2022-05-19 01:51:26 -07:00
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#include "interface.h"
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#include "animation.h"
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#include "color.h"
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#include "combat.h"
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#include "config.h"
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#include "core.h"
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#include "critter.h"
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#include "cycle.h"
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#include "debug.h"
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#include "display_monitor.h"
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#include "draw.h"
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#include "endgame.h"
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#include "game.h"
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#include "game_config.h"
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#include "game_mouse.h"
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#include "game_sound.h"
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#include "item.h"
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#include "memory.h"
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#include "object.h"
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2022-05-28 02:34:49 -07:00
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#include "platform_compat.h"
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2022-05-19 01:51:26 -07:00
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#include "proto.h"
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#include "proto_instance.h"
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#include "proto_types.h"
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#include "skill.h"
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#include "stat.h"
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#include "text_font.h"
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#include "tile.h"
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#include "window_manager.h"
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#include <stdio.h>
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2022-05-29 06:40:49 -07:00
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#include <string.h>
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2022-05-19 01:51:26 -07:00
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// The width of connectors in the indicator box.
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//
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// There are male connectors on the left, and female connectors on the right.
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// When displaying series of boxes they appear to be plugged into a chain.
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#define INDICATOR_BOX_CONNECTOR_WIDTH 3
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// Minimum radiation amount to display RADIATED indicator.
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#define RADATION_INDICATOR_THRESHOLD 65
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// Minimum poison amount to display POISONED indicator.
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#define POISON_INDICATOR_THRESHOLD 0
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// 0x518F08
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bool gInterfaceBarInitialized = false;
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// 0x518F0C
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bool gInterfaceBarSwapHandsInProgress = false;
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// 0x518F10
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bool gInterfaceBarEnabled = false;
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// 0x518F14
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bool _intfaceHidden = false;
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// 0x518F18
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int gInventoryButton = -1;
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// 0x518F1C
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CacheEntry* gInventoryButtonUpFrmHandle = NULL;
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// 0x518F20
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CacheEntry* gInventoryButtonDownFrmHandle = NULL;
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// 0x518F24
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int gOptionsButton = -1;
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// 0x518F28
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CacheEntry* gOptionsButtonUpFrmHandle = NULL;
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// 0x518F2C
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CacheEntry* gOptionsButtonDownFrmHandle = NULL;
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// 0x518F30
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int gSkilldexButton = -1;
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// 0x518F34
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CacheEntry* gSkilldexButtonUpFrmHandle = NULL;
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// 0x518F38
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CacheEntry* gSkilldexButtonDownFrmHandle = NULL;
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// 0x518F3C
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CacheEntry* gSkilldexButtonMaskFrmHandle = NULL;
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// 0x518F40
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int gMapButton = -1;
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// 0x518F44
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CacheEntry* gMapButtonUpFrmHandle = NULL;
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// 0x518F48
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CacheEntry* gMapButtonDownFrmHandle = NULL;
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// 0x518F4C
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CacheEntry* gMapButtonMaskFrmHandle = NULL;
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// 0x518F50
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int gPipboyButton = -1;
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// 0x518F54
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CacheEntry* gPipboyButtonUpFrmHandle = NULL;
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// 0x518F58
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CacheEntry* gPipboyButtonDownFrmHandle = NULL;
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// 0x518F5C
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int gCharacterButton = -1;
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// 0x518F60
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CacheEntry* gCharacterButtonUpFrmHandle = NULL;
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// 0x518F64
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CacheEntry* gCharacterButtonDownFrmHandle = NULL;
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// 0x518F68
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int gSingleAttackButton = -1;
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// 0x518F6C
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CacheEntry* gSingleAttackButtonUpHandle = NULL;
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// 0x518F70
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CacheEntry* gSingleAttackButtonDownHandle = NULL;
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//
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CacheEntry* _itemButtonDisabledKey = NULL;
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// 0x518F78
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int gInterfaceCurrentHand = HAND_LEFT;
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// 0x518F7C
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const Rect gInterfaceBarMainActionRect = { 267, 26, 455, 93 };
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// 0x518F8C
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int gChangeHandsButton = -1;
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// 0x518F90
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CacheEntry* gChangeHandsButtonUpFrmHandle = NULL;
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// 0x518F94
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CacheEntry* gChangeHandsButtonDownFrmHandle = NULL;
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// 0x518F98
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CacheEntry* gChangeHandsButtonMaskFrmHandle = NULL;
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// 0x518F9C
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bool gInterfaceBarEndButtonsIsVisible = false;
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// Combat mode curtains rect.
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//
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// 0x518FA0
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const Rect gInterfaceBarEndButtonsRect = { 580, 38, 637, 96 };
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// 0x518FB0
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int gEndTurnButton = -1;
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// 0x518FB4
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CacheEntry* gEndTurnButtonUpFrmHandle = NULL;
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// 0x518FB8
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CacheEntry* gEndTurnButtonDownFrmHandle = NULL;
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// 0x518FBC
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int gEndCombatButton = -1;
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// 0x518FC0
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CacheEntry* gEndCombatButtonUpFrmHandle = NULL;
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// 0x518FC4
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CacheEntry* gEndCombatButtonDownFrmHandle = NULL;
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// 0x518FC8
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unsigned char* gGreenLightFrmData = NULL;
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// 0x518FCC
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unsigned char* gYellowLightFrmData = NULL;
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// 0x518FD0
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unsigned char* gRedLightFrmData = NULL;
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// 0x518FD4
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const Rect gInterfaceBarActionPointsBarRect = { 316, 14, 406, 19 };
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// 0x518FE4
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unsigned char* gNumbersFrmData = NULL;
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// 0x518FE8
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IndicatorDescription gIndicatorDescriptions[INDICATOR_COUNT] = {
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{ 102, true, NULL }, // ADDICT
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{ 100, false, NULL }, // SNEAK
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{ 101, false, NULL }, // LEVEL
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{ 103, true, NULL }, // POISONED
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{ 104, true, NULL }, // RADIATED
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};
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// 0x519024
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int gInterfaceBarWindow = -1;
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// 0x519028
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int gIndicatorBarWindow = -1;
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// Last hit points rendered in interface.
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//
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// Used to animate changes.
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//
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// 0x51902C
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int gInterfaceLastRenderedHitPoints = 0;
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// Last color used to render hit points in interface.
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//
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// Used to animate changes.
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//
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// 0x519030
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int gInterfaceLastRenderedHitPointsColor = INTERFACE_NUMBERS_COLOR_RED;
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// Last armor class rendered in interface.
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//
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// Used to animate changes.
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//
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// 0x519034
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int gInterfaceLastRenderedArmorClass = 0;
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// Each slot contains one of indicators or -1 if slot is empty.
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//
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// 0x5970E0
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int gIndicatorSlots[INDICATOR_SLOTS_COUNT];
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// 0x5970F8
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InterfaceItemState gInterfaceItemStates[HAND_COUNT];
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// 0x597128
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CacheEntry* gYellowLightFrmHandle;
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// 0x59712C
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CacheEntry* gRedLightFrmHandle;
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// 0x597130
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CacheEntry* gNumbersFrmHandle;
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// 0x597138
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bool gIndicatorBarIsVisible;
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// 0x59713C
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unsigned char* gChangeHandsButtonUpFrmData;
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// 0x597140
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CacheEntry* gGreenLightFrmHandle;
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// 0x597144
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unsigned char* gEndCombatButtonUpFrmData;
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// 0x597148
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unsigned char* gEndCombatButtonDownFrmData;
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// 0x59714C
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unsigned char* gChangeHandsButtonDownFrmData;
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// 0x597150
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unsigned char* gEndTurnButtonDownFrmData;
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// 0x597154
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unsigned char _itemButtonDown[188 * 67];
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// 0x59A288
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unsigned char* gEndTurnButtonUpFrmData;
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// 0x59A28C
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unsigned char* gChangeHandsButtonMaskFrmData;
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// 0x59A290
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unsigned char* gCharacterButtonUpFrmData;
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// 0x59A294
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unsigned char* gSingleAttackButtonUpData;
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// 0x59A298
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unsigned char* _itemButtonDisabled;
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// 0x59A29C
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unsigned char* gMapButtonDownFrmData;
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// 0x59A2A0
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unsigned char* gPipboyButtonUpFrmData;
