fallout2-ce/src/sfall_arrays.h

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#ifndef SFALL_ARRAYS
#define SFALL_ARRAYS
#include "interpreter.h"
#include "object.h"
#include <cstdint>
namespace fallout {
#define SFALL_ARRAYFLAG_ASSOC (1) // is map
#define SFALL_ARRAYFLAG_CONSTVAL (2) // don't update value of key if the key exists in map
#define SFALL_ARRAYFLAG_RESERVED (4)
using ArrayId = unsigned int;
ArrayId CreateArray(int len, uint32_t flags);
ArrayId CreateTempArray(int len, uint32_t flags);
ProgramValue GetArrayKey(ArrayId array_id, int index);
int LenArray(ArrayId array_id);
ProgramValue GetArray(ArrayId array_id, const ProgramValue& key);
void SetArray(ArrayId array_id, const ProgramValue& key, const ProgramValue& val, bool allowUnset);
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void FreeArray(ArrayId array_id);
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void FixArray(ArrayId id);
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void ResizeArray(ArrayId array_id, int newLen);
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void DeleteAllTempArrays();
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void sfallArraysReset();
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int StackArray(const ProgramValue& key, const ProgramValue& val);
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}
#endif /* SFALL_ARRAYS */