fallout2-ce/src/dinput.h

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2022-05-19 01:51:26 -07:00
#ifndef DINPUT_H
#define DINPUT_H
#include "win32.h"
#define KEYBOARD_DEVICE_DATA_CAPACITY (32)
typedef struct MouseData {
int x;
int y;
unsigned char buttons[2];
} MouseData;
typedef struct KeyboardData {
char key;
char down;
} KeyboardData;
extern LPDIRECTINPUTA gDirectInput;
extern LPDIRECTINPUTDEVICEA gMouseDevice;
extern LPDIRECTINPUTDEVICEA gKeyboardDevice;
extern int gKeyboardDeviceDataIndex;
extern int gKeyboardDeviceDataLength;
extern DIDEVICEOBJECTDATA gKeyboardDeviceData[KEYBOARD_DEVICE_DATA_CAPACITY];
bool directInputInit();
void directInputFree();
bool mouseDeviceAcquire();
bool mouseDeviceUnacquire();
bool mouseDeviceGetData(MouseData* mouseData);
bool keyboardDeviceAcquire();
bool keyboardDeviceUnacquire();
bool keyboardDeviceReset();
bool keyboardDeviceGetData(KeyboardData* keyboardData);
bool mouseDeviceInit();
void mouseDeviceFree();
bool keyboardDeviceInit();
void keyboardDeviceFree();
#endif /* DINPUT_H */