fallout2-ce/src/heap.h

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#ifndef HEAP_H
#define HEAP_H
#define HEAP_BLOCK_HEADER_GUARD (0xDEADC0DE)
#define HEAP_BLOCK_FOOTER_GUARD (0xACDCACDC)
#define HEAP_BLOCK_HEADER_SIZE (sizeof(HeapBlockHeader))
#define HEAP_BLOCK_FOOTER_SIZE (sizeof(HeapBlockFooter))
#define HEAP_BLOCK_OVERHEAD_SIZE (HEAP_BLOCK_HEADER_SIZE + HEAP_BLOCK_FOOTER_SIZE)
// The initial length of [handles] array within [Heap].
#define HEAP_HANDLES_INITIAL_LENGTH (64)
// The initial length of [gHeapFreeBlocks] array.
#define HEAP_FREE_BLOCKS_INITIAL_LENGTH (128)
// The initial length of [gHeapMoveableExtents] array.
#define HEAP_MOVEABLE_EXTENTS_INITIAL_LENGTH (64)
// The initial length of [gHeapMoveableBlocks] array.
#define HEAP_MOVEABLE_BLOCKS_INITIAL_LENGTH (64)
// The initial length of [gHeapReservedFreeBlockIndexes] array.
#define HEAP_RESERVED_FREE_BLOCK_INDEXES_INITIAL_LENGTH (64)
// The minimum size of block for splitting.
#define HEAP_BLOCK_MIN_SIZE (128 + HEAP_BLOCK_OVERHEAD_SIZE)
#define HEAP_HANDLE_STATE_INVALID (-1)
// The only allowed combination is LOCKED | SYSTEM.
typedef enum HeapBlockState {
HEAP_BLOCK_STATE_FREE = 0x00,
HEAP_BLOCK_STATE_MOVABLE = 0x01,
HEAP_BLOCK_STATE_LOCKED = 0x02,
HEAP_BLOCK_STATE_SYSTEM = 0x04,
} HeapBlockState;
typedef struct HeapBlockHeader {
int guard;
int size;
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unsigned int state;
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int handle_index;
} HeapBlockHeader;
typedef struct HeapBlockFooter {
int guard;
} HeapBlockFooter;
typedef struct HeapHandle {
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unsigned int state;
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unsigned char* data;
} HeapHandle;
typedef struct Heap {
int size;
int freeBlocks;
int moveableBlocks;
int lockedBlocks;
int systemBlocks;
int handlesLength;
int freeSize;
int moveableSize;
int lockedSize;
int systemSize;
HeapHandle* handles;
unsigned char* data;
} Heap;
typedef struct HeapMoveableExtent {
// Pointer to the first block in the extent.
unsigned char* data;
// Total number of free or moveable blocks in the extent.
int blocksLength;
// Number of moveable blocks in the extent.
int moveableBlocksLength;
// Total data size of blocks in the extent. This value does not include
// the size of blocks overhead.
int size;
} HeapMoveableExtent;
extern unsigned char** gHeapFreeBlocks;
extern int gHeapFreeBlocksLength;
extern HeapMoveableExtent* gHeapMoveableExtents;
extern int gHeapMoveableExtentsLength;
extern unsigned char** gHeapMoveableBlocks;
extern int gHeapMoveableBlocksLength;
extern int* gHeapReservedFreeBlockIndexes;
extern int gHeapReservedFreeBlockIndexesLength;
extern int gHeapsCount;
bool heapInternalsInit();
void heapInternalsFree();
bool heapInit(Heap* heap, int a2);
bool heapFree(Heap* heap);
bool heapHandleListInit(Heap* heap);
bool heapBlockAllocate(Heap* heap, int* handleIndexPtr, int size, int a3);
bool heapBlockDeallocate(Heap* heap, int* handleIndexPtr);
bool heapLock(Heap* heap, int handleIndex, unsigned char** bufferPtr);
bool heapUnlock(Heap* heap, int handleIndex);
bool heapPrintStats(Heap* heap, char* dest);
bool heapFindFreeHandle(Heap* heap, int* handleIndexPtr);
bool heapFindFreeBlock(Heap* heap, int size, void** blockPtr, int a4);
int heapBlockCompareBySize(const void* a1, const void* a2);
int heapMoveableExtentsCompareBySize(const void* a1, const void* a2);
bool heapBuildMoveableExtentsList(Heap* heap, int* moveableExtentsLengthPtr, int* maxBlocksLengthPtr);
bool heapBuildFreeBlocksList(Heap* heap);
bool heapBuildMoveableBlocksList(int extentIndex);
bool heapValidate(Heap* heap);
#endif /* HEAP_H */