parent
86d8a92ce0
commit
1267b8ddfb
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@ -18,6 +18,9 @@
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#include <stdio.h>
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#include <string.h>
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#define GAME_MOVIE_WINDOW_WIDTH 640
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#define GAME_MOVIE_WINDOW_HEIGHT 480
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// 0x50352A
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const float flt_50352A = 0.032258064f;
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@ -171,7 +174,14 @@ int gameMoviePlay(int movie, int flags)
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gGameMovieFaded = true;
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}
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int win = windowCreate(0, 0, 640, 480, 0, WINDOW_FLAG_0x10);
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int gameMovieWindowX = (screenGetWidth() - GAME_MOVIE_WINDOW_WIDTH) / 2;
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int gameMovieWindowY = (screenGetHeight() - GAME_MOVIE_WINDOW_HEIGHT) / 2;
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int win = windowCreate(gameMovieWindowX,
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gameMovieWindowY,
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GAME_MOVIE_WINDOW_WIDTH,
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GAME_MOVIE_WINDOW_HEIGHT,
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0,
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WINDOW_FLAG_0x10);
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if (win == -1) {
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gGameMovieIsPlaying = false;
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return -1;
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11
src/movie.cc
11
src/movie.cc
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@ -216,6 +216,15 @@ void movieDirectImpl(LPDIRECTDRAWSURFACE a1, int a2, int a3, int a4, int a5, int
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_lastMovieBW = a2;
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_lastMovieH = destRect.bottom - destRect.top;
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// The code above assumes `gMovieWindowRect` is always at (0,0) which is not
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// the case in HRP. For blitting purposes we have to adjust it relative to
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// the actual origin. We do it here because the variables above need to stay
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// in movie window coordinate space (for proper subtitles positioning).
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destRect.left += gMovieWindowRect.left;
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destRect.top += gMovieWindowRect.top;
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destRect.right += gMovieWindowRect.left;
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destRect.bottom += gMovieWindowRect.top;
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HRESULT hr;
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do {
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if (_movieCaptureFrameFunc != NULL) {
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@ -515,7 +524,7 @@ File* movieOpen(char* filePath)
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// 0x487380
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void movieLoadSubtitles(char* filePath)
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{
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_subtitleW = _windowGetXres();
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_subtitleW = windowGetWidth(gMovieWindow);
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_subtitleH = fontGetLineHeight() + 4;
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if (gMovieBuildSubtitleFilePathProc != NULL) {
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