Add ini opcodes (#293)
This commit is contained in:
parent
681b7c388b
commit
03bf507893
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@ -267,6 +267,8 @@ target_sources(${EXECUTABLE_NAME} PUBLIC
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"src/sfall_config.h"
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"src/sfall_config.h"
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"src/sfall_global_vars.cc"
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"src/sfall_global_vars.cc"
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"src/sfall_global_vars.h"
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"src/sfall_global_vars.h"
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"src/sfall_ini.cc"
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"src/sfall_ini.h"
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"src/sfall_lists.cc"
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"src/sfall_lists.cc"
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"src/sfall_lists.h"
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"src/sfall_lists.h"
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"src/sfall_opcodes.cc"
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"src/sfall_opcodes.cc"
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@ -280,26 +280,30 @@ bool configRead(Config* config, const char* filePath, bool isDb)
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if (isDb) {
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if (isDb) {
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File* stream = fileOpen(filePath, "rb");
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File* stream = fileOpen(filePath, "rb");
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if (stream != NULL) {
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// CE: Return `false` if file does not exists in database.
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if (stream == NULL) {
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return false;
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}
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while (fileReadString(string, sizeof(string), stream) != NULL) {
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while (fileReadString(string, sizeof(string), stream) != NULL) {
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configParseLine(config, string);
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configParseLine(config, string);
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}
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}
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fileClose(stream);
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fileClose(stream);
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}
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} else {
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} else {
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FILE* stream = compat_fopen(filePath, "rt");
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FILE* stream = compat_fopen(filePath, "rt");
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if (stream != NULL) {
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// CE: Return `false` if file does not exists on the file system.
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if (stream == NULL) {
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return false;
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}
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while (compat_fgets(string, sizeof(string), stream) != NULL) {
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while (compat_fgets(string, sizeof(string), stream) != NULL) {
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configParseLine(config, string);
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configParseLine(config, string);
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}
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}
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fclose(stream);
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fclose(stream);
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}
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}
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// FIXME: This function returns `true` even if the file was not actually
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// read. I'm pretty sure it's bug.
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}
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return true;
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return true;
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}
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}
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@ -53,6 +53,7 @@
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#include "sfall_arrays.h"
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#include "sfall_arrays.h"
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#include "sfall_config.h"
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#include "sfall_config.h"
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#include "sfall_global_vars.h"
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#include "sfall_global_vars.h"
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#include "sfall_ini.h"
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#include "sfall_lists.h"
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#include "sfall_lists.h"
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#include "skill.h"
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#include "skill.h"
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#include "skilldex.h"
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#include "skilldex.h"
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@ -354,6 +355,10 @@ int gameInitWithOptions(const char* windowTitle, bool isMapper, int font, int a4
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return -1;
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return -1;
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}
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}
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char* customConfigBasePath;
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configGetString(&gSfallConfig, SFALL_CONFIG_SCRIPTS_KEY, SFALL_CONFIG_INI_CONFIG_FOLDER, &customConfigBasePath);
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sfall_ini_set_base_path(customConfigBasePath);
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messageListRepositorySetStandardMessageList(STANDARD_MESSAGE_LIST_MISC, &gMiscMessageList);
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messageListRepositorySetStandardMessageList(STANDARD_MESSAGE_LIST_MISC, &gMiscMessageList);
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return 0;
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return 0;
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@ -58,6 +58,8 @@ bool sfallConfigInit(int argc, char** argv)
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configSetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_MOVIE_TIMER_ARTIMER3, 270);
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configSetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_MOVIE_TIMER_ARTIMER3, 270);
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configSetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_MOVIE_TIMER_ARTIMER4, 360);
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configSetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_MOVIE_TIMER_ARTIMER4, 360);
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configSetString(&gSfallConfig, SFALL_CONFIG_SCRIPTS_KEY, SFALL_CONFIG_INI_CONFIG_FOLDER, "");
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char path[COMPAT_MAX_PATH];
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char path[COMPAT_MAX_PATH];
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char* executable = argv[0];
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char* executable = argv[0];
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char* ch = strrchr(executable, '\\');
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char* ch = strrchr(executable, '\\');
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@ -8,6 +8,7 @@ namespace fallout {
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#define SFALL_CONFIG_FILE_NAME "ddraw.ini"
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#define SFALL_CONFIG_FILE_NAME "ddraw.ini"
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#define SFALL_CONFIG_MISC_KEY "Misc"
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#define SFALL_CONFIG_MISC_KEY "Misc"
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#define SFALL_CONFIG_SCRIPTS_KEY "Scripts"
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#define SFALL_CONFIG_DUDE_NATIVE_LOOK_JUMPSUIT_MALE_KEY "MaleDefaultModel"
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#define SFALL_CONFIG_DUDE_NATIVE_LOOK_JUMPSUIT_MALE_KEY "MaleDefaultModel"
