1181 lines
34 KiB
C++
1181 lines
34 KiB
C++
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#include "skill.h"
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#include "actions.h"
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#include "color.h"
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#include "combat.h"
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#include "critter.h"
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#include "debug.h"
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#include "display_monitor.h"
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#include "game.h"
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#include "game_config.h"
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#include "interface.h"
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#include "item.h"
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#include "object.h"
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#include "palette.h"
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#include "party_member.h"
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#include "perk.h"
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#include "pipboy.h"
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#include "proto.h"
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#include "random.h"
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#include "scripts.h"
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#include "stat.h"
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#include "trait.h"
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#include <stdio.h>
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// Damage flags which can be repaired using "Repair" skill.
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//
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// 0x4AA2F0
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const int gRepairableDamageFlags[REPAIRABLE_DAMAGE_FLAGS_LENGTH] = {
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DAM_BLIND,
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DAM_CRIP_ARM_LEFT,
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DAM_CRIP_ARM_RIGHT,
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DAM_CRIP_LEG_RIGHT,
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DAM_CRIP_LEG_LEFT,
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};
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// Damage flags which can be healed using "Doctor" skill.
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//
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// 0x4AA304
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const int gHealableDamageFlags[HEALABLE_DAMAGE_FLAGS_LENGTH] = {
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DAM_BLIND,
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DAM_CRIP_ARM_LEFT,
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DAM_CRIP_ARM_RIGHT,
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DAM_CRIP_LEG_RIGHT,
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DAM_CRIP_LEG_LEFT,
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};
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// 0x51D118
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SkillDescription gSkillDescriptions[SKILL_COUNT] = {
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{ NULL, NULL, NULL, 28, 5, 4, STAT_AGILITY, STAT_INVALID, 1, 0, 0 },
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{ NULL, NULL, NULL, 29, 0, 2, STAT_AGILITY, STAT_INVALID, 1, 0, 0 },
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{ NULL, NULL, NULL, 30, 0, 2, STAT_AGILITY, STAT_INVALID, 1, 0, 0 },
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{ NULL, NULL, NULL, 31, 30, 2, STAT_AGILITY, STAT_STRENGTH, 1, 0, 0 },
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{ NULL, NULL, NULL, 32, 20, 2, STAT_AGILITY, STAT_STRENGTH, 1, 0, 0 },
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{ NULL, NULL, NULL, 33, 0, 4, STAT_AGILITY, STAT_INVALID, 1, 0, 0 },
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{ NULL, NULL, NULL, 34, 0, 2, STAT_PERCEPTION, STAT_INTELLIGENCE, 1, 25, 0 },
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{ NULL, NULL, NULL, 35, 5, 1, STAT_PERCEPTION, STAT_INTELLIGENCE, 1, 50, 0 },
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{ NULL, NULL, NULL, 36, 5, 3, STAT_AGILITY, STAT_INVALID, 1, 0, 0 },
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{ NULL, NULL, NULL, 37, 10, 1, STAT_PERCEPTION, STAT_AGILITY, 1, 25, 1 },
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{ NULL, NULL, NULL, 38, 0, 3, STAT_AGILITY, STAT_INVALID, 1, 25, 1 },
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{ NULL, NULL, NULL, 39, 10, 1, STAT_PERCEPTION, STAT_AGILITY, 1, 25, 1 },
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{ NULL, NULL, NULL, 40, 0, 4, STAT_INTELLIGENCE, STAT_INVALID, 1, 0, 0 },
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{ NULL, NULL, NULL, 41, 0, 3, STAT_INTELLIGENCE, STAT_INVALID, 1, 0, 0 },
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{ NULL, NULL, NULL, 42, 0, 5, STAT_CHARISMA, STAT_INVALID, 1, 0, 0 },
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{ NULL, NULL, NULL, 43, 0, 4, STAT_CHARISMA, STAT_INVALID, 1, 0, 0 },
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{ NULL, NULL, NULL, 44, 0, 5, STAT_LUCK, STAT_INVALID, 1, 0, 0 },
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{ NULL, NULL, NULL, 45, 0, 2, STAT_ENDURANCE, STAT_INTELLIGENCE, 1, 100, 0 },
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};
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// 0x51D430
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int _gIsSteal = 0;
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// Something about stealing, base value?
