fallout2-ce/src/automap.cc

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30 KiB
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#include "automap.h"
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#include <stdio.h>
#include <string.h>
#include <algorithm>
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#include "art.h"
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#include "color.h"
#include "config.h"
#include "core.h"
#include "dbox.h"
#include "debug.h"
#include "draw.h"
#include "game.h"
#include "game_config.h"
#include "game_mouse.h"
#include "game_sound.h"
#include "graph_lib.h"
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#include "input.h"
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#include "item.h"
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#include "kb.h"
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#include "map.h"
#include "memory.h"
#include "object.h"
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#include "platform_compat.h"
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#include "text_font.h"
#include "window_manager.h"
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namespace fallout {
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#define AUTOMAP_OFFSET_COUNT (AUTOMAP_MAP_COUNT * ELEVATION_COUNT)
#define AUTOMAP_WINDOW_WIDTH (519)
#define AUTOMAP_WINDOW_HEIGHT (480)
#define AUTOMAP_PIPBOY_VIEW_X (238)
#define AUTOMAP_PIPBOY_VIEW_Y (105)
static void automapRenderInMapWindow(int window, int elevation, unsigned char* backgroundData, int flags);
static int automapSaveEntry(File* stream);
static int automapLoadEntry(int map, int elevation);
static int automapSaveHeader(File* stream);
static int automapLoadHeader(File* stream);
static void _decode_map_data(int elevation);
static int automapCreate();
static int _copy_file_data(File* stream1, File* stream2, int length);
typedef enum AutomapFrm {
AUTOMAP_FRM_BACKGROUND,
AUTOMAP_FRM_BUTTON_UP,
AUTOMAP_FRM_BUTTON_DOWN,
AUTOMAP_FRM_SWITCH_UP,
AUTOMAP_FRM_SWITCH_DOWN,
AUTOMAP_FRM_COUNT,
} AutomapFrm;
typedef struct AutomapEntry {
int dataSize;
unsigned char isCompressed;
unsigned char* compressedData;
unsigned char* data;
} AutomapEntry;
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// 0x41ADE0
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static const int _defam[AUTOMAP_MAP_COUNT][ELEVATION_COUNT] = {
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{ -1, -1, -1 },
{ -1, -1, -1 },
{ -1, -1, -1 },
};
// 0x41B560
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static int _displayMapList[AUTOMAP_MAP_COUNT] = {
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-1,
-1,
-1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
-1,
-1,
0,
0,
0,
0,
0,
-1,
-1,
0,
0,
0,
0,
0,
0,
0,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
0,
0,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
0,
0,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
0,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
0,
-1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
-1,
-1,
-1,
-1,
-1,
-1,
0,
0,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
};
// 0x41B7E0
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static const int gAutomapFrmIds[AUTOMAP_FRM_COUNT] = {
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171, // automap.frm - automap window
8, // lilredup.frm - little red button up
9, // lilreddn.frm - little red button down
172, // autoup.frm - switch up
173, // autodwn.frm - switch down
};
// 0x5108C4
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static int gAutomapFlags = 0;
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// 0x56CB18
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static AutomapHeader gAutomapHeader;
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// 0x56D2A0
