fallout2-ce/src/world_map.cc

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#include "world_map.h"
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#include "animation.h"
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#include "art.h"
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#include "automap.h"
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#include "color.h"
#include "combat.h"
#include "combat_ai.h"
#include "core.h"
#include "critter.h"
#include "cycle.h"
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#include "db.h"
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#include "dbox.h"
#include "debug.h"
#include "display_monitor.h"
#include "draw.h"
#include "game.h"
#include "game_config.h"
#include "game_mouse.h"
#include "game_movie.h"
#include "game_sound.h"
#include "interface.h"
#include "item.h"
#include "memory.h"
#include "object.h"
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#include "party_member.h"
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#include "perk.h"
#include "proto_instance.h"
#include "queue.h"
#include "random.h"
#include "scripts.h"
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#include "sfall_config.h"
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#include "skill.h"
#include "stat.h"
#include "string_parsers.h"
#include "text_font.h"
#include "tile.h"
#include "window_manager.h"
#include <assert.h>
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#include <ctype.h>
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#include <math.h>
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#include <stdio.h>
#include <string.h>
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#define CITY_NAME_SIZE (40)
#define TILE_WALK_MASK_NAME_SIZE (40)
#define ENTRANCE_LIST_CAPACITY (10)
#define MAP_AMBIENT_SOUND_EFFECTS_CAPACITY (6)
#define MAP_STARTING_POINTS_CAPACITY (15)
#define SUBTILE_GRID_WIDTH (7)
#define SUBTILE_GRID_HEIGHT (6)
#define ENCOUNTER_ENTRY_SPECIAL (0x01)
#define ENCOUNTER_SUBINFO_DEAD (0x01)
#define WM_WINDOW_DIAL_X (532)
#define WM_WINDOW_DIAL_Y (48)
#define WM_TOWN_LIST_SCROLL_UP_X (480)
#define WM_TOWN_LIST_SCROLL_UP_Y (137)
#define WM_TOWN_LIST_SCROLL_DOWN_X (WM_TOWN_LIST_SCROLL_UP_X)
#define WM_TOWN_LIST_SCROLL_DOWN_Y (152)
#define WM_WINDOW_GLOBE_OVERLAY_X (495)
#define WM_WINDOW_GLOBE_OVERLAY_Y (330)
#define WM_WINDOW_CAR_X (514)
#define WM_WINDOW_CAR_Y (336)
#define WM_WINDOW_CAR_OVERLAY_X (499)
#define WM_WINDOW_CAR_OVERLAY_Y (330)
#define WM_WINDOW_CAR_FUEL_BAR_X (500)
#define WM_WINDOW_CAR_FUEL_BAR_Y (339)
#define WM_WINDOW_CAR_FUEL_BAR_HEIGHT (70)
#define WM_TOWN_WORLD_SWITCH_X (519)
#define WM_TOWN_WORLD_SWITCH_Y (439)
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#define WM_TILE_WIDTH (350)
#define WM_TILE_HEIGHT (300)
#define WM_SUBTILE_SIZE (50)
#define WM_WINDOW_WIDTH (640)
#define WM_WINDOW_HEIGHT (480)
#define WM_VIEW_X (22)
#define WM_VIEW_Y (21)
#define WM_VIEW_WIDTH (450)
#define WM_VIEW_HEIGHT (443)
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typedef enum EncounterFormationType {
ENCOUNTER_FORMATION_TYPE_SURROUNDING,
ENCOUNTER_FORMATION_TYPE_STRAIGHT_LINE,
ENCOUNTER_FORMATION_TYPE_DOUBLE_LINE,
ENCOUNTER_FORMATION_TYPE_WEDGE,
ENCOUNTER_FORMATION_TYPE_CONE,
ENCOUNTER_FORMATION_TYPE_HUDDLE,
ENCOUNTER_FORMATION_TYPE_COUNT,
} EncounterFormationType;
typedef enum EncounterFrequencyType {
ENCOUNTER_FREQUENCY_TYPE_NONE,
ENCOUNTER_FREQUENCY_TYPE_RARE,
ENCOUNTER_FREQUENCY_TYPE_UNCOMMON,
ENCOUNTER_FREQUENCY_TYPE_COMMON,
ENCOUNTER_FREQUENCY_TYPE_FREQUENT,
ENCOUNTER_FREQUENCY_TYPE_FORCED,
ENCOUNTER_FREQUENCY_TYPE_COUNT,
} EncounterFrequencyType;
typedef enum EncounterSceneryType {
ENCOUNTER_SCENERY_TYPE_NONE,
ENCOUNTER_SCENERY_TYPE_LIGHT,
ENCOUNTER_SCENERY_TYPE_NORMAL,
ENCOUNTER_SCENERY_TYPE_HEAVY,
ENCOUNTER_SCENERY_TYPE_COUNT,
} EncounterSceneryType;
typedef enum EncounterSituation {
ENCOUNTER_SITUATION_NOTHING,
ENCOUNTER_SITUATION_AMBUSH,
ENCOUNTER_SITUATION_FIGHTING,
ENCOUNTER_SITUATION_AND,
ENCOUNTER_SITUATION_COUNT,
} EncounterSituation;
typedef enum EncounterLogicalOperator {
ENCOUNTER_LOGICAL_OPERATOR_NONE,
ENCOUNTER_LOGICAL_OPERATOR_AND,
ENCOUNTER_LOGICAL_OPERATOR_OR,
} EncounterLogicalOperator;
typedef enum EncounterConditionType {
ENCOUNTER_CONDITION_TYPE_NONE = 0,
ENCOUNTER_CONDITION_TYPE_GLOBAL = 1,
ENCOUNTER_CONDITION_TYPE_NUMBER_OF_CRITTERS = 2,
ENCOUNTER_CONDITION_TYPE_RANDOM = 3,
ENCOUNTER_CONDITION_TYPE_PLAYER = 4,
ENCOUNTER_CONDITION_TYPE_DAYS_PLAYED = 5,
ENCOUNTER_CONDITION_TYPE_TIME_OF_DAY = 6,
} EncounterConditionType;
typedef enum EncounterConditionalOperator {
ENCOUNTER_CONDITIONAL_OPERATOR_NONE,
ENCOUNTER_CONDITIONAL_OPERATOR_EQUAL,
ENCOUNTER_CONDITIONAL_OPERATOR_NOT_EQUAL,
ENCOUNTER_CONDITIONAL_OPERATOR_LESS_THAN,
ENCOUNTER_CONDITIONAL_OPERATOR_GREATER_THAN,
ENCOUNTER_CONDITIONAL_OPERATOR_COUNT,
} EncounterConditionalOperator;
typedef enum Daytime {
DAY_PART_MORNING,
DAY_PART_AFTERNOON,
DAY_PART_NIGHT,
DAY_PART_COUNT,
} Daytime;
typedef enum SubtileState {
SUBTILE_STATE_UNKNOWN,
SUBTILE_STATE_KNOWN,
SUBTILE_STATE_VISITED,
} SubtileState;
typedef enum CitySize {
CITY_SIZE_SMALL,
CITY_SIZE_MEDIUM,
CITY_SIZE_LARGE,
CITY_SIZE_COUNT,
} CitySize;
typedef enum WorldMapEncounterFrm {
WORLD_MAP_ENCOUNTER_FRM_RANDOM_BRIGHT,
WORLD_MAP_ENCOUNTER_FRM_RANDOM_DARK,
WORLD_MAP_ENCOUNTER_FRM_SPECIAL_BRIGHT,
WORLD_MAP_ENCOUNTER_FRM_SPECIAL_DARK,
WORLD_MAP_ENCOUNTER_FRM_COUNT,
} WorldMapEncounterFrm;
typedef enum WorldmapArrowFrm {
WORLDMAP_ARROW_FRM_NORMAL,
WORLDMAP_ARROW_FRM_PRESSED,
WORLDMAP_ARROW_FRM_COUNT,
} WorldmapArrowFrm;
typedef struct EntranceInfo {
int state;
int x;
int y;
int map;
int elevation;
int tile;
int rotation;
} EntranceInfo;
typedef struct CityInfo {
char name[CITY_NAME_SIZE];
int field_28;
int x;
int y;
int size;
int state;
// lock state
int field_3C;
int field_40;
int mapFid;
int labelFid;
int entrancesLength;
EntranceInfo entrances[ENTRANCE_LIST_CAPACITY];
} CityInfo;
typedef struct MapAmbientSoundEffectInfo {
char name[40];
int chance;
} MapAmbientSoundEffectInfo;
typedef struct MapStartPointInfo {
int elevation;
int tile;
int field_8;
} MapStartPointInfo;
typedef struct MapInfo {
char lookupName[40];
int field_28;
int field_2C;
char mapFileName[40];
char music[40];
int flags;
int ambientSoundEffectsLength;
MapAmbientSoundEffectInfo ambientSoundEffects[MAP_AMBIENT_SOUND_EFFECTS_CAPACITY];
int startPointsLength;
MapStartPointInfo startPoints[MAP_STARTING_POINTS_CAPACITY];
} MapInfo;
typedef struct Terrain {
char field_0[40];
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int difficulty;
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int mapsLength;
int maps[20];
} Terrain;
typedef struct EncounterConditionEntry {
int type;
int conditionalOperator;
int param;
int value;
} EncounterConditionEntry;
typedef struct EncounterCondition {
int entriesLength;
EncounterConditionEntry entries[3];
int logicalOperators[2];
} EncounterCondition;
typedef struct ENCOUNTER_ENTRY_ENC {
int minQuantity; // min
int maxQuantity; // max
int field_8;
int situation;
} ENCOUNTER_ENTRY_ENC;
typedef struct EncounterEntry {
int flags;
int map;
int scenery;
int chance;
int counter;
EncounterCondition condition;
int field_50;
ENCOUNTER_ENTRY_ENC field_54[6];
} EncounterEntry;
typedef struct EncounterTable {
char lookupName[40];
int field_28;
int mapsLength;
int maps[6];
int field_48;
int entriesLength;
EncounterEntry entries[41];
} EncounterTable;
typedef struct ENC_BASE_TYPE_38_48 {
int pid;
int minimumQuantity;
int maximumQuantity;
bool isEquipped;
} ENC_BASE_TYPE_38_48;
typedef struct ENC_BASE_TYPE_38 {
char field_0[40];
int field_28;
int field_2C;
int ratio;
int pid;
int flags;
int distance;
int tile;
int itemsLength;
ENC_BASE_TYPE_38_48 items[10];
int team;
int script;
EncounterCondition condition;
} ENC_BASE_TYPE_38;
typedef struct ENC_BASE_TYPE {
char name[40];
int position;
int spacing;
int distance;
int field_34;
ENC_BASE_TYPE_38 field_38[10];
} ENC_BASE_TYPE;
typedef struct SubtileInfo {
int terrain;
int field_4;
int encounterChance[DAY_PART_COUNT];
int encounterType;
int state;
} SubtileInfo;
// A worldmap tile is 7x6 area, thus consisting of 42 individual subtiles.
