fallout2-ce/src/region.cc

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#include "region.h"
#include "debug.h"
#include "memory_manager.h"
#include <limits.h>
#include <string.h>
char _aNull[] = "<null>";
// Probably recalculates bounding box of the region.
//
// 0x4A2B50
void _regionSetBound(Region* region)
{
int v1 = INT_MAX;
int v2 = INT_MIN;
int v3 = INT_MAX;
int v4 = INT_MIN;
int v5 = 0;
int v6 = 0;
int v7 = 0;
for (int index = 0; index < region->pointsLength; index++) {
Point* point = &(region->points[index]);
if (v1 >= point->x) v1 = point->x;
if (v3 >= point->y) v3 = point->y;
if (v2 <= point->x) v2 = point->x;
if (v4 <= point->y) v4 = point->y;
v6 += point->x;
v7 += point->y;
v5++;
}
region->field_28 = v3;
region->field_2C = v2;
region->field_30 = v4;
region->field_24 = v1;
if (v5 != 0) {
region->field_34 = v6 / v5;
region->field_38 = v7 / v5;
}
}
// 0x4A2D78
Region* regionCreate(int initialCapacity)
{
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Region* region = (Region*)internal_malloc_safe(sizeof(*region), __FILE__, __LINE__); // "..\int\REGION.C", 142
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memset(region, 0, sizeof(*region));
if (initialCapacity != 0) {
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region->points = (Point*)internal_malloc_safe(sizeof(*region->points) * (initialCapacity + 1), __FILE__, __LINE__); // "..\int\REGION.C", 147
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region->pointsCapacity = initialCapacity + 1;
} else {
region->points = NULL;
region->pointsCapacity = 0;
}
region->name[0] = '\0';
region->field_74 = 0;
region->field_28 = INT_MIN;
region->field_30 = INT_MAX;
region->field_54 = 0;
region->field_5C = 0;
region->field_64 = 0;
region->field_68 = 0;
region->field_6C = 0;
region->field_70 = 0;
region->field_60 = 0;
region->field_78 = 0;
region->field_7C = 0;
region->field_80 = 0;
region->field_84 = 0;
region->pointsLength = 0;
region->field_24 = 0;
region->field_2C = 0;
region->field_50 = 0;
region->field_4C = 0;
region->field_48 = 0;
region->field_58 = 0;
return region;
}
// regionAddPoint
// 0x4A2E68
void regionAddPoint(Region* region, int x, int y)
{
if (region == NULL) {
debugPrint("regionAddPoint(): null region ptr\n");
return;
}
if (region->points != NULL) {
if (region->pointsCapacity - 1 == region->pointsLength) {
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region->points = (Point*)internal_realloc_safe(region->points, sizeof(*region->points) * (region->pointsCapacity + 1), __FILE__, __LINE__); // "..\int\REGION.C", 190
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region->pointsCapacity++;
}
} else {
region->pointsCapacity = 2;
region->pointsLength = 0;
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region->points = (Point*)internal_malloc_safe(sizeof(*region->points) * 2, __FILE__, __LINE__); // "..\int\REGION.C", 185
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}
int pointIndex = region->pointsLength;
region->pointsLength++;
Point* point = &(region->points[pointIndex]);
point->x = x;
point->y = y;
Point* end = &(region->points[pointIndex + 1]);
end->x = region->points->x;
end->y = region->points->y;
}
// regionDelete
// 0x4A2F0C
void regionDelete(Region* region)
{
if (region == NULL) {
debugPrint("regionDelete(): null region ptr\n");
return;
}
if (region->points != NULL) {
internal_free_safe(region->points, __FILE__, __LINE__); // "..\int\REGION.C", 206
}
internal_free_safe(region, __FILE__, __LINE__); // "..\int\REGION.C", 207
}
// regionAddName
// 0x4A2F54
void regionSetName(Region* region, const char* name)
{
if (region == NULL) {
debugPrint("regionAddName(): null region ptr\n");
return;
}
if (name == NULL) {
region->name[0] = '\0';
return;
}
strncpy(region->name, name, REGION_NAME_LENGTH - 1);
}
// regionGetName
// 0x4A2F80
char* regionGetName(Region* region)
{
if (region == NULL) {
debugPrint("regionGetName(): null region ptr\n");
return _aNull;
}
return region->name;
}
// regionGetUserData
// 0x4A2F98
void* regionGetUserData(Region* region)
{
if (region == NULL) {
debugPrint("regionGetUserData(): null region ptr\n");
return NULL;
}
return region->userData;
}
// regionSetUserData
// 0x4A2FB4
void regionSetUserData(Region* region, void* data)
{
if (region == NULL) {
debugPrint("regionSetUserData(): null region ptr\n");
return;
}
region->userData = data;
}
// 0x4A2FD0
void regionAddFlag(Region* region, int value)
{
region->field_74 |= value;
}