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//
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// 0x51D434
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int _gStealCount = 0;
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// 0x51D438
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int _gStealSize = 0;
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// 0x667F98
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int _timesSkillUsed[SKILL_COUNT][SKILLS_MAX_USES_PER_DAY];
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// 0x668070
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int gTaggedSkills[NUM_TAGGED_SKILLS];
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// skill.msg
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//
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// 0x668080
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MessageList gSkillsMessageList;
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// 0x4AA318
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int skillsInit()
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{
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if (!messageListInit(&gSkillsMessageList)) {
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return -1;
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}
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char path[MAX_PATH];
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sprintf(path, "%s%s", asc_5186C8, "skill.msg");
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if (!messageListLoad(&gSkillsMessageList, path)) {
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return -1;
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}
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for (int skill = 0; skill < SKILL_COUNT; skill++) {
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MessageListItem messageListItem;
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messageListItem.num = 100 + skill;
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if (messageListGetItem(&gSkillsMessageList, &messageListItem)) {
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gSkillDescriptions[skill].name = messageListItem.text;
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}
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messageListItem.num = 200 + skill;
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if (messageListGetItem(&gSkillsMessageList, &messageListItem)) {
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gSkillDescriptions[skill].description = messageListItem.text;
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}
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messageListItem.num = 300 + skill;
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if (messageListGetItem(&gSkillsMessageList, &messageListItem)) {
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gSkillDescriptions[skill].attributes = messageListItem.text;
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}
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}
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for (int index = 0; index < NUM_TAGGED_SKILLS; index++) {
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gTaggedSkills[index] = -1;
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}
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memset(_timesSkillUsed, 0, sizeof(_timesSkillUsed));
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return 0;
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}
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// 0x4AA448
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void skillsReset()
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{
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for (int index = 0; index < NUM_TAGGED_SKILLS; index++) {
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gTaggedSkills[index] = -1;
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}
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memset(_timesSkillUsed, 0, sizeof(_timesSkillUsed));
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}
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// 0x4AA478
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void skillsExit()
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{
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messageListFree(&gSkillsMessageList);
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}
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// 0x4AA488
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int skillsLoad(File* stream)
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{
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return fileReadInt32List(stream, gTaggedSkills, NUM_TAGGED_SKILLS);
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}
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// 0x4AA4A8
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int skillsSave(File* stream)
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{
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return fileWriteInt32List(stream, gTaggedSkills, NUM_TAGGED_SKILLS);
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}
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// 0x4AA4C8
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void protoCritterDataResetSkills(CritterProtoData* data)
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{
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for (int skill = 0; skill < SKILL_COUNT; skill++) {
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data->skills[skill] = 0;
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}
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}
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// 0x4AA4E4
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void skillsSetTagged(int* skills, int count)
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{
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for (int index = 0; index < count; index++) {
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gTaggedSkills[index] = skills[index];
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}
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}
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// 0x4AA508
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void skillsGetTagged(int* skills, int count)
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{
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for (int index = 0; index < count; index++) {
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skills[index] = gTaggedSkills[index];
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}
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}
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// 0x4AA52C
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bool skillIsTagged(int skill)
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{
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return skill == gTaggedSkills[0]
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|| skill == gTaggedSkills[1]
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|| skill == gTaggedSkills[2]
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|| skill == gTaggedSkills[3];
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}
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// 0x4AA558
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int skillGetValue(Object* critter, int skill)
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{
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if (!skillIsValid(skill)) {
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return -5;
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}
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int baseValue = skillGetBaseValue(critter, skill);
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if (baseValue < 0) {
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return baseValue;
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}
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SkillDescription* skillDescription = &(gSkillDescriptions[skill]);
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int v7 = critterGetStat(critter, skillDescription->stat1);
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if (skillDescription->stat2 != -1) {
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v7 += critterGetStat(critter, skillDescription->stat2);
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}
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int value = skillDescription->defaultValue + skillDescription->statModifier * v7 + baseValue * skillDescription->field_20;
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if (critter == gDude) {
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if (skillIsTagged(skill)) {
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value += baseValue * skillDescription->field_20;
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if (!perkGetRank(critter, PERK_TAG) || skill != gTaggedSkills[3]) {
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value += 20;
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}
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}
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value += traitGetSkillModifier(skill);
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value += perkGetSkillModifier(critter, skill);
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value += skillGetGameDifficultyModifier(skill);
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}
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if (value > 300) {
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value = 300;
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}
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return value;
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}
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// 0x4AA654
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int skillGetDefaultValue(int skill)
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{
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return skillIsValid(skill) ? gSkillDescriptions[skill].defaultValue : -5;
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}
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// 0x4AA680
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int skillGetBaseValue(Object* obj, int skill)
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{
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if (!skillIsValid(skill)) {
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return 0;
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}
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Proto* proto;
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protoGetProto(obj->pid, &proto);
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return proto->critter.data.skills[skill];
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}
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// 0x4AA6BC
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int skillAdd(Object* obj, int skill)
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{
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if (obj != gDude) {
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return -5;
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}
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if (!skillIsValid(skill)) {
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return -5;
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}
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Proto* proto;
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protoGetProto(obj->pid, &proto);
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int unspentSp = pcGetStat(PC_STAT_UNSPENT_SKILL_POINTS);
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if (unspentSp <= 0) {
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return -4;
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}
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int skillValue = skillGetValue(obj, skill);
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if (skillValue >= 300) {
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return -3;
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}
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// NOTE: Uninline.
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int requiredSp = skillsGetCost(skillValue);
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if (unspentSp < requiredSp) {
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return -4;
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}
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int rc = pcSetStat(PC_STAT_UNSPENT_SKILL_POINTS, unspentSp - requiredSp);
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if (rc == 0) {
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proto->critter.data.skills[skill] += 1;
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}
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return rc;
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}
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// 0x4AA7F8
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int skillAddForce(Object* obj, int skill)
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{
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if (obj != gDude) {
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return -5;
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}
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if (!skillIsValid(skill)) {
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return -5;
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}
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Proto* proto;
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protoGetProto(obj->pid, &proto);
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if (skillGetValue(obj, skill) >= 300) {
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return -3;
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}
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proto->critter.data.skills[skill] += 1;
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return 0;
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}
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// Returns the cost of raising skill value in skill points.
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//
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// 0x4AA87C
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int skillsGetCost(int skillValue)
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{
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if (skillValue >= 201) {
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return 6;
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} else if (skillValue >= 176) {
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return 5;
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} else if (skillValue >= 151) {
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return 4;
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} else if (skillValue >= 126) {
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return 3;
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} else if (skillValue >= 101) {
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return 2;
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} else {
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return 1;
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}
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}
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// Decrements specified skill value by one, returning appropriate amount as
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// unspent skill points.