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// 0x59A2A4
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unsigned char* gCharacterButtonDownFrmData;
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// 0x59A2A8
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unsigned char* gSingleAttackButtonDownData;
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// 0x59A2AC
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unsigned char* gPipboyButtonDownFrmData;
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// 0x59A2B0
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unsigned char* gMapButtonMaskFrmData;
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// 0x59A2B4
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unsigned char _itemButtonUp[188 * 67];
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// 0x59D3E8
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unsigned char* gMapButtonUpFrmData;
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// 0x59D3EC
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unsigned char* gSkilldexButtonMaskFrmData;
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// 0x59D3F0
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unsigned char* gSkilldexButtonDownFrmData;
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// 0x59D3F4
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unsigned char* gInterfaceWindowBuffer;
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// 0x59D3F8
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unsigned char* gInventoryButtonUpFrmData;
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// 0x59D3FC
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unsigned char* gOptionsButtonUpFrmData;
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// 0x59D400
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unsigned char* gOptionsButtonDownFrmData;
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// 0x59D404
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unsigned char* gSkilldexButtonUpFrmData;
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// 0x59D408
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unsigned char* gInventoryButtonDownFrmData;
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// A slice of main interface background containing 10 shadowed action point
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// dots. In combat mode individual colored dots are rendered on top of this
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// background.
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//
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// This buffer is initialized once and does not change throughout the game.
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//
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// 0x59D40C
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unsigned char gInterfaceActionPointsBarBackground[90 * 5];
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2022-05-21 11:30:25 -07:00
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// Should the game window stretch all the way to the bottom or sit at the top of the interface bar (default)
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bool gInterfaceBarMode = false;
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2022-05-19 01:51:26 -07:00
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// intface_init
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// 0x45D880
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int interfaceInit()
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{
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int fid;
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CacheEntry* backgroundFrmHandle;
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unsigned char* backgroundFrmData;
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if (gInterfaceBarWindow != -1) {
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return -1;
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}
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gInterfaceBarInitialized = 1;
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2022-05-21 04:00:30 -07:00
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int interfaceBarWindowX = (screenGetWidth() - INTERFACE_BAR_WIDTH) / 2;
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2022-05-21 11:30:25 -07:00
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int interfaceBarWindowY = screenGetHeight() - INTERFACE_BAR_HEIGHT;
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2022-05-20 15:37:05 -07:00
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2022-05-21 04:00:30 -07:00
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gInterfaceBarWindow = windowCreate(interfaceBarWindowX, interfaceBarWindowY, INTERFACE_BAR_WIDTH, INTERFACE_BAR_HEIGHT, _colorTable[0], WINDOW_HIDDEN);
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2022-05-19 01:51:26 -07:00
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if (gInterfaceBarWindow == -1) {
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goto err;
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}
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gInterfaceWindowBuffer = windowGetBuffer(gInterfaceBarWindow);
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if (gInterfaceWindowBuffer == NULL) {
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goto err;
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}
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fid = buildFid(6, 16, 0, 0, 0);
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backgroundFrmData = artLockFrameData(fid, 0, 0, &backgroundFrmHandle);
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if (backgroundFrmData == NULL) {
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goto err;
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}
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2022-05-21 04:00:30 -07:00
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blitBufferToBuffer(backgroundFrmData, INTERFACE_BAR_WIDTH, INTERFACE_BAR_HEIGHT - 1, INTERFACE_BAR_WIDTH, gInterfaceWindowBuffer, 640);
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2022-05-19 01:51:26 -07:00
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artUnlock(backgroundFrmHandle);
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fid = buildFid(6, 47, 0, 0, 0);
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gInventoryButtonUpFrmData = artLockFrameData(fid, 0, 0, &gInventoryButtonUpFrmHandle);
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if (gInventoryButtonUpFrmData == NULL) {
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goto err;
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}
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fid = buildFid(6, 46, 0, 0, 0);
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gInventoryButtonDownFrmData = artLockFrameData(fid, 0, 0, &gInventoryButtonDownFrmHandle);
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if (gInventoryButtonDownFrmData == NULL) {
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goto err;
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}
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gInventoryButton = buttonCreate(gInterfaceBarWindow, 211, 41, 32, 21, -1, -1, -1, KEY_LOWERCASE_I, gInventoryButtonUpFrmData, gInventoryButtonDownFrmData, NULL, 0);
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if (gInventoryButton == -1) {
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goto err;
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}
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|
|
buttonSetCallbacks(gInventoryButton, _gsound_med_butt_press, _gsound_med_butt_release);
|
|
|
|
|
|
|
|
fid = buildFid(6, 18, 0, 0, 0);
|
|
|
|
gOptionsButtonUpFrmData = artLockFrameData(fid, 0, 0, &gOptionsButtonUpFrmHandle);
|
|
|
|
if (gOptionsButtonUpFrmData == NULL) {
|
|
|
|
goto err;
|
|
|
|
}
|
|
|
|
|
|
|
|
fid = buildFid(6, 17, 0, 0, 0);
|
|
|
|
gOptionsButtonDownFrmData = artLockFrameData(fid, 0, 0, &gOptionsButtonDownFrmHandle);
|
|
|
|
if (gOptionsButtonDownFrmData == NULL) {
|
|
|
|
goto err;
|
|
|
|
}
|
|
|
|
|
|
|
|
gOptionsButton = buttonCreate(gInterfaceBarWindow, 210, 62, 34, 34, -1, -1, -1, KEY_LOWERCASE_O, gOptionsButtonUpFrmData, gOptionsButtonDownFrmData, NULL, 0);
|
|
|
|
if (gOptionsButton == -1) {
|
|
|
|
goto err;
|
|
|
|
}
|
|
|
|
|
|
|
|
buttonSetCallbacks(gOptionsButton, _gsound_med_butt_press, _gsound_med_butt_release);
|
|
|
|
|
|
|
|
fid = buildFid(6, 6, 0, 0, 0);
|
|
|
|
gSkilldexButtonUpFrmData = artLockFrameData(fid, 0, 0, &gSkilldexButtonUpFrmHandle);
|
|
|
|
if (gSkilldexButtonUpFrmData == NULL) {
|
|
|
|
goto err;
|
|
|
|
}
|
|
|
|
|
|
|
|
fid = buildFid(6, 7, 0, 0, 0);
|
|
|
|
gSkilldexButtonDownFrmData = artLockFrameData(fid, 0, 0, &gSkilldexButtonDownFrmHandle);
|
|
|
|
if (gSkilldexButtonDownFrmData == NULL) {
|
|
|
|
goto err;
|
|
|
|
}
|
|
|
|
|
|
|
|
fid = buildFid(6, 6, 0, 0, 0);
|
|
|
|
gSkilldexButtonMaskFrmData = artLockFrameData(fid, 0, 0, &gSkilldexButtonMaskFrmHandle);
|
|
|
|
if (gSkilldexButtonMaskFrmData == NULL) {
|
|
|
|
goto err;
|
|
|
|
}
|
|
|
|
|
|
|
|
gSkilldexButton = buttonCreate(gInterfaceBarWindow, 523, 6, 22, 21, -1, -1, -1, KEY_LOWERCASE_S, gSkilldexButtonUpFrmData, gSkilldexButtonDownFrmData, NULL, BUTTON_FLAG_TRANSPARENT);
|
|
|
|
if (gSkilldexButton == -1) {
|
|
|
|
goto err;
|
|
|
|
}
|
|
|
|
|
|
|
|
buttonSetMask(gSkilldexButton, gSkilldexButtonMaskFrmData);
|
|
|
|
buttonSetCallbacks(gSkilldexButton, _gsound_med_butt_press, _gsound_med_butt_release);
|
|
|
|
|
|
|
|
fid = buildFid(6, 13, 0, 0, 0);
|
|
|
|
gMapButtonUpFrmData = artLockFrameData(fid, 0, 0, &gMapButtonUpFrmHandle);
|
|
|
|
if (gMapButtonUpFrmData == NULL) {
|
|
|
|
goto err;
|
|
|
|
}
|
|
|
|
|
|
|
|
fid = buildFid(6, 10, 0, 0, 0);
|
|
|
|
gMapButtonDownFrmData = artLockFrameData(fid, 0, 0, &gMapButtonDownFrmHandle);
|
|
|
|
if (gMapButtonDownFrmData == NULL) {
|
|
|
|
goto err;
|
|
|
|
}
|
|
|
|
|
|
|
|
fid = buildFid(6, 13, 0, 0, 0);
|
|
|
|
gMapButtonMaskFrmData = artLockFrameData(fid, 0, 0, &gMapButtonMaskFrmHandle);
|
|
|
|
if (gMapButtonMaskFrmData == NULL) {
|
|
|
|
goto err;
|
|
|
|
}
|
|
|
|
|
|
|
|
gMapButton = buttonCreate(gInterfaceBarWindow, 526, 40, 41, 19, -1, -1, -1, KEY_TAB, gMapButtonUpFrmData, gMapButtonDownFrmData, NULL, BUTTON_FLAG_TRANSPARENT);
|
|
|
|
if (gMapButton == -1) {
|
|
|
|
goto err;
|
|
|
|
}
|
|
|
|
|
|
|
|
buttonSetMask(gMapButton, gMapButtonMaskFrmData);
|
|
|
|
buttonSetCallbacks(gMapButton, _gsound_med_butt_press, _gsound_med_butt_release);
|
|
|
|
|
|
|
|
fid = buildFid(6, 59, 0, 0, 0);
|
|
|
|
gPipboyButtonUpFrmData = artLockFrameData(fid, 0, 0, &gPipboyButtonUpFrmHandle);
|
|
|
|
if (gPipboyButtonUpFrmData == NULL) {
|
|
|
|
goto err;
|
|
|
|
}
|
|
|
|
|
|
|
|
fid = buildFid(6, 58, 0, 0, 0);
|
|
|
|
gPipboyButtonDownFrmData = artLockFrameData(fid, 0, 0, &gPipboyButtonDownFrmHandle);
|
|
|
|
if (gPipboyButtonDownFrmData == NULL) {
|
|
|
|
goto err;
|
|
|
|
}
|
|
|
|
|
|
|
|
gPipboyButton = buttonCreate(gInterfaceBarWindow, 526, 78, 41, 19, -1, -1, -1, KEY_LOWERCASE_P, gPipboyButtonUpFrmData, gPipboyButtonDownFrmData, NULL, 0);
|
|
|
|
if (gPipboyButton == -1) {
|
|
|
|
goto err;
|
|
|
|
}
|
|
|
|
|
|
|
|
buttonSetMask(gPipboyButton, gMapButtonMaskFrmData);
|
|
|
|
buttonSetCallbacks(gPipboyButton, _gsound_med_butt_press, _gsound_med_butt_release);
|
|
|
|
|
|
|
|
fid = buildFid(6, 57, 0, 0, 0);
|
|
|
|
gCharacterButtonUpFrmData = artLockFrameData(fid, 0, 0, &gCharacterButtonUpFrmHandle);
|
|
|
|
if (gCharacterButtonUpFrmData == NULL) {
|
|
|
|
goto err;
|
|
|
|
}
|
|
|
|
|
|
|
|
fid = buildFid(6, 56, 0, 0, 0);
|
|
|
|
gCharacterButtonDownFrmData = artLockFrameData(fid, 0, 0, &gCharacterButtonDownFrmHandle);
|
|
|
|
if (gCharacterButtonDownFrmData == NULL) {
|
|
|
|
goto err;
|
|
|
|
}
|
|
|
|
|
|
|
|
gCharacterButton = buttonCreate(gInterfaceBarWindow, 526, 59, 41, 19, -1, -1, -1, KEY_LOWERCASE_C, gCharacterButtonUpFrmData, gCharacterButtonDownFrmData, NULL, 0);
|
|
|
|
if (gCharacterButton == -1) {
|
|
|
|
goto err;
|
|
|
|
}
|
|
|
|
|
|
|
|
buttonSetMask(gCharacterButton, gMapButtonMaskFrmData);
|
|
|
|
buttonSetCallbacks(gCharacterButton, _gsound_med_butt_press, _gsound_med_butt_release);
|
|
|
|
|
|
|
|
fid = buildFid(6, 32, 0, 0, 0);
|
|
|
|
gSingleAttackButtonUpData = artLockFrameData(fid, 0, 0, &gSingleAttackButtonUpHandle);
|
|
|
|
if (gSingleAttackButtonUpData == NULL) {
|
|
|
|
goto err;
|
|
|
|
}
|
|
|
|
|
|
|
|
fid = buildFid(6, 31, 0, 0, 0);
|
|
|
|
gSingleAttackButtonDownData = artLockFrameData(fid, 0, 0, &gSingleAttackButtonDownHandle);
|
|
|
|
if (gSingleAttackButtonDownData == NULL) {
|
|
|
|
goto err;
|
|
|
|
}
|
|
|
|
|
|
|
|
fid = buildFid(6, 73, 0, 0, 0);
|
|
|
|
_itemButtonDisabled = artLockFrameData(fid, 0, 0, &_itemButtonDisabledKey);
|
|
|
|
if (_itemButtonDisabled == NULL) {
|
|
|
|
goto err;
|
|
|
|
}
|
|
|
|
|
|
|
|
memcpy(_itemButtonUp, gSingleAttackButtonUpData, sizeof(_itemButtonUp));
|
|
|
|
memcpy(_itemButtonDown, gSingleAttackButtonDownData, sizeof(_itemButtonDown));
|
|
|
|
|
|
|
|
gSingleAttackButton = buttonCreate(gInterfaceBarWindow, 267, 26, 188, 67, -1, -1, -1, -20, _itemButtonUp, _itemButtonDown, NULL, BUTTON_FLAG_TRANSPARENT);
|
|
|
|
if (gSingleAttackButton == -1) {
|
|
|
|
goto err;
|
|
|
|
}
|
|
|
|
|
|
|
|
buttonSetRightMouseCallbacks(gSingleAttackButton, -1, KEY_LOWERCASE_N, NULL, NULL);
|
|
|
|
buttonSetCallbacks(gSingleAttackButton, _gsound_lrg_butt_press, _gsound_lrg_butt_release);
|
|
|
|
|
|
|
|
fid = buildFid(6, 6, 0, 0, 0);
|
|
|
|
gChangeHandsButtonUpFrmData = artLockFrameData(fid, 0, 0, &gChangeHandsButtonUpFrmHandle);
|
|
|
|
if (gChangeHandsButtonUpFrmData == NULL) {
|
|
|
|
goto err;
|
|
|
|
}
|
|
|
|
|
|
|
|
fid = buildFid(6, 7, 0, 0, 0);
|
|
|
|
gChangeHandsButtonDownFrmData = artLockFrameData(fid, 0, 0, &gChangeHandsButtonDownFrmHandle);
|
|
|
|
if (gChangeHandsButtonDownFrmData == NULL) {
|
|
|
|
goto err;
|
|
|
|
}
|
|
|
|
|
|
|
|
fid = buildFid(6, 6, 0, 0, 0);
|
|
|
|
gChangeHandsButtonMaskFrmData = artLockFrameData(fid, 0, 0, &gChangeHandsButtonMaskFrmHandle);
|
|
|
|
if (gChangeHandsButtonMaskFrmData == NULL) {
|
|
|
|
goto err;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Swap hands button
|
|
|
|
gChangeHandsButton = buttonCreate(gInterfaceBarWindow, 218, 6, 22, 21, -1, -1, -1, KEY_LOWERCASE_B, gChangeHandsButtonUpFrmData, gChangeHandsButtonDownFrmData, NULL, BUTTON_FLAG_TRANSPARENT);
|
|
|
|
if (gChangeHandsButton == -1) {
|
|
|
|
goto err;
|
|
|
|
}
|
|
|
|
|
|
|
|
buttonSetMask(gChangeHandsButton, gChangeHandsButtonMaskFrmData);
|
|
|
|
buttonSetCallbacks(gChangeHandsButton, _gsound_med_butt_press, _gsound_med_butt_release);
|
|
|
|
|
|
|
|
fid = buildFid(6, 82, 0, 0, 0);
|
|
|
|
gNumbersFrmData = artLockFrameData(fid, 0, 0, &gNumbersFrmHandle);
|
|
|
|
if (gNumbersFrmData == NULL) {
|
|
|
|
goto err;
|
|
|
|
}
|
|
|
|
|
|
|
|
fid = buildFid(6, 83, 0, 0, 0);
|
|
|
|
gGreenLightFrmData = artLockFrameData(fid, 0, 0, &gGreenLightFrmHandle);
|
|
|
|
if (gGreenLightFrmData == NULL) {
|
|
|
|
goto err;
|
|
|
|
}
|
|
|
|
|
|
|
|
fid = buildFid(6, 84, 0, 0, 0);
|
|
|
|
gYellowLightFrmData = artLockFrameData(fid, 0, 0, &gYellowLightFrmHandle);
|
|
|
|
if (gYellowLightFrmData == NULL) {
|
|
|
|
goto err;
|
|
|
|
}
|
|
|
|
|
|
|
|
fid = buildFid(6, 85, 0, 0, 0);
|
|
|
|
gRedLightFrmData = artLockFrameData(fid, 0, 0, &gRedLightFrmHandle);
|
|
|
|
if (gRedLightFrmData == NULL) {
|
|
|
|
goto err;
|
|
|
|
}
|
|
|
|
|
|
|
|
blitBufferToBuffer(gInterfaceWindowBuffer + 640 * 14 + 316, 90, 5, 640, gInterfaceActionPointsBarBackground, 90);
|
|
|
|
|
|
|
|
if (indicatorBarInit() == -1) {
|
|
|
|
goto err;
|
|
|
|
}
|
|
|
|
|
|
|
|
gInterfaceCurrentHand = HAND_LEFT;
|
|
|
|
|
|
|
|
// FIXME: For unknown reason these values initialized with -1. It's never
|
|
|
|
// checked for -1, so I have no explanation for this.
|
|
|
|
gInterfaceItemStates[HAND_LEFT].item = (Object*)-1;
|
|
|
|
gInterfaceItemStates[HAND_RIGHT].item = (Object*)-1;
|
|
|
|
|
|
|
|
displayMonitorInit();
|
|
|
|
|
|
|
|
gInterfaceBarEnabled = true;
|
|
|
|
gInterfaceBarInitialized = false;
|
|
|
|
_intfaceHidden = 1;
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
err:
|
|
|
|
|
|
|
|
interfaceFree();
|
|
|
|
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
// 0x45E3D0
|
|
|
|
void interfaceReset()
|
|
|
|
{
|
|
|
|
interfaceBarEnable();
|
|
|
|
|
|
|
|
if (gInterfaceBarWindow != -1 && !_intfaceHidden) {
|
|
|
|
windowHide(gInterfaceBarWindow);
|
|
|
|
_intfaceHidden = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
indicatorBarRefresh();
|
|
|
|
displayMonitorReset();
|
|
|
|
|
|
|
|
// NOTE: Uninline a seemingly inlined routine.