typedef struct TileInfo {
int fid;
CacheEntry* handle;
unsigned char* data;
char walkMaskName[TILE_WALK_MASK_NAME_SIZE];
unsigned char* walkMaskData;
int encounterDifficultyModifier;
SubtileInfo subtiles[SUBTILE_GRID_HEIGHT][SUBTILE_GRID_WIDTH];
} TileInfo;
//
typedef struct CitySizeDescription {
int fid;
int width;
int height;
CacheEntry* handle;
unsigned char* data;
} CitySizeDescription;
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// 0x4BC860
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static const int _can_rest_here[ELEVATION_COUNT] = {
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MAP_CAN_REST_ELEVATION_0,
MAP_CAN_REST_ELEVATION_1,
MAP_CAN_REST_ELEVATION_2,
};
// 0x4BC86C
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static const int gDayPartEncounterFrequencyModifiers[DAY_PART_COUNT] = {
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40,
30,
0,
};
// 0x4BC878
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static const char* off_4BC878[2] = {
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"You detect something up ahead.",
"Do you wish to encounter it?",
};
// 0x4BC880
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static MessageListItem stru_4BC880;
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// 0x50EE44
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static char _aCricket[] = "cricket";
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// 0x50EE4C
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static char _aCricket1[] = "cricket1";
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// 0x51DD88
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static const char* _wmStateStrs[2] = {
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"off",
"on"
};
// 0x51DD90
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static const char* _wmYesNoStrs[2] = {
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"no",
"yes",
};
// 0x51DD98
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static const char* gEncounterFrequencyTypeKeys[ENCOUNTER_FREQUENCY_TYPE_COUNT] = {
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"none",
"rare",
"uncommon",
"common",
"frequent",
"forced",
};
// 0x51DDB0
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static const char* _wmFillStrs[9] = {
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"no_fill",
"fill_n",
"fill_s",
"fill_e",
"fill_w",
"fill_nw",
"fill_ne",
"fill_sw",
"fill_se",
};
// 0x51DDD4
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static const char* _wmSceneryStrs[ENCOUNTER_SCENERY_TYPE_COUNT] = {
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"none",
"light",
"normal",
"heavy",
};
// 0x51DDE4
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static Terrain* gTerrains = NULL;
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// 0x51DDE8
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static int gTerrainsLength = 0;
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// 0x51DDEC
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static TileInfo* gWorldmapTiles = NULL;
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// 0x51DDF0
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static int gWorldmapTilesLength = 0;
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// The width of worldmap grid in tiles.
//
// There is no separate variable for grid height, instead its calculated as
// [gWorldmapTilesLength] / [gWorldmapTilesGridWidth].
//
// num_horizontal_tiles
// 0x51DDF4
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static int gWorldmapGridWidth = 0;
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// 0x51DDF8
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static CityInfo* gCities = NULL;
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// 0x51DDFC
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static int gCitiesLength = 0;
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// 0x51DE00
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static const char* gCitySizeKeys[CITY_SIZE_COUNT] = {
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"small",
"medium",
"large",
};
// 0x51DE0C
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static MapInfo* gMaps = NULL;
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// 0x51DE10
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static int gMapsLength = 0;
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// 0x51DE14
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static int gWorldmapWindow = -1;
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// 0x51DE18
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static CacheEntry* gWorldmapBoxFrmHandle = INVALID_CACHE_ENTRY;
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// 0x51DE1C
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static int gWorldmapBoxFrmWidth = 0;
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// 0x51DE20
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static int gWorldmapBoxFrmHeight = 0;
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// 0x51DE24
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static unsigned char* gWorldmapWindowBuffer = NULL;
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// 0x51DE28
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static unsigned char* gWorldmapBoxFrmData = NULL;
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// 0x51DE2C
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static int gWorldmapOffsetX = 0;
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// 0x51DE30
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static int gWorldmapOffsetY = 0;
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//
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static unsigned char* _circleBlendTable = NULL;
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//
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static int _wmInterfaceWasInitialized = 0;
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// encounter types
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static const char* _wmEncOpStrs[ENCOUNTER_SITUATION_COUNT] = {
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"nothing",
"ambush",
"fighting",
"and",
};
// operators
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static const char* _wmConditionalOpStrs[ENCOUNTER_CONDITIONAL_OPERATOR_COUNT] = {
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"_",
"==",
"!=",
"<",
">",
};
// 0x51DE6C
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static const char* gEncounterFormationTypeKeys[ENCOUNTER_FORMATION_TYPE_COUNT] = {
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"surrounding",
"straight_line",
"double_line",
"wedge",
"cone",
"huddle",
};
// 0x51DE84
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static int gWorldmapEncounterFrmIds[WORLD_MAP_ENCOUNTER_FRM_COUNT] = {
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154,
155,
438,
439,
};
// 0x51DE94
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static int* gQuickDestinations = NULL;
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// 0x51DE98
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static int gQuickDestinationsLength = 0;
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// 0x51DE9C
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static int _wmTownMapCurArea = -1;
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// 0x51DEA0
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static unsigned int _wmLastRndTime = 0;
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// 0x51DEA4
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static int _wmRndIndex = 0;
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// 0x51DEA8
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static int _wmRndCallCount = 0;
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// 0x51DEAC
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static int _terrainCounter = 1;
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// 0x51DEB0
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static unsigned int _lastTime_2 = 0;
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// 0x51DEB4
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static bool _couldScroll = true;
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// 0x51DEB8
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static unsigned char* gWorldmapCityMapFrmData = NULL;
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// 0x51DEBC
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static CacheEntry* gWorldmapCityMapFrmHandle = INVALID_CACHE_ENTRY;
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// 0x51DEC0
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static int gWorldmapCityMapFrmWidth = 0;
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// 0x51DEC4
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static int gWorldmapCityMapFrmHeight = 0;
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// 0x51DEC8
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static char* _wmRemapSfxList[2] = {
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_aCricket,
_aCricket1,
};
// 0x672DB8
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static int _wmRndTileDirs[2];
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// 0x672DC0
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static int _wmRndCenterTiles[2];
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// 0x672DC8
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static int _wmRndCenterRotations[2];
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// 0x672DD0
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static int _wmRndRotOffsets[2];
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// Buttons for city entrances.
//
// 0x672DD8
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static int _wmTownMapButtonId[ENTRANCE_LIST_CAPACITY];
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// 0x672E00
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static int _wmGenData;
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// 0x672E04
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static int _Meet_Frank_Horrigan;
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// Current_town.
//
// 0x672E08
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static int _WorldMapCurrArea;
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// Current town x.
//
// 0x672E0C
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static int _world_xpos;
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// Current town y.
//
// 0x672E10
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static int _world_ypos;
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// 0x672E14
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static SubtileInfo* _world_subtile;
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// 0x672E18
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static int dword_672E18;
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// 0x672E1C
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static bool gWorldmapIsTravelling;
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// 0x672E20
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static int gWorldmapTravelDestX;
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// 0x672E24
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static int gWorldmapTravelDestY;
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// 0x672E28
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static int dword_672E28;
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// 0x672E2C
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static int dword_672E2C;
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// 0x672E30
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static int dword_672E30;
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// 0x672E34
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static int dword_672E34;
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// 0x672E38
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static int _x_line_inc;
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// 0x672E3C
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static int dword_672E3C;
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// 0x672E40
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static int _y_line_inc;
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// 0x672E44
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static int dword_672E44;
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// 0x672E48
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static int _wmEncounterIconShow;
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// 0x672E4C
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static int _EncounterMapID;
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// 0x672E50
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static int dword_672E50;
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// 0x672E54
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static int dword_672E54;
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// 0x672E58
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static int _wmRndCursorFid;
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// 0x672E5C
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static int _old_world_xpos;
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// 0x672E60
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static int _old_world_ypos;
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// 0x672E64
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static bool gWorldmapIsInCar;
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// 0x672E68
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static int _carCurrentArea;
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// 0x672E6C
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static int gWorldmapCarFuel;
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// 0x672E70
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static CacheEntry* gWorldmapCarFrmHandle;
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// 0x672E74
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static Art* gWorldmapCarFrm;
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// 0x672E78
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static int gWorldmapCarFrmWidth;
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// 0x672E7C
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static int gWorldmapCarFrmHeight;
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// 0x672E80
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static int gWorldmapCarFrmCurrentFrame;
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// 0x672E84
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static CacheEntry* gWorldmapHotspotUpFrmHandle;
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// 0x672E88
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static unsigned char* gWorldmapHotspotUpFrmData;
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// 0x672E8C
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static CacheEntry* gWorldmapHotspotDownFrmHandle;
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// 0x672E90
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static unsigned char* gWorldmapHotspotDownFrmData;
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// 0x672E94
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static int gWorldmapHotspotUpFrmWidth;
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// 0x672E98
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static int gWorldmapHotspotUpFrmHeight;
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// 0x672E9C
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static CacheEntry* gWorldmapDestinationMarkerFrmHandle;
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// 0x672EA0
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static unsigned char* gWorldmapDestinationMarkerFrmData;
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// 0x672EA4
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static int gWorldmapDestinationMarkerFrmWidth;
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// 0x672EA8
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static int gWorldmapDestinationMarkerFrmHeight;
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// 0x672EAC
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static CacheEntry* gWorldmapLocationMarkerFrmHandle;
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// 0x672EB0
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static unsigned char* gWorldmapLocationMarkerFrmData;
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// 0x672EB4
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static int gWorldmapLocationMarkerFrmWidth;
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// 0x672EB8
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static int gWorldmapLocationMarkerFrmHeight;
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// 0x672EBC
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static CacheEntry* gWorldmapEncounterFrmHandles[WORLD_MAP_ENCOUNTER_FRM_COUNT];
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// 0x672ECC
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static unsigned char* gWorldmapEncounterFrmData[WORLD_MAP_ENCOUNTER_FRM_COUNT];
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// 0x672EDC
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static int gWorldmapEncounterFrmWidths[WORLD_MAP_ENCOUNTER_FRM_COUNT];
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// 0x672EEC
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static int gWorldmapEncounterFrmHeights[WORLD_MAP_ENCOUNTER_FRM_COUNT];
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// 0x672EFC
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static int _wmViewportRightScrlLimit;
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// 0x672F00
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static int _wmViewportBottomtScrlLimit;
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// 0x672F04
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static CacheEntry* gWorldmapTownTabsUnderlayFrmHandle;
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// 0x672F08
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static int gWorldmapTownTabsUnderlayFrmWidth;
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// 0x672F0C
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static int gWorldmapTownTabsUnderlayFrmHeight;
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// 0x672F10
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static int _LastTabsYOffset;
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// 0x672F14
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static unsigned char* gWorldmapTownTabsUnderlayFrmData;
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// 0x672F18
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static CacheEntry* gWorldmapTownTabsEdgeFrmHandle;
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// 0x672F1C
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static unsigned char* gWorldmapTownTabsEdgeFrmData;
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// 0x672F20
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static CacheEntry* gWorldmapDialFrmHandle;
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// 0x672F24
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static int gWorldmapDialFrmWidth;
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// 0x672F28
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static int gWorldmapDialFrmHeight;
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// 0x672F2C
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static int gWorldmapDialFrmCurrentFrame;
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// 0x672F30
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static Art* gWorldmapDialFrm;
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// 0x672F34
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static CacheEntry* gWorldmapCarOverlayFrmHandle;
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// 0x672F38
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static int gWorldmapCarOverlayFrmWidth;
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// 0x672F3C
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static int gWorldmapCarOverlayFrmHeight;
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// 0x672F40
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static unsigned char* gWorldmapCarOverlayFrmData;
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// 0x672F44
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static CacheEntry* gWorldmapGlobeOverlayFrmHandle;
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// 0x672F48
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static int gWorldmapGlobeOverlayFrmWidth;
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// 0x672F4C
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static int gWorldmapGloveOverlayFrmHeight;
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// 0x672F50
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static unsigned char* gWorldmapGlobeOverlayFrmData;
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// 0x672F54
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static int dword_672F54;
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// 0x672F58
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static int _tabsOffset;
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// 0x672F5C
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static CacheEntry* gWorldmapLittleRedButtonUpFrmHandle;
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// 0x672F60
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static CacheEntry* gWorldmapLittleRedButtonDownFrmHandle;
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// 0x672F64
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static unsigned char* gWorldmapLittleRedButtonUpFrmData;
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// 0x672F68
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static unsigned char* gWorldmapLittleRedButtonDownFrmData;
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// 0x672F6C
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static CacheEntry* gWorldmapTownListScrollUpFrmHandle[WORLDMAP_ARROW_FRM_COUNT];
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// 0x672F74
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static int gWorldmapTownListScrollUpFrmWidth;
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// 0x672F78
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static int gWorldmapTownListScrollUpFrmHeight;
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// 0x672F7C
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static unsigned char* gWorldmapTownListScrollUpFrmData[WORLDMAP_ARROW_FRM_COUNT];
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// 0x672F84
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static CacheEntry* gWorldmapTownListScrollDownFrmHandle[WORLDMAP_ARROW_FRM_COUNT];
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// 0x672F8C
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static int gWorldmapTownListScrollDownFrmWidth;
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// 0x672F90
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static int gWorldmapTownListScrollDownFrmHeight;
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// 0x672F94
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static unsigned char* gWorldmapTownListScrollDownFrmData[WORLDMAP_ARROW_FRM_COUNT];
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// 0x672F9C
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static CacheEntry* gWorldmapMonthsFrmHandle;
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// 0x672FA0
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static Art* gWorldmapMonthsFrm;
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// 0x672FA4
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static CacheEntry* gWorldmapNumbersFrmHandle;
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// 0x672FA8
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static Art* gWorldmapNumbersFrm;
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// 0x672FAC
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static int _fontnum;
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// worldmap.msg
//
// 0x672FB0
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static MessageList gWorldmapMessageList;
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// 0x672FB8
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static int _wmFreqValues[6];
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// 0x672FD0
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static int _wmRndOriginalCenterTile;
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// worldmap.txt
//
// 0x672FD4
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static Config* gWorldmapConfig;
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// 0x672FD8
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static int _wmTownMapSubButtonIds[7];
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// 0x672FF4
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static ENC_BASE_TYPE* _wmEncBaseTypeList;
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// 0x672FF8
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static CitySizeDescription gCitySizeDescriptions[CITY_SIZE_COUNT];
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// 0x673034
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static EncounterTable* gEncounterTables;
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// Number of enc_base_types.
