1922 lines
45 KiB
C
1922 lines
45 KiB
C
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#include "tile.h"
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#include "color.h"
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#include "config.h"
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#include "core.h"
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#include "debug.h"
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#include "draw.h"
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#include "game_config.h"
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#include "game_mouse.h"
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#include "light.h"
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#include "map.h"
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#include "object.h"
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#include <assert.h>
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#include <string.h>
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#define _USE_MATH_DEFINES
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#include <math.h>
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// 0x50E7C7
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double const dbl_50E7C7 = -4.0;
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// 0x51D950
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bool _borderInitialized = false;
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// 0x51D954
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bool _scroll_blocking_on = true;
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// 0x51D958
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bool _scroll_limiting_on = true;
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// 0x51D95C
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int _show_roof = 1;
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// 0x51D960
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int _show_grid = 0;
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// 0x51D964
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TileWindowRefreshElevationProc* _tile_refresh = _refresh_game;
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// 0x51D968
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bool gTileEnabled = true;
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// 0x51D96C
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const int _off_tile[6] = {
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16,
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32,
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16,
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-16,
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-32,
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-16,
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};
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// 0x51D984
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const int dword_51D984[6] = {
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-12,
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0,
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12,
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12,
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0,
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-12,
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};
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// 0x51D99C
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STRUCT_51D99C _rightside_up_table[13] = {
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{ -1, 2 },
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{ 78, 2 },
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{ 76, 6 },
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{ 73, 8 },
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{ 71, 10 },
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{ 68, 14 },
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{ 65, 16 },
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{ 63, 18 },
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{ 61, 20 },
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{ 58, 24 },
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{ 55, 26 },
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{ 53, 28 },
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{ 50, 32 },
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};
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// 0x51DA04
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STRUCT_51DA04 _upside_down_table[13] = {
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{ 0, 32 },
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{ 48, 32 },
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{ 49, 30 },
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{ 52, 26 },
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{ 55, 24 },
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{ 57, 22 },
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{ 60, 18 },
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{ 63, 16 },
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{ 65, 14 },
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{ 67, 12 },
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{ 70, 8 },
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{ 73, 6 },
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{ 75, 4 },
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};
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// 0x51DA6C
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STRUCT_51DA6C _verticies[10] = {
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{ 16, -1, -201, 0 },
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{ 48, -2, -2, 0 },
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{ 960, 0, 0, 0 },
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{ 992, 199, -1, 0 },
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{ 1024, 198, 198, 0 },
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{ 1936, 200, 200, 0 },
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{ 1968, 399, 199, 0 },
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{ 2000, 398, 398, 0 },
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{ 2912, 400, 400, 0 },
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{ 2944, 599, 399, 0 },
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};
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// 0x51DB0C
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STRUCT_51DB0C _rightside_up_triangles[5] = {
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{ 2, 3, 0 },
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{ 3, 4, 1 },
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{ 5, 6, 3 },
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{ 6, 7, 4 },
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{ 8, 9, 6 },
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};
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// 0x51DB48
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STRUCT_51DB48 _upside_down_triangles[5] = {
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{ 0, 3, 1 },
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{ 2, 5, 3 },
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{ 3, 6, 4 },
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{ 5, 8, 6 },
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{ 6, 9, 7 },
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};
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// 0x668224
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int _intensity_map[3280];
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// 0x66B564
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int _dir_tile2[2][6];
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// Deltas to perform tile calculations in given direction.
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//
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// 0x66B594
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int _dir_tile[2][6];
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// 0x66B5C4
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unsigned char _tile_grid_blocked[512];
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// 0x66B7C4
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unsigned char _tile_grid_occupied[512];
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// 0x66B9C4
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unsigned char _tile_mask[512];
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// 0x66BBC4
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int _tile_border = 0;
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// 0x66BBC8
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int dword_66BBC8 = 0;
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// 0x66BBCC
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int dword_66BBCC = 0;
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// 0x66BBD0
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int dword_66BBD0 = 0;
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// 0x66BBD4
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Rect gTileWindowRect;
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// 0x66BBE4
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unsigned char _tile_grid[32 * 16];
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// 0x66BDE4
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int _square_rect;
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// 0x66BDE8
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int _square_x;
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// 0x66BDEC
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int _square_offx;
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// 0x66BDF0
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int _square_offy;
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// 0x66BDF4
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TileWindowRefreshProc* gTileWindowRefreshProc;
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// 0x66BDF8
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int _tile_offy;
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// 0x66BDFC
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int _tile_offx;
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// 0x66BE00
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int gSquareGridSize;
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// Number of tiles horizontally.
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//
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// Currently this value is always 200.
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//
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// 0x66BE04
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int gHexGridWidth;
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// 0x66BE08
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TileData** _squares;
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// 0x66BE0C
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unsigned char* gTileWindowBuffer;
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// Number of tiles vertically.
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//
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// Currently this value is always 200.
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//
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// 0x66BE10
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int gHexGridHeight;
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// 0x66BE14
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int gTileWindowHeight;
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// 0x66BE18
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int _tile_x;
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// 0x66BE1C
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int _tile_y;
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// The number of tiles in the hex grid.
