fallout2-ce/src/credits.cc

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#include "credits.h"
#include "art.h"
#include "color.h"
#include "core.h"
#include "cycle.h"
#include "debug.h"
#include "draw.h"
#include "game_mouse.h"
#include "memory.h"
#include "message.h"
#include "palette.h"
#include "sound.h"
#include "text_font.h"
#include "window_manager.h"
#include <string.h>
// 0x56D740
File* gCreditsFile;
// 0x56D744
int gCreditsWindowNameColor;
// 0x56D748
int gCreditsWindowTitleFont;
// 0x56D74C
int gCreditsWindowNameFont;
// 0x56D750
int gCreditsWindowTitleColor;
// 0x42C860
void creditsOpen(const char* filePath, int backgroundFid, bool useReversedStyle)
{
int oldFont = fontGetCurrent();
colorPaletteLoad("color.pal");
if (useReversedStyle) {
gCreditsWindowTitleColor = _colorTable[18917];
gCreditsWindowNameFont = 103;
gCreditsWindowTitleFont = 104;
gCreditsWindowNameColor = _colorTable[13673];
} else {
gCreditsWindowTitleColor = _colorTable[13673];
gCreditsWindowNameFont = 104;
gCreditsWindowTitleFont = 103;
gCreditsWindowNameColor = _colorTable[18917];
}
soundContinueAll();
char localizedPath[MAX_PATH];
if (_message_make_path(localizedPath, filePath)) {
gCreditsFile = fileOpen(localizedPath, "rt");
if (gCreditsFile != NULL) {
soundContinueAll();
colorCycleDisable();
gameMouseSetCursor(MOUSE_CURSOR_NONE);
bool cursorWasHidden = cursorIsHidden();
if (cursorWasHidden) {
mouseShowCursor();
}
int creditsWindowX = (screenGetWidth() - CREDITS_WINDOW_WIDTH) / 2;
int creditsWindowY = (screenGetHeight() - CREDITS_WINDOW_HEIGHT) / 2;
int window = windowCreate(creditsWindowX, creditsWindowY, CREDITS_WINDOW_WIDTH, CREDITS_WINDOW_HEIGHT, _colorTable[0], 20);
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soundContinueAll();
if (window != -1) {
unsigned char* windowBuffer = windowGetBuffer(window);
if (windowBuffer != NULL) {
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unsigned char* backgroundBuffer = (unsigned char*)internal_malloc(CREDITS_WINDOW_WIDTH * CREDITS_WINDOW_HEIGHT);
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if (backgroundBuffer) {
soundContinueAll();
memset(backgroundBuffer, _colorTable[0], CREDITS_WINDOW_WIDTH * CREDITS_WINDOW_HEIGHT);
if (backgroundFid != -1) {
CacheEntry* backgroundFrmHandle;
Art* frm = artLock(backgroundFid, &backgroundFrmHandle);
if (frm != NULL) {
int width = artGetWidth(frm, 0, 0);
int height = artGetHeight(frm, 0, 0);
unsigned char* backgroundFrmData = artGetFrameData(frm, 0, 0);
blitBufferToBuffer(backgroundFrmData,
width,
height,
width,
backgroundBuffer + CREDITS_WINDOW_WIDTH * ((CREDITS_WINDOW_HEIGHT - height) / 2) + (CREDITS_WINDOW_WIDTH - width) / 2,
CREDITS_WINDOW_WIDTH);
artUnlock(backgroundFrmHandle);
}
}
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unsigned char* intermediateBuffer = (unsigned char*)internal_malloc(CREDITS_WINDOW_WIDTH * CREDITS_WINDOW_HEIGHT);
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if (intermediateBuffer != NULL) {
memset(intermediateBuffer, 0, CREDITS_WINDOW_WIDTH * CREDITS_WINDOW_HEIGHT);
fontSetCurrent(gCreditsWindowTitleFont);
int titleFontLineHeight = fontGetLineHeight();
fontSetCurrent(gCreditsWindowNameFont);
int nameFontLineHeight = fontGetLineHeight();
int lineHeight = nameFontLineHeight + (titleFontLineHeight >= nameFontLineHeight ? titleFontLineHeight - nameFontLineHeight : 0);
int stringBufferSize = CREDITS_WINDOW_WIDTH * lineHeight;