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static AutomapEntry gAutomapEntry;
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// automap_init
// 0x41B7F4
int automapInit()
{
gAutomapFlags = 0;
automapCreate();
return 0;
}
// 0x41B808
int automapReset()
{
gAutomapFlags = 0;
automapCreate();
return 0;
}
// 0x41B81C
void automapExit()
{
char* masterPatchesPath;
if (configGetString(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_MASTER_PATCHES_KEY, &masterPatchesPath)) {
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char path[COMPAT_MAX_PATH];
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sprintf(path, "%s\\%s\\%s", masterPatchesPath, "MAPS", AUTOMAP_DB);
compat_remove(path);
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}
}
// 0x41B87C
int automapLoad(File* stream)
{
return fileReadInt32(stream, &gAutomapFlags);
}
// 0x41B898
int automapSave(File* stream)
{
return fileWriteInt32(stream, gAutomapFlags);
}
// 0x41B8B4
int _automapDisplayMap(int map)
{
return _displayMapList[map];
}
// 0x41B8BC
void automapShow(bool isInGame, bool isUsingScanner)
{
int frmIds[AUTOMAP_FRM_COUNT];
memcpy(frmIds, gAutomapFrmIds, sizeof(gAutomapFrmIds));
FrmImage frmImages[AUTOMAP_FRM_COUNT];
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for (int index = 0; index < AUTOMAP_FRM_COUNT; index++) {
int fid = buildFid(OBJ_TYPE_INTERFACE, frmIds[index], 0, 0, 0);
if (!frmImages[index].lock(fid)) {
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return;
}
}
int color;
if (isInGame) {
color = _colorTable[8456];
_obj_process_seen();
} else {
color = _colorTable[22025];
}
int oldFont = fontGetCurrent();
fontSetCurrent(101);
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int automapWindowX = (screenGetWidth() - AUTOMAP_WINDOW_WIDTH) / 2;
int automapWindowY = (screenGetHeight() - AUTOMAP_WINDOW_HEIGHT) / 2;
int window = windowCreate(automapWindowX, automapWindowY, AUTOMAP_WINDOW_WIDTH, AUTOMAP_WINDOW_HEIGHT, color, WINDOW_FLAG_0x10 | WINDOW_FLAG_0x04);
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int scannerBtn = buttonCreate(window,
111,
454,
15,
16,
-1,
-1,
-1,
KEY_LOWERCASE_S,
frmImages[AUTOMAP_FRM_BUTTON_UP].getData(),
frmImages[AUTOMAP_FRM_BUTTON_DOWN].getData(),
NULL,
BUTTON_FLAG_TRANSPARENT);
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if (scannerBtn != -1) {
buttonSetCallbacks(scannerBtn, _gsound_red_butt_press, _gsound_red_butt_release);
}
int cancelBtn = buttonCreate(window,
277,
454,
15,
16,
-1,
-1,
-1,
KEY_ESCAPE,
frmImages[AUTOMAP_FRM_BUTTON_UP].getData(),
frmImages[AUTOMAP_FRM_BUTTON_DOWN].getData(),
NULL,
BUTTON_FLAG_TRANSPARENT);
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if (cancelBtn != -1) {
buttonSetCallbacks(cancelBtn, _gsound_red_butt_press, _gsound_red_butt_release);
}
int switchBtn = buttonCreate(window,
457,
340,
42,
74,
-1,
-1,
KEY_LOWERCASE_L,
KEY_LOWERCASE_H,
frmImages[AUTOMAP_FRM_SWITCH_UP].getData(),
frmImages[AUTOMAP_FRM_SWITCH_DOWN].getData(),
NULL,
BUTTON_FLAG_TRANSPARENT | BUTTON_FLAG_0x01);
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if (switchBtn != -1) {
buttonSetCallbacks(switchBtn, _gsound_toggle_butt_press_, _gsound_toggle_butt_press_);
}
if ((gAutomapFlags & AUTOMAP_WTH_HIGH_DETAILS) == 0) {
_win_set_button_rest_state(switchBtn, 1, 0);
}
int elevation = gElevation;
gAutomapFlags &= AUTOMAP_WTH_HIGH_DETAILS;
if (isInGame) {
gAutomapFlags |= AUTOMAP_IN_GAME;
}
if (isUsingScanner) {
gAutomapFlags |= AUTOMAP_WITH_SCANNER;
}
automapRenderInMapWindow(window, elevation, frmImages[AUTOMAP_FRM_BACKGROUND].getData(), gAutomapFlags);
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bool isoWasEnabled = isoDisable();
gameMouseSetCursor(MOUSE_CURSOR_ARROW);
bool done = false;
while (!done) {
bool needsRefresh = false;
// FIXME: There is minor bug in the interface - pressing H/L to toggle
// high/low details does not update switch state.