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//
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// 0x66BE20
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int gHexGridSize;
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// 0x66BE24
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int gSquareGridHeight;
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// 0x66BE28
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int gTileWindowPitch;
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// 0x66BE2C
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int gSquareGridWidth;
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// 0x66BE30
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int gTileWindowWidth;
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// 0x66BE34
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int gCenterTile;
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// 0x4B0C40
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int tileInit(TileData** a1, int squareGridWidth, int squareGridHeight, int hexGridWidth, int hexGridHeight, unsigned char* buf, int windowWidth, int windowHeight, int windowPitch, TileWindowRefreshProc* windowRefreshProc)
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{
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int v11;
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int v12;
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int v13;
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int v20;
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int v21;
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int v22;
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int v23;
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int v24;
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int v25;
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gSquareGridWidth = squareGridWidth;
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_squares = a1;
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gHexGridHeight = hexGridHeight;
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gSquareGridHeight = squareGridHeight;
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gHexGridWidth = hexGridWidth;
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_dir_tile[0][0] = -1;
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_dir_tile[0][4] = 1;
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_dir_tile[1][1] = -1;
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gHexGridSize = hexGridWidth * hexGridHeight;
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_dir_tile[1][3] = 1;
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gTileWindowBuffer = buf;
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_dir_tile2[0][0] = -1;
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gTileWindowWidth = windowWidth;
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_dir_tile2[0][3] = -1;
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gTileWindowHeight = windowHeight;
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_dir_tile2[1][1] = 1;
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gTileWindowPitch = windowPitch;
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_dir_tile2[1][2] = 1;
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gTileWindowRect.right = windowWidth - 1;
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gSquareGridSize = squareGridHeight * squareGridWidth;
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gTileWindowRect.bottom = windowHeight - 1;
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gTileWindowRect.left = 0;
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gTileWindowRefreshProc = windowRefreshProc;
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gTileWindowRect.top = 0;
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_dir_tile[0][1] = hexGridWidth - 1;
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_dir_tile[0][2] = hexGridWidth;
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_show_grid = 0;
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_dir_tile[0][3] = hexGridWidth + 1;
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_dir_tile[1][2] = hexGridWidth;
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_dir_tile2[0][4] = hexGridWidth;
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_dir_tile2[0][5] = hexGridWidth;
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_dir_tile[0][5] = -hexGridWidth;
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_dir_tile[1][0] = -hexGridWidth - 1;
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_dir_tile[1][4] = 1 - hexGridWidth;
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_dir_tile[1][5] = -hexGridWidth;
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_dir_tile2[0][1] = -hexGridWidth - 1;
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_dir_tile2[1][4] = -hexGridWidth;
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_dir_tile2[0][2] = hexGridWidth - 1;
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_dir_tile2[1][5] = -hexGridWidth;
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_dir_tile2[1][0] = hexGridWidth + 1;
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_dir_tile2[1][3] = 1 - hexGridWidth;
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v11 = 0;
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v12 = 0;
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do {
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v13 = 64;
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do {
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_tile_mask[v12++] = v13 > v11;
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v13 -= 4;
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} while (v13);
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do {
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_tile_mask[v12++] = v13 > v11 ? 2 : 0;
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v13 += 4;
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} while (v13 != 64);
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v11 += 16;
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} while (v11 != 64);
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v11 = 0;
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do {
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v13 = 0;
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do {
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_tile_mask[v12++] = 0;
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v13++;
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} while (v13 < 32);
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v11++;
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} while (v11 < 8);
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v11 = 0;
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do {
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v13 = 0;
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do {
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_tile_mask[v12++] = v13 > v11 ? 0 : 3;
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v13 += 4;
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} while (v13 != 64);
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v13 = 64;
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do {
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_tile_mask[v12++] = v13 > v11 ? 0 : 4;
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v13 -= 4;
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} while (v13);
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v11 += 16;
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} while (v11 != 64);
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bufferFill(_tile_grid, 32, 16, 32, 0);
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bufferDrawLine(_tile_grid, 32, 16, 0, 31, 4, _colorTable[4228]);
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bufferDrawLine(_tile_grid, 32, 31, 4, 31, 12, _colorTable[4228]);
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bufferDrawLine(_tile_grid, 32, 31, 12, 16, 15, _colorTable[4228]);
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bufferDrawLine(_tile_grid, 32, 0, 12, 16, 15, _colorTable[4228]);
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bufferDrawLine(_tile_grid, 32, 0, 4, 0, 12, _colorTable[4228]);
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bufferDrawLine(_tile_grid, 32, 16, 0, 0, 4, _colorTable[4228]);
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bufferFill(_tile_grid_occupied, 32, 16, 32, 0);
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bufferDrawLine(_tile_grid_occupied, 32, 16, 0, 31, 4, _colorTable[31]);
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bufferDrawLine(_tile_grid_occupied, 32, 31, 4, 31, 12, _colorTable[31]);
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bufferDrawLine(_tile_grid_occupied, 32, 31, 12, 16, 15, _colorTable[31]);
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bufferDrawLine(_tile_grid_occupied, 32, 0, 12, 16, 15, _colorTable[31]);
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bufferDrawLine(_tile_grid_occupied, 32, 0, 4, 0, 12, _colorTable[31]);
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bufferDrawLine(_tile_grid_occupied, 32, 16, 0, 0, 4, _colorTable[31]);
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bufferFill(_tile_grid_blocked, 32, 16, 32, 0);
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bufferDrawLine(_tile_grid_blocked, 32, 16, 0, 31, 4, _colorTable[31744]);
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bufferDrawLine(_tile_grid_blocked, 32, 31, 4, 31, 12, _colorTable[31744]);
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bufferDrawLine(_tile_grid_blocked, 32, 31, 12, 16, 15, _colorTable[31744]);
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bufferDrawLine(_tile_grid_blocked, 32, 0, 12, 16, 15, _colorTable[31744]);
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bufferDrawLine(_tile_grid_blocked, 32, 0, 4, 0, 12, _colorTable[31744]);
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bufferDrawLine(_tile_grid_blocked, 32, 16, 0, 0, 4, _colorTable[31744]);
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for (v20 = 0; v20 < 16; v20++) {
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v21 = v20 * 32;
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v22 = 31;
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v23 = v21 + 31;
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if (_tile_grid_blocked[v23] == 0) {
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do {
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--v22;
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--v23;
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} while (v22 > 0 && _tile_grid_blocked[v23] == 0);
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}
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v24 = v21;
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v25 = 0;
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if (_tile_grid_blocked[v21] == 0) {
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do {
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++v25;
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++v24;
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} while (v25 < 32 && _tile_grid_blocked[v24] == 0);
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}
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bufferDrawLine(_tile_grid_blocked, 32, v25, v20, v22, v20, _colorTable[31744]);
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}
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tileSetCenter(hexGridWidth * (hexGridHeight / 2) + hexGridWidth / 2, 2);
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_tile_set_border(windowWidth, windowHeight, hexGridWidth, hexGridHeight);
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char* executable;
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configGetString(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_EXECUTABLE_KEY, &executable);
