fallout2-ce/src/graph_lib.cc

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#include "graph_lib.h"
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#include <string.h>
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#include <algorithm>
#include "color.h"
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#include "debug.h"
#include "memory.h"
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namespace fallout {
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static void _InitTree();
static void _InsertNode(int a1);
static void _DeleteNode(int a1);
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// 0x596D90
static unsigned char _GreyTable[256];
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// 0x596E90
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static int* _dad_2;
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// 0x596E94
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static int _match_length;
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// 0x596E98
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static int _textsize;
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// 0x596E9C
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static int* _rson;
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// 0x596EA0
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static int* _lson;
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// 0x596EA4
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static unsigned char* _text_buf;
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// 0x596EA8
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static int _codesize;
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// 0x596EAC
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static int _match_position;
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// 0x44EBC0
unsigned char HighRGB(unsigned char color)
{
int rgb = Color2RGB(color);
int r = (rgb & 0x7C00) >> 10;
int g = (rgb & 0x3E0) >> 5;
int b = (rgb & 0x1F);
return std::max(std::max(r, g), b);
}
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// 0x44F250
int graphCompress(unsigned char* a1, unsigned char* a2, int a3)
{
_dad_2 = NULL;
_rson = NULL;
_lson = NULL;
_text_buf = NULL;
// NOTE: Original code is slightly different, it uses deep nesting or a
// bunch of gotos.
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_lson = (int*)internal_malloc(sizeof(*_lson) * 4104);
_rson = (int*)internal_malloc(sizeof(*_rson) * 4376);
_dad_2 = (int*)internal_malloc(sizeof(*_dad_2) * 4104);
_text_buf = (unsigned char*)internal_malloc(sizeof(*_text_buf) * 4122);
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if (_lson == NULL || _rson == NULL || _dad_2 == NULL || _text_buf == NULL) {
debugPrint("\nGRAPHLIB: Error allocating compression buffers!\n");
if (_dad_2 != NULL) {
internal_free(_dad_2);
}
if (_rson != NULL) {
internal_free(_rson);
}
if (_lson != NULL) {
internal_free(_lson);
}
if (_text_buf != NULL) {
internal_free(_text_buf);
}
return -1;
}
_InitTree();
memset(_text_buf, ' ', 4078);
int count = 0;
int v30 = 0;
for (int index = 4078; index < 4096; index++) {
_text_buf[index] = *a1++;
int v8 = v30++;
if (v8 > a3) {
break;
}
count++;
}
_textsize = count;
for (int index = 4077; index > 4059; index--) {
_InsertNode(index);
}
_InsertNode(4078);
unsigned char v29[32];
v29[1] = 0;
int v3 = 4078;
int v4 = 0;
int v10 = 0;
int v36 = 1;
unsigned char v41 = 1;
int rc = 0;
while (count != 0) {
if (count < _match_length) {
_match_length = count;
}
int v11 = v36 + 1;
if (_match_length > 2) {
v29[v36 + 1] = _match_position;
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v29[v36 + 2] = ((_match_length - 3) | ((_match_position >> 4) & 0xF0));
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v36 = v11 + 1;
} else {
_match_length = 1;
v29[1] |= v41;
int v13 = v36++;
v29[v13 + 1] = _text_buf[v3];
}
v41 *= 2;
if (v41 == 0) {
v11 = 0;
if (v36 != 0) {
for (;;) {
v4++;
*a2++ = v29[v11 + 1];
if (v4 > a3) {
rc = -1;
break;
}
v11++;
if (v11 >= v36) {
break;
}
}
if (rc == -1) {
break;
}
}
_codesize += v36;
v29[1] = 0;
v36 = 1;
v41 = 1;
}
int v16;
int v38 = _match_length;
for (v16 = 0; v16 < v38; v16++) {
unsigned char v34 = *a1++;
int v17 = v30++;
if (v17 >= a3) {
break;
}
_DeleteNode(v10);
unsigned char* v19 = _text_buf + v10;
_text_buf[v10] = v34;
if (v10 < 17) {
v19[4096] = v34;
}
v3 = (v3 + 1) & 0xFFF;
v10 = (v10 + 1) & 0xFFF;
_InsertNode(v3);
}