|
|
|
|
indicatorBarReset();
|
|
|
|
|
|
|
|
gInterfaceCurrentHand = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// 0x45E440
|
|
|
|
void interfaceFree()
|
|
|
|
{
|
|
|
|
if (gInterfaceBarWindow != -1) {
|
|
|
|
displayMonitorExit();
|
|
|
|
|
|
|
|
if (gRedLightFrmData != NULL) {
|
|
|
|
artUnlock(gRedLightFrmHandle);
|
|
|
|
gRedLightFrmData = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (gYellowLightFrmData != NULL) {
|
|
|
|
artUnlock(gYellowLightFrmHandle);
|
|
|
|
gYellowLightFrmData = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (gGreenLightFrmData != NULL) {
|
|
|
|
artUnlock(gGreenLightFrmHandle);
|
|
|
|
gGreenLightFrmData = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (gNumbersFrmData != NULL) {
|
|
|
|
artUnlock(gNumbersFrmHandle);
|
|
|
|
gNumbersFrmData = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (gChangeHandsButton != -1) {
|
|
|
|
buttonDestroy(gChangeHandsButton);
|
|
|
|
gChangeHandsButton = -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (gChangeHandsButtonMaskFrmData != NULL) {
|
|
|
|
artUnlock(gChangeHandsButtonMaskFrmHandle);
|
|
|
|
gChangeHandsButtonMaskFrmHandle = NULL;
|
|
|
|
gChangeHandsButtonMaskFrmData = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (gChangeHandsButtonDownFrmData != NULL) {
|
|
|
|
artUnlock(gChangeHandsButtonDownFrmHandle);
|
|
|
|
gChangeHandsButtonDownFrmHandle = NULL;
|
|
|
|
gChangeHandsButtonDownFrmData = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (gChangeHandsButtonUpFrmData != NULL) {
|
|
|
|
artUnlock(gChangeHandsButtonUpFrmHandle);
|
|
|
|
gChangeHandsButtonUpFrmHandle = NULL;
|
|
|
|
gChangeHandsButtonUpFrmData = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (gSingleAttackButton != -1) {
|
|
|
|
buttonDestroy(gSingleAttackButton);
|
|
|
|
gSingleAttackButton = -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (_itemButtonDisabled != NULL) {
|
|
|
|
artUnlock(_itemButtonDisabledKey);
|
|
|
|
_itemButtonDisabledKey = NULL;
|
|
|
|
_itemButtonDisabled = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (gSingleAttackButtonDownData != NULL) {
|
|
|
|
artUnlock(gSingleAttackButtonDownHandle);
|
|
|
|
gSingleAttackButtonDownHandle = NULL;
|
|
|
|
gSingleAttackButtonDownData = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (gSingleAttackButtonUpData != NULL) {
|
|
|
|
artUnlock(gSingleAttackButtonUpHandle);
|
|
|
|
gSingleAttackButtonUpHandle = NULL;
|
|
|
|
gSingleAttackButtonUpData = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (gCharacterButton != -1) {
|
|
|
|
buttonDestroy(gCharacterButton);
|
|
|
|
gCharacterButton = -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (gCharacterButtonDownFrmData != NULL) {
|
|
|
|
artUnlock(gCharacterButtonDownFrmHandle);
|
|
|
|
gCharacterButtonDownFrmHandle = NULL;
|
|
|
|
gCharacterButtonDownFrmData = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (gCharacterButtonUpFrmData != NULL) {
|
|
|
|
artUnlock(gCharacterButtonUpFrmHandle);
|
|
|
|
gCharacterButtonUpFrmHandle = NULL;
|
|
|
|
gCharacterButtonUpFrmData = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (gPipboyButton != -1) {
|
|
|
|
buttonDestroy(gPipboyButton);
|
|
|
|
gPipboyButton = -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (gPipboyButtonDownFrmData != NULL) {
|
|
|
|
artUnlock(gPipboyButtonDownFrmHandle);
|
|
|
|
gPipboyButtonDownFrmHandle = NULL;
|
|
|
|
gPipboyButtonDownFrmData = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (gPipboyButtonUpFrmData != NULL) {
|
|
|
|
artUnlock(gPipboyButtonUpFrmHandle);
|
|
|
|
gPipboyButtonUpFrmHandle = NULL;
|
|
|
|
gPipboyButtonUpFrmData = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (gMapButton != -1) {
|
|
|
|
buttonDestroy(gMapButton);
|
|
|
|
gMapButton = -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (gMapButtonMaskFrmData != NULL) {
|
|
|
|
artUnlock(gMapButtonMaskFrmHandle);
|
|
|
|
gMapButtonMaskFrmHandle = NULL;
|
|
|
|
gMapButtonMaskFrmData = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (gMapButtonDownFrmData != NULL) {
|
|
|
|
artUnlock(gMapButtonDownFrmHandle);
|
|
|
|
gMapButtonDownFrmHandle = NULL;
|
|
|
|
gMapButtonDownFrmData = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (gMapButtonUpFrmData != NULL) {
|
|
|
|
artUnlock(gMapButtonUpFrmHandle);
|
|
|
|
gMapButtonUpFrmHandle = NULL;
|
|
|
|
gMapButtonUpFrmData = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (gSkilldexButton != -1) {
|
|
|
|
buttonDestroy(gSkilldexButton);
|
|
|
|
gSkilldexButton = -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (gSkilldexButtonMaskFrmData != NULL) {
|
|
|
|
artUnlock(gSkilldexButtonMaskFrmHandle);
|
|
|
|
gSkilldexButtonMaskFrmHandle = NULL;
|
|
|
|
gSkilldexButtonMaskFrmData = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (gSkilldexButtonDownFrmData != NULL) {
|
|
|
|
artUnlock(gSkilldexButtonDownFrmHandle);
|
|
|
|
gSkilldexButtonDownFrmHandle = NULL;
|
|
|
|
gSkilldexButtonDownFrmData = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (gSkilldexButtonUpFrmData != NULL) {
|
|
|
|
artUnlock(gSkilldexButtonUpFrmHandle);
|
|
|
|
gSkilldexButtonUpFrmHandle = NULL;
|
|
|
|
gSkilldexButtonUpFrmData = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (gOptionsButton != -1) {
|
|
|
|
buttonDestroy(gOptionsButton);
|
|
|
|
gOptionsButton = -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (gOptionsButtonDownFrmData != NULL) {
|
|
|
|
artUnlock(gOptionsButtonDownFrmHandle);
|
|
|
|
gOptionsButtonDownFrmHandle = NULL;
|
|
|
|
gOptionsButtonDownFrmData = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (gOptionsButtonUpFrmData != NULL) {
|
|
|
|
artUnlock(gOptionsButtonUpFrmHandle);
|
|
|
|
gOptionsButtonUpFrmHandle = NULL;
|
|
|
|
gOptionsButtonUpFrmData = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (gInventoryButton != -1) {
|
|
|
|
buttonDestroy(gInventoryButton);
|
|
|
|
gInventoryButton = -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (gInventoryButtonDownFrmData != NULL) {
|
|
|
|
artUnlock(gInventoryButtonDownFrmHandle);
|
|
|
|
gInventoryButtonDownFrmHandle = NULL;
|
|
|
|
gInventoryButtonDownFrmData = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (gInventoryButtonUpFrmData != NULL) {
|
|
|
|
artUnlock(gInventoryButtonUpFrmHandle);
|
|
|
|
gInventoryButtonUpFrmHandle = NULL;
|
|
|
|
gInventoryButtonUpFrmData = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (gInterfaceBarWindow != -1) {
|
|
|
|
windowDestroy(gInterfaceBarWindow);
|
|
|
|
gInterfaceBarWindow = -1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
interfaceBarFree();
|
|
|
|
}
|
|
|
|
|
|
|
|
// 0x45E860
|
|
|
|
int interfaceLoad(File* stream)
|
|
|
|
{
|
|
|
|
if (gInterfaceBarWindow == -1) {
|
|
|
|
if (interfaceInit() == -1) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
int interfaceBarEnabled;
|
|
|
|
if (fileReadInt32(stream, &interfaceBarEnabled) == -1) return -1;
|
|
|
|
|
|
|
|
int v2;
|
|
|
|
if (fileReadInt32(stream, &v2) == -1) return -1;
|
|
|
|
|
|
|
|
int interfaceCurrentHand;
|
|
|
|
if (fileReadInt32(stream, &interfaceCurrentHand) == -1) return -1;
|
|
|
|
|
|
|
|
int interfaceBarEndButtonsIsVisible;
|
|
|
|
if (fileReadInt32(stream, &interfaceBarEndButtonsIsVisible) == -1) return -1;
|
|
|
|
|
|
|
|
if (!gInterfaceBarEnabled) {
|
|
|
|
interfaceBarEnable();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (v2) {
|
|
|
|
if (gInterfaceBarWindow != -1 && !_intfaceHidden) {
|
|
|
|
windowHide(gInterfaceBarWindow);
|
|
|
|
_intfaceHidden = 1;
|
|
|
|
}
|
|
|
|
indicatorBarRefresh();
|
|
|
|
} else {
|
|
|
|
_intface_show();
|
|
|
|
}
|
|
|
|
|
|
|
|
interfaceRenderHitPoints(false);
|
|
|
|
interfaceRenderArmorClass(false);
|
|
|
|
|
|
|
|
gInterfaceCurrentHand = interfaceCurrentHand;
|
|
|
|
|
|
|
|
interfaceUpdateItems(false, INTERFACE_ITEM_ACTION_DEFAULT, INTERFACE_ITEM_ACTION_DEFAULT);
|
|
|
|
|
|
|
|
if (interfaceBarEndButtonsIsVisible != gInterfaceBarEndButtonsIsVisible) {
|
|
|
|
if (interfaceBarEndButtonsIsVisible) {
|
|
|
|
interfaceBarEndButtonsShow(false);
|
|
|
|
} else {
|
|
|
|
interfaceBarEndButtonsHide(false);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!interfaceBarEnabled) {
|
|
|
|
interfaceBarDisable();
|
|
|
|
}
|
|
|
|
|
|
|
|
indicatorBarRefresh();
|
|
|
|
|
|
|
|
windowRefresh(gInterfaceBarWindow);
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// 0x45E988
|
|
|
|
int interfaceSave(File* stream)
|
|
|
|
{
|
|
|
|
if (gInterfaceBarWindow == -1) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (fileWriteInt32(stream, gInterfaceBarEnabled) == -1) return -1;
|
|
|
|
if (fileWriteInt32(stream, _intfaceHidden) == -1) return -1;
|
|
|
|
if (fileWriteInt32(stream, gInterfaceCurrentHand) == -1) return -1;
|
|
|
|
if (fileWriteInt32(stream, gInterfaceBarEndButtonsIsVisible) == -1) return -1;
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// 0x45EA10
|
|
|
|
void _intface_show()
|
|
|
|
{
|
|
|
|
if (gInterfaceBarWindow != -1) {
|
|
|
|
if (_intfaceHidden) {
|
|
|
|
interfaceUpdateItems(false, INTERFACE_ITEM_ACTION_DEFAULT, INTERFACE_ITEM_ACTION_DEFAULT);
|
|
|
|
interfaceRenderHitPoints(false);
|
|
|
|
interfaceRenderArmorClass(false);
|
|
|
|
windowUnhide(gInterfaceBarWindow);
|
|
|
|
_intfaceHidden = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
indicatorBarRefresh();
|
|
|
|
}
|
|
|
|
|
|
|
|
// 0x45EA64
|
|
|
|
void interfaceBarEnable()
|
|
|
|
{
|
|
|
|
if (!gInterfaceBarEnabled) {
|
|
|
|
buttonEnable(gInventoryButton);
|
|
|
|
buttonEnable(gOptionsButton);
|
|
|
|
buttonEnable(gSkilldexButton);
|
|
|
|
buttonEnable(gMapButton);
|
|
|
|
buttonEnable(gPipboyButton);
|
|
|
|
buttonEnable(gCharacterButton);
|
|
|
|
|
|
|
|
if (gInterfaceItemStates[gInterfaceCurrentHand].isDisabled == 0) {
|
|
|
|
buttonEnable(gSingleAttackButton);
|
|
|
|
}
|
|
|
|
|
|
|
|
buttonEnable(gEndTurnButton);
|
|
|
|
buttonEnable(gEndCombatButton);
|
|
|
|
displayMonitorEnable();
|
|
|
|
|
|
|
|
gInterfaceBarEnabled = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// 0x45EAFC
|
|
|
|
void interfaceBarDisable()
|
|
|
|
{
|
|
|
|
if (gInterfaceBarEnabled) {
|
|
|
|
displayMonitorDisable();
|
|
|
|
buttonDisable(gInventoryButton);
|
|
|
|
buttonDisable(gOptionsButton);
|
|
|
|
buttonDisable(gSkilldexButton);
|
|
|
|
buttonDisable(gMapButton);
|
|
|
|
buttonDisable(gPipboyButton);
|
|
|
|
buttonDisable(gCharacterButton);
|
|
|
|
if (gInterfaceItemStates[gInterfaceCurrentHand].isDisabled == 0) {
|
|
|
|
buttonDisable(gSingleAttackButton);
|
|
|
|
}
|
|
|
|
buttonDisable(gEndTurnButton);
|
|
|
|
buttonDisable(gEndCombatButton);
|
|
|
|
gInterfaceBarEnabled = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// 0x45EB90
|
|
|
|
bool interfaceBarEnabled()
|
|
|
|
{
|
|
|
|
return gInterfaceBarEnabled;
|
|
|
|
}
|
|
|
|
|
|
|
|
// 0x45EB98
|
|
|
|
void interfaceBarRefresh()
|
|
|
|
{
|
|
|
|
if (gInterfaceBarWindow != -1) {
|
|
|
|
interfaceUpdateItems(false, INTERFACE_ITEM_ACTION_DEFAULT, INTERFACE_ITEM_ACTION_DEFAULT);
|
|
|
|
interfaceRenderHitPoints(false);
|
|
|
|
interfaceRenderArmorClass(false);
|
|
|
|
indicatorBarRefresh();
|
|
|
|
windowRefresh(gInterfaceBarWindow);
|
|
|
|
}
|
|
|
|
indicatorBarRefresh();
|
|
|
|
}
|
|
|
|
|
|
|
|
// Render hit points.