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if (stricmp(executable, "mapper") == 0) {
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_tile_refresh = _refresh_mapper;
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}
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return 0;
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}
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// 0x4B11E4
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void _tile_set_border(int windowWidth, int windowHeight, int hexGridWidth, int hexGridHeight)
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{
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int v1 = tileFromScreenXY(-320, -240, 0);
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int v2 = tileFromScreenXY(-320, windowHeight + 240, 0);
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_tile_border = abs(hexGridWidth - 1 - v2 % hexGridWidth - _tile_x) + 6;
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dword_66BBC8 = abs(_tile_y - v1 / hexGridWidth) + 7;
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dword_66BBCC = hexGridWidth - _tile_border - 1;
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dword_66BBD0 = hexGridHeight - dword_66BBC8 - 1;
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if ((_tile_border & 1) == 0) {
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_tile_border++;
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}
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if ((dword_66BBCC & 1) == 0) {
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_tile_border--;
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}
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_borderInitialized = true;
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}
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// NOTE: Collapsed.
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//
|
||
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// 0x4B129C
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void _tile_reset_()
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{
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}
|
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|
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// NOTE: Uncollapsed 0x4B129C.
|
||
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void tileReset()
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{
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_tile_reset_();
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}
|
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|
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// NOTE: Uncollapsed 0x4B129C.
|
||
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void tileExit()
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{
|
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_tile_reset_();
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}
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// 0x4B12A8
|
||
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void tileDisable()
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||
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{
|
||
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gTileEnabled = false;
|
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}
|
||
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|
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// 0x4B12B4
|
||
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void tileEnable()
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||
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{
|
||
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gTileEnabled = true;
|
||
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}
|
||
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|
||
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// 0x4B12C0
|
||
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void tileWindowRefreshRect(Rect* rect, int elevation)
|
||
|
{
|
||
|
if (gTileEnabled) {
|
||
|
if (elevation == gElevation) {
|
||
|
_tile_refresh(rect, elevation);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// 0x4B12D8
|
||
|
void tileWindowRefresh()
|
||
|
{
|
||
|
if (gTileEnabled) {
|
||
|
_tile_refresh(&gTileWindowRect, gElevation);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// 0x4B12F8
|
||
|
int tileSetCenter(int tile, int flags)
|
||
|
{
|
||
|
if (tile < 0 || tile >= gHexGridSize) {
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
if ((_scroll_limiting_on & ((flags & TILE_SET_CENTER_FLAG_0x02) == 0)) != 0) {
|
||
|
int tileScreenX;
|
||
|
int tileScreenY;
|
||
|
tileToScreenXY(tile, &tileScreenX, &tileScreenY, gElevation);
|
||
|
|
||
|
int dudeScreenX;
|
||
|
int dudeScreenY;
|
||
|
tileToScreenXY(gDude->tile, &dudeScreenX, &dudeScreenY, gElevation);
|
||
|
|
||
|
int dx = abs(dudeScreenX - tileScreenX);
|
||
|
int dy = abs(dudeScreenY - tileScreenY);
|
||
|
|
||
|
if (dx > abs(dudeScreenX - _tile_offx)
|
||
|
|| dy > abs(dudeScreenY - _tile_offy)) {
|
||
|
if (dx >= 480 || dy >= 400) {
|
||
|
return -1;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ((_scroll_blocking_on & ((flags & TILE_SET_CENTER_FLAG_0x02) == 0)) != 0) {
|
||
|
if (_obj_scroll_blocking_at(tile, gElevation) == 0) {
|
||
|
return -1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
int v9 = gHexGridWidth - 1 - tile % gHexGridWidth;
|
||
|
int v10 = tile / gHexGridWidth;
|
||
|
|
||
|
if (_borderInitialized) {
|
||
|
if (v9 <= _tile_border || v9 >= dword_66BBCC || v10 <= dword_66BBC8 || v10 >= dword_66BBD0) {
|
||
|
return -1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
_tile_y = v10;
|
||
|
_tile_offx = (gTileWindowWidth - 32) / 2;
|
||
|
_tile_x = v9;
|
||
|
_tile_offy = (gTileWindowHeight - 16) / 2;
|
||
|
|
||
|
if (v9 & 1) {
|
||
|
_tile_x -= 1;
|
||
|
_tile_offx -= 32;
|
||
|
}
|
||
|
|
||
|
_square_x = _tile_x / 2;
|
||
|
_square_rect = _tile_y / 2;
|
||
|
_square_offx = _tile_offx - 16;
|
||
|
_square_offy = _tile_offy - 2;
|
||
|
|
||
|
if (_tile_y & 1) {
|
||
|
_square_offy -= 12;
|
||
|
_square_offx -= 16;
|
||
|
}
|
||
|
|
||
|
gCenterTile = tile;
|
||
|
|
||
|
if (flags & TILE_SET_CENTER_FLAG_0x01) {
|
||
|
if (gTileEnabled) {
|
||
|
_tile_refresh(&gTileWindowRect, gElevation);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
// 0x4B1554
|
||
|
void _refresh_mapper(Rect* rect, int elevation)
|
||
|
{
|
||
|
Rect rectToUpdate;
|
||
|
|
||
|
if (rectIntersection(rect, &gTileWindowRect, &rectToUpdate) == -1) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
bufferFill(gTileWindowBuffer + gTileWindowPitch * rectToUpdate.top + rectToUpdate.left,
|
||
|
rectToUpdate.right - rectToUpdate.left + 1,
|
||
|
rectToUpdate.bottom - rectToUpdate.top + 1,
|
||
|
gTileWindowPitch,
|
||
|
0);
|
||
|
|
||
|
tileRenderFloorsInRect(&rectToUpdate, elevation);
|
||
|
_grid_render(&rectToUpdate, elevation);
|
||
|
_obj_render_pre_roof(&rectToUpdate, elevation);
|
||
|
tileRenderRoofsInRect(&rectToUpdate, elevation);
|
||
|
_obj_render_post_roof(&rectToUpdate, elevation);
|
||
|
gTileWindowRefreshProc(&rectToUpdate);
|
||
|
}
|
||
|
|
||
|
// 0x4B15E8
|
||
|
void _refresh_game(Rect* rect, int elevation)
|
||
|
{
|
||
|
Rect rectToUpdate;
|
||
|
|
||
|
if (rectIntersection(rect, &gTileWindowRect, &rectToUpdate) == -1) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
tileRenderFloorsInRect(&rectToUpdate, elevation);
|
||
|
_obj_render_pre_roof(&rectToUpdate, elevation);
|
||
|
tileRenderRoofsInRect(&rectToUpdate, elevation);
|
||
|
_obj_render_post_roof(&rectToUpdate, elevation);
|
||
|
gTileWindowRefreshProc(&rectToUpdate);
|
||
|
}
|
||
|
|
||
|
// 0x4B166C
|
||
|
int _tile_roof_visible()
|
||
|
{
|
||
|
return _show_roof;
|
||
|
}
|
||
|
|
||
|
// 0x4B1674
|
||
|
int tileToScreenXY(int tile, int* screenX, int* screenY, int elevation)
|
||
|
{
|
||
|
int v3;
|
||
|
int v4;
|
||
|
int v5;
|
||
|
int v6;
|
||
|
|
||
|
if (tile < 0 || tile >= gHexGridSize) {
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
v3 = gHexGridWidth - 1 - tile % gHexGridWidth;
|
||
|
v4 = tile / gHexGridWidth;
|
||
|
|
||
|
*screenX = _tile_offx;
|
||
|
*screenY = _tile_offy;
|
||
|
|
||
|
v5 = (v3 - _tile_x) / -2;
|
||
|
*screenX += 48 * ((v3 - _tile_x) / 2);
|
||
|
*screenY += 12 * v5;
|
||
|
|
||
|
if (v3 & 1) {
|
||
|
if (v3 <= _tile_x) {
|
||
|
*screenX -= 16;
|
||
|
*screenY += 12;
|
||
|
} else {
|
||
|
*screenX += 32;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
v6 = v4 - _tile_y;
|
||
|
*screenX += 16 * v6;
|
||
|
*screenY += 12 * v6;
|
||
|
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
// 0x4B1754
|
||
|
int tileFromScreenXY(int screenX, int screenY, int elevation)
|
||
|
{
|
||
|
int v2;
|
||
|
int v3;
|
||
|
int v4;
|
||
|
int v5;
|
||
|
int v6;
|
||
|
int v7;
|
||
|
int v8;
|
||
|
int v9;
|
||
|
int v10;
|
||
|
int v11;
|
||
|
int v12;
|
||
|
|
||
|
v2 = screenY - _tile_offy;
|
||
|
if (v2 >= 0) {
|
||
|
v3 = v2 / 12;
|
||
|
} else {
|
||
|
v3 = (v2 + 1) / 12 - 1;
|
||
|
}
|
||
|
|
||
|
v4 = screenX - _tile_offx - 16 * v3;
|
||
|
v5 = v2 - 12 * v3;
|
||
|
|
||
|
if (v4 >= 0) {
|
||
|
v6 = v4 / 64;
|
||
|
} else {
|
||
|
v6 = (v4 + 1) / 64 - 1;
|
||
|
}
|
||
|
|
||
|
v7 = v6 + v3;
|
||
|
v8 = v4 - (v6 * 64);
|
||
|
v9 = 2 * v6;
|
||
|
|
||
|
if (v8 >= 32) {
|
||
|
v8 -= 32;
|
||
|
v9++;
|
||
|
}
|
||
|
|
||
|
v10 = _tile_y + v7;
|
||
|
v11 = _tile_x + v9;
|
||
|
|
||
|
switch (_tile_mask[32 * v5 + v8]) {
|
||
|
case 2:
|
||
|
v11++;
|
||
|
if (v11 & 1) {
|
||
|
v10--;
|
||
|
}
|
||
|
break;
|
||
|
case 1:
|
||
|
v10--;
|
||
|
break;
|
||
|
case 3:
|
||
|
v11--;
|
||
|
if (!(v11 & 1)) {
|
||
|
v10++;
|
||
|
}
|
||
|
break;
|
||
|
case 4:
|
||
|
v10++;
|
||
|
break;
|
||
|
default:
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
v12 = gHexGridWidth - 1 - v11;
|
||
|
if (v12 >= 0 && v12 < gHexGridWidth && v10 >= 0 && v10 < gHexGridHeight) {
|
||
|
return gHexGridWidth * v10 + v12;
|
||
|
}
|
||
|
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
// tile_distance
|
||
|
// 0x4B185C
|
||
|
int tileDistanceBetween(int tile1, int tile2)
|
||
|
{
|
||
|
int i;
|
||
|
int v9;
|
||
|
int v8;
|
||
|
int v2;
|
||
|
|
||
|
if (tile1 == -1) {
|
||
|
return 9999;
|
||
|
}
|
||
|
|
||
|
if (tile2 == -1) {
|
||
|
return 9999;
|
||
|
}
|
||
|
|
||
|
int x1;
|
||
|
int y1;
|
||
|
tileToScreenXY(tile2, &x1, &y1, 0);
|
||
|
|
||
|
v2 = tile1;
|
||
|
for (i = 0; v2 != tile2; i++) {
|
||
|
// TODO: Looks like inlined rotation_to_tile.
|
||
|
int x2;
|
||
|
int y2;
|
||
|
tileToScreenXY(v2, &x2, &y2, 0);
|
||
|
|
||
|
int dx = x1 - x2;
|
||
|
int dy = y1 - y2;
|
||
|
|
||
|
if (x1 == x2) {
|
||
|
if (dy < 0) {
|
||
|
v9 = 0;
|
||
|
} else {
|
||
|
v9 = 2;
|
||
|
}
|
||
|
} else {
|
||
|
v8 = (int)trunc(atan2((double)-dy, (double)dx) * 180.0 * 0.3183098862851122);
|
||
|
|
||
|
v9 = 360 - (v8 + 180) - 90;
|
||
|
if (v9 < 0) {
|
||
|
v9 += 360;
|
||
|
}
|
||
|
|
||
|
v9 /= 60;
|
||
|
|
||
|
if (v9 >= 6) {
|
||
|
v9 = 5;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
v2 += _dir_tile[v2 % gHexGridWidth & 1][v9];
|
||
|
}
|
||
|
|
||
|
return i;
|
||
|
}
|
||
|
|
||
|
// 0x4B1994
|
||
|
bool _tile_in_front_of(int tile1, int tile2)
|
||
|
{
|
||
|
int x1;
|
||
|
int y1;
|
||
|
tileToScreenXY(tile1, &x1, &y1, 0);
|
||
|
|
||
|
int x2;
|
||
|
int y2;
|
||
|
tileToScreenXY(tile2, &x2, &y2, 0);
|
||
|
|
||
|
int dx = x2 - x1;
|
||
|
int dy = y2 - y1;
|
||
|
|
||
|
return (double)dx <= (double)dy * dbl_50E7C7;
|
||
|
}
|
||
|
|
||
|
// 0x4B1A00
|
||
|
bool _tile_to_right_of(int tile1, int tile2)
|
||
|
{
|
||
|
int x1;
|
||
|
int y1;
|
||
|
tileToScreenXY(tile1, &x1, &y1, 0);
|
||
|
|
||
|
int x2;
|
||
|
int y2;
|
||
|
tileToScreenXY(tile2, &x2, &y2, 0);
|
||
|
|
||
|
int dx = x2 - x1;
|
||
|
int dy = y2 - y1;
|
||
|
|
||
|
// NOTE: the value below looks like 4/3, which is 0x3FF55555555555, but it's
|
||
|
// binary value is slightly different: 0x3FF55555555556. This difference plays
|
||
|
// important role as seen right in the beginning of the game, comparing tiles
|
||
|
// 17488 (0x4450) and 15288 (0x3BB8).