for (; v16 < v38; v16++) {
_DeleteNode(v10);
v3 = (v3 + 1) & 0xFFF;
v10 = (v10 + 1) & 0xFFF;
if (--count != 0) {
_InsertNode(v3);
}
}
}
if (rc != -1) {
for (int v23 = 0; v23 < v36; v23++) {
v4++;
v10++;
*a2++ = v29[v23 + 1];
if (v10 > a3) {
rc = -1;
break;
}
}
_codesize += v36;
}
internal_free(_lson);
internal_free(_rson);
internal_free(_dad_2);
internal_free(_text_buf);
if (rc == -1) {
v4 = -1;
}
return v4;
}
// 0x44F5F0
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static void _InitTree()
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{
for (int index = 4097; index < 4353; index++) {
_rson[index] = 4096;
}
for (int index = 0; index < 4096; index++) {
_dad_2[index] = 4096;
}
}
// 0x44F63C
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static void _InsertNode(int a1)
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{
_lson[a1] = 4096;
_rson[a1] = 4096;
_match_length = 0;
unsigned char* v2 = _text_buf + a1;
int v21 = 4097 + _text_buf[a1];
int v5 = 1;
for (;;) {
int v6 = v21;
if (v5 < 0) {
if (_lson[v6] == 4096) {
_lson[v6] = a1;
_dad_2[a1] = v21;
return;
}
v21 = _lson[v6];
} else {
if (_rson[v6] == 4096) {
_rson[v6] = a1;
_dad_2[a1] = v21;
return;
}
v21 = _rson[v6];
}
int v9;
unsigned char* v10 = v2 + 1;
int v11 = v21 + 1;
for (v9 = 1; v9 < 18; v9++) {
v5 = *v10 - _text_buf[v11];
if (v5 != 0) {
break;
}
v10++;
v11++;
}
if (v9 > _match_length) {
_match_length = v9;
_match_position = v21;
if (v9 >= 18) {
break;
}
}
}
_dad_2[a1] = _dad_2[v21];
_lson[a1] = _lson[v21];
_rson[a1] = _rson[v21];
_dad_2[_lson[v21]] = a1;
_dad_2[_rson[v21]] = a1;
if (_rson[_dad_2[v21]] == v21) {
_rson[_dad_2[v21]] = a1;
} else {
_lson[_dad_2[v21]] = a1;
}
_dad_2[v21] = 4096;
}
// 0x44F7EC
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static void _DeleteNode(int a1)
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{
if (_dad_2[a1] != 4096) {
int v5;
if (_rson[a1] == 4096) {
v5 = _lson[a1];
} else {
if (_lson[a1] == 4096) {
v5 = _rson[a1];
} else {
v5 = _lson[a1];
if (_rson[v5] != 4096) {
do {
v5 = _rson[v5];
} while (_rson[v5] != 4096);
_rson[_dad_2[v5]] = _lson[v5];
_dad_2[_lson[v5]] = _dad_2[v5];
_lson[v5] = _lson[a1];
_dad_2[_lson[a1]] = v5;
}
_rson[v5] = _rson[a1];
_dad_2[_rson[a1]] = v5;
}
}
_dad_2[v5] = _dad_2[a1];
if (_rson[_dad_2[a1]] == a1) {
_rson[_dad_2[a1]] = v5;
} else {
_lson[_dad_2[a1]] = v5;
}
_dad_2[a1] = 4096;
}
}
// 0x44F92C
int graphDecompress(unsigned char* src, unsigned char* dest, int length)
{
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_text_buf = (unsigned char*)internal_malloc(sizeof(*_text_buf) * 4122);
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if (_text_buf == NULL) {
debugPrint("\nGRAPHLIB: Error allocating decompression buffer!\n");
return -1;
}
int v8 = 4078;
memset(_text_buf, ' ', v8);
int v21 = 0;
int index = 0;
while (index < length) {
v21 >>= 1;
if ((v21 & 0x100) == 0) {
v21 = *src++;
v21 |= 0xFF00;
}
if ((v21 & 0x01) == 0) {
int v10 = *src++;
int v11 = *src++;
v10 |= (v11 & 0xF0) << 4;
v11 &= 0x0F;
v11 += 2;
for (int v16 = 0; v16 <= v11; v16++) {
int v17 = (v10 + v16) & 0xFFF;
unsigned char ch = _text_buf[v17];
_text_buf[v8] = ch;
*dest++ = ch;
v8 = (v8 + 1) & 0xFFF;
index++;
if (index >= length) {
break;
}
}
} else {
unsigned char ch = *src++;
_text_buf[v8] = ch;
*dest++ = ch;
v8 = (v8 + 1) & 0xFFF;
index++;
}
}
internal_free(_text_buf);
return 0;
}
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// 0x44FA78
void grayscalePaletteUpdate(int a1, int a2)
{
if (a1 >= 0 && a2 <= 255) {
for (int index = a1; index <= a2; index++) {
// NOTE: The only way to explain so much calls to `Color2RGB` with
// the same repeated pattern is by the use of min/max macros.
int v1 = std::max((Color2RGB(index) & 0x7C00) >> 10, std::max((Color2RGB(index) & 0x3E0) >> 5, Color2RGB(index) & 0x1F));
int v2 = std::min((Color2RGB(index) & 0x7C00) >> 10, std::min((Color2RGB(index) & 0x3E0) >> 5, Color2RGB(index) & 0x1F));
int v3 = v1 + v2;
int v4 = (int)((double)v3 * 240.0 / 510.0);
int paletteIndex = ((v4 & 0xFF) << 10) | ((v4 & 0xFF) << 5) | (v4 & 0xFF);
_GreyTable[index] = _colorTable[paletteIndex];
}
}
}
// 0x44FC40
void grayscalePaletteApply(unsigned char* buffer, int width, int height, int pitch)
{
unsigned char* ptr = buffer;
int skip = pitch - width;
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++) {
unsigned char c = *ptr;
*ptr++ = _GreyTable[c];
}
ptr += skip;
}
}
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} // namespace fallout