//
// 0x673038
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static int _wmMaxEncBaseTypes;
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// 0x67303C
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static int gEncounterTablesLength;
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static bool gTownMapHotkeysFix;
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static double gGameTimeIncRemainder = 0.0;
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static int _wmGenDataInit();
static int _wmGenDataReset();
static int _wmWorldMapSaveTempData();
static int _wmWorldMapLoadTempData();
static int worldmapConfigInit();
static int worldmapConfigLoadEncounterTable(Config* config, char* lookup_name, char* section);
static int worldmapConfigLoadEncounterEntry(EncounterEntry* entry, char* str);
static int _wmParseEncounterSubEncStr(EncounterEntry* entry, char** str_ptr);
static int _wmParseFindSubEncTypeMatch(char* str, int* out_value);
static int _wmFindEncBaseTypeMatch(char* str, int* out_value);
static int _wmReadEncBaseType(char* str, int* out_value);
static int _wmParseEncBaseSubTypeStr(ENC_BASE_TYPE_38* ptr, char** str_ptr);
static int _wmEncBaseTypeSlotInit(ENC_BASE_TYPE* entry);
static int _wmEncBaseSubTypeSlotInit(ENC_BASE_TYPE_38* entry);
static int _wmEncounterSubEncSlotInit(ENCOUNTER_ENTRY_ENC* entry);
static int worldmapEncounterTableEntryInit(EncounterEntry* entry);
static int worldmapEncounterTableInit(EncounterTable* encounterTable);
static int worldmapTileInfoInit(TileInfo* tile);
static int worldmapTerrainInfoInit(Terrain* terrain);
static int worldmapConfigInitEncounterCondition(EncounterCondition* condition);
static int _wmParseTerrainTypes(Config* config, char* str);
static int _wmParseTerrainRndMaps(Config* config, Terrain* terrain);
static int worldmapConfigLoadSubtile(TileInfo* tile, int x, int y, char* str);
static int worldmapFindEncounterTableByLookupName(char* str, int* out_value);
static int worldmapFindTerrainByLookupName(char* str, int* out_value);
static int _wmParseEncounterItemType(char** str_ptr, ENC_BASE_TYPE_38_48* a2, int* a3, const char* delim);
static int _wmParseItemType(char* str, ENC_BASE_TYPE_38_48* ptr);
static int worldmapConfigParseCondition(char** stringPtr, const char* a2, EncounterCondition* condition);
static int worldmapConfigParseConditionEntry(char** stringPtr, const char* a2, int* typePtr, int* operatorPtr, int* paramPtr, int* valuePtr);
static int worldmapConfigParseEncounterConditionalOperator(char** str_ptr, int* out_op);
static int worldmapCityInfoInit(CityInfo* area);
static int cityInit();
static int worldmapFindMapByLookupName(char* str, int* out_value);
static int worldmapCityEntranceInfoInit(EntranceInfo* entrance);
static int worldmapMapInfoInit(MapInfo* map);
static int _wmMapInit();
static int worldmapRandomStartingPointInit(MapStartPointInfo* rsp);
static int _wmMatchEntranceFromMap(int cityIndex, int mapIndex, int* entranceIndexPtr);
static int _wmMatchEntranceElevFromMap(int cityIndex, int map, int elevation, int* entranceIndexPtr);
static int _wmMatchAreaFromMap(int a1, int* out_a2);
static int _wmWorldMapFunc(int a1);
static int _wmInterfaceCenterOnParty();
static int _wmRndEncounterOccurred();
static int _wmPartyFindCurSubTile();
static int _wmFindCurSubTileFromPos(int x, int y, SubtileInfo** subtile);
static int _wmFindCurTileFromPos(int x, int y, TileInfo** tile);
static int _wmRndEncounterPick();
static int worldmapSetupCritters(int type_idx, Object** out_critter, int a3);
static int _wmSetupRndNextTileNumInit(ENC_BASE_TYPE* a1);
static int _wmSetupRndNextTileNum(ENC_BASE_TYPE* a1, ENC_BASE_TYPE_38* a2, int* out_tile_num);
static bool _wmEvalConditional(EncounterCondition* a1, int* a2);
static bool _wmEvalSubConditional(int a1, int a2, int a3);
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static bool _wmGameTimeIncrement(int ticksToAdd);
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static int _wmGrabTileWalkMask(int tile_index);
static bool _wmWorldPosInvalid(int a1, int a2);
static void _wmPartyInitWalking(int x, int y);
static void worldmapPerformTravel();
static void _wmInterfaceScrollTabsStart(int a1);
static void _wmInterfaceScrollTabsStop();
static int worldmapWindowInit();
static int worldmapWindowFree();
static int worldmapWindowScroll(int a1, int a2, int a3, int a4, bool* a5, bool a6);
static void worldmapWindowHandleMouseScrolling();
static int _wmMarkSubTileOffsetVisitedFunc(int a1, int a2, int a3, int a4, int a5, int a6);
static void _wmMarkSubTileRadiusVisited(int x, int y);
static int _wmTileGrabArt(int tile_index);
static int worldmapWindowRefresh();
static void worldmapWindowRenderDate(bool shouldRefreshWindow);
static int _wmMatchWorldPosToArea(int a1, int a2, int* a3);
static int worldmapWindowRenderCity(CityInfo* cityInfo, CitySizeDescription* citySizeInfo, unsigned char* buffer, int x, int y);
static void worldmapWindowDimRect(unsigned char* dest, int width, int height, int pitch);
static int worldmapWindowDimSubtile(TileInfo* tileInfo, int a2, int a3, int a4, int a5, int a6);
static int _wmDrawCursorStopped();
static bool _wmCursorIsVisible();
static void _wmMarkAllSubTiles(int a1);
static int worldmapCityMapViewSelect(int* mapIndexPtr);
static int worldmapCityMapViewInit();
static int worldmapCityMapViewRefresh();
static int worldmapCityMapViewFree();
static int carConsumeFuel(int a1);
static int worldmapWindowRenderChrome(bool shouldRefreshWindow);
static void worldmapWindowRenderCarFuelBar();
static int worldmapRenderQuickDestinations();
static int _wmMakeTabsLabelList(int** out_cities, int* out_len);
static int worldmapCompareCitiesByName(const void* a1, const void* a2);
static void worldmapWindowRenderDial(bool shouldRefreshWindow);
static int _wmAreaFindFirstValidMap(int* out_a1);
static inline bool cityIsValid(int city)
{
return city >= 0 && city < gCitiesLength;
}
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// wmWorldMap_init
// 0x4BC89C
int worldmapInit()
{
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char path[COMPAT_MAX_PATH];
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if (_wmGenDataInit() == -1) {
return -1;
}
if (!messageListInit(&gWorldmapMessageList)) {
return -1;
}
sprintf(path, "%s%s", asc_5186C8, "worldmap.msg");
if (!messageListLoad(&gWorldmapMessageList, path)) {
return -1;
}
if (worldmapConfigInit() == -1) {
return -1;
}
_wmViewportRightScrlLimit = WM_TILE_WIDTH * gWorldmapGridWidth - WM_VIEW_WIDTH;
_wmViewportBottomtScrlLimit = WM_TILE_HEIGHT * (gWorldmapTilesLength / gWorldmapGridWidth) - WM_VIEW_HEIGHT;
_circleBlendTable = _getColorBlendTable(_colorTable[992]);
_wmMarkSubTileRadiusVisited(_world_xpos, _world_ypos);
_wmWorldMapSaveTempData();
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// SFALL
gTownMapHotkeysFix = true;