|
||
|
return (double)dx <= (double)dy * 1.3333333333333335;
|
||
|
}
|
||
|
|
||
|
// tile_num_in_direction
|
||
|
// 0x4B1A6C
|
||
|
int tileGetTileInDirection(int tile, int rotation, int distance)
|
||
|
{
|
||
|
int newTile = tile;
|
||
|
for (int index = 0; index < distance; index++) {
|
||
|
if (_tile_on_edge(newTile)) {
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
int parity = (newTile % gHexGridWidth) & 1;
|
||
|
newTile += _dir_tile[parity][rotation];
|
||
|
}
|
||
|
|
||
|
return newTile;
|
||
|
}
|
||
|
|
||
|
// rotation_to_tile
|
||
|
// 0x4B1ABC
|
||
|
int tileGetRotationTo(int tile1, int tile2)
|
||
|
{
|
||
|
int x1;
|
||
|
int y1;
|
||
|
tileToScreenXY(tile1, &x1, &y1, 0);
|
||
|
|
||
|
int x2;
|
||
|
int y2;
|
||
|
tileToScreenXY(tile2, &x2, &y2, 0);
|
||
|
|
||
|
int dy = y2 - y1;
|
||
|
x2 -= x1;
|
||
|
y2 -= y1;
|
||
|
|
||
|
if (x2 != 0) {
|
||
|
// TODO: Check.
|
||
|
int v6 = (int)trunc(atan2((double)-dy, (double)x2) * 180.0 * 0.3183098862851122);
|
||
|
int v7 = 360 - (v6 + 180) - 90;
|
||
|
if (v7 < 0) {
|
||
|
v7 += 360;
|
||
|
}
|
||
|
|
||
|
v7 /= 60;
|
||
|
|
||
|
if (v7 >= ROTATION_COUNT) {
|
||
|
v7 = ROTATION_NW;
|
||
|
}
|
||
|
return v7;
|
||
|
}
|
||
|
|
||
|
return dy < 0 ? ROTATION_NE : ROTATION_SE;
|
||
|
}
|
||
|
|
||
|
// 0x4B1B84
|
||
|
int _tile_num_beyond(int from, int to, int distance)
|
||
|
{
|
||
|
if (distance <= 0 || from == to) {
|
||
|
return from;
|
||
|
}
|
||
|
|
||
|
int fromX;
|
||
|
int fromY;
|
||
|
tileToScreenXY(from, &fromX, &fromY, 0);
|
||
|
fromX += 16;
|
||
|
fromY += 8;
|
||
|
|
||
|
int toX;
|
||
|
int toY;
|
||
|
tileToScreenXY(to, &toX, &toY, 0);
|
||
|
toX += 16;
|
||
|
toY += 8;
|
||
|
|
||
|
int deltaX = toX - fromX;
|
||
|
int deltaY = toY - fromY;
|
||
|
|
||
|
int v27 = 2 * abs(deltaX);
|
||
|
|
||
|
int stepX = 0;
|
||
|
if (deltaX > 0)
|
||
|
stepX = 1;
|
||
|
else if (deltaX < 0)
|
||
|
stepX = -1;
|
||
|
|
||
|
int v26 = 2 * abs(deltaY);
|
||
|
|
||
|
int stepY = 0;
|
||
|
if (deltaY > 0)
|
||
|
stepY = 1;
|
||
|
else if (deltaY < 0)
|
||
|
stepY = -1;
|
||
|
|
||
|
int v28 = from;
|
||
|
int tileX = fromX;
|
||
|
int tileY = fromY;
|
||
|
|
||
|
int v6 = 0;
|
||
|
|
||
|
if (v27 > v26) {
|
||
|
int middle = v26 - v27 / 2;
|
||
|
while (true) {
|
||
|
int tile = tileFromScreenXY(tileX, tileY, 0);
|
||
|
if (tile != v28) {
|
||
|
v6 += 1;
|
||
|
if (v6 == distance || _tile_on_edge(tile)) {
|
||
|
return tile;
|
||
|
}
|
||
|
|
||
|
v28 = tile;
|
||
|
}
|
||
|
|
||
|
if (middle >= 0) {
|
||
|
middle -= v27;
|
||
|
tileY += stepY;
|
||
|
}
|
||
|
|
||
|
middle += v26;
|
||
|
tileX += stepX;
|
||
|
}
|
||
|
} else {
|
||
|
int middle = v27 - v26 / 2;
|
||
|
while (true) {
|
||
|
int tile = tileFromScreenXY(tileX, tileY, 0);
|
||
|
if (tile != v28) {
|
||
|
v6 += 1;
|
||
|
if (v6 == distance || _tile_on_edge(tile)) {
|
||
|
return tile;
|
||
|
}
|
||
|
|
||
|
v28 = tile;
|
||
|
}
|
||
|
|
||
|
if (middle >= 0) {
|
||
|
middle -= v26;
|
||
|
tileX += stepX;
|
||
|
}
|
||
|
|
||
|
middle += v27;
|
||
|
tileY += stepY;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
assert(false && "Should be unreachable");
|
||
|
}
|
||
|
|
||
|
// Probably returns true if tile is a border.
|
||
|
//
|
||
|
// 0x4B1D20
|
||
|
int _tile_on_edge(int tile)
|
||
|
{
|
||
|
if (tile < 0 || tile >= gHexGridSize) {
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
if (tile < gHexGridWidth) {
|
||
|
return 1;
|
||
|
}
|
||
|
|
||
|
if (tile >= gHexGridSize - gHexGridWidth) {
|
||
|
return 1;
|
||
|
}
|
||
|
|
||
|
if (tile % gHexGridWidth == 0) {
|
||
|
return 1;
|
||
|
}
|
||
|
|
||
|
if (tile % gHexGridWidth == gHexGridWidth - 1) {
|
||
|
return 1;
|
||
|
}
|
||
|
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
// 0x4B1D80
|
||
|
void _tile_enable_scroll_blocking()
|
||
|
{
|
||
|
_scroll_blocking_on = true;
|
||
|
}
|
||
|
|
||
|
// 0x4B1D8C
|
||
|
void _tile_disable_scroll_blocking()
|
||
|
{
|
||
|
_scroll_blocking_on = false;
|
||
|
}
|
||
|
|
||
|
// 0x4B1D98
|
||
|
bool _tile_get_scroll_blocking()
|
||
|
{
|
||
|
return _scroll_blocking_on;
|
||
|
}
|
||
|
|
||
|
// 0x4B1DA0
|
||
|
void _tile_enable_scroll_limiting()
|
||
|
{
|
||
|
_scroll_limiting_on = true;
|
||
|
}
|
||
|
|
||
|
// 0x4B1DAC
|
||
|
void _tile_disable_scroll_limiting()
|
||
|
{
|
||
|
_scroll_limiting_on = false;
|
||
|
}
|
||
|
|
||
|
// 0x4B1DB8
|
||
|
bool _tile_get_scroll_limiting()
|
||
|
{
|
||
|
return _scroll_limiting_on;
|
||
|
}
|
||
|
|
||
|
// 0x4B1DC0
|
||
|
int _square_coord(int a1, int* a2, int* a3, int elevation)
|
||
|
{
|
||
|
int v5;
|
||
|
int v6;
|
||
|
int v7;
|
||
|
int v8;
|
||
|
int v9;
|
||
|
|
||
|
if (a1 < 0 || a1 >= gSquareGridSize) {
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
v5 = gSquareGridWidth - 1 - a1 % gSquareGridWidth;
|
||
|
v6 = a1 / gSquareGridWidth;
|
||
|
v7 = _square_x;
|
||
|
|
||
|
*a2 = _square_offx;
|
||
|
*a3 = _square_offy;
|
||
|
|
||
|
v8 = v5 - v7;
|
||
|
*a2 += 48 * v8;
|
||
|
*a3 -= 12 * v8;
|
||
|
|
||
|
v9 = v6 - _square_rect;
|
||
|
*a2 += 32 * v9;
|
||
|
*a3 += 24 * v9;
|
||
|
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
// 0x4B1E60
|
||
|
int squareTileToScreenXY(int a1, int* a2, int* a3, int elevation)
|
||
|
{
|
||
|
int v5;
|
||
|
int v6;
|
||
|
int v7;
|
||
|
int v8;
|
||
|
int v9;
|
||
|
int v10;
|
||
|
|
||
|
if (a1 < 0 || a1 >= gSquareGridSize) {
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
v5 = gSquareGridWidth - 1 - a1 % gSquareGridWidth;
|
||
|
v6 = a1 / gSquareGridWidth;
|
||
|
v7 = _square_x;
|
||
|
*a2 = _square_offx;
|
||
|
*a3 = _square_offy;
|
||
|
|
||
|
v8 = v5 - v7;
|
||
|
*a2 += 48 * v8;
|
||
|
*a3 -= 12 * v8;