|
|
|
|
//
|
|
|
|
// 0x45EBD8
|
|
|
|
void interfaceRenderHitPoints(bool animate)
|
|
|
|
{
|
|
|
|
if (gInterfaceBarWindow == -1) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
int hp = critterGetHitPoints(gDude);
|
|
|
|
int maxHp = critterGetStat(gDude, STAT_MAXIMUM_HIT_POINTS);
|
|
|
|
|
|
|
|
int red = (int)((double)maxHp * 0.25);
|
|
|
|
int yellow = (int)((double)maxHp * 0.5);
|
|
|
|
|
|
|
|
int color;
|
|
|
|
if (hp < red) {
|
|
|
|
color = INTERFACE_NUMBERS_COLOR_RED;
|
|
|
|
} else if (hp < yellow) {
|
|
|
|
color = INTERFACE_NUMBERS_COLOR_YELLOW;
|
|
|
|
} else {
|
|
|
|
color = INTERFACE_NUMBERS_COLOR_WHITE;
|
|
|
|
}
|
|
|
|
|
|
|
|
int v1[4];
|
|
|
|
int v2[3];
|
|
|
|
int count = 1;
|
|
|
|
|
|
|
|
v1[0] = gInterfaceLastRenderedHitPoints;
|
|
|
|
v2[0] = gInterfaceLastRenderedHitPointsColor;
|
|
|
|
|
|
|
|
if (gInterfaceLastRenderedHitPointsColor != color) {
|
|
|
|
if (hp >= gInterfaceLastRenderedHitPoints) {
|
|
|
|
if (gInterfaceLastRenderedHitPoints < red && hp >= red) {
|
|
|
|
v1[count] = red;
|
|
|
|
v2[count] = INTERFACE_NUMBERS_COLOR_YELLOW;
|
|
|
|
count += 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (gInterfaceLastRenderedHitPoints < yellow && hp >= yellow) {
|
|
|
|
v1[count] = yellow;
|
|
|
|
v2[count] = INTERFACE_NUMBERS_COLOR_WHITE;
|
|
|
|
count += 1;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
if (gInterfaceLastRenderedHitPoints >= yellow && hp < yellow) {
|
|
|
|
v1[count] = yellow;
|
|
|
|
v2[count] = INTERFACE_NUMBERS_COLOR_YELLOW;
|
|
|
|
count += 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (gInterfaceLastRenderedHitPoints >= red && hp < red) {
|
|
|
|
v1[count] = red;
|
|
|
|
v2[count] = INTERFACE_NUMBERS_COLOR_RED;
|
|
|
|
count += 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
v1[count] = hp;
|
|
|
|
|
|
|
|
if (animate) {
|
|
|
|
int delay = 250 / (abs(gInterfaceLastRenderedHitPoints - hp) + 1);
|
|
|
|
for (int index = 0; index < count; index++) {
|
|
|
|
interfaceRenderCounter(473, 40, v1[index], v1[index + 1], v2[index], delay);
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
interfaceRenderCounter(473, 40, gInterfaceLastRenderedHitPoints, hp, color, 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
gInterfaceLastRenderedHitPoints = hp;
|
|
|
|
gInterfaceLastRenderedHitPointsColor = color;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Render armor class.
|
|
|
|
//
|
|
|
|
// 0x45EDA8
|
|
|
|
void interfaceRenderArmorClass(bool animate)
|
|
|
|
{
|
|
|
|
int armorClass = critterGetStat(gDude, STAT_ARMOR_CLASS);
|
|
|
|
|
|
|
|
int delay = 0;
|
|
|
|
if (animate) {
|
|
|
|
delay = 250 / (abs(gInterfaceLastRenderedArmorClass - armorClass) + 1);
|
|
|
|
}
|
|
|
|
|
|
|
|
interfaceRenderCounter(473, 75, gInterfaceLastRenderedArmorClass, armorClass, 0, delay);
|
|
|
|
|
|
|
|
gInterfaceLastRenderedArmorClass = armorClass;
|
|
|
|
}
|
|
|
|
|
|
|
|
// 0x45EE0C
|
|
|
|
void interfaceRenderActionPoints(int actionPointsLeft, int bonusActionPoints)
|
|
|
|
{
|
|
|
|
unsigned char* frmData;
|
|
|
|
|
|
|
|
if (gInterfaceBarWindow == -1) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
blitBufferToBuffer(gInterfaceActionPointsBarBackground, 90, 5, 90, gInterfaceWindowBuffer + 14 * 640 + 316, 640);
|
|
|
|
|
|
|
|
if (actionPointsLeft == -1) {
|
|
|
|
frmData = gRedLightFrmData;
|
|
|
|
actionPointsLeft = 10;
|
|
|
|
bonusActionPoints = 0;
|
|
|
|
} else {
|
|
|
|
frmData = gGreenLightFrmData;
|
|
|
|
|
|
|
|
if (actionPointsLeft < 0) {
|
|
|
|
actionPointsLeft = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (actionPointsLeft > 10) {
|
|
|
|
actionPointsLeft = 10;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (bonusActionPoints >= 0) {
|
|
|
|
if (actionPointsLeft + bonusActionPoints > 10) {
|
|
|
|
bonusActionPoints = 10 - actionPointsLeft;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
bonusActionPoints = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
int index;
|
|
|
|
for (index = 0; index < actionPointsLeft; index++) {
|
|
|
|
blitBufferToBuffer(frmData, 5, 5, 5, gInterfaceWindowBuffer + 14 * 640 + 316 + index * 9, 640);
|
|
|
|
}
|
|
|
|
|
|
|
|
for (; index < (actionPointsLeft + bonusActionPoints); index++) {
|
|
|
|
blitBufferToBuffer(gYellowLightFrmData, 5, 5, 5, gInterfaceWindowBuffer + 14 * 640 + 316 + index * 9, 640);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!gInterfaceBarInitialized) {
|
|
|
|
windowRefreshRect(gInterfaceBarWindow, &gInterfaceBarActionPointsBarRect);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// 0x45EF6C
|
|
|
|
int interfaceGetCurrentHitMode(int* hitMode, bool* aiming)
|
|
|
|
{
|
|
|
|
if (gInterfaceBarWindow == -1) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
*aiming = false;
|
|
|
|
|
|
|
|
switch (gInterfaceItemStates[gInterfaceCurrentHand].action) {
|
|
|
|
case INTERFACE_ITEM_ACTION_PRIMARY_AIMING:
|
|
|
|
*aiming = true;
|
|
|
|
// FALLTHROUGH
|
|
|
|
case INTERFACE_ITEM_ACTION_PRIMARY:
|
|
|
|
*hitMode = gInterfaceItemStates[gInterfaceCurrentHand].primaryHitMode;
|
|
|
|
return 0;
|
|
|
|
case INTERFACE_ITEM_ACTION_SECONDARY_AIMING:
|
|
|
|
*aiming = true;
|
|
|
|
// FALLTHROUGH
|
|
|
|
case INTERFACE_ITEM_ACTION_SECONDARY:
|
|
|
|
*hitMode = gInterfaceItemStates[gInterfaceCurrentHand].secondaryHitMode;
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
// 0x45EFEC
|
|
|
|
int interfaceUpdateItems(bool animated, int leftItemAction, int rightItemAction)
|
|
|
|
{
|
|
|
|
if (isoIsDisabled()) {
|
|
|
|
animated = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (gInterfaceBarWindow == -1) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
Object* oldCurrentItem = gInterfaceItemStates[gInterfaceCurrentHand].item;
|
|
|
|
|
|
|
|
InterfaceItemState* leftItemState = &(gInterfaceItemStates[HAND_LEFT]);
|
|
|
|
Object* item1 = critterGetItem1(gDude);
|
|
|
|
if (item1 == leftItemState->item && leftItemState->item != NULL) {
|
|
|
|
if (leftItemState->item != NULL) {
|
|
|
|
leftItemState->isDisabled = _can_use_weapon(item1);
|
|
|
|
leftItemState->itemFid = itemGetInventoryFid(item1);
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
leftItemState->item = item1;
|
|
|
|
if (item1 != NULL) {
|
|
|
|
leftItemState->isDisabled = _can_use_weapon(item1);
|
|
|
|
leftItemState->primaryHitMode = HIT_MODE_LEFT_WEAPON_PRIMARY;
|
|
|
|
leftItemState->secondaryHitMode = HIT_MODE_LEFT_WEAPON_SECONDARY;
|
|
|
|
leftItemState->isWeapon = itemGetType(item1) == ITEM_TYPE_WEAPON;
|
|
|
|
|
|
|
|
if (leftItemAction == INTERFACE_ITEM_ACTION_DEFAULT) {
|
|
|
|
if (leftItemState->isWeapon != 0) {
|
|
|
|
leftItemState->action = INTERFACE_ITEM_ACTION_PRIMARY;
|
|
|
|
} else {
|
|
|
|
leftItemState->action = INTERFACE_ITEM_ACTION_USE;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
leftItemState->action = leftItemAction;
|
|
|
|
}
|
|
|
|
|
|
|
|
leftItemState->itemFid = itemGetInventoryFid(item1);
|
|
|
|
} else {
|
|
|
|
leftItemState->isDisabled = 0;
|
|
|
|
leftItemState->isWeapon = 1;
|
|
|
|
leftItemState->action = INTERFACE_ITEM_ACTION_PRIMARY;
|
|
|
|
leftItemState->itemFid = -1;
|
|
|
|
|
|
|
|
int unarmed = skillGetValue(gDude, SKILL_UNARMED);
|
|
|
|
int agility = critterGetStat(gDude, STAT_AGILITY);
|
|
|
|
int strength = critterGetStat(gDude, STAT_STRENGTH);
|
|
|
|
int level = pcGetStat(PC_STAT_LEVEL);
|
|
|
|
|
|
|
|
if (unarmed > 99 && agility > 6 && strength > 4 && level > 8) {
|
|
|
|
leftItemState->primaryHitMode = HIT_MODE_HAYMAKER;
|
|
|
|
} else if (unarmed > 74 && agility > 5 && strength > 4 && level > 5) {
|
|
|
|
leftItemState->primaryHitMode = HIT_MODE_HAMMER_PUNCH;
|
|
|
|
} else if (unarmed > 54 && agility > 5) {
|
|
|
|
leftItemState->primaryHitMode = HIT_MODE_STRONG_PUNCH;
|
|
|
|
} else {
|
|
|
|
leftItemState->primaryHitMode = HIT_MODE_PUNCH;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (unarmed > 129 && agility > 6 && strength > 4 && level > 15) {
|
|
|
|
leftItemState->secondaryHitMode = HIT_MODE_PIERCING_STRIKE;
|
|
|
|
} else if (unarmed > 114 && agility > 6 && strength > 4 && level > 11) {
|
|
|
|
leftItemState->secondaryHitMode = HIT_MODE_PALM_STRIKE;
|
|
|
|
} else if (unarmed > 74 && agility > 6 && strength > 4 && level > 4) {
|
|
|
|
leftItemState->secondaryHitMode = HIT_MODE_JAB;
|
|
|
|
} else {
|
|
|
|
leftItemState->secondaryHitMode = HIT_MODE_PUNCH;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
InterfaceItemState* rightItemState = &(gInterfaceItemStates[HAND_RIGHT]);
|
|
|
|
|
|
|
|
Object* item2 = critterGetItem2(gDude);
|
|
|
|
if (item2 == rightItemState->item && rightItemState->item != NULL) {
|
|
|
|
if (rightItemState->item != NULL) {
|
|
|
|
rightItemState->isDisabled = _can_use_weapon(rightItemState->item);
|
|
|
|
rightItemState->itemFid = itemGetInventoryFid(rightItemState->item);
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
rightItemState->item = item2;
|
|
|
|
|
|
|
|
if (item2 != NULL) {
|
|
|
|
rightItemState->isDisabled = _can_use_weapon(item2);
|
|
|
|
rightItemState->primaryHitMode = HIT_MODE_RIGHT_WEAPON_PRIMARY;
|
|
|
|
rightItemState->secondaryHitMode = HIT_MODE_RIGHT_WEAPON_SECONDARY;
|
|
|
|
rightItemState->isWeapon = itemGetType(item2) == ITEM_TYPE_WEAPON;
|
|
|
|
|
|
|
|
if (rightItemAction == INTERFACE_ITEM_ACTION_DEFAULT) {
|
|
|
|
if (rightItemState->isWeapon != 0) {
|
|
|
|
rightItemState->action = INTERFACE_ITEM_ACTION_PRIMARY;
|
|
|
|
} else {
|
|
|
|
rightItemState->action = INTERFACE_ITEM_ACTION_USE;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
rightItemState->action = rightItemAction;
|
|
|
|
}
|
|
|
|
rightItemState->itemFid = itemGetInventoryFid(item2);
|
|
|
|
} else {
|
|
|
|
rightItemState->isDisabled = 0;
|
|
|
|
rightItemState->isWeapon = 1;
|
|
|
|
rightItemState->action = INTERFACE_ITEM_ACTION_PRIMARY;
|
|
|
|
rightItemState->itemFid = -1;
|
|
|
|
|
|
|
|
int unarmed = skillGetValue(gDude, SKILL_UNARMED);
|
|
|
|
int agility = critterGetStat(gDude, STAT_AGILITY);
|
|
|
|
int strength = critterGetStat(gDude, STAT_STRENGTH);
|
|
|
|
int level = pcGetStat(PC_STAT_LEVEL);
|
|
|
|
|
|
|
|
if (unarmed > 79 && agility > 5 && strength > 5 && level > 8) {
|
|
|
|
rightItemState->primaryHitMode = HIT_MODE_POWER_KICK;
|
|
|
|
} else if (unarmed > 59 && agility > 5 && level > 5) {
|
|
|
|
rightItemState->primaryHitMode = HIT_MODE_SNAP_KICK;
|
|
|
|
} else if (unarmed > 39 && agility > 5) {
|
|
|
|
rightItemState->primaryHitMode = HIT_MODE_STRONG_KICK;
|
|
|
|
} else {
|
|
|
|
rightItemState->primaryHitMode = HIT_MODE_KICK;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (unarmed > 124 && agility > 7 && strength > 5 && level > 14) {
|
|
|
|
rightItemState->secondaryHitMode = HIT_MODE_PIERCING_KICK;
|
|
|
|
} else if (unarmed > 99 && agility > 6 && strength > 5 && level > 11) {
|
|
|
|
rightItemState->secondaryHitMode = HIT_MODE_HOOK_KICK;
|
|
|
|
} else if (unarmed > 59 && agility > 6 && strength > 5 && level > 5) {
|
|
|
|
rightItemState->secondaryHitMode = HIT_MODE_HIP_KICK;
|
|
|
|
} else {
|
|
|
|
rightItemState->secondaryHitMode = HIT_MODE_KICK;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (animated) {
|
|
|
|
Object* newCurrentItem = gInterfaceItemStates[gInterfaceCurrentHand].item;
|
|
|
|
if (newCurrentItem != oldCurrentItem) {
|
|
|
|
int animationCode = 0;
|
|
|
|
if (newCurrentItem != NULL) {
|
|
|
|
if (itemGetType(newCurrentItem) == ITEM_TYPE_WEAPON) {
|
|
|
|
animationCode = weaponGetAnimationCode(newCurrentItem);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
interfaceBarSwapHandsAnimatePutAwayTakeOutSequence((gDude->fid & 0xF000) >> 12, animationCode);
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
interfaceBarRefreshMainAction();
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// 0x45F404
|
|
|
|
int interfaceBarSwapHands(bool animated)
|
|
|
|
{
|
|
|
|
if (gInterfaceBarWindow == -1) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
gInterfaceCurrentHand = 1 - gInterfaceCurrentHand;
|
|
|
|
|
|
|
|
if (animated) {
|
|
|
|
Object* item = gInterfaceItemStates[gInterfaceCurrentHand].item;
|
|
|
|
int animationCode = 0;
|
|
|
|
if (item != NULL) {
|
|
|
|
if (itemGetType(item) == ITEM_TYPE_WEAPON) {
|
|
|
|
animationCode = weaponGetAnimationCode(item);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
interfaceBarSwapHandsAnimatePutAwayTakeOutSequence((gDude->fid & 0xF000) >> 12, animationCode);
|
|
|
|
} else {
|
|
|
|
interfaceBarRefreshMainAction();
|
|
|
|
}
|
|
|
|
|
|
|
|
int mode = gameMouseGetMode();
|
|
|
|
if (mode == GAME_MOUSE_MODE_CROSSHAIR || mode == GAME_MOUSE_MODE_USE_CROSSHAIR) {
|
|
|
|
gameMouseSetMode(GAME_MOUSE_MODE_MOVE);
|
|
|
|
}
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// 0x45F4B4
|
|
|
|
int interfaceGetItemActions(int* leftItemAction, int* rightItemAction)
