fallout2-ce/src/random.cc

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2022-05-19 01:51:26 -07:00
#include "random.h"
#include "debug.h"
#include "scripts.h"
#include <limits.h>
#include <stdlib.h>
// clang-format off
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <timeapi.h>
// clang-format on
// 0x50D4BA
const double dbl_50D4BA = 36.42;
// 0x50D4C2
const double dbl_50D4C2 = 4000;
// 0x51C694
int _iy = 0;
// 0x6648D0
int _iv[32];
// 0x664950
int _idum;
// 0x4A2FE0
void randomInit()
{
unsigned int randomSeed = randomGetSeed();
srand(randomSeed);
int pseudorandomSeed = randomInt32();
randomSeedPrerandomInternal(pseudorandomSeed);
randomValidatePrerandom();
}
// Note: Collapsed.
//
// 0x4A2FFC
int _roll_reset_()
{
return 0;
}
// NOTE: Uncollapsed 0x4A2FFC.
void randomReset()
{
_roll_reset_();
}
// NOTE: Uncollapsed 0x4A2FFC.
void randomExit()
{
_roll_reset_();
}
// NOTE: Uncollapsed 0x4A2FFC.
int randomSave(File* stream)
{
return _roll_reset_();
}
// NOTE: Uncollapsed 0x4A2FFC.
int randomLoad(File* stream)
{
return _roll_reset_();
}
// Rolls d% against [difficulty].
//
// 0x4A3000
int randomRoll(int difficulty, int criticalSuccessModifier, int* howMuchPtr)
{
int delta = difficulty - randomBetween(1, 100);
int result = randomTranslateRoll(delta, criticalSuccessModifier);
if (howMuchPtr != NULL) {
*howMuchPtr = delta;
}
return result;
}
// Translates raw d% result into [Roll] constants, possibly upgrading to
// criticals (starting from day 2).
//
// 0x4A3030
int randomTranslateRoll(int delta, int criticalSuccessModifier)
{
int gameTime = gameTimeGetTime();
int roll;
if (delta < 0) {
roll = ROLL_FAILURE;
if ((gameTime / GAME_TIME_TICKS_PER_DAY) >= 1) {
// 10% to become critical failure.
if (randomBetween(1, 100) <= -delta / 10) {
roll = ROLL_CRITICAL_FAILURE;
}
}
} else {
roll = ROLL_SUCCESS;
if ((gameTime / GAME_TIME_TICKS_PER_DAY) >= 1) {
// 10% + modifier to become critical success.
if (randomBetween(1, 100) <= delta / 10 + criticalSuccessModifier) {
roll = ROLL_CRITICAL_SUCCESS;
}
}
}
return roll;
}
// 0x4A30C0
int randomBetween(int min, int max)
{
int result;
if (min <= max) {
result = min + getRandom(max - min + 1);
} else {
result = max + getRandom(min - max + 1);
}
if (result < min || result > max) {
debugPrint("Random number %d is not in range %d to %d", result, min, max);
result = min;
}
return result;
}
// 0x4A30FC
int getRandom(int max)
{
int v1 = 16807 * (_idum % 127773) - 2836 * (_idum / 127773);
if (v1 < 0) {
v1 += 0x7FFFFFFF;
}
if (v1 < 0) {
v1 += 0x7FFFFFFF;
}
int v2 = _iy & 0x1F;
int v3 = _iv[v2];
_iv[v2] = v1;
_iy = v3;
_idum = v1;
return v3 % max;
}
// 0x4A31A0
void randomSeedPrerandom(int seed)
{
if (seed == -1) {
// NOTE: Uninline.
seed = randomInt32();
}
randomSeedPrerandomInternal(seed);
}
// 0x4A31C4
int randomInt32()
{
int high = rand() << 16;
int low = rand();
return (high + low) & INT_MAX;
}
// 0x4A31E0
void randomSeedPrerandomInternal(int seed)
{
int num = seed;
if (num < 1) {
num = 1;
}
for (int index = 40; index > 0; index--) {
num = 16807 * (num % 127773) - 2836 * (num / 127773);
if (num < 0) {
num &= INT_MAX;
}
if (index < 32) {
_iv[index] = num;
}
}
_iy = _iv[0];
_idum = num;
}
// Provides seed for random number generator.
//
// 0x4A3258
unsigned int randomGetSeed()
{
return timeGetTime();
}
// 0x4A3264
void randomValidatePrerandom()
{
int results[25];
for (int index = 0; index < 25; index++) {
results[index] = 0;
}
for (int attempt = 0; attempt < 100000; attempt++) {
int value = randomBetween(1, 25);
if (value - 1 < 0) {
debugPrint("I made a negative number %d\n", value - 1);
}
results[value - 1]++;
}
double v1 = 0.0;
for (int index = 0; index < 25; index++) {
double v2 = ((double)results[index] - dbl_50D4C2) * ((double)results[index] - dbl_50D4C2) / dbl_50D4C2;
v1 += v2;
}
debugPrint("Chi squared is %f, P = %f at 0.05\n", v1, dbl_50D4C2);
if (v1 < dbl_50D4BA) {
debugPrint("Sequence is random, 95%% confidence.\n");
} else {
debugPrint("Warning! Sequence is not random, 95%% confidence.\n");
}
}