fallout2-ce/src/input.cc

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#include "input.h"
#include <SDL.h>
#include "audio_engine.h"
#include "color.h"
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#include "dinput.h"
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#include "draw.h"
#include "kb.h"
#include "memory.h"
#include "mouse.h"
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#include "svga.h"
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#include "text_font.h"
#include "vcr.h"
#include "win32.h"
namespace fallout {
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typedef struct InputEvent {
// This is either logical key or input event id, which can be either
// character code pressed or some other numbers used throughout the
// game interface.
int logicalKey;
int mouseX;
int mouseY;
} InputEvent;
typedef struct RepeatInfo {
// Time when appropriate key was pressed down or -1 if it's up.
int tick;
int repeatCount;
} RepeatInfo;
typedef struct TickerListNode {
int flags;
TickerProc* proc;
struct TickerListNode* next;
} TickerListNode;
static int dequeueInputEvent();
static void pauseGame();
static int pauseHandlerDefaultImpl();
static void screenshotBlitter(unsigned char* src, int src_pitch, int a3, int x, int y, int width, int height, int dest_x, int dest_y);
static void buildNormalizedQwertyKeys();
static void _GNW95_process_key(KeyboardData* data);
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static void idleImpl();
// 0x51E234
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static IdleFunc* _idle_func = NULL;
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// 0x51E238
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static FocusFunc* _focus_func = NULL;
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// 0x51E23C
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static int gKeyboardKeyRepeatRate = 80;
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// 0x51E240
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static int gKeyboardKeyRepeatDelay = 500;
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// A map of SDL_SCANCODE_* constants normalized for QWERTY keyboard.
//
// 0x6ABC70
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static int gNormalizedQwertyKeys[SDL_NUM_SCANCODES];
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// Ring buffer of input events.
//
// Looks like this buffer does not support overwriting of values. Once the
// buffer is full it will not overwrite values until they are dequeued.
//
// 0x6ABD70
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static InputEvent gInputEventQueue[40];
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// 0x6ABF50
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static RepeatInfo _GNW95_key_time_stamps[SDL_NUM_SCANCODES];
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// 0x6AC750
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static int _input_mx;
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// 0x6AC754
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static int _input_my;
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// 0x6AC75C
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static bool gPaused;
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// 0x6AC760
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static int gScreenshotKeyCode;
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// 0x6AC764
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static int _using_msec_timer;
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// 0x6AC768
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static int gPauseKeyCode;
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// 0x6AC76C
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static ScreenshotHandler* gScreenshotHandler;
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// 0x6AC770
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static int gInputEventQueueReadIndex;
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// 0x6AC774
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static unsigned char* gScreenshotBuffer;
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// 0x6AC778
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static PauseHandler* gPauseHandler;
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// 0x6AC77C
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static int gInputEventQueueWriteIndex;
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// 0x6AC780
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static bool gRunLoopDisabled;
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// 0x6AC784
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static TickerListNode* gTickerListHead;
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// 0x6AC788
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static unsigned int gTickerLastTimestamp;
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// 0x4C8A70
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int inputInit(int a1)
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{
if (!directInputInit()) {
return -1;
}
if (keyboardInit() == -1) {
return -1;
}
if (mouseInit() == -1) {
return -1;
}
if (_GNW95_input_init() == -1) {
return -1;
}
buildNormalizedQwertyKeys();
_GNW95_clear_time_stamps();
_using_msec_timer = a1;
gInputEventQueueWriteIndex = 0;
gInputEventQueueReadIndex = -1;
_input_mx = -1;
_input_my = -1;
gRunLoopDisabled = 0;
gPaused = false;
gPauseKeyCode = KEY_ALT_P;
gPauseHandler = pauseHandlerDefaultImpl;
gScreenshotHandler = screenshotHandlerDefaultImpl;
gTickerListHead = NULL;
gScreenshotKeyCode = KEY_ALT_C;
// SFALL: Set idle function.