|
||
|
|
||
|
v9 = v6 - _square_rect;
|
||
|
*a2 += 32 * v9;
|
||
|
v10 = 24 * v9 + *a3;
|
||
|
*a3 = v10;
|
||
|
*a3 = v10 - 96;
|
||
|
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
// 0x4B1F04
|
||
|
int _square_num(int x, int y, int elevation)
|
||
|
{
|
||
|
int v5;
|
||
|
int v6;
|
||
|
|
||
|
_square_xy(x, y, elevation, &v6, &v5);
|
||
|
|
||
|
if (v6 >= 0 && v6 < gSquareGridWidth && v5 >= 0 && v5 < gSquareGridHeight) {
|
||
|
return v6 + gSquareGridWidth * v5;
|
||
|
}
|
||
|
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
// 0x4B1F94
|
||
|
void _square_xy(int a1, int a2, int elevation, int* a3, int* a4)
|
||
|
{
|
||
|
int v4;
|
||
|
int v5;
|
||
|
int v6;
|
||
|
int v8;
|
||
|
|
||
|
v4 = a1 - _square_offx;
|
||
|
v5 = a2 - _square_offy - 12;
|
||
|
v6 = 3 * v4 - 4 * v5;
|
||
|
*a3 = v6 >= 0 ? (v6 / 192) : ((v6 + 1) / 192 - 1);
|
||
|
|
||
|
v8 = 4 * v5 + v4;
|
||
|
*a4 = v8 >= 0
|
||
|
? ((v8 - ((v8 >> 31) << 7)) >> 7)
|
||
|
: ((((v8 + 1) - (((v8 + 1) >> 31) << 7)) >> 7) - 1);
|
||
|
|
||
|
*a3 += _square_x;
|
||
|
*a4 += _square_rect;
|
||
|
|
||
|
*a3 = gSquareGridWidth - 1 - *a3;
|
||
|
}
|
||
|
|
||
|
// 0x4B203C
|
||
|
void _square_xy_roof(int a1, int a2, int elevation, int* a3, int* a4)
|
||
|
{
|
||
|
int v4;
|
||
|
int v5;
|
||
|
int v6;
|
||
|
int v8;
|
||
|
|
||
|
v4 = a1 - _square_offx;
|
||
|
v5 = a2 + 96 - _square_offy - 12;
|
||
|
v6 = 3 * v4 - 4 * v5;
|
||
|
|
||
|
*a3 = (v6 >= 0) ? (v6 / 192) : ((v6 + 1) / 192 - 1);
|
||
|
|
||
|
v8 = 4 * v5 + v4;
|
||
|
*a4 = (v8 >= 0)
|
||
|
? ((v8 - ((v8 >> 31) << 7)) >> 7)
|
||
|
: ((((v8 + 1) - (((v8 + 1) >> 31) << 7)) >> 7) - 1);
|
||
|
|
||
|
*a3 += _square_x;
|
||
|
*a4 += _square_rect;
|
||
|
|
||
|
*a3 = gSquareGridWidth - 1 - *a3;
|
||
|
}
|
||
|
|
||
|
// 0x4B20E8
|
||
|
void tileRenderRoofsInRect(Rect* rect, int elevation)
|
||
|
{
|
||
|
if (!_show_roof) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
int temp;
|
||
|
int minY;
|
||
|
int minX;
|
||
|
int maxX;
|
||
|
int maxY;
|
||
|
|
||
|
_square_xy_roof(rect->left, rect->top, elevation, &temp, &minY);
|
||
|
_square_xy_roof(rect->right, rect->top, elevation, &minX, &temp);
|
||
|
_square_xy_roof(rect->left, rect->bottom, elevation, &maxX, &temp);
|
||
|
_square_xy_roof(rect->right, rect->bottom, elevation, &temp, &maxY);
|
||
|
|
||
|
if (minX < 0) {
|
||
|
minX = 0;
|
||
|
}
|
||
|
|
||
|
if (minX >= gSquareGridWidth) {
|
||
|
minX = gSquareGridWidth - 1;
|
||
|
}
|
||
|
|
||
|
if (minY < 0) {
|
||
|
minY = 0;
|
||
|
}
|
||
|
|
||
|
// FIXME: Probably a bug - testing X, then changing Y.
|
||
|
if (minX >= gSquareGridHeight) {
|
||
|
minY = gSquareGridHeight - 1;
|
||
|
}
|
||
|
|
||
|
int light = lightGetLightLevel();
|
||
|
|
||
|
int baseSquareTile = gSquareGridWidth * minY;
|
||
|
|
||
|
for (int y = minY; y <= maxY; y++) {
|
||
|
for (int x = minX; x <= maxX; x++) {
|
||
|
int squareTile = baseSquareTile + x;
|
||
|
int frmId = _squares[elevation]->field_0[squareTile];
|
||
|
frmId >>= 16;
|
||
|
if ((((frmId & 0xF000) >> 12) & 0x01) == 0) {
|
||
|
int fid = buildFid(4, frmId & 0xFFF, 0, 0, 0);
|
||
|
if (fid != buildFid(4, 1, 0, 0, 0)) {
|
||
|
int screenX;
|
||
|
int screenY;
|
||
|
squareTileToScreenXY(squareTile, &screenX, &screenY, elevation);
|
||
|
tileRenderRoof(fid, screenX, screenY, rect, light);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
baseSquareTile += gSquareGridWidth;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// 0x4B22D0
|
||
|
void _roof_fill_on(int a1, int a2, int elevation)
|
||
|
{
|
||
|
while ((a1 >= 0 && a1 < gSquareGridWidth) && (a2 >= 0 && a2 < gSquareGridHeight)) {
|
||
|
int squareTile = gSquareGridWidth * a2 + a1;
|
||
|
int value = _squares[elevation]->field_0[squareTile];
|
||
|
int upper = (value >> 16) & 0xFFFF;
|
||
|
|
||
|
int id = upper & 0xFFF;
|
||
|
if (buildFid(4, id, 0, 0, 0) == buildFid(4, 1, 0, 0, 0)) {
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
int flag = (upper & 0xF000) >> 12;
|
||
|
if ((flag & 0x01) == 0) {
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
flag &= ~0x01;
|
||
|
|
||
|
_squares[elevation]->field_0[squareTile] = (value & 0xFFFF) | (((flag << 12) | id) << 16);
|
||
|
|
||
|
_roof_fill_on(a1 - 1, a2, elevation);
|
||
|
_roof_fill_on(a1 + 1, a2, elevation);
|
||
|
_roof_fill_on(a1, a2 - 1, elevation);
|
||
|
|
||
|
a2++;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// 0x4B23D4
|
||
|
void _tile_fill_roof(int a1, int a2, int elevation, int a4)
|
||
|
{
|
||
|
if (a4) {
|
||
|
_roof_fill_on(a1, a2, elevation);
|
||
|
} else {
|
||
|
sub_4B23DC(a1, a2, elevation);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// 0x4B23DC
|
||
|
void sub_4B23DC(int a1, int a2, int elevation)
|
||
|
{
|
||
|
while ((a1 >= 0 && a1 < gSquareGridWidth) && (a2 >= 0 && a2 < gSquareGridHeight)) {
|
||
|
int squareTile = gSquareGridWidth * a2 + a1;
|
||
|
int value = _squares[elevation]->field_0[squareTile];
|
||
|
int upper = (value >> 16) & 0xFFFF;
|
||
|
|
||
|
int id = upper & 0xFFF;
|
||
|
if (buildFid(4, id, 0, 0, 0) == buildFid(4, 1, 0, 0, 0)) {
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
int flag = (upper & 0xF000) >> 12;
|
||
|
if ((flag & 0x03) != 0) {
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
flag |= 0x01;
|
||
|
|
||
|
_squares[elevation]->field_0[squareTile] = (value & 0xFFFF) | (((flag << 12) | id) << 16);
|
||
|
|
||
|
sub_4B23DC(a1 - 1, a2, elevation);
|
||
|
sub_4B23DC(a1 + 1, a2, elevation);
|
||
|
sub_4B23DC(a1, a2 - 1, elevation);
|
||
|
|
||
|
a2++;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// 0x4B24E0
|
||
|
void tileRenderRoof(int fid, int x, int y, Rect* rect, int light)
|
||
