2022-05-19 01:51:26 -07:00
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#ifndef PROTO_TYPES_H
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#define PROTO_TYPES_H
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2022-09-23 05:43:44 -07:00
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namespace fallout {
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2022-05-19 01:51:26 -07:00
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// Number of prototypes in prototype extent.
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#define PROTO_LIST_EXTENT_SIZE 16
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// Max number of prototypes of one type to be stored in prototype cache lists.
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// Once this value is reached the top most proto extent is removed from the
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// cache list.
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//
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// See:
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// - [sub_4A2108]
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// - [sub_4A2040]
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#define PROTO_LIST_MAX_ENTRIES 512
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#define WEAPON_TWO_HAND 0x00000200
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enum {
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GENDER_MALE,
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GENDER_FEMALE,
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GENDER_COUNT,
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};
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enum {
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ITEM_TYPE_ARMOR,
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ITEM_TYPE_CONTAINER,
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ITEM_TYPE_DRUG,
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ITEM_TYPE_WEAPON,
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ITEM_TYPE_AMMO,
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ITEM_TYPE_MISC,
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ITEM_TYPE_KEY,
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ITEM_TYPE_COUNT,
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};
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enum {
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SCENERY_TYPE_DOOR,
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SCENERY_TYPE_STAIRS,
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SCENERY_TYPE_ELEVATOR,
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SCENERY_TYPE_LADDER_UP,
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SCENERY_TYPE_LADDER_DOWN,
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SCENERY_TYPE_GENERIC,
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SCENERY_TYPE_COUNT,
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};
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enum {
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MATERIAL_TYPE_GLASS,
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MATERIAL_TYPE_METAL,
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MATERIAL_TYPE_PLASTIC,
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MATERIAL_TYPE_WOOD,
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MATERIAL_TYPE_DIRT,
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MATERIAL_TYPE_STONE,
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MATERIAL_TYPE_CEMENT,
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MATERIAL_TYPE_LEATHER,
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MATERIAL_TYPE_COUNT,
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};
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enum {
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DAMAGE_TYPE_NORMAL,
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DAMAGE_TYPE_LASER,
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DAMAGE_TYPE_FIRE,
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DAMAGE_TYPE_PLASMA,
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DAMAGE_TYPE_ELECTRICAL,
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DAMAGE_TYPE_EMP,
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DAMAGE_TYPE_EXPLOSION,
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DAMAGE_TYPE_COUNT,
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};
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enum {
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CALIBER_TYPE_NONE,
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CALIBER_TYPE_ROCKET,
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CALIBER_TYPE_FLAMETHROWER_FUEL,
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CALIBER_TYPE_C_ENERGY_CELL,
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CALIBER_TYPE_D_ENERGY_CELL,
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CALIBER_TYPE_223,
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CALIBER_TYPE_5_MM,
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CALIBER_TYPE_40_CAL,
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CALIBER_TYPE_10_MM,
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CALIBER_TYPE_44_CAL,
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CALIBER_TYPE_14_MM,
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CALIBER_TYPE_12_GAUGE,
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CALIBER_TYPE_9_MM,
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CALIBER_TYPE_BB,
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CALIBER_TYPE_45_CAL,
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CALIBER_TYPE_2_MM,
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CALIBER_TYPE_4_7_MM_CASELESS,
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CALIBER_TYPE_NH_NEEDLER,
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CALIBER_TYPE_7_62,
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CALIBER_TYPE_COUNT,
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};
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enum {
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RACE_TYPE_CAUCASIAN,
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RACE_TYPE_AFRICAN,
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RACE_TYPE_COUNT,
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};
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enum {
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BODY_TYPE_BIPED,
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BODY_TYPE_QUADRUPED,
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BODY_TYPE_ROBOTIC,
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BODY_TYPE_COUNT,
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};
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enum {
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KILL_TYPE_MAN,
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KILL_TYPE_WOMAN,
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KILL_TYPE_CHILD,
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KILL_TYPE_SUPER_MUTANT,
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KILL_TYPE_GHOUL,
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KILL_TYPE_BRAHMIN,
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KILL_TYPE_RADSCORPION,
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KILL_TYPE_RAT,
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KILL_TYPE_FLOATER,
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KILL_TYPE_CENTAUR,
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KILL_TYPE_ROBOT,
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KILL_TYPE_DOG,
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KILL_TYPE_MANTIS,
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KILL_TYPE_DEATH_CLAW,
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KILL_TYPE_PLANT,
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KILL_TYPE_GECKO,
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KILL_TYPE_ALIEN,
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KILL_TYPE_GIANT_ANT,
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KILL_TYPE_BIG_BAD_BOSS,
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KILL_TYPE_COUNT,
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2022-08-02 09:37:31 -07:00
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// Sfall has the option to treat kill type numbers as shorts, thus doubling
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// number of kill types it can deal with without breaking backwards
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// compatibility.