// CE: Prevents frying CPU when window is not focused.
inputSetIdleFunc(idleImpl);
return 0;
}
// 0x4C8B40
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void inputExit()
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{
_GNW95_input_init();
mouseFree();
keyboardFree();
directInputFree();
TickerListNode* curr = gTickerListHead;
while (curr != NULL) {
TickerListNode* next = curr->next;
internal_free(curr);
curr = next;
}
}
// 0x4C8B78
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int inputGetInput()
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{
int v3;
_GNW95_process_message();
if (!gProgramIsActive) {
_GNW95_lost_focus();
}
_process_bk();
v3 = dequeueInputEvent();
if (v3 == -1 && mouseGetEvent() & 0x33) {
mouseGetPosition(&_input_mx, &_input_my);
return -2;
} else {
return _GNW_check_menu_bars(v3);
}
return -1;
}
// 0x4C8BDC
void _process_bk()
{
int v1;
tickersExecute();
if (vcrUpdate() != 3) {
_mouse_info();
}
v1 = _win_check_all_buttons();
if (v1 != -1) {
enqueueInputEvent(v1);
return;
}
v1 = _kb_getch();
if (v1 != -1) {
enqueueInputEvent(v1);
return;
}
}
// 0x4C8C04
void enqueueInputEvent(int a1)
{
if (a1 == -1) {
return;
}
if (a1 == gPauseKeyCode) {
pauseGame();
return;
}
if (a1 == gScreenshotKeyCode) {
takeScreenshot();
return;
}
if (gInputEventQueueWriteIndex == gInputEventQueueReadIndex) {
return;
}
InputEvent* inputEvent = &(gInputEventQueue[gInputEventQueueWriteIndex]);
inputEvent->logicalKey = a1;
mouseGetPosition(&(inputEvent->mouseX), &(inputEvent->mouseY));
gInputEventQueueWriteIndex++;
if (gInputEventQueueWriteIndex == 40) {
gInputEventQueueWriteIndex = 0;
return;
}
if (gInputEventQueueReadIndex == -1) {
gInputEventQueueReadIndex = 0;
}
}
// 0x4C8C9C
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static int dequeueInputEvent()
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{
if (gInputEventQueueReadIndex == -1) {
return -1;
}
InputEvent* inputEvent = &(gInputEventQueue[gInputEventQueueReadIndex]);
int eventCode = inputEvent->logicalKey;
_input_mx = inputEvent->mouseX;
_input_my = inputEvent->mouseY;
gInputEventQueueReadIndex++;
if (gInputEventQueueReadIndex == 40) {
gInputEventQueueReadIndex = 0;
}
if (gInputEventQueueReadIndex == gInputEventQueueWriteIndex) {
gInputEventQueueReadIndex = -1;
gInputEventQueueWriteIndex = 0;
}
return eventCode;
}
// 0x4C8D04
void inputEventQueueReset()
{
gInputEventQueueReadIndex = -1;
gInputEventQueueWriteIndex = 0;
}
// 0x4C8D1C
void tickersExecute()
{
if (gPaused) {
return;
}
if (gRunLoopDisabled) {
return;
}
gTickerLastTimestamp = SDL_GetTicks();
TickerListNode* curr = gTickerListHead;
TickerListNode** currPtr = &(gTickerListHead);
while (curr != NULL) {
TickerListNode* next = curr->next;
if (curr->flags & 1) {
*currPtr = next;
internal_free(curr);
} else {
curr->proc();
currPtr = &(curr->next);
}
curr = next;
}
}
// 0x4C8D74
void tickersAdd(TickerProc* proc)
{
TickerListNode* curr = gTickerListHead;
while (curr != NULL) {
if (curr->proc == proc) {
if ((curr->flags & 0x01) != 0) {
curr->flags &= ~0x01;
return;
}
}
curr = curr->next;
}
curr = (TickerListNode*)internal_malloc(sizeof(*curr));
curr->flags = 0;
curr->proc = proc;
curr->next = gTickerListHead;
gTickerListHead = curr;
}
// 0x4C8DC4
void tickersRemove(TickerProc* proc)
{
TickerListNode* curr = gTickerListHead;
while (curr != NULL) {
if (curr->proc == proc) {
curr->flags |= 0x01;
return;
}
curr = curr->next;
}
}
// 0x4C8DE4
void tickersEnable()
{
gRunLoopDisabled = false;
}
// 0x4C8DF0
void tickersDisable()
{
gRunLoopDisabled = true;
}
// 0x4C8DFC
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static void pauseGame()
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{
