2022-05-19 01:51:26 -07:00
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#include "proto_instance.h"
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#include "animation.h"
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#include "color.h"
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#include "combat.h"
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#include "critter.h"
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#include "debug.h"
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#include "display_monitor.h"
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#include "game.h"
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#include "game_sound.h"
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#include "geometry.h"
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#include "interface.h"
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#include "item.h"
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#include "map.h"
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#include "object.h"
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#include "palette.h"
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#include "perk.h"
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#include "proto.h"
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#include "queue.h"
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#include "random.h"
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#include "scripts.h"
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#include "skill.h"
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#include "stat.h"
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#include "tile.h"
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#include "world_map.h"
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#include <assert.h>
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#include <stdio.h>
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#include <string.h>
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// 0x49A990
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MessageListItem stru_49A990;
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// 0x49A9A0
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int _obj_sid(Object* object, int* sidPtr)
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{
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*sidPtr = object->sid;
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if (*sidPtr == -1) {
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return -1;
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}
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return 0;
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}
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// 0x49A9B4
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int _obj_new_sid(Object* object, int* sidPtr)
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{
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*sidPtr = -1;
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Proto* proto;
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if (protoGetProto(object->pid, &proto) == -1) {
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return -1;
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}
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int sid;
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int objectType = object->pid >> 24;
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if (objectType < OBJ_TYPE_TILE) {
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sid = proto->sid;
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} else if (objectType == OBJ_TYPE_TILE) {
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sid = proto->tile.sid;
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} else if (objectType == OBJ_TYPE_MISC) {
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sid = -1;
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} else {
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assert(false && "Should be unreachable");
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}
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if (sid == -1) {
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return -1;
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}
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int scriptType = sid >> 24;
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if (scriptAdd(sidPtr, scriptType) == -1) {
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return -1;
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}
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Script* script;
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if (scriptGetScript(*sidPtr, &script) == -1) {
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return -1;
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}
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script->field_14 = sid & 0xFFFFFF;
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if (objectType == OBJ_TYPE_CRITTER) {
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object->field_80 = script->field_14;
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}
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if (scriptType == SCRIPT_TYPE_SPATIAL) {
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script->sp.built_tile = object->tile | ((object->elevation << 29) & 0xE0000000);
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script->sp.radius = 3;
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}
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if (object->id == -1) {
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object->id = scriptsNewObjectId();
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}
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script->field_1C = object->id;
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script->owner = object;
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_scr_find_str_run_info(sid & 0xFFFFFF, &(script->field_50), *sidPtr);
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return 0;
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}
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// 0x49AAC0
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int _obj_new_sid_inst(Object* obj, int scriptType, int a3)
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{
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if (a3 == -1) {
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return -1;
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}
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int sid;
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if (scriptAdd(&sid, scriptType) == -1) {
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return -1;
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}
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Script* script;
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if (scriptGetScript(sid, &script) == -1) {
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return -1;
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}
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script->field_14 = a3;
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if (scriptType == SCRIPT_TYPE_SPATIAL) {
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script->sp.built_tile = ((obj->elevation << 29) & 0xE0000000) | obj->tile;
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script->sp.radius = 3;
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}
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obj->sid = sid;
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obj->id = scriptsNewObjectId();
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script->field_1C = obj->id;
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script->owner = obj;
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_scr_find_str_run_info(a3 & 0xFFFFFF, &(script->field_50), sid);
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if ((obj->pid >> 24) == OBJ_TYPE_CRITTER) {
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obj->field_80 = script->field_14;
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}
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return 0;
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}
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// 0x49AC3C
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int _obj_look_at(Object* a1, Object* a2)
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{
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return _obj_look_at_func(a1, a2, displayMonitorAddMessage);
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}
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// 0x49AC4C
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int _obj_look_at_func(Object* a1, Object* a2, void (*a3)(char* string))
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{
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if (critterIsDead(a1)) {
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return -1;
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}
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if (((a2->fid & 0xF000000) >> 24) == OBJ_TYPE_TILE) {
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return -1;
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}
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Proto* proto;
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if (protoGetProto(a2->pid, &proto) == -1) {
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return -1;
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}
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bool scriptOverrides = false;
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if (a2->sid != -1) {
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scriptSetObjects(a2->sid, a1, a2);
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scriptExecProc(a2->sid, SCRIPT_PROC_LOOK_AT);
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Script* script;
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if (scriptGetScript(a2->sid, &script) == -1) {
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return -1;
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}
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scriptOverrides = script->scriptOverrides;
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}
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if (!scriptOverrides) {
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MessageListItem messageListItem;
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if ((a2->pid >> 24) == OBJ_TYPE_CRITTER && critterIsDead(a2)) {
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messageListItem.num = 491 + randomBetween(0, 1);
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} else {
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messageListItem.num = 490;
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}
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if (messageListGetItem(&gProtoMessageList, &messageListItem)) {
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const char* objectName = objectGetName(a2);
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char formattedText[260];
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sprintf(formattedText, messageListItem.text, objectName);
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a3(formattedText);
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}
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}
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return -1;
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}
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// 0x49AD78
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int _obj_examine(Object* a1, Object* a2)
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{
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return _obj_examine_func(a1, a2, displayMonitorAddMessage);
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}
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// Performs examine (reading description) action and passes resulting text
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// to given callback.
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//
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// [critter] is a critter who's performing an action. Can be NULL.
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// [fn] can be called up to three times when [a2] is an ammo.
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//
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// 0x49AD88
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int _obj_examine_func(Object* critter, Object* target, void (*fn)(char* string))
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{
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if (critterIsDead(critter)) {
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return -1;
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}
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if ((target->fid & 0xF000000) >> 24 == OBJ_TYPE_TILE) {
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return -1;
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}
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bool scriptOverrides = false;
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if (target->sid != -1) {
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scriptSetObjects(target->sid, critter, target);
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scriptExecProc(target->sid, SCRIPT_PROC_DESCRIPTION);
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Script* script;
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if (scriptGetScript(target->sid, &script) == -1) {
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return -1;
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}
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scriptOverrides = script->scriptOverrides;
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}
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if (!scriptOverrides) {
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char* description = objectGetDescription(target);
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if (description != NULL && strcmp(description, _proto_none_str) == 0) {
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description = NULL;
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}
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if (description == NULL || *description == '\0') {
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MessageListItem messageListItem;
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messageListItem.num = 493;
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if (!messageListGetItem(&gProtoMessageList, &messageListItem)) {
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debugPrint("\nError: Can't find msg num!");
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}
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fn(messageListItem.text);
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} else {
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if ((target->pid >> 24) != OBJ_TYPE_CRITTER || !critterIsDead(target)) {
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fn(description);
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}
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}
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}
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if (critter == NULL || critter != gDude) {
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return 0;
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}
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char formattedText[260];
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int type = target->pid >> 24;
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if (type == OBJ_TYPE_CRITTER) {
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if (target != gDude && perkGetRank(gDude, PERK_AWARENESS) && !critterIsDead(target)) {
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MessageListItem hpMessageListItem;
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if (critterGetBodyType(target) != BODY_TYPE_BIPED) {
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// It has %d/%d hps
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hpMessageListItem.num = 537;
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} else {
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// 535: He has %d/%d hps
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// 536: She has %d/%d hps
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hpMessageListItem.num = 535 + critterGetStat(target, STAT_GENDER);
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}
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Object* item2 = critterGetItem2(target);
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if (item2 != NULL && itemGetType(item2) != ITEM_TYPE_WEAPON) {
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item2 = NULL;
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}
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if (!messageListGetItem(&gProtoMessageList, &hpMessageListItem)) {
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debugPrint("\nError: Can't find msg num!");
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exit(1);
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}
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if (item2 != NULL) {
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MessageListItem weaponMessageListItem;
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if (ammoGetCaliber(item2) != 0) {
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weaponMessageListItem.num = 547; // and is wielding a %s with %d/%d shots of %s.
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} else {
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weaponMessageListItem.num = 546; // and is wielding a %s.
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}
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if (!messageListGetItem(&gProtoMessageList, &weaponMessageListItem)) {
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debugPrint("\nError: Can't find msg num!");
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exit(1);
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}
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char format[80];
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sprintf(format, "%s%s", hpMessageListItem.text, weaponMessageListItem.text);
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if (ammoGetCaliber(item2) != 0) {
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const int ammoTypePid = weaponGetAmmoTypePid(item2);
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const char* ammoName = protoGetName(ammoTypePid);
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const int ammoCapacity = ammoGetCapacity(item2);
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const int ammoQuantity = ammoGetQuantity(item2);
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const char* weaponName = objectGetName(item2);
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const int maxiumHitPoints = critterGetStat(target, STAT_MAXIMUM_HIT_POINTS);
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const int currentHitPoints = critterGetStat(target, STAT_CURRENT_HIT_POINTS);
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sprintf(formattedText,
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format,
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currentHitPoints,
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maxiumHitPoints,
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weaponName,
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ammoQuantity,
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ammoCapacity,
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ammoName);
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} else {
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const char* weaponName = objectGetName(item2);
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const int maxiumHitPoints = critterGetStat(target, STAT_MAXIMUM_HIT_POINTS);
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const int currentHitPoints = critterGetStat(target, STAT_CURRENT_HIT_POINTS);
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sprintf(formattedText,
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format,
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currentHitPoints,
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maxiumHitPoints,
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weaponName);
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}
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} else {
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MessageListItem endingMessageListItem;
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if (critterIsCrippled(target)) {
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endingMessageListItem.num = 544; // ,
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} else {
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endingMessageListItem.num = 545; // .
