2022-05-19 01:51:26 -07:00
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#include "skilldex.h"
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2022-06-18 22:18:05 -07:00
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#include "art.h"
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2022-05-19 01:51:26 -07:00
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#include "color.h"
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#include "core.h"
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#include "cycle.h"
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#include "debug.h"
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#include "draw.h"
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#include "game.h"
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#include "game_mouse.h"
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#include "game_sound.h"
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#include "geometry.h"
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2022-05-21 11:30:25 -07:00
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#include "interface.h"
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2022-05-19 01:51:26 -07:00
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#include "map.h"
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#include "memory.h"
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2022-06-18 22:18:05 -07:00
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#include "message.h"
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2022-05-19 01:51:26 -07:00
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#include "object.h"
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2022-05-28 02:34:49 -07:00
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#include "platform_compat.h"
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2022-05-19 01:51:26 -07:00
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#include "skill.h"
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#include "text_font.h"
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#include "window_manager.h"
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#include <stdio.h>
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#include <string.h>
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2022-05-20 17:10:45 -07:00
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#define SKILLDEX_WINDOW_RIGHT_MARGIN 4
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#define SKILLDEX_WINDOW_BOTTOM_MARGIN 6
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2022-06-18 22:18:05 -07:00
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#define SKILLDEX_SKILL_BUTTON_BUFFER_COUNT (SKILLDEX_SKILL_COUNT * 2)
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typedef enum SkilldexFrm {
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SKILLDEX_FRM_BACKGROUND,
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SKILLDEX_FRM_BUTTON_ON,
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SKILLDEX_FRM_BUTTON_OFF,
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SKILLDEX_FRM_LITTLE_RED_BUTTON_UP,
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SKILLDEX_FRM_LITTLE_RED_BUTTON_DOWN,
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SKILLDEX_FRM_BIG_NUMBERS,
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SKILLDEX_FRM_COUNT,
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} SkilldexFrm;
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typedef enum SkilldexSkill {
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SKILLDEX_SKILL_SNEAK,
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SKILLDEX_SKILL_LOCKPICK,
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SKILLDEX_SKILL_STEAL,
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SKILLDEX_SKILL_TRAPS,
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SKILLDEX_SKILL_FIRST_AID,
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SKILLDEX_SKILL_DOCTOR,
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SKILLDEX_SKILL_SCIENCE,
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SKILLDEX_SKILL_REPAIR,
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SKILLDEX_SKILL_COUNT,
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} SkilldexSkill;
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static int skilldexWindowInit();
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static void skilldexWindowFree();
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2022-05-19 01:51:26 -07:00
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// 0x51D43C
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static bool gSkilldexWindowIsoWasEnabled = false;
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// 0x51D440
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static const int gSkilldexFrmIds[SKILLDEX_FRM_COUNT] = {
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121,
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119,
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120,
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8,
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9,
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170,
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};
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// Maps Skilldex options into skills.
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//
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// 0x51D458
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static const int gSkilldexSkills[SKILLDEX_SKILL_COUNT] = {
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SKILL_SNEAK,
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SKILL_LOCKPICK,
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SKILL_STEAL,
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SKILL_TRAPS,
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SKILL_FIRST_AID,
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SKILL_DOCTOR,
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SKILL_SCIENCE,
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SKILL_REPAIR,
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};
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// 0x668088
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static Size gSkilldexFrmSizes[SKILLDEX_FRM_COUNT];
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// 0x6680B8
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static unsigned char* gSkilldexButtonsData[SKILLDEX_SKILL_BUTTON_BUFFER_COUNT];
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// skilldex.msg
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// 0x6680F8
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static MessageList gSkilldexMessageList;
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// 0x668100
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static MessageListItem gSkilldexMessageListItem;
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// 0x668110
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static unsigned char* gSkilldexFrmData[SKILLDEX_FRM_COUNT];
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// 0x668128
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static CacheEntry* gSkilldexFrmHandles[SKILLDEX_FRM_COUNT];
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// 0x668140
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static int gSkilldexWindow;
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// 0x668144
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static unsigned char* gSkilldexWindowBuffer;