if (!gPaused) {
gPaused = true;
int win = gPauseHandler();
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while (inputGetInput() != KEY_ESCAPE) {
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}
gPaused = false;
windowDestroy(win);
}
}
// 0x4C8E38
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static int pauseHandlerDefaultImpl()
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{
int windowWidth = fontGetStringWidth("Paused") + 32;
int windowHeight = 3 * fontGetLineHeight() + 16;
int win = windowCreate((rectGetWidth(&_scr_size) - windowWidth) / 2,
(rectGetHeight(&_scr_size) - windowHeight) / 2,
windowWidth,
windowHeight,
256,
WINDOW_FLAG_0x10 | WINDOW_FLAG_0x04);
if (win == -1) {
return -1;
}
windowDrawBorder(win);
unsigned char* windowBuffer = windowGetBuffer(win);
fontDrawText(windowBuffer + 8 * windowWidth + 16,
"Paused",
windowWidth,
windowWidth,
_colorTable[31744]);
_win_register_text_button(win,
(windowWidth - fontGetStringWidth("Done") - 16) / 2,
windowHeight - 8 - fontGetLineHeight() - 6,
-1,
-1,
-1,
KEY_ESCAPE,
"Done",
0);
windowRefresh(win);
return win;
}
// 0x4C8F34
void pauseHandlerConfigure(int keyCode, PauseHandler* handler)
{
gPauseKeyCode = keyCode;
if (handler == NULL) {
handler = pauseHandlerDefaultImpl;
}
gPauseHandler = handler;
}
// 0x4C8F4C
void takeScreenshot()
{
int width = _scr_size.right - _scr_size.left + 1;
int height = _scr_size.bottom - _scr_size.top + 1;
gScreenshotBuffer = (unsigned char*)internal_malloc(width * height);
if (gScreenshotBuffer == NULL) {
return;
}
WINDOWDRAWINGPROC v0 = _scr_blit;
_scr_blit = screenshotBlitter;
WINDOWDRAWINGPROC v2 = _mouse_blit;
_mouse_blit = screenshotBlitter;
WindowDrawingProc2* v1 = _mouse_blit_trans;
_mouse_blit_trans = NULL;
windowRefreshAll(&_scr_size);
_mouse_blit_trans = v1;
_mouse_blit = v2;
_scr_blit = v0;
unsigned char* palette = _getSystemPalette();
gScreenshotHandler(width, height, gScreenshotBuffer, palette);
internal_free(gScreenshotBuffer);
}
// 0x4C8FF0
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static void screenshotBlitter(unsigned char* src, int srcPitch, int a3, int srcX, int srcY, int width, int height, int destX, int destY)
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{
int destWidth = _scr_size.right - _scr_size.left + 1;
blitBufferToBuffer(src + srcPitch * srcY + srcX, width, height, srcPitch, gScreenshotBuffer + destWidth * destY + destX, destWidth);
}
// 0x4C9048
int screenshotHandlerDefaultImpl(int width, int height, unsigned char* data, unsigned char* palette)
{
char fileName[16];
FILE* stream;
int index;
unsigned int intValue;
unsigned short shortValue;
for (index = 0; index < 100000; index++) {
sprintf(fileName, "scr%.5d.bmp", index);
stream = compat_fopen(fileName, "rb");
if (stream == NULL) {
break;
}
fclose(stream);
}
if (index == 100000) {
return -1;
}
stream = compat_fopen(fileName, "wb");
if (stream == NULL) {
return -1;
}
// bfType
shortValue = 0x4D42;
fwrite(&shortValue, sizeof(shortValue), 1, stream);
// bfSize
// 14 - sizeof(BITMAPFILEHEADER)
// 40 - sizeof(BITMAPINFOHEADER)
// 1024 - sizeof(RGBQUAD) * 256
intValue = width * height + 14 + 40 + 1024;
fwrite(&intValue, sizeof(intValue), 1, stream);
// bfReserved1
shortValue = 0;
fwrite(&shortValue, sizeof(shortValue), 1, stream);
// bfReserved2
shortValue = 0;
fwrite(&shortValue, sizeof(shortValue), 1, stream);
// bfOffBits
intValue = 14 + 40 + 1024;
fwrite(&intValue, sizeof(intValue), 1, stream);
// biSize
intValue = 40;
fwrite(&intValue, sizeof(intValue), 1, stream);
// biWidth
intValue = width;
fwrite(&intValue, sizeof(intValue), 1, stream);
// biHeight
intValue = height;