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}
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if (!messageListGetItem(&gProtoMessageList, &endingMessageListItem)) {
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debugPrint("\nError: Can't find msg num!");
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exit(1);
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}
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const int maxiumHitPoints = critterGetStat(target, STAT_MAXIMUM_HIT_POINTS);
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const int currentHitPoints = critterGetStat(target, STAT_CURRENT_HIT_POINTS);
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sprintf(formattedText, hpMessageListItem.text, currentHitPoints, maxiumHitPoints);
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strcat(formattedText, endingMessageListItem.text);
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}
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} else {
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int v12 = 0;
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if (critterIsCrippled(target)) {
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v12 -= 2;
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}
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int v16;
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const int maxiumHitPoints = critterGetStat(target, STAT_MAXIMUM_HIT_POINTS);
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const int currentHitPoints = critterGetStat(target, STAT_CURRENT_HIT_POINTS);
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if (currentHitPoints <= 0 || critterIsDead(target)) {
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v16 = 0;
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} else if (currentHitPoints == maxiumHitPoints) {
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v16 = 4;
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} else {
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v16 = (currentHitPoints * 3) / maxiumHitPoints + 1;
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}
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MessageListItem hpMessageListItem;
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hpMessageListItem.num = 500 + v16;
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if (!messageListGetItem(&gProtoMessageList, &hpMessageListItem)) {
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debugPrint("\nError: Can't find msg num!");
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exit(1);
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}
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if (v16 > 4) {
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// Error: lookup_val out of range
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hpMessageListItem.num = 550;
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if (!messageListGetItem(&gProtoMessageList, &hpMessageListItem)) {
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debugPrint("\nError: Can't find msg num!");
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exit(1);
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}
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debugPrint(hpMessageListItem.text);
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return 0;
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}
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MessageListItem v66;
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if (target == gDude) {
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// You look %s
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v66.num = 520 + v12;
|
|
|
|
if (!messageListGetItem(&gProtoMessageList, &v66)) {
|
|
|
|
debugPrint("\nError: Can't find msg num!");
|
|
|
|
exit(1);
|
|
|
|
}
|
|
|
|
|
|
|
|
sprintf(formattedText, v66.text, hpMessageListItem.text);
|
|
|
|
} else {
|
|
|
|
// %s %s
|
|
|
|
v66.num = 521 + v12;
|
|
|
|
if (!messageListGetItem(&gProtoMessageList, &v66)) {
|
|
|
|
debugPrint("\nError: Can't find msg num!");
|
|
|
|
exit(1);
|
|
|
|
}
|
|
|
|
|
|
|
|
MessageListItem v63;
|
|
|
|
v63.num = 522 + critterGetStat(target, STAT_GENDER);
|
|
|
|
if (!messageListGetItem(&gProtoMessageList, &v63)) {
|
|
|
|
debugPrint("\nError: Can't find msg num!");
|
|
|
|
exit(1);
|
|
|
|
}
|
|
|
|
|
|
|
|
sprintf(formattedText, v63.text, hpMessageListItem.text);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (critterIsCrippled(target)) {
|
|
|
|
const int maxiumHitPoints = critterGetStat(target, STAT_MAXIMUM_HIT_POINTS);
|
|
|
|
const int currentHitPoints = critterGetStat(target, STAT_CURRENT_HIT_POINTS);
|
|
|
|
|
|
|
|
MessageListItem v63;
|
|
|
|
v63.num = maxiumHitPoints >= currentHitPoints ? 531 : 530;
|
|
|
|
|
|
|
|
if (target == gDude) {
|
|
|
|
v63.num += 2;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!messageListGetItem(&gProtoMessageList, &v63)) {
|
|
|
|
debugPrint("\nError: Can't find msg num!");
|
|
|
|
exit(1);
|
|
|
|
}
|
|
|
|
|
|
|
|
strcat(formattedText, v63.text);
|
|
|
|
}
|
|
|
|
|
|
|
|
fn(formattedText);
|
|
|
|
} else if (type == OBJ_TYPE_SCENERY) {
|
|
|
|
if (target->pid == PROTO_ID_CAR) {
|
|
|
|
MessageListItem carMessageListItem;
|
|
|
|
carMessageListItem.num = 549; // The car is running at %d%% power.
|
|
|
|
|
|
|
|
int car = gameGetGlobalVar(GVAR_PLAYER_GOT_CAR);
|
|
|
|
if (car == 0) {
|
|
|
|
carMessageListItem.num = 548; // The car doesn't look like it's working right now.
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!messageListGetItem(&gProtoMessageList, &carMessageListItem)) {
|
|
|
|
debugPrint("\nError: Can't find msg num!");
|
|
|
|
exit(1);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (car != 0) {
|
|
|
|
sprintf(formattedText, carMessageListItem.text, 100 * carGetFuel() / 80000);
|
|
|
|
} else {
|
|
|
|
strcpy(formattedText, carMessageListItem.text);
|
|
|
|
}
|
|
|
|
|
|
|
|
fn(formattedText);
|
|
|
|
}
|
|
|
|
} else if (type == OBJ_TYPE_ITEM) {
|
|
|
|
int itemType = itemGetType(target);
|
|
|
|
if (itemType == ITEM_TYPE_WEAPON) {
|
|
|
|
if (ammoGetCaliber(target) != 0) {
|
|
|
|
MessageListItem weaponMessageListItem;
|
|
|
|
weaponMessageListItem.num = 526;
|
|
|
|
|
|
|
|
if (!messageListGetItem(&gProtoMessageList, &weaponMessageListItem)) {
|
|
|
|
debugPrint("\nError: Can't find msg num!");
|
|
|
|
exit(1);
|
|
|
|
}
|
|
|
|
|
|
|
|
int ammoTypePid = weaponGetAmmoTypePid(target);
|
|
|
|
const char* ammoName = protoGetName(ammoTypePid);
|
|
|
|
int ammoCapacity = ammoGetCapacity(target);
|
|
|
|
int ammoQuantity = ammoGetQuantity(target);
|
|
|
|
sprintf(formattedText, weaponMessageListItem.text, ammoQuantity, ammoCapacity, ammoName);
|
|
|
|
fn(formattedText);
|
|
|
|
}
|
|
|
|
} else if (itemType == ITEM_TYPE_AMMO) {
|
|
|
|
MessageListItem ammoMessageListItem;
|
|
|
|
ammoMessageListItem.num = 510;
|
|
|
|
|
|
|
|
if (!messageListGetItem(&gProtoMessageList, &ammoMessageListItem)) {
|
|
|
|
debugPrint("\nError: Can't find msg num!");
|
|
|
|
exit(1);
|
|
|
|
}
|
|
|
|
|
|
|
|
sprintf(formattedText,
|
|
|
|
ammoMessageListItem.text,
|
|
|
|
ammoGetArmorClassModifier(target));
|
|
|
|
fn(formattedText);
|
|
|
|
|
|
|
|
ammoMessageListItem.num++;
|
|
|
|
if (!messageListGetItem(&gProtoMessageList, &ammoMessageListItem)) {
|
|
|
|
debugPrint("\nError: Can't find msg num!");
|
|
|
|
exit(1);
|
|
|
|
}
|
|
|
|
|
|
|
|
sprintf(formattedText,
|
|
|
|
ammoMessageListItem.text,
|
|
|
|
ammoGetDamageResistanceModifier(target));
|
|
|
|
fn(formattedText);
|
|
|
|
|
|
|
|
ammoMessageListItem.num++;
|
|
|
|
if (!messageListGetItem(&gProtoMessageList, &ammoMessageListItem)) {
|
|
|
|
debugPrint("\nError: Can't find msg num!");
|
|
|
|
exit(1);
|
|
|
|
}
|
|
|
|
|
|
|
|
sprintf(formattedText,
|
|
|
|
ammoMessageListItem.text,
|
|
|
|
ammoGetDamageMultiplier(target),
|
|
|
|
ammoGetDamageDivisor(target));
|
|
|
|
fn(formattedText);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// 0x49B650
|
|
|
|
int _obj_pickup(Object* critter, Object* item)
|
|
|
|
{
|
|
|
|
bool overriden = false;
|
|
|
|
|
|
|
|
if (item->sid != -1) {
|
|
|
|
scriptSetObjects(item->sid, critter, item);
|
|
|
|
scriptExecProc(item->sid, SCRIPT_PROC_PICKUP);
|
|
|
|
|
|
|
|
Script* script;
|
|
|
|
if (scriptGetScript(item->sid, &script) == -1) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
overriden = script->scriptOverrides;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!overriden) {
|
|
|
|
int rc;
|
|
|
|
if (item->pid == PROTO_ID_MONEY) {
|
|
|
|
int amount = itemGetMoney(item);
|
|
|
|
if (amount <= 0) {
|
|
|
|
amount = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
rc = itemAttemptAdd(critter, item, amount);
|
|
|
|
if (rc == 0) {
|
|
|
|
itemSetMoney(item, 0);
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
rc = itemAttemptAdd(critter, item, 1);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (rc == 0) {
|
|
|
|
Rect rect;
|
|
|
|
_obj_disconnect(item, &rect);
|
|
|
|
tileWindowRefreshRect(&rect, item->elevation);
|
|
|
|
} else {
|
|
|
|
MessageListItem messageListItem;
|
|
|
|
// You cannot pick up that item. You are at your maximum weight capacity.
