fallout2-ce/src/svga.cc

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#include "svga.h"
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#include <limits.h>
#include <string.h>
#include <SDL.h>
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#include "audio_engine.h"
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#include "color.h"
#include "config.h"
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#include "dinput.h"
#include "draw.h"
#include "interface.h"
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#include "kb.h"
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#include "memory.h"
#include "mmx.h"
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#include "mouse.h"
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#include "text_font.h"
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#include "vcr.h"
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#include "win32.h"
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#include "window_manager.h"
#include "window_manager_private.h"
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namespace fallout {
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static bool createRenderer(int width, int height);
static void destroyRenderer();
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// NOTE: This value is never set, so it's impossible to understand it's
// meaning.
//
// 0x51E2C4
void (*_update_palette_func)() = NULL;
// 0x51E2C8
bool gMmxEnabled = true;
// 0x51E2CC
bool gMmxProbed = false;
// 0x6AC7F0
unsigned short gSixteenBppPalette[256];
// screen rect
Rect _scr_size;
// 0x6ACA00
int gGreenMask;
// 0x6ACA04
int gRedMask;
// 0x6ACA08
int gBlueMask;
// 0x6ACA0C
int gBlueShift;
// 0x6ACA10
int gRedShift;
// 0x6ACA14
int gGreenShift;
// 0x6ACA18
void (*_scr_blit)(unsigned char* src, int src_pitch, int a3, int src_x, int src_y, int src_width, int src_height, int dest_x, int dest_y) = _GNW95_ShowRect;
// 0x6ACA1C
void (*_zero_mem)() = NULL;
// 0x6ACA20
bool gMmxSupported;
// FIXME: This buffer was supposed to be used as temporary place to store
// current palette while switching video modes (changing resolution). However
// the original game does not have UI to change video mode. Even if it did this
// buffer it too small to hold the entire palette, which require 256 * 3 bytes.
//
// 0x6ACA24
unsigned char gLastVideoModePalette[268];
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SDL_Window* gSdlWindow = NULL;
SDL_Surface* gSdlSurface = NULL;
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SDL_Renderer* gSdlRenderer = NULL;
SDL_Texture* gSdlTexture = NULL;
SDL_Surface* gSdlTextureSurface = NULL;
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// 0x4CACD0
void mmxSetEnabled(bool a1)
{
if (!gMmxProbed) {
gMmxSupported = mmxIsSupported();
gMmxProbed = true;
}
if (gMmxSupported) {
gMmxEnabled = a1;
}
}
// 0x4CAD08
int _init_mode_320_200()
{
return _GNW95_init_mode_ex(320, 200, 8);
}
// 0x4CAD40
int _init_mode_320_400()
{
return _GNW95_init_mode_ex(320, 400, 8);
}
// 0x4CAD5C
int _init_mode_640_480_16()
{
return -1;
}
// 0x4CAD64
int _init_mode_640_480()
{
return _init_vesa_mode(640, 480);
}
// 0x4CAD94
int _init_mode_640_400()
{
return _init_vesa_mode(640, 400);
}
// 0x4CADA8
int _init_mode_800_600()
{
return _init_vesa_mode(800, 600);
}
// 0x4CADBC
int _init_mode_1024_768()
{
return _init_vesa_mode(1024, 768);
}
// 0x4CADD0
int _init_mode_1280_1024()
{
return _init_vesa_mode(1280, 1024);
}
// 0x4CADF8
void _get_start_mode_()
{
}
// 0x4CADFC
void _zero_vid_mem()
{
if (_zero_mem) {
_zero_mem();
}
}
// 0x4CAE1C
int _GNW95_init_mode_ex(int width, int height, int bpp)
{
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bool fullscreen = true;
Config resolutionConfig;
if (configInit(&resolutionConfig)) {
if (configRead(&resolutionConfig, "f2_res.ini", false)) {
int screenWidth;
if (configGetInt(&resolutionConfig, "MAIN", "SCR_WIDTH", &screenWidth)) {
width = screenWidth;
}
int screenHeight;
if (configGetInt(&resolutionConfig, "MAIN", "SCR_HEIGHT", &screenHeight)) {
height = screenHeight;
}
bool windowed;