|
{
|
||
|
CacheEntry* tileFrmHandle;
|
||
|
Art* tileFrm = artLock(fid, &tileFrmHandle);
|
||
|
if (tileFrm == NULL) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
int tileWidth = artGetWidth(tileFrm, 0, 0);
|
||
|
int tileHeight = artGetHeight(tileFrm, 0, 0);
|
||
|
|
||
|
Rect tileRect;
|
||
|
tileRect.left = x;
|
||
|
tileRect.top = y;
|
||
|
tileRect.right = x + tileWidth - 1;
|
||
|
tileRect.bottom = y + tileHeight - 1;
|
||
|
|
||
|
if (rectIntersection(&tileRect, rect, &tileRect) == 0) {
|
||
|
unsigned char* tileFrmBuffer = artGetFrameData(tileFrm, 0, 0);
|
||
|
tileFrmBuffer += tileWidth * (tileRect.top - y) + (tileRect.left - x);
|
||
|
|
||
|
CacheEntry* eggFrmHandle;
|
||
|
Art* eggFrm = artLock(gEgg->fid, &eggFrmHandle);
|
||
|
if (eggFrm != NULL) {
|
||
|
int eggWidth = artGetWidth(eggFrm, 0, 0);
|
||
|
int eggHeight = artGetHeight(eggFrm, 0, 0);
|
||
|
|
||
|
int eggScreenX;
|
||
|
int eggScreenY;
|
||
|
tileToScreenXY(gEgg->tile, &eggScreenX, &eggScreenY, gEgg->elevation);
|
||
|
|
||
|
eggScreenX += 16;
|
||
|
eggScreenY += 8;
|
||
|
|
||
|
eggScreenX += eggFrm->xOffsets[0];
|
||
|
eggScreenY += eggFrm->yOffsets[0];
|
||
|
|
||
|
eggScreenX += gEgg->x;
|
||
|
eggScreenY += gEgg->y;
|
||
|
|
||
|
Rect eggRect;
|
||
|
eggRect.left = eggScreenX - eggWidth / 2;
|
||
|
eggRect.top = eggScreenY - eggHeight + 1;
|
||
|
eggRect.right = eggRect.left + eggWidth - 1;
|
||
|
eggRect.bottom = eggScreenY;
|
||
|
|
||
|
gEgg->sx = eggRect.left;
|
||
|
gEgg->sy = eggRect.top;
|
||
|
|
||
|
Rect intersectedRect;
|
||
|
if (rectIntersection(&eggRect, &tileRect, &intersectedRect) == 0) {
|
||
|
Rect rects[4];
|
||
|
|
||
|
rects[0].left = tileRect.left;
|
||
|
rects[0].top = tileRect.top;
|
||
|
rects[0].right = tileRect.right;
|
||
|
rects[0].bottom = intersectedRect.top - 1;
|
||
|
|
||
|
rects[1].left = tileRect.left;
|
||
|
rects[1].top = intersectedRect.top;
|
||
|
rects[1].right = intersectedRect.left - 1;
|
||
|
rects[1].bottom = intersectedRect.bottom;
|
||
|
|
||
|
rects[2].left = intersectedRect.right + 1;
|
||
|
rects[2].top = intersectedRect.top;
|
||
|
rects[2].right = tileRect.right;
|
||
|
rects[2].bottom = intersectedRect.bottom;
|
||
|
|
||
|
rects[3].left = tileRect.left;
|
||
|
rects[3].top = intersectedRect.bottom + 1;
|
||
|
rects[3].right = tileRect.right;
|
||
|
rects[3].bottom = tileRect.bottom;
|
||
|
|
||
|
for (int i = 0; i < 4; i++) {
|
||
|
Rect* cr = &(rects[i]);
|
||
|
if (cr->left <= cr->right && cr->top <= cr->bottom) {
|
||
|
_dark_trans_buf_to_buf(tileFrmBuffer + tileWidth * (cr->top - tileRect.top) + (cr->left - tileRect.left),
|
||
|
cr->right - cr->left + 1,
|
||
|
cr->bottom - cr->top + 1,
|
||
|
tileWidth,
|
||
|
gTileWindowBuffer,
|
||
|
cr->left,
|
||
|
cr->top,
|
||
|
gTileWindowPitch,
|
||
|
light);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
unsigned char* eggBuf = artGetFrameData(eggFrm, 0, 0);
|
||
|
_intensity_mask_buf_to_buf(tileFrmBuffer + tileWidth * (intersectedRect.top - tileRect.top) + (intersectedRect.left - tileRect.left),
|
||
|
intersectedRect.right - intersectedRect.left + 1,
|
||
|
intersectedRect.bottom - intersectedRect.top + 1,
|
||
|
tileWidth,
|
||
|
gTileWindowBuffer + gTileWindowPitch * intersectedRect.top + intersectedRect.left,
|
||
|
gTileWindowPitch,
|
||
|
eggBuf + eggWidth * (intersectedRect.top - eggRect.top) + (intersectedRect.left - eggRect.left),
|
||
|
eggWidth,
|
||
|
light);
|
||
|
} else {
|
||
|
_dark_trans_buf_to_buf(tileFrmBuffer, tileRect.right - tileRect.left + 1, tileRect.bottom - tileRect.top + 1, tileWidth, gTileWindowBuffer, tileRect.left, tileRect.top, gTileWindowPitch, light);
|
||
|
}
|
||
|
|
||
|
artUnlock(eggFrmHandle);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
artUnlock(tileFrmHandle);
|
||
|
}
|
||
|
|
||
|
// 0x4B2944
|
||
|
void tileRenderFloorsInRect(Rect* rect, int elevation)
|
||
|
{
|
||
|
int v9;
|
||
|
int v8;
|
||
|
int v7;
|
||
|
int v10;
|
||
|
int v11;
|
||
|
|
||
|
_square_xy(rect->left, rect->top, elevation, &v11, &v9);
|
||
|
_square_xy(rect->right, rect->top, elevation, &v10, &v11);
|
||
|
_square_xy(rect->left, rect->bottom, elevation, &v8, &v11);
|
||
|
_square_xy(rect->right, rect->bottom, elevation, &v11, &v7);
|
||
|
|
||
|
if (v10 < 0) {
|
||
|
v10 = 0;
|
||
|
}
|
||
|
|
||
|
if (v10 >= gSquareGridWidth) {
|
||
|
v10 = gSquareGridWidth - 1;
|
||
|
}
|
||
|
|
||
|
if (v9 < 0) {
|
||
|
v9 = 0;
|
||
|
}
|
||
|
|
||
|
if (v10 >= gSquareGridHeight) {
|
||
|
v9 = gSquareGridHeight - 1;
|
||
|
}
|
||
|
|
||
|
lightGetLightLevel();
|
||
|
|
||
|
v11 = gSquareGridWidth * v9;
|
||
|
for (int v15 = v9; v15 <= v7; v15++) {
|
||
|
for (int i = v10; i <= v8; i++) {
|
||
|
int v3 = v11 + i;
|
||
|
int frmId = _squares[elevation]->field_0[v3];
|
||
|
if ((((frmId & 0xF000) >> 12) & 0x01) == 0) {
|
||
|
int v12;
|
||
|
int v13;
|
||
|
_square_coord(v3, &v12, &v13, elevation);
|
||
|
int fid = buildFid(4, frmId & 0xFFF, 0, 0, 0);
|
||
|
tileRenderFloor(fid, v12, v13, rect);
|
||
|
}
|
||
|
}
|
||
|
v11 += gSquareGridWidth;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// 0x4B2B10
|
||
|
bool _square_roof_intersect(int x, int y, int elevation)
|
||
|
{
|
||
|
if (!_show_roof) {
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
bool result = false;
|
||
|
|
||
|
int tileX;
|
||
|
int tileY;
|
||
|
_square_xy_roof(x, y, elevation, &tileX, &tileY);
|
||
|
|
||
|
TileData* ptr = _squares[elevation];
|
||
|
int idx = gSquareGridWidth * tileY + tileX;
|
||
|
int upper = ptr->field_0[gSquareGridWidth * tileY + tileX] >> 16;
|
||
|
int fid = buildFid(4, upper & 0xFFF, 0, 0, 0);
|
||
|
if (fid != buildFid(4, 1, 0, 0, 0)) {
|
||
|