|
|
|
|
messageListItem.num = 905;
|
|
|
|
if (messageListGetItem(&gProtoMessageList, &messageListItem)) {
|
|
|
|
displayMonitorAddMessage(messageListItem.text);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// 0x49B73C
|
|
|
|
int _obj_remove_from_inven(Object* critter, Object* item)
|
|
|
|
{
|
|
|
|
Rect updatedRect;
|
|
|
|
int fid;
|
|
|
|
int v11 = 0;
|
|
|
|
if (critterGetItem2(critter) == item) {
|
|
|
|
if (critter != gDude || interfaceGetCurrentHand()) {
|
|
|
|
fid = buildFid(1, critter->fid & 0xFFF, (critter->fid & 0xFF0000) >> 16, 0, critter->rotation);
|
|
|
|
objectSetFid(critter, fid, &updatedRect);
|
|
|
|
v11 = 2;
|
|
|
|
} else {
|
|
|
|
v11 = 1;
|
|
|
|
}
|
|
|
|
} else if (critterGetItem1(critter) == item) {
|
|
|
|
if (critter == gDude && !interfaceGetCurrentHand()) {
|
|
|
|
fid = buildFid(1, critter->fid & 0xFFF, (critter->fid & 0xFF0000) >> 16, 0, critter->rotation);
|
|
|
|
objectSetFid(critter, fid, &updatedRect);
|
|
|
|
v11 = 2;
|
|
|
|
} else {
|
|
|
|
v11 = 1;
|
|
|
|
}
|
|
|
|
} else if (critterGetArmor(critter) == item) {
|
|
|
|
if (critter == gDude) {
|
|
|
|
int v5 = 1;
|
|
|
|
|
|
|
|
Proto* proto;
|
|
|
|
if (protoGetProto(0x1000000, &proto) != -1) {
|
|
|
|
v5 = proto->fid;
|
|
|
|
}
|
|
|
|
|
|
|
|
fid = buildFid(1, v5, (critter->fid & 0xFF0000) >> 16, (critter->fid & 0xF000) >> 12, critter->rotation);
|
|
|
|
objectSetFid(critter, fid, &updatedRect);
|
|
|
|
v11 = 3;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
int rc = itemRemove(critter, item, 1);
|
|
|
|
|
|
|
|
if (v11 >= 2) {
|
|
|
|
tileWindowRefreshRect(&updatedRect, critter->elevation);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (v11 <= 2 && critter == gDude) {
|
|
|
|
interfaceUpdateItems(false, INTERFACE_ITEM_ACTION_DEFAULT, INTERFACE_ITEM_ACTION_DEFAULT);
|
|
|
|
}
|
|
|
|
|
|
|
|
return rc;
|
|
|
|
}
|
|
|
|
|
|
|
|
// 0x49B8B0
|
|
|
|
int _obj_drop(Object* a1, Object* a2)
|
|
|
|
{
|
|
|
|
if (a2 == NULL) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool scriptOverrides = false;
|
|
|
|
if (a1->sid != -1) {
|
|
|
|
scriptSetObjects(a1->sid, a2, NULL);
|
|
|
|
scriptExecProc(a1->sid, SCRIPT_PROC_IS_DROPPING);
|
|
|
|
|
|
|
|
Script* scr;
|
|
|
|
if (scriptGetScript(a1->sid, &scr) == -1) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
scriptOverrides = scr->scriptOverrides;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (scriptOverrides) {
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (a2->sid != -1) {
|
|
|
|
scriptSetObjects(a2->sid, a1, a2);
|
|
|
|
scriptExecProc(a2->sid, SCRIPT_PROC_DROP);
|
|
|
|
|
|
|
|
Script* scr;
|
|
|
|
if (scriptGetScript(a2->sid, &scr) == -1) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
scriptOverrides = scr->scriptOverrides;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (scriptOverrides) {
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (_obj_remove_from_inven(a1, a2) == 0) {
|
|
|
|
Object* owner = objectGetOwner(a1);
|
|
|
|
if (owner == NULL) {
|
|
|
|
owner = a1;
|
|
|
|
}
|
|
|
|
|
|
|
|
Rect updatedRect;
|
|
|
|
_obj_connect(a2, owner->tile, owner->elevation, &updatedRect);
|
|
|
|
tileWindowRefreshRect(&updatedRect, owner->elevation);
|
|
|
|
}
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// 0x49B9A0
|
|
|
|
int _obj_destroy(Object* obj)
|
|
|
|
{
|
|
|
|
if (obj == NULL) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
int elev;
|
|
|
|
Object* owner = obj->owner;
|
|
|
|
if (owner != NULL) {
|
|
|
|
_obj_remove_from_inven(owner, obj);
|
|
|
|
} else {
|
|
|
|
elev = obj->elevation;
|
|
|
|
}
|
|
|
|
|
|
|
|
queueRemoveEvents(obj);
|
|
|
|
|
|
|
|
Rect rect;
|
|
|
|
objectDestroy(obj, &rect);
|
|
|
|
|
|
|
|
if (owner == NULL) {
|
|
|
|
tileWindowRefreshRect(&rect, elev);
|
|
|
|
}
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Read a book.
|
|
|
|
//
|
|
|
|
// 0x49B9F0
|
|
|
|
int _obj_use_book(Object* book)
|
|
|
|
{
|
|
|
|
MessageListItem messageListItem;
|
|
|
|
|
|
|
|
int messageId = -1;
|
|
|
|
int skill;
|
|
|
|
|
|
|
|
switch (book->pid) {
|
|
|
|
case PROTO_ID_BIG_BOOK_OF_SCIENCE:
|
|
|
|
// You learn new science information.
|
|
|
|
messageId = 802;
|
|
|
|
skill = SKILL_SCIENCE;
|
|
|
|
break;
|
|
|
|
case PROTO_ID_DEANS_ELECTRONICS:
|
|
|
|
// You learn a lot about repairing broken electronics.
|
|
|
|
messageId = 803;
|
|
|
|
skill = SKILL_REPAIR;
|
|
|
|
break;
|
|
|
|
case PROTO_ID_FIRST_AID_BOOK:
|
|
|
|
// You learn new ways to heal injury.
|
|
|
|
messageId = 804;
|
|
|
|
skill = SKILL_FIRST_AID;
|
|
|
|
break;
|
|
|
|
case PROTO_ID_SCOUT_HANDBOOK:
|
|
|
|
// You learn a lot about wilderness survival.
|
|
|
|
messageId = 806;
|
|
|
|
skill = SKILL_OUTDOORSMAN;
|
|
|
|
break;
|
|
|
|
case PROTO_ID_GUNS_AND_BULLETS:
|
|
|
|
// You learn how to handle your guns better.
|
|
|
|
messageId = 805;
|
|
|
|
skill = SKILL_SMALL_GUNS;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (messageId == -1) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (isInCombat()) {
|
|
|
|
// You cannot do that in combat.
|
|
|
|
messageListItem.num = 902;
|
|
|
|
if (messageListGetItem(&gProtoMessageList, &messageListItem)) {
|
|
|
|
displayMonitorAddMessage(messageListItem.text);
|
|
|
|
}
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
int increase = (100 - skillGetValue(gDude, skill)) / 10;
|
|
|
|
if (increase <= 0) {
|
|
|
|
messageId = 801;
|
|
|
|
} else {
|
|
|
|
if (perkGetRank(gDude, PERK_COMPREHENSION)) {
|
|
|
|
increase = 150 * increase / 100;
|
|
|
|
}
|
|
|
|
|
|
|
|
for (int i = 0; i < increase; i++) {
|
|
|
|
skillAddForce(gDude, skill);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
paletteFadeTo(gPaletteBlack);
|
|
|
|
|
|
|
|
int intelligence = critterGetStat(gDude, STAT_INTELLIGENCE);
|
|
|
|
gameTimeAddSeconds(3600 * (11 - intelligence));
|
|
|
|
|
|
|
|
scriptsExecMapUpdateProc();
|
|
|
|
|
|
|
|
paletteFadeTo(_cmap);
|
|
|
|
|
|
|
|
// You read the book.
|
|
|
|
messageListItem.num = 800;
|
|
|
|
if (messageListGetItem(&gProtoMessageList, &messageListItem)) {
|
|
|
|
displayMonitorAddMessage(messageListItem.text);
|
|
|
|
}
|
|
|
|
|
|
|
|
messageListItem.num = messageId;
|
|
|
|
if (messageListGetItem(&gProtoMessageList, &messageListItem)) {
|
|
|
|
displayMonitorAddMessage(messageListItem.text);
|
|
|
|
}
|
|
|
|
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Light a flare.
|
|
|
|
//
|
|
|
|
// 0x49BBA8
|
|
|
|
int _obj_use_flare(Object* critter_obj, Object* flare)
|
|
|
|
{
|
|
|
|
MessageListItem messageListItem;
|
|
|
|
|
|
|
|
if (flare->pid != PROTO_ID_FLARE) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
2022-06-08 10:38:46 -07:00
|
|
|
if ((flare->flags & OBJECT_USED) != 0) {
|
2022-05-19 01:51:26 -07:00
|
|
|
if (critter_obj == gDude) {
|
|
|
|
// The flare is already lit.
|
|
|
|
messageListItem.num = 588;
|
|
|
|
if (messageListGetItem(&gProtoMessageList, &messageListItem)) {
|
|
|
|
displayMonitorAddMessage(messageListItem.text);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
if (critter_obj == gDude) {
|
|
|
|
// You light the flare.