fwrite(&intValue, sizeof(intValue), 1, stream);
// biPlanes
shortValue = 1;
fwrite(&shortValue, sizeof(shortValue), 1, stream);
// biBitCount
shortValue = 8;
fwrite(&shortValue, sizeof(shortValue), 1, stream);
// biCompression
intValue = 0;
fwrite(&intValue, sizeof(intValue), 1, stream);
// biSizeImage
intValue = 0;
fwrite(&intValue, sizeof(intValue), 1, stream);
// biXPelsPerMeter
intValue = 0;
fwrite(&intValue, sizeof(intValue), 1, stream);
// biYPelsPerMeter
intValue = 0;
fwrite(&intValue, sizeof(intValue), 1, stream);
// biClrUsed
intValue = 0;
fwrite(&intValue, sizeof(intValue), 1, stream);
// biClrImportant
intValue = 0;
fwrite(&intValue, sizeof(intValue), 1, stream);
for (int index = 0; index < 256; index++) {
unsigned char rgbReserved = 0;
unsigned char rgbRed = palette[index * 3] << 2;
unsigned char rgbGreen = palette[index * 3 + 1] << 2;
unsigned char rgbBlue = palette[index * 3 + 2] << 2;
fwrite(&rgbBlue, sizeof(rgbBlue), 1, stream);
fwrite(&rgbGreen, sizeof(rgbGreen), 1, stream);
fwrite(&rgbRed, sizeof(rgbRed), 1, stream);
fwrite(&rgbReserved, sizeof(rgbReserved), 1, stream);
}
for (int y = height - 1; y >= 0; y--) {
unsigned char* dataPtr = data + y * width;
fwrite(dataPtr, 1, width, stream);
}
fflush(stream);
fclose(stream);
return 0;
}
// 0x4C9358
void screenshotHandlerConfigure(int keyCode, ScreenshotHandler* handler)
{
gScreenshotKeyCode = keyCode;
if (handler == NULL) {
handler = screenshotHandlerDefaultImpl;
}
gScreenshotHandler = handler;
}
// 0x4C9370
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unsigned int getTicks()
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{
return SDL_GetTicks();
}
// 0x4C937C
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void inputPauseForTocks(unsigned int delay)
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{
// NOTE: Uninline.
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unsigned int start = getTicks();
unsigned int end = getTicks();
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// NOTE: Uninline.
unsigned int diff = getTicksBetween(end, start);
while (diff < delay) {
_process_bk();
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end = getTicks();
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// NOTE: Uninline.
diff = getTicksBetween(end, start);
}
}
// 0x4C93B8
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void inputBlockForTocks(unsigned int ms)
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{
unsigned int start = SDL_GetTicks();
unsigned int diff;
do {
// NOTE: Uninline
diff = getTicksSince(start);
} while (diff < ms);
}
// 0x4C93E0
unsigned int getTicksSince(unsigned int start)
{
unsigned int end = SDL_GetTicks();
// NOTE: Uninline.
return getTicksBetween(end, start);
}
// 0x4C9400
unsigned int getTicksBetween(unsigned int end, unsigned int start)
{
if (start > end) {
return INT_MAX;
} else {
return end - start;
}
}
// 0x4C9410
unsigned int _get_bk_time()
{
return gTickerLastTimestamp;
}
// NOTE: Unused.
//
// 0x4C9418
void inputSetKeyboardKeyRepeatRate(int value)
{
gKeyboardKeyRepeatRate = value;
}
// NOTE: Unused.
//
// 0x4C9420
int inputGetKeyboardKeyRepeatRate()
{
return gKeyboardKeyRepeatRate;
}
// NOTE: Unused.
//
// 0x4C9428
void inputSetKeyboardKeyRepeatDelay(int value)
{
gKeyboardKeyRepeatDelay = value;
}
// NOTE: Unused.
//
// 0x4C9430
int inputGetKeyboardKeyRepeatDelay()
{
return gKeyboardKeyRepeatDelay;
}
// NOTE: Unused.
//
// 0x4C9438
void inputSetFocusFunc(FocusFunc* func)
{
_focus_func = func;
}
// NOTE: Unused.
//
// 0x4C9440
FocusFunc* inputGetFocusFunc()
{
return _focus_func;
}
// NOTE: Unused.
//
// 0x4C9448
void inputSetIdleFunc(IdleFunc* func)
{
_idle_func = func;
}
// NOTE: Unused.