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//
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// 0x4AA8C4
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int skillSub(Object* critter, int skill)
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{
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if (critter != gDude) {
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return -5;
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}
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if (!skillIsValid(skill)) {
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return -5;
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}
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Proto* proto;
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protoGetProto(critter->pid, &proto);
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if (proto->critter.data.skills[skill] <= 0) {
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return -2;
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}
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int unspentSp = pcGetStat(PC_STAT_UNSPENT_SKILL_POINTS);
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int skillValue = skillGetValue(critter, skill) - 1;
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// NOTE: Uninline.
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int requiredSp = skillsGetCost(skillValue);
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int newUnspentSp = unspentSp + requiredSp;
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int rc = pcSetStat(PC_STAT_UNSPENT_SKILL_POINTS, newUnspentSp);
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if (rc != 0) {
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return rc;
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}
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proto->critter.data.skills[skill] -= 1;
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if (skillIsTagged(skill)) {
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int oldSkillCost = skillsGetCost(skillValue);
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int newSkillCost = skillsGetCost(skillGetValue(critter, skill));
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if (oldSkillCost != newSkillCost) {
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rc = pcSetStat(PC_STAT_UNSPENT_SKILL_POINTS, newUnspentSp - 1);
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if (rc != 0) {
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return rc;
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}
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}
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}
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if (proto->critter.data.skills[skill] < 0) {
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proto->critter.data.skills[skill] = 0;
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}
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return 0;
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}
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// Decrements specified skill value by one.
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//
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// 0x4AAA34
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int skillSubForce(Object* obj, int skill)
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{
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Proto* proto;
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if (obj != gDude) {
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return -5;
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}
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if (!skillIsValid(skill)) {
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return -5;
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}
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protoGetProto(obj->pid, &proto);
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if (proto->critter.data.skills[skill] <= 0) {
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return -2;
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}
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proto->critter.data.skills[skill] -= 1;
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return 0;
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}
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// 0x4AAAA4
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int skillRoll(Object* critter, int skill, int modifier, int* howMuch)
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{
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if (!skillIsValid(skill)) {
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return ROLL_FAILURE;
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}
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if (critter == gDude && skill != SKILL_STEAL) {
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Object* partyMember = partyMemberGetBestInSkill(skill);
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if (partyMember != NULL) {
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if (partyMemberGetBestSkill(partyMember) == skill) {
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critter = partyMember;
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}
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}
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}
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int skillValue = skillGetValue(critter, skill);
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if (critter == gDude && skill == SKILL_STEAL) {
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if (dudeHasState(DUDE_STATE_SNEAKING)) {
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if (dudeIsSneaking()) {
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skillValue += 30;
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}
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}
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}
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int criticalChance = critterGetStat(critter, STAT_CRITICAL_CHANCE);
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return randomRoll(skillValue + modifier, criticalChance, howMuch);
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}
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||
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// 0x4AAB9C
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||
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char* skillGetName(int skill)
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||
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{
|
||
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return skillIsValid(skill) ? gSkillDescriptions[skill].name : NULL;
|
||
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}
|
||
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|
||
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// 0x4AABC0
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||
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char* skillGetDescription(int skill)
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||
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{
|
||
|
return skillIsValid(skill) ? gSkillDescriptions[skill].description : NULL;
|
||
|
}
|
||
|
|
||
|
// 0x4AABE4
|
||
|
char* skillGetAttributes(int skill)
|
||
|
{
|
||
|
return skillIsValid(skill) ? gSkillDescriptions[skill].attributes : NULL;
|
||
|
}
|
||
|
|
||
|
// 0x4AAC08
|
||
|
int skillGetFrmId(int skill)
|
||
|
{
|
||
|
return skillIsValid(skill) ? gSkillDescriptions[skill].frmId : 0;
|
||
|
}
|
||
|
|
||
|
// 0x4AAC2C
|
||
|
void _show_skill_use_messages(Object* obj, int skill, Object* a3, int a4, int criticalChanceModifier)
|
||
|
{
|
||
|
if (obj != gDude) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (a4 <= 0) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
SkillDescription* skillDescription = &(gSkillDescriptions[skill]);
|
||
|
|
||
|
int baseExperience = skillDescription->experience;
|
||
|
if (baseExperience == 0) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (skillDescription->field_28 && criticalChanceModifier < 0) {
|
||
|
baseExperience += abs(criticalChanceModifier);
|
||
|
}
|
||
|
|
||
|
int xpToAdd = a4 * baseExperience;
|
||
|
|
||
|
int before = pcGetStat(PC_STAT_EXPERIENCE);
|
||
|
|
||
|
if (pcAddExperience(xpToAdd) == 0 && a4 > 0) {
|
||
|
MessageListItem messageListItem;
|
||
|
messageListItem.num = 505; // You earn %d XP for honing your skills
|
||
|
if (messageListGetItem(&gSkillsMessageList, &messageListItem)) {
|
||
|
int after = pcGetStat(PC_STAT_EXPERIENCE);
|
||
|
|
||
|
char text[60];
|
||
|
sprintf(text, messageListItem.text, after - before);
|
||
|
displayMonitorAddMessage(text);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// skill_use
|
||
|
// 0x4AAD08
|
||
|
int skillUse(Object* obj, Object* a2, int skill, int criticalChanceModifier)
|
||
|
{
|
||
|
MessageListItem messageListItem;
|
||
|
char text[60];
|
||
|
|
||
|
bool giveExp = true;
|
||
|
int currentHp = critterGetStat(a2, STAT_CURRENT_HIT_POINTS);
|
||
|
int maximumHp = critterGetStat(a2, STAT_MAXIMUM_HIT_POINTS);
|
||
|
|
||
|
int hpToHeal = 0;
|
||
|
int maximumHpToHeal = 0;
|
||
|
int minimumHpToHeal = 0;
|
||
|
|
||
|
if (obj == gDude) {
|
||
|
if (skill == SKILL_FIRST_AID || skill == SKILL_DOCTOR) {
|
||
|
int healerRank = perkGetRank(obj, PERK_HEALER);
|
||
|
minimumHpToHeal = 4 * healerRank;
|
||
|
maximumHpToHeal = 10 * healerRank;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
int criticalChance = critterGetStat(obj, STAT_CRITICAL_CHANCE) + criticalChanceModifier;
|
||
|
|
||
|
int damageHealingAttempts = 1;
|
||
|
int v1 = 0;
|
||
|
int v2 = 0;
|
||
|
|
||
|
switch (skill) {
|
||
|
case SKILL_FIRST_AID:
|
||
|
if (skillGetFreeUsageSlot(SKILL_FIRST_AID) == -1) {
|
||
|
// 590: You've taxed your ability with that skill. Wait a while.