int keyCode = _get_input();
switch (keyCode) {
case KEY_TAB:
case KEY_ESCAPE:
case KEY_UPPERCASE_A:
case KEY_LOWERCASE_A:
done = true;
break;
case KEY_UPPERCASE_H:
case KEY_LOWERCASE_H:
if ((gAutomapFlags & AUTOMAP_WTH_HIGH_DETAILS) == 0) {
gAutomapFlags |= AUTOMAP_WTH_HIGH_DETAILS;
needsRefresh = true;
}
break;
case KEY_UPPERCASE_L:
case KEY_LOWERCASE_L:
if ((gAutomapFlags & AUTOMAP_WTH_HIGH_DETAILS) != 0) {
gAutomapFlags &= ~AUTOMAP_WTH_HIGH_DETAILS;
needsRefresh = true;
}
break;
case KEY_UPPERCASE_S:
case KEY_LOWERCASE_S:
if (elevation != gElevation) {
elevation = gElevation;
needsRefresh = true;
}
if ((gAutomapFlags & AUTOMAP_WITH_SCANNER) == 0) {
Object* scanner = NULL;
Object* item1 = critterGetItem1(gDude);
if (item1 != NULL && item1->pid == PROTO_ID_MOTION_SENSOR) {
scanner = item1;
} else {
Object* item2 = critterGetItem2(gDude);
if (item2 != NULL && item2->pid == PROTO_ID_MOTION_SENSOR) {
scanner = item2;
}
}
if (scanner != NULL && miscItemGetCharges(scanner) > 0) {
needsRefresh = true;
gAutomapFlags |= AUTOMAP_WITH_SCANNER;
miscItemConsumeCharge(scanner);
} else {
soundPlayFile("iisxxxx1");
MessageListItem messageListItem;
// 17 - The motion sensor is not installed.
// 18 - The motion sensor has no charges remaining.
const char* title = getmsg(&gMiscMessageList, &messageListItem, scanner != NULL ? 18 : 17);
showDialogBox(title, NULL, 0, 165, 140, _colorTable[32328], NULL, _colorTable[32328], 0);
}
}
break;
case KEY_CTRL_Q:
case KEY_ALT_X:
case KEY_F10:
showQuitConfirmationDialog();
break;
case KEY_F12:
takeScreenshot();
break;
}
if (_game_user_wants_to_quit != 0) {
break;
}
if (needsRefresh) {
automapRenderInMapWindow(window, elevation, frmImages[AUTOMAP_FRM_BACKGROUND].getData(), gAutomapFlags);
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needsRefresh = false;
}
}
if (isoWasEnabled) {
isoEnable();
}
windowDestroy(window);
fontSetCurrent(oldFont);
}
// Renders automap in Map window.
//
// 0x41BD1C
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static void automapRenderInMapWindow(int window, int elevation, unsigned char* backgroundData, int flags)
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{
int color;
if ((flags & AUTOMAP_IN_GAME) != 0) {
color = _colorTable[8456];
} else {
color = _colorTable[22025];
}
windowFill(window, 0, 0, AUTOMAP_WINDOW_WIDTH, AUTOMAP_WINDOW_HEIGHT, color);
windowDrawBorder(window);
unsigned char* windowBuffer = windowGetBuffer(window);
blitBufferToBuffer(backgroundData, AUTOMAP_WINDOW_WIDTH, AUTOMAP_WINDOW_HEIGHT, AUTOMAP_WINDOW_WIDTH, windowBuffer, AUTOMAP_WINDOW_WIDTH);
for (Object* object = objectFindFirstAtElevation(elevation); object != NULL; object = objectFindNextAtElevation()) {
if (object->tile == -1) {
continue;
}
int objectType = FID_TYPE(object->fid);
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unsigned char objectColor;
if ((flags & AUTOMAP_IN_GAME) != 0) {
if (objectType == OBJ_TYPE_CRITTER
&& (object->flags & OBJECT_HIDDEN) == 0
&& (flags & AUTOMAP_WITH_SCANNER) != 0
&& (object->data.critter.combat.results & DAM_DEAD) == 0) {
objectColor = _colorTable[31744];
} else {
if ((object->flags & OBJECT_SEEN) == 0) {