|
|
|
|
messageListItem.num = 588;
|
|
|
|
if (messageListGetItem(&gProtoMessageList, &messageListItem)) {
|
|
|
|
displayMonitorAddMessage(messageListItem.text);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
flare->pid = PROTO_ID_LIT_FLARE;
|
|
|
|
|
|
|
|
objectSetLight(flare, 8, 0x10000, NULL);
|
|
|
|
queueAddEvent(72000, flare, NULL, EVENT_TYPE_FLARE);
|
|
|
|
}
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// 0x49BC60
|
|
|
|
int _obj_use_radio(Object* item)
|
|
|
|
{
|
|
|
|
Script* scr;
|
|
|
|
|
|
|
|
if (item->sid == -1) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
scriptSetObjects(item->sid, gDude, item);
|
|
|
|
scriptExecProc(item->sid, SCRIPT_PROC_USE);
|
|
|
|
|
|
|
|
if (scriptGetScript(item->sid, &scr) == -1) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// 0x49BCB4
|
|
|
|
int _obj_use_explosive(Object* explosive)
|
|
|
|
{
|
|
|
|
MessageListItem messageListItem;
|
|
|
|
|
|
|
|
int pid = explosive->pid;
|
|
|
|
if (pid != PROTO_ID_DYNAMITE_I
|
|
|
|
&& pid != PROTO_ID_PLASTIC_EXPLOSIVES_I
|
|
|
|
&& pid != PROTO_ID_DYNAMITE_II
|
|
|
|
&& pid != PROTO_ID_PLASTIC_EXPLOSIVES_II) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
2022-06-08 10:38:46 -07:00
|
|
|
if ((explosive->flags & OBJECT_USED) != 0) {
|
2022-05-19 01:51:26 -07:00
|
|
|
// The timer is already ticking.
|
|
|
|
messageListItem.num = 590;
|
|
|
|
if (messageListGetItem(&gProtoMessageList, &messageListItem)) {
|
|
|
|
displayMonitorAddMessage(messageListItem.text);
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
int seconds = _inven_set_timer(explosive);
|
|
|
|
if (seconds != -1) {
|
|
|
|
// You set the timer.
|
|
|
|
messageListItem.num = 589;
|
|
|
|
if (messageListGetItem(&gProtoMessageList, &messageListItem)) {
|
|
|
|
displayMonitorAddMessage(messageListItem.text);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (pid == PROTO_ID_DYNAMITE_I) {
|
|
|
|
explosive->pid = PROTO_ID_DYNAMITE_II;
|
|
|
|
} else if (pid == PROTO_ID_PLASTIC_EXPLOSIVES_I) {
|
|
|
|
explosive->pid = PROTO_ID_PLASTIC_EXPLOSIVES_II;
|
|
|
|
}
|
|
|
|
|
|
|
|
int delay = 10 * seconds;
|
|
|
|
|
|
|
|
int roll;
|
|
|
|
if (perkHasRank(gDude, PERK_DEMOLITION_EXPERT)) {
|
|
|
|
roll = ROLL_SUCCESS;
|
|
|
|
} else {
|
|
|
|
roll = skillRoll(gDude, SKILL_TRAPS, 0, NULL);
|
|
|
|
}
|
|
|
|
|
|
|
|
int eventType;
|
|
|
|
switch (roll) {
|
|
|
|
case ROLL_CRITICAL_FAILURE:
|
|
|
|
delay = 0;
|
|
|
|
eventType = EVENT_TYPE_EXPLOSION_FAILURE;
|
|
|
|
break;
|
|
|
|
case ROLL_FAILURE:
|
|
|
|
eventType = EVENT_TYPE_EXPLOSION_FAILURE;
|
|
|
|
delay /= 2;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
eventType = EVENT_TYPE_EXPLOSION;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
queueAddEvent(delay, explosive, NULL, eventType);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return 2;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Recharge car with given item
|
|
|
|
// Returns -1 when car cannot be recharged with given item.
|
|
|
|
// Returns 1 when car is recharged.
|
|
|
|
//
|
|
|
|
// 0x49BDE8
|
|
|
|
int _obj_use_power_on_car(Object* item)
|
|
|
|
{
|
|
|
|
MessageListItem messageListItem;
|
|
|
|
int messageNum;
|
|
|
|
|
|
|
|
memcpy(&messageListItem, &stru_49A990, sizeof(messageListItem));
|
|
|
|
|
|
|
|
bool isEnergy = false;
|
|
|
|
int energyDensity;
|
|
|
|
|
|
|
|
switch (item->pid) {
|
|
|
|
case PROTO_ID_SMALL_ENERGY_CELL:
|
|
|
|
energyDensity = 16000;
|
|
|
|
isEnergy = true;
|
|
|
|
break;
|
|
|
|
case PROTO_ID_MICRO_FUSION_CELL:
|
|
|
|
energyDensity = 40000;
|
|
|
|
isEnergy = true;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!isEnergy) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (carGetFuel() < CAR_FUEL_MAX) {
|
|
|
|
int energy = ammoGetQuantity(item) * energyDensity;
|
|
|
|
int capacity = ammoGetCapacity(item);
|
|
|
|
|
|
|
|
// NOTE: that function will never return -1
|
|
|
|
if (carAddFuel(energy / capacity) == -1) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
// You charge the car with more power.
|
|
|
|
messageNum = 595;
|
|
|
|
} else {
|
|
|
|
// The car is already full of power.
|
|
|
|
messageNum = 596;
|
|
|
|
}
|
|
|
|
|
|
|
|
char* text = getmsg(&gProtoMessageList, &messageListItem, messageNum);
|
|
|
|
displayMonitorAddMessage(text);
|
|
|
|
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
// 0x49BE88
|
|
|
|
int _obj_use_misc_item(Object* item)
|
|
|
|
{
|
|
|
|
|
|
|
|
if (item == NULL) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
switch (item->pid) {
|
|
|
|
case PROTO_ID_RAMIREZ_BOX_CLOSED:
|
|
|
|
case PROTO_ID_RAIDERS_MAP:
|
|
|
|
case PROTO_ID_CATS_PAW_ISSUE_5:
|
|
|
|
case PROTO_ID_PIP_BOY_LINGUAL_ENHANCER:
|
|
|
|
case PROTO_ID_SURVEY_MAP:
|
|
|
|
case PROTO_ID_PIP_BOY_MEDICAL_ENHANCER:
|
|
|
|
if (item->sid == -1) {
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
scriptSetObjects(item->sid, gDude, item);
|
|
|
|
scriptExecProc(item->sid, SCRIPT_PROC_USE);
|
|
|
|
|
|
|
|
Script* scr;
|
|
|
|
if (scriptGetScript(item->sid, &scr) == -1) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
// 0x49BF38
|
|
|
|
int _protinst_use_item(Object* critter, Object* item)
|
|
|
|
{
|
|
|
|
int rc;
|
|
|
|
MessageListItem messageListItem;
|
|
|
|
|
|
|
|
switch (itemGetType(item)) {
|
|
|
|
case ITEM_TYPE_DRUG:
|
|
|
|
rc = -1;
|
|
|
|
break;
|
|
|
|
case ITEM_TYPE_WEAPON:
|
|
|
|
case ITEM_TYPE_MISC:
|
|
|
|
rc = _obj_use_book(item);
|
|
|
|
if (rc != -1) {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
rc = _obj_use_flare(critter, item);
|
|
|
|
if (rc == 0) {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
rc = _obj_use_misc_item(item);
|
|
|
|
if (rc != -1) {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
rc = _obj_use_radio(item);
|
|
|
|
if (rc == 0) {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
rc = _obj_use_explosive(item);
|
|
|
|
if (rc == 0 || rc == 2) {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
// TODO: Not sure about these two conditions.