|
||
|
// 591: You're too tired.
|
||
|
// 592: The strain might kill you.
|
||
|
messageListItem.num = 590 + randomBetween(0, 2);
|
||
|
if (messageListGetItem(&gSkillsMessageList, &messageListItem)) {
|
||
|
displayMonitorAddMessage(messageListItem.text);
|
||
|
}
|
||
|
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
if (critterIsDead(a2)) {
|
||
|
// 512: You can't heal the dead.
|
||
|
// 513: Let the dead rest in peace.
|
||
|
// 514: It's dead, get over it.
|
||
|
messageListItem.num = 512 + randomBetween(0, 2);
|
||
|
if (messageListGetItem(&gSkillsMessageList, &messageListItem)) {
|
||
|
debugPrint(messageListItem.text);
|
||
|
}
|
||
|
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if (currentHp < maximumHp) {
|
||
|
paletteFadeTo(gPaletteBlack);
|
||
|
|
||
|
int roll;
|
||
|
if (critterGetBodyType(a2) == BODY_TYPE_ROBOTIC) {
|
||
|
roll = ROLL_FAILURE;
|
||
|
} else {
|
||
|
roll = skillRoll(obj, skill, criticalChance, &hpToHeal);
|
||
|
}
|
||
|
|
||
|
if (roll == ROLL_SUCCESS || roll == ROLL_CRITICAL_SUCCESS) {
|
||
|
hpToHeal = randomBetween(minimumHpToHeal + 1, maximumHpToHeal + 5);
|
||
|
critterAdjustHitPoints(a2, hpToHeal);
|
||
|
|
||
|
if (obj == gDude) {
|
||
|
// You heal %d hit points.
|
||
|
messageListItem.num = 500;
|
||
|
if (!messageListGetItem(&gSkillsMessageList, &messageListItem)) {
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
if (maximumHp - currentHp < hpToHeal) {
|
||
|
hpToHeal = maximumHp - currentHp;
|
||
|
}
|
||
|
|
||
|
sprintf(text, messageListItem.text, hpToHeal);
|
||
|
displayMonitorAddMessage(text);
|
||
|
}
|
||
|
|
||
|
a2->data.critter.combat.maneuver &= ~CRITTER_MANUEVER_FLEEING;
|
||
|
|
||
|
skillUpdateLastUse(SKILL_FIRST_AID);
|
||
|
|
||
|
v1 = 1;
|
||
|
|
||
|
if (a2 == gDude) {
|
||
|
interfaceRenderHitPoints(true);
|
||
|
}
|
||
|
} else {
|
||
|
// You fail to do any healing.
|
||
|
messageListItem.num = 503;
|
||
|
if (!messageListGetItem(&gSkillsMessageList, &messageListItem)) {
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
sprintf(text, messageListItem.text, hpToHeal);
|
||
|
displayMonitorAddMessage(text);
|
||
|
}
|
||
|
|
||
|
scriptsExecMapUpdateProc();
|
||
|
paletteFadeTo(_cmap);
|
||
|
} else {
|
||
|
if (obj == gDude) {
|
||
|
// 501: You look healty already
|
||
|
// 502: %s looks healthy already
|
||
|
messageListItem.num = (a2 == gDude ? 501 : 502);
|
||
|
if (!messageListGetItem(&gSkillsMessageList, &messageListItem)) {
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
if (a2 == gDude) {
|
||
|
strcpy(text, messageListItem.text);
|
||
|
} else {
|
||
|
sprintf(text, messageListItem.text, objectGetName(a2));
|
||
|
}
|
||
|
|
||
|
displayMonitorAddMessage(text);
|
||
|
giveExp = false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (obj == gDude) {
|
||
|
gameTimeAddSeconds(1800);
|
||
|
}
|
||
|
|
||
|
break;
|
||
|
case SKILL_DOCTOR:
|
||
|
if (skillGetFreeUsageSlot(SKILL_DOCTOR) == -1) {
|
||
|
// 590: You've taxed your ability with that skill. Wait a while.
|
||
|
// 591: You're too tired.
|
||
|
// 592: The strain might kill you.