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continue;
}
if (object->pid == PROTO_ID_0x2000031) {
objectColor = _colorTable[32328];
} else if (objectType == OBJ_TYPE_WALL) {
objectColor = _colorTable[992];
} else if (objectType == OBJ_TYPE_SCENERY
&& (flags & AUTOMAP_WTH_HIGH_DETAILS) != 0
&& object->pid != PROTO_ID_0x2000158) {
objectColor = _colorTable[480];
} else if (object == gDude) {
objectColor = _colorTable[31744];
} else {
objectColor = _colorTable[0];
}
}
}
int v10 = -2 * (object->tile % 200) - 10 + AUTOMAP_WINDOW_WIDTH * (2 * (object->tile / 200) + 9) - 60;
if ((flags & AUTOMAP_IN_GAME) == 0) {
switch (objectType) {
case OBJ_TYPE_ITEM:
objectColor = _colorTable[6513];
break;
case OBJ_TYPE_CRITTER:
objectColor = _colorTable[28672];
break;
case OBJ_TYPE_SCENERY:
objectColor = _colorTable[448];
break;
case OBJ_TYPE_WALL:
objectColor = _colorTable[12546];
break;
case OBJ_TYPE_MISC:
objectColor = _colorTable[31650];
break;
default:
objectColor = _colorTable[0];
}
}
if (objectColor != _colorTable[0]) {
unsigned char* v12 = windowBuffer + v10;
if ((flags & AUTOMAP_IN_GAME) != 0) {
if (*v12 != _colorTable[992] || objectColor != _colorTable[480]) {
v12[0] = objectColor;
v12[1] = objectColor;
}
if (object == gDude) {
v12[-1] = objectColor;
v12[-AUTOMAP_WINDOW_WIDTH] = objectColor;
v12[AUTOMAP_WINDOW_WIDTH] = objectColor;
}
} else {
v12[0] = objectColor;
v12[1] = objectColor;
v12[AUTOMAP_WINDOW_WIDTH] = objectColor;
v12[AUTOMAP_WINDOW_WIDTH + 1] = objectColor;
v12[AUTOMAP_WINDOW_WIDTH - 1] = objectColor;
v12[AUTOMAP_WINDOW_WIDTH + 2] = objectColor;
v12[AUTOMAP_WINDOW_WIDTH * 2] = objectColor;
v12[AUTOMAP_WINDOW_WIDTH * 2 + 1] = objectColor;
}
}
}
int textColor;
if ((flags & AUTOMAP_IN_GAME) != 0) {
textColor = _colorTable[992];
} else {
textColor = _colorTable[12546];
}
if (mapGetCurrentMap() != -1) {
char* areaName = mapGetCityName(mapGetCurrentMap());
windowDrawText(window, areaName, 240, 150, 380, textColor | 0x2000000);
char* mapName = mapGetName(mapGetCurrentMap(), elevation);
windowDrawText(window, mapName, 240, 150, 396, textColor | 0x2000000);
}
windowRefresh(window);
}
// Renders automap in Pipboy window.
//
// 0x41C004
int automapRenderInPipboyWindow(int window, int map, int elevation)
{
unsigned char* windowBuffer = windowGetBuffer(window) + 640 * AUTOMAP_PIPBOY_VIEW_Y + AUTOMAP_PIPBOY_VIEW_X;
unsigned char wallColor = _colorTable[992];
unsigned char sceneryColor = _colorTable[480];
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gAutomapEntry.data = (unsigned char*)internal_malloc(11024);
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if (gAutomapEntry.data == NULL) {
debugPrint("\nAUTOMAP: Error allocating data buffer!\n");
return -1;
}
if (automapLoadEntry(map, elevation) == -1) {
internal_free(gAutomapEntry.data);
return -1;
}
int v1 = 0;
unsigned char v2 = 0;
unsigned char* ptr = gAutomapEntry.data;
// FIXME: This loop is implemented incorrectly. Automap requires 400x400 px,
// but it's top offset is 105, which gives max y 505. It only works because
// lower portions of automap data contains zeroes. If it doesn't this loop
// will try to set pixels outside of window buffer, which usually leads to
// crash.