if (configGetBool(&resolutionConfig, "MAIN", "WINDOWED", &windowed)) {
fullscreen = !windowed;
}
configGetBool(&resolutionConfig, "IFACE", "IFACE_BAR_MODE", &gInterfaceBarMode);
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}
configFree(&resolutionConfig);
}
if (_GNW95_init_window(width, height, fullscreen) == -1) {
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return -1;
}
if (directDrawInit(width, height, bpp) == -1) {
return -1;
}
_scr_size.left = 0;
_scr_size.top = 0;
_scr_size.right = width - 1;
_scr_size.bottom = height - 1;
mmxSetEnabled(true);
if (bpp == 8) {
_mouse_blit_trans = NULL;
_scr_blit = _GNW95_ShowRect;
_zero_mem = _GNW95_zero_vid_mem;
_mouse_blit = _GNW95_ShowRect;
} else {
_zero_mem = NULL;
_mouse_blit = _GNW95_MouseShowRect16;
_mouse_blit_trans = _GNW95_MouseShowTransRect16;
_scr_blit = _GNW95_ShowRect16;
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}
return 0;
}
// 0x4CAECC
int _init_vesa_mode(int width, int height)
{
return _GNW95_init_mode_ex(width, height, 8);
}
// 0x4CAEDC
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int _GNW95_init_window(int width, int height, bool fullscreen)
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{
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if (gSdlWindow == NULL) {
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SDL_SetHint(SDL_HINT_RENDER_DRIVER, "opengl");
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if (SDL_Init(SDL_INIT_VIDEO) != 0) {
return -1;
}
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Uint32 windowFlags = SDL_WINDOW_OPENGL;
if (fullscreen) {
windowFlags |= SDL_WINDOW_FULLSCREEN;
}
gSdlWindow = SDL_CreateWindow(gProgramWindowTitle, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, width, height, windowFlags);
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if (gSdlWindow == NULL) {
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return -1;
}
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if (!createRenderer(width, height)) {
destroyRenderer();
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SDL_DestroyWindow(gSdlWindow);
gSdlWindow = NULL;
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return -1;
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}
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}
return 0;
}
// calculate shift for mask
// 0x4CAF50
int getShiftForBitMask(int mask)
{
int shift = 0;
if ((mask & 0xFFFF0000) != 0) {
shift |= 16;
mask &= 0xFFFF0000;
}
if ((mask & 0xFF00FF00) != 0) {
shift |= 8;
mask &= 0xFF00FF00;
}
if ((mask & 0xF0F0F0F0) != 0) {
shift |= 4;
mask &= 0xF0F0F0F0;
}
if ((mask & 0xCCCCCCCC) != 0) {
shift |= 2;
mask &= 0xCCCCCCCC;
}
if ((mask & 0xAAAAAAAA) != 0) {
shift |= 1;
}
return shift;
}
// 0x4CAF9C
int directDrawInit(int width, int height, int bpp)
{
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if (gSdlSurface != NULL) {
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unsigned char* palette = directDrawGetPalette();
directDrawFree();
if (directDrawInit(width, height, bpp) == -1) {
return -1;
}
directDrawSetPalette(palette);
return 0;
}
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gSdlSurface = SDL_CreateRGBSurface(0, width, height, bpp, 0, 0, 0, 0);
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if (bpp == 8) {
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SDL_Color colors[256];
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for (int index = 0; index < 256; index++) {
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colors[index].r = index;
colors[index].g = index;
colors[index].b = index;
colors[index].a = 255;
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}
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SDL_SetPaletteColors(gSdlSurface->format->palette, colors, 0, 256);
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} else {
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gRedMask = gSdlSurface->format->Rmask;
gGreenMask = gSdlSurface->format->Gmask;
gBlueMask = gSdlSurface->format->Bmask;
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gRedShift = gSdlSurface->format->Rshift;
gGreenShift = gSdlSurface->format->Gshift;
