fallout2-ce/src/audio_file.cc

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#include "audio_file.h"
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#include <assert.h>
#include <stdio.h>
#include <string.h>
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#include "debug.h"
#include "memory_manager.h"
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#include "platform_compat.h"
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#include "sound.h"
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#include "sound_decoder.h"
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namespace fallout {
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typedef enum AudioFileFlags {
AUDIO_FILE_IN_USE = 0x01,
AUDIO_FILE_COMPRESSED = 0x02,
} AudioFileFlags;
typedef struct AudioFile {
int flags;
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FILE* stream;
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SoundDecoder* soundDecoder;
int fileSize;
int sampleRate;
int channels;
int position;
} AudioFile;
static bool defaultCompressionFunc(char* filePath);
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static int audioFileSoundDecoderReadHandler(void* data, void* buffer, unsigned int size);
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// 0x5108C0
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static AudioFileQueryCompressedFunc* queryCompressedFunc = defaultCompressionFunc;
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// 0x56CB10
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static AudioFile* gAudioFileList;
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// 0x56CB14
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static int gAudioFileListLength;
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// 0x41A850
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static bool defaultCompressionFunc(char* filePath)
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{
char* pch = strrchr(filePath, '.');
if (pch != NULL) {
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strcpy(pch + 1, "raw");
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}
return false;
}
// 0x41A870
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static int audioFileSoundDecoderReadHandler(void* data, void* buffer, unsigned int size)
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{
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return fread(buffer, 1, size, reinterpret_cast<FILE*>(data));
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}
// 0x41A88C
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int audioFileOpen(const char* fname, int* sampleRate)
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{
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char path[COMPAT_MAX_PATH];
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strcpy(path, fname);
int compression;
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if (queryCompressedFunc(path)) {
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compression = 2;
} else {
compression = 0;
}
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FILE* stream = compat_fopen(path, "rb");
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if (stream == NULL) {
return -1;
}
int index;
for (index = 0; index < gAudioFileListLength; index++) {
if ((gAudioFileList[index].flags & AUDIO_FILE_IN_USE) == 0) {
break;
}
}
if (index == gAudioFileListLength) {
if (gAudioFileList != NULL) {
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gAudioFileList = (AudioFile*)internal_realloc_safe(gAudioFileList, sizeof(*gAudioFileList) * (gAudioFileListLength + 1), __FILE__, __LINE__); // "..\int\audiof.c", 207
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} else {
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gAudioFileList = (AudioFile*)internal_malloc_safe(sizeof(*gAudioFileList), __FILE__, __LINE__); // "..\int\audiof.c", 209
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}
gAudioFileListLength++;
}
AudioFile* audioFile = &(gAudioFileList[index]);
audioFile->flags = AUDIO_FILE_IN_USE;
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audioFile->stream = stream;
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if (compression == 2) {
audioFile->flags |= AUDIO_FILE_COMPRESSED;
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audioFile->soundDecoder = soundDecoderInit(audioFileSoundDecoderReadHandler, audioFile->stream, &(audioFile->channels), &(audioFile->sampleRate), &(audioFile->fileSize));
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audioFile->fileSize *= 2;
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*sampleRate = audioFile->sampleRate;
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} else {
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audioFile->fileSize = getFileSize(stream);
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}
audioFile->position = 0;
return index + 1;
}
// 0x41AAA0
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int audioFileClose(int handle)
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{
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AudioFile* audioFile = &(gAudioFileList[handle - 1]);
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fclose(audioFile->stream);
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if ((audioFile->flags & AUDIO_FILE_COMPRESSED) != 0) {
soundDecoderFree(audioFile->soundDecoder);
}
// Reset audio file (which also resets it's use flag).
memset(audioFile, 0, sizeof(*audioFile));
return 0;
}
// 0x41AB08
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int audioFileRead(int handle, void* buffer, unsigned int size)
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{
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AudioFile* ptr = &(gAudioFileList[handle - 1]);
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int bytesRead;
if ((ptr->flags & AUDIO_FILE_COMPRESSED) != 0) {
bytesRead = soundDecoderDecode(ptr->soundDecoder, buffer, size);
} else {
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bytesRead = fread(buffer, 1, size, ptr->stream);
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}
ptr->position += bytesRead;
return bytesRead;
}
// 0x41AB74
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long audioFileSeek(int handle, long offset, int origin)
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{
void* buf;
int remaining;
int a4;
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AudioFile* audioFile = &(gAudioFileList[handle - 1]);
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switch (origin) {
case SEEK_SET:
a4 = offset;
break;
case SEEK_CUR:
a4 = audioFile->fileSize + offset;
break;
case SEEK_END:
a4 = audioFile->position + offset;
break;
default:
assert(false && "Should be unreachable");
}
if ((audioFile->flags & AUDIO_FILE_COMPRESSED) != 0) {
if (a4 <= audioFile->position) {
soundDecoderFree(audioFile->soundDecoder);
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fseek(audioFile->stream, 0, 0);
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audioFile->soundDecoder = soundDecoderInit(audioFileSoundDecoderReadHandler, audioFile->stream, &(audioFile->channels), &(audioFile->sampleRate), &(audioFile->fileSize));
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audioFile->fileSize *= 2;
audioFile->position = 0;
if (a4) {
buf = internal_malloc_safe(4096, __FILE__, __LINE__); // "..\int\audiof.c", 364
while (a4 > 4096) {
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audioFileRead(handle, buf, 4096);
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a4 -= 4096;
}
if (a4 != 0) {
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audioFileRead(handle, buf, a4);
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}
internal_free_safe(buf, __FILE__, __LINE__); // "..\int\audiof.c", 370
}
} else {
buf = internal_malloc_safe(0x400, __FILE__, __LINE__); // "..\int\audiof.c", 316
remaining = audioFile->position - a4;
while (remaining > 1024) {
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audioFileRead(handle, buf, 1024);
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remaining -= 1024;
}
if (remaining != 0) {
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audioFileRead(handle, buf, remaining);
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}
// TODO: Obiously leaks memory.
}
return audioFile->position;
}
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return fseek(audioFile->stream, offset, origin);
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}
// 0x41AD20
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long audioFileGetSize(int handle)
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{
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AudioFile* audioFile = &(gAudioFileList[handle - 1]);
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return audioFile->fileSize;
}
// 0x41AD3C
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long audioFileTell(int handle)
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{
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AudioFile* audioFile = &(gAudioFileList[handle - 1]);
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return audioFile->position;
}
// AudiofWrite
// 0x41AD58
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int audioFileWrite(int handle, const void* buffer, unsigned int size)
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{
debugPrint("AudiofWrite shouldn't be ever called\n");
return 0;
}
// 0x41AD68
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int audioFileInit(AudioFileQueryCompressedFunc* func)
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{
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queryCompressedFunc = func;
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gAudioFileList = NULL;
gAudioFileListLength = 0;
return soundSetDefaultFileIO(audioFileOpen, audioFileClose, audioFileRead, audioFileWrite, audioFileSeek, audioFileTell, audioFileGetSize);
}
// 0x41ADAC
void audioFileExit()
{
if (gAudioFileList != NULL) {
internal_free_safe(gAudioFileList, __FILE__, __LINE__); // "..\int\audiof.c", 405
}
gAudioFileListLength = 0;
gAudioFileList = NULL;
}
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} // namespace fallout