for (int y = 0; y < HEX_GRID_HEIGHT; y++) {
for (int x = 0; x < HEX_GRID_WIDTH; x++) {
v1 -= 1;
if (v1 <= 0) {
v1 = 4;
v2 = *ptr++;
}
switch ((v2 & 0xC0) >> 6) {
case 1:
*windowBuffer++ = wallColor;
*windowBuffer++ = wallColor;
break;
case 2:
*windowBuffer++ = sceneryColor;
*windowBuffer++ = sceneryColor;
break;
default:
windowBuffer += 2;
break;
}
v2 <<= 2;
}
windowBuffer += 640 + 240;
}
internal_free(gAutomapEntry.data);
return 0;
}
// automap_pip_save
// 0x41C0F0
int automapSaveCurrent()
{
int map = mapGetCurrentMap();
int elevation = gElevation;
int entryOffset = gAutomapHeader.offsets[map][elevation];
if (entryOffset < 0) {
return 0;
}
debugPrint("\nAUTOMAP: Saving AutoMap DB index %d, level %d\n", map, elevation);
bool dataBuffersAllocated = false;
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gAutomapEntry.data = (unsigned char*)internal_malloc(11024);
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if (gAutomapEntry.data != NULL) {
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gAutomapEntry.compressedData = (unsigned char*)internal_malloc(11024);
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if (gAutomapEntry.compressedData != NULL) {
dataBuffersAllocated = true;
}
}
if (!dataBuffersAllocated) {
// FIXME: Leaking gAutomapEntry.data.
debugPrint("\nAUTOMAP: Error allocating data buffers!\n");
return -1;
}
// NOTE: Not sure about the size.
char path[256];
sprintf(path, "%s\\%s", "MAPS", AUTOMAP_DB);
File* stream1 = fileOpen(path, "r+b");
if (stream1 == NULL) {
debugPrint("\nAUTOMAP: Error opening automap database file!\n");
debugPrint("Error continued: automap_pip_save: path: %s", path);
internal_free(gAutomapEntry.data);
internal_free(gAutomapEntry.compressedData);
return -1;
}
if (automapLoadHeader(stream1) == -1) {
debugPrint("\nAUTOMAP: Error reading automap database file header!\n");
internal_free(gAutomapEntry.data);
internal_free(gAutomapEntry.compressedData);
fileClose(stream1);
return -1;
}
_decode_map_data(elevation);
int compressedDataSize = graphCompress(gAutomapEntry.data, gAutomapEntry.compressedData, 10000);
if (compressedDataSize == -1) {
gAutomapEntry.dataSize = 10000;
gAutomapEntry.isCompressed = 0;
} else {
gAutomapEntry.dataSize = compressedDataSize;
gAutomapEntry.isCompressed = 1;
}
if (entryOffset != 0) {
sprintf(path, "%s\\%s", "MAPS", AUTOMAP_TMP);
File* stream2 = fileOpen(path, "wb");
if (stream2 == NULL) {
debugPrint("\nAUTOMAP: Error creating temp file!\n");
internal_free(gAutomapEntry.data);
internal_free(gAutomapEntry.compressedData);
fileClose(stream1);
return -1;
}
fileRewind(stream1);
if (_copy_file_data(stream1, stream2, entryOffset) == -1) {
debugPrint("\nAUTOMAP: Error copying file data!\n");
fileClose(stream1);
fileClose(stream2);
internal_free(gAutomapEntry.data);
internal_free(gAutomapEntry.compressedData);
return -1;
}
if (automapSaveEntry(stream2) == -1) {
fileClose(stream1);
internal_free(gAutomapEntry.data);
internal_free(gAutomapEntry.compressedData);
return -1;
}
int nextEntryDataSize;
if (fileReadInt32(stream1, &nextEntryDataSize) == -1) {
debugPrint("\nAUTOMAP: Error reading database #1!\n");
fileClose(stream1);
fileClose(stream2);
internal_free(gAutomapEntry.data);
internal_free(gAutomapEntry.compressedData);
return -1;
}
