fallout2-ce/src/selfrun.cc

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#include "selfrun.h"
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#include <stdlib.h>
#include "core.h"
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#include "db.h"
#include "game.h"
#include "game_config.h"
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#include "input.h"
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#include "kb.h"
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#include "mouse.h"
#include "platform_compat.h"
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#include "vcr.h"
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namespace fallout {
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// 0x51C8D8
int gSelfrunState = SELFRUN_STATE_TURNED_OFF;
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// 0x4A8BE0
int selfrunInitFileList(char*** fileListPtr, int* fileListLengthPtr)
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{
if (fileListPtr == NULL) {
return -1;
}
if (fileListLengthPtr == NULL) {
return -1;
}
*fileListLengthPtr = fileNameListInit("selfrun\\*.sdf", fileListPtr, 0, 0);
return 0;
}
// 0x4A8C10
int selfrunFreeFileList(char*** fileListPtr)
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{
if (fileListPtr == NULL) {
return -1;
}
fileNameListFree(fileListPtr, 0);
return 0;
}
// 0x4A8C28
int selfrunPreparePlayback(const char* fileName, SelfrunData* selfrunData)
{
if (fileName == NULL) {
return -1;
}
if (selfrunData == NULL) {
return -1;
}
if (vcrGetState() != VCR_STATE_TURNED_OFF) {
return -1;
}
if (gSelfrunState != SELFRUN_STATE_TURNED_OFF) {
return -1;
}
char path[COMPAT_MAX_PATH];
sprintf(path, "%s%s", "selfrun\\", fileName);
if (selfrunReadData(path, selfrunData) != 0) {
return -1;
}
gSelfrunState = SELFRUN_STATE_PLAYING;
return 0;
}
// 0x4A8C88
void selfrunPlaybackLoop(SelfrunData* selfrunData)
{
if (gSelfrunState == SELFRUN_STATE_PLAYING) {
char path[COMPAT_MAX_PATH];
sprintf(path, "%s%s", "selfrun\\", selfrunData->recordingFileName);
if (vcrPlay(path, VCR_TERMINATE_ON_KEY_PRESS | VCR_TERMINATE_ON_MOUSE_PRESS, selfrunPlaybackCompleted)) {
bool cursorWasHidden = cursorIsHidden();
if (cursorWasHidden) {
mouseShowCursor();
}
while (gSelfrunState == SELFRUN_STATE_PLAYING) {
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int keyCode = inputGetInput();
if (keyCode != selfrunData->stopKeyCode) {
gameHandleKey(keyCode, false);
}
}
while (mouseGetEvent() != 0) {
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inputGetInput();
}
if (cursorWasHidden) {
mouseHideCursor();
}
}
}
}
// 0x4A8D28
int selfrunPrepareRecording(const char* recordingName, const char* mapFileName, SelfrunData* selfrunData)
{
if (recordingName == NULL) {
return -1;
}
if (mapFileName == NULL) {
return -1;
}
if (vcrGetState() != VCR_STATE_TURNED_OFF) {
return -1;
}
if (gSelfrunState != SELFRUN_STATE_TURNED_OFF) {
return -1;
}
sprintf(selfrunData->recordingFileName, "%s%s", recordingName, ".vcr");
strcpy(selfrunData->mapFileName, mapFileName);
selfrunData->stopKeyCode = KEY_CTRL_R;
char path[COMPAT_MAX_PATH];
sprintf(path, "%s%s%s", "selfrun\\", recordingName, ".sdf");
if (selfrunWriteData(path, selfrunData) != 0) {
return -1;
}
gSelfrunState = SELFRUN_STATE_RECORDING;
return 0;
}
// 0x4A8DDC
void selfrunRecordingLoop(SelfrunData* selfrunData)
{
if (gSelfrunState == SELFRUN_STATE_RECORDING) {
char path[COMPAT_MAX_PATH];
sprintf(path, "%s%s", "selfrun\\", selfrunData->recordingFileName);
if (vcrRecord(path)) {
if (!cursorIsHidden()) {
mouseShowCursor();
}
bool done = false;
while (!done) {
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int keyCode = inputGetInput();
if (keyCode == selfrunData->stopKeyCode) {
vcrStop();
_game_user_wants_to_quit = 2;
done = true;
} else {
gameHandleKey(keyCode, false);
}
}
}
gSelfrunState = SELFRUN_STATE_TURNED_OFF;
}
}
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// 0x4A8E74
void selfrunPlaybackCompleted(int reason)
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{
_game_user_wants_to_quit = 2;
gSelfrunState = SELFRUN_STATE_TURNED_OFF;
}
// 0x4A8E8C
int selfrunReadData(const char* path, SelfrunData* selfrunData)
{
if (path == NULL) {
return -1;
}
if (selfrunData == NULL) {
return -1;
}
File* stream = fileOpen(path, "rb");
if (stream == NULL) {
return -1;
}
int rc = -1;
if (fileReadFixedLengthString(stream, selfrunData->recordingFileName, SELFRUN_RECORDING_FILE_NAME_LENGTH) == 0
&& fileReadFixedLengthString(stream, selfrunData->mapFileName, SELFRUN_MAP_FILE_NAME_LENGTH) == 0
&& fileReadInt32(stream, &(selfrunData->stopKeyCode)) == 0) {
rc = 0;
}
fileClose(stream);
return rc;
}
// 0x4A8EF4
int selfrunWriteData(const char* path, SelfrunData* selfrunData)
{
if (path == NULL) {
return -1;
}
if (selfrunData == NULL) {
return -1;
}
char* masterPatches;
configGetString(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_MASTER_PATCHES_KEY, &masterPatches);
char selfrunDirectoryPath[COMPAT_MAX_PATH];
sprintf(selfrunDirectoryPath, "%s\\%s", masterPatches, "selfrun\\");
compat_mkdir(selfrunDirectoryPath);
File* stream = fileOpen(path, "wb");
if (stream == NULL) {
return -1;
}
int rc = -1;
if (fileWriteFixedLengthString(stream, selfrunData->recordingFileName, SELFRUN_RECORDING_FILE_NAME_LENGTH) == 0
&& fileWriteFixedLengthString(stream, selfrunData->mapFileName, SELFRUN_MAP_FILE_NAME_LENGTH) == 0
&& fileWriteInt32(stream, selfrunData->stopKeyCode) == 0) {
rc = 0;
}
fileClose(stream);
return rc;
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}
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} // namespace fallout