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unsigned char* stringBuffer = (unsigned char*)internal_malloc(stringBufferSize);
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if (stringBuffer != NULL) {
blitBufferToBuffer(backgroundBuffer,
CREDITS_WINDOW_WIDTH,
CREDITS_WINDOW_HEIGHT,
CREDITS_WINDOW_WIDTH,
windowBuffer,
CREDITS_WINDOW_WIDTH);
windowRefresh(window);
paletteFadeTo(_cmap);
unsigned char* v40 = intermediateBuffer + CREDITS_WINDOW_WIDTH * CREDITS_WINDOW_HEIGHT - CREDITS_WINDOW_WIDTH;
char str[260];
int font;
int color;
unsigned int tick = 0;
bool stop = false;
while (creditsFileParseNextLine(str, &font, &color)) {
fontSetCurrent(font);
int v19 = fontGetStringWidth(str);
if (v19 >= CREDITS_WINDOW_WIDTH) {
continue;
}
memset(stringBuffer, 0, stringBufferSize);
fontDrawText(stringBuffer, str, CREDITS_WINDOW_WIDTH, CREDITS_WINDOW_WIDTH, color);
unsigned char* dest = intermediateBuffer + CREDITS_WINDOW_WIDTH * CREDITS_WINDOW_HEIGHT - CREDITS_WINDOW_WIDTH + (CREDITS_WINDOW_WIDTH - v19) / 2;
unsigned char* src = stringBuffer;
for (int index = 0; index < lineHeight; index++) {
if (_get_input() != -1) {
stop = true;
break;
}
memmove(intermediateBuffer, intermediateBuffer + CREDITS_WINDOW_WIDTH, CREDITS_WINDOW_WIDTH * CREDITS_WINDOW_HEIGHT - CREDITS_WINDOW_WIDTH);
memcpy(dest, src, v19);
blitBufferToBuffer(backgroundBuffer,
CREDITS_WINDOW_WIDTH,
CREDITS_WINDOW_HEIGHT,
CREDITS_WINDOW_WIDTH,
windowBuffer,
CREDITS_WINDOW_WIDTH);
blitBufferToBufferTrans(intermediateBuffer,
CREDITS_WINDOW_WIDTH,
CREDITS_WINDOW_HEIGHT,
CREDITS_WINDOW_WIDTH,
windowBuffer,
CREDITS_WINDOW_WIDTH);
while (getTicksSince(tick) < CREDITS_WINDOW_SCROLLING_DELAY) {
}
tick = _get_time();
windowRefresh(window);
src += CREDITS_WINDOW_WIDTH;
}
if (stop) {
break;
}
}
if (!stop) {
for (int index = 0; index < CREDITS_WINDOW_HEIGHT; index++) {
if (_get_input() != -1) {
break;
}
memmove(intermediateBuffer, intermediateBuffer + CREDITS_WINDOW_WIDTH, CREDITS_WINDOW_WIDTH * CREDITS_WINDOW_HEIGHT - CREDITS_WINDOW_WIDTH);
memset(intermediateBuffer + CREDITS_WINDOW_WIDTH * CREDITS_WINDOW_HEIGHT - CREDITS_WINDOW_WIDTH, 0, CREDITS_WINDOW_WIDTH);
blitBufferToBuffer(backgroundBuffer,
CREDITS_WINDOW_WIDTH,
CREDITS_WINDOW_HEIGHT,
CREDITS_WINDOW_WIDTH,
windowBuffer,
CREDITS_WINDOW_WIDTH);
blitBufferToBufferTrans(intermediateBuffer,
CREDITS_WINDOW_WIDTH,
CREDITS_WINDOW_HEIGHT,
CREDITS_WINDOW_WIDTH,
windowBuffer,
CREDITS_WINDOW_WIDTH);
while (getTicksSince(tick) < CREDITS_WINDOW_SCROLLING_DELAY) {
}
tick = _get_time();
windowRefresh(window);
}
}
internal_free(stringBuffer);
}
internal_free(intermediateBuffer);
}
internal_free(backgroundBuffer);
}
}
soundContinueAll();
paletteFadeTo(gPaletteBlack);
soundContinueAll();
windowDestroy(window);
}
if (cursorWasHidden) {
mouseHideCursor();
}
gameMouseSetCursor(MOUSE_CURSOR_ARROW);
colorCycleEnable();
fileClose(gCreditsFile);
}
}
fontSetCurrent(oldFont);
}
// 0x42CE6C
bool creditsFileParseNextLine(char* dest, int* font, int* color)
{
char string[256];
while (fileReadString(string, 256, gCreditsFile)) {
char* pch;
if (string[0] == ';') {
continue;
} else if (string[0] == '@') {
*font = gCreditsWindowTitleFont;
*color = gCreditsWindowTitleColor;
pch = string + 1;
} else if (string[0] == '#') {
*font = gCreditsWindowNameFont;
*color = _colorTable[17969];
pch = string + 1;
} else {
*font = gCreditsWindowNameFont;
*color = gCreditsWindowNameColor;
pch = string;
}
strcpy(dest, pch);
return true;
}
return false;
}