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// 0x668148
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static int gSkilldexWindowOldFont;
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// skilldex_select
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// 0x4ABFD0
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int skilldexOpen()
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{
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if (skilldexWindowInit() == -1) {
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debugPrint("\n ** Error loading skilldex dialog data! **\n");
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return -1;
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}
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int rc = -1;
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while (rc == -1) {
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int keyCode = _get_input();
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if (keyCode == KEY_ESCAPE || keyCode == 500 || _game_user_wants_to_quit != 0) {
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rc = 0;
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} else if (keyCode == KEY_RETURN) {
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soundPlayFile("ib1p1xx1");
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rc = 0;
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} else if (keyCode >= 501 && keyCode <= 509) {
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rc = keyCode - 500;
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}
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}
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if (rc != 0) {
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coreDelay(1000 / 9);
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}
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skilldexWindowFree();
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return rc;
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}
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// 0x4AC054
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static int skilldexWindowInit()
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{
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gSkilldexWindowOldFont = fontGetCurrent();
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gSkilldexWindowIsoWasEnabled = false;
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gameMouseObjectsHide();
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gameMouseSetCursor(MOUSE_CURSOR_ARROW);
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if (!messageListInit(&gSkilldexMessageList)) {
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return -1;
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}
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2022-05-28 02:34:49 -07:00
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char path[COMPAT_MAX_PATH];
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sprintf(path, "%s%s", asc_5186C8, "skilldex.msg");
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if (!messageListLoad(&gSkilldexMessageList, path)) {
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return -1;
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}
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int frmIndex;
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for (frmIndex = 0; frmIndex < SKILLDEX_FRM_COUNT; frmIndex++) {
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int fid = buildFid(6, gSkilldexFrmIds[frmIndex], 0, 0, 0);
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gSkilldexFrmData[frmIndex] = artLockFrameDataReturningSize(fid, &(gSkilldexFrmHandles[frmIndex]), &(gSkilldexFrmSizes[frmIndex].width), &(gSkilldexFrmSizes[frmIndex].height));
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if (gSkilldexFrmData[frmIndex] == NULL) {
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break;
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}
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}
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if (frmIndex < SKILLDEX_FRM_COUNT) {
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while (--frmIndex >= 0) {
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artUnlock(gSkilldexFrmHandles[frmIndex]);
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}
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messageListFree(&gSkilldexMessageList);
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return -1;
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}
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bool cycle = false;
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int buttonDataIndex;
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for (buttonDataIndex = 0; buttonDataIndex < SKILLDEX_SKILL_BUTTON_BUFFER_COUNT; buttonDataIndex++) {
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gSkilldexButtonsData[buttonDataIndex] = (unsigned char*)internal_malloc(gSkilldexFrmSizes[SKILLDEX_FRM_BUTTON_ON].height * gSkilldexFrmSizes[SKILLDEX_FRM_BUTTON_ON].width + 512);
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if (gSkilldexButtonsData[buttonDataIndex] == NULL) {
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break;
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}
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// NOTE: Original code uses bitwise XOR.
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cycle = !cycle;
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unsigned char* data;
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int size;
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if (cycle) {
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size = gSkilldexFrmSizes[SKILLDEX_FRM_BUTTON_OFF].width * gSkilldexFrmSizes[SKILLDEX_FRM_BUTTON_OFF].height;
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data = gSkilldexFrmData[SKILLDEX_FRM_BUTTON_OFF];
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} else {
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size = gSkilldexFrmSizes[SKILLDEX_FRM_BUTTON_ON].width * gSkilldexFrmSizes[SKILLDEX_FRM_BUTTON_ON].height;
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data = gSkilldexFrmData[SKILLDEX_FRM_BUTTON_ON];
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}
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memcpy(gSkilldexButtonsData[buttonDataIndex], data, size);
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}
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if (buttonDataIndex < SKILLDEX_SKILL_BUTTON_BUFFER_COUNT) {
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while (--buttonDataIndex >= 0) {
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internal_free(gSkilldexButtonsData[buttonDataIndex]);
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}
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for (int index = 0; index < SKILLDEX_FRM_COUNT; index++) {
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artUnlock(gSkilldexFrmHandles[index]);
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}
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messageListFree(&gSkilldexMessageList);
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return -1;
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}
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2022-05-21 01:02:34 -07:00
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// Maintain original position relative to centered interface bar.