|
||
|
messageListItem.num = 590 + randomBetween(0, 2);
|
||
|
if (messageListGetItem(&gSkillsMessageList, &messageListItem)) {
|
||
|
displayMonitorAddMessage(messageListItem.text);
|
||
|
}
|
||
|
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
if (critterIsDead(a2)) {
|
||
|
// 512: You can't heal the dead.
|
||
|
// 513: Let the dead rest in peace.
|
||
|
// 514: It's dead, get over it.
|
||
|
messageListItem.num = 512 + randomBetween(0, 2);
|
||
|
if (messageListGetItem(&gSkillsMessageList, &messageListItem)) {
|
||
|
displayMonitorAddMessage(messageListItem.text);
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if (currentHp < maximumHp || critterIsCrippled(a2)) {
|
||
|
paletteFadeTo(gPaletteBlack);
|
||
|
|
||
|
if (critterGetBodyType(a2) != BODY_TYPE_ROBOTIC && critterIsCrippled(a2)) {
|
||
|
int flags[HEALABLE_DAMAGE_FLAGS_LENGTH];
|
||
|
memcpy(flags, gHealableDamageFlags, sizeof(gHealableDamageFlags));
|
||
|
|
||
|
for (int index = 0; index < HEALABLE_DAMAGE_FLAGS_LENGTH; index++) {
|
||
|
if ((a2->data.critter.combat.results & flags[index]) != 0) {
|
||
|
damageHealingAttempts++;
|
||
|
|
||
|
int roll = skillRoll(obj, skill, criticalChance, &hpToHeal);
|
||
|
|
||
|
// 530: damaged eye
|
||
|
// 531: crippled left arm
|
||
|
// 532: crippled right arm
|
||
|
// 533: crippled right leg
|
||
|
// 534: crippled left leg
|
||
|
messageListItem.num = 530 + index;
|
||
|
if (messageListGetItem(&gSkillsMessageList, &messageListItem)) {
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
MessageListItem prefix;
|
||
|
|
||
|
if (roll == ROLL_SUCCESS || roll == ROLL_CRITICAL_SUCCESS) {
|
||
|
a2->data.critter.combat.results &= ~flags[index];
|
||
|
a2->data.critter.combat.maneuver &= ~CRITTER_MANUEVER_FLEEING;
|
||
|
|
||
|
// 520: You heal your %s.
|
||
|
// 521: You heal the %s.
|
||
|
prefix.num = (a2 == gDude ? 520 : 521);
|
||
|
|
||
|
skillUpdateLastUse(SKILL_DOCTOR);
|
||
|
|
||
|
v1 = 1;
|
||
|
v2 = 1;
|
||
|
} else {
|
||
|
// 525: You fail to heal your %s.
|
||
|
// 526: You fail to heal the %s.
|
||
|
prefix.num = (a2 == gDude ? 525 : 526);
|
||
|
}
|
||
|
|
||
|
if (!messageListGetItem(&gSkillsMessageList, &prefix)) {
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
sprintf(text, prefix.text, messageListItem.text);
|
||
|
displayMonitorAddMessage(text);
|
||
|
_show_skill_use_messages(obj, skill, a2, v1, criticalChanceModifier);
|
||
|
|
||
|
giveExp = false;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
int roll;
|
||
|
if (critterGetBodyType(a2) == BODY_TYPE_ROBOTIC) {
|
||
|
roll = ROLL_FAILURE;
|
||
|
} else {
|
||
|
int skillValue = skillGetValue(obj, skill);
|
||
|
roll = randomRoll(skillValue, criticalChance, &hpToHeal);
|
||
|
}
|
||
|
|
||
|
if (roll == ROLL_SUCCESS || roll == ROLL_CRITICAL_SUCCESS) {
|
||
|
hpToHeal = randomBetween(minimumHpToHeal + 4, maximumHpToHeal + 10);
|
||
|
critterAdjustHitPoints(a2, hpToHeal);
|
||
|
|
||
|
if (obj == gDude) {
|
||
|
// You heal %d hit points.
|
||
|
messageListItem.num = 500;
|
||
|
if (!messageListGetItem(&gSkillsMessageList, &messageListItem)) {
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
if (maximumHp - currentHp < hpToHeal) {
|
||
|
hpToHeal = maximumHp - currentHp;
|
||
|
}
|
||
|
sprintf(text, messageListItem.text, hpToHeal);
|
||
|
displayMonitorAddMessage(text);
|
||
|
}
|
||
|
|
||
|
if (!v2) {
|
||
|
skillUpdateLastUse(SKILL_DOCTOR);
|
||
|
}
|
||
|
|
||
|
a2->data.critter.combat.maneuver &= ~CRITTER_MANUEVER_FLEEING;
|
||
|
|
||
|
if (a2 == gDude) {
|
||
|
interfaceRenderHitPoints(true);
|
||
|
}
|
||
|
|
||
|
v1 = 1;
|
||
|
_show_skill_use_messages(obj, skill, a2, v1, criticalChanceModifier);
|
||
|
scriptsExecMapUpdateProc();
|
||
|
paletteFadeTo(_cmap);
|
||
|
|
||
|
giveExp = false;
|
||
|
} else {
|
||
|
// You fail to do any healing.