//
// 0x4C9450
IdleFunc* inputGetIdleFunc()
{
return _idle_func;
}
// 0x4C9490
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static void buildNormalizedQwertyKeys()
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{
int* keys = gNormalizedQwertyKeys;
int k;
keys[SDL_SCANCODE_ESCAPE] = SDL_SCANCODE_ESCAPE;
keys[SDL_SCANCODE_1] = SDL_SCANCODE_1;
keys[SDL_SCANCODE_2] = SDL_SCANCODE_2;
keys[SDL_SCANCODE_3] = SDL_SCANCODE_3;
keys[SDL_SCANCODE_4] = SDL_SCANCODE_4;
keys[SDL_SCANCODE_5] = SDL_SCANCODE_5;
keys[SDL_SCANCODE_6] = SDL_SCANCODE_6;
keys[SDL_SCANCODE_7] = SDL_SCANCODE_7;
keys[SDL_SCANCODE_8] = SDL_SCANCODE_8;
keys[SDL_SCANCODE_9] = SDL_SCANCODE_9;
keys[SDL_SCANCODE_0] = SDL_SCANCODE_0;
switch (gKeyboardLayout) {
case 0:
k = SDL_SCANCODE_MINUS;
break;
case 1:
k = SDL_SCANCODE_6;
break;
default:
k = SDL_SCANCODE_SLASH;
break;
}
keys[SDL_SCANCODE_MINUS] = k;
switch (gKeyboardLayout) {
case 1:
k = SDL_SCANCODE_0;
break;
default:
k = SDL_SCANCODE_EQUALS;
break;
}
keys[SDL_SCANCODE_EQUALS] = k;
keys[SDL_SCANCODE_BACKSPACE] = SDL_SCANCODE_BACKSPACE;
keys[SDL_SCANCODE_TAB] = SDL_SCANCODE_TAB;
switch (gKeyboardLayout) {
case 1:
k = SDL_SCANCODE_A;
break;
default:
k = SDL_SCANCODE_Q;
break;
}
keys[SDL_SCANCODE_Q] = k;
switch (gKeyboardLayout) {
case 1:
k = SDL_SCANCODE_Z;
break;
default:
k = SDL_SCANCODE_W;
break;
}
keys[SDL_SCANCODE_W] = k;
keys[SDL_SCANCODE_E] = SDL_SCANCODE_E;
keys[SDL_SCANCODE_R] = SDL_SCANCODE_R;
keys[SDL_SCANCODE_T] = SDL_SCANCODE_T;
switch (gKeyboardLayout) {
case 0:
case 1:
case 3:
case 4:
k = SDL_SCANCODE_Y;
break;
default:
k = SDL_SCANCODE_Z;
break;
}
keys[SDL_SCANCODE_Y] = k;
keys[SDL_SCANCODE_U] = SDL_SCANCODE_U;
keys[SDL_SCANCODE_I] = SDL_SCANCODE_I;
keys[SDL_SCANCODE_O] = SDL_SCANCODE_O;
keys[SDL_SCANCODE_P] = SDL_SCANCODE_P;
switch (gKeyboardLayout) {
case 0:
case 3:
case 4:
k = SDL_SCANCODE_LEFTBRACKET;
break;
case 1:
k = SDL_SCANCODE_5;
break;
default:
k = SDL_SCANCODE_8;
break;
}
keys[SDL_SCANCODE_LEFTBRACKET] = k;
switch (gKeyboardLayout) {
case 0:
case 3:
case 4:
k = SDL_SCANCODE_RIGHTBRACKET;
break;
case 1:
k = SDL_SCANCODE_MINUS;
break;
default:
k = SDL_SCANCODE_9;
break;
}
keys[SDL_SCANCODE_RIGHTBRACKET] = k;
keys[SDL_SCANCODE_RETURN] = SDL_SCANCODE_RETURN;
keys[SDL_SCANCODE_LCTRL] = SDL_SCANCODE_LCTRL;
switch (gKeyboardLayout) {
case 1:
k = SDL_SCANCODE_Q;
break;
default:
k = SDL_SCANCODE_A;
break;
}
keys[SDL_SCANCODE_A] = k;
keys[SDL_SCANCODE_S] = SDL_SCANCODE_S;
keys[SDL_SCANCODE_D] = SDL_SCANCODE_D;