configGetBool(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_TOWN_MAP_HOTKEYS_FIX, &gTownMapHotkeysFix);
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return 0;
}
// 0x4BC984
int _wmGenDataInit()
{
_Meet_Frank_Horrigan = 0;
_WorldMapCurrArea = -1;
_world_xpos = 173;
_world_ypos = 122;
_world_subtile = 0;
dword_672E18 = 0;
gWorldmapIsTravelling = false;
gWorldmapTravelDestX = -1;
gWorldmapTravelDestY = -1;
dword_672E28 = 0;
dword_672E2C = 0;
dword_672E30 = 0;
dword_672E34 = 0;
_x_line_inc = 0;
_y_line_inc = 0;
dword_672E44 = 0;
_wmEncounterIconShow = 0;
_EncounterMapID = -1;
dword_672E50 = -1;
dword_672E54 = -1;
_wmRndCursorFid = -1;
_old_world_xpos = 0;
_old_world_ypos = 0;
gWorldmapIsInCar = false;
_carCurrentArea = -1;
gWorldmapCarFuel = CAR_FUEL_MAX;
gWorldmapCarFrmHandle = INVALID_CACHE_ENTRY;
gWorldmapCarFrmWidth = 0;
gWorldmapCarFrmHeight = 0;
gWorldmapCarFrmCurrentFrame = 0;
gWorldmapHotspotUpFrmHandle = INVALID_CACHE_ENTRY;
gWorldmapHotspotUpFrmData = NULL;
gWorldmapHotspotDownFrmHandle = INVALID_CACHE_ENTRY;
gWorldmapHotspotDownFrmData = NULL;
gWorldmapHotspotUpFrmWidth = 0;
gWorldmapHotspotUpFrmHeight = 0;
gWorldmapDestinationMarkerFrmHandle = INVALID_CACHE_ENTRY;
gWorldmapDestinationMarkerFrmData = NULL;
gWorldmapDestinationMarkerFrmWidth = 0;
gWorldmapDestinationMarkerFrmHeight = 0;
gWorldmapLocationMarkerFrmHandle = INVALID_CACHE_ENTRY;
gWorldmapLocationMarkerFrmData = NULL;
gWorldmapLocationMarkerFrmWidth = 0;
_wmGenData = 0;
dword_672E3C = 0;
gWorldmapLocationMarkerFrmHeight = 0;
gWorldmapCarFrm = NULL;
for (int index = 0; index < WORLD_MAP_ENCOUNTER_FRM_COUNT; index++) {
gWorldmapEncounterFrmHandles[index] = INVALID_CACHE_ENTRY;
gWorldmapEncounterFrmData[index] = NULL;
gWorldmapEncounterFrmWidths[index] = 0;
gWorldmapEncounterFrmHeights[index] = 0;
}
_wmViewportBottomtScrlLimit = 0;
gWorldmapTownTabsUnderlayFrmHandle = INVALID_CACHE_ENTRY;
gWorldmapTownTabsUnderlayFrmData = NULL;
gWorldmapTownTabsUnderlayFrmWidth = 0;
gWorldmapTownTabsUnderlayFrmHeight = 0;
_LastTabsYOffset = 0;
gWorldmapTownTabsEdgeFrmHandle = INVALID_CACHE_ENTRY;
gWorldmapTownTabsEdgeFrmData = 0;
gWorldmapDialFrmHandle = INVALID_CACHE_ENTRY;
gWorldmapDialFrm = NULL;
gWorldmapDialFrmWidth = 0;
gWorldmapDialFrmHeight = 0;
gWorldmapDialFrmCurrentFrame = 0;
gWorldmapCarOverlayFrmHandle = INVALID_CACHE_ENTRY;
gWorldmapCarOverlayFrmData = NULL;
gWorldmapCarOverlayFrmWidth = 0;
gWorldmapCarOverlayFrmHeight = 0;
gWorldmapGlobeOverlayFrmHandle = INVALID_CACHE_ENTRY;
gWorldmapGlobeOverlayFrmData = NULL;
gWorldmapGlobeOverlayFrmWidth = 0;
gWorldmapGloveOverlayFrmHeight = 0;
dword_672F54 = 0;
_tabsOffset = 0;
gWorldmapLittleRedButtonUpFrmHandle = INVALID_CACHE_ENTRY;
gWorldmapLittleRedButtonDownFrmHandle = INVALID_CACHE_ENTRY;
gWorldmapLittleRedButtonUpFrmData = NULL;
gWorldmapLittleRedButtonDownFrmData = NULL;
_wmViewportRightScrlLimit = 0;
for (int index = 0; index < WORLDMAP_ARROW_FRM_COUNT; index++) {
gWorldmapTownListScrollDownFrmHandle[index] = INVALID_CACHE_ENTRY;
gWorldmapTownListScrollUpFrmHandle[index] = INVALID_CACHE_ENTRY;
gWorldmapTownListScrollUpFrmData[index] = NULL;
gWorldmapTownListScrollDownFrmData[index] = NULL;
}
gWorldmapTownListScrollUpFrmHeight = 0;
gWorldmapTownListScrollDownFrmWidth = 0;
gWorldmapTownListScrollDownFrmHeight = 0;
gWorldmapMonthsFrmHandle = INVALID_CACHE_ENTRY;
gWorldmapMonthsFrm = NULL;
gWorldmapNumbersFrmHandle = INVALID_CACHE_ENTRY;
gWorldmapNumbersFrm = NULL;
gWorldmapTownListScrollUpFrmWidth = 0;
return 0;
}
// 0x4BCBFC
int _wmGenDataReset()
{
_Meet_Frank_Horrigan = 0;
_world_subtile = 0;
dword_672E18 = 0;
gWorldmapIsTravelling = false;
dword_672E28 = 0;
dword_672E2C = 0;
dword_672E30 = 0;
dword_672E34 = 0;
_x_line_inc = 0;
_y_line_inc = 0;
dword_672E44 = 0;
_wmEncounterIconShow = 0;
_wmGenData = 0;
_WorldMapCurrArea = -1;
_world_xpos = 173;
_world_ypos = 122;
gWorldmapTravelDestX = -1;
gWorldmapTravelDestY = -1;
_EncounterMapID = -1;
dword_672E50 = -1;
dword_672E54 = -1;
_wmRndCursorFid = -1;
_carCurrentArea = -1;
gWorldmapCarFuel = CAR_FUEL_MAX;
gWorldmapCarFrmHandle = INVALID_CACHE_ENTRY;
gWorldmapTownTabsUnderlayFrmHandle = INVALID_CACHE_ENTRY;
gWorldmapTownTabsEdgeFrmHandle = INVALID_CACHE_ENTRY;
gWorldmapDialFrmHandle = INVALID_CACHE_ENTRY;
gWorldmapCarOverlayFrmHandle = INVALID_CACHE_ENTRY;
gWorldmapGlobeOverlayFrmHandle = INVALID_CACHE_ENTRY;
gWorldmapLittleRedButtonUpFrmHandle = INVALID_CACHE_ENTRY;
gWorldmapLittleRedButtonDownFrmHandle = INVALID_CACHE_ENTRY;
dword_672E3C = 0;
_old_world_xpos = 0;
_old_world_ypos = 0;
gWorldmapIsInCar = false;
gWorldmapCarFrmWidth = 0;
gWorldmapCarFrmHeight = 0;
gWorldmapCarFrmCurrentFrame = 0;
gWorldmapTownTabsUnderlayFrmData = NULL;
gWorldmapTownTabsUnderlayFrmHeight = 0;
_LastTabsYOffset = 0;
gWorldmapTownTabsEdgeFrmData = 0;
gWorldmapDialFrm = NULL;
gWorldmapDialFrmWidth = 0;
gWorldmapDialFrmHeight = 0;
gWorldmapDialFrmCurrentFrame = 0;
gWorldmapCarOverlayFrmData = NULL;
gWorldmapCarOverlayFrmWidth = 0;
gWorldmapCarOverlayFrmHeight = 0;
gWorldmapGlobeOverlayFrmData = NULL;
gWorldmapGlobeOverlayFrmWidth = 0;
gWorldmapGloveOverlayFrmHeight = 0;
dword_672F54 = 0;
_tabsOffset = 0;
gWorldmapLittleRedButtonUpFrmData = NULL;
gWorldmapLittleRedButtonDownFrmData = NULL;
gWorldmapTownTabsUnderlayFrmWidth = 0;
gWorldmapCarFrm = NULL;
for (int index = 0; index < WORLDMAP_ARROW_FRM_COUNT; index++) {
gWorldmapTownListScrollUpFrmData[index] = NULL;
gWorldmapTownListScrollDownFrmHandle[index] = INVALID_CACHE_ENTRY;
gWorldmapTownListScrollDownFrmData[index] = NULL;
gWorldmapTownListScrollUpFrmHandle[index] = INVALID_CACHE_ENTRY;
}
gWorldmapMonthsFrmHandle = INVALID_CACHE_ENTRY;
gWorldmapNumbersFrmHandle = INVALID_CACHE_ENTRY;
gWorldmapTownListScrollUpFrmWidth = 0;
gWorldmapTownListScrollUpFrmHeight = 0;
gWorldmapTownListScrollDownFrmWidth = 0;
gWorldmapTownListScrollDownFrmHeight = 0;
gWorldmapMonthsFrm = NULL;
gWorldmapNumbersFrm = NULL;
_wmMarkSubTileRadiusVisited(_world_xpos, _world_ypos);
return 0;
}
// 0x4BCE00
void worldmapExit()
{
if (gTerrains != NULL) {
internal_free(gTerrains);
gTerrains = NULL;
}
if (gWorldmapTiles) {
internal_free(gWorldmapTiles);
gWorldmapTiles = NULL;
}
gWorldmapGridWidth = 0;
gWorldmapTilesLength = 0;
if (gEncounterTables != NULL) {
internal_free(gEncounterTables);
gEncounterTables = NULL;
}
gEncounterTablesLength = 0;
if (_wmEncBaseTypeList != NULL) {
internal_free(_wmEncBaseTypeList);
_wmEncBaseTypeList = NULL;
}
_wmMaxEncBaseTypes = 0;
if (gCities != NULL) {
internal_free(gCities);
gCities = NULL;
}
gCitiesLength = 0;
if (gMaps != NULL) {
internal_free(gMaps);
}
gMapsLength = 0;
if (_circleBlendTable != NULL) {
_freeColorBlendTable(_colorTable[992]);
_circleBlendTable = NULL;
}
messageListFree(&gWorldmapMessageList);
}
// 0x4BCEF8
int worldmapReset()
{
gWorldmapOffsetX = 0;
gWorldmapOffsetY = 0;
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// CE: Fix Pathfinder perk.
