fallout2-ce/src/game_mouse.h

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2022-05-19 01:51:26 -07:00
#ifndef GAME_MOUSE_H
#define GAME_MOUSE_H
#include "art.h"
#include "geometry.h"
#include "obj_types.h"
#include <stdbool.h>
typedef enum ScrollableDirections {
SCROLLABLE_W = 0x01,
SCROLLABLE_E = 0x02,
SCROLLABLE_N = 0x04,
SCROLLABLE_S = 0x08,
} ScrollableDirections;
typedef enum GameMouseMode {
GAME_MOUSE_MODE_MOVE,
GAME_MOUSE_MODE_ARROW,
GAME_MOUSE_MODE_CROSSHAIR,
GAME_MOUSE_MODE_USE_CROSSHAIR,
GAME_MOUSE_MODE_USE_FIRST_AID,
GAME_MOUSE_MODE_USE_DOCTOR,
GAME_MOUSE_MODE_USE_LOCKPICK,
GAME_MOUSE_MODE_USE_STEAL,
GAME_MOUSE_MODE_USE_TRAPS,
GAME_MOUSE_MODE_USE_SCIENCE,
GAME_MOUSE_MODE_USE_REPAIR,
GAME_MOUSE_MODE_COUNT,
FIRST_GAME_MOUSE_MODE_SKILL = GAME_MOUSE_MODE_USE_FIRST_AID,
GAME_MOUSE_MODE_SKILL_COUNT = GAME_MOUSE_MODE_COUNT - FIRST_GAME_MOUSE_MODE_SKILL,
} GameMouseMode;
typedef enum GameMouseActionMenuItem {
GAME_MOUSE_ACTION_MENU_ITEM_CANCEL = 0,
GAME_MOUSE_ACTION_MENU_ITEM_DROP = 1,
GAME_MOUSE_ACTION_MENU_ITEM_INVENTORY = 2,
GAME_MOUSE_ACTION_MENU_ITEM_LOOK = 3,
GAME_MOUSE_ACTION_MENU_ITEM_ROTATE = 4,
GAME_MOUSE_ACTION_MENU_ITEM_TALK = 5,
GAME_MOUSE_ACTION_MENU_ITEM_USE = 6,
GAME_MOUSE_ACTION_MENU_ITEM_UNLOAD = 7,
GAME_MOUSE_ACTION_MENU_ITEM_USE_SKILL = 8,
GAME_MOUSE_ACTION_MENU_ITEM_PUSH = 9,
GAME_MOUSE_ACTION_MENU_ITEM_COUNT,
} GameMouseActionMenuItem;
typedef enum MouseCursorType {
MOUSE_CURSOR_NONE,
MOUSE_CURSOR_ARROW,
MOUSE_CURSOR_SMALL_ARROW_UP,
MOUSE_CURSOR_SMALL_ARROW_DOWN,
MOUSE_CURSOR_SCROLL_NW,
MOUSE_CURSOR_SCROLL_N,
MOUSE_CURSOR_SCROLL_NE,
MOUSE_CURSOR_SCROLL_E,
MOUSE_CURSOR_SCROLL_SE,
MOUSE_CURSOR_SCROLL_S,
MOUSE_CURSOR_SCROLL_SW,
MOUSE_CURSOR_SCROLL_W,
MOUSE_CURSOR_SCROLL_NW_INVALID,
MOUSE_CURSOR_SCROLL_N_INVALID,
MOUSE_CURSOR_SCROLL_NE_INVALID,
MOUSE_CURSOR_SCROLL_E_INVALID,
MOUSE_CURSOR_SCROLL_SE_INVALID,
MOUSE_CURSOR_SCROLL_S_INVALID,
MOUSE_CURSOR_SCROLL_SW_INVALID,
MOUSE_CURSOR_SCROLL_W_INVALID,
MOUSE_CURSOR_CROSSHAIR,
MOUSE_CURSOR_PLUS,
MOUSE_CURSOR_DESTROY,
MOUSE_CURSOR_USE_CROSSHAIR,
MOUSE_CURSOR_WATCH,
MOUSE_CURSOR_WAIT_PLANET,
MOUSE_CURSOR_WAIT_WATCH,
MOUSE_CURSOR_TYPE_COUNT,
FIRST_GAME_MOUSE_ANIMATED_CURSOR = MOUSE_CURSOR_WAIT_PLANET,
} MouseCursorType;
extern bool gGameMouseInitialized;
extern int _gmouse_enabled;
extern int _gmouse_mapper_mode;
extern int _gmouse_click_to_scroll;
extern int _gmouse_scrolling_enabled;
extern int gGameMouseCursor;
extern CacheEntry* gGameMouseCursorFrmHandle;
extern const int gGameMouseCursorFrmIds[MOUSE_CURSOR_TYPE_COUNT];
extern bool gGameMouseObjectsInitialized;
extern bool _gmouse_3d_hover_test;
extern unsigned int _gmouse_3d_last_move_time;
extern Art* gGameMouseActionMenuFrm;
extern CacheEntry* gGameMouseActionMenuFrmHandle;
extern int gGameMouseActionMenuFrmWidth;
extern int gGameMouseActionMenuFrmHeight;
extern int gGameMouseActionMenuFrmDataSize;
extern int _gmouse_3d_menu_frame_hot_x;
extern int _gmouse_3d_menu_frame_hot_y;
extern unsigned char* gGameMouseActionMenuFrmData;
extern Art* gGameMouseActionPickFrm;
extern CacheEntry* gGameMouseActionPickFrmHandle;
extern int gGameMouseActionPickFrmWidth;
extern int gGameMouseActionPickFrmHeight;
extern int gGameMouseActionPickFrmDataSize;
extern int _gmouse_3d_pick_frame_hot_x;
extern int _gmouse_3d_pick_frame_hot_y;
extern unsigned char* gGameMouseActionPickFrmData;
extern Art* gGameMouseActionHitFrm;
extern CacheEntry* gGameMouseActionHitFrmHandle;