keys[SDL_SCANCODE_F] = SDL_SCANCODE_F;
keys[SDL_SCANCODE_G] = SDL_SCANCODE_G;
keys[SDL_SCANCODE_H] = SDL_SCANCODE_H;
keys[SDL_SCANCODE_J] = SDL_SCANCODE_J;
keys[SDL_SCANCODE_K] = SDL_SCANCODE_K;
keys[SDL_SCANCODE_L] = SDL_SCANCODE_L;
switch (gKeyboardLayout) {
case 0:
k = SDL_SCANCODE_SEMICOLON;
break;
default:
k = SDL_SCANCODE_COMMA;
break;
}
keys[SDL_SCANCODE_SEMICOLON] = k;
switch (gKeyboardLayout) {
case 0:
k = SDL_SCANCODE_APOSTROPHE;
break;
case 1:
k = SDL_SCANCODE_4;
break;
default:
k = SDL_SCANCODE_MINUS;
break;
}
keys[SDL_SCANCODE_APOSTROPHE] = k;
switch (gKeyboardLayout) {
case 0:
k = SDL_SCANCODE_GRAVE;
break;
case 1:
k = SDL_SCANCODE_2;
break;
case 3:
case 4:
k = 0;
break;
default:
k = SDL_SCANCODE_RIGHTBRACKET;
break;
}
keys[SDL_SCANCODE_GRAVE] = k;
keys[SDL_SCANCODE_LSHIFT] = SDL_SCANCODE_LSHIFT;
switch (gKeyboardLayout) {
case 0:
k = SDL_SCANCODE_BACKSLASH;
break;
case 1:
k = SDL_SCANCODE_8;
break;
case 3:
case 4:
k = SDL_SCANCODE_GRAVE;
break;
default:
k = SDL_SCANCODE_Y;
break;
}
keys[SDL_SCANCODE_BACKSLASH] = k;
switch (gKeyboardLayout) {
case 0:
case 3:
case 4:
k = SDL_SCANCODE_Z;
break;
case 1:
k = SDL_SCANCODE_W;
break;
default:
k = SDL_SCANCODE_Y;
break;
}
keys[SDL_SCANCODE_Z] = k;
keys[SDL_SCANCODE_X] = SDL_SCANCODE_X;
keys[SDL_SCANCODE_C] = SDL_SCANCODE_C;
keys[SDL_SCANCODE_V] = SDL_SCANCODE_V;
keys[SDL_SCANCODE_B] = SDL_SCANCODE_B;
keys[SDL_SCANCODE_N] = SDL_SCANCODE_N;
switch (gKeyboardLayout) {
case 1:
k = SDL_SCANCODE_SEMICOLON;
break;
default:
k = SDL_SCANCODE_M;
break;
}
keys[SDL_SCANCODE_M] = k;
switch (gKeyboardLayout) {
case 1:
k = SDL_SCANCODE_M;
break;
default:
k = SDL_SCANCODE_COMMA;
break;
}
keys[SDL_SCANCODE_COMMA] = k;
switch (gKeyboardLayout) {
case 1:
k = SDL_SCANCODE_COMMA;
break;
default:
k = SDL_SCANCODE_PERIOD;
break;
}
keys[SDL_SCANCODE_PERIOD] = k;
switch (gKeyboardLayout) {
case 0:
k = SDL_SCANCODE_SLASH;
break;
case 1:
k = SDL_SCANCODE_PERIOD;
break;
default:
k = SDL_SCANCODE_7;
break;
}
keys[SDL_SCANCODE_SLASH] = k;
keys[SDL_SCANCODE_RSHIFT] = SDL_SCANCODE_RSHIFT;
keys[SDL_SCANCODE_KP_MULTIPLY] = SDL_SCANCODE_KP_MULTIPLY;
keys[SDL_SCANCODE_SPACE] = SDL_SCANCODE_SPACE;
keys[SDL_SCANCODE_LALT] = SDL_SCANCODE_LALT;
keys[SDL_SCANCODE_CAPSLOCK] = SDL_SCANCODE_CAPSLOCK;
keys[SDL_SCANCODE_F1] = SDL_SCANCODE_F1;
keys[SDL_SCANCODE_F2] = SDL_SCANCODE_F2;
keys[SDL_SCANCODE_F3] = SDL_SCANCODE_F3;
keys[SDL_SCANCODE_F4] = SDL_SCANCODE_F4;
keys[SDL_SCANCODE_F5] = SDL_SCANCODE_F5;
keys[SDL_SCANCODE_F6] = SDL_SCANCODE_F6;