if ((((upper & 0xF000) >> 12) & 1) == 0) {
|
||
|
int fid = buildFid(4, upper & 0xFFF, 0, 0, 0);
|
||
|
CacheEntry* handle;
|
||
|
Art* art = artLock(fid, &handle);
|
||
|
if (art != NULL) {
|
||
|
unsigned char* data = artGetFrameData(art, 0, 0);
|
||
|
if (data != NULL) {
|
||
|
int v18;
|
||
|
int v17;
|
||
|
squareTileToScreenXY(idx, &v18, &v17, elevation);
|
||
|
|
||
|
int width = artGetWidth(art, 0, 0);
|
||
|
if (data[width * (y - v17) + x - v18] != 0) {
|
||
|
result = true;
|
||
|
}
|
||
|
}
|
||
|
artUnlock(handle);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return result;
|
||
|
}
|
||
|
|
||
|
// 0x4B2E98
|
||
|
void _grid_render(Rect* rect, int elevation)
|
||
|
{
|
||
|
if (!_show_grid) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
for (int y = rect->top - 12; y < rect->bottom + 12; y += 6) {
|
||
|
for (int x = rect->left - 32; x < rect->right + 32; x += 16) {
|
||
|
int tile = tileFromScreenXY(x, y, elevation);
|
||
|
_draw_grid(tile, elevation, rect);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// 0x4B2F4C
|
||
|
void _draw_grid(int tile, int elevation, Rect* rect)
|
||
|
{
|
||
|
if (tile == -1) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
int x;
|
||
|
int y;
|
||
|
tileToScreenXY(tile, &x, &y, elevation);
|
||
|
|
||
|
Rect r;
|
||
|
r.left = x;
|
||
|
r.top = y;
|
||
|
r.right = x + 32 - 1;
|
||
|
r.bottom = y + 16 - 1;
|
||
|
|
||
|
if (rectIntersection(&r, rect, &r) == -1) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (_obj_blocking_at(NULL, tile, elevation) != NULL) {
|
||
|
blitBufferToBufferTrans(_tile_grid_blocked + 32 * (r.top - y) + (r.left - x),
|
||
|
r.right - r.left + 1,
|
||
|
r.bottom - r.top + 1,
|
||
|
32,
|
||
|
gTileWindowBuffer + gTileWindowPitch * r.top + r.left,
|
||
|
gTileWindowPitch);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (_obj_occupied(tile, elevation)) {
|
||
|
blitBufferToBufferTrans(_tile_grid_occupied + 32 * (r.top - y) + (r.left - x),
|
||
|
r.right - r.left + 1,
|
||
|
r.bottom - r.top + 1,
|
||
|
32,
|
||
|
gTileWindowBuffer + gTileWindowPitch * r.top + r.left,
|
||
|
gTileWindowPitch);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
_translucent_trans_buf_to_buf(_tile_grid_occupied + 32 * (r.top - y) + (r.left - x),
|
||
|
r.right - r.left + 1,
|
||
|
r.bottom - r.top + 1,
|
||
|
32,
|
||
|
gTileWindowBuffer + gTileWindowPitch * r.top + r.left,
|
||
|
0,
|
||
|
0,
|
||
|
gTileWindowPitch,
|
||
|
_wallBlendTable,
|
||
|
_commonGrayTable);
|
||
|
}
|
||
|
|
||
|
// 0x4B30C4
|
||
|
void tileRenderFloor(int fid, int x, int y, Rect* rect)
|
||
|
{
|
||
|
if (artIsObjectTypeHidden((fid & 0xF000000) >> 24) != 0) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
CacheEntry* cacheEntry;
|
||
|
Art* art = artLock(fid, &cacheEntry);
|
||
|
if (art == NULL) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
int elev = gElevation;
|
||
|
int left = rect->left;
|
||
|
int top = rect->top;
|
||
|
int width = rect->right - rect->left + 1;
|
||
|
int height = rect->bottom - rect->top + 1;
|
||
|
int frameWidth;
|
||
|
int frameHeight;
|
||
|
int v15;
|
||
|
int v76;
|
||
|
int v77;
|
||
|
int v78;
|
||
|
int v79;
|
||
|
|
||
|
int savedX = x;
|
||
|
int savedY = y;
|
||
|
|
||
|
if (left < 0) {
|
||
|
left = 0;
|
||
|
}
|
||
|
|
||
|
if (top < 0) {
|
||
|
top = 0;
|
||
|
}
|
||
|
|
||
|
if (left + width > gTileWindowWidth) {
|
||
|
width = gTileWindowWidth - left;
|
||
|
}
|
||
|
|
||
|
if (top + height > gTileWindowHeight) {
|
||
|
height = gTileWindowHeight - top;
|
||
|
}
|
||
|
|
||
|
if (x >= gTileWindowWidth || x > rect->right || y >= gTileWindowHeight || y > rect->bottom) goto out;
|
||
|
|
||
|
frameWidth = artGetWidth(art, 0, 0);
|
||
|
frameHeight = artGetHeight(art, 0, 0);
|
||
|
|
||
|
if (left < x) {
|
||
|
v79 = 0;
|
||
|
int v12 = left + width;
|
||
|
v77 = frameWidth + x <= v12 ? frameWidth : v12 - x;
|
||
|
} else {
|
||
|
v79 = left - x;
|
||
|
x = left;
|
||
|
v77 = frameWidth - v79;
|
||
|
if (v77 > width) {
|
||
|
v77 = width;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (top < y) {
|
||
|
int v14 = height + top;
|
||
|
v78 = 0;
|
||
|
v76 = frameHeight + y <= v14 ? frameHeight : v14 - y;
|
||
|
} else {
|
||
|
v78 = top - y;
|
||
|
y = top;
|
||
|
v76 = frameHeight - v78;
|
||
|
if (v76 > height) {
|
||
|
v76 = height;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (v77 <= 0 || v76 <= 0) goto out;
|
||
|
|
||
|
v15 = tileFromScreenXY(savedX, savedY + 13, gElevation);
|
||
|
if (v15 != -1) {
|
||
|
int v17 = lightGetLightLevel();
|
||
|
for (int i = v15 & 1; i < 10; i++) {
|
||
|
// NOTE: calling _light_get_tile two times, probably a result of using __min kind macro
|
||
|
int v21 = _light_get_tile(elev, v15 + _verticies[i].field_4);
|
||
|
if (v21 <= v17) {
|
||
|
v21 = v17;
|
||
|
}
|
||
|
|
||
|
_verticies[i].field_C = v21;
|
||
|
}
|
||
|
|
||
|
int v23 = 0;
|
||
|
for (int i = 0; i < 9; i++) {
|
||
|
if (_verticies[i + 1].field_C != _verticies[i].field_C) {
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
v23++;
|
||
|
}
|
||
|
|
||
|
if (v23 == 9) {
|
||
|
unsigned char* buf = artGetFrameData(art, 0, 0);
|
||
|
_dark_trans_buf_to_buf(buf + frameWidth * v78 + v79, v77, v76, frameWidth, gTileWindowBuffer, x, y, gTileWindowPitch, _verticies[0].field_C);
|
||
|
goto out;
|
||
|
}
|
||
|
|
||
|
for (int i = 0; i < 5; i++) {
|
||
|
STRUCT_51DB0C* ptr_51DB0C = &(_rightside_up_triangles[i]);
|
||
|
int v32 = _verticies[ptr_51DB0C->field_8].field_C;
|
||
|
int v33 = _verticies[ptr_51DB0C->field_8].field_0;
|
||
|
int v34 = _verticies[ptr_51DB0C->field_4].field_C - _verticies[ptr_51DB0C->field_0].field_C;
|
||
|
// TODO: Probably wrong.
