2022-05-19 01:51:26 -07:00
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#ifndef SOUND_H
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#define SOUND_H
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#include "memory_defs.h"
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#include "win32.h"
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2022-09-23 05:43:44 -07:00
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namespace fallout {
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2022-05-19 01:51:26 -07:00
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#define VOLUME_MIN (0)
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#define VOLUME_MAX (0x7FFF)
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typedef enum SoundError {
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SOUND_NO_ERROR = 0,
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SOUND_SOS_DRIVER_NOT_LOADED = 1,
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SOUND_SOS_INVALID_POINTER = 2,
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SOUND_SOS_DETECT_INITIALIZED = 3,
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SOUND_SOS_FAIL_ON_FILE_OPEN = 4,
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SOUND_SOS_MEMORY_FAIL = 5,
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SOUND_SOS_INVALID_DRIVER_ID = 6,
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SOUND_SOS_NO_DRIVER_FOUND = 7,
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SOUND_SOS_DETECTION_FAILURE = 8,
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SOUND_SOS_DRIVER_LOADED = 9,
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SOUND_SOS_INVALID_HANDLE = 10,
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SOUND_SOS_NO_HANDLES = 11,
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SOUND_SOS_PAUSED = 12,
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SOUND_SOS_NO_PAUSED = 13,
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SOUND_SOS_INVALID_DATA = 14,
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SOUND_SOS_DRV_FILE_FAIL = 15,
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SOUND_SOS_INVALID_PORT = 16,
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SOUND_SOS_INVALID_IRQ = 17,
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SOUND_SOS_INVALID_DMA = 18,
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SOUND_SOS_INVALID_DMA_IRQ = 19,
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SOUND_NO_DEVICE = 20,
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SOUND_NOT_INITIALIZED = 21,
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SOUND_NO_SOUND = 22,
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SOUND_FUNCTION_NOT_SUPPORTED = 23,
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SOUND_NO_BUFFERS_AVAILABLE = 24,
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SOUND_FILE_NOT_FOUND = 25,
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SOUND_ALREADY_PLAYING = 26,
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SOUND_NOT_PLAYING = 27,
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SOUND_ALREADY_PAUSED = 28,
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SOUND_NOT_PAUSED = 29,
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SOUND_INVALID_HANDLE = 30,
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SOUND_NO_MEMORY_AVAILABLE = 31,
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SOUND_UNKNOWN_ERROR = 32,
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SOUND_ERR_COUNT,
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} SoundError;
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2023-04-27 00:14:41 -07:00
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typedef int SoundOpenProc(const char* filePath, int* sampleRate);
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typedef int SoundCloseProc(int fileHandle);
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typedef int SoundReadProc(int fileHandle, void* buf, unsigned int size);
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typedef int SoundWriteProc(int fileHandle, const void* buf, unsigned int size);
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2022-05-21 08:22:03 -07:00
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typedef long SoundSeekProc(int fileHandle, long offset, int origin);
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typedef long SoundTellProc(int fileHandle);
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typedef long SoundFileLengthProc(int fileHandle);
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typedef struct SoundFileIO {
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SoundOpenProc* open;
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SoundCloseProc* close;
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SoundReadProc* read;
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SoundWriteProc* write;
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SoundSeekProc* seek;
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SoundTellProc* tell;
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SoundFileLengthProc* filelength;
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int fd;
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} SoundFileIO;
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2022-12-25 10:56:23 -08:00
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typedef enum SoundType {
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SOUND_TYPE_MEMORY = 0x01,
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SOUND_TYPE_STREAMING = 0x02,
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SOUND_TYPE_FIRE_AND_FORGET = 0x04,
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SOUND_TYPE_INFINITE = 0x10,
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SOUND_TYPE_0x20 = 0x20,
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} SoundType;
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typedef enum SoundFlags {
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SOUND_FLAG_0x02 = 0x02,
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SOUND_FLAG_0x04 = 0x04,
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SOUND_16BIT = 0x08,
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SOUND_8BIT = 0x10,
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SOUND_LOOPING = 0x20,
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SOUND_FLAG_0x80 = 0x80,
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SOUND_FLAG_0x100 = 0x100,
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SOUND_FLAG_0x200 = 0x200,
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} SoundFlags;
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typedef void SoundCallback(void* userData, int a2);
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typedef void SoundDeleteCallback(void* userData);
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typedef struct Sound {
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SoundFileIO io;
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unsigned char* data;
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2022-07-12 02:09:53 -07:00
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int soundBuffer;
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int bitsPerSample;
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int channels;
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int rate;
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int soundFlags;
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int statusFlags;
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int type;
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int pausePos;
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int volume;
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int loops;
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int field_54;
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int field_58;
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int minReadBuffer;
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int fileSize;
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int numBytesRead;
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int field_68;
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int readLimit;
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int lastUpdate;
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unsigned int lastPosition;
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int numBuffers;
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int dataSize;
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void* userData;
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void* callbackUserData;
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SoundCallback* callback;
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void* deleteUserData;
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SoundDeleteCallback* deleteCallback;
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struct Sound* next;
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struct Sound* prev;
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} Sound;
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void soundSetMemoryProcs(MallocProc* mallocProc, ReallocProc* reallocProc, FreeProc* freeProc);
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const char* soundGetErrorDescription(int err);
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int soundInit(int a1, int numBuffers, int a3, int dataSize, int rate);
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void soundExit();
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Sound* soundAllocate(int type, int soundFlags);
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int soundLoad(Sound* sound, char* filePath);
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int soundPlay(Sound* sound);
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int soundStop(Sound* sound);
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int soundDelete(Sound* sound);
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bool soundIsPlaying(Sound* sound);
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bool _soundDone(Sound* sound);
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bool soundIsPaused(Sound* sound);
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int _soundType(Sound* sound, int type);
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int soundGetDuration(Sound* sound);
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int soundSetLooping(Sound* sound, int loops);
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int _soundVolumeHMItoDirectSound(int a1);
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int soundSetVolume(Sound* sound, int volume);
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int soundSetCallback(Sound* sound, SoundCallback* callback, void* userData);
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int soundSetChannels(Sound* sound, int channels);
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int soundSetReadLimit(Sound* sound, int readLimit);
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int soundPause(Sound* sound);
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int soundResume(Sound* sound);
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int soundSetFileIO(Sound* sound, SoundOpenProc* openProc, SoundCloseProc* closeProc, SoundReadProc* readProc, SoundWriteProc* writeProc, SoundSeekProc* seekProc, SoundTellProc* tellProc, SoundFileLengthProc* fileLengthProc);
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int _soundSetMasterVolume(int value);
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int _soundGetPosition(Sound* sound);
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int _soundSetPosition(Sound* sound, int pos);
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int _soundFade(Sound* sound, int duration, int targetVolume);
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void soundDeleteAll();
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void soundContinueAll();
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int soundSetDefaultFileIO(SoundOpenProc* openProc, SoundCloseProc* closeProc, SoundReadProc* readProc, SoundWriteProc* writeProc, SoundSeekProc* seekProc, SoundTellProc* tellProc, SoundFileLengthProc* fileLengthProc);
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2022-09-23 05:43:44 -07:00
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} // namespace fallout
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2022-05-19 01:51:26 -07:00
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#endif /* SOUND_H */
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