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SFALL_KILL_TYPE_COUNT = KILL_TYPE_COUNT * 2,
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2022-05-19 01:51:26 -07:00
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};
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enum {
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PROTO_ID_POWER_ARMOR = 3,
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PROTO_ID_SMALL_ENERGY_CELL = 38,
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PROTO_ID_MICRO_FUSION_CELL = 39,
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PROTO_ID_STIMPACK = 40,
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PROTO_ID_MONEY = 41,
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PROTO_ID_FIRST_AID_KIT = 47,
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PROTO_ID_RADAWAY = 48,
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PROTO_ID_DYNAMITE_I = 51,
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PROTO_ID_GEIGER_COUNTER_I = 52,
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PROTO_ID_MENTATS = 53,
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PROTO_ID_STEALTH_BOY_I = 54,
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PROTO_ID_MOTION_SENSOR = 59,
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PROTO_ID_BIG_BOOK_OF_SCIENCE = 73,
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PROTO_ID_DEANS_ELECTRONICS = 76,
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PROTO_ID_FLARE = 79,
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PROTO_ID_FIRST_AID_BOOK = 80,
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PROTO_ID_PLASTIC_EXPLOSIVES_I = 85,
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PROTO_ID_SCOUT_HANDBOOK = 86,
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PROTO_ID_BUFF_OUT = 87,
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PROTO_ID_DOCTORS_BAG = 91,
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PROTO_ID_GUNS_AND_BULLETS = 102,
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PROTO_ID_NUKA_COLA = 106,
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PROTO_ID_PSYCHO = 110,
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PROTO_ID_BEER = 124,
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PROTO_ID_BOOZE = 125,
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PROTO_ID_SUPER_STIMPACK = 144,
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PROTO_ID_MOLOTOV_COCKTAIL = 159,
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PROTO_ID_LIT_FLARE = 205,
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PROTO_ID_DYNAMITE_II = 206, // armed
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PROTO_ID_GEIGER_COUNTER_II = 207,
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PROTO_ID_PLASTIC_EXPLOSIVES_II = 209, // armed
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PROTO_ID_STEALTH_BOY_II = 210,
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PROTO_ID_HARDENED_POWER_ARMOR = 232,
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PROTO_ID_JET = 259,
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PROTO_ID_JET_ANTIDOTE = 260,
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PROTO_ID_HEALING_POWDER = 273,
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PROTO_ID_DECK_OF_TRAGIC_CARDS = 304,
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PROTO_ID_CATS_PAW_ISSUE_5 = 331,
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PROTO_ID_ADVANCED_POWER_ARMOR = 348,
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PROTO_ID_ADVANCED_POWER_ARMOR_MK_II = 349,
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PROTO_ID_SHIV = 383,
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PROTO_ID_SOLAR_SCORCHER = 390,
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PROTO_ID_SUPER_CATTLE_PROD = 399,
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PROTO_ID_MEGA_POWER_FIST = 407,
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PROTO_ID_FIELD_MEDIC_FIRST_AID_KIT = 408,
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PROTO_ID_PARAMEDICS_BAG = 409,
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PROTO_ID_RAMIREZ_BOX_CLOSED = 431,
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PROTO_ID_MIRRORED_SHADES = 433,
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PROTO_ID_RAIDERS_MAP = 444,
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PROTO_ID_CAR_TRUNK = 455,
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PROTO_ID_PIP_BOY_LINGUAL_ENHANCER = 499,
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PROTO_ID_PIP_BOY_MEDICAL_ENHANCER = 516,
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PROTO_ID_SURVEY_MAP = 523,
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};
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#define PROTO_ID_0x1000098 0x1000098
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#define PROTO_ID_0x10001E0 0x10001E0
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#define PROTO_ID_0x2000031 0x2000031
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#define PROTO_ID_0x2000158 0x2000158
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#define PROTO_ID_CAR 0x20003F1
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#define PROTO_ID_0x200050D 0x200050D
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#define PROTO_ID_0x2000099 0x2000099
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#define PROTO_ID_0x20001A5 0x20001A5
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#define PROTO_ID_0x20001D6 0x20001D6
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#define PROTO_ID_0x20001EB 0x20001EB
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#define FID_0x20001F5 0x20001F5
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2022-12-13 03:34:49 -08:00
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#define FIRST_EXIT_GRID_PID 0x5000010
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#define LAST_EXIT_GRID_PID 0x5000017
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2022-05-19 01:51:26 -07:00
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typedef enum ItemProtoFlags {
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ItemProtoFlags_0x08 = 0x08,
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ItemProtoFlags_0x10 = 0x10,
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ItemProtoFlags_0x1000 = 0x1000,
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ItemProtoFlags_0x8000 = 0x8000,
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ItemProtoFlags_0x20000000 = 0x20000000,
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ItemProtoFlags_0x80000000 = 0x80000000,
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} ItemProtoFlags;
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typedef enum ItemProtoExtendedFlags {
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ItemProtoExtendedFlags_BigGun = 0x0100,
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ItemProtoExtendedFlags_IsTwoHanded = 0x0200,
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ItemProtoExtendedFlags_0x0800 = 0x0800,
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ItemProtoExtendedFlags_0x1000 = 0x1000,
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ItemProtoExtendedFlags_0x2000 = 0x2000,
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ItemProtoExtendedFlags_0x8000 = 0x8000,
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// This flag is used on weapons to indicate that's an natural (integral)
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// part of it's owner, for example Claw, or Robot's Rocket Launcher. Items
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// with this flag on do count toward total weight and cannot be dropped.