|
||
|
messageListItem.num = 503;
|
||
|
if (!messageListGetItem(&gSkillsMessageList, &messageListItem)) {
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
sprintf(text, messageListItem.text, hpToHeal);
|
||
|
displayMonitorAddMessage(text);
|
||
|
|
||
|
scriptsExecMapUpdateProc();
|
||
|
paletteFadeTo(_cmap);
|
||
|
}
|
||
|
} else {
|
||
|
if (obj == gDude) {
|
||
|
// 501: You look healty already
|
||
|
// 502: %s looks healthy already
|
||
|
messageListItem.num = (a2 == gDude ? 501 : 502);
|
||
|
if (!messageListGetItem(&gSkillsMessageList, &messageListItem)) {
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
if (a2 == gDude) {
|
||
|
strcpy(text, messageListItem.text);
|
||
|
} else {
|
||
|
sprintf(text, messageListItem.text, objectGetName(a2));
|
||
|
}
|
||
|
|
||
|
displayMonitorAddMessage(text);
|
||
|
|
||
|
giveExp = false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (obj == gDude) {
|
||
|
gameTimeAddSeconds(3600 * damageHealingAttempts);
|
||
|
}
|
||
|
|
||
|
break;
|
||
|
case SKILL_SNEAK:
|
||
|
case SKILL_LOCKPICK:
|
||
|
break;
|
||
|
case SKILL_STEAL:
|
||
|
scriptsRequestStealing(obj, a2);
|
||
|
break;
|
||
|
case SKILL_TRAPS:
|
||
|
messageListItem.num = 551; // You fail to find any traps.
|
||
|
if (messageListGetItem(&gSkillsMessageList, &messageListItem)) {
|
||
|
displayMonitorAddMessage(messageListItem.text);
|
||
|
}
|
||
|
|
||
|
return -1;
|
||
|
case SKILL_SCIENCE:
|
||
|
messageListItem.num = 552; // You fail to learn anything.
|
||
|
if (messageListGetItem(&gSkillsMessageList, &messageListItem)) {
|
||
|
displayMonitorAddMessage(messageListItem.text);
|
||
|
}
|
||
|
|
||
|
return -1;
|
||
|
case SKILL_REPAIR:
|
||
|
if (critterGetBodyType(a2) != BODY_TYPE_ROBOTIC) {
|
||
|
// You cannot repair that.
|
||
|
messageListItem.num = 553;
|
||
|
if (messageListGetItem(&gSkillsMessageList, &messageListItem)) {
|
||
|
displayMonitorAddMessage(messageListItem.text);
|
||
|
}
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
if (skillGetFreeUsageSlot(SKILL_REPAIR) == -1) {
|
||
|
// 590: You've taxed your ability with that skill. Wait a while.
|
||
|
// 591: You're too tired.
|
||
|
// 592: The strain might kill you.
|
||
|
messageListItem.num = 590 + randomBetween(0, 2);
|
||
|
if (messageListGetItem(&gSkillsMessageList, &messageListItem)) {
|
||
|
displayMonitorAddMessage(messageListItem.text);
|
||
|
}
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
if (critterIsDead(a2)) {
|
||
|
// You got it?
|
||
|
messageListItem.num = 1101;
|
||
|
if (messageListGetItem(&gSkillsMessageList, &messageListItem)) {
|
||
|
displayMonitorAddMessage(messageListItem.text);
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if (currentHp < maximumHp || critterIsCrippled(a2)) {
|
||
|
int flags[REPAIRABLE_DAMAGE_FLAGS_LENGTH];
|
||
|
memcpy(flags, gRepairableDamageFlags, sizeof(gRepairableDamageFlags));
|
||
|
|
||
|
paletteFadeTo(gPaletteBlack);
|
||
|
|
||
|
for (int index = 0; index < REPAIRABLE_DAMAGE_FLAGS_LENGTH; index++) {
|
||
|
if ((a2->data.critter.combat.results & flags[index]) != 0) {
|
||
|
damageHealingAttempts++;
|
||
|
|
||
|
int roll = skillRoll(obj, skill, criticalChance, &hpToHeal);
|
||
|
|
||
|
// 530: damaged eye
|
||
|
// 531: crippled left arm
|
||
|
// 532: crippled right arm
|
||
|
// 533: crippled right leg
|
||
|
// 534: crippled left leg
|
||
|
messageListItem.num = 530 + index;
|
||
|
if (!messageListGetItem(&gSkillsMessageList, &messageListItem)) {
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
MessageListItem prefix;
|
||
|
|
||
|
if (roll == ROLL_SUCCESS || roll == ROLL_CRITICAL_SUCCESS) {
|
||
|
a2->data.critter.combat.results &= ~flags[index];
|
||
|
a2->data.critter.combat.maneuver &= ~CRITTER_MANUEVER_FLEEING;
|
||
|
|
||
|
// 520: You heal your %s.
|
||
|
// 521: You heal the %s.
|
||
|
prefix.num = (a2 == gDude ? 520 : 521);
|
||
|
skillUpdateLastUse(SKILL_REPAIR);
|
||
|
|
||
|
v1 = 1;
|
||
|
v2 = 1;
|
||
|
} else {
|
||
|
// 525: You fail to heal your %s.
|
||
|
// 526: You fail to heal the %s.