gBlueShift = gSdlSurface->format->Bshift;
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}
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return 0;
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}
// 0x4CB1B0
void directDrawFree()
{
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if (gSdlSurface != NULL) {
SDL_FreeSurface(gSdlSurface);
gSdlSurface = NULL;
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}
}
// 0x4CB310
void directDrawSetPaletteInRange(unsigned char* palette, int start, int count)
{
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if (gSdlSurface != NULL && gSdlSurface->format->palette != NULL) {
SDL_Color colors[256];
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if (count != 0) {
for (int index = 0; index < count; index++) {
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colors[index].r = palette[index * 3] << 2;
colors[index].g = palette[index * 3 + 1] << 2;
colors[index].b = palette[index * 3 + 2] << 2;
colors[index].a = 255;
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}
}
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SDL_SetPaletteColors(gSdlSurface->format->palette, colors, start, count);
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SDL_BlitSurface(gSdlSurface, NULL, gSdlTextureSurface, NULL);
SDL_UpdateTexture(gSdlTexture, NULL, gSdlTextureSurface->pixels, gSdlTextureSurface->pitch);
SDL_RenderClear(gSdlRenderer);
SDL_RenderCopy(gSdlRenderer, gSdlTexture, NULL, NULL);
SDL_RenderPresent(gSdlRenderer);
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} else {
for (int index = start; index < start + count; index++) {
unsigned short r = palette[0] << 2;
unsigned short g = palette[1] << 2;
unsigned short b = palette[2] << 2;
palette += 3;
r = gRedShift > 0 ? (r << gRedShift) : (r >> -gRedShift);
r &= gRedMask;
g = gGreenShift > 0 ? (g << gGreenShift) : (g >> -gGreenShift);
g &= gGreenMask;
b = gBlueShift > 0 ? (b << gBlueShift) : (b >> -gBlueShift);
b &= gBlueMask;
unsigned short rgb = r | g | b;
gSixteenBppPalette[index] = rgb;
}
windowRefreshAll(&_scr_size);
}
if (_update_palette_func != NULL) {
_update_palette_func();
}
}
// 0x4CB568
void directDrawSetPalette(unsigned char* palette)
{
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if (gSdlSurface != NULL && gSdlSurface->format->palette != NULL) {
SDL_Color colors[256];
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for (int index = 0; index < 256; index++) {
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colors[index].r = palette[index * 3] << 2;
colors[index].g = palette[index * 3 + 1] << 2;
colors[index].b = palette[index * 3 + 2] << 2;
colors[index].a = 255;
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}
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SDL_SetPaletteColors(gSdlSurface->format->palette, colors, 0, 256);
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SDL_BlitSurface(gSdlSurface, NULL, gSdlTextureSurface, NULL);
SDL_UpdateTexture(gSdlTexture, NULL, gSdlTextureSurface->pixels, gSdlTextureSurface->pitch);
SDL_RenderClear(gSdlRenderer);
SDL_RenderCopy(gSdlRenderer, gSdlTexture, NULL, NULL);
SDL_RenderPresent(gSdlRenderer);
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} else {
for (int index = 0; index < 256; index++) {
unsigned short r = palette[index * 3] << 2;
unsigned short g = palette[index * 3 + 1] << 2;
unsigned short b = palette[index * 3 + 2] << 2;
r = gRedShift > 0 ? (r << gRedShift) : (r >> -gRedShift);
r &= gRedMask;
g = gGreenShift > 0 ? (g << gGreenShift) : (g >> -gGreenShift);
g &= gGreenMask;
b = gBlueShift > 0 ? (b << gBlueShift) : (b >> -gBlueShift);
b &= gBlueMask;
unsigned short rgb = r | g | b;
gSixteenBppPalette[index] = rgb;
}
windowRefreshAll(&_scr_size);
}
if (_update_palette_func != NULL) {
_update_palette_func();
}
}
// 0x4CB68C
unsigned char* directDrawGetPalette()
{
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if (gSdlSurface != NULL && gSdlSurface->format->palette != NULL) {
SDL_Color* colors = gSdlSurface->format->palette->colors;
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for (int index = 0; index < 256; index++) {