keys[SDL_SCANCODE_F7] = SDL_SCANCODE_F7;
keys[SDL_SCANCODE_F8] = SDL_SCANCODE_F8;
keys[SDL_SCANCODE_F9] = SDL_SCANCODE_F9;
keys[SDL_SCANCODE_F10] = SDL_SCANCODE_F10;
keys[SDL_SCANCODE_NUMLOCKCLEAR] = SDL_SCANCODE_NUMLOCKCLEAR;
keys[SDL_SCANCODE_SCROLLLOCK] = SDL_SCANCODE_SCROLLLOCK;
keys[SDL_SCANCODE_KP_7] = SDL_SCANCODE_KP_7;
keys[SDL_SCANCODE_KP_9] = SDL_SCANCODE_KP_9;
keys[SDL_SCANCODE_KP_8] = SDL_SCANCODE_KP_8;
keys[SDL_SCANCODE_KP_MINUS] = SDL_SCANCODE_KP_MINUS;
keys[SDL_SCANCODE_KP_4] = SDL_SCANCODE_KP_4;
keys[SDL_SCANCODE_KP_5] = SDL_SCANCODE_KP_5;
keys[SDL_SCANCODE_KP_6] = SDL_SCANCODE_KP_6;
keys[SDL_SCANCODE_KP_PLUS] = SDL_SCANCODE_KP_PLUS;
keys[SDL_SCANCODE_KP_1] = SDL_SCANCODE_KP_1;
keys[SDL_SCANCODE_KP_2] = SDL_SCANCODE_KP_2;
keys[SDL_SCANCODE_KP_3] = SDL_SCANCODE_KP_3;
keys[SDL_SCANCODE_KP_0] = SDL_SCANCODE_KP_0;
keys[SDL_SCANCODE_KP_DECIMAL] = SDL_SCANCODE_KP_DECIMAL;
keys[SDL_SCANCODE_F11] = SDL_SCANCODE_F11;
keys[SDL_SCANCODE_F12] = SDL_SCANCODE_F12;
keys[SDL_SCANCODE_F13] = -1;
keys[SDL_SCANCODE_F14] = -1;
keys[SDL_SCANCODE_F15] = -1;
//keys[DIK_KANA] = -1;
//keys[DIK_CONVERT] = -1;
//keys[DIK_NOCONVERT] = -1;
//keys[DIK_YEN] = -1;
keys[SDL_SCANCODE_KP_EQUALS] = -1;
//keys[DIK_PREVTRACK] = -1;
//keys[DIK_AT] = -1;
//keys[DIK_COLON] = -1;
//keys[DIK_UNDERLINE] = -1;
//keys[DIK_KANJI] = -1;
keys[SDL_SCANCODE_STOP] = -1;
//keys[DIK_AX] = -1;
//keys[DIK_UNLABELED] = -1;
keys[SDL_SCANCODE_KP_ENTER] = SDL_SCANCODE_KP_ENTER;
keys[SDL_SCANCODE_RCTRL] = SDL_SCANCODE_RCTRL;
keys[SDL_SCANCODE_KP_COMMA] = -1;
keys[SDL_SCANCODE_KP_DIVIDE] = SDL_SCANCODE_KP_DIVIDE;
//keys[DIK_SYSRQ] = 84;
keys[SDL_SCANCODE_RALT] = SDL_SCANCODE_RALT;
keys[SDL_SCANCODE_HOME] = SDL_SCANCODE_HOME;
keys[SDL_SCANCODE_UP] = SDL_SCANCODE_UP;
keys[SDL_SCANCODE_PRIOR] = SDL_SCANCODE_PRIOR;
keys[SDL_SCANCODE_LEFT] = SDL_SCANCODE_LEFT;
keys[SDL_SCANCODE_RIGHT] = SDL_SCANCODE_RIGHT;
keys[SDL_SCANCODE_END] = SDL_SCANCODE_END;
keys[SDL_SCANCODE_DOWN] = SDL_SCANCODE_DOWN;
keys[SDL_SCANCODE_PAGEDOWN] = SDL_SCANCODE_PAGEDOWN;
keys[SDL_SCANCODE_INSERT] = SDL_SCANCODE_INSERT;
keys[SDL_SCANCODE_DELETE] = SDL_SCANCODE_DELETE;
keys[SDL_SCANCODE_LGUI] = -1;
keys[SDL_SCANCODE_RGUI] = -1;
keys[SDL_SCANCODE_APPLICATION] = -1;
}
// 0x4C9C20
int _GNW95_input_init()
{
return 0;
}
// 0x4C9CF0
void _GNW95_process_message()
{
// We need to process event loop even if program is not active or keyboard
// is disabled, because if we ignore it, we'll never be able to reactivate
// it again.