int automapDataSize = fileGetSize(stream1);
if (automapDataSize == -1) {
debugPrint("\nAUTOMAP: Error reading database #2!\n");
fileClose(stream1);
fileClose(stream2);
internal_free(gAutomapEntry.data);
internal_free(gAutomapEntry.compressedData);
return -1;
}
int nextEntryOffset = entryOffset + nextEntryDataSize + 5;
if (automapDataSize != nextEntryOffset) {
if (fileSeek(stream1, nextEntryOffset, SEEK_SET) == -1) {
debugPrint("\nAUTOMAP: Error writing temp data!\n");
fileClose(stream1);
fileClose(stream2);
internal_free(gAutomapEntry.data);
internal_free(gAutomapEntry.compressedData);
return -1;
}
if (_copy_file_data(stream1, stream2, automapDataSize - nextEntryOffset) == -1) {
debugPrint("\nAUTOMAP: Error copying file data!\n");
fileClose(stream1);
fileClose(stream2);
internal_free(gAutomapEntry.data);
internal_free(gAutomapEntry.compressedData);
return -1;
}
}
int diff = gAutomapEntry.dataSize - nextEntryDataSize;
for (int map = 0; map < AUTOMAP_MAP_COUNT; map++) {
for (int elevation = 0; elevation < ELEVATION_COUNT; elevation++) {
if (gAutomapHeader.offsets[map][elevation] > entryOffset) {
gAutomapHeader.offsets[map][elevation] += diff;
}
}
}
gAutomapHeader.dataSize += diff;
if (automapSaveHeader(stream2) == -1) {
fileClose(stream1);
internal_free(gAutomapEntry.data);
internal_free(gAutomapEntry.compressedData);
return -1;
}
fileSeek(stream2, 0, SEEK_END);
fileClose(stream2);
fileClose(stream1);
internal_free(gAutomapEntry.data);
internal_free(gAutomapEntry.compressedData);
char* masterPatchesPath;
if (!configGetString(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_MASTER_PATCHES_KEY, &masterPatchesPath)) {
debugPrint("\nAUTOMAP: Error reading config info!\n");
return -1;
}
// NOTE: Not sure about the size.
char automapDbPath[512];
sprintf(automapDbPath, "%s\\%s\\%s", masterPatchesPath, "MAPS", AUTOMAP_DB);
if (compat_remove(automapDbPath) != 0) {
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debugPrint("\nAUTOMAP: Error removing database!\n");
return -1;
}
// NOTE: Not sure about the size.
char automapTmpPath[512];
sprintf(automapTmpPath, "%s\\%s\\%s", masterPatchesPath, "MAPS", AUTOMAP_TMP);
if (compat_rename(automapTmpPath, automapDbPath) != 0) {
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debugPrint("\nAUTOMAP: Error renaming database!\n");
return -1;
}
} else {
bool proceed = true;
if (fileSeek(stream1, 0, SEEK_END) != -1) {
if (fileTell(stream1) != gAutomapHeader.dataSize) {
proceed = false;
}
} else {
proceed = false;
}
if (!proceed) {
debugPrint("\nAUTOMAP: Error reading automap database file header!\n");
internal_free(gAutomapEntry.data);
internal_free(gAutomapEntry.compressedData);
fileClose(stream1);
return -1;
}
if (automapSaveEntry(stream1) == -1) {
internal_free(gAutomapEntry.data);
internal_free(gAutomapEntry.compressedData);
return -1;
}
gAutomapHeader.offsets[map][elevation] = gAutomapHeader.dataSize;
gAutomapHeader.dataSize += gAutomapEntry.dataSize + 5;
if (automapSaveHeader(stream1) == -1) {
internal_free(gAutomapEntry.data);
internal_free(gAutomapEntry.compressedData);
return -1;
}
fileSeek(stream1, 0, SEEK_END);
fileClose(stream1);
internal_free(gAutomapEntry.data);
internal_free(gAutomapEntry.compressedData);
}
return 1;
}
// Saves automap entry into stream.
