fallout2-ce/src/palette.cc

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#include "palette.h"
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#include <string.h>
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#include "color.h"
#include "core.h"
#include "cycle.h"
#include "debug.h"
#include "game_sound.h"
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#include "input.h"
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namespace fallout {
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static void _palette_reset_();
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// 0x6639D0
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static unsigned char gPalette[256 * 3];
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// 0x663CD0
unsigned char gPaletteWhite[256 * 3];
// 0x663FD0
unsigned char gPaletteBlack[256 * 3];
// 0x6642D0
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static int gPaletteFadeSteps;
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// 0x493A00
void paletteInit()
{
memset(gPaletteBlack, 0, 256 * 3);
memset(gPaletteWhite, 63, 256 * 3);
memcpy(gPalette, _cmap, 256 * 3);
unsigned int tick = _get_time();
if (backgroundSoundIsEnabled() || speechIsEnabled()) {
colorPaletteSetTransitionCallback(soundContinueAll);
}
colorPaletteFadeBetween(gPalette, gPalette, 60);
colorPaletteSetTransitionCallback(NULL);
unsigned int diff = getTicksSince(tick);
// NOTE: Modern CPUs are super fast, so it's possible that less than 10ms
// (the resolution of underlying GetTicks) is needed to fade between two
// palettes, which leads to zero diff, which in turn leads to unpredictable
// number of fade steps. To fix that the fallback value is used (46). This
// value is commonly seen when running the game in 1 core VM.
if (diff == 0) {
diff = 46;
}
gPaletteFadeSteps = (int)(60.0 / (diff * (1.0 / 700.0)));
debugPrint("\nFade time is %u\nFade steps are %d\n", diff, gPaletteFadeSteps);
}
// NOTE: Collapsed.
//
// 0x493AD0
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static void _palette_reset_()
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{
}
// NOTE: Uncollapsed 0x493AD0.
void paletteReset()
{
_palette_reset_();
}
// NOTE: Uncollapsed 0x493AD0.
void paletteExit()
{
_palette_reset_();
}
// 0x493AD4
void paletteFadeTo(unsigned char* palette)
{
bool colorCycleWasEnabled = colorCycleEnabled();
colorCycleDisable();
if (backgroundSoundIsEnabled() || speechIsEnabled()) {
colorPaletteSetTransitionCallback(soundContinueAll);
}
colorPaletteFadeBetween(gPalette, palette, gPaletteFadeSteps);
colorPaletteSetTransitionCallback(NULL);
memcpy(gPalette, palette, 768);
if (colorCycleWasEnabled) {
colorCycleEnable();
}
}
// 0x493B48
void paletteSetEntries(unsigned char* palette)
{
memcpy(gPalette, palette, sizeof(gPalette));
_setSystemPalette(palette);
}
// 0x493B78
void paletteSetEntriesInRange(unsigned char* palette, int start, int end)
{
memcpy(gPalette + 3 * start, palette, 3 * (end - start + 1));
_setSystemPaletteEntries(palette, start, end);
}
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} // namespace fallout