gGameTimeIncRemainder = 0.0;
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_wmWorldMapLoadTempData();
_wmMarkAllSubTiles(0);
return _wmGenDataReset();
}
// 0x4BCF28
int worldmapSave(File* stream)
{
int i;
int j;
int k;
EncounterTable* encounter_table;
EncounterEntry* encounter_entry;
if (fileWriteInt32(stream, _Meet_Frank_Horrigan) == -1) return -1;
if (fileWriteInt32(stream, _WorldMapCurrArea) == -1) return -1;
if (fileWriteInt32(stream, _world_xpos) == -1) return -1;
if (fileWriteInt32(stream, _world_ypos) == -1) return -1;
if (fileWriteInt32(stream, _wmEncounterIconShow) == -1) return -1;
if (fileWriteInt32(stream, _EncounterMapID) == -1) return -1;
if (fileWriteInt32(stream, dword_672E50) == -1) return -1;
if (fileWriteInt32(stream, dword_672E54) == -1) return -1;
if (fileWriteBool(stream, gWorldmapIsInCar) == -1) return -1;
if (fileWriteInt32(stream, _carCurrentArea) == -1) return -1;
if (fileWriteInt32(stream, gWorldmapCarFuel) == -1) return -1;
if (fileWriteInt32(stream, gCitiesLength) == -1) return -1;
for (int cityIndex = 0; cityIndex < gCitiesLength; cityIndex++) {
CityInfo* cityInfo = &(gCities[cityIndex]);
if (fileWriteInt32(stream, cityInfo->x) == -1) return -1;
if (fileWriteInt32(stream, cityInfo->y) == -1) return -1;
if (fileWriteInt32(stream, cityInfo->state) == -1) return -1;
if (fileWriteInt32(stream, cityInfo->field_40) == -1) return -1;
if (fileWriteInt32(stream, cityInfo->entrancesLength) == -1) return -1;
for (int entranceIndex = 0; entranceIndex < cityInfo->entrancesLength; entranceIndex++) {
EntranceInfo* entrance = &(cityInfo->entrances[entranceIndex]);
if (fileWriteInt32(stream, entrance->state) == -1) return -1;
}
}
if (fileWriteInt32(stream, gWorldmapTilesLength) == -1) return -1;
if (fileWriteInt32(stream, gWorldmapGridWidth) == -1) return -1;
for (int tileIndex = 0; tileIndex < gWorldmapTilesLength; tileIndex++) {
TileInfo* tileInfo = &(gWorldmapTiles[tileIndex]);
for (int column = 0; column < SUBTILE_GRID_HEIGHT; column++) {
for (int row = 0; row < SUBTILE_GRID_WIDTH; row++) {
SubtileInfo* subtile = &(tileInfo->subtiles[column][row]);
if (fileWriteInt32(stream, subtile->state) == -1) return -1;
}
}
}
k = 0;
for (i = 0; i < gEncounterTablesLength; i++) {
encounter_table = &(gEncounterTables[i]);
for (j = 0; j < encounter_table->entriesLength; j++) {
encounter_entry = &(encounter_table->entries[j]);
if (encounter_entry->counter != -1) {
k++;
}
}
}
if (fileWriteInt32(stream, k) == -1) return -1;
for (i = 0; i < gEncounterTablesLength; i++) {
encounter_table = &(gEncounterTables[i]);
for (j = 0; j < encounter_table->entriesLength; j++) {
encounter_entry = &(encounter_table->entries[j]);
if (encounter_entry->counter != -1) {
if (fileWriteInt32(stream, i) == -1) return -1;
if (fileWriteInt32(stream, j) == -1) return -1;
if (fileWriteInt32(stream, encounter_entry->counter) == -1) return -1;
}
}
}
return 0;
}
// 0x4BD28C
int worldmapLoad(File* stream)
{
int i;
int j;
int k;
int cities_count;
int v38;
int v39;
int v35;
EncounterTable* encounter_table;
EncounterEntry* encounter_entry;
if (fileReadInt32(stream, &(_Meet_Frank_Horrigan)) == -1) return -1;
if (fileReadInt32(stream, &(_WorldMapCurrArea)) == -1) return -1;
if (fileReadInt32(stream, &(_world_xpos)) == -1) return -1;
if (fileReadInt32(stream, &(_world_ypos)) == -1) return -1;
if (fileReadInt32(stream, &(_wmEncounterIconShow)) == -1) return -1;
if (fileReadInt32(stream, &(_EncounterMapID)) == -1) return -1;
if (fileReadInt32(stream, &(dword_672E50)) == -1) return -1;
if (fileReadInt32(stream, &(dword_672E54)) == -1) return -1;
if (fileReadBool(stream, &(gWorldmapIsInCar)) == -1) return -1;
if (fileReadInt32(stream, &(_carCurrentArea)) == -1) return -1;
if (fileReadInt32(stream, &(gWorldmapCarFuel)) == -1) return -1;
if (fileReadInt32(stream, &(cities_count)) == -1) return -1;
for (int cityIndex = 0; cityIndex < cities_count; cityIndex++) {
CityInfo* city = &(gCities[cityIndex]);
if (fileReadInt32(stream, &(city->x)) == -1) return -1;
if (fileReadInt32(stream, &(city->y)) == -1) return -1;
if (fileReadInt32(stream, &(city->state)) == -1) return -1;
if (fileReadInt32(stream, &(city->field_40)) == -1) return -1;
int entranceCount;
if (fileReadInt32(stream, &(entranceCount)) == -1) {
return -1;
}
for (int entranceIndex = 0; entranceIndex < entranceCount; entranceIndex++) {
EntranceInfo* entrance = &(city->entrances[entranceIndex]);
if (fileReadInt32(stream, &(entrance->state)) == -1) {
return -1;
}
}
}
if (fileReadInt32(stream, &(v39)) == -1) return -1;
if (fileReadInt32(stream, &(v38)) == -1) return -1;
for (int tileIndex = 0; tileIndex < v39; tileIndex++) {
TileInfo* tile = &(gWorldmapTiles[tileIndex]);
for (int column = 0; column < SUBTILE_GRID_HEIGHT; column++) {
for (int row = 0; row < SUBTILE_GRID_WIDTH; row++) {
SubtileInfo* subtile = &(tile->subtiles[column][row]);
if (fileReadInt32(stream, &(subtile->state)) == -1) return -1;
}
}
}
if (fileReadInt32(stream, &(v35)) == -1) return -1;
for (i = 0; i < v35; i++) {
if (fileReadInt32(stream, &(j)) == -1) return -1;
encounter_table = &(gEncounterTables[j]);
if (fileReadInt32(stream, &(k)) == -1) return -1;
encounter_entry = &(encounter_table->entries[k]);
if (fileReadInt32(stream, &(encounter_entry->counter)) == -1) return -1;
}
_wmInterfaceCenterOnParty();
return 0;
}
// 0x4BD678
int _wmWorldMapSaveTempData()
{
File* stream = fileOpen("worldmap.dat", "wb");
if (stream == NULL) {
return -1;
}
int rc = 0;
if (worldmapSave(stream) == -1) {
rc = -1;
}
fileClose(stream);
return rc;
}
// 0x4BD6B4
int _wmWorldMapLoadTempData()
{
File* stream = fileOpen("worldmap.dat", "rb");
if (stream == NULL) {
return -1;
}
int rc = 0;
if (worldmapLoad(stream) == -1) {
rc = -1;
}
fileClose(stream);
return rc;
}
// 0x4BD6F0
int worldmapConfigInit()
{
if (cityInit() == -1) {
return -1;
}
Config config;
if (!configInit(&config)) {
return -1;
}
if (configRead(&config, "data\\worldmap.txt", true)) {
for (int index = 0; index < ENCOUNTER_FREQUENCY_TYPE_COUNT; index++) {
if (!configGetInt(&config, "data", gEncounterFrequencyTypeKeys[index], &(_wmFreqValues[index]))) {
break;
}
}
char* terrainTypes;
configGetString(&config, "data", "terrain_types", &terrainTypes);
_wmParseTerrainTypes(&config, terrainTypes);
for (int index = 0;; index++) {
char section[40];
sprintf(section, "Encounter Table %d", index);
char* lookupName;
if (!configGetString(&config, section, "lookup_name", &lookupName)) {
break;
}
if (worldmapConfigLoadEncounterTable(&config, lookupName, section) == -1) {
return -1;
}
}
if (!configGetInt(&config, "Tile Data", "num_horizontal_tiles", &gWorldmapGridWidth)) {
showMesageBox("\nwmConfigInit::Error loading tile data!");
return -1;
}
for (int tileIndex = 0; tileIndex < 9999; tileIndex++) {
char section[40];
sprintf(section, "Tile %d", tileIndex);
int artIndex;
if (!configGetInt(&config, section, "art_idx", &artIndex)) {
break;
}
gWorldmapTilesLength++;
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TileInfo* worldmapTiles = (TileInfo*)internal_realloc(gWorldmapTiles, sizeof(*gWorldmapTiles) * gWorldmapTilesLength);
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if (worldmapTiles == NULL) {
showMesageBox("\nwmConfigInit::Error loading tiles!");
exit(1);
}
gWorldmapTiles = worldmapTiles;
TileInfo* tile = &(worldmapTiles[gWorldmapTilesLength - 1]);
// NOTE: Uninline.
worldmapTileInfoInit(tile);
tile->fid = buildFid(OBJ_TYPE_INTERFACE, artIndex, 0, 0, 0);
2022-05-19 01:51:26 -07:00
int encounterDifficulty;
if (configGetInt(&config, section, "encounter_difficulty", &encounterDifficulty)) {
tile->encounterDifficultyModifier = encounterDifficulty;
}
char* walkMaskName;
if (configGetString(&config, section, "walk_mask_name", &walkMaskName)) {
strncpy(tile->walkMaskName, walkMaskName, TILE_WALK_MASK_NAME_SIZE);
}
for (int column = 0; column < SUBTILE_GRID_HEIGHT; column++) {
for (int row = 0; row < SUBTILE_GRID_WIDTH; row++) {
char key[40];
sprintf(key, "%d_%d", row, column);
char* subtileProps;
if (!configGetString(&config, section, key, &subtileProps)) {
showMesageBox("\nwmConfigInit::Error loading tiles!");
exit(1);
}
if (worldmapConfigLoadSubtile(tile, row, column, subtileProps) == -1) {
showMesageBox("\nwmConfigInit::Error loading tiles!");
exit(1);
}
}
}
}
}
configFree(&config);
return 0;
}
// 0x4BD9F0
int worldmapConfigLoadEncounterTable(Config* config, char* lookupName, char* sectionKey)
{
gEncounterTablesLength++;
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EncounterTable* encounterTables = (EncounterTable*)internal_realloc(gEncounterTables, sizeof(EncounterTable) * gEncounterTablesLength);
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if (encounterTables == NULL) {
showMesageBox("\nwmConfigInit::Error loading Encounter Table!");
exit(1);
}
gEncounterTables = encounterTables;
EncounterTable* encounterTable = &(encounterTables[gEncounterTablesLength - 1]);
// NOTE: Uninline.
worldmapEncounterTableInit(encounterTable);
encounterTable->field_28 = gEncounterTablesLength - 1;
strncpy(encounterTable->lookupName, lookupName, 40);
char* str;
if (configGetString(config, sectionKey, "maps", &str)) {
while (*str != '\0') {
if (encounterTable->mapsLength >= 6) {
break;
}
if (strParseStrFromFunc(&str, &(encounterTable->maps[encounterTable->mapsLength]), worldmapFindMapByLookupName) == -1) {
break;
}
encounterTable->mapsLength++;
}
}
for (;;) {
char key[40];
sprintf(key, "enc_%02d", encounterTable->entriesLength);
char* str;
if (!configGetString(config, sectionKey, key, &str)) {
break;
}
if (encounterTable->entriesLength >= 40) {
showMesageBox("\nwmConfigInit::Error: Encounter Table: Too many table indexes!!");
exit(1);
}
gWorldmapConfig = config;
if (worldmapConfigLoadEncounterEntry(&(encounterTable->entries[encounterTable->entriesLength]), str) == -1) {
return -1;
}
encounterTable->entriesLength++;
}
return 0;
}
// 0x4BDB64
int worldmapConfigLoadEncounterEntry(EncounterEntry* entry, char* string)
{
// NOTE: Uninline.
if (worldmapEncounterTableEntryInit(entry) == -1) {
return -1;
}
while (string != NULL && *string != '\0') {
strParseIntWithKey(&string, "chance", &(entry->chance), ":");
strParseIntWithKey(&string, "counter", &(entry->counter), ":");
if (strstr(string, "special")) {
entry->flags |= ENCOUNTER_ENTRY_SPECIAL;
string += 8;
}
if (string != NULL) {
char* pch = strstr(string, "map:");
if (pch != NULL) {
string = pch + 4;
strParseStrFromFunc(&string, &(entry->map), worldmapFindMapByLookupName);
}
}
if (_wmParseEncounterSubEncStr(entry, &string) == -1) {
break;
}
if (string != NULL) {
char* pch = strstr(string, "scenery:");
if (pch != NULL) {
string = pch + 8;
strParseStrFromList(&string, &(entry->scenery), _wmSceneryStrs, ENCOUNTER_SCENERY_TYPE_COUNT);
}
}
worldmapConfigParseCondition(&string, "if", &(entry->condition));
}
return 0;
}
// 0x4BDCA8
int _wmParseEncounterSubEncStr(EncounterEntry* encounterEntry, char** stringPtr)
{
char* string = *stringPtr;
if (compat_strnicmp(string, "enc:", 4) != 0) {
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return -1;
}
// Consume "enc:".
string += 4;
char* comma = strstr(string, ",");
if (comma != NULL) {
// Comma is present, position string pointer to the next chunk.