|
||
|
int v35 = v34 / 32;
|
||
|
int v36 = (_verticies[ptr_51DB0C->field_0].field_C - v32) / 13;
|
||
|
int* v37 = &(_intensity_map[v33]);
|
||
|
if (v35 != 0) {
|
||
|
if (v36 != 0) {
|
||
|
for (int i = 0; i < 13; i++) {
|
||
|
int v41 = v32;
|
||
|
int v42 = _rightside_up_table[i].field_4;
|
||
|
v37 += _rightside_up_table[i].field_0;
|
||
|
for (int j = 0; j < v42; j++) {
|
||
|
*v37++ = v41;
|
||
|
v41 += v35;
|
||
|
}
|
||
|
v32 += v36;
|
||
|
}
|
||
|
} else {
|
||
|
for (int i = 0; i < 13; i++) {
|
||
|
int v38 = v32;
|
||
|
int v39 = _rightside_up_table[i].field_4;
|
||
|
v37 += _rightside_up_table[i].field_0;
|
||
|
for (int j = 0; j < v39; j++) {
|
||
|
*v37++ = v38;
|
||
|
v38 += v35;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
} else {
|
||
|
if (v36 != 0) {
|
||
|
for (int i = 0; i < 13; i++) {
|
||
|
int v46 = _rightside_up_table[i].field_4;
|
||
|
v37 += _rightside_up_table[i].field_0;
|
||
|
for (int j = 0; j < v46; j++) {
|
||
|
*v37++ = v32;
|
||
|
}
|
||
|
v32 += v36;
|
||
|
}
|
||
|
} else {
|
||
|
for (int i = 0; i < 13; i++) {
|
||
|
int v44 = _rightside_up_table[i].field_4;
|
||
|
v37 += _rightside_up_table[i].field_0;
|
||
|
for (int j = 0; j < v44; j++) {
|
||
|
*v37++ = v32;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
for (int i = 0; i < 5; i++) {
|
||
|
STRUCT_51DB48* ptr_51DB48 = &(_upside_down_triangles[i]);
|
||
|
int v50 = _verticies[ptr_51DB48->field_0].field_C;
|
||
|
int v51 = _verticies[ptr_51DB48->field_0].field_0;
|
||
|
int v52 = _verticies[ptr_51DB48->field_8].field_C - v50;
|
||
|
// TODO: Probably wrong.
|
||
|
int v53 = v52 / 32;
|
||
|
int v54 = (_verticies[ptr_51DB48->field_4].field_C - v50) / 13;
|
||
|
int* v55 = &(_intensity_map[v51]);
|
||
|
if (v53 != 0) {
|
||
|
if (v54 != 0) {
|
||
|
for (int i = 0; i < 13; i++) {
|
||
|
int v59 = v50;
|
||
|
int v60 = _upside_down_table[i].field_4;
|
||
|
v55 += _upside_down_table[i].field_0;
|
||
|
for (int j = 0; j < v60; j++) {
|
||
|
*v55++ = v59;
|
||
|
v59 += v53;
|
||
|
}
|
||
|
v50 += v54;
|
||
|
}
|
||
|
} else {
|
||
|
for (int i = 0; i < 13; i++) {
|
||
|
int v56 = v50;
|
||
|
int v57 = _upside_down_table[i].field_4;
|
||
|
v55 += _upside_down_table[i].field_0;
|
||
|
for (int j = 0; j < v57; j++) {
|
||
|
*v55++ = v56;
|
||
|
v56 += v53;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
} else {
|
||
|
if (v54 != 0) {
|
||
|
for (int i = 0; i < 13; i++) {
|
||
|
int v64 = _upside_down_table[i].field_4;
|
||
|
v55 += _upside_down_table[i].field_0;
|
||
|
for (int j = 0; j < v64; j++) {
|
||
|
*v55++ = v50;
|
||
|
}
|
||
|
v50 += v54;
|
||
|
}
|
||
|
} else {
|
||
|
for (int i = 0; i < 13; i++) {
|
||
|
int v62 = _upside_down_table[i].field_4;
|
||
|
v55 += _upside_down_table[i].field_0;
|
||
|
for (int j = 0; j < v62; j++) {
|
||
|
*v55++ = v50;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
unsigned char* v66 = gTileWindowBuffer + gTileWindowPitch * y + x;
|
||
|
unsigned char* v67 = artGetFrameData(art, 0, 0) + frameWidth * v78 + v79;
|
||
|
int* v68 = &(_intensity_map[160 + 80 * v78]) + v79;
|
||
|
int v86 = frameWidth - v77;
|
||
|
int v85 = gTileWindowPitch - v77;
|
||
|
int v87 = 80 - v77;
|
||
|
|
||
|
while (--v76 != -1) {
|
||
|
for (int kk = 0; kk < v77; kk++) {
|
||
|
if (*v67 != 0) {
|
||
|
int t = (*v67 << 8) + (*v68 >> 9);
|
||
|
*v66 = _intensityColorTable[t];
|
||
|
}
|
||
|
v67++;
|
||
|
v68++;
|
||
|
v66++;
|
||
|
}
|
||
|
v66 += v85;
|
||
|
v68 += v87;
|
||
|
v67 += v86;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
out:
|
||
|
|
||
|
artUnlock(cacheEntry);
|
||
|
}
|
||
|
|
||
|
// 0x4B372C
|
||
|
int _tile_make_line(int from, int to, int* tiles, int tilesCapacity)
|
||
|
{
|
||
|
if (tilesCapacity <= 1) {
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
int count = 0;
|
||
|
|
||
|
int fromX;
|
||
|
int fromY;
|
||
|
tileToScreenXY(from, &fromX, &fromY, gElevation);
|
||
|
fromX += 16;
|
||
|
fromY += 8;
|
||
|
|
||
|
int toX;
|
||
|
int toY;
|
||
|
tileToScreenXY(to, &toX, &toY, gElevation);
|
||
|
toX += 16;
|
||
|
toY += 8;
|
||
|
|
||
|
tiles[count++] = from;
|
||
|
|
||
|
int stepX;
|
||
|
int deltaX = toX - fromX;
|
||
|
if (deltaX > 0)
|
||
|
stepX = 1;
|
||
|
else if (deltaX < 0)
|
||
|
stepX = -1;
|
||
|
else
|
||
|
stepX = 0;
|
||
|
|
||
|
int stepY;
|
||
|
int deltaY = toY - fromY;
|
||
|
if (deltaY > 0)
|
||
|
stepY = 1;
|
||
|
else if (deltaY < 0)
|
||
|
stepY = -1;
|
||
|
else
|
||
|
stepY = 0;
|
||
|
|
||
|
int v28 = 2 * abs(toX - fromX);
|
||
|
int v27 = 2 * abs(toY - fromY);
|
||
|
|
||
|
int tileX = fromX;
|
||
|
int tileY = fromY;
|
||
|
|
||
|
if (v28 <= v27) {
|
||
|
int middleX = v28 - v27 / 2;
|
||
|
while (true) {
|
||
|
int tile = tileFromScreenXY(tileX, tileY, gElevation);
|
||
|
tiles[count] = tile;
|
||
|
|
||
|
if (tile == to) {
|
||
|
count++;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if (tile != tiles[count - 1] && (count == 1 || tile != tiles[count - 2])) {
|
||
|
count++;
|
||
|
if (count == tilesCapacity) {
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (tileY == toY) {
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if (middleX >= 0) {
|
||
|
tileX += stepX;
|
||
|
middleX -= v27;
|
||
|
}
|
||
|
|
||
|
middleX += v28;
|
||
|
tileY += stepY;
|
||
|
}
|
||
|
} else {
|
||
|
int middleY = v27 - v28 / 2;
|
||
|
while (true) {
|
||
|
int tile = tileFromScreenXY(tileX, tileY, gElevation);
|
||
|
tiles[count] = tile;
|
||
|
|
||
|
if (tile == to) {
|
||
|
count++;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if (tile != tiles[count - 1] && (count == 1 || tile != tiles[count - 2])) {
|
||
|
count++;
|
||
|
if (count == tilesCapacity) {
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (tileX == toX) {
|
||
|
return count;
|
||
|
}
|
||
|
|
||
|
if (middleY >= 0) {
|
||
|
tileY += stepY;
|
||
|
middleY -= v28;
|
||
|
}
|
||
|
|
||
|
middleY += v27;
|
||
|
tileX += stepX;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return count;
|
||
|
}
|
||
|
|
||
|
// 0x4B3924
|
||
|
int _tile_scroll_to(int tile, int flags)
|
||
|
{
|
||
|
if (tile == gCenterTile) {
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
int oldCenterTile = gCenterTile;
|
||
|
|
||
|
int v9[200];
|
||
|
int count = _tile_make_line(gCenterTile, tile, v9, 200);
|
||
|
if (count == 0) {
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
int index = 1;
|
||
|
for (; index < count; index++) {
|
||
|
if (tileSetCenter(v9[index], 0) == -1) {
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
int rc = 0;
|
||
|
if ((flags & 0x01) != 0) {
|
||
|
if (index != count) {
|
||
|
tileSetCenter(oldCenterTile, 0);
|
||
|
rc = -1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ((flags & 0x02) != 0) {
|
||
|
if (gTileEnabled) {
|
||
|
_tile_refresh(&gTileWindowRect, gElevation);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return rc;
|
||
|
}
|