fallout2-ce/src/game.h

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#ifndef GAME_H
#define GAME_H
#include "game_vars.h"
#include "message.h"
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namespace fallout {
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typedef enum GameState {
GAME_STATE_0,
GAME_STATE_1,
GAME_STATE_2,
GAME_STATE_3,
GAME_STATE_4,
GAME_STATE_5,
} GameState;
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extern int* gGameGlobalVars;
extern int gGameGlobalVarsLength;
extern const char* asc_5186C8;
extern int _game_user_wants_to_quit;
extern MessageList gMiscMessageList;
extern int _master_db_handle;
extern int _critter_db_handle;
int gameInitWithOptions(const char* windowTitle, bool isMapper, int a3, int a4, int argc, char** argv);
void gameReset();
void gameExit();
int gameHandleKey(int eventCode, bool isInCombatMode);
void gameUiDisable(int a1);
void gameUiEnable();
bool gameUiIsDisabled();
int gameGetGlobalVar(int var);
int gameSetGlobalVar(int var, int value);
int globalVarsRead(const char* path, const char* section, int* variablesListLengthPtr, int** variablesListPtr);
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int _game_state();
int _game_state_request(int a1);
void _game_state_update();
int showQuitConfirmationDialog();
int gameShowDeathDialog(const char* message);
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} // namespace fallout
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#endif /* GAME_H */