Add Apple Silicon support (#86)

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Alexander Batalov 2022-07-24 15:52:29 +03:00 committed by GitHub
parent 365805afe8
commit 032969ce5b
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4 changed files with 9 additions and 13 deletions

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@ -111,15 +111,11 @@ jobs:
- name: Clone
uses: actions/checkout@v3
- name: Dependencies
run: |
brew install sdl2
- name: Cache cmake build
uses: actions/cache@v3
with:
path: build
key: macos-cmake-v1
key: macos-cmake-v2
- name: Configure
run: |

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@ -85,10 +85,6 @@ jobs:
- name: Clone
uses: actions/checkout@v3
- name: Dependencies
run: |
brew install sdl2
- name: Import code signing certificates
uses: apple-actions/import-codesign-certs@v1
with:
@ -99,7 +95,7 @@ jobs:
uses: actions/cache@v3
with:
path: build
key: macos-cmake-v1
key: macos-cmake-v2
- name: Configure
run: |

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@ -4,6 +4,11 @@ set(CMAKE_POLICY_DEFAULT_CMP0077 NEW)
set(EXECUTABLE_NAME fallout2-ce)
if (APPLE)
set(CMAKE_OSX_DEPLOYMENT_TARGET "11.0" CACHE STRING "")
set(CMAKE_OSX_ARCHITECTURES "x86_64;arm64" CACHE STRING "")
endif()
project(${EXECUTABLE_NAME})
set(CMAKE_CXX_STANDARD 17)
@ -268,14 +273,13 @@ if(APPLE)
set(MACOSX_BUNDLE_GUI_IDENTIFIER "com.alexbatalov.fallout2-ce")
set(MACOSX_BUNDLE_BUNDLE_NAME "${EXECUTABLE_NAME}")
set(MACOSX_BUNDLE_DISPLAY_NAME "Fallout 2")
set(CMAKE_OSX_DEPLOYMENT_TARGET "11.0")
endif()
add_subdirectory("third_party/fpattern")
target_link_libraries(${EXECUTABLE_NAME} ${FPATTERN_LIBRARY})
target_include_directories(${EXECUTABLE_NAME} PRIVATE ${FPATTERN_INCLUDE_DIR})
if(NOT APPLE AND NOT ${CMAKE_SYSTEM_NAME} MATCHES "Linux")
if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Linux")
add_subdirectory("third_party/zlib")
add_subdirectory("third_party/sdl2")
else()

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@ -24,7 +24,7 @@ $ sudo apt install libsdl2-2.0-0
### macOS
> **NOTE**: macOS 11 or higher is required. The app is not universal. It should run on Apple Silicon under Rosetta 2, but I haven't tried it.
> **NOTE**: macOS 11 or higher is required.
- Use Windows installation as a base - it contains data assets needed to play. Copy `Fallout2` folder somewhere, for example `/Applications/Fallout2`.