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2022-08-17 22:41:15 -07:00
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ITEM_HIDDEN = 0x08000000,
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2022-05-19 01:51:26 -07:00
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} ItemProtoExtendedFlags;
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typedef struct {
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int armorClass; // d.ac
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int damageResistance[7]; // d.dam_resist
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int damageThreshold[7]; // d.dam_thresh
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int perk; // d.perk
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int maleFid; // d.male_fid
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int femaleFid; // d.female_fid
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} ProtoItemArmorData;
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typedef struct {
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int maxSize; // d.max_size
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int openFlags; // d.open_flags
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} ProtoItemContainerData;
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typedef struct {
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int stat[3]; // d.stat
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int amount[3]; // d.amount
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int duration1; // d.duration1
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int amount1[3]; // d.amount1
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int duration2; // d.duration2
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int amount2[3]; // d.amount2
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int addictionChance; // d.addiction_chance
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int withdrawalEffect; // d.withdrawal_effect
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int withdrawalOnset; // d.withdrawal_onset
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} ProtoItemDrugData;
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typedef struct {
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int animationCode; // d.animation_code
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int minDamage; // d.min_damage
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int maxDamage; // d.max_damage
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int damageType; // d.dt
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int maxRange1; // d.max_range1
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int maxRange2; // d.max_range2
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int projectilePid; // d.proj_pid
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int minStrength; // d.min_st
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int actionPointCost1; // d.mp_cost1
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int actionPointCost2; // d.mp_cost2
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int criticalFailureType; // d.crit_fail_table
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int perk; // d.perk
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int rounds; // d.rounds
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int caliber; // d.caliber
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int ammoTypePid; // d.ammo_type_pid
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int ammoCapacity; // d.max_ammo
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unsigned char soundCode; // d.sound_id
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} ProtoItemWeaponData;
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typedef struct {
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int caliber; // d.caliber
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int quantity; // d.quantity
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int armorClassModifier; // d.ac_adjust
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int damageResistanceModifier; // d.dr_adjust
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int damageMultiplier; // d.dam_mult
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int damageDivisor; // d.dam_div
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} ProtoItemAmmoData;
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typedef struct {
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int powerTypePid; // d.power_type_pid
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int powerType; // d.power_type
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int charges; // d.charges
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} ProtoItemMiscData;
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typedef struct {
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int keyCode; // d.key_code
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} ProtoItemKeyData;
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typedef struct ItemProtoData {
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union {
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struct {
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int field_0;
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int field_4;
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int field_8; // max charges
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int field_C;
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int field_10;
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int field_14;
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int field_18;
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} unknown;
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ProtoItemArmorData armor;
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ProtoItemContainerData container;
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ProtoItemDrugData drug;
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ProtoItemWeaponData weapon;
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ProtoItemAmmoData ammo;
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ProtoItemMiscData misc;
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ProtoItemKeyData key;
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};
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} ItemProtoData;
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typedef struct ItemProto {
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int pid; // pid
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int messageId; // message_num
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int fid; // fid
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int lightDistance; // light_distance
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int lightIntensity; // light_intensity
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int flags; // flags
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int extendedFlags; // flags_ext
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int sid; // sid
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int type; // type
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ItemProtoData data; // d
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int material; // material
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int size; // size
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int weight; // weight
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int cost; // cost
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int inventoryFid; // inv_fid
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unsigned char field_80;
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} ItemProto;
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typedef struct CritterProtoData {
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int flags; // d.flags
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int baseStats[35]; // d.stat_base
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int bonusStats[35]; // d.stat_bonus
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int skills[18]; // d.stat_points
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int bodyType; // d.body
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int experience;
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int killType;
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// Looks like this is the "native" damage type when critter is unarmed.
