fallout2-ce/src/dictionary.h

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#ifndef DICTIONARY_H
#define DICTIONARY_H
#include <stdio.h>
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#include "memory_defs.h"
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namespace fallout {
typedef int(DictionaryReadProc)(FILE* stream, void* buffer, unsigned int size, int a4);
typedef int(DictionaryWriteProc)(FILE* stream, void* buffer, unsigned int size, int a4);
// NOTE: Last unnamed fields are likely seek, tell, and filelength.
typedef struct DictionaryIO {
DictionaryReadProc* readProc;
DictionaryWriteProc* writeProc;
int field_8;
int field_C;
int field_10;
} DictionaryIO;
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// A tuple containing individual key-value pair of a dictionary.
typedef struct DictionaryEntry {
char* key;
void* value;
} DictionaryEntry;
// A collection of key/value pairs.
//
// The keys in dictionary are always strings. Internally dictionary entries
// are kept sorted by the key. Both keys and values are copied when new entry
// is added to dictionary. For this reason the size of the value's type is
// provided during dictionary initialization.
typedef struct Dictionary {
int marker;
// The number of key/value pairs in the dictionary.
int entriesLength;
// The capacity of key/value pairs in [entries] array.
int entriesCapacity;
// The size of the dictionary values in bytes.
size_t valueSize;
// IO callbacks.
DictionaryIO io;
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// The array of key-value pairs.
DictionaryEntry* entries;
} Dictionary;
int dictionaryInit(Dictionary* dictionary, int initialCapacity, size_t valueSize, DictionaryIO* io);
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int dictionarySetCapacity(Dictionary* dictionary, int newCapacity);
int dictionaryFree(Dictionary* dictionary);
int dictionaryGetIndexByKey(Dictionary* dictionary, const char* key);
int dictionaryAddValue(Dictionary* dictionary, const char* key, const void* value);
int dictionaryRemoveValue(Dictionary* dictionary, const char* key);
int dictionaryCopy(Dictionary* dest, Dictionary* src);
int dictionaryReadInt(FILE* stream, int* valuePtr);
int dictionaryReadHeader(FILE* stream, Dictionary* dictionary);
int dictionaryLoad(FILE* stream, Dictionary* dictionary, int a3);
int dictionaryWriteInt(FILE* stream, int value);
int dictionaryWriteHeader(FILE* stream, Dictionary* dictionary);
int dictionaryWrite(FILE* stream, Dictionary* dictionary, int a3);
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void dictionarySetMemoryProcs(MallocProc* mallocProc, ReallocProc* reallocProc, FreeProc* freeProc);
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} // namespace fallout
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#endif /* DICTIONARY_H */