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int skilldexWindowX = (screenGetWidth() - 640) / 2 + 640 - gSkilldexFrmSizes[SKILLDEX_FRM_BACKGROUND].width - SKILLDEX_WINDOW_RIGHT_MARGIN;
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int skilldexWindowY = screenGetHeight() - INTERFACE_BAR_HEIGHT - 1 - gSkilldexFrmSizes[SKILLDEX_FRM_BACKGROUND].height - SKILLDEX_WINDOW_BOTTOM_MARGIN;
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gSkilldexWindow = windowCreate(skilldexWindowX,
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skilldexWindowY,
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gSkilldexFrmSizes[SKILLDEX_FRM_BACKGROUND].width,
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gSkilldexFrmSizes[SKILLDEX_FRM_BACKGROUND].height,
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256,
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WINDOW_FLAG_0x10 | WINDOW_FLAG_0x02);
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if (gSkilldexWindow == -1) {
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for (int index = 0; index < SKILLDEX_SKILL_BUTTON_BUFFER_COUNT; index++) {
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internal_free(gSkilldexButtonsData[index]);
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}
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for (int index = 0; index < SKILLDEX_FRM_COUNT; index++) {
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artUnlock(gSkilldexFrmHandles[index]);
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}
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messageListFree(&gSkilldexMessageList);
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return -1;
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}
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gSkilldexWindowIsoWasEnabled = isoDisable();
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colorCycleDisable();
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gameMouseSetCursor(MOUSE_CURSOR_ARROW);
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gSkilldexWindowBuffer = windowGetBuffer(gSkilldexWindow);
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memcpy(gSkilldexWindowBuffer,
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gSkilldexFrmData[SKILLDEX_FRM_BACKGROUND],
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gSkilldexFrmSizes[SKILLDEX_FRM_BACKGROUND].width * gSkilldexFrmSizes[SKILLDEX_FRM_BACKGROUND].height);
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fontSetCurrent(103);
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// Render "SKILLDEX" title.
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char* title = getmsg(&gSkilldexMessageList, &gSkilldexMessageListItem, 100);
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fontDrawText(gSkilldexWindowBuffer + 14 * gSkilldexFrmSizes[SKILLDEX_FRM_BACKGROUND].width + 55,
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title,
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gSkilldexFrmSizes[SKILLDEX_FRM_BACKGROUND].width,
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gSkilldexFrmSizes[SKILLDEX_FRM_BACKGROUND].width,
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_colorTable[18979]);
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// Render skill values.
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int valueY = 48;
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for (int index = 0; index < SKILLDEX_SKILL_COUNT; index++) {
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int value = skillGetValue(gDude, gSkilldexSkills[index]);
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if (value == -1) {
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value = 0;
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}
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int hundreds = value / 100;
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blitBufferToBuffer(gSkilldexFrmData[SKILLDEX_FRM_BIG_NUMBERS] + 14 * hundreds,
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14,
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24,
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336,
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gSkilldexWindowBuffer + gSkilldexFrmSizes[SKILLDEX_FRM_BACKGROUND].width * valueY + 110,
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gSkilldexFrmSizes[SKILLDEX_FRM_BACKGROUND].width);
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int tens = (value % 100) / 10;
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blitBufferToBuffer(gSkilldexFrmData[SKILLDEX_FRM_BIG_NUMBERS] + 14 * tens,
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14,
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24,
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336,
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gSkilldexWindowBuffer + gSkilldexFrmSizes[SKILLDEX_FRM_BACKGROUND].width * valueY + 124,
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gSkilldexFrmSizes[SKILLDEX_FRM_BACKGROUND].width);
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int ones = (value % 100) % 10;
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blitBufferToBuffer(gSkilldexFrmData[SKILLDEX_FRM_BIG_NUMBERS] + 14 * ones,
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14,
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24,
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336,
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gSkilldexWindowBuffer + gSkilldexFrmSizes[SKILLDEX_FRM_BACKGROUND].width * valueY + 138,
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gSkilldexFrmSizes[SKILLDEX_FRM_BACKGROUND].width);
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valueY += 36;
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}
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// Render skill buttons.