|
||
|
prefix.num = (a2 == gDude ? 525 : 526);
|
||
|
}
|
||
|
|
||
|
if (!messageListGetItem(&gSkillsMessageList, &prefix)) {
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
sprintf(text, prefix.text, messageListItem.text);
|
||
|
displayMonitorAddMessage(text);
|
||
|
|
||
|
_show_skill_use_messages(obj, skill, a2, v1, criticalChanceModifier);
|
||
|
giveExp = false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
int skillValue = skillGetValue(obj, skill);
|
||
|
int roll = randomRoll(skillValue, criticalChance, &hpToHeal);
|
||
|
|
||
|
if (roll == ROLL_SUCCESS || roll == ROLL_CRITICAL_SUCCESS) {
|
||
|
hpToHeal = randomBetween(minimumHpToHeal + 4, maximumHpToHeal + 10);
|
||
|
critterAdjustHitPoints(a2, hpToHeal);
|
||
|
|
||
|
if (obj == gDude) {
|
||
|
// You heal %d hit points.
|
||
|
messageListItem.num = 500;
|
||
|
if (!messageListGetItem(&gSkillsMessageList, &messageListItem)) {
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
if (maximumHp - currentHp < hpToHeal) {
|
||
|
hpToHeal = maximumHp - currentHp;
|
||
|
}
|
||
|
sprintf(text, messageListItem.text, hpToHeal);
|
||
|
displayMonitorAddMessage(text);
|
||
|
}
|
||
|
|
||
|
if (!v2) {
|
||
|
skillUpdateLastUse(SKILL_REPAIR);
|
||
|
}
|
||
|
|
||
|
a2->data.critter.combat.maneuver &= ~CRITTER_MANUEVER_FLEEING;
|
||
|
|
||
|
if (a2 == gDude) {
|
||
|
interfaceRenderHitPoints(true);
|
||
|
}
|
||
|
|
||
|
v1 = 1;
|
||
|
_show_skill_use_messages(obj, skill, a2, v1, criticalChanceModifier);
|
||
|
scriptsExecMapUpdateProc();
|
||
|
paletteFadeTo(_cmap);
|
||
|
|
||
|
giveExp = false;
|
||
|
} else {
|
||
|
// You fail to do any healing.
|
||
|
messageListItem.num = 503;
|
||
|
if (!messageListGetItem(&gSkillsMessageList, &messageListItem)) {
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
sprintf(text, messageListItem.text, hpToHeal);
|
||
|
displayMonitorAddMessage(text);
|
||
|
|
||
|
scriptsExecMapUpdateProc();
|
||
|
paletteFadeTo(_cmap);
|
||
|
}
|
||
|
} else {
|
||
|
if (obj == gDude) {
|
||
|
// 501: You look healty already
|
||
|
// 502: %s looks healthy already
|
||
|
messageListItem.num = (a2 == gDude ? 501 : 502);
|
||
|
if (!messageListGetItem(&gSkillsMessageList, &messageListItem)) {
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
sprintf(text, messageListItem.text, objectGetName(a2));
|
||
|
displayMonitorAddMessage(text);
|
||
|
|
||
|
giveExp = false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (obj == gDude) {
|
||
|
gameTimeAddSeconds(1800 * damageHealingAttempts);
|
||
|
}
|
||
|
|
||
|
break;
|
||
|
default:
|
||
|
messageListItem.num = 510; // skill_use: invalid skill used.
|
||
|
if (messageListGetItem(&gSkillsMessageList, &messageListItem)) {
|
||
|
debugPrint(messageListItem.text);
|
||
|
}
|
||
|
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
if (giveExp) {
|
||
|
_show_skill_use_messages(obj, skill, a2, v1, criticalChanceModifier);
|
||
|
}
|
||
|
|
||
|
if (skill == SKILL_FIRST_AID || skill == SKILL_DOCTOR) {
|
||
|
scriptsExecMapUpdateProc();
|
||
|
}
|
||
|
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
// 0x4ABBE4
|
||
|
int skillsPerformStealing(Object* a1, Object* a2, Object* item, bool isPlanting)
|
||
|
{
|
||
|
int howMuch;
|
||
|
|
||
|
int stealModifier = _gStealCount;
|
||
|
stealModifier--;
|
||
|
stealModifier = -stealModifier;
|
||
|
|
||
|
if (a1 != gDude || !perkHasRank(a1, PERK_PICKPOCKET)) {
|
||
|
// -4% per item size
|
||
|
stealModifier -= 4 * itemGetSize(item);
|
||
|
|
||
|
if (((a2->fid & 0xF000000) >> 24) == OBJ_TYPE_CRITTER) {
|
||
|
// check facing: -25% if face to face
|
||
|
if (_is_hit_from_front(a1, a2)) {
|
||
|
stealModifier -= 25;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ((a2->data.critter.combat.results & (DAM_KNOCKED_OUT | DAM_KNOCKED_DOWN)) != 0) {
|
||
|
stealModifier += 20;
|
||
|
}
|
||
|
|
||
|
int stealChance = stealModifier + skillGetValue(a1, SKILL_STEAL);
|
||
|
if (stealChance > 95) {
|
||
|
stealChance = 95;
|
||
|
}
|
||
|
|
||
|
int stealRoll;
|
||
|
if (a1 == gDude && objectIsPartyMember(a2)) {
|
||
|
stealRoll = ROLL_CRITICAL_SUCCESS;
|
||
|
} else {
|
||
|
int criticalChance = critterGetStat(a1, STAT_CRITICAL_CHANCE);
|
||
|
stealRoll = randomRoll(stealChance, criticalChance, &howMuch);
|
||
|
}
|
||
|
|
||
|
int catchRoll;
|
||
|
if (stealRoll == ROLL_CRITICAL_SUCCESS) {
|
||
|
catchRoll = ROLL_CRITICAL_FAILURE;
|
||
|
} else if (stealRoll == ROLL_CRITICAL_FAILURE) {
|
||
|
catchRoll = ROLL_SUCCESS;
|
||
|
} else {
|
||
|
int catchChance;
|
||
|
if ((a2->pid >> 24) == OBJ_TYPE_CRITTER) {
|
||
|
catchChance = skillGetValue(a2, SKILL_STEAL) - stealModifier;
|
||
|
} else {
|
||
|
catchChance = 30 - stealModifier;
|
||
|
}
|
||
|
|
||
|
catchRoll = randomRoll(catchChance, 0, &howMuch);
|
||
|
}
|
||
|
|
||
|
MessageListItem messageListItem;
|
||
|
char text[60];
|
||
|
|
||
|
if (catchRoll != ROLL_SUCCESS && catchRoll != ROLL_CRITICAL_SUCCESS) {
|
||
|
// 571: You steal the %s.