|
|
|
|
{
|
|
|
|
*leftItemAction = gInterfaceItemStates[HAND_LEFT].action;
|
|
|
|
*rightItemAction = gInterfaceItemStates[HAND_RIGHT].action;
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// 0x45F4E0
|
|
|
|
int interfaceCycleItemAction()
|
|
|
|
{
|
|
|
|
if (gInterfaceBarWindow == -1) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
InterfaceItemState* itemState = &(gInterfaceItemStates[gInterfaceCurrentHand]);
|
|
|
|
|
|
|
|
int oldAction = itemState->action;
|
|
|
|
if (itemState->isWeapon != 0) {
|
|
|
|
bool done = false;
|
|
|
|
while (!done) {
|
|
|
|
itemState->action++;
|
|
|
|
switch (itemState->action) {
|
|
|
|
case INTERFACE_ITEM_ACTION_PRIMARY:
|
|
|
|
done = true;
|
|
|
|
break;
|
|
|
|
case INTERFACE_ITEM_ACTION_PRIMARY_AIMING:
|
|
|
|
if (_item_w_called_shot(gDude, itemState->primaryHitMode)) {
|
|
|
|
done = true;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case INTERFACE_ITEM_ACTION_SECONDARY:
|
|
|
|
if (itemState->secondaryHitMode != HIT_MODE_PUNCH
|
|
|
|
&& itemState->secondaryHitMode != HIT_MODE_KICK
|
|
|
|
&& weaponGetAttackTypeForHitMode(itemState->item, itemState->secondaryHitMode) != ATTACK_TYPE_NONE) {
|
|
|
|
done = true;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case INTERFACE_ITEM_ACTION_SECONDARY_AIMING:
|
|
|
|
if (itemState->secondaryHitMode != HIT_MODE_PUNCH
|
|
|
|
&& itemState->secondaryHitMode != HIT_MODE_KICK
|
|
|
|
&& weaponGetAttackTypeForHitMode(itemState->item, itemState->secondaryHitMode) != ATTACK_TYPE_NONE
|
|
|
|
&& _item_w_called_shot(gDude, itemState->secondaryHitMode)) {
|
|
|
|
done = true;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case INTERFACE_ITEM_ACTION_RELOAD:
|
|
|
|
if (ammoGetCapacity(itemState->item) != ammoGetQuantity(itemState->item)) {
|
|
|
|
done = true;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case INTERFACE_ITEM_ACTION_COUNT:
|
|
|
|
itemState->action = INTERFACE_ITEM_ACTION_USE;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (oldAction != itemState->action) {
|
|
|
|
interfaceBarRefreshMainAction();
|
|
|
|
}
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// 0x45F5EC
|
|
|
|
void _intface_use_item()
|
|
|
|
{
|
|
|
|
if (gInterfaceBarWindow == -1) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
InterfaceItemState* ptr = &(gInterfaceItemStates[gInterfaceCurrentHand]);
|
|
|
|
|
|
|
|
if (ptr->isWeapon != 0) {
|
|
|
|
if (ptr->action == INTERFACE_ITEM_ACTION_RELOAD) {
|
|
|
|
if (isInCombat()) {
|
|
|
|
int hitMode = gInterfaceCurrentHand == HAND_LEFT
|
|
|
|
? HIT_MODE_LEFT_WEAPON_RELOAD
|
|
|
|
: HIT_MODE_RIGHT_WEAPON_RELOAD;
|
|
|
|
|
|
|
|
int actionPointsRequired = _item_mp_cost(gDude, hitMode, false);
|
|
|
|
if (actionPointsRequired <= gDude->data.critter.combat.ap) {
|
|
|
|
if (_intface_item_reload() == 0) {
|
|
|
|
if (actionPointsRequired > gDude->data.critter.combat.ap) {
|
|
|
|
gDude->data.critter.combat.ap = 0;
|
|
|
|
} else {
|
|
|
|
gDude->data.critter.combat.ap -= actionPointsRequired;
|
|
|
|
}
|
|
|
|
interfaceRenderActionPoints(gDude->data.critter.combat.ap, _combat_free_move);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
_intface_item_reload();
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
gameMouseSetCursor(MOUSE_CURSOR_CROSSHAIR);
|
|
|
|
gameMouseSetMode(GAME_MOUSE_MODE_CROSSHAIR);
|
|
|
|
if (!isInCombat()) {
|
|
|
|
_combat(NULL);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else if (_proto_action_can_use_on(ptr->item->pid)) {
|
|
|
|
gameMouseSetCursor(MOUSE_CURSOR_USE_CROSSHAIR);
|
|
|
|
gameMouseSetMode(GAME_MOUSE_MODE_USE_CROSSHAIR);
|
|
|
|
} else if (_obj_action_can_use(ptr->item)) {
|
|
|
|
if (isInCombat()) {
|
|
|
|
int actionPointsRequired = _item_mp_cost(gDude, ptr->secondaryHitMode, false);
|
|
|
|
if (actionPointsRequired <= gDude->data.critter.combat.ap) {
|
|
|
|
_obj_use_item(gDude, ptr->item);
|
|
|
|
interfaceUpdateItems(false, INTERFACE_ITEM_ACTION_DEFAULT, INTERFACE_ITEM_ACTION_DEFAULT);
|
|
|
|
if (actionPointsRequired > gDude->data.critter.combat.ap) {
|
|
|
|
gDude->data.critter.combat.ap = 0;
|
|
|
|
} else {
|
|
|
|
gDude->data.critter.combat.ap -= actionPointsRequired;
|
|
|
|
}
|
|
|
|
|
|
|
|
interfaceRenderActionPoints(gDude->data.critter.combat.ap, _combat_free_move);
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
_obj_use_item(gDude, ptr->item);
|
|
|
|
interfaceUpdateItems(false, INTERFACE_ITEM_ACTION_DEFAULT, INTERFACE_ITEM_ACTION_DEFAULT);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// 0x45F7FC
|
|
|
|
int interfaceGetCurrentHand()
|
|
|
|
{
|
|
|
|
return gInterfaceCurrentHand;
|
|
|
|
}
|
|
|
|
|
|
|
|
// 0x45F804
|
|
|
|
int interfaceGetActiveItem(Object** itemPtr)
|
|
|
|
{
|
|
|
|
if (gInterfaceBarWindow == -1) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
*itemPtr = gInterfaceItemStates[gInterfaceCurrentHand].item;
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// 0x45F838
|
|
|
|
int _intface_update_ammo_lights()
|
|
|
|
{
|
|
|
|
if (gInterfaceBarWindow == -1) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
InterfaceItemState* p = &(gInterfaceItemStates[gInterfaceCurrentHand]);
|
|
|
|
|
|
|
|
int ratio = 0;
|
|
|
|
|
|
|
|
if (p->isWeapon != 0) {
|
|
|
|
// calls sub_478674 twice, probably because if min/max kind macro
|
|
|
|
int maximum = ammoGetCapacity(p->item);
|
|
|
|
if (maximum > 0) {
|
|
|
|
int current = ammoGetQuantity(p->item);
|
|
|
|
ratio = (int)((double)current / (double)maximum * 70.0);
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
if (itemGetType(p->item) == ITEM_TYPE_MISC) {
|
|
|
|
// calls sub_4793D0 twice, probably because if min/max kind macro
|
|
|
|
int maximum = miscItemGetMaxCharges(p->item);
|
|
|
|
if (maximum > 0) {
|
|
|
|
int current = miscItemGetCharges(p->item);
|
|
|
|
ratio = (int)((double)current / (double)maximum * 70.0);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
interfaceUpdateAmmoBar(463, ratio);
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// 0x45F96C
|
|
|
|
void interfaceBarEndButtonsShow(bool animated)
|
|
|
|
{
|
|
|
|
if (gInterfaceBarWindow == -1) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (gInterfaceBarEndButtonsIsVisible) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
int fid = buildFid(6, 104, 0, 0, 0);
|
|
|
|
CacheEntry* handle;
|
|
|
|
Art* art = artLock(fid, &handle);
|
|
|
|
if (art == NULL) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
int frameCount = artGetFrameCount(art);
|
|
|
|
soundPlayFile("iciboxx1");
|
|
|
|
|
|
|
|
if (animated) {
|
|
|
|
unsigned int delay = 1000 / artGetFramesPerSecond(art);
|
|
|
|
int time = 0;
|
|
|
|
int frame = 0;
|
|
|
|
while (frame < frameCount) {
|
|
|
|
if (getTicksSince(time) >= delay) {
|
|
|
|
unsigned char* src = artGetFrameData(art, frame, 0);
|
|
|
|
if (src != NULL) {
|
|
|
|
blitBufferToBuffer(src, 57, 58, 57, gInterfaceWindowBuffer + 640 * 38 + 580, 640);
|
|
|
|
windowRefreshRect(gInterfaceBarWindow, &gInterfaceBarEndButtonsRect);
|
|
|
|
}
|
|
|
|
|
|
|
|
time = _get_time();
|
|
|
|
frame++;
|
|
|
|
}
|
|
|
|
gameMouseRefresh();
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
unsigned char* src = artGetFrameData(art, frameCount - 1, 0);
|
|
|
|
blitBufferToBuffer(src, 57, 58, 57, gInterfaceWindowBuffer + 640 * 38 + 580, 640);
|
|
|
|
windowRefreshRect(gInterfaceBarWindow, &gInterfaceBarEndButtonsRect);
|
|
|
|
}
|
|
|
|
|
|
|
|
artUnlock(handle);
|
|
|
|
|
|
|
|
gInterfaceBarEndButtonsIsVisible = true;
|
|
|
|
endTurnButtonInit();
|
|
|
|
endCombatButtonInit();
|
|
|
|
interfaceBarEndButtonsRenderRedLights();
|
|
|
|
}
|
|
|
|
|
|
|
|
// 0x45FAC0
|
|
|
|
void interfaceBarEndButtonsHide(bool animated)
|
|
|
|
{
|
|
|
|
if (gInterfaceBarWindow == -1) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!gInterfaceBarEndButtonsIsVisible) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
int fid = buildFid(6, 104, 0, 0, 0);
|
|
|
|
CacheEntry* handle;
|
|
|
|
Art* art = artLock(fid, &handle);
|
|
|
|
if (art == NULL) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
endTurnButtonFree();
|
|
|
|
endCombatButtonFree();
|
|
|
|
soundPlayFile("icibcxx1");
|
|
|
|
|
|
|
|
if (animated) {
|
|
|
|
unsigned int delay = 1000 / artGetFramesPerSecond(art);
|
|
|
|
unsigned int time = 0;
|
|
|
|
int frame = artGetFrameCount(art);
|
|
|
|
|
|
|
|
while (frame != 0) {
|
|
|
|
if (getTicksSince(time) >= delay) {
|
|
|
|
unsigned char* src = artGetFrameData(art, frame - 1, 0);
|
|
|
|
unsigned char* dest = gInterfaceWindowBuffer + 640 * 38 + 580;
|
|
|
|
if (src != NULL) {
|
|
|
|
blitBufferToBuffer(src, 57, 58, 57, dest, 640);
|
|
|
|
windowRefreshRect(gInterfaceBarWindow, &gInterfaceBarEndButtonsRect);
|
|
|
|
}
|
|
|
|
|
|
|
|
time = _get_time();
|
|
|
|
frame--;
|
|
|
|
}
|
|
|
|
gameMouseRefresh();
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
unsigned char* dest = gInterfaceWindowBuffer + 640 * 38 + 580;
|
|
|
|
unsigned char* src = artGetFrameData(art, 0, 0);
|
|
|
|
blitBufferToBuffer(src, 57, 58, 57, dest, 640);
|
|
|
|
windowRefreshRect(gInterfaceBarWindow, &gInterfaceBarEndButtonsRect);
|
|
|
|
}
|
|
|
|
|
|
|
|
artUnlock(handle);
|
|
|
|
gInterfaceBarEndButtonsIsVisible = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
// 0x45FC04
|
|
|
|
void interfaceBarEndButtonsRenderGreenLights()
|
|
|
|
{
|
|
|
|
if (gInterfaceBarEndButtonsIsVisible) {
|
|
|
|
buttonEnable(gEndTurnButton);
|
|
|
|
buttonEnable(gEndCombatButton);
|
|
|
|
|
|
|
|
// endltgrn.frm - green lights around end turn/combat window
|
|
|
|
int lightsFid = buildFid(6, 109, 0, 0, 0);
|
|
|
|
CacheEntry* lightsFrmHandle;
|
|
|
|
unsigned char* lightsFrmData = artLockFrameData(lightsFid, 0, 0, &lightsFrmHandle);
|
|
|
|
if (lightsFrmData == NULL) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
soundPlayFile("icombat2");
|
|
|
|
blitBufferToBufferTrans(lightsFrmData, 57, 58, 57, gInterfaceWindowBuffer + 38 * 640 + 580, 640);
|
|
|
|
windowRefreshRect(gInterfaceBarWindow, &gInterfaceBarEndButtonsRect);
|
|
|
|
|
|
|
|
artUnlock(lightsFrmHandle);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// 0x45FC98
|
|
|
|
void interfaceBarEndButtonsRenderRedLights()
|
|
|
|
{
|
|
|
|
if (gInterfaceBarEndButtonsIsVisible) {
|
|
|
|
buttonDisable(gEndTurnButton);
|
|
|
|
buttonDisable(gEndCombatButton);
|
|
|
|
|
|
|
|
CacheEntry* lightsFrmHandle;
|
|
|
|
// endltred.frm - red lights around end turn/combat window
|
|
|
|
int lightsFid = buildFid(6, 110, 0, 0, 0);
|
|
|
|
unsigned char* lightsFrmData = artLockFrameData(lightsFid, 0, 0, &lightsFrmHandle);
|
|
|
|
if (lightsFrmData == NULL) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
soundPlayFile("icombat1");
|
|
|
|
blitBufferToBufferTrans(lightsFrmData, 57, 58, 57, gInterfaceWindowBuffer + 38 * 640 + 580, 640);
|
|
|
|
windowRefreshRect(gInterfaceBarWindow, &gInterfaceBarEndButtonsRect);
|
|
|
|
|
|
|
|
artUnlock(lightsFrmHandle);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// 0x45FD88
|
|
|
|
int interfaceBarRefreshMainAction()
|
|
|
|
{
|
|
|
|
if (gInterfaceBarWindow == -1) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
buttonEnable(gSingleAttackButton);
|
|
|
|
|
|
|
|
InterfaceItemState* itemState = &(gInterfaceItemStates[gInterfaceCurrentHand]);
|
|
|
|
int actionPoints = -1;
|
|
|
|
|
|
|
|
if (itemState->isDisabled == 0) {
|
|
|
|
memcpy(_itemButtonUp, gSingleAttackButtonUpData, sizeof(_itemButtonUp));
|
|
|
|
memcpy(_itemButtonDown, gSingleAttackButtonDownData, sizeof(_itemButtonDown));
|
|
|
|
|
|
|
|
if (itemState->isWeapon == 0) {
|
|
|
|
int fid;
|
|
|
|
if (_proto_action_can_use_on(itemState->item->pid)) {
|
|
|
|
// USE ON
|
|
|
|
fid = buildFid(6, 294, 0, 0, 0);
|
|
|
|
} else if (_obj_action_can_use(itemState->item)) {
|
|
|
|
// USE
|
|
|
|
fid = buildFid(6, 292, 0, 0, 0);
|
|
|
|
} else {
|
|
|
|
fid = -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (fid != -1) {
|
|
|
|
CacheEntry* useTextFrmHandle;
|
|
|
|
Art* useTextFrm = artLock(fid, &useTextFrmHandle);
|
|
|
|
if (useTextFrm != NULL) {
|
|
|
|
int width = artGetWidth(useTextFrm, 0, 0);
|
|
|
|
int height = artGetHeight(useTextFrm, 0, 0);
|
|
|
|
unsigned char* data = artGetFrameData(useTextFrm, 0, 0);
|
|
|
|
blitBufferToBufferTrans(data, width, height, width, _itemButtonUp + 188 * 7 + 181 - width, 188);
|
|
|
|
_dark_trans_buf_to_buf(data, width, height, width, _itemButtonDown, 181 - width + 1, 5, 188, 59641);
|
|
|
|
artUnlock(useTextFrmHandle);
|
|
|
|
}
|
|
|
|
|
|
|
|
actionPoints = _item_mp_cost(gDude, itemState->primaryHitMode, false);
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
int primaryFid = -1;
|
|
|
|
int bullseyeFid = -1;
|
|
|
|
int hitMode = -1;
|
|
|
|
|
|
|
|
// NOTE: This value is decremented at 0x45FEAC, probably to build
|
|
|
|
// jump table.