|
|
|
|
if (miscItemIsConsumable(item)) {
|
|
|
|
rc = _item_m_use_charged_item(critter, item);
|
|
|
|
if (rc == 0) {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// FALLTHROUGH
|
|
|
|
default:
|
|
|
|
// That does nothing
|
|
|
|
messageListItem.num = 582;
|
|
|
|
if (messageListGetItem(&gProtoMessageList, &messageListItem)) {
|
|
|
|
displayMonitorAddMessage(messageListItem.text);
|
|
|
|
}
|
|
|
|
|
|
|
|
rc = -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
return rc;
|
|
|
|
}
|
|
|
|
|
|
|
|
// 0x49BFE8
|
|
|
|
int _protinstTestDroppedExplosive(Object* a1)
|
|
|
|
{
|
|
|
|
if (a1->pid == PROTO_ID_DYNAMITE_II || a1->pid == PROTO_ID_PLASTIC_EXPLOSIVES_II) {
|
|
|
|
Attack attack;
|
|
|
|
attackInit(&attack, gDude, 0, HIT_MODE_PUNCH, HIT_LOCATION_TORSO);
|
|
|
|
attack.attackerFlags = DAM_HIT;
|
|
|
|
attack.tile = gDude->tile;
|
|
|
|
_compute_explosion_on_extras(&attack, 0, 0, 1);
|
|
|
|
|
|
|
|
int team = gDude->data.critter.combat.team;
|
|
|
|
Object* v2 = NULL;
|
|
|
|
for (int index = 0; index < attack.extrasLength; index++) {
|
|
|
|
Object* v5 = attack.extras[index];
|
|
|
|
if (v5 != gDude
|
|
|
|
&& v5->data.critter.combat.team != team
|
|
|
|
&& statRoll(v5, STAT_PERCEPTION, 0, NULL) >= 2) {
|
|
|
|
_critter_set_who_hit_me(v5, gDude);
|
|
|
|
if (v2 == NULL) {
|
|
|
|
v2 = v5;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (v2 != NULL && !isInCombat()) {
|
|
|
|
STRUCT_664980 attack;
|
|
|
|
attack.attacker = v2;
|
|
|
|
attack.defender = gDude;
|
|
|
|
attack.actionPointsBonus = 0;
|
|
|
|
attack.accuracyBonus = 0;
|
|
|
|
attack.minDamage = 0;
|
|
|
|
attack.maxDamage = 99999;
|
|
|
|
attack.field_1C = 0;
|
|
|
|
scriptsRequestCombat(&attack);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// 0x49C124
|
|
|
|
int _obj_use_item(Object* a1, Object* a2)
|
|
|
|
{
|
|
|
|
int rc = _protinst_use_item(a1, a2);
|
|
|
|
if (rc == 1 || rc == 2) {
|
|
|
|
Object* root = objectGetOwner(a2);
|
|
|
|
if (root != NULL) {
|
|
|
|
int flags = a2->flags & OBJECT_IN_ANY_HAND;
|
|
|
|
itemRemove(root, a2, 1);
|
|
|
|
Object* v8 = _item_replace(root, a2, flags);
|
|
|
|
if (root == gDude) {
|
|
|
|
int leftItemAction;
|
|
|
|
int rightItemAction;
|
|
|
|
interfaceGetItemActions(&leftItemAction, &rightItemAction);
|
|
|
|
if (v8 == NULL) {
|
|
|
|
if ((flags & OBJECT_IN_LEFT_HAND) != 0) {
|
|
|
|
leftItemAction = INTERFACE_ITEM_ACTION_DEFAULT;
|
|
|
|
} else if ((flags & OBJECT_IN_RIGHT_HAND) != 0) {
|
|
|
|
rightItemAction = INTERFACE_ITEM_ACTION_DEFAULT;
|
|
|
|
} else {
|
|
|
|
leftItemAction = INTERFACE_ITEM_ACTION_DEFAULT;
|
|
|
|
rightItemAction = INTERFACE_ITEM_ACTION_DEFAULT;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
interfaceUpdateItems(false, leftItemAction, rightItemAction);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (rc == 1) {
|
|
|
|
_obj_destroy(a2);
|
|
|
|
} else if (rc == 2 && root != NULL) {
|
|
|
|
Rect updatedRect;
|
|
|
|
_obj_connect(a2, root->tile, root->elevation, &updatedRect);
|
|
|
|
tileWindowRefreshRect(&updatedRect, root->elevation);
|
|
|
|
_protinstTestDroppedExplosive(a2);
|
|
|
|
}
|
|
|
|
|
|
|
|
rc = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
scriptsExecMapUpdateProc();
|
|
|
|
|
|
|
|
return rc;
|
|
|
|
}
|
|
|
|
|
|
|
|
// 0x49C240
|
|
|
|
int _protinst_default_use_item(Object* a1, Object* a2, Object* item)
|
|
|
|
{
|
|
|
|
char formattedText[90];
|
|
|
|
MessageListItem messageListItem;
|
|
|
|
|
|
|
|
int rc;
|
|
|
|
switch (itemGetType(item)) {
|
|
|
|
case ITEM_TYPE_DRUG:
|
|
|
|
if ((a2->pid >> 24) != OBJ_TYPE_CRITTER) {
|
|
|
|
if (a1 == gDude) {
|
|
|
|
// That does nothing
|
|
|
|
messageListItem.num = 582;
|
|
|
|
if (messageListGetItem(&gProtoMessageList, &messageListItem)) {
|
|
|
|
displayMonitorAddMessage(messageListItem.text);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (critterIsDead(a2)) {
|
|
|
|
// 583: To your dismay, you realize that it is already dead.
|
|
|
|
// 584: As you reach down, you realize that it is already dead.
|
|
|
|
// 585: Alas, you are too late.
|
|
|
|
// 586: That won't work on the dead.
|
|
|
|
messageListItem.num = 583 + randomBetween(0, 3);
|
|
|
|
if (messageListGetItem(&gProtoMessageList, &messageListItem)) {
|
|
|
|
displayMonitorAddMessage(messageListItem.text);
|
|
|
|
}
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
rc = _item_d_take_drug(a2, item);
|
|
|
|
|
|
|
|
if (a1 == gDude && a2 != gDude) {
|
|
|
|
// TODO: Looks like there is bug in this branch, message 580 will never be shown,
|
|
|
|
// as we can only be here when target is not dude.
|
|
|
|
|
|
|
|
// 580: You use the %s.
|
|
|
|
// 581: You use the %s on %s.
|
|
|
|
messageListItem.num = 580 + (a2 != gDude);
|
|
|
|
if (!messageListGetItem(&gProtoMessageList, &messageListItem)) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
sprintf(formattedText, messageListItem.text, objectGetName(item), objectGetName(a2));
|
|
|
|
displayMonitorAddMessage(formattedText);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (a2 == gDude) {
|
|
|
|
interfaceRenderHitPoints(true);
|
|
|
|
}
|
|
|
|
|
|
|
|
return rc;
|
|
|
|
case ITEM_TYPE_AMMO:
|
|
|
|
rc = _obj_use_power_on_car(item);
|
|
|
|
if (rc == 1) {
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case ITEM_TYPE_WEAPON:
|
|
|
|
case ITEM_TYPE_MISC:
|
|
|
|
rc = _obj_use_flare(a1, item);
|
|
|
|
if (rc == 0) {
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
messageListItem.num = 582;
|
|
|
|
if (messageListGetItem(&gProtoMessageList, &messageListItem)) {
|
|
|
|
sprintf(formattedText, messageListItem.text);
|
|
|
|
displayMonitorAddMessage(formattedText);
|
|
|
|
}
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
// 0x49C3CC
|
|
|
|
int _protinst_use_item_on(Object* a1, Object* a2, Object* item)
|
|
|
|
{
|
|
|
|
int messageId = -1;
|
|
|
|
int criticalChanceModifier = 0;
|
|
|
|
int skill = -1;
|
|
|
|
|
|
|
|
switch (item->pid) {
|
|
|
|
case PROTO_ID_DOCTORS_BAG:
|
|
|
|
// The supplies in the Doctor's Bag run out.
|
|
|
|
messageId = 900;
|
|
|
|
criticalChanceModifier = 20;
|
|
|
|
skill = SKILL_DOCTOR;
|
|
|
|
break;
|
|
|
|
case PROTO_ID_FIRST_AID_KIT:
|
|
|
|
// The supplies in the First Aid Kit run out.
|
|
|
|
messageId = 901;
|
|
|
|
criticalChanceModifier = 20;
|
|
|
|
skill = SKILL_FIRST_AID;
|
|
|
|
break;
|
|
|
|
case PROTO_ID_PARAMEDICS_BAG:
|
|
|
|
// The supplies in the Paramedic's Bag run out.
|
|
|
|
messageId = 910;
|
|
|
|
criticalChanceModifier = 40;
|
|
|
|
skill = SKILL_DOCTOR;
|
|
|
|
break;
|
|
|
|
case PROTO_ID_FIELD_MEDIC_FIRST_AID_KIT:
|
|
|
|
// The supplies in the Field Medic First Aid Kit run out.
|
|
|
|
messageId = 911;
|
|
|
|
criticalChanceModifier = 40;
|
|
|
|
skill = SKILL_FIRST_AID;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (skill == -1) {
|
|
|
|
Script* script;
|
|
|
|
|
|
|
|
if (item->sid == -1) {
|
|
|
|
if (a2->sid == -1) {
|
|
|
|
return _protinst_default_use_item(a1, a2, item);
|
|
|
|
}
|
|
|
|
|
|
|
|
scriptSetObjects(a2->sid, a1, item);
|
|
|
|
scriptExecProc(a2->sid, SCRIPT_PROC_USE_OBJ_ON);
|
|
|
|
|
|
|
|
if (scriptGetScript(a2->sid, &script) == -1) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!script->scriptOverrides) {
|
|
|
|
return _protinst_default_use_item(a1, a2, item);
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
scriptSetObjects(item->sid, a1, a2);
|
|
|
|
scriptExecProc(item->sid, SCRIPT_PROC_USE_OBJ_ON);
|
|
|
|
|
|
|
|
if (scriptGetScript(item->sid, &script) == -1) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (script->field_28 == 0) {
|
|
|
|
if (a2->sid == -1) {
|
|
|
|
return _protinst_default_use_item(a1, a2, item);
|
|
|
|
}
|
|
|
|
|
|
|
|
scriptSetObjects(a2->sid, a1, item);
|
|
|
|
scriptExecProc(a2->sid, SCRIPT_PROC_USE_OBJ_ON);
|
|
|
|
|
|
|
|
Script* script;
|
|
|
|
if (scriptGetScript(a2->sid, &script) == -1) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!script->scriptOverrides) {
|
|
|
|
return _protinst_default_use_item(a1, a2, item);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return script->field_28;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (isInCombat()) {
|
|
|
|
MessageListItem messageListItem;
|
|
|
|
// You cannot do that in combat.