*stringPtr = comma + 1;
*comma = '\0';
} else {
// No comma, this chunk is the last one.
*stringPtr = NULL;
}
while (string != NULL) {
ENCOUNTER_ENTRY_ENC* entry = &(encounterEntry->field_54[encounterEntry->field_50]);
// NOTE: Uninline.
_wmEncounterSubEncSlotInit(entry);
if (*string == '(') {
string++;
entry->minQuantity = atoi(string);
while (*string != '\0' && *string != '-') {
string++;
}
if (*string == '-') {
string++;
}
entry->maxQuantity = atoi(string);
while (*string != '\0' && *string != ')') {
string++;
}
if (*string == ')') {
string++;
}
}
while (*string == ' ') {
string++;
}
char* end = string;
while (*end != '\0' && *end != ' ') {
end++;
}
char ch = *end;
*end = '\0';
if (strParseStrFromFunc(&string, &(entry->field_8), _wmParseFindSubEncTypeMatch) == -1) {
return -1;
}
*end = ch;
if (ch == ' ') {
string++;
}
end = string;
while (*end != '\0' && *end != ' ') {
end++;
}
ch = *end;
*end = '\0';
if (*string != '\0') {
strParseStrFromList(&string, &(entry->situation), _wmEncOpStrs, ENCOUNTER_SITUATION_COUNT);
}
*end = ch;
encounterEntry->field_50++;
while (*string == ' ') {
string++;
}
if (*string == '\0') {
string = NULL;
}
}
if (comma != NULL) {
*comma = ',';
}
return 0;
}
// 0x4BDE94
int _wmParseFindSubEncTypeMatch(char* str, int* valuePtr)
{
*valuePtr = 0;
if (compat_stricmp(str, "player") == 0) {
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*valuePtr = -1;
return 0;
}
if (_wmFindEncBaseTypeMatch(str, valuePtr) == 0) {
return 0;
}
if (_wmReadEncBaseType(str, valuePtr) == 0) {
return 0;
}
return -1;
}
// 0x4BDED8
int _wmFindEncBaseTypeMatch(char* str, int* valuePtr)
{
for (int index = 0; index < _wmMaxEncBaseTypes; index++) {
if (compat_stricmp(_wmEncBaseTypeList[index].name, str) == 0) {
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*valuePtr = index;
return 0;
}
}
*valuePtr = -1;
return -1;
}
// 0x4BDF34
int _wmReadEncBaseType(char* name, int* valuePtr)
{
char section[40];
sprintf(section, "Encounter: %s", name);
char key[40];
sprintf(key, "type_00");
char* string;
if (!configGetString(gWorldmapConfig, section, key, &string)) {
return -1;
}
_wmMaxEncBaseTypes++;
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ENC_BASE_TYPE* arr = (ENC_BASE_TYPE*)internal_realloc(_wmEncBaseTypeList, sizeof(*_wmEncBaseTypeList) * _wmMaxEncBaseTypes);
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if (arr == NULL) {
showMesageBox("\nwmConfigInit::Error Reading EncBaseType!");
exit(1);
}
_wmEncBaseTypeList = arr;
ENC_BASE_TYPE* entry = &(arr[_wmMaxEncBaseTypes - 1]);
// NOTE: Uninline.
_wmEncBaseTypeSlotInit(entry);
strncpy(entry->name, name, 40);
while (1) {
if (_wmParseEncBaseSubTypeStr(&(entry->field_38[entry->field_34]), &string) == -1) {
return -1;
}
entry->field_34++;
sprintf(key, "type_%02d", entry->field_34);
if (!configGetString(gWorldmapConfig, section, key, &string)) {
int team;
configGetInt(gWorldmapConfig, section, "team_num", &team);
for (int index = 0; index < entry->field_34; index++) {
ENC_BASE_TYPE_38* ptr = &(entry->field_38[index]);
if (PID_TYPE(ptr->pid) == OBJ_TYPE_CRITTER) {
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ptr->team = team;
}
}
if (configGetString(gWorldmapConfig, section, "position", &string)) {
strParseStrFromList(&string, &(entry->position), gEncounterFormationTypeKeys, ENCOUNTER_FORMATION_TYPE_COUNT);
strParseIntWithKey(&string, "spacing", &(entry->spacing), ":");
strParseIntWithKey(&string, "distance", &(entry->distance), ":");
}
*valuePtr = _wmMaxEncBaseTypes - 1;
return 0;
}
}
return -1;
}
// 0x4BE140
int _wmParseEncBaseSubTypeStr(ENC_BASE_TYPE_38* ptr, char** stringPtr)
{
char* string = *stringPtr;
// NOTE: Uninline.
if (_wmEncBaseSubTypeSlotInit(ptr) == -1) {
return -1;
}
if (strParseIntWithKey(&string, "ratio", &(ptr->ratio), ":") == 0) {
ptr->field_2C = 0;
}
if (strstr(string, "dead,") == string) {
ptr->flags |= ENCOUNTER_SUBINFO_DEAD;
string += 5;
}
strParseIntWithKey(&string, "pid", &(ptr->pid), ":");
if (ptr->pid == 0) {
ptr->pid = -1;
}
strParseIntWithKey(&string, "distance", &(ptr->distance), ":");
strParseIntWithKey(&string, "tilenum", &(ptr->tile), ":");
for (int index = 0; index < 10; index++) {
if (strstr(string, "item:") == NULL) {
break;
}
_wmParseEncounterItemType(&string, &(ptr->items[ptr->itemsLength]), &(ptr->itemsLength), ":");
}
strParseIntWithKey(&string, "script", &(ptr->script), ":");
worldmapConfigParseCondition(&string, "if", &(ptr->condition));
return 0;
}
// NOTE: Inlined.
//
// 0x4BE2A0
int _wmEncBaseTypeSlotInit(ENC_BASE_TYPE* entry)
{
entry->name[0] = '\0';
entry->position = ENCOUNTER_FORMATION_TYPE_SURROUNDING;
entry->spacing = 1;
entry->distance = -1;
entry->field_34 = 0;
return 0;
}
// NOTE: Inlined.
//
// 0x4BE2C4
int _wmEncBaseSubTypeSlotInit(ENC_BASE_TYPE_38* entry)
{
entry->field_28 = -1;
entry->field_2C = 1;
entry->ratio = 100;
entry->pid = -1;
entry->flags = 0;
entry->distance = 0;
entry->tile = -1;
entry->itemsLength = 0;
entry->script = -1;
entry->team = -1;
return worldmapConfigInitEncounterCondition(&(entry->condition));
}
// NOTE: Inlined.
//
// 0x4BE32C
int _wmEncounterSubEncSlotInit(ENCOUNTER_ENTRY_ENC* entry)
{
entry->minQuantity = 1;
entry->maxQuantity = 1;
entry->field_8 = -1;
entry->situation = ENCOUNTER_SITUATION_NOTHING;
return 0;
}
// NOTE: Inlined.
//
// 0x4BE34C
int worldmapEncounterTableEntryInit(EncounterEntry* entry)
{
entry->flags = 0;
entry->map = -1;
entry->scenery = ENCOUNTER_SCENERY_TYPE_NORMAL;
entry->chance = 0;
entry->counter = -1;
entry->field_50 = 0;
return worldmapConfigInitEncounterCondition(&(entry->condition));
}
// NOTE: Inlined.
//
// 0x4BE3B8
int worldmapEncounterTableInit(EncounterTable* encounterTable)
{
encounterTable->lookupName[0] = '\0';
encounterTable->mapsLength = 0;
encounterTable->field_48 = 0;
encounterTable->entriesLength = 0;
return 0;
}
// NOTE: Inlined.
//
// 0x4BE3D4
int worldmapTileInfoInit(TileInfo* tile)
{
tile->fid = -1;
tile->handle = INVALID_CACHE_ENTRY;
tile->data = NULL;
tile->walkMaskName[0] = '\0';
tile->walkMaskData = NULL;
tile->encounterDifficultyModifier = 0;
return 0;
}
// NOTE: Inlined.
//
// 0x4BE400
int worldmapTerrainInfoInit(Terrain* terrain)
{
terrain->field_0[0] = '\0';
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terrain->difficulty = 0;
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terrain->mapsLength = 0;
return 0;
}
// 0x4BE378
int worldmapConfigInitEncounterCondition(EncounterCondition* condition)
{
condition->entriesLength = 0;
for (int index = 0; index < 3; index++) {
EncounterConditionEntry* conditionEntry = &(condition->entries[index]);
conditionEntry->type = ENCOUNTER_CONDITION_TYPE_NONE;
conditionEntry->conditionalOperator = ENCOUNTER_CONDITIONAL_OPERATOR_NONE;
conditionEntry->param = 0;
conditionEntry->value = 0;
}
for (int index = 0; index < 2; index++) {
condition->logicalOperators[index] = ENCOUNTER_LOGICAL_OPERATOR_NONE;
}
return 0;
}
// 0x4BE414
int _wmParseTerrainTypes(Config* config, char* string)
{
if (*string == '\0') {
return -1;
}
int terrainCount = 1;
char* pch = string;
while (*pch != '\0') {
if (*pch == ',') {
terrainCount++;
}
pch++;
}
gTerrainsLength = terrainCount;
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gTerrains = (Terrain*)internal_malloc(sizeof(*gTerrains) * terrainCount);
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if (gTerrains == NULL) {
return -1;
}
for (int index = 0; index < gTerrainsLength; index++) {
Terrain* terrain = &(gTerrains[index]);
// NOTE: Uninline.