|
|
|
|
switch (itemState->action) {
|
|
|
|
case INTERFACE_ITEM_ACTION_PRIMARY_AIMING:
|
|
|
|
bullseyeFid = buildFid(6, 288, 0, 0, 0);
|
|
|
|
// FALLTHROUGH
|
|
|
|
case INTERFACE_ITEM_ACTION_PRIMARY:
|
|
|
|
hitMode = itemState->primaryHitMode;
|
|
|
|
break;
|
|
|
|
case INTERFACE_ITEM_ACTION_SECONDARY_AIMING:
|
|
|
|
bullseyeFid = buildFid(6, 288, 0, 0, 0);
|
|
|
|
// FALLTHROUGH
|
|
|
|
case INTERFACE_ITEM_ACTION_SECONDARY:
|
|
|
|
hitMode = itemState->secondaryHitMode;
|
|
|
|
break;
|
|
|
|
case INTERFACE_ITEM_ACTION_RELOAD:
|
|
|
|
actionPoints = _item_mp_cost(gDude, gInterfaceCurrentHand == HAND_LEFT ? HIT_MODE_LEFT_WEAPON_RELOAD : HIT_MODE_RIGHT_WEAPON_RELOAD, false);
|
|
|
|
primaryFid = buildFid(6, 291, 0, 0, 0);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (bullseyeFid != -1) {
|
|
|
|
CacheEntry* bullseyeFrmHandle;
|
|
|
|
Art* bullseyeFrm = artLock(bullseyeFid, &bullseyeFrmHandle);
|
|
|
|
if (bullseyeFrm != NULL) {
|
|
|
|
int width = artGetWidth(bullseyeFrm, 0, 0);
|
|
|
|
int height = artGetHeight(bullseyeFrm, 0, 0);
|
|
|
|
unsigned char* data = artGetFrameData(bullseyeFrm, 0, 0);
|
|
|
|
blitBufferToBufferTrans(data, width, height, width, _itemButtonUp + 188 * (60 - height) + (181 - width), 188);
|
|
|
|
|
|
|
|
int v9 = 60 - height - 2;
|
|
|
|
if (v9 < 0) {
|
|
|
|
v9 = 0;
|
|
|
|
height -= 2;
|
|
|
|
}
|
|
|
|
|
|
|
|
_dark_trans_buf_to_buf(data, width, height, width, _itemButtonDown, 181 - width + 1, v9, 188, 59641);
|
|
|
|
artUnlock(bullseyeFrmHandle);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (hitMode != -1) {
|
|
|
|
actionPoints = _item_w_mp_cost(gDude, hitMode, bullseyeFid != -1);
|
|
|
|
|
|
|
|
int id;
|
|
|
|
int anim = critterGetAnimationForHitMode(gDude, hitMode);
|
|
|
|
switch (anim) {
|
|
|
|
case ANIM_THROW_PUNCH:
|
|
|
|
switch (hitMode) {
|
|
|
|
case HIT_MODE_STRONG_PUNCH:
|
|
|
|
id = 432; // strong punch
|
|
|
|
break;
|
|
|
|
case HIT_MODE_HAMMER_PUNCH:
|
|
|
|
id = 425; // hammer punch
|
|
|
|
break;
|
|
|
|
case HIT_MODE_HAYMAKER:
|
|
|
|
id = 428; // lightning punch
|
|
|
|
break;
|
|
|
|
case HIT_MODE_JAB:
|
|
|
|
id = 421; // chop punch
|
|
|
|
break;
|
|
|
|
case HIT_MODE_PALM_STRIKE:
|
|
|
|
id = 423; // dragon punch
|
|
|
|
break;
|
|
|
|
case HIT_MODE_PIERCING_STRIKE:
|
|
|
|
id = 424; // force punch
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
id = 42; // punch
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case ANIM_KICK_LEG:
|
|
|
|
switch (hitMode) {
|
|
|
|
case HIT_MODE_STRONG_KICK:
|
|
|
|
id = 430; // skick.frm - strong kick text
|
|
|
|
break;
|
|
|
|
case HIT_MODE_SNAP_KICK:
|
|
|
|
id = 431; // snapkick.frm - snap kick text
|
|
|
|
break;
|
|
|
|
case HIT_MODE_POWER_KICK:
|
|
|
|
id = 429; // cm_pwkck.frm - roundhouse kick text
|
|
|
|
break;
|
|
|
|
case HIT_MODE_HIP_KICK:
|
|
|
|
id = 426; // hipk.frm - kip kick text
|
|
|
|
break;
|
|
|
|
case HIT_MODE_HOOK_KICK:
|
|
|
|
id = 427; // cm_hookk.frm - jump kick text
|
|
|
|
break;
|
|
|
|
case HIT_MODE_PIERCING_KICK: // cm_prckk.frm - death blossom kick text
|
|
|
|
id = 422;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
id = 41; // kick.frm - kick text
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case ANIM_THROW_ANIM:
|
|
|
|
id = 117; // throw
|
|
|
|
break;
|
|
|
|
case ANIM_THRUST_ANIM:
|
|
|
|
id = 45; // thrust
|
|
|
|
break;
|
|
|
|
case ANIM_SWING_ANIM:
|
|
|
|
id = 44; // swing
|
|
|
|
break;
|
|
|
|
case ANIM_FIRE_SINGLE:
|
|
|
|
id = 43; // single
|
|
|
|
break;
|
|
|
|
case ANIM_FIRE_BURST:
|
|
|
|
case ANIM_FIRE_CONTINUOUS:
|
|
|
|
id = 40; // burst
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
primaryFid = buildFid(6, id, 0, 0, 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (primaryFid != -1) {
|
|
|
|
CacheEntry* primaryFrmHandle;
|
|
|
|
Art* primaryFrm = artLock(primaryFid, &primaryFrmHandle);
|
|
|
|
if (primaryFrm != NULL) {
|
|
|
|
int width = artGetWidth(primaryFrm, 0, 0);
|
|
|
|
int height = artGetHeight(primaryFrm, 0, 0);
|
|
|
|
unsigned char* data = artGetFrameData(primaryFrm, 0, 0);
|
|
|
|
blitBufferToBufferTrans(data, width, height, width, _itemButtonUp + 188 * 7 + 181 - width, 188);
|
|
|
|
_dark_trans_buf_to_buf(data, width, height, width, _itemButtonDown, 181 - width + 1, 5, 188, 59641);
|
|
|
|
artUnlock(primaryFrmHandle);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (actionPoints >= 0 && actionPoints < 10) {
|
|
|
|
// movement point text
|
|
|
|
int fid = buildFid(6, 289, 0, 0, 0);
|
|
|
|
|
|
|
|
CacheEntry* handle;
|
|
|
|
Art* art = artLock(fid, &handle);
|
|
|
|
if (art != NULL) {
|
|
|
|
int width = artGetWidth(art, 0, 0);
|
|
|
|
int height = artGetHeight(art, 0, 0);
|
|
|
|
unsigned char* data = artGetFrameData(art, 0, 0);
|
|
|
|
|
|
|
|
blitBufferToBufferTrans(data, width, height, width, _itemButtonUp + 188 * (60 - height) + 7, 188);
|
|
|
|
|
|
|
|
int v29 = 60 - height - 2;
|
|
|
|
if (v29 < 0) {
|
|
|
|
v29 = 0;
|
|
|
|
height -= 2;
|
|
|
|
}
|
|
|
|
|
|
|
|
_dark_trans_buf_to_buf(data, width, height, width, _itemButtonDown, 7 + 1, v29, 188, 59641);
|
|
|
|
artUnlock(handle);
|
|
|
|
|
|
|
|
int offset = width + 7;
|
|
|
|
|
|
|
|
// movement point numbers - ten numbers 0 to 9, each 10 pixels wide.