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int damageType;
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} CritterProtoData;
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typedef struct CritterProto {
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int pid; // pid
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int messageId; // message_num
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int fid; // fid
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int lightDistance; // light_distance
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int lightIntensity; // light_intensity
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int flags; // flags
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int extendedFlags; // flags_ext
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int sid; // sid
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CritterProtoData data; // d
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int headFid; // head_fid
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int aiPacket; // ai_packet
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int team; // team_num
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} CritterProto;
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typedef struct {
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int openFlags; // d.open_flags
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int keyCode; // d.key_code
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} SceneryProtoDoorData;
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typedef struct {
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int field_0; // d.lower_tile
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int field_4; // d.upper_tile
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} SceneryProtoStairsData;
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typedef struct {
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2022-07-29 06:04:05 -07:00
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int type;
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int level;
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2022-05-19 01:51:26 -07:00
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} SceneryProtoElevatorData;
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typedef struct {
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int field_0;
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} SceneryProtoLadderData;
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typedef struct {
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int field_0;
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} SceneryProtoGenericData;
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typedef struct SceneryProtoData {
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union {
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SceneryProtoDoorData door;
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SceneryProtoStairsData stairs;
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SceneryProtoElevatorData elevator;
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SceneryProtoLadderData ladder;
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SceneryProtoGenericData generic;
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};
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} SceneryProtoData;
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typedef struct SceneryProto {
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int pid; // id
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int messageId; // message_num
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int fid; // fid
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|
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int lightDistance; // light_distance
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|
|
int lightIntensity; // light_intensity
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|
|
int flags; // flags
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|
|
int extendedFlags; // flags_ext
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|
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int sid; // sid
|
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|
|
int type; // type
|
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|
|
SceneryProtoData data;
|
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|
|
int field_2C; // material
|
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|
|
int field_30; //
|
|
|
|
unsigned char field_34;
|
|
|
|
} SceneryProto;
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|
|
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|
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typedef struct WallProto {
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|
|
int pid; // id
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|
|
int messageId; // message_num
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|
|
int fid; // fid
|
|
|
|
int lightDistance; // light_distance
|
|
|
|
int lightIntensity; // light_intensity
|
|
|
|
int flags; // flags
|
|
|
|
int extendedFlags; // flags_ext
|
|
|
|
int sid; // sid
|
|
|
|
int material; // material
|
|
|
|
} WallProto;
|
|
|
|
|
|
|
|
typedef struct TileProto {
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|
|
|
int pid; // id
|
|
|
|
int messageId; // message_num
|
|
|
|
int fid; // fid
|
|
|
|
int flags; // flags
|
|
|
|
int extendedFlags; // flags_ext
|
|
|
|
int sid; // sid
|
|
|
|
int material; // material
|
|
|
|
} TileProto;
|
|
|
|
|
|
|
|
typedef struct MiscProto {
|
|
|
|
int pid; // id
|
|
|
|
int messageId; // message_num
|
|
|
|
int fid; // fid
|
|
|
|
int lightDistance; // light_distance
|
|
|
|
int lightIntensity; // light_intensity
|
|
|
|
int flags; // flags
|
|
|
|
int extendedFlags; // flags_ext
|
|
|
|
} MiscProto;
|
|
|
|
|
|
|
|
typedef union Proto {
|
|
|
|
struct {
|
|
|
|
int pid; // pid
|
|
|
|
int messageId; // message_num
|
|
|
|
int fid; // fid
|
|
|
|
|
|
|
|
// TODO: Move to NonTile props?
|
|
|
|
int lightDistance;
|
|
|
|
int lightIntensity;
|
|
|
|
int flags;
|
|
|
|
int extendedFlags;
|
|
|
|
int sid;
|
|
|
|
};
|
|
|
|
ItemProto item;
|
|
|
|
CritterProto critter;
|
|
|
|
SceneryProto scenery;
|
|
|
|
WallProto wall;
|
|
|
|
TileProto tile;
|
|
|
|
MiscProto misc;
|
|
|
|
} Proto;
|
|
|
|
|
|
|
|
typedef struct ProtoListExtent {
|
|
|
|
Proto* proto[PROTO_LIST_EXTENT_SIZE];
|
|
|
|
// Number of protos in the extent
|
|
|
|
int length;
|
|
|
|
struct ProtoListExtent* next;
|
|
|
|
} ProtoListExtent;
|
|
|
|
|
|
|
|
typedef struct ProtoList {
|
|
|
|
ProtoListExtent* head;
|
|
|
|
ProtoListExtent* tail;
|
|
|
|
// Number of extents in the list.
|
|
|
|
int length;
|
|
|
|
// Number of lines in proto/{type}/{type}.lst.
|
|
|
|
int max_entries_num;
|
|
|
|
} ProtoList;
|
|
|
|
|
2022-09-23 05:43:44 -07:00
|
|
|
} // namespace fallout
|
|
|
|
|
2022-05-19 01:51:26 -07:00
|
|
|
#endif /* PROTO_TYPES_H */
|