|
|
|
|
messageListItem.num = 902;
|
|
|
|
if (a1 == gDude) {
|
|
|
|
if (messageListGetItem(&gProtoMessageList, &messageListItem)) {
|
|
|
|
displayMonitorAddMessage(messageListItem.text);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (skillUse(a1, a2, skill, criticalChanceModifier) != 0) {
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (randomBetween(1, 10) != 1) {
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
MessageListItem messageListItem;
|
|
|
|
messageListItem.num = messageId;
|
|
|
|
if (a1 == gDude) {
|
|
|
|
if (messageListGetItem(&gProtoMessageList, &messageListItem)) {
|
|
|
|
displayMonitorAddMessage(messageListItem.text);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
// 0x49C5FC
|
|
|
|
int _obj_use_item_on(Object* a1, Object* a2, Object* a3)
|
|
|
|
{
|
|
|
|
int rc = _protinst_use_item_on(a1, a2, a3);
|
|
|
|
|
|
|
|
if (rc == 1) {
|
|
|
|
if (a1 != NULL) {
|
|
|
|
int flags = a3->flags & OBJECT_IN_ANY_HAND;
|
|
|
|
itemRemove(a1, a3, 1);
|
|
|
|
|
|
|
|
Object* v7 = _item_replace(a1, a3, flags);
|
|
|
|
|
|
|
|
int leftItemAction;
|
|
|
|
int rightItemAction;
|
|
|
|
if (a1 == gDude) {
|
|
|
|
interfaceGetItemActions(&leftItemAction, &rightItemAction);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (v7 == NULL) {
|
|
|
|
if ((flags & OBJECT_IN_LEFT_HAND) != 0) {
|
|
|
|
leftItemAction = INTERFACE_ITEM_ACTION_DEFAULT;
|
|
|
|
} else if ((flags & OBJECT_IN_RIGHT_HAND) != 0) {
|
|
|
|
rightItemAction = INTERFACE_ITEM_ACTION_DEFAULT;
|
|
|
|
} else {
|
|
|
|
leftItemAction = INTERFACE_ITEM_ACTION_DEFAULT;
|
|
|
|
rightItemAction = INTERFACE_ITEM_ACTION_DEFAULT;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
interfaceUpdateItems(false, leftItemAction, rightItemAction);
|
|
|
|
}
|
|
|
|
|
|
|
|
_obj_destroy(a3);
|
|
|
|
|
|
|
|
rc = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
scriptsExecMapUpdateProc();
|
|
|
|
|
|
|
|
return rc;
|
|
|
|
}
|
|
|
|
|
|
|
|
// 0x49C6BC
|
|
|
|
int _check_scenery_ap_cost(Object* obj, Object* a2)
|
|
|
|
{
|
|
|
|
if (!isInCombat()) {
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
int actionPoints = obj->data.critter.combat.ap;
|
|
|
|
if (actionPoints >= 3) {
|
|
|
|
obj->data.critter.combat.ap = actionPoints - 3;
|
|
|
|
|
|
|
|
if (obj == gDude) {
|
|
|
|
interfaceRenderActionPoints(gDude->data.critter.combat.ap, _combat_free_move);
|
|
|
|
}
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
MessageListItem messageListItem;
|
|
|
|
// You don't have enough action points.
|
|
|
|
messageListItem.num = 700;
|
|
|
|
|
|
|
|
if (obj == gDude) {
|
|
|
|
if (messageListGetItem(&gProtoMessageList, &messageListItem)) {
|
|
|
|
displayMonitorAddMessage(messageListItem.text);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
// 0x49C740
|
|
|
|
int _obj_use(Object* a1, Object* a2)
|
|
|
|
{
|
|
|
|
int type = (a2->fid & 0xF000000) >> 24;
|
|
|
|
if (a1 == gDude) {
|
|
|
|
if (type != OBJ_TYPE_SCENERY) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
if (type != OBJ_TYPE_SCENERY) {
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
Proto* sceneryProto;
|
|
|
|
if (protoGetProto(a2->pid, &sceneryProto) == -1) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ((a2->pid >> 24) == OBJ_TYPE_SCENERY && sceneryProto->scenery.type == SCENERY_TYPE_DOOR) {
|
|
|
|
return _obj_use_door(a1, a2, 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
bool scriptOverrides = false;
|
|
|
|
|
|
|
|
if (a2->sid != -1) {
|
|
|
|
scriptSetObjects(a2->sid, a1, a2);
|
|
|
|
scriptExecProc(a2->sid, SCRIPT_PROC_USE);
|
|
|
|
|
|
|
|
Script* script;
|
|
|
|
if (scriptGetScript(a2->sid, &script) == -1) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
scriptOverrides = script->scriptOverrides;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!scriptOverrides) {
|
|
|
|
if ((a2->pid >> 24) == OBJ_TYPE_SCENERY) {
|
|
|
|
if (sceneryProto->scenery.type == SCENERY_TYPE_LADDER_DOWN) {
|
|
|
|
if (useLadderDown(a1, a2, 0) == 0) {
|
|
|
|
scriptOverrides = true;
|
|
|
|
}
|
|
|
|
} else if (sceneryProto->scenery.type == SCENERY_TYPE_LADDER_UP) {
|
|
|
|
if (useLadderUp(a1, a2, 0) == 0) {
|
|
|
|
scriptOverrides = true;
|
|
|
|
}
|
|
|
|
} else if (sceneryProto->scenery.type == SCENERY_TYPE_STAIRS) {
|
|
|
|
if (useStairs(a1, a2, 0) == 0) {
|
|
|
|
scriptOverrides = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!scriptOverrides) {
|
|
|
|
if (a1 == gDude) {
|
|
|
|
// You see: %s
|
|
|
|
MessageListItem messageListItem;
|
|
|
|
messageListItem.num = 480;
|
|
|
|
if (!messageListGetItem(&gProtoMessageList, &messageListItem)) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
char formattedText[260];
|
|
|
|
const char* name = objectGetName(a2);
|
|
|
|
sprintf(formattedText, messageListItem.text, name);
|
|
|
|
displayMonitorAddMessage(formattedText);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
scriptsExecMapUpdateProc();
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// 0x49C900
|
|
|
|
int useLadderDown(Object* a1, Object* ladder, int a3)
|
|
|
|
{
|
|
|
|
int builtTile = ladder->data.scenery.ladder.field_4;
|
|
|
|
if (builtTile == -1) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
int tile = builtTile & 0x3FFFFFF;
|
|
|
|
int elevation = (builtTile & 0xE0000000) >> 29;
|
|
|
|
if (ladder->data.scenery.ladder.field_0 != 0) {
|
|
|
|
MapTransition transition;
|
|
|
|
memset(&transition, 0, sizeof(transition));
|
|
|
|
|
|
|
|
transition.map = ladder->data.scenery.ladder.field_0;
|
|
|
|
transition.elevation = elevation;
|
|
|
|
transition.tile = tile;
|
|
|
|
transition.rotation = (builtTile & 0x1C000000) >> 26;
|
|
|
|
|
|
|
|
mapSetTransition(&transition);
|
|
|
|
|
|
|
|
_wmMapMarkMapEntranceState(transition.map, elevation, 1);
|
|
|
|
} else {
|
|
|
|
Rect updatedRect;
|
|
|
|
if (objectSetLocation(a1, tile, elevation, &updatedRect) == -1) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
tileWindowRefreshRect(&updatedRect, gElevation);
|
|
|
|
}
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// 0x49C9A4
|
|
|
|
int useLadderUp(Object* a1, Object* ladder, int a3)
|
|
|
|
{
|
|
|
|
int builtTile = ladder->data.scenery.ladder.field_4;
|
|
|
|
if (builtTile == -1) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
int tile = builtTile & 0x3FFFFFF;
|
|
|
|
int elevation = (builtTile & 0xE0000000) >> 29;
|
|
|
|
if (ladder->data.scenery.ladder.field_0 != 0) {
|
|
|
|
MapTransition transition;
|
|
|
|
memset(&transition, 0, sizeof(transition));
|
|
|
|
|
|
|
|
transition.map = ladder->data.scenery.ladder.field_0;
|
|
|
|
transition.elevation = elevation;
|
|
|
|
transition.tile = tile;
|
|
|
|
transition.rotation = (builtTile & 0x1C000000) >> 26;
|
|
|
|
|
|
|
|
mapSetTransition(&transition);
|
|
|
|
|
|
|
|
_wmMapMarkMapEntranceState(transition.map, elevation, 1);
|
|
|
|
} else {
|
|
|
|
Rect updatedRect;
|
|
|
|
if (objectSetLocation(a1, tile, elevation, &updatedRect) == -1) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
tileWindowRefreshRect(&updatedRect, gElevation);
|
|
|
|
}
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// 0x49CA48
|
|
|
|
int useStairs(Object* a1, Object* stairs, int a3)
|
|
|
|
{
|
|
|
|
int builtTile = stairs->data.scenery.stairs.field_4;
|
|
|
|
if (builtTile == -1) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
int tile = builtTile & 0x3FFFFFF;