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int lineHeight = fontGetLineHeight();
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int buttonY = 45;
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int nameY = ((gSkilldexFrmSizes[SKILLDEX_FRM_BUTTON_OFF].height - lineHeight) / 2) + 1;
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for (int index = 0; index < SKILLDEX_SKILL_COUNT; index++) {
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char name[MESSAGE_LIST_ITEM_FIELD_MAX_SIZE];
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strcpy(name, getmsg(&gSkilldexMessageList, &gSkilldexMessageListItem, 102 + index));
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int nameX = ((gSkilldexFrmSizes[SKILLDEX_FRM_BUTTON_OFF].width - fontGetStringWidth(name)) / 2) + 1;
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if (nameX < 0) {
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nameX = 0;
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}
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fontDrawText(gSkilldexButtonsData[index * 2] + gSkilldexFrmSizes[SKILLDEX_FRM_BUTTON_ON].width * nameY + nameX,
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name,
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gSkilldexFrmSizes[SKILLDEX_FRM_BUTTON_ON].width,
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gSkilldexFrmSizes[SKILLDEX_FRM_BUTTON_ON].width,
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_colorTable[18979]);
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|
|
|
|
|
|
|
fontDrawText(gSkilldexButtonsData[index * 2 + 1] + gSkilldexFrmSizes[SKILLDEX_FRM_BUTTON_OFF].width * nameY + nameX,
|
|
|
|
name,
|
|
|
|
gSkilldexFrmSizes[SKILLDEX_FRM_BUTTON_OFF].width,
|
|
|
|
gSkilldexFrmSizes[SKILLDEX_FRM_BUTTON_OFF].width,
|
|
|
|
_colorTable[14723]);
|
|
|
|
|
|
|
|
int btn = buttonCreate(gSkilldexWindow,
|
|
|
|
15,
|
|
|
|
buttonY,
|
|
|
|
gSkilldexFrmSizes[SKILLDEX_FRM_BUTTON_OFF].width,
|
|
|
|
gSkilldexFrmSizes[SKILLDEX_FRM_BUTTON_OFF].height,
|
|
|
|
-1,
|
|
|
|
-1,
|
|
|
|
-1,
|
|
|
|
501 + index,
|
|
|
|
gSkilldexButtonsData[index * 2],
|
|
|
|
gSkilldexButtonsData[index * 2 + 1],
|
|
|
|
NULL,
|
|
|
|
BUTTON_FLAG_TRANSPARENT);
|
|
|
|
if (btn != -1) {
|
|
|
|
buttonSetCallbacks(btn, _gsound_lrg_butt_press, _gsound_lrg_butt_release);
|
|
|
|
}
|
|
|
|
|
|
|
|
buttonY += 36;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Render "CANCEL" button.
|
|
|
|
char* cancel = getmsg(&gSkilldexMessageList, &gSkilldexMessageListItem, 101);
|
|
|
|
fontDrawText(gSkilldexWindowBuffer + gSkilldexFrmSizes[SKILLDEX_FRM_BACKGROUND].width * 337 + 72,
|
|
|
|
cancel,
|
|
|
|
gSkilldexFrmSizes[SKILLDEX_FRM_BACKGROUND].width,
|
|
|
|
gSkilldexFrmSizes[SKILLDEX_FRM_BACKGROUND].width,
|
|
|
|
_colorTable[18979]);
|
|
|
|
|
|
|
|
int cancelBtn = buttonCreate(gSkilldexWindow,
|
|
|
|
48,
|
|
|
|
338,
|
|
|
|
gSkilldexFrmSizes[SKILLDEX_FRM_LITTLE_RED_BUTTON_UP].width,
|
|
|
|
gSkilldexFrmSizes[SKILLDEX_FRM_LITTLE_RED_BUTTON_UP].height,
|
|
|
|
-1,
|
|
|
|
-1,
|
|
|
|
-1,
|
|
|
|
500,
|
|
|
|
gSkilldexFrmData[SKILLDEX_FRM_LITTLE_RED_BUTTON_UP],
|
|
|
|
gSkilldexFrmData[SKILLDEX_FRM_LITTLE_RED_BUTTON_DOWN],
|
|
|
|
NULL,
|
|
|
|
BUTTON_FLAG_TRANSPARENT);
|
|
|
|
if (cancelBtn != -1) {
|
|
|
|
buttonSetCallbacks(cancelBtn, _gsound_red_butt_press, _gsound_red_butt_release);
|
|
|
|
}
|
|
|
|
|
|
|
|
windowRefresh(gSkilldexWindow);
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// 0x4AC67C
|
2022-06-18 22:18:05 -07:00
|
|
|
static void skilldexWindowFree()
|
2022-05-19 01:51:26 -07:00
|
|
|
{
|
|
|
|
windowDestroy(gSkilldexWindow);
|
|
|
|
|
|
|
|
for (int index = 0; index < SKILLDEX_SKILL_BUTTON_BUFFER_COUNT; index++) {
|
|
|
|
internal_free(gSkilldexButtonsData[index]);
|
|
|
|
}
|
|
|
|
|
|
|
|
for (int index = 0; index < SKILLDEX_FRM_COUNT; index++) {
|
|
|
|
artUnlock(gSkilldexFrmHandles[index]);
|
|
|
|
}
|
|
|
|
|
|
|
|
messageListFree(&gSkilldexMessageList);
|
|
|
|
|
|
|
|
fontSetCurrent(gSkilldexWindowOldFont);
|
|
|
|
|
|
|
|
if (gSkilldexWindowIsoWasEnabled) {
|
|
|
|
isoEnable();
|
|
|
|
}
|
|
|
|
|
|
|
|
colorCycleEnable();
|
|
|
|
|
|
|
|
gameMouseSetCursor(MOUSE_CURSOR_ARROW);
|
|
|
|
}
|