fallout2-ce/src/reaction.h

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#ifndef REACTION_H
#define REACTION_H
#include "obj_types.h"
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namespace fallout {
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typedef enum NpcReaction {
NPC_REACTION_BAD,
NPC_REACTION_NEUTRAL,
NPC_REACTION_GOOD,
} NpcReaction;
int reactionSetValue(Object* critter, int a2);
int reactionTranslateValue(int a1);
int _reaction_influence_();
int reactionGetValue(Object* critter);
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} // namespace fallout
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#endif /* REACTION_H */