|
|
|
|
int elevation = (builtTile & 0xE0000000) >> 29;
|
|
|
|
if (stairs->data.scenery.stairs.field_0 > 0) {
|
|
|
|
MapTransition transition;
|
|
|
|
memset(&transition, 0, sizeof(transition));
|
|
|
|
|
|
|
|
transition.map = stairs->data.scenery.stairs.field_0;
|
|
|
|
transition.elevation = elevation;
|
|
|
|
transition.tile = tile;
|
|
|
|
transition.rotation = (builtTile & 0x1C000000) >> 26;
|
|
|
|
|
|
|
|
mapSetTransition(&transition);
|
|
|
|
|
|
|
|
_wmMapMarkMapEntranceState(transition.map, elevation, 1);
|
|
|
|
} else {
|
|
|
|
Rect updatedRect;
|
|
|
|
if (objectSetLocation(a1, tile, elevation, &updatedRect) == -1) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
tileWindowRefreshRect(&updatedRect, gElevation);
|
|
|
|
}
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// 0x49CAF4
|
|
|
|
int _set_door_state_open(Object* a1, Object* a2)
|
|
|
|
{
|
|
|
|
a1->data.scenery.door.openFlags |= 0x01;
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// 0x49CB04
|
|
|
|
int _set_door_state_closed(Object* a1, Object* a2)
|
|
|
|
{
|
|
|
|
a1->data.scenery.door.openFlags &= ~0x01;
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// 0x49CB14
|
|
|
|
int _check_door_state(Object* a1, Object* a2)
|
|
|
|
{
|
|
|
|
if ((a1->data.scenery.door.openFlags & 0x01) == 0) {
|
|
|
|
a1->flags &= ~OBJECT_OPEN_DOOR;
|
|
|
|
|
|
|
|
_obj_rebuild_all_light();
|
|
|
|
tileWindowRefresh();
|
|
|
|
|
|
|
|
if (a1->frame == 0) {
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
CacheEntry* artHandle;
|
|
|
|
Art* art = artLock(a1->fid, &artHandle);
|
|
|
|
if (art == NULL) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
Rect dirty;
|
|
|
|
Rect temp;
|
|
|
|
|
|
|
|
objectGetRect(a1, &dirty);
|
|
|
|
|
|
|
|
for (int frame = a1->frame - 1; frame >= 0; frame--) {
|
|
|
|
int x;
|
|
|
|
int y;
|
|
|
|
artGetFrameOffsets(art, frame, a1->rotation, &x, &y);
|
|
|
|
_obj_offset(a1, -x, -y, &temp);
|
|
|
|
}
|
|
|
|
|
|
|
|
objectSetFrame(a1, 0, &temp);
|
|
|
|
rectUnion(&dirty, &temp, &dirty);
|
|
|
|
|
|
|
|
tileWindowRefreshRect(&dirty, gElevation);
|
|
|
|
|
|
|
|
artUnlock(artHandle);
|
|
|
|
return 0;
|
|
|
|
} else {
|
|
|
|
a1->flags |= OBJECT_OPEN_DOOR;
|
|
|
|
|
|
|
|
_obj_rebuild_all_light();
|
|
|
|
tileWindowRefresh();
|
|
|
|
|
|
|
|
CacheEntry* artHandle;
|
|
|
|
Art* art = artLock(a1->fid, &artHandle);
|
|
|
|
if (art == NULL) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
int frameCount = artGetFrameCount(art);
|
|
|
|
if (a1->frame == frameCount - 1) {
|
|
|
|
artUnlock(artHandle);
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
Rect dirty;
|
|
|
|
Rect temp;
|
|
|
|
|
|
|
|
objectGetRect(a1, &dirty);
|
|
|
|
|
|
|
|
for (int frame = a1->frame + 1; frame < frameCount; frame++) {
|
|
|
|
int x;
|
|
|
|
int y;
|
|
|
|
artGetFrameOffsets(art, frame, a1->rotation, &x, &y);
|
|
|
|
_obj_offset(a1, x, y, &temp);
|
|
|
|
}
|
|
|
|
|
|
|
|
objectSetFrame(a1, frameCount - 1, &temp);
|
|
|
|
rectUnion(&dirty, &temp, &dirty);
|
|
|
|
|
|
|
|
tileWindowRefreshRect(&dirty, gElevation);
|
|
|
|
|
|
|
|
artUnlock(artHandle);
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// 0x49CCB8
|
|
|
|
int _obj_use_door(Object* a1, Object* a2, int a3)
|
|
|
|
{
|
|
|
|
if (objectIsLocked(a2)) {
|
|
|
|
const char* sfx = sfxBuildOpenName(a2, SCENERY_SOUND_EFFECT_LOCKED);
|
|
|
|
soundPlayFile(sfx);
|
|
|
|
}
|
|
|
|
|
|
|
|
bool scriptOverrides = false;
|
|
|
|
if (a2->sid != -1) {
|
|
|
|
scriptSetObjects(a2->sid, a1, a2);
|
|
|
|
scriptExecProc(a2->sid, SCRIPT_PROC_USE);
|
|
|
|
|
|
|
|
Script* script;
|
|
|
|
if (scriptGetScript(a2->sid, &script) == -1) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
scriptOverrides = script->scriptOverrides;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!scriptOverrides) {
|
|
|
|
int start;
|
|
|
|
int end;
|
|
|
|
int step;
|
|
|
|
if (a2->frame != 0) {
|
|
|
|
if (_obj_blocking_at(NULL, a2->tile, a2->elevation) != 0) {
|
|
|
|
MessageListItem messageListItem;
|
|
|
|
char* text = getmsg(&gProtoMessageList, &messageListItem, 597);
|
|
|
|
displayMonitorAddMessage(text);
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
start = 1;
|
|
|
|
end = (a3 == 0) - 1;
|
|
|
|
step = -1;
|
|
|
|
} else {
|
|
|
|
if (a2->data.scenery.door.openFlags & 0x01) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
start = 0;
|
|
|
|
end = (a3 != 0) + 1;
|
|
|
|
step = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
reg_anim_begin(2);
|
|
|
|
|
|
|
|
for (int i = start; i != end; i += step) {
|
|
|
|
if (i != 0) {
|
|
|
|
if (a3 == 0) {
|
|
|
|
reg_anim_11_0(a2, a2, _set_door_state_closed, -1);
|
|
|
|
}
|
|
|
|
|
|
|
|
const char* sfx = sfxBuildOpenName(a2, SCENERY_SOUND_EFFECT_CLOSED);
|
|
|
|
reg_anim_play_sfx(a2, sfx, -1);
|
|
|
|
|
|
|
|
reg_anim_animate_reverse(a2, 0, 0);
|
|
|
|
} else {
|
|
|
|
if (a3 == 0) {
|
|
|
|
reg_anim_11_0(a2, a2, _set_door_state_open, -1);
|
|
|
|
}
|
|
|
|
|
|
|
|
const char* sfx = sfxBuildOpenName(a2, SCENERY_SOUND_EFFECT_CLOSED);
|
|
|
|
reg_anim_play_sfx(a2, sfx, -1);
|
|
|
|
|
|
|
|
reg_anim_animate(a2, 0, 0);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
reg_anim_11_1(a2, a2, _check_door_state, -1);
|
|
|
|
|
|
|
|
reg_anim_end();
|
|
|
|
}
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// 0x49CE7C
|
|
|
|
int _obj_use_container(Object* critter, Object* item)
|
|
|
|
{
|
|
|
|
if (((item->fid & 0xF000000) >> 24) != OBJ_TYPE_ITEM) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
Proto* itemProto;
|
|
|
|
if (protoGetProto(item->pid, &itemProto) == -1) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (itemProto->item.type != ITEM_TYPE_CONTAINER) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (objectIsLocked(item)) {
|
|
|
|
const char* sfx = sfxBuildOpenName(item, SCENERY_SOUND_EFFECT_LOCKED);
|
|
|
|
soundPlayFile(sfx);
|
|
|
|
|
|
|
|
if (critter == gDude) {
|
|
|
|
MessageListItem messageListItem;
|
|
|
|
// It is locked.
|
|
|
|
messageListItem.num = 487;
|
|
|
|
if (!messageListGetItem(&gProtoMessageList, &messageListItem)) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
displayMonitorAddMessage(messageListItem.text);
|
|
|
|
}
|
|
|
|
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool overriden = false;
|
|
|
|
if (item->sid != -1) {
|
|
|
|
scriptSetObjects(item->sid, critter, item);
|
|
|
|
scriptExecProc(item->sid, SCRIPT_PROC_USE);
|
|
|
|
|
|
|
|
Script* script;
|
|
|
|
if (scriptGetScript(item->sid, &script) == -1) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
overriden = script->scriptOverrides;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (overriden) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
reg_anim_begin(2);
|
|
|
|
|
|
|
|
if (item->frame == 0) {
|
|
|
|
const char* sfx = sfxBuildOpenName(item, SCENERY_SOUND_EFFECT_OPEN);
|
|
|
|
reg_anim_play_sfx(item, sfx, 0);
|
|
|
|
reg_anim_animate(item, 0, 0);
|
|
|
|
} else {
|
|
|
|
const char* sfx = sfxBuildOpenName(item, SCENERY_SOUND_EFFECT_CLOSED);
|
|
|
|
reg_anim_play_sfx(item, sfx, 0);
|
|
|
|
reg_anim_animate_reverse(item, 0, 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
reg_anim_end();
|
|
|
|
|
|
|
|
if (critter == gDude) {
|
|
|
|
MessageListItem messageListItem;
|
|
|
|
messageListItem.num = item->frame != 0
|
|
|
|
? 486 // You search the %s.
|
|
|
|
: 485; // You close the %s.