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SDL_Color* color = &(colors[index]);
gLastVideoModePalette[index * 3] = color->r >> 2;
gLastVideoModePalette[index * 3 + 1] = color->g >> 2;
gLastVideoModePalette[index * 3 + 2] = color->b >> 2;
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}
return gLastVideoModePalette;
}
int redShift = gRedShift + 2;
int greenShift = gGreenShift + 2;
int blueShift = gBlueShift + 2;
for (int index = 0; index < 256; index++) {
unsigned short rgb = gSixteenBppPalette[index];
unsigned short r = redShift > 0 ? ((rgb & gRedMask) >> redShift) : ((rgb & gRedMask) << -redShift);
unsigned short g = greenShift > 0 ? ((rgb & gGreenMask) >> greenShift) : ((rgb & gGreenMask) << -greenShift);
unsigned short b = blueShift > 0 ? ((rgb & gBlueMask) >> blueShift) : ((rgb & gBlueMask) << -blueShift);
gLastVideoModePalette[index * 3] = (r >> 2) & 0xFF;
gLastVideoModePalette[index * 3 + 1] = (g >> 2) & 0xFF;
gLastVideoModePalette[index * 3 + 2] = (b >> 2) & 0xFF;
}
return gLastVideoModePalette;
}
// 0x4CB850
void _GNW95_ShowRect(unsigned char* src, int srcPitch, int a3, int srcX, int srcY, int srcWidth, int srcHeight, int destX, int destY)
{
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SDL_LockSurface(gSdlSurface);
blitBufferToBuffer(src + srcPitch * srcY + srcX, srcWidth, srcHeight, srcPitch, (unsigned char*)gSdlSurface->pixels + gSdlSurface->pitch * destY + destX, gSdlSurface->pitch);
SDL_UnlockSurface(gSdlSurface);
SDL_Rect srcRect;
srcRect.x = destX;
srcRect.y = destY;
srcRect.w = srcWidth;
srcRect.h = srcHeight;
SDL_Rect destRect;
destRect.x = destX;
destRect.y = destY;
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SDL_BlitSurface(gSdlSurface, &srcRect, gSdlTextureSurface, &destRect);
SDL_UpdateTexture(gSdlTexture, NULL, gSdlTextureSurface->pixels, gSdlTextureSurface->pitch);
SDL_RenderClear(gSdlRenderer);
SDL_RenderCopy(gSdlRenderer, gSdlTexture, NULL, NULL);
SDL_RenderPresent(gSdlRenderer);
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}
// 0x4CB93C
void _GNW95_MouseShowRect16(unsigned char* src, int srcPitch, int a3, int srcX, int srcY, int srcWidth, int srcHeight, int destX, int destY)
{
if (!gProgramIsActive) {
return;
}
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SDL_LockSurface(gSdlSurface);
unsigned char* dest = (unsigned char*)gSdlSurface->pixels + gSdlSurface->pitch * destY + 2 * destX;
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src += srcPitch * srcY + srcX;
for (int y = 0; y < srcHeight; y++) {
unsigned short* destPtr = (unsigned short*)dest;
unsigned char* srcPtr = src;
for (int x = 0; x < srcWidth; x++) {
*destPtr = gSixteenBppPalette[*srcPtr];
destPtr++;
srcPtr++;
}
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dest += gSdlSurface->pitch;
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src += srcPitch;
}
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SDL_UnlockSurface(gSdlSurface);
SDL_Rect srcRect;
srcRect.x = destX;
srcRect.y = destY;
srcRect.w = srcWidth;
srcRect.h = srcHeight;
SDL_Rect destRect;
destRect.x = destX;
destRect.y = destY;
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SDL_BlitSurface(gSdlSurface, &srcRect, gSdlTextureSurface, &destRect);
SDL_UpdateTexture(gSdlTexture, NULL, gSdlTextureSurface->pixels, gSdlTextureSurface->pitch);
SDL_RenderClear(gSdlRenderer);
SDL_RenderCopy(gSdlRenderer, gSdlTexture, NULL, NULL);
SDL_RenderPresent(gSdlRenderer);
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}
// 0x4CBA44
void _GNW95_ShowRect16(unsigned char* src, int srcPitch, int a3, int srcX, int srcY, int srcWidth, int srcHeight, int destX, int destY)
{
_GNW95_MouseShowRect16(src, srcPitch, a3, srcX, srcY, srcWidth, srcHeight, destX, destY);
}
// 0x4CBAB0
void _GNW95_MouseShowTransRect16(unsigned char* src, int srcPitch, int a3, int srcX, int srcY, int srcWidth, int srcHeight, int destX, int destY, unsigned char keyColor)
{
if (!gProgramIsActive) {
return;
}
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SDL_LockSurface(gSdlSurface);
unsigned char* dest = (unsigned char*)gSdlSurface->pixels + gSdlSurface->pitch * destY + 2 * destX;
