fallout2-ce/src/platform_compat.h

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#ifndef PLATFORM_COMPAT_H
#define PLATFORM_COMPAT_H
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#include <stddef.h>
// TODO: This is compatibility cross-platform layer. Designed to have minimal
// impact on the codebase. Remove once it's no longer needed.
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// A naive cross-platform MAX_PATH/PATH_MAX/MAX_PATH drop-in replacement.
//
// TODO: Remove when we migrate to use std::filesystem::path or std::string to
// represent paths across the codebase.
#define COMPAT_MAX_PATH 260
int compat_stricmp(const char* string1, const char* string2);
int compat_strnicmp(const char* string1, const char* string2, size_t size);
char* compat_strupr(char* string);
char* compat_strlwr(char* string);
char* compat_itoa(int value, char* buffer, int radix);
#endif /* PLATFORM_COMPAT_H */