fallout2-ce/src/sfall_arrays.h

25 lines
743 B
C
Raw Normal View History

2023-04-19 16:23:33 -07:00
#ifndef SFALL_ARRAYS
#define SFALL_ARRAYS
#include "interpreter.h"
#include "object.h"
#include "sfall_script_value.h"
#include <cstdint>
namespace fallout {
#define SFALL_ARRAYFLAG_ASSOC (1) // is map
#define SFALL_ARRAYFLAG_CONSTVAL (2) // don't update value of key if the key exists in map
#define SFALL_ARRAYFLAG_RESERVED (4)
using ArrayId = unsigned int;
ArrayId CreateArray(int len, uint32_t flags);
ArrayId CreateTempArray(int len, uint32_t flags);
ProgramValue GetArrayKey(ArrayId array_id, int index);
int LenArray(ArrayId array_id);
ProgramValue GetArray(ArrayId array_id, ProgramValue key);
void SetArray(ArrayId array_id, const SFallScriptValue& key, const SFallScriptValue& val, bool allowUnset);
}
#endif /* SFALL_ARRAYS */