worldmapTerrainInfoInit(terrain);
}
compat_strlwr(string);
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pch = string;
for (int index = 0; index < gTerrainsLength; index++) {
Terrain* terrain = &(gTerrains[index]);
pch += strspn(pch, " ");
int endPos = strcspn(pch, ",");
char end = pch[endPos];
pch[endPos] = '\0';
int delimeterPos = strcspn(pch, ":");
char delimeter = pch[delimeterPos];
pch[delimeterPos] = '\0';
strncpy(terrain->field_0, pch, 40);
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terrain->difficulty = atoi(pch + delimeterPos + 1);
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pch[delimeterPos] = delimeter;
pch[endPos] = end;
if (end == ',') {
pch += endPos + 1;
}
}
for (int index = 0; index < gTerrainsLength; index++) {
_wmParseTerrainRndMaps(config, &(gTerrains[index]));
}
return 0;
}
// 0x4BE598
int _wmParseTerrainRndMaps(Config* config, Terrain* terrain)
{
char section[40];
sprintf(section, "Random Maps: %s", terrain->field_0);
for (;;) {
char key[40];
sprintf(key, "map_%02d", terrain->mapsLength);
char* string;
if (!configGetString(config, section, key, &string)) {
break;
}
if (strParseStrFromFunc(&string, &(terrain->maps[terrain->mapsLength]), worldmapFindMapByLookupName) == -1) {
return -1;
}
terrain->mapsLength++;
if (terrain->mapsLength >= 20) {
return -1;
}
}
return 0;
}
// 0x4BE61C
int worldmapConfigLoadSubtile(TileInfo* tile, int row, int column, char* string)
{
SubtileInfo* subtile = &(tile->subtiles[column][row]);
subtile->state = SUBTILE_STATE_UNKNOWN;
if (strParseStrFromFunc(&string, &(subtile->terrain), worldmapFindTerrainByLookupName) == -1) {
return -1;
}
if (strParseStrFromList(&string, &(subtile->field_4), _wmFillStrs, 9) == -1) {
return -1;
}
for (int index = 0; index < DAY_PART_COUNT; index++) {
if (strParseStrFromList(&string, &(subtile->encounterChance[index]), gEncounterFrequencyTypeKeys, ENCOUNTER_FREQUENCY_TYPE_COUNT) == -1) {
return -1;
}
}
if (strParseStrFromFunc(&string, &(subtile->encounterType), worldmapFindEncounterTableByLookupName) == -1) {
return -1;
}
return 0;
}
// 0x4BE6D4
int worldmapFindEncounterTableByLookupName(char* string, int* valuePtr)
{
for (int index = 0; index < gEncounterTablesLength; index++) {
if (compat_stricmp(string, gEncounterTables[index].lookupName) == 0) {
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*valuePtr = index;
return 0;
}
}
debugPrint("WorldMap Error: Couldn't find match for Encounter Type!");
*valuePtr = -1;
return -1;
}
// 0x4BE73C
int worldmapFindTerrainByLookupName(char* string, int* valuePtr)
{
for (int index = 0; index < gTerrainsLength; index++) {
Terrain* terrain = &(gTerrains[index]);
if (compat_stricmp(string, terrain->field_0) == 0) {
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*valuePtr = index;
return 0;
}
}
debugPrint("WorldMap Error: Couldn't find match for Terrain Type!");
*valuePtr = -1;
return -1;
}
// 0x4BE7A4
int _wmParseEncounterItemType(char** stringPtr, ENC_BASE_TYPE_38_48* a2, int* a3, const char* delim)
{
char* string;
int v2, v3;
char tmp, tmp2;
int v20;
string = *stringPtr;
v20 = 0;
if (*string == '\0') {
return -1;
}
compat_strlwr(string);
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if (*string == ',') {
string++;
*stringPtr += 1;
}
string += strspn(string, " ");
v2 = strcspn(string, ",");
tmp = string[v2];
string[v2] = '\0';
v3 = strcspn(string, delim);
tmp2 = string[v3];
string[v3] = '\0';
if (strcmp(string, "item") == 0) {
*stringPtr += v2 + 1;
v20 = 1;
_wmParseItemType(string + v3 + 1, a2);
*a3 = *a3 + 1;
}
string[v3] = tmp2;
string[v2] = tmp;
return v20 ? 0 : -1;
}
// 0x4BE888
int _wmParseItemType(char* string, ENC_BASE_TYPE_38_48* ptr)
{
while (*string == ' ') {
string++;
}
ptr->minimumQuantity = 1;
ptr->maximumQuantity = 1;
ptr->isEquipped = false;
if (*string == '(') {
string++;
ptr->minimumQuantity = atoi(string);
while (isdigit(*string)) {
string++;
}
if (*string == '-') {
string++;
ptr->maximumQuantity = atoi(string);
while (isdigit(*string)) {
string++;
}
} else {
ptr->maximumQuantity = ptr->minimumQuantity;
}
if (*string == ')') {
string++;
}
}
while (*string == ' ') {
string++;
}
ptr->pid = atoi(string);
while (isdigit(*string)) {
string++;
}
while (*string == ' ') {
string++;
}
if (strstr(string, "{wielded}") != NULL
|| strstr(string, "(wielded)") != NULL
|| strstr(string, "{worn}") != NULL
|| strstr(string, "(worn)") != NULL) {
ptr->isEquipped = true;
}
return 0;
}
// 0x4BE988
int worldmapConfigParseCondition(char** stringPtr, const char* a2, EncounterCondition* condition)
{
while (condition->entriesLength < 3) {
EncounterConditionEntry* conditionEntry = &(condition->entries[condition->entriesLength]);
if (worldmapConfigParseConditionEntry(stringPtr, a2, &(conditionEntry->type), &(conditionEntry->conditionalOperator), &(conditionEntry->param), &(conditionEntry->value)) == -1) {
return -1;
}
condition->entriesLength++;
char* andStatement = strstr(*stringPtr, "and");
if (andStatement != NULL) {
*stringPtr = andStatement + 3;
condition->logicalOperators[condition->entriesLength - 1] = ENCOUNTER_LOGICAL_OPERATOR_AND;
continue;
}
char* orStatement = strstr(*stringPtr, "or");
if (orStatement != NULL) {
*stringPtr = orStatement + 2;
condition->logicalOperators[condition->entriesLength - 1] = ENCOUNTER_LOGICAL_OPERATOR_OR;
continue;
}
break;
}
return 0;
}
// 0x4BEA24
int worldmapConfigParseConditionEntry(char** stringPtr, const char* a2, int* typePtr, int* operatorPtr, int* paramPtr, int* valuePtr)
{
char* pch;
int v2;
int v3;
char tmp;
char tmp2;
int v57;
char* string = *stringPtr;
if (string == NULL) {
return -1;
}
if (*string == '\0') {
return -1;
}
compat_strlwr(string);
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if (*string == ',') {
string++;
*stringPtr = string;
}
string += strspn(string, " ");
v2 = strcspn(string, ",");
tmp = *(string + v2);
*(string + v2) = '\0';
v3 = strcspn(string, "(");
tmp2 = *(string + v3);
*(string + v3) = '\0';
v57 = 0;
if (strstr(string, a2) == string) {
v57 = 1;
}
*(string + v3) = tmp2;
*(string + v2) = tmp;
if (v57 == 0) {
return -1;
}
string += v3 + 1;
if (strstr(string, "rand(") == string) {
string += 5;
*typePtr = ENCOUNTER_CONDITION_TYPE_RANDOM;
*operatorPtr = ENCOUNTER_CONDITIONAL_OPERATOR_NONE;
*paramPtr = atoi(string);
pch = strstr(string, ")");
if (pch != NULL) {
string = pch + 1;
}
pch = strstr(string, ")");
if (pch != NULL) {
string = pch + 1;
}
pch = strstr(string, ",");
if (pch != NULL) {
string = pch + 1;
}
*stringPtr = string;
return 0;
} else if (strstr(string, "global(") == string) {
string += 7;
*typePtr = ENCOUNTER_CONDITION_TYPE_GLOBAL;
*paramPtr = atoi(string);
pch = strstr(string, ")");
if (pch != NULL) {
string = pch + 1;
}
while (*string == ' ') {
string++;
}
if (worldmapConfigParseEncounterConditionalOperator(&string, operatorPtr) != -1) {
*valuePtr = atoi(string);
pch = strstr(string, ")");
if (pch != NULL) {
string = pch + 1;
}
pch = strstr(string, ",");
if (pch != NULL) {
string = pch + 1;
}
*stringPtr = string;
return 0;
}
} else if (strstr(string, "player(level)") == string) {
string += 13;
*typePtr = ENCOUNTER_CONDITION_TYPE_PLAYER;
while (*string == ' ') {
string++;
}
if (worldmapConfigParseEncounterConditionalOperator(&string, operatorPtr) != -1) {
*valuePtr = atoi(string);
pch = strstr(string, ")");
if (pch != NULL) {
string = pch + 1;
}
pch = strstr(string, ",");
if (pch != NULL) {
string = pch + 1;
}
*stringPtr = string;
return 0;
}
} else if (strstr(string, "days_played") == string) {
string += 11;
*typePtr = ENCOUNTER_CONDITION_TYPE_DAYS_PLAYED;
while (*string == ' ') {
string++;
}
if (worldmapConfigParseEncounterConditionalOperator(&string, operatorPtr) != -1) {
*valuePtr = atoi(string);
pch = strstr(string, ")");
if (pch != NULL) {
string = pch + 1;
}
pch = strstr(string, ",");
if (pch != NULL) {
string = pch + 1;
}
*stringPtr = string;
return 0;
}
} else if (strstr(string, "time_of_day") == string) {
string += 11;
*typePtr = ENCOUNTER_CONDITION_TYPE_TIME_OF_DAY;
while (*string == ' ') {
string++;
}
if (worldmapConfigParseEncounterConditionalOperator(&string, operatorPtr) != -1) {
*valuePtr = atoi(string);
pch = strstr(string, ")");
if (pch != NULL) {
string = pch + 1;
}
pch = strstr(string, ",");
if (pch != NULL) {
string = pch + 1;
}
*stringPtr = string;
return 0;
}
} else if (strstr(string, "enctr(num_critters)") == string) {
string += 19;
*typePtr = ENCOUNTER_CONDITION_TYPE_NUMBER_OF_CRITTERS;
while (*string == ' ') {
string++;
}
if (worldmapConfigParseEncounterConditionalOperator(&string, operatorPtr) != -1) {
*valuePtr = atoi(string);
pch = strstr(string, ")");
if (pch != NULL) {
string = pch + 1;
}
pch = strstr(string, ",");
if (pch != NULL) {
string = pch + 1;
}
*stringPtr = string;
return 0;
}
} else {
*stringPtr = string;
return 0;
}
return -1;
}
// 0x4BEEBC
int worldmapConfigParseEncounterConditionalOperator(char** stringPtr, int* conditionalOperatorPtr)
{
char* string = *stringPtr;
*conditionalOperatorPtr = ENCOUNTER_CONDITIONAL_OPERATOR_NONE;
int index;
for (index = 0; index < ENCOUNTER_CONDITIONAL_OPERATOR_COUNT; index++) {
if (strstr(string, _wmConditionalOpStrs[index]) == string) {
break;
}
}
if (index == ENCOUNTER_CONDITIONAL_OPERATOR_COUNT) {
return -1;
}
*conditionalOperatorPtr = index;
string += strlen(_wmConditionalOpStrs[index]);
while (*string == ' ') {
string++;
}
*stringPtr = string;
return 0;
}
// NOTE: Inlined.
//
// 0x4BEF1C
int worldmapCityInfoInit(CityInfo* area)
{
area->name[0] = '\0';
area->field_28 = -1;
area->x = 0;
area->y = 0;
area->size = CITY_SIZE_LARGE;
area->state = 0;
area->field_3C = 0;
area->field_40 = 0;
area->mapFid = -1;
area->labelFid = -1;
area->entrancesLength = 0;
return 0;
}
// 0x4BEF68
int cityInit()
{
Config cfg;
char section[40];
char key[40];
int area_idx;
int num;
char* str;
CityInfo* cities;
CityInfo* city;
EntranceInfo* entrance;
if (_wmMapInit() == -1) {
return -1;
}
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if (!configInit(&cfg)) {
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return -1;
}
if (configRead(&cfg, "data\\city.txt", true)) {
area_idx = 0;
do {
sprintf(section, "Area %02d", area_idx);
if (!configGetInt(&cfg, section, "townmap_art_idx", &num)) {
break;
}
gCitiesLength++;
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cities = (CityInfo*)internal_realloc(gCities, sizeof(CityInfo) * gCitiesLength);
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if (cities == NULL) {
showMesageBox("\nwmConfigInit::Error loading areas!");
exit(1);
}
gCities = cities;
city = &(cities[gCitiesLength - 1]);
// NOTE: Uninline.
