Add science/repair on critters patch
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@ -25,6 +25,7 @@
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#include "proto_types.h"
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#include "proto_types.h"
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#include "random.h"
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#include "random.h"
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#include "scripts.h"
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#include "scripts.h"
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#include "sfall_config.h"
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#include "skill.h"
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#include "skill.h"
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#include "stat.h"
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#include "stat.h"
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#include "text_object.h"
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#include "text_object.h"
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@ -36,6 +37,12 @@
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#define MAX_KNOCKDOWN_DISTANCE 20
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#define MAX_KNOCKDOWN_DISTANCE 20
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typedef enum ScienceRepairTargetType {
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SCIENCE_REPAIR_TARGET_TYPE_DEFAULT,
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SCIENCE_REPAIR_TARGET_TYPE_DUDE,
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SCIENCE_REPAIR_TARGET_TYPE_ANYONE,
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} ScienceRepairTargetType;
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// 0x5106D0
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// 0x5106D0
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static int _action_in_explode = 0;
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static int _action_in_explode = 0;
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@ -1382,6 +1389,19 @@ int actionUseSkill(Object* a1, Object* a2, int skill)
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break;
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break;
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}
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}
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// SFALL: Science on critters patch.
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if (1) {
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int targetType = SCIENCE_REPAIR_TARGET_TYPE_DEFAULT;
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configGetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_SCIENCE_REPAIR_TARGET_TYPE_KEY, &targetType);
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if (targetType == SCIENCE_REPAIR_TARGET_TYPE_DUDE) {
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if (a2 == gDude) {
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break;
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}
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} else if (targetType == SCIENCE_REPAIR_TARGET_TYPE_ANYONE) {
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break;
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}
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}
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return -1;
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return -1;
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case SKILL_SNEAK:
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case SKILL_SNEAK:
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dudeToggleState(0);
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dudeToggleState(0);
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@ -52,6 +52,7 @@
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#define SFALL_CONFIG_USE_DOCTOR_FRM_KEY "Doctor"
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#define SFALL_CONFIG_USE_DOCTOR_FRM_KEY "Doctor"
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#define SFALL_CONFIG_USE_SCIENCE_FRM_KEY "Science"
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#define SFALL_CONFIG_USE_SCIENCE_FRM_KEY "Science"
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#define SFALL_CONFIG_USE_REPAIR_FRM_KEY "Repair"
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#define SFALL_CONFIG_USE_REPAIR_FRM_KEY "Repair"
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#define SFALL_CONFIG_SCIENCE_REPAIR_TARGET_TYPE_KEY "ScienceOnCritters"
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#define SFALL_CONFIG_BURST_MOD_DEFAULT_CENTER_MULTIPLIER 1
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#define SFALL_CONFIG_BURST_MOD_DEFAULT_CENTER_MULTIPLIER 1
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#define SFALL_CONFIG_BURST_MOD_DEFAULT_CENTER_DIVISOR 3
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#define SFALL_CONFIG_BURST_MOD_DEFAULT_CENTER_DIVISOR 3
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