//
// 0x41C844
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static int automapSaveEntry(File* stream)
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{
unsigned char* buffer;
if (gAutomapEntry.isCompressed == 1) {
buffer = gAutomapEntry.compressedData;
} else {
buffer = gAutomapEntry.data;
}
if (_db_fwriteLong(stream, gAutomapEntry.dataSize) == -1) {
goto err;
}
if (fileWriteUInt8(stream, gAutomapEntry.isCompressed) == -1) {
goto err;
}
if (fileWriteUInt8List(stream, buffer, gAutomapEntry.dataSize) == -1) {
goto err;
}
return 0;
err:
debugPrint("\nAUTOMAP: Error writing automap database entry data!\n");
fileClose(stream);
return -1;
}
// 0x41C8CC
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static int automapLoadEntry(int map, int elevation)
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{
gAutomapEntry.compressedData = NULL;
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char path[COMPAT_MAX_PATH];
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sprintf(path, "%s\\%s", "MAPS", AUTOMAP_DB);
bool success = true;
File* stream = fileOpen(path, "r+b");
if (stream == NULL) {
debugPrint("\nAUTOMAP: Error opening automap database file!\n");
debugPrint("Error continued: AM_ReadEntry: path: %s", path);
return -1;
}
if (automapLoadHeader(stream) == -1) {
debugPrint("\nAUTOMAP: Error reading automap database header!\n");
fileClose(stream);
return -1;
}
if (gAutomapHeader.offsets[map][elevation] <= 0) {
success = false;
goto out;
}
if (fileSeek(stream, gAutomapHeader.offsets[map][elevation], SEEK_SET) == -1) {
success = false;
goto out;
}
if (_db_freadInt(stream, &(gAutomapEntry.dataSize)) == -1) {
success = false;
goto out;
}
if (fileReadUInt8(stream, &(gAutomapEntry.isCompressed)) == -1) {
success = false;
goto out;
}
if (gAutomapEntry.isCompressed == 1) {
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gAutomapEntry.compressedData = (unsigned char*)internal_malloc(11024);
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if (gAutomapEntry.compressedData == NULL) {
debugPrint("\nAUTOMAP: Error allocating decompression buffer!\n");
fileClose(stream);
return -1;
}
if (fileReadUInt8List(stream, gAutomapEntry.compressedData, gAutomapEntry.dataSize) == -1) {
success = 0;
goto out;
}
if (graphDecompress(gAutomapEntry.compressedData, gAutomapEntry.data, 10000) == -1) {
debugPrint("\nAUTOMAP: Error decompressing DB entry!\n");
fileClose(stream);
return -1;
}
} else {
if (fileReadUInt8List(stream, gAutomapEntry.data, gAutomapEntry.dataSize) == -1) {
success = false;
goto out;
}
}
out:
fileClose(stream);
if (!success) {
debugPrint("\nAUTOMAP: Error reading automap database entry data!\n");
return -1;
}
if (gAutomapEntry.compressedData != NULL) {
internal_free(gAutomapEntry.compressedData);
}
return 0;
}
// Saves automap.db header.
//
// 0x41CAD8
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static int automapSaveHeader(File* stream)
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{
fileRewind(stream);
if (fileWriteUInt8(stream, gAutomapHeader.version) == -1) {
goto err;
}
if (_db_fwriteLong(stream, gAutomapHeader.dataSize) == -1) {
goto err;
}
if (_db_fwriteLongCount(stream, (int*)gAutomapHeader.offsets, AUTOMAP_OFFSET_COUNT) == -1) {
goto err;
}
return 0;
err:
debugPrint("\nAUTOMAP: Error writing automap database header!\n");
fileClose(stream);
return -1;
}
// Loads automap.db header.