|
|
|
|
if (!messageListGetItem(&gProtoMessageList, &messageListItem)) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
char formattedText[260];
|
|
|
|
const char* objectName = objectGetName(item);
|
|
|
|
sprintf(formattedText, messageListItem.text, objectName);
|
|
|
|
displayMonitorAddMessage(formattedText);
|
|
|
|
}
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// 0x49D078
|
|
|
|
int _obj_use_skill_on(Object* source, Object* target, int skill)
|
|
|
|
{
|
|
|
|
if (objectIsJammed(target)) {
|
|
|
|
if (source == gDude) {
|
|
|
|
MessageListItem messageListItem;
|
|
|
|
messageListItem.num = 2001;
|
|
|
|
if (messageListGetItem(&gMiscMessageList, &messageListItem)) {
|
|
|
|
displayMonitorAddMessage(messageListItem.text);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
Proto* proto;
|
|
|
|
if (protoGetProto(target->pid, &proto) == -1) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool scriptOverrides = false;
|
|
|
|
if (target->sid != -1) {
|
|
|
|
scriptSetObjects(target->sid, source, target);
|
|
|
|
scriptSetActionBeingUsed(target->sid, skill);
|
|
|
|
scriptExecProc(target->sid, SCRIPT_PROC_USE_SKILL_ON);
|
|
|
|
|
|
|
|
Script* script;
|
|
|
|
if (scriptGetScript(target->sid, &script) == -1) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
scriptOverrides = script->scriptOverrides;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!scriptOverrides) {
|
|
|
|
skillUse(source, target, skill, 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// 0x49D178
|
|
|
|
bool _obj_is_lockable(Object* obj)
|
|
|
|
{
|
|
|
|
Proto* proto;
|
|
|
|
|
|
|
|
if (obj == NULL) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (protoGetProto(obj->pid, &proto) == -1) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
switch (obj->pid >> 24) {
|
|
|
|
case OBJ_TYPE_ITEM:
|
|
|
|
if (proto->item.type == ITEM_TYPE_CONTAINER) {
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case OBJ_TYPE_SCENERY:
|
|
|
|
if (proto->scenery.type == SCENERY_TYPE_DOOR) {
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
// 0x49D1C8
|
|
|
|
bool objectIsLocked(Object* obj)
|
|
|
|
{
|
|
|
|
if (obj == NULL) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
ObjectData* data = &(obj->data);
|
|
|
|
switch (obj->pid >> 24) {
|
|
|
|
case OBJ_TYPE_ITEM:
|
|
|
|
return data->flags & CONTAINER_FLAG_LOCKED;
|
|
|
|
case OBJ_TYPE_SCENERY:
|
|
|
|
return data->scenery.door.openFlags & DOOR_FLAG_LOCKED;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
// 0x49D20C
|
|
|
|
int objectLock(Object* object)
|
|
|
|
{
|
|
|
|
if (object == NULL) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
switch (object->pid >> 24) {
|
|
|
|
case OBJ_TYPE_ITEM:
|
|
|
|
object->data.flags |= OBJ_LOCKED;
|
|
|
|
break;
|
|
|
|
case OBJ_TYPE_SCENERY:
|
|
|
|
object->data.scenery.door.openFlags |= OBJ_LOCKED;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// 0x49D250
|
|
|
|
int objectUnlock(Object* object)
|
|
|
|
{
|
|
|
|
if (object == NULL) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
switch (object->pid >> 24) {
|
|
|
|
case OBJ_TYPE_ITEM:
|
|
|
|
object->data.flags &= ~OBJ_LOCKED;
|
|
|
|
return 0;
|
|
|
|
case OBJ_TYPE_SCENERY:
|
|
|
|
object->data.scenery.door.openFlags &= ~OBJ_LOCKED;
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
// 0x49D294
|
|
|
|
bool _obj_is_openable(Object* obj)
|
|
|
|
{
|
|
|
|
Proto* proto;
|
|
|
|
|
|
|
|
if (obj == NULL) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (protoGetProto(obj->pid, &proto) == -1) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
switch (obj->pid >> 24) {
|
|
|
|
case OBJ_TYPE_ITEM:
|
|
|
|
if (proto->item.type == ITEM_TYPE_CONTAINER) {
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case OBJ_TYPE_SCENERY:
|
|
|
|
if (proto->scenery.type == SCENERY_TYPE_DOOR) {
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
// 0x49D2E4
|
|
|
|
int objectIsOpen(Object* object)
|
|
|
|
{
|
|
|
|
return object->frame != 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// 0x49D2F4
|
|
|
|
int objectOpenClose(Object* obj)
|
|
|
|
{
|
|
|
|
if (obj == NULL) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!_obj_is_openable(obj)) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (objectIsLocked(obj)) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
objectUnjamLock(obj);
|
|
|
|
|
|
|
|
reg_anim_begin(2);
|
|
|
|
|
|
|
|
if (obj->frame != 0) {
|
|
|
|
reg_anim_11_1(obj, obj, _set_door_state_closed, -1);
|
|
|
|
|
|
|
|
const char* sfx = sfxBuildOpenName(obj, SCENERY_SOUND_EFFECT_CLOSED);
|
|
|
|
reg_anim_play_sfx(obj, sfx, -1);
|
|
|
|
|
|
|
|
reg_anim_animate_reverse(obj, 0, 0);
|
|
|
|
} else {
|
|
|
|
reg_anim_11_1(obj, obj, _set_door_state_open, -1);
|
|
|
|
|
|
|
|
const char* sfx = sfxBuildOpenName(obj, SCENERY_SOUND_EFFECT_OPEN);
|
|
|
|
reg_anim_play_sfx(obj, sfx, -1);
|
|
|
|
reg_anim_animate(obj, 0, 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
reg_anim_11_1(obj, obj, _check_door_state, -1);
|
|
|
|
|
|
|
|
reg_anim_end();
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// 0x49D3D8
|
|
|
|
int objectOpen(Object* obj)
|
|
|
|
{
|
|
|
|
if (obj->frame == 0) {
|
|
|
|
objectOpenClose(obj);
|
|
|
|
}
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// 0x49D3F4
|
|
|
|
int objectClose(Object* obj)
|
|
|
|
{
|
|
|
|
if (obj->frame != 0) {
|
|
|
|
objectOpenClose(obj);
|
|
|
|
}
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// 0x49D410
|
|
|
|
bool objectIsJammed(Object* obj)
|
|
|
|
{
|
|
|
|
if (!_obj_is_lockable(obj)) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ((obj->pid >> 24) == OBJ_TYPE_SCENERY) {
|
|
|
|
if ((obj->data.scenery.door.openFlags & OBJ_JAMMED) != 0) {
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
if ((obj->data.flags & OBJ_JAMMED) != 0) {
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
// jam_lock
|
|
|
|
// 0x49D448
|
|
|
|
int objectJamLock(Object* obj)
|
|
|
|
{
|
|
|
|
if (!_obj_is_lockable(obj)) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
ObjectData* data = &(obj->data);
|
|
|
|
switch (obj->pid >> 24) {
|
|
|
|
case OBJ_TYPE_ITEM:
|
|
|
|
data->flags |= CONTAINER_FLAG_JAMMED;
|
|
|
|
break;
|
|
|
|
case OBJ_TYPE_SCENERY:
|
|
|
|
data->scenery.door.openFlags |= DOOR_FLAG_JAMMGED;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// 0x49D480
|
|
|
|
int objectUnjamLock(Object* obj)
|
|
|
|
{
|
|
|
|
if (!_obj_is_lockable(obj)) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
ObjectData* data = &(obj->data);
|
|
|
|
switch (obj->pid >> 24) {
|
|
|
|
case OBJ_TYPE_ITEM:
|
|
|
|
data->flags &= ~CONTAINER_FLAG_JAMMED;
|
|
|
|
break;
|
|
|
|
case OBJ_TYPE_SCENERY:
|
|
|
|
data->scenery.door.openFlags &= ~DOOR_FLAG_JAMMGED;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// 0x49D4B8
|
|
|
|
int objectUnjamAll()
|
|
|
|
{
|
|
|
|
Object* obj = objectFindFirst();
|
|
|
|
while (obj != NULL) {
|
|
|
|
objectUnjamLock(obj);
|
|
|
|
obj = objectFindNext();
|
|
|
|
}
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// critter_attempt_placement
|
|
|
|
// 0x49D4D4
|
|
|
|
int _obj_attempt_placement(Object* obj, int tile, int elevation, int a4)
|
|
|
|
{
|
|
|
|
if (tile == -1) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
int newTile = tile;
|
|
|
|
if (_obj_blocking_at(NULL, tile, elevation) != NULL) {
|
|
|
|
int v6 = a4;
|
|
|
|
if (a4 < 1) {
|
|
|
|
v6 = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
int attempts = 0;
|
|
|
|
while (v6 < 7) {
|
|
|
|
attempts++;
|
|
|
|
if (attempts >= 100) {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
for (int rotation = 0; rotation < ROTATION_COUNT; rotation++) {
|
|
|
|
newTile = tileGetTileInDirection(tile, rotation, v6);
|
|
|
|
if (_obj_blocking_at(NULL, newTile, elevation) == NULL && v6 > 1 && _make_path(gDude, gDude->tile, newTile, NULL, 0) != 0) {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
v6++;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (a4 != 1 && v6 > a4 + 2) {
|
|
|
|
for (int rotation = 0; rotation < ROTATION_COUNT; rotation++) {
|
|
|
|
int candidate = tileGetTileInDirection(tile, rotation, 1);
|
|
|
|
if (_obj_blocking_at(NULL, candidate, elevation) == NULL) {
|
|
|
|
newTile = candidate;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
Rect updatedRect;
|
|
|
|
objectShow(obj, &updatedRect);
|
|
|
|
|
|
|
|
Rect temp;
|
|
|
|
if (objectSetLocation(obj, newTile, elevation, &temp) != -1) {
|
|
|
|
rectUnion(&updatedRect, &temp, &updatedRect);
|
|
|
|
|
|
|
|
if (elevation == gElevation) {
|
|
|
|
tileWindowRefreshRect(&updatedRect, elevation);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// 0x49D628
|
|
|
|
int _objPMAttemptPlacement(Object* obj, int tile, int elevation)
|
|
|
|
{
|
|
|
|
if (obj == NULL) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (tile == -1) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
int v9 = tile;
|
|
|
|
int v7 = 0;
|
|
|
|
if (!_wmEvalTileNumForPlacement(tile)) {
|
|
|
|
v9 = gDude->tile;
|
|
|
|
for (int v4 = 1; v4 <= 100; v4++) {
|
|
|
|
// TODO: Check.
|
|
|
|
v7++;
|
|
|
|
v9 = tileGetTileInDirection(v9, v7 % 6, 1);
|
|
|
|
if (_wmEvalTileNumForPlacement(v9) != 0) {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (tileDistanceBetween(gDude->tile, v9) > 8) {
|
|
|
|
v9 = tile;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
objectShow(obj, NULL);
|
|
|
|
objectSetLocation(obj, v9, elevation, NULL);
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|