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src += srcPitch * srcY + srcX;
for (int y = 0; y < srcHeight; y++) {
unsigned short* destPtr = (unsigned short*)dest;
unsigned char* srcPtr = src;
for (int x = 0; x < srcWidth; x++) {
if (*srcPtr != keyColor) {
*destPtr = gSixteenBppPalette[*srcPtr];
}
destPtr++;
srcPtr++;
}
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dest += gSdlSurface->pitch;
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src += srcPitch;
}
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SDL_UnlockSurface(gSdlSurface);
SDL_Rect srcRect;
srcRect.x = destX;
srcRect.y = destY;
srcRect.w = srcWidth;
srcRect.h = srcHeight;
SDL_Rect destRect;
destRect.x = destX;
destRect.y = destY;
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SDL_BlitSurface(gSdlSurface, &srcRect, gSdlTextureSurface, &destRect);
SDL_UpdateTexture(gSdlTexture, NULL, gSdlTextureSurface->pixels, gSdlTextureSurface->pitch);
SDL_RenderClear(gSdlRenderer);
SDL_RenderCopy(gSdlRenderer, gSdlTexture, NULL, NULL);
SDL_RenderPresent(gSdlRenderer);
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}
// Clears drawing surface.
//
// 0x4CBBC8
void _GNW95_zero_vid_mem()
{
if (!gProgramIsActive) {
return;
}
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SDL_LockSurface(gSdlSurface);
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unsigned char* surface = (unsigned char*)gSdlSurface->pixels;
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for (int y = 0; y < gSdlSurface->h; y++) {
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memset(surface, 0, gSdlSurface->w);
surface += gSdlSurface->pitch;
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}
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SDL_UnlockSurface(gSdlSurface);
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SDL_BlitSurface(gSdlSurface, NULL, gSdlTextureSurface, NULL);
SDL_UpdateTexture(gSdlTexture, NULL, gSdlTextureSurface->pixels, gSdlTextureSurface->pitch);
SDL_RenderClear(gSdlRenderer);
SDL_RenderCopy(gSdlRenderer, gSdlTexture, NULL, NULL);
SDL_RenderPresent(gSdlRenderer);
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}
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int screenGetWidth()
{
// TODO: Make it on par with _xres;
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return rectGetWidth(&_scr_size);
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}
int screenGetHeight()
{
// TODO: Make it on par with _yres.
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return rectGetHeight(&_scr_size);
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}
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int screenGetVisibleHeight()
{
int windowBottomMargin = 0;
if (!gInterfaceBarMode) {
windowBottomMargin = INTERFACE_BAR_HEIGHT;
}
return screenGetHeight() - windowBottomMargin;
}
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static bool createRenderer(int width, int height)
{
gSdlRenderer = SDL_CreateRenderer(gSdlWindow, -1, 0);
if (gSdlRenderer == NULL) {
return false;
}
if (SDL_RenderSetLogicalSize(gSdlRenderer, width, height) != 0) {
return false;
}
gSdlTexture = SDL_CreateTexture(gSdlRenderer, SDL_PIXELFORMAT_RGB888, SDL_TEXTUREACCESS_STREAMING, width, height);
if (gSdlTexture == NULL) {
return false;
}
Uint32 format;
if (SDL_QueryTexture(gSdlTexture, &format, NULL, NULL, NULL) != 0) {
return false;
}
gSdlTextureSurface = SDL_CreateRGBSurfaceWithFormat(0, width, height, SDL_BITSPERPIXEL(format), format);
if (gSdlTextureSurface == NULL) {
return false;
}
return true;
}
static void destroyRenderer()
{
if (gSdlTextureSurface != NULL) {
SDL_FreeSurface(gSdlTextureSurface);
gSdlTextureSurface = NULL;
}
if (gSdlTexture != NULL) {
SDL_DestroyTexture(gSdlTexture);
gSdlTexture = NULL;
}
if (gSdlRenderer != NULL) {
SDL_DestroyRenderer(gSdlRenderer);
gSdlRenderer = NULL;
}
}
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void handleWindowSizeChanged()
{
destroyRenderer();
createRenderer(screenGetWidth(), screenGetHeight());
}
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} // namespace fallout