|
||
|
// 573: You plant the %s.
|
||
|
messageListItem.num = isPlanting ? 573 : 571;
|
||
|
if (!messageListGetItem(&gSkillsMessageList, &messageListItem)) {
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
sprintf(text, messageListItem.text, objectGetName(item));
|
||
|
displayMonitorAddMessage(text);
|
||
|
|
||
|
return 1;
|
||
|
} else {
|
||
|
// 570: You're caught stealing the %s.
|
||
|
// 572: You're caught planting the %s.
|
||
|
messageListItem.num = isPlanting ? 572 : 570;
|
||
|
if (!messageListGetItem(&gSkillsMessageList, &messageListItem)) {
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
sprintf(text, messageListItem.text, objectGetName(item));
|
||
|
displayMonitorAddMessage(text);
|
||
|
|
||
|
return 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// 0x4ABDEC
|
||
|
int skillGetGameDifficultyModifier(int skill)
|
||
|
{
|
||
|
switch (skill) {
|
||
|
case SKILL_FIRST_AID:
|
||
|
case SKILL_DOCTOR:
|
||
|
case SKILL_SNEAK:
|
||
|
case SKILL_LOCKPICK:
|
||
|
case SKILL_STEAL:
|
||
|
case SKILL_TRAPS:
|
||
|
case SKILL_SCIENCE:
|
||
|
case SKILL_REPAIR:
|
||
|
case SKILL_SPEECH:
|
||
|
case SKILL_BARTER:
|
||
|
case SKILL_GAMBLING:
|
||
|
case SKILL_OUTDOORSMAN:
|
||
|
if (1) {
|
||
|
int gameDifficulty = GAME_DIFFICULTY_NORMAL;
|
||
|
configGetInt(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_GAME_DIFFICULTY_KEY, &gameDifficulty);
|
||
|
|
||
|
if (gameDifficulty == GAME_DIFFICULTY_HARD) {
|
||
|
return -10;
|
||
|
} else if (gameDifficulty == GAME_DIFFICULTY_EASY) {
|
||
|
return 20;
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
// 0x4ABE44
|
||
|
int skillGetFreeUsageSlot(int skill)
|
||
|
{
|
||
|
for (int slot = 0; slot < SKILLS_MAX_USES_PER_DAY; slot++) {
|
||
|
if (_timesSkillUsed[skill][slot] == 0) {
|
||
|
return slot;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
int time = gameTimeGetTime();
|
||
|
int hoursSinceLastUsage = (time - _timesSkillUsed[skill][SKILLS_MAX_USES_PER_DAY - 1]) / 36000;
|
||
|
if (hoursSinceLastUsage <= 24) {
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
return SKILLS_MAX_USES_PER_DAY - 1;
|
||
|
}
|
||
|
|
||
|
// 0x4ABEB8
|
||
|
int skillUpdateLastUse(int skill)
|
||
|
{
|
||
|
int slot = skillGetFreeUsageSlot(skill);
|
||
|
if (slot == -1) {
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
if (_timesSkillUsed[skill][slot] != 0) {
|
||
|
for (int i = 0; i < slot - 1; i++) {
|
||
|
_timesSkillUsed[skill][i] = _timesSkillUsed[skill][i + 1];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
_timesSkillUsed[skill][slot] = gameTimeGetTime();
|
||
|
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
// 0x4ABF3C
|
||
|
int skillsUsageSave(File* stream)
|
||
|
{
|
||
|
return fileWriteInt32List(stream, (int*)_timesSkillUsed, SKILL_COUNT * SKILLS_MAX_USES_PER_DAY);
|
||
|
}
|
||
|
|
||
|
// 0x4ABF5C
|
||
|
int skillsUsageLoad(File* stream)
|
||
|
{
|
||
|
return fileReadInt32List(stream, (int*)_timesSkillUsed, SKILL_COUNT * SKILLS_MAX_USES_PER_DAY);
|
||
|
}
|
||
|
|
||
|
// 0x4ABF7C
|
||
|
char* skillsGetGenericResponse(Object* critter, bool isDude)
|
||
|
{
|
||
|
int baseMessageId;
|
||
|
int count;
|
||
|
|
||
|
if (isDude) {
|
||
|
baseMessageId = 1100;
|
||
|
count = 4;
|
||
|
} else {
|
||
|
baseMessageId = 1000;
|
||
|
count = 5;
|
||
|
}
|
||
|
|
||
|
int messageId = randomBetween(0, count);
|
||
|
|
||
|
MessageListItem messageListItem;
|
||
|
char* msg = getmsg(&gSkillsMessageList, &messageListItem, baseMessageId + messageId);
|
||
|
return msg;
|
||
|
}
|