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#define SFALL_CONFIG_DUDE_NATIVE_LOOK_JUMPSUIT_FEMALE_KEY "FemaleDefaultModel"
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#define SFALL_CONFIG_DUDE_NATIVE_LOOK_JUMPSUIT_FEMALE_KEY "FemaleDefaultModel"
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@ -68,6 +69,7 @@ namespace fallout {
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#define SFALL_CONFIG_TOWN_MAP_HOTKEYS_FIX_KEY "TownMapHotkeysFix"
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#define SFALL_CONFIG_TOWN_MAP_HOTKEYS_FIX_KEY "TownMapHotkeysFix"
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#define SFALL_CONFIG_EXTRA_MESSAGE_LISTS_KEY "ExtraGameMsgFileList"
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#define SFALL_CONFIG_EXTRA_MESSAGE_LISTS_KEY "ExtraGameMsgFileList"
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#define SFALL_CONFIG_NUMBERS_IS_DIALOG_KEY "NumbersInDialogue"
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#define SFALL_CONFIG_NUMBERS_IS_DIALOG_KEY "NumbersInDialogue"
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#define SFALL_CONFIG_INI_CONFIG_FOLDER "IniConfigFolder"
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#define SFALL_CONFIG_BURST_MOD_DEFAULT_CENTER_MULTIPLIER 1
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#define SFALL_CONFIG_BURST_MOD_DEFAULT_CENTER_MULTIPLIER 1
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#define SFALL_CONFIG_BURST_MOD_DEFAULT_CENTER_DIVISOR 3
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#define SFALL_CONFIG_BURST_MOD_DEFAULT_CENTER_DIVISOR 3
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@ -0,0 +1,146 @@
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#include "sfall_ini.h"
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#include <algorithm>
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#include <cstring>
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#include "config.h"
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#include "platform_compat.h"
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namespace fallout {
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/// The max length of `fileName` chunk in the triplet.
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static constexpr size_t kFileNameMaxSize = 63;
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/// The max length of `section` chunk in the triplet.
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static constexpr size_t kSectionMaxSize = 32;
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/// Special .ini file names which are accessed without adding base path.
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static constexpr const char* kSystemConfigFileNames[] = {
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"ddraw.ini",
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"f2_res.ini",
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};
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static char basePath[COMPAT_MAX_PATH];
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/// Parses "fileName|section|key" triplet into parts. `fileName` and `section`
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/// chunks are copied into appropriate variables. Returns the pointer to `key`,
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/// or `nullptr` on any error.
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static const char* parse_ini_triplet(const char* triplet, char* fileName, char* section)
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{
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const char* fileNameSectionSep = strchr(triplet, '|');
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if (fileNameSectionSep == nullptr) {
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return nullptr;
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}
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size_t fileNameLength = fileNameSectionSep - triplet;
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if (fileNameLength > kFileNameMaxSize) {
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return nullptr;
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}
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const char* sectionKeySep = strchr(fileNameSectionSep + 1, '|');
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if (sectionKeySep == nullptr) {
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return nullptr;
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}
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size_t sectionLength = sectionKeySep - fileNameSectionSep - 1;
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if (sectionLength > kSectionMaxSize) {
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return nullptr;
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}
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strncpy(fileName, triplet, fileNameLength);
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fileName[fileNameLength] = '\0';
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strncpy(section, fileNameSectionSep + 1, sectionLength);
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section[sectionLength] = '\0';
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return sectionKeySep + 1;
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}
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/// Returns `true` if given `fileName` is a special system .ini file name.
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static bool is_system_file_name(const char* fileName)
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{
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for (auto& systemFileName : kSystemConfigFileNames) {
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if (compat_stricmp(systemFileName, fileName) == 0) {
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return true;
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}
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}
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return false;
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}
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void sfall_ini_set_base_path(const char* path)
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{
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if (path != nullptr) {
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strcpy(basePath, path);
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size_t length = strlen(basePath);
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if (length > 0) {
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if (basePath[length - 1] == '\\' || basePath[length - 1] == '/') {
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basePath[length - 1] = '\0';
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}
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}
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} else {
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basePath[0] = '\0';
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}
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}
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bool sfall_ini_get_int(const char* triplet, int* value)
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{
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char string[20];
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if (!sfall_ini_get_string(triplet, string, sizeof(string))) {
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return false;
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}
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*value = atol(string);
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return true;
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}
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bool sfall_ini_get_string(const char* triplet, char* value, size_t size)
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{
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char fileName[kFileNameMaxSize];
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char section[kSectionMaxSize];
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const char* key = parse_ini_triplet(triplet, fileName, section);
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if (key == nullptr) {
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return false;
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}
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Config config;
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if (!configInit(&config)) {
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return false;
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}
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char path[COMPAT_MAX_PATH];
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bool loaded = false;
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if (basePath[0] != '\0' && !is_system_file_name(fileName)) {
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// Attempt to load requested file in base directory.