extern int gGameMouseActionHitFrmWidth;
extern int gGameMouseActionHitFrmHeight;
extern int gGameMouseActionHitFrmDataSize;
extern unsigned char* gGameMouseActionHitFrmData;
extern Art* gGameMouseBouncingCursorFrm;
extern CacheEntry* gGameMouseBouncingCursorFrmHandle;
extern int gGameMouseBouncingCursorFrmWidth;
extern int gGameMouseBouncingCursorFrmHeight;
extern int gGameMouseBouncingCursorFrmDataSize;
extern unsigned char* gGameMouseBouncingCursorFrmData;
extern Art* gGameMouseHexCursorFrm;
extern CacheEntry* gGameMouseHexCursorFrmHandle;
extern int gGameMouseHexCursorFrmWidth;
extern int gGameMouseHexCursorHeight;
extern int gGameMouseHexCursorDataSize;
extern unsigned char* gGameMouseHexCursorFrmData;
extern unsigned char gGameMouseActionMenuItemsLength;
extern unsigned char* _gmouse_3d_menu_actions_start;
extern unsigned char gGameMouseActionMenuHighlightedItemIndex;
extern const short gGameMouseActionMenuItemFrmIds[GAME_MOUSE_ACTION_MENU_ITEM_COUNT];
extern int _gmouse_3d_modes_enabled;
extern int gGameMouseMode;
extern int gGameMouseModeFrmIds[GAME_MOUSE_MODE_COUNT];
extern const int gGameMouseModeSkills[GAME_MOUSE_MODE_SKILL_COUNT];
extern int gGameMouseAnimatedCursorNextFrame;
extern unsigned int gGameMouseAnimatedCursorLastUpdateTimestamp;
extern int _gmouse_bk_last_cursor;
extern bool gGameMouseItemHighlightEnabled;
extern Object* gGameMouseHighlightedItem;
extern bool _gmouse_clicked_on_edge;
extern int dword_518D9C;
extern int gGameMouseActionMenuItems[GAME_MOUSE_ACTION_MENU_ITEM_COUNT];
extern int gGameMouseLastX;
extern int gGameMouseLastY;
extern Object* gGameMouseBouncingCursor;
extern Object* gGameMouseHexCursor;
extern Object* gGameMousePointedObject;
int gameMouseInit();
int gameMouseReset();
void gameMouseExit();
void _gmouse_enable();
void _gmouse_disable(int a1);
void _gmouse_enable_scrolling();
void _gmouse_disable_scrolling();
int _gmouse_get_click_to_scroll();
int _gmouse_is_scrolling();
void gameMouseRefresh();
void _gmouse_handle_event(int mouseX, int mouseY, int mouseState);
int gameMouseSetCursor(int cursor);
int gameMouseGetCursor();
void _gmouse_3d_enable_modes();
void gameMouseSetMode(int a1);
int gameMouseGetMode();
void gameMouseCycleMode();
void _gmouse_3d_refresh();
int gameMouseSetBouncingCursorFid(int fid);
void gameMouseResetBouncingCursorFid();
void gameMouseObjectsShow();
void gameMouseObjectsHide();
bool gameMouseObjectsIsVisible();
Object* gameMouseGetObjectUnderCursor(int objectType, bool a2, int elevation);
int gameMouseRenderPrimaryAction(int x, int y, int menuItem, int width, int height);
int _gmouse_3d_pick_frame_hot(int* a1, int* a2);
int gameMouseRenderActionMenuItems(int x, int y, const int* menuItems, int menuItemsCount, int width, int height);
int gameMouseHighlightActionMenuItemAtIndex(int menuItemIndex);
int gameMouseRenderAccuracy(const char* string, int color);
int gameMouseRenderActionPoints(const char* string, int color);
void gameMouseLoadItemHighlight();
int gameMouseObjectsInit();
int gameMouseObjectsReset();
void gameMouseObjectsFree();
int gameMouseActionMenuInit();
void gameMouseActionMenuFree();
int gameMouseUpdateHexCursorFid(Rect* rect);
int _gmouse_3d_move_to(int x, int y, int elevation, Rect* a4);
int gameMouseHandleScrolling(int x, int y, int cursor);
void _gmouse_remove_item_outline(Object* object);
int objectIsDoor(Object* object);
#endif /* GAME_MOUSE_H */