|
|
|
|
fid = buildFid(6, 290, 0, 0, 0);
|
|
|
|
art = artLock(fid, &handle);
|
|
|
|
if (art != NULL) {
|
|
|
|
width = artGetWidth(art, 0, 0);
|
|
|
|
height = artGetHeight(art, 0, 0);
|
|
|
|
data = artGetFrameData(art, 0, 0);
|
|
|
|
|
|
|
|
blitBufferToBufferTrans(data + actionPoints * 10, 10, height, width, _itemButtonUp + 188 * (60 - height) + 7 + offset, 188);
|
|
|
|
|
|
|
|
int v40 = 60 - height - 2;
|
|
|
|
if (v40 < 0) {
|
|
|
|
v40 = 0;
|
|
|
|
height -= 2;
|
|
|
|
}
|
|
|
|
_dark_trans_buf_to_buf(data + actionPoints * 10, 10, height, width, _itemButtonDown, offset + 7 + 1, v40, 188, 59641);
|
|
|
|
|
|
|
|
artUnlock(handle);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
memcpy(_itemButtonUp, _itemButtonDisabled, sizeof(_itemButtonUp));
|
|
|
|
memcpy(_itemButtonDown, _itemButtonDisabled, sizeof(_itemButtonDown));
|
|
|
|
}
|
|
|
|
|
|
|
|
if (itemState->itemFid != -1) {
|
|
|
|
CacheEntry* itemFrmHandle;
|
|
|
|
Art* itemFrm = artLock(itemState->itemFid, &itemFrmHandle);
|
|
|
|
if (itemFrm != NULL) {
|
|
|
|
int width = artGetWidth(itemFrm, 0, 0);
|
|
|
|
int height = artGetHeight(itemFrm, 0, 0);
|
|
|
|
unsigned char* data = artGetFrameData(itemFrm, 0, 0);
|
|
|
|
|
|
|
|
int v46 = (188 - width) / 2;
|
|
|
|
int v47 = (67 - height) / 2 - 2;
|
|
|
|
|
|
|
|
blitBufferToBufferTrans(data, width, height, width, _itemButtonUp + 188 * ((67 - height) / 2) + v46, 188);
|
|
|
|
|
|
|
|
if (v47 < 0) {
|
|
|
|
v47 = 0;
|
|
|
|
height -= 2;
|
|
|
|
}
|
|
|
|
|
|
|
|
_dark_trans_buf_to_buf(data, width, height, width, _itemButtonDown, v46 + 1, v47, 188, 63571);
|
|
|
|
artUnlock(itemFrmHandle);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!gInterfaceBarInitialized) {
|
|
|
|
_intface_update_ammo_lights();
|
|
|
|
|
|
|
|
windowRefreshRect(gInterfaceBarWindow, &gInterfaceBarMainActionRect);
|
|
|
|
|
|
|
|
if (itemState->isDisabled != 0) {
|
|
|
|
buttonDisable(gSingleAttackButton);
|
|
|
|
} else {
|
|
|
|
buttonEnable(gSingleAttackButton);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// 0x460658
|
|
|
|
int _intface_redraw_items_callback(Object* a1, Object* a2)
|
|
|
|
{
|
|
|
|
interfaceBarRefreshMainAction();
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// 0x460660
|
|
|
|
int _intface_change_fid_callback(Object* a1, Object* a2)
|
|
|
|
{
|
|
|
|
gInterfaceBarSwapHandsInProgress = false;
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// 0x46066C
|
|
|
|
void interfaceBarSwapHandsAnimatePutAwayTakeOutSequence(int previousWeaponAnimationCode, int weaponAnimationCode)
|
|
|
|
{
|
|
|
|
gInterfaceBarSwapHandsInProgress = true;
|
|
|
|
|
|
|
|
reg_anim_clear(gDude);
|
|
|
|
reg_anim_begin(2);
|
|
|
|
reg_anim_update_light(gDude, 4, 0);
|
|
|
|
|
|
|
|
if (previousWeaponAnimationCode != 0) {
|
|
|
|
const char* sfx = sfxBuildCharName(gDude, ANIM_PUT_AWAY, CHARACTER_SOUND_EFFECT_UNUSED);
|
|
|
|
reg_anim_play_sfx(gDude, sfx, 0);
|
|
|
|
reg_anim_animate(gDude, ANIM_PUT_AWAY, 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
reg_anim_11_1(NULL, NULL, _intface_redraw_items_callback, -1);
|
|
|
|
|
|
|
|
Object* item = gInterfaceItemStates[gInterfaceCurrentHand].item;
|
|
|
|
if (item != NULL && item->lightDistance > 4) {
|
|
|
|
reg_anim_update_light(gDude, item->lightDistance, 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (weaponAnimationCode != 0) {
|
|
|
|
reg_anim_18(gDude, weaponAnimationCode, -1);
|
|
|
|
} else {
|
|
|
|
int fid = buildFid(1, gDude->fid & 0xFFF, ANIM_STAND, 0, gDude->rotation + 1);
|
|
|
|
reg_anim_17(gDude, fid, -1);
|
|
|
|
}
|
|
|
|
|
|
|
|
reg_anim_11_1(NULL, NULL, _intface_change_fid_callback, -1);
|
|
|
|
|
|
|
|
if (reg_anim_end() == -1) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool interfaceBarWasEnabled = gInterfaceBarEnabled;
|
|
|
|
|
|
|
|
interfaceBarDisable();
|
|
|
|
_gmouse_disable(0);
|
|
|
|
|
|
|
|
gameMouseSetCursor(MOUSE_CURSOR_WAIT_WATCH);
|
|
|
|
|
|
|
|
while (gInterfaceBarSwapHandsInProgress) {
|
|
|
|
if (_game_user_wants_to_quit) {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
_get_input();
|
|
|
|
}
|
|
|
|
|
|
|
|
gameMouseSetCursor(MOUSE_CURSOR_NONE);
|
|
|
|
|
|
|
|
_gmouse_enable();
|
|
|
|
|
|
|
|
if (interfaceBarWasEnabled) {
|
|
|
|
interfaceBarEnable();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// 0x4607E0
|
|
|
|
int endTurnButtonInit()
|
|
|
|
{
|
|
|
|
int fid;
|
|
|
|
|
|
|
|
if (gInterfaceBarWindow == -1) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!gInterfaceBarEndButtonsIsVisible) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
fid = buildFid(6, 105, 0, 0, 0);
|
|
|
|
gEndTurnButtonUpFrmData = artLockFrameData(fid, 0, 0, &gEndTurnButtonUpFrmHandle);
|
|
|
|
if (gEndTurnButtonUpFrmData == NULL) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
fid = buildFid(6, 106, 0, 0, 0);
|
|
|
|
gEndTurnButtonDownFrmData = artLockFrameData(fid, 0, 0, &gEndTurnButtonDownFrmHandle);
|
|
|
|
if (gEndTurnButtonDownFrmData == NULL) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
gEndTurnButton = buttonCreate(gInterfaceBarWindow, 590, 43, 38, 22, -1, -1, -1, 32, gEndTurnButtonUpFrmData, gEndTurnButtonDownFrmData, NULL, 0);
|
|
|
|
if (gEndTurnButton == -1) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
_win_register_button_disable(gEndTurnButton, gEndTurnButtonUpFrmData, gEndTurnButtonUpFrmData, gEndTurnButtonUpFrmData);
|
|
|
|
buttonSetCallbacks(gEndTurnButton, _gsound_med_butt_press, _gsound_med_butt_release);
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// 0x4608C4
|
|
|
|
int endTurnButtonFree()
|
|
|
|
{
|
|
|
|
if (gInterfaceBarWindow == -1) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (gEndTurnButton != -1) {
|
|
|
|
buttonDestroy(gEndTurnButton);
|
|
|
|
gEndTurnButton = -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (gEndTurnButtonDownFrmData) {
|
|
|
|
artUnlock(gEndTurnButtonDownFrmHandle);
|
|
|
|
gEndTurnButtonDownFrmHandle = NULL;
|
|
|
|
gEndTurnButtonDownFrmData = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (gEndTurnButtonUpFrmData) {
|
|
|
|
artUnlock(gEndTurnButtonUpFrmHandle);
|
|
|
|
gEndTurnButtonUpFrmHandle = NULL;
|
|
|
|
gEndTurnButtonUpFrmData = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// 0x460940
|
|
|
|
int endCombatButtonInit()
|
|
|
|
{
|
|
|
|
int fid;
|
|
|
|
|
|
|
|
if (gInterfaceBarWindow == -1) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!gInterfaceBarEndButtonsIsVisible) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
fid = buildFid(6, 107, 0, 0, 0);
|
|
|
|
gEndCombatButtonUpFrmData = artLockFrameData(fid, 0, 0, &gEndCombatButtonUpFrmHandle);
|
|
|
|
if (gEndCombatButtonUpFrmData == NULL) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
fid = buildFid(6, 108, 0, 0, 0);
|
|
|
|
gEndCombatButtonDownFrmData = artLockFrameData(fid, 0, 0, &gEndCombatButtonDownFrmHandle);
|
|
|
|
if (gEndCombatButtonDownFrmData == NULL) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
gEndCombatButton = buttonCreate(gInterfaceBarWindow, 590, 65, 38, 22, -1, -1, -1, 13, gEndCombatButtonUpFrmData, gEndCombatButtonDownFrmData, NULL, 0);
|
|
|
|
if (gEndCombatButton == -1) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
_win_register_button_disable(gEndCombatButton, gEndCombatButtonUpFrmData, gEndCombatButtonUpFrmData, gEndCombatButtonUpFrmData);
|
|
|
|
buttonSetCallbacks(gEndCombatButton, _gsound_med_butt_press, _gsound_med_butt_release);
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// 0x460A24
|
|
|
|
int endCombatButtonFree()
|
|
|
|
{
|
|
|
|
if (gInterfaceBarWindow == -1) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (gEndCombatButton != -1) {
|
|
|
|
buttonDestroy(gEndCombatButton);
|
|
|
|
gEndCombatButton = -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (gEndCombatButtonDownFrmData != NULL) {
|
|
|
|
artUnlock(gEndCombatButtonDownFrmHandle);
|
|
|
|
gEndCombatButtonDownFrmHandle = NULL;
|
|
|
|
gEndCombatButtonDownFrmData = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (gEndCombatButtonUpFrmData != NULL) {
|
|
|
|
artUnlock(gEndCombatButtonUpFrmHandle);
|
|
|
|
gEndCombatButtonUpFrmHandle = NULL;
|
|
|
|
gEndCombatButtonUpFrmData = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// 0x460AA0
|
|
|
|
void interfaceUpdateAmmoBar(int x, int ratio)
|
|
|
|
{
|
|
|
|
if ((ratio & 1) != 0) {
|
|
|
|
ratio -= 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
unsigned char* dest = gInterfaceWindowBuffer + 640 * 26 + x;
|
|
|
|
|
|
|
|
for (int index = 70; index > ratio; index--) {
|
|
|
|
*dest = 14;
|
|
|
|
dest += 640;
|
|
|
|
}
|
|
|
|
|
|
|
|
while (ratio > 0) {
|
|
|
|
*dest = 196;
|
|
|
|
dest += 640;
|
|
|
|
|
|
|
|
*dest = 14;
|
|
|
|
dest += 640;
|
|
|
|
|
|
|
|
ratio -= 2;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!gInterfaceBarInitialized) {
|
|
|
|
Rect rect;
|
|
|
|
rect.left = x;
|
|
|
|
rect.top = 26;
|
|
|
|
rect.right = x + 1;
|
|
|
|
rect.bottom = 26 + 70;
|
|
|
|
windowRefreshRect(gInterfaceBarWindow, &rect);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// 0x460B20
|
|
|
|
int _intface_item_reload()
|
|
|
|
{
|
|
|
|
if (gInterfaceBarWindow == -1) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool v0 = false;
|
|
|
|
while (_item_w_try_reload(gDude, gInterfaceItemStates[gInterfaceCurrentHand].item) != -1) {
|
|
|
|
v0 = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
interfaceCycleItemAction();
|
|
|
|
interfaceUpdateItems(false, INTERFACE_ITEM_ACTION_DEFAULT, INTERFACE_ITEM_ACTION_DEFAULT);
|
|
|
|
|
|
|
|
if (!v0) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
const char* sfx = sfxBuildWeaponName(WEAPON_SOUND_EFFECT_READY, gInterfaceItemStates[gInterfaceCurrentHand].item, HIT_MODE_RIGHT_WEAPON_PRIMARY, NULL);
|
|
|
|
soundPlayFile(sfx);
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Renders hit points.
|
|
|
|
//
|
|
|
|
// [delay] is an animation delay.
|
|
|
|
// [previousValue] is only meaningful for animation.
|
|
|
|
// [offset] = 0 - grey, 120 - yellow, 240 - red.
|
|
|
|
//
|
|
|
|
// 0x460BA0
|
|
|
|
void interfaceRenderCounter(int x, int y, int previousValue, int value, int offset, int delay)
|
|
|
|
{
|
|
|
|
if (value > 999) {
|
|
|
|
value = 999;
|
|
|
|
} else if (value < -999) {
|
|
|
|
value = -999;
|
|
|
|
}
|
|
|
|
|
|
|
|
unsigned char* numbers = gNumbersFrmData + offset;
|
|
|
|
unsigned char* dest = gInterfaceWindowBuffer + 640 * y;
|
|
|
|
|
|
|
|
unsigned char* downSrc = numbers + 90;
|
|
|
|
unsigned char* upSrc = numbers + 99;
|
|
|
|
unsigned char* minusSrc = numbers + 108;
|
|
|
|
unsigned char* plusSrc = numbers + 114;
|
|
|
|
|
|
|
|
unsigned char* signDest = dest + x;
|
|
|
|
unsigned char* hundredsDest = dest + x + 6;
|
|
|
|
unsigned char* tensDest = dest + x + 6 + 9;
|
|
|
|
unsigned char* onesDest = dest + x + 6 + 9 * 2;
|
|
|
|
|
|
|
|
int normalizedSign;
|
|
|
|
int normalizedValue;
|
|
|
|
if (gInterfaceBarInitialized || delay == 0) {
|
|
|
|
normalizedSign = value >= 0 ? 1 : -1;
|
|
|
|
normalizedValue = abs(value);
|
|
|
|
} else {
|
|
|
|
normalizedSign = previousValue >= 0 ? 1 : -1;
|
|
|
|
normalizedValue = previousValue;
|
|
|
|
}
|
|
|
|
|
|
|
|
int ones = normalizedValue % 10;
|
|
|
|
int tens = (normalizedValue / 10) % 10;
|
|
|
|
int hundreds = normalizedValue / 100;
|
|
|
|
|
|
|
|
blitBufferToBuffer(numbers + 9 * hundreds, 9, 17, 360, hundredsDest, 640);
|
|
|
|
blitBufferToBuffer(numbers + 9 * tens, 9, 17, 360, tensDest, 640);
|
|
|
|
blitBufferToBuffer(numbers + 9 * ones, 9, 17, 360, onesDest, 640);
|
|
|
|
blitBufferToBuffer(normalizedSign >= 0 ? plusSrc : minusSrc, 6, 17, 360, signDest, 640);
|
|
|
|
|
|
|
|
if (!gInterfaceBarInitialized) {
|
|
|
|
Rect numbersRect = { x, y, x + 33, y + 17 };
|
|
|
|
windowRefreshRect(gInterfaceBarWindow, &numbersRect);
|
|
|
|
if (delay != 0) {
|
|
|
|
int change = value - previousValue >= 0 ? 1 : -1;
|
|
|
|
int v14 = previousValue >= 0 ? 1 : -1;
|
|
|
|
int v49 = change * v14;
|
|
|
|
while (previousValue != value) {
|
|
|
|
if ((hundreds | tens | ones) == 0) {
|
|
|
|
v49 = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