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snprintf(path, sizeof(path), "%s\\%s", basePath, fileName);
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loaded = configRead(&config, path, false);
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}
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if (!loaded) {
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// There was no base path set, requested file is a system config, or
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// non-system config file was not found the base path - attempt to load
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// from current working directory.
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strcpy(path, fileName);
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loaded = configRead(&config, path, false);
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}
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bool ok = false;
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if (loaded) {
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char* stringValue;
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if (configGetString(&config, section, key, &stringValue)) {
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strncpy(value, stringValue, size - 1);
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value[size - 1] = '\0';
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ok = true;
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}
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}
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configFree(&config);
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return ok;
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}
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} // namespace fallout
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@ -0,0 +1,19 @@
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#ifndef FALLOUT_SFALL_INI_H_
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#define FALLOUT_SFALL_INI_H_
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#include <cstddef>
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namespace fallout {
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/// Sets base directory to lookup .ini files.
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void sfall_ini_set_base_path(const char* path);
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/// Reads integer key identified by "fileName|section|key" triplet into `value`.
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bool sfall_ini_get_int(const char* triplet, int* value);
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/// Reads string key identified by "fileName|section|key" triplet into `value`.
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bool sfall_ini_get_string(const char* triplet, char* value, size_t size);
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} // namespace fallout
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#endif /* FALLOUT_SFALL_INI_H_ */
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@ -19,6 +19,7 @@
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#include "scripts.h"
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#include "scripts.h"
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#include "sfall_arrays.h"
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#include "sfall_arrays.h"
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#include "sfall_global_vars.h"
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#include "sfall_global_vars.h"
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#include "sfall_ini.h"
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#include "sfall_lists.h"
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#include "sfall_lists.h"
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#include "stat.h"
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#include "stat.h"
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#include "svga.h"
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#include "svga.h"
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@ -147,6 +148,19 @@ static void opGetGlobalInt(Program* program)
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programStackPushInteger(program, value);
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programStackPushInteger(program, value);
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}
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}
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// get_ini_setting
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static void op_get_ini_setting(Program* program)
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{
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const char* string = programStackPopString(program);
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int value;
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if (sfall_ini_get_int(string, &value)) {
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programStackPushInteger(program, value);
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} else {
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programStackPushInteger(program, -1);
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}
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}
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// get_game_mode
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// get_game_mode
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static void opGetGameMode(Program* program)
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static void opGetGameMode(Program* program)
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{
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{
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@ -181,6 +195,19 @@ static void op_set_bodypart_hit_modifier(Program* program)
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combat_set_hit_location_penalty(hit_location, penalty);
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combat_set_hit_location_penalty(hit_location, penalty);
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}
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}
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// get_ini_string
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static void op_get_ini_string(Program* program)
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{
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const char* string = programStackPopString(program);
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char value[256];
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if (sfall_ini_get_string(string, value, sizeof(value))) {
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programStackPushString(program, value);
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} else {
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programStackPushInteger(program, -1);
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}
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}
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// sqrt
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// sqrt
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static void op_sqrt(Program* program)
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static void op_sqrt(Program* program)
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{
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{
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@ -785,11 +812,13 @@ void sfallOpcodesInit()
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interpreterRegisterOpcode(0x8193, opGetCurrentHand);
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interpreterRegisterOpcode(0x8193, opGetCurrentHand);
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interpreterRegisterOpcode(0x819D, opSetGlobalVar);
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interpreterRegisterOpcode(0x819D, opSetGlobalVar);
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interpreterRegisterOpcode(0x819E, opGetGlobalInt);
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interpreterRegisterOpcode(0x819E, opGetGlobalInt);
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interpreterRegisterOpcode(0x81AC, op_get_ini_setting);
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interpreterRegisterOpcode(0x81AF, opGetGameMode);
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interpreterRegisterOpcode(0x81AF, opGetGameMode);
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interpreterRegisterOpcode(0x81B3, op_get_uptime);
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interpreterRegisterOpcode(0x81B3, op_get_uptime);
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interpreterRegisterOpcode(0x81B6, op_set_car_current_town);
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interpreterRegisterOpcode(0x81B6, op_set_car_current_town);
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interpreterRegisterOpcode(0x81DF, op_get_bodypart_hit_modifier);
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interpreterRegisterOpcode(0x81DF, op_get_bodypart_hit_modifier);
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interpreterRegisterOpcode(0x81E0, op_set_bodypart_hit_modifier);
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interpreterRegisterOpcode(0x81E0, op_set_bodypart_hit_modifier);
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interpreterRegisterOpcode(0x81EB, op_get_ini_string);
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interpreterRegisterOpcode(0x81EC, op_sqrt);
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interpreterRegisterOpcode(0x81EC, op_sqrt);
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interpreterRegisterOpcode(0x81ED, op_abs);
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interpreterRegisterOpcode(0x81ED, op_abs);
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interpreterRegisterOpcode(0x8204, op_get_proto_data);
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interpreterRegisterOpcode(0x8204, op_get_proto_data);
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