fallout2-ce/src/sound.h

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#ifndef SOUND_H
#define SOUND_H
#include "memory_defs.h"
#include "win32.h"
#define SOUND_FLAG_SOUND_IS_PLAYING (0x02)
#define SOUND_FLAG_SOUND_IS_PAUSED (0x08)
#define VOLUME_MIN (0)
#define VOLUME_MAX (0x7FFF)
typedef enum SoundError {
SOUND_NO_ERROR = 0,
SOUND_SOS_DRIVER_NOT_LOADED = 1,
SOUND_SOS_INVALID_POINTER = 2,
SOUND_SOS_DETECT_INITIALIZED = 3,
SOUND_SOS_FAIL_ON_FILE_OPEN = 4,
SOUND_SOS_MEMORY_FAIL = 5,
SOUND_SOS_INVALID_DRIVER_ID = 6,
SOUND_SOS_NO_DRIVER_FOUND = 7,
SOUND_SOS_DETECTION_FAILURE = 8,
SOUND_SOS_DRIVER_LOADED = 9,
SOUND_SOS_INVALID_HANDLE = 10,
SOUND_SOS_NO_HANDLES = 11,
SOUND_SOS_PAUSED = 12,
SOUND_SOS_NO_PAUSED = 13,
SOUND_SOS_INVALID_DATA = 14,
SOUND_SOS_DRV_FILE_FAIL = 15,
SOUND_SOS_INVALID_PORT = 16,
SOUND_SOS_INVALID_IRQ = 17,
SOUND_SOS_INVALID_DMA = 18,
SOUND_SOS_INVALID_DMA_IRQ = 19,
SOUND_NO_DEVICE = 20,
SOUND_NOT_INITIALIZED = 21,
SOUND_NO_SOUND = 22,
SOUND_FUNCTION_NOT_SUPPORTED = 23,
SOUND_NO_BUFFERS_AVAILABLE = 24,
SOUND_FILE_NOT_FOUND = 25,
SOUND_ALREADY_PLAYING = 26,
SOUND_NOT_PLAYING = 27,
SOUND_ALREADY_PAUSED = 28,
SOUND_NOT_PAUSED = 29,
SOUND_INVALID_HANDLE = 30,
SOUND_NO_MEMORY_AVAILABLE = 31,
SOUND_UNKNOWN_ERROR = 32,
SOUND_ERR_COUNT,
} SoundError;
typedef char*(SoundFileNameMangler)(char*);
typedef int SoundOpenProc(const char* filePath, int flags, ...);
typedef int SoundCloseProc(int fileHandle);
typedef int SoundReadProc(int fileHandle, void* buf, unsigned int size);
typedef int SoundWriteProc(int fileHandle, const void* buf, unsigned int size);
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typedef long SoundSeekProc(int fileHandle, long offset, int origin);
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typedef long SoundTellProc(int fileHandle);
typedef long SoundFileLengthProc(int fileHandle);
typedef struct SoundFileIO {
SoundOpenProc* open;
SoundCloseProc* close;
SoundReadProc* read;
SoundWriteProc* write;
SoundSeekProc* seek;
SoundTellProc* tell;
SoundFileLengthProc* filelength;
int fd;
} SoundFileIO;
typedef void SoundCallback(void* userData, int a2);
typedef struct Sound {
SoundFileIO io;
unsigned char* field_20;
LPDIRECTSOUNDBUFFER directSoundBuffer;
DSBUFFERDESC directSoundBufferDescription;
int field_3C;
// flags
int field_40;
int field_44;
// pause pos
int field_48;
int volume;
int field_50;
int field_54;
int field_58;
int field_5C;
// file size
int field_60;
int field_64;
int field_68;
int readLimit;
int field_70;
DWORD field_74;
int field_78;
int field_7C;
int field_80;
// callback data
void* callbackUserData;
SoundCallback* callback;
int field_8C;
void (*field_90)(int);
struct Sound* next;
struct Sound* prev;
} Sound;
typedef struct STRUCT_51D478 {
Sound* field_0;
int field_4;
int field_8;
int field_C;
int field_10;
int field_14;
struct STRUCT_51D478* prev;
struct STRUCT_51D478* next;
} STRUCT_51D478;
extern STRUCT_51D478* _fadeHead;
extern STRUCT_51D478* _fadeFreeList;
extern unsigned int _fadeEventHandle;