blitBufferToBuffer(upSrc, 9, 17, 360, onesDest, 640);
|
|
|
|
_mouse_info();
|
|
|
|
gameMouseRefresh();
|
|
|
|
coreDelay(delay);
|
|
|
|
windowRefreshRect(gInterfaceBarWindow, &numbersRect);
|
|
|
|
|
|
|
|
ones += v49;
|
|
|
|
|
|
|
|
if (ones > 9 || ones < 0) {
|
|
|
|
blitBufferToBuffer(upSrc, 9, 17, 360, tensDest, 640);
|
|
|
|
_mouse_info();
|
|
|
|
gameMouseRefresh();
|
|
|
|
coreDelay(delay);
|
|
|
|
windowRefreshRect(gInterfaceBarWindow, &numbersRect);
|
|
|
|
|
|
|
|
tens += v49;
|
|
|
|
ones -= 10 * v49;
|
|
|
|
if (tens == 10 || tens == -1) {
|
|
|
|
blitBufferToBuffer(upSrc, 9, 17, 360, hundredsDest, 640);
|
|
|
|
_mouse_info();
|
|
|
|
gameMouseRefresh();
|
|
|
|
coreDelay(delay);
|
|
|
|
windowRefreshRect(gInterfaceBarWindow, &numbersRect);
|
|
|
|
|
|
|
|
hundreds += v49;
|
|
|
|
tens -= 10 * v49;
|
|
|
|
if (hundreds == 10 || hundreds == -1) {
|
|
|
|
hundreds -= 10 * v49;
|
|
|
|
}
|
|
|
|
|
|
|
|
blitBufferToBuffer(downSrc, 9, 17, 360, hundredsDest, 640);
|
|
|
|
_mouse_info();
|
|
|
|
gameMouseRefresh();
|
|
|
|
coreDelay(delay);
|
|
|
|
windowRefreshRect(gInterfaceBarWindow, &numbersRect);
|
|
|
|
}
|
|
|
|
|
|
|
|
blitBufferToBuffer(downSrc, 9, 17, 360, tensDest, 640);
|
|
|
|
coreDelay(delay);
|
|
|
|
windowRefreshRect(gInterfaceBarWindow, &numbersRect);
|
|
|
|
}
|
|
|
|
|
|
|
|
blitBufferToBuffer(downSrc, 9, 17, 360, onesDest, 640);
|
|
|
|
_mouse_info();
|
|
|
|
gameMouseRefresh();
|
|
|
|
coreDelay(delay);
|
|
|
|
windowRefreshRect(gInterfaceBarWindow, &numbersRect);
|
|
|
|
|
|
|
|
previousValue += change;
|
|
|
|
|
|
|
|
blitBufferToBuffer(numbers + 9 * hundreds, 9, 17, 360, hundredsDest, 640);
|
|
|
|
blitBufferToBuffer(numbers + 9 * tens, 9, 17, 360, tensDest, 640);
|
|
|
|
blitBufferToBuffer(numbers + 9 * ones, 9, 17, 360, onesDest, 640);
|
|
|
|
|
|
|
|
blitBufferToBuffer(previousValue >= 0 ? plusSrc : minusSrc, 6, 17, 360, signDest, 640);
|
|
|
|
_mouse_info();
|
|
|
|
gameMouseRefresh();
|
|
|
|
coreDelay(delay);
|
|
|
|
windowRefreshRect(gInterfaceBarWindow, &numbersRect);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// 0x461134
|
|
|
|
int indicatorBarInit()
|
|
|
|
{
|
|
|
|
int oldFont = fontGetCurrent();
|
|
|
|
|
|
|
|
if (gIndicatorBarWindow != -1) {
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
MessageList messageList;
|
|
|
|
MessageListItem messageListItem;
|
|
|
|
int rc = 0;
|
|
|
|
if (!messageListInit(&messageList)) {
|
|
|
|
rc = -1;
|
|
|
|
}
|
|
|
|
|
2022-05-28 02:34:49 -07:00
|
|
|
char path[COMPAT_MAX_PATH];
|
2022-05-19 01:51:26 -07:00
|
|
|
sprintf(path, "%s%s", asc_5186C8, "intrface.msg");
|
|
|
|
|
|
|
|
if (rc != -1) {
|
|
|
|
if (!messageListLoad(&messageList, path)) {
|
|
|
|
rc = -1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (rc == -1) {
|
|
|
|
debugPrint("\nINTRFACE: Error indicator box messages! **\n");
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
CacheEntry* indicatorBoxFrmHandle;
|
|
|
|
int width;
|
|
|
|
int height;
|
|
|
|
int indicatorBoxFid = buildFid(6, 126, 0, 0, 0);
|
|
|
|
unsigned char* indicatorBoxFrmData = artLockFrameDataReturningSize(indicatorBoxFid, &indicatorBoxFrmHandle, &width, &height);
|
|
|
|
if (indicatorBoxFrmData == NULL) {
|
|
|
|
debugPrint("\nINTRFACE: Error initializing indicator box graphics! **\n");
|
|
|
|
messageListFree(&messageList);
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
for (int index = 0; index < INDICATOR_COUNT; index++) {
|
|
|
|
IndicatorDescription* indicatorDescription = &(gIndicatorDescriptions[index]);
|
|
|
|
|
2022-05-21 08:22:03 -07:00
|
|
|
indicatorDescription->data = (unsigned char*)internal_malloc(INDICATOR_BOX_WIDTH * INDICATOR_BOX_HEIGHT);
|
2022-05-19 01:51:26 -07:00
|
|
|
if (indicatorDescription->data == NULL) {
|
|
|
|
debugPrint("\nINTRFACE: Error initializing indicator box graphics! **");
|
|
|
|
|
|
|
|
while (--index >= 0) {
|
|
|
|
internal_free(gIndicatorDescriptions[index].data);
|
|
|
|
}
|
|
|
|
|
|
|
|
messageListFree(&messageList);
|
|
|
|
artUnlock(indicatorBoxFrmHandle);
|
|
|
|
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
fontSetCurrent(101);
|
|
|
|
|
|
|
|
for (int index = 0; index < INDICATOR_COUNT; index++) {
|
|
|
|
IndicatorDescription* indicator = &(gIndicatorDescriptions[index]);
|
|
|
|
|
|
|
|
char text[1024];
|
|
|
|
strcpy(text, getmsg(&messageList, &messageListItem, indicator->title));
|
|
|
|
|
|
|
|
int color = indicator->isBad ? _colorTable[31744] : _colorTable[992];
|
|
|
|
|
|
|
|
memcpy(indicator->data, indicatorBoxFrmData, INDICATOR_BOX_WIDTH * INDICATOR_BOX_HEIGHT);
|
|
|
|
|
|
|
|
// NOTE: For unknown reason it uses 24 as a height of the box to center
|
|
|
|
// the title. One explanation is that these boxes were redesigned, but
|
|
|
|
// this value was not changed. On the other hand 24 is
|
|
|
|
// [INDICATOR_BOX_HEIGHT] + [INDICATOR_BOX_CONNECTOR_WIDTH]. Maybe just
|
|
|
|
// a coincidence. I guess we'll never find out.
|
|
|
|
int y = (24 - fontGetLineHeight()) / 2;
|
|
|
|
int x = (INDICATOR_BOX_WIDTH - fontGetStringWidth(text)) / 2;
|
|
|
|
fontDrawText(indicator->data + INDICATOR_BOX_WIDTH * y + x, text, INDICATOR_BOX_WIDTH, INDICATOR_BOX_WIDTH, color);
|
|
|
|
}
|
|
|
|
|
|
|
|
gIndicatorBarIsVisible = true;
|
|
|
|
indicatorBarRefresh();
|
|
|
|
|
|
|
|
messageListFree(&messageList);
|
|
|
|
artUnlock(indicatorBoxFrmHandle);
|
|
|
|
fontSetCurrent(oldFont);
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// 0x461454
|
|
|
|
void interfaceBarFree()
|
|
|
|
{
|
|
|
|
if (gIndicatorBarWindow != -1) {
|
|
|
|
windowDestroy(gIndicatorBarWindow);
|
|
|
|
gIndicatorBarWindow = -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
for (int index = 0; index < INDICATOR_COUNT; index++) {
|
|
|
|
IndicatorDescription* indicatorBoxDescription = &(gIndicatorDescriptions[index]);
|
|
|
|
if (indicatorBoxDescription->data != NULL) {
|
|
|
|
internal_free(indicatorBoxDescription->data);
|
|
|
|
indicatorBoxDescription->data = NULL;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// NOTE: This function is not referenced in the original code.
|
|
|
|
//
|
|
|
|
// 0x4614A0
|
|
|
|
void indicatorBarReset()
|
|
|
|
{
|
|
|
|
if (gIndicatorBarWindow != -1) {
|
|
|
|
windowDestroy(gIndicatorBarWindow);
|
|
|
|
gIndicatorBarWindow = -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
gIndicatorBarIsVisible = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Updates indicator bar.
|
|
|
|
//
|
|
|
|
// 0x4614CC
|
|
|
|
int indicatorBarRefresh()
|
|
|
|
{
|
|
|
|
if (gInterfaceBarWindow != -1 && gIndicatorBarIsVisible && !_intfaceHidden) {
|
|
|
|
for (int index = 0; index < INDICATOR_SLOTS_COUNT; index++) {
|
|
|
|
gIndicatorSlots[index] = -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
int count = 0;
|
|
|
|
|
|
|
|
if (dudeHasState(DUDE_STATE_SNEAKING)) {
|
|
|
|
if (indicatorBarAdd(INDICATOR_SNEAK)) {
|
|
|
|
++count;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (dudeHasState(DUDE_STATE_LEVEL_UP_AVAILABLE)) {
|
|
|
|
if (indicatorBarAdd(INDICATOR_LEVEL)) {
|
|
|
|
++count;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (dudeHasState(DUDE_STATE_ADDICTED)) {
|
|
|
|
if (indicatorBarAdd(INDICATOR_ADDICT)) {
|
|
|
|
++count;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (critterGetPoison(gDude) > POISON_INDICATOR_THRESHOLD) {
|
|
|
|
if (indicatorBarAdd(INDICATOR_POISONED)) {
|
|
|
|
++count;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (critterGetRadiation(gDude) > RADATION_INDICATOR_THRESHOLD) {
|
|
|
|
if (indicatorBarAdd(INDICATOR_RADIATED)) {
|
|
|
|
++count;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (count > 1) {
|
|
|
|
qsort(gIndicatorSlots, count, sizeof(*gIndicatorSlots), indicatorBoxCompareByPosition);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (gIndicatorBarWindow != -1) {
|
|
|
|
windowDestroy(gIndicatorBarWindow);
|
|
|
|
gIndicatorBarWindow = -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (count != 0) {
|
2022-05-22 03:55:49 -07:00
|
|
|
Rect interfaceBarWindowRect;
|
|
|
|
windowGetRect(gInterfaceBarWindow, &interfaceBarWindowRect);
|
|
|
|
|
|
|
|
gIndicatorBarWindow = windowCreate(interfaceBarWindowRect.left,
|
|
|
|
screenGetHeight() - INTERFACE_BAR_HEIGHT - INDICATOR_BOX_HEIGHT,
|
2022-05-19 01:51:26 -07:00
|
|
|
(INDICATOR_BOX_WIDTH - INDICATOR_BOX_CONNECTOR_WIDTH) * count,
|
|
|
|
INDICATOR_BOX_HEIGHT,
|
|
|
|
_colorTable[0],
|
|
|
|
0);
|
|
|
|
indicatorBarRender(count);
|
|
|
|
windowRefresh(gIndicatorBarWindow);
|
|
|
|
}
|
|
|
|
|
|
|
|
return count;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (gIndicatorBarWindow != -1) {
|
|
|
|
windowDestroy(gIndicatorBarWindow);
|
|
|
|
gIndicatorBarWindow = -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// 0x461624
|
|
|
|
int indicatorBoxCompareByPosition(const void* a, const void* b)
|
|
|
|
{
|
|
|
|
int indicatorBox1 = *(int*)a;
|
|
|
|
int indicatorBox2 = *(int*)b;
|
|
|
|
|
|
|
|
if (indicatorBox1 == indicatorBox2) {
|
|
|
|
return 0;
|
|
|
|
} else if (indicatorBox1 < indicatorBox2) {
|
|
|
|
return -1;
|
|
|
|
} else {
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Renders indicator boxes into the indicator bar window.
|
|
|
|
//
|
|
|
|
// 0x461648
|
|
|
|
void indicatorBarRender(int count)
|
|
|
|
{
|
|
|
|
if (gIndicatorBarWindow == -1) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (count == 0) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
int windowWidth = windowGetWidth(gIndicatorBarWindow);
|
|
|
|
unsigned char* windowBuffer = windowGetBuffer(gIndicatorBarWindow);
|
|
|
|
|
|
|
|
// The initial number of connections is 2 - one is first box to the screen
|
|
|
|
// boundary, the other is female socket (initially empty). Every displayed
|
|
|
|
// box adds one more connection (it is "plugged" into previous box and
|
|
|
|
// exposes it's own empty female socket).
|
|
|
|
int connections = 2;
|
|
|
|
|
|
|
|
// The width of displayed indicator boxes as if there were no connections.
|
|
|
|
int unconnectedIndicatorsWidth = 0;
|
|
|
|
|
|
|
|
// The X offset to display next box.
|
|
|
|
int x = 0;
|
|
|
|
|
|
|
|
// The first box is connected to the screen boundary, so we have to clamp
|
|
|
|
// male connectors on the left.
|
|
|
|
int connectorWidthCompensation = INDICATOR_BOX_CONNECTOR_WIDTH;
|
|
|
|
|
|
|
|
for (int index = 0; index < count; index++) {
|
|
|
|
int indicator = gIndicatorSlots[index];
|
|
|
|
IndicatorDescription* indicatorDescription = &(gIndicatorDescriptions[indicator]);
|
|
|
|
|
|
|
|
blitBufferToBufferTrans(indicatorDescription->data + connectorWidthCompensation,
|
|
|
|
INDICATOR_BOX_WIDTH - connectorWidthCompensation,
|
|
|
|
INDICATOR_BOX_HEIGHT,
|
|
|
|
INDICATOR_BOX_WIDTH,
|
|
|
|
windowBuffer + x, windowWidth);
|
|
|
|
|
|
|
|
connectorWidthCompensation = 0;
|
|
|
|
|
|
|
|
unconnectedIndicatorsWidth += INDICATOR_BOX_WIDTH;
|
|
|
|
x = unconnectedIndicatorsWidth - INDICATOR_BOX_CONNECTOR_WIDTH * connections;
|
|
|
|
connections++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Adds indicator to the indicator bar.
|
|
|
|
//
|
|
|
|
// Returns `true` if indicator was added, or `false` if there is no available
|
|
|
|
// space in the indicator bar.
|
|
|
|
//
|
|
|
|
// 0x4616F0
|
|
|
|
bool indicatorBarAdd(int indicator)
|
|
|
|
{
|
|
|
|
for (int index = 0; index < INDICATOR_SLOTS_COUNT; index++) {
|
|
|
|
if (gIndicatorSlots[index] == -1) {
|
|
|
|
gIndicatorSlots[index] = indicator;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
debugPrint("\nINTRFACE: no free bar box slots!\n");
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
// 0x461740
|
|
|
|
bool indicatorBarShow()
|
|
|
|
{
|
|
|
|
bool oldIsVisible = gIndicatorBarIsVisible;
|
|
|
|
gIndicatorBarIsVisible = true;
|
|
|
|
|
|
|
|
indicatorBarRefresh();
|
|
|
|
|
|
|
|
return oldIsVisible;
|
|
|
|
}
|
|
|
|
|
|
|
|
// 0x461760
|
|
|
|
bool indicatorBarHide()
|
|
|
|
{
|
|
|
|
bool oldIsVisible = gIndicatorBarIsVisible;
|
|
|
|
gIndicatorBarIsVisible = false;
|
|
|
|
|
|
|
|
indicatorBarRefresh();
|
|
|
|
|
|
|
|
return oldIsVisible;
|
|
|
|
}
|