fallout2-ce/src/skill.h

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2022-05-19 01:51:26 -07:00
#ifndef SKILL_H
#define SKILL_H
#include "db.h"
#include "message.h"
#include "obj_types.h"
#include "proto_types.h"
#include "skill_defs.h"
#define SKILLS_MAX_USES_PER_DAY (3)
#define REPAIRABLE_DAMAGE_FLAGS_LENGTH (5)
#define HEALABLE_DAMAGE_FLAGS_LENGTH (5)
typedef struct SkillDescription {
char* name;
char* description;
char* attributes;
int frmId;
int defaultValue;
int statModifier;
int stat1;
int stat2;
int field_20;
int experience;
int field_28;
} SkillDescription;
extern const int gRepairableDamageFlags[REPAIRABLE_DAMAGE_FLAGS_LENGTH];
extern const int gHealableDamageFlags[HEALABLE_DAMAGE_FLAGS_LENGTH];
extern SkillDescription gSkillDescriptions[SKILL_COUNT];
extern int _gIsSteal;
extern int _gStealCount;
extern int _gStealSize;
extern int _timesSkillUsed[SKILL_COUNT][SKILLS_MAX_USES_PER_DAY];
extern int gTaggedSkills[NUM_TAGGED_SKILLS];
extern MessageList gSkillsMessageList;
int skillsInit();
void skillsReset();
void skillsExit();
int skillsLoad(File* stream);
int skillsSave(File* stream);
void protoCritterDataResetSkills(CritterProtoData* data);
void skillsSetTagged(int* skills, int count);
void skillsGetTagged(int* skills, int count);
bool skillIsTagged(int skill);
int skillGetValue(Object* critter, int skill);
int skillGetDefaultValue(int skill);
int skillGetBaseValue(Object* critter, int skill);
int skillAdd(Object* critter, int skill);
int skillAddForce(Object* critter, int skill);
int skillsGetCost(int a1);
int skillSub(Object* critter, int skill);
int skillSubForce(Object* critter, int skill);
int skillRoll(Object* critter, int skill, int a3, int* a4);
char* skillGetName(int skill);
char* skillGetDescription(int skill);
char* skillGetAttributes(int skill);
int skillGetFrmId(int skill);
void _show_skill_use_messages(Object* obj, int skill, Object* a3, int a4, int a5);
int skillUse(Object* obj, Object* a2, int skill, int a4);
int skillsPerformStealing(Object* a1, Object* a2, Object* item, bool isPlanting);
int skillGetGameDifficultyModifier(int skill);
int skillGetFreeUsageSlot(int skill);
int skillUpdateLastUse(int skill);
int skillsUsageSave(File* stream);
int skillsUsageLoad(File* stream);
char* skillsGetGenericResponse(Object* critter, bool isDude);
// Returns true if skill is valid.
static inline bool skillIsValid(int skill)
{
return skill >= 0 && skill < SKILL_COUNT;
}
#endif /* SKILL_H */