//
// 0x41CB50
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static int automapLoadHeader(File* stream)
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{
if (fileReadUInt8(stream, &(gAutomapHeader.version)) == -1) {
return -1;
}
if (_db_freadInt(stream, &(gAutomapHeader.dataSize)) == -1) {
return -1;
}
if (_db_freadIntCount(stream, (int*)gAutomapHeader.offsets, AUTOMAP_OFFSET_COUNT) == -1) {
return -1;
}
if (gAutomapHeader.version != 1) {
return -1;
}
return 0;
}
// 0x41CBA4
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static void _decode_map_data(int elevation)
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{
memset(gAutomapEntry.data, 0, SQUARE_GRID_SIZE);
_obj_process_seen();
Object* object = objectFindFirstAtElevation(elevation);
while (object != NULL) {
if (object->tile != -1 && (object->flags & OBJECT_SEEN) != 0) {
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int contentType;
int objectType = FID_TYPE(object->fid);
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if (objectType == OBJ_TYPE_SCENERY && object->pid != PROTO_ID_0x2000158) {
contentType = 2;
} else if (objectType == OBJ_TYPE_WALL) {
contentType = 1;
} else {
contentType = 0;
}
if (contentType != 0) {
int v1 = 200 - object->tile % 200;
int v2 = v1 / 4 + 50 * (object->tile / 200);
int v3 = 2 * (3 - v1 % 4);
gAutomapEntry.data[v2] &= ~(0x03 << v3);
gAutomapEntry.data[v2] |= (contentType << v3);
}
}
object = objectFindNextAtElevation();
}
}
// 0x41CC98
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static int automapCreate()
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{
gAutomapHeader.version = 1;
gAutomapHeader.dataSize = 1925;
memcpy(gAutomapHeader.offsets, _defam, sizeof(_defam));
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char path[COMPAT_MAX_PATH];
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sprintf(path, "%s\\%s", "MAPS", AUTOMAP_DB);
File* stream = fileOpen(path, "wb");
if (stream == NULL) {
debugPrint("\nAUTOMAP: Error creating automap database file!\n");
return -1;
}
if (automapSaveHeader(stream) == -1) {
return -1;
}
fileClose(stream);
return 0;
}
// Copy data from stream1 to stream2.
//
// 0x41CD6C
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static int _copy_file_data(File* stream1, File* stream2, int length)
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{
void* buffer = internal_malloc(0xFFFF);
if (buffer == NULL) {
return -1;
}
// NOTE: Original code is slightly different, but does the same thing.
while (length != 0) {
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int chunkLength = std::min(length, 0xFFFF);
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if (fileRead(buffer, chunkLength, 1, stream1) != 1) {
break;
}
if (fileWrite(buffer, chunkLength, 1, stream2) != 1) {
break;
}
length -= chunkLength;
}
internal_free(buffer);
if (length != 0) {
return -1;
}
return 0;
}
// 0x41CE74
int automapGetHeader(AutomapHeader** automapHeaderPtr)
{
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char path[COMPAT_MAX_PATH];
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sprintf(path, "%s\\%s", "MAPS", AUTOMAP_DB);
File* stream = fileOpen(path, "rb");
if (stream == NULL) {
debugPrint("\nAUTOMAP: Error opening database file for reading!\n");
debugPrint("Error continued: ReadAMList: path: %s", path);
return -1;
}
if (automapLoadHeader(stream) == -1) {
debugPrint("\nAUTOMAP: Error reading automap database header pt2!\n");
fileClose(stream);
return -1;
}
fileClose(stream);
*automapHeaderPtr = &gAutomapHeader;
return 0;
}
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void automapSetDisplayMap(int map, bool available)
{
if (map >= 0 && map < AUTOMAP_MAP_COUNT) {
_displayMapList[map] = available ? 0 : -1;
}
}
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} // namespace fallout