fallout2-ce/src/message.cc

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#include "message.h"
#include "debug.h"
#include "game_config.h"
#include "memory.h"
#include "random.h"
#include <ctype.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
// 0x50B79C
char _Error_1[] = "Error";
// 0x50B960
const char* gBadwordsReplacements = "!@#$%&*@#*!&$%#&%#*%!$&%@*$@&";
// 0x519598
char** gBadwords = NULL;
// 0x51959C
int gBadwordsCount = 0;
// 0x5195A0
int* gBadwordsLengths = NULL;
// Default text for getmsg when no entry is found.
//
// 0x5195A4
char* _message_error_str = _Error_1;
// Temporary message list item text used during filtering badwords.
//
// 0x63207C
char _bad_copy[MESSAGE_LIST_ITEM_FIELD_MAX_SIZE];
// 0x484770
int badwordsInit()
{
File* stream = fileOpen("data\\badwords.txt", "rt");
if (stream == NULL) {
return -1;
}
char word[BADWORD_LENGTH_MAX];
gBadwordsCount = 0;
while (fileReadString(word, BADWORD_LENGTH_MAX - 1, stream)) {
gBadwordsCount++;
}
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gBadwords = (char**)internal_malloc(sizeof(*gBadwords) * gBadwordsCount);
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if (gBadwords == NULL) {
fileClose(stream);
return -1;
}
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gBadwordsLengths = (int*)internal_malloc(sizeof(*gBadwordsLengths) * gBadwordsCount);
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if (gBadwordsLengths == NULL) {
internal_free(gBadwords);
fileClose(stream);
return -1;
}
fileSeek(stream, 0, SEEK_SET);
int index = 0;
for (; index < gBadwordsCount; index++) {
if (!fileReadString(word, BADWORD_LENGTH_MAX - 1, stream)) {
break;
}
int len = strlen(word);
if (word[len - 1] == '\n') {
len--;
word[len] = '\0';
}
gBadwords[index] = internal_strdup(word);
if (gBadwords[index] == NULL) {
break;
}
strupr(gBadwords[index]);
gBadwordsLengths[index] = len;
}
fileClose(stream);
if (index != gBadwordsCount) {
for (; index > 0; index--) {
internal_free(gBadwords[index - 1]);
}
internal_free(gBadwords);
internal_free(gBadwordsLengths);
return -1;
}
return 0;
}
// 0x4848F0
void badwordsExit()
{
for (int index = 0; index < gBadwordsCount; index++) {
internal_free(gBadwords[index]);
}
if (gBadwordsCount != 0) {
internal_free(gBadwords);
internal_free(gBadwordsLengths);
}
gBadwordsCount = 0;
}
// message_init
// 0x48494C
bool messageListInit(MessageList* messageList)
{
if (messageList != NULL) {
messageList->entries_num = 0;
messageList->entries = NULL;
}
return true;
}
// 0x484964
bool messageListFree(MessageList* messageList)
{
int i;
MessageListItem* entry;
if (messageList == NULL) {
return false;
}
for (i = 0; i < messageList->entries_num; i++) {
entry = &(messageList->entries[i]);
if (entry->audio != NULL) {
internal_free(entry->audio);
}
if (entry->text != NULL) {
internal_free(entry->text);
}
}
messageList->entries_num = 0;
if (messageList->entries != NULL) {
internal_free(messageList->entries);
messageList->entries = NULL;
}
return true;
}
// message_load
// 0x484AA4
bool messageListLoad(MessageList* messageList, const char* path)
{
char* language;
char localized_path[FILENAME_MAX];
File* file_ptr;
char num[1024];
char audio[1024];
char text[1024];
int rc;
bool success;
MessageListItem entry;
success = false;
if (messageList == NULL) {
return false;
}
if (path == NULL) {
return false;
}
if (!configGetString(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_LANGUAGE_KEY, &language)) {
return false;
}
sprintf(localized_path, "%s\\%s\\%s", "text", language, path);
file_ptr = fileOpen(localized_path, "rt");
if (file_ptr == NULL) {
return false;
}
entry.num = 0;
entry.audio = audio;
entry.text = text;
while (1) {
rc = _message_load_field(file_ptr, num);
if (rc != 0) {
break;
}
if (_message_load_field(file_ptr, audio) != 0) {
debugPrint("\nError loading audio field.\n", localized_path);
goto err;
}
if (_message_load_field(file_ptr, text) != 0) {
debugPrint("\nError loading text field.\n", localized_path);
goto err;
}
if (!_message_parse_number(&(entry.num), num)) {
debugPrint("\nError parsing number.\n", localized_path);
goto err;
}
if (!_message_add(messageList, &entry)) {
debugPrint("\nError adding message.\n", localized_path);
goto err;
}
}
if (rc == 1) {
success = true;
}
err:
if (!success) {
debugPrint("Error loading message file %s at offset %x.", localized_path, fileTell(file_ptr));
}
fileClose(file_ptr);
return success;
}
// 0x484C30
bool messageListGetItem(MessageList* msg, MessageListItem* entry)
{
int index;
MessageListItem* ptr;
if (msg == NULL) {
return false;
}
if (entry == NULL) {
return false;
}
if (msg->entries_num == 0) {
return false;
}
if (!_message_find(msg, entry->num, &index)) {
return false;
}
ptr = &(msg->entries[index]);
entry->flags = ptr->flags;
entry->audio = ptr->audio;
entry->text = ptr->text;
return true;
}
// Builds language-aware path in "text" subfolder.