extern MallocProc* gSoundMallocProc;
extern ReallocProc* gSoundReallocProc;
extern FreeProc* gSoundFreeProc;
extern SoundFileIO gSoundDefaultFileIO;
extern SoundFileNameMangler* gSoundFileNameMangler;
extern const char* gSoundErrorDescriptions[SOUND_ERR_COUNT];
extern int gSoundLastError;
extern int _masterVol;
extern LPDIRECTSOUNDBUFFER gDirectSoundPrimaryBuffer;
extern int _sampleRate;
extern int _numSounds;
extern int _deviceInit;
extern int _dataSize;
extern int _numBuffers;
extern bool gSoundInitialized;
extern Sound* gSoundListHead;
extern LPDIRECTSOUND gDirectSound;
void* soundMallocProcDefaultImpl(size_t size);
void* soundReallocProcDefaultImpl(void* ptr, size_t size);
void soundFreeProcDefaultImpl(void* ptr);
void soundSetMemoryProcs(MallocProc* mallocProc, ReallocProc* reallocProc, FreeProc* freeProc);
char* soundFileManglerDefaultImpl(char* fname);
const char* soundGetErrorDescription(int err);
void _refreshSoundBuffers(Sound* sound);
int soundInit(int a1, int a2, int a3, int a4, int rate);
void soundExit();
Sound* soundAllocate(int a1, int a2);
int _preloadBuffers(Sound* sound);
int soundLoad(Sound* sound, char* filePath);
int _soundRewind(Sound* sound);
int _addSoundData(Sound* sound, unsigned char* buf, int size);
int _soundSetData(Sound* sound, unsigned char* buf, int size);
int soundPlay(Sound* sound);
int soundStop(Sound* sound);
int soundDelete(Sound* sound);
int soundContinue(Sound* sound);
bool soundIsPlaying(Sound* sound);
bool _soundDone(Sound* sound);
bool soundIsPaused(Sound* sound);
int _soundType(Sound* sound, int a2);
int soundGetDuration(Sound* sound);
int soundSetLooping(Sound* sound, int a2);
int _soundVolumeHMItoDirectSound(int a1);
int soundSetVolume(Sound* sound, int volume);
int _soundGetVolume(Sound* sound);
int soundSetCallback(Sound* sound, SoundCallback* callback, void* userData);
int soundSetChannels(Sound* sound, int channels);
int soundSetReadLimit(Sound* sound, int readLimit);
int soundPause(Sound* sound);
int soundResume(Sound* sound);
int soundSetFileIO(Sound* sound, SoundOpenProc* openProc, SoundCloseProc* closeProc, SoundReadProc* readProc, SoundWriteProc* writeProc, SoundSeekProc* seekProc, SoundTellProc* tellProc, SoundFileLengthProc* fileLengthProc);
void soundDeleteInternal(Sound* sound);
int _soundSetMasterVolume(int value);
void CALLBACK _doTimerEvent(UINT uTimerID, UINT uMsg, DWORD_PTR dwUser, DWORD_PTR dw1, DWORD_PTR dw2);
void _removeTimedEvent(unsigned int* timerId);
int _soundGetPosition(Sound* sound);
int _soundSetPosition(Sound* sound, int a2);
void _removeFadeSound(STRUCT_51D478* a1);
void _fadeSounds();
int _internalSoundFade(Sound* sound, int a2, int a3, int a4);
int _soundFade(Sound* sound, int a2, int a3);
void soundDeleteAll();
void soundContinueAll();
int soundSetDefaultFileIO(SoundOpenProc* openProc, SoundCloseProc* closeProc, SoundReadProc* readProc, SoundWriteProc* writeProc, SoundSeekProc* seekProc, SoundTellProc* tellProc, SoundFileLengthProc* fileLengthProc);
#endif /* SOUND_H */