KeyboardData keyboardData;
SDL_Event e;
while (SDL_PollEvent(&e)) {
switch (e.type) {
case SDL_MOUSEMOTION:
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
case SDL_MOUSEWHEEL:
handleMouseEvent(&e);
break;
case SDL_FINGERDOWN:
case SDL_FINGERMOTION:
case SDL_FINGERUP:
handleTouchEvent(&e);
break;
case SDL_KEYDOWN:
case SDL_KEYUP:
if (!keyboardIsDisabled()) {
keyboardData.key = e.key.keysym.scancode;
keyboardData.down = (e.key.state & SDL_PRESSED) != 0;
_GNW95_process_key(&keyboardData);
}
break;
case SDL_WINDOWEVENT:
switch (e.window.event) {
case SDL_WINDOWEVENT_EXPOSED:
windowRefreshAll(&_scr_size);
break;
case SDL_WINDOWEVENT_SIZE_CHANGED:
handleWindowSizeChanged();
break;
case SDL_WINDOWEVENT_FOCUS_GAINED:
gProgramIsActive = true;
windowRefreshAll(&_scr_size);
audioEngineResume();
break;
case SDL_WINDOWEVENT_FOCUS_LOST:
gProgramIsActive = false;
audioEnginePause();
break;
}
break;
case SDL_QUIT:
exit(EXIT_SUCCESS);
break;
}
}
if (gProgramIsActive && !keyboardIsDisabled()) {
// NOTE: Uninline
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int tick = getTicks();
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for (int key = 0; key < SDL_NUM_SCANCODES; key++) {
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RepeatInfo* ptr = &(_GNW95_key_time_stamps[key]);
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if (ptr->tick != -1) {
int elapsedTime = ptr->tick > tick ? INT_MAX : tick - ptr->tick;
int delay = ptr->repeatCount == 0 ? gKeyboardKeyRepeatDelay : gKeyboardKeyRepeatRate;
if (elapsedTime > delay) {
keyboardData.key = key;
keyboardData.down = 1;
_GNW95_process_key(&keyboardData);
ptr->tick = tick;
ptr->repeatCount++;
}
}
}
}
}
// 0x4C9DF0
void _GNW95_clear_time_stamps()
{
for (int index = 0; index < SDL_NUM_SCANCODES; index++) {
_GNW95_key_time_stamps[index].tick = -1;
_GNW95_key_time_stamps[index].repeatCount = 0;
}
}
// 0x4C9E14
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static void _GNW95_process_key(KeyboardData* data)
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{
// Use originally pressed scancode, not qwerty-remapped one, for tracking
// timestamps, see usage from |_GNW95_process_message|.
int scanCode = data->key;
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data->key = gNormalizedQwertyKeys[data->key];
if (gVcrState == VCR_STATE_PLAYING) {
if ((gVcrTerminateFlags & VCR_TERMINATE_ON_KEY_PRESS) != 0) {
gVcrPlaybackCompletionReason = VCR_PLAYBACK_COMPLETION_REASON_TERMINATED;
vcrStop();
}
} else {
RepeatInfo* ptr = &(_GNW95_key_time_stamps[scanCode]);
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if (data->down == 1) {
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ptr->tick = getTicks();
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ptr->repeatCount = 0;
} else {
ptr->tick = -1;
}
// Ignore keys which were remapped to -1.
if (data->key == -1) {
return;
}
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_kb_simulate_key(data);
}
}
// 0x4C9EEC
void _GNW95_lost_focus()
{
if (_focus_func != NULL) {
_focus_func(false);
}
while (!gProgramIsActive) {
_GNW95_process_message();
if (_idle_func != NULL) {
_idle_func();
}
}
if (_focus_func != NULL) {
_focus_func(true);
}
}
static void idleImpl()
{
SDL_Delay(125);
}
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void beginTextInput()
{
SDL_StartTextInput();
}
void endTextInput()
{
SDL_StopTextInput();
}
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} // namespace fallout