Remove electronic registration

This commit is contained in:
Alexander Batalov 2023-01-05 10:27:16 +03:00
parent ac64fde502
commit 060c79fc20
4 changed files with 0 additions and 64 deletions

View File

@ -83,8 +83,6 @@ target_sources(${EXECUTABLE_NAME} PUBLIC
"src/display_monitor.h" "src/display_monitor.h"
"src/draw.cc" "src/draw.cc"
"src/draw.h" "src/draw.h"
"src/electronic_registration.cc"
"src/electronic_registration.h"
"src/elevator.cc" "src/elevator.cc"
"src/elevator.h" "src/elevator.h"
"src/endgame.cc" "src/endgame.cc"

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@ -1,50 +0,0 @@
#include "electronic_registration.h"
#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#endif
#include "platform_compat.h"
#include "settings.h"
namespace fallout {
// 0x440DD0
void runElectronicRegistration()
{
int timesRun = settings.system.times_run;
if (timesRun > 0 && timesRun < 5) {
#ifdef _WIN32
char path[COMPAT_MAX_PATH];
if (GetModuleFileNameA(NULL, path, sizeof(path)) != 0) {
char* pch = strrchr(path, '\\');
if (pch == NULL) {
pch = path;
}
strcpy(pch, "\\ereg");
STARTUPINFOA startupInfo;
memset(&startupInfo, 0, sizeof(startupInfo));
startupInfo.cb = sizeof(startupInfo);
PROCESS_INFORMATION processInfo;
// FIXME: Leaking processInfo.hProcess and processInfo.hThread:
// https://docs.microsoft.com/en-us/cpp/code-quality/c6335.
if (CreateProcessA("ereg\\reg32a.exe", NULL, NULL, NULL, FALSE, 0, NULL, path, &startupInfo, &processInfo)) {
WaitForSingleObject(processInfo.hProcess, INFINITE);
}
}
#endif
settings.system.times_run = timesRun + 1;
} else {
if (timesRun == 0) {
settings.system.times_run = 1;
}
}
}
} // namespace fallout

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@ -1,10 +0,0 @@
#ifndef ELECTRONIC_REGISTRATION_H
#define ELECTRONIC_REGISTRATION_H
namespace fallout {
void runElectronicRegistration();
} // namespace fallout
#endif /* ELECTRONIC_REGISTRATION_H */

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@ -25,7 +25,6 @@
#include "debug.h" #include "debug.h"
#include "display_monitor.h" #include "display_monitor.h"
#include "draw.h" #include "draw.h"
#include "electronic_registration.h"
#include "endgame.h" #include "endgame.h"
#include "font_manager.h" #include "font_manager.h"
#include "game_dialog.h" #include "game_dialog.h"
@ -155,7 +154,6 @@ int gameInitWithOptions(const char* windowTitle, bool isMapper, int font, int a4
// it should be initialized early in the process. // it should be initialized early in the process.
messageListRepositoryInit(); messageListRepositoryInit();
runElectronicRegistration();
programWindowSetTitle(windowTitle); programWindowSetTitle(windowTitle);
_initWindow(1, a4); _initWindow(1, a4);
paletteInit(); paletteInit();