//
// 0x484CB8
bool _message_make_path(char* dest, const char* path)
{
char* language;
if (dest == NULL) {
return false;
}
if (path == NULL) {
return false;
}
if (!configGetString(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_LANGUAGE_KEY, &language)) {
return false;
}
sprintf(dest, "%s\\%s\\%s", "text", language, path);
return true;
}
// 0x484D10
bool _message_find(MessageList* msg, int num, int* out_index)
{
int r, l, mid;
int cmp;
if (msg->entries_num == 0) {
*out_index = 0;
return false;
}
r = msg->entries_num - 1;
l = 0;
do {
mid = (l + r) / 2;
cmp = num - msg->entries[mid].num;
if (cmp == 0) {
*out_index = mid;
return true;
}
if (cmp > 0) {
l = l + 1;
} else {
r = r - 1;
}
} while (r >= l);
if (cmp < 0) {
*out_index = mid;
} else {
*out_index = mid + 1;
}
return false;
}
// 0x484D68
bool _message_add(MessageList* msg, MessageListItem* new_entry)
{
int index;
MessageListItem* entries;
MessageListItem* existing_entry;
if (_message_find(msg, new_entry->num, &index)) {
existing_entry = &(msg->entries[index]);
if (existing_entry->audio != NULL) {
internal_free(existing_entry->audio);
}
if (existing_entry->text != NULL) {
internal_free(existing_entry->text);
}
} else {
if (msg->entries != NULL) {
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entries = (MessageListItem*)internal_realloc(msg->entries, sizeof(MessageListItem) * (msg->entries_num + 1));
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if (entries == NULL) {
return false;
}
msg->entries = entries;
if (index != msg->entries_num) {
// Move all items below insertion point
memmove(&(msg->entries[index + 1]), &(msg->entries[index]), sizeof(MessageListItem) * (msg->entries_num - index));
}
} else {
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msg->entries = (MessageListItem*)internal_malloc(sizeof(MessageListItem));
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if (msg->entries == NULL) {
return false;
}
msg->entries_num = 0;
index = 0;
}
existing_entry = &(msg->entries[index]);
existing_entry->flags = 0;
existing_entry->audio = 0;
existing_entry->text = 0;
msg->entries_num++;
}
existing_entry->audio = internal_strdup(new_entry->audio);
if (existing_entry->audio == NULL) {
return false;
}
existing_entry->text = internal_strdup(new_entry->text);
if (existing_entry->text == NULL) {
return false;
}
existing_entry->num = new_entry->num;
return true;
}
// 0x484F60
bool _message_parse_number(int* out_num, const char* str)
{
const char* ch;
bool success;
ch = str;
if (*ch == '\0') {
return false;
}
success = true;
if (*ch == '+' || *ch == '-') {
ch++;
}
while (*ch != '\0') {
if (!isdigit(*ch)) {
success = false;
break;
}
ch++;
}
*out_num = atoi(str);
return success;
}
// Read next message file field, the `str` should be at least 1024 bytes long.
//
// Returns:
// 0 - ok
// 1 - eof
// 2 - mismatched delimeters
// 3 - unterminated field
// 4 - limit exceeded (> 1024)
//
// 0x484FB4
int _message_load_field(File* file, char* str)
{
int ch;
int len;
len = 0;
while (1) {
ch = fileReadChar(file);
if (ch == -1) {
return 1;
}
if (ch == '}') {
debugPrint("\nError reading message file - mismatched delimiters.\n");
return 2;
}
if (ch == '{') {
break;
}
}
while (1) {
ch = fileReadChar(file);
if (ch == -1) {
debugPrint("\nError reading message file - EOF reached.\n");
return 3;
}
if (ch == '}') {
*(str + len) = '\0';
return 0;
}
if (ch != '\n') {
*(str + len) = ch;
len++;
if (len > 1024) {
debugPrint("\nError reading message file - text exceeds limit.\n");
return 4;
}
}
}
return 0;
}
// 0x48504C
char* getmsg(MessageList* msg, MessageListItem* entry, int num)
{
entry->num = num;
if (!messageListGetItem(msg, entry)) {
entry->text = _message_error_str;
debugPrint("\n ** String not found @ getmsg(), MESSAGE.C **\n");
}
return entry->text;
}
// 0x485078
bool messageListFilterBadwords(MessageList* messageList)
{
if (messageList == NULL) {
return false;
}
if (messageList->entries_num == 0) {
return true;
}
if (gBadwordsCount == 0) {
return true;
}
int languageFilter = 0;
configGetInt(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_LANGUAGE_FILTER_KEY, &languageFilter);
if (languageFilter != 1) {
return true;
}
int replacementsCount = strlen(gBadwordsReplacements);
int replacementsIndex = randomBetween(1, replacementsCount) - 1;
for (int index = 0; index < messageList->entries_num; index++) {
MessageListItem* item = &(messageList->entries[index]);
strcpy(_bad_copy, item->text);
strupr(_bad_copy);
for (int badwordIndex = 0; badwordIndex < gBadwordsCount; badwordIndex++) {
// I don't quite understand the loop below. It has no stop
// condition besides no matching substring. It also overwrites
// already masked words on every iteration.
for (char* p = _bad_copy;; p++) {
const char* substr = strstr(p, gBadwords[badwordIndex]);
if (substr == NULL) {
break;
}
if (substr == _bad_copy || (!isalpha(substr[-1]) && !isalpha(substr[gBadwordsLengths[badwordIndex]]))) {
item->flags |= MESSAGE_LIST_ITEM_TEXT_FILTERED;
char* ptr = item->text + (substr - _bad_copy);
for (int j = 0; j < gBadwordsLengths[badwordIndex]; j++) {
*ptr++ = gBadwordsReplacements[replacementsIndex++];
if (replacementsIndex == replacementsCount) {
replacementsIndex = 0;
}
}
}
}
}
}
return true;
}