Implement SCALE_2X for Fallout 2 (#306)
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cf5f865a23
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0ffcb107af
19
src/svga.cc
19
src/svga.cc
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@ -102,6 +102,7 @@ void _zero_vid_mem()
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int _GNW95_init_mode_ex(int width, int height, int bpp)
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{
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bool fullscreen = true;
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int scale = 1;
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Config resolutionConfig;
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if (configInit(&resolutionConfig)) {
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@ -121,6 +122,18 @@ int _GNW95_init_mode_ex(int width, int height, int bpp)
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fullscreen = !windowed;
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}
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int scaleValue;
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if (configGetInt(&resolutionConfig, "MAIN", "SCALE_2X", &scaleValue)) {
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scale = scaleValue + 1; // 0 = 1x, 1 = 2x
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// Only allow scaling if resulting game resolution is >= 640x480
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if ((width / scale) < 640 || (height / scale) < 480) {
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scale = 1;
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} else {
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width /= scale;
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height /= scale;
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}
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}
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configGetBool(&resolutionConfig, "IFACE", "IFACE_BAR_MODE", &gInterfaceBarMode);
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configGetInt(&resolutionConfig, "IFACE", "IFACE_BAR_WIDTH", &gInterfaceBarWidth);
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configGetInt(&resolutionConfig, "IFACE", "IFACE_BAR_SIDE_ART", &gInterfaceSidePanelsImageId);
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@ -129,7 +142,7 @@ int _GNW95_init_mode_ex(int width, int height, int bpp)
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configFree(&resolutionConfig);
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}
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if (_GNW95_init_window(width, height, fullscreen) == -1) {
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if (_GNW95_init_window(width, height, fullscreen, scale) == -1) {
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return -1;
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}
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@ -157,7 +170,7 @@ int _init_vesa_mode(int width, int height)
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}
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// 0x4CAEDC
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int _GNW95_init_window(int width, int height, bool fullscreen)
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int _GNW95_init_window(int width, int height, bool fullscreen, int scale)
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{
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if (gSdlWindow == NULL) {
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SDL_SetHint(SDL_HINT_RENDER_DRIVER, "opengl");
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@ -172,7 +185,7 @@ int _GNW95_init_window(int width, int height, bool fullscreen)
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windowFlags |= SDL_WINDOW_FULLSCREEN;
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}
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gSdlWindow = SDL_CreateWindow(gProgramWindowTitle, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, width, height, windowFlags);
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gSdlWindow = SDL_CreateWindow(gProgramWindowTitle, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, width * scale, height * scale, windowFlags);
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if (gSdlWindow == NULL) {
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return -1;
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}
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@ -31,7 +31,7 @@ void _get_start_mode_();
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void _zero_vid_mem();
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int _GNW95_init_mode_ex(int width, int height, int bpp);
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int _init_vesa_mode(int width, int height);
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int _GNW95_init_window(int width, int height, bool fullscreen);
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int _GNW95_init_window(int width, int height, bool fullscreen, int scale);
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int directDrawInit(int width, int height, int bpp);
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void directDrawFree();
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void directDrawSetPaletteInRange(unsigned char* a1, int a2, int a3);
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