worldmapCityInfoInit(city);
city->field_28 = area_idx;
if (num != -1) {
num = buildFid(OBJ_TYPE_INTERFACE, num, 0, 0, 0);
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}
city->mapFid = num;
if (configGetInt(&cfg, section, "townmap_label_art_idx", &num)) {
if (num != -1) {
num = buildFid(OBJ_TYPE_INTERFACE, num, 0, 0, 0);
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}
city->labelFid = num;
}
if (!configGetString(&cfg, section, "area_name", &str)) {
showMesageBox("\nwmConfigInit::Error loading areas!");
exit(1);
}
strncpy(city->name, str, 40);
if (!configGetString(&cfg, section, "world_pos", &str)) {
showMesageBox("\nwmConfigInit::Error loading areas!");
exit(1);
}
if (strParseInt(&str, &(city->x)) == -1) {
return -1;
}
if (strParseInt(&str, &(city->y)) == -1) {
return -1;
}
if (!configGetString(&cfg, section, "start_state", &str)) {
showMesageBox("\nwmConfigInit::Error loading areas!");
exit(1);
}
if (strParseStrFromList(&str, &(city->state), _wmStateStrs, 2) == -1) {
return -1;
}
if (configGetString(&cfg, section, "lock_state", &str)) {
if (strParseStrFromList(&str, &(city->field_3C), _wmStateStrs, 2) == -1) {
return -1;
}
}
if (!configGetString(&cfg, section, "size", &str)) {
showMesageBox("\nwmConfigInit::Error loading areas!");
exit(1);
}
if (strParseStrFromList(&str, &(city->size), gCitySizeKeys, 3) == -1) {
return -1;
}
while (city->entrancesLength < ENTRANCE_LIST_CAPACITY) {
sprintf(key, "entrance_%d", city->entrancesLength);
if (!configGetString(&cfg, section, key, &str)) {
break;
}
entrance = &(city->entrances[city->entrancesLength]);
// NOTE: Uninline.
worldmapCityEntranceInfoInit(entrance);
if (strParseStrFromList(&str, &(entrance->state), _wmStateStrs, 2) == -1) {
return -1;
}
if (strParseInt(&str, &(entrance->x)) == -1) {
return -1;
}
if (strParseInt(&str, &(entrance->y)) == -1) {
return -1;
}
if (strParseStrFromFunc(&str, &(entrance->map), &worldmapFindMapByLookupName) == -1) {
return -1;
}
if (strParseInt(&str, &(entrance->elevation)) == -1) {
return -1;
}
if (strParseInt(&str, &(entrance->tile)) == -1) {
return -1;
}
if (strParseInt(&str, &(entrance->rotation)) == -1) {
return -1;
}
city->entrancesLength++;
}
area_idx++;
} while (area_idx < 5000);
}
configFree(&cfg);
if (gCitiesLength != CITY_COUNT) {
showMesageBox("\nwmAreaInit::Error loading Cities!");
exit(1);
}
return 0;
}
// 0x4BF3E0
int worldmapFindMapByLookupName(char* string, int* valuePtr)
{
for (int index = 0; index < gMapsLength; index++) {
MapInfo* map = &(gMaps[index]);
if (compat_stricmp(string, map->lookupName) == 0) {
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*valuePtr = index;
return 0;
}
}
debugPrint("\nWorldMap Error: Couldn't find match for Map Index!");
*valuePtr = -1;
return -1;
}
// NOTE: Inlined.
//
// 0x4BF448
int worldmapCityEntranceInfoInit(EntranceInfo* entrance)
{
entrance->state = 0;
entrance->x = 0;
entrance->y = 0;
entrance->map = -1;
entrance->elevation = 0;
entrance->tile = 0;
entrance->rotation = 0;
return 0;
}
// 0x4BF47C
int worldmapMapInfoInit(MapInfo* map)
{
map->lookupName[0] = '\0';
map->field_28 = -1;
map->field_2C = -1;
map->mapFileName[0] = '\0';
map->music[0] = '\0';
map->flags = 0x3F;
map->ambientSoundEffectsLength = 0;
map->startPointsLength = 0;
return 0;
}
// 0x4BF4BC
int _wmMapInit()
{
char* str;
int num;
MapInfo* maps;
MapInfo* map;
int j;
MapAmbientSoundEffectInfo* sfx;
MapStartPointInfo* rsp;
Config config;
if (!configInit(&config)) {
return -1;
}
if (configRead(&config, "data\\maps.txt", true)) {
for (int mapIndex = 0;; mapIndex++) {
char section[40];
sprintf(section, "Map %03d", mapIndex);
if (!configGetString(&config, section, "lookup_name", &str)) {
break;
}
gMapsLength++;
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maps = (MapInfo*)internal_realloc(gMaps, sizeof(*gMaps) * gMapsLength);
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if (maps == NULL) {
showMesageBox("\nwmConfigInit::Error loading maps!");
exit(1);
}
gMaps = maps;
map = &(maps[gMapsLength - 1]);
worldmapMapInfoInit(map);
strncpy(map->lookupName, str, 40);
if (!configGetString(&config, section, "map_name", &str)) {
showMesageBox("\nwmConfigInit::Error loading maps!");
exit(1);
}
compat_strlwr(str);
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strncpy(map->mapFileName, str, 40);
if (configGetString(&config, section, "music", &str)) {
strncpy(map->music, str, 40);
}
if (configGetString(&config, section, "ambient_sfx", &str)) {
while (str) {
sfx = &(map->ambientSoundEffects[map->ambientSoundEffectsLength]);
if (strParseKeyValue(&str, sfx->name, &(sfx->chance), ":") == -1) {
return -1;
}
map->ambientSoundEffectsLength++;
if (*str == '\0') {
str = NULL;
}
if (map->ambientSoundEffectsLength >= MAP_AMBIENT_SOUND_EFFECTS_CAPACITY) {
if (str != NULL) {
debugPrint("\nwmMapInit::Error reading ambient sfx. Too many! Str: %s, MapIdx: %d", map->lookupName, mapIndex);
str = NULL;
}
}
}
}
if (configGetString(&config, section, "saved", &str)) {
if (strParseStrFromList(&str, &num, _wmYesNoStrs, 2) == -1) {
return -1;
}
if (num) {
map->flags |= MAP_SAVED;
} else {
map->flags &= ~MAP_SAVED;
}
}
if (configGetString(&config, section, "dead_bodies_age", &str)) {
if (strParseStrFromList(&str, &num, _wmYesNoStrs, 2) == -1) {
return -1;
}
if (num) {
map->flags |= MAP_DEAD_BODIES_AGE;
} else {
map->flags &= ~MAP_DEAD_BODIES_AGE;
}
}
if (configGetString(&config, section, "can_rest_here", &str)) {
if (strParseStrFromList(&str, &num, _wmYesNoStrs, 2) == -1) {
return -1;
}
if (num) {
map->flags |= MAP_CAN_REST_ELEVATION_0;
} else {
map->flags &= ~MAP_CAN_REST_ELEVATION_0;
}
if (strParseStrFromList(&str, &num, _wmYesNoStrs, 2) == -1) {
return -1;
}
if (num) {
map->flags |= MAP_CAN_REST_ELEVATION_1;
} else {
map->flags &= ~MAP_CAN_REST_ELEVATION_1;
}
if (strParseStrFromList(&str, &num, _wmYesNoStrs, 2) == -1) {
return -1;
}
if (num) {
map->flags |= MAP_CAN_REST_ELEVATION_2;
} else {
map->flags &= ~MAP_CAN_REST_ELEVATION_2;
}
}
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if (configGetString(&config, section, "pipboy_active", &str)) {
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if (strParseStrFromList(&str, &num, _wmYesNoStrs, 2) == -1) {
return -1;
}
if (num) {
map->flags |= MAP_PIPBOY_ACTIVE;
} else {
map->flags &= ~MAP_PIPBOY_ACTIVE;
}
}
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// SFALL: Pip-boy automaps patch.
if (configGetString(&config, section, "automap", &str)) {
if (strParseStrFromList(&str, &num, _wmYesNoStrs, 2) == -1) {
return -1;
}
automapSetDisplayMap(mapIndex, num);
}
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if (configGetString(&config, section, "random_start_point_0", &str)) {
j = 0;
while (str != NULL) {
while (*str != '\0') {
if (map->startPointsLength >= MAP_STARTING_POINTS_CAPACITY) {
break;
}
rsp = &(map->startPoints[map->startPointsLength]);
// NOTE: Uninline.
worldmapRandomStartingPointInit(rsp);
strParseIntWithKey(&str, "elev", &(rsp->elevation), ":");
strParseIntWithKey(&str, "tile_num", &(rsp->tile), ":");
map->startPointsLength++;
}
char key[40];
sprintf(key, "random_start_point_%1d", ++j);
if (!configGetString(&config, section, key, &str)) {
str = NULL;
}
}
}
}
}
configFree(&config);
return 0;
}
// NOTE: Inlined.
//
// 0x4BF954
int worldmapRandomStartingPointInit(MapStartPointInfo* rsp)
{
rsp->elevation = 0;
rsp->tile = -1;
rsp->field_8 = -1;
return 0;
}
// 0x4BF96C
int mapGetCount()
{
return gMapsLength;
}
// 0x4BF974
int mapGetFileName(int map, char* dest)
{
if (map == -1 || map > gMapsLength) {
dest[0] = '\0';
return -1;
}
sprintf(dest, "%s.MAP", gMaps[map].mapFileName);
return 0;
}
// 0x4BF9BC
int mapGetIndexByFileName(char* name)
{
compat_strlwr(name);
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char* pch = name;
while (*pch != '\0' && *pch != '.') {
pch++;
}
bool truncated = false;
if (*pch != '\0') {
*pch = '\0';
truncated = true;
}
int map = -1;
for (int index = 0; index < gMapsLength; index++) {
if (strcmp(gMaps[index].mapFileName, name) == 0) {
map = index;
break;
}
}
if (truncated) {
*pch = '.';
}
return map;
}
// 0x4BFA44
bool _wmMapIdxIsSaveable(int map_index)
{
return (gMaps[map_index].flags & MAP_SAVED) != 0;
}
// 0x4BFA64
bool _wmMapIsSaveable()
{
return (gMaps[gMapHeader.field_34].flags & MAP_SAVED) != 0;
}
// 0x4BFA90
bool _wmMapDeadBodiesAge()
{
return (gMaps[gMapHeader.field_34].flags & MAP_DEAD_BODIES_AGE) != 0;
}
// 0x4BFABC
bool _wmMapCanRestHere(int elevation)
{
int flags[3];
// NOTE: I'm not sure why they're copied.
memcpy(flags, _can_rest_here, sizeof(flags));
MapInfo* map = &(gMaps[gMapHeader.field_34]);
return (map->flags & flags[elevation]) != 0;
}
// 0x4BFAFC
bool _wmMapPipboyActive()
{
return gameMovieIsSeen(MOVIE_VSUIT);
}
// 0x4BFB08
int _wmMapMarkVisited(int mapIndex)
{
if (mapIndex < 0 || mapIndex >= gMapsLength) {
return -1;
}
MapInfo* map = &(gMaps[mapIndex]);
if ((map->flags & MAP_SAVED) == 0) {
return 0;
}
int cityIndex;
if (_wmMatchAreaContainingMapIdx(mapIndex, &cityIndex) == -1) {
return -1;
}
_wmAreaMarkVisitedState(cityIndex, 2);
return 0;
}
// 0x4BFB64
int _wmMatchEntranceFromMap(int cityIndex, int mapIndex, int* entranceIndexPtr)
{
CityInfo* city = &(gCities[cityIndex]);
for (int entranceIndex = 0; entranceIndex < city->entrancesLength; entranceIndex++) {
EntranceInfo* entrance = &(city->entrances[entranceIndex]);
if (mapIndex == entrance->map) {
*entranceIndexPtr = entranceIndex;
return 0;
}
}
*entranceIndexPtr = -1;
return -1;
}
// 0x4BFBE8
int _wmMatchEntranceElevFromMap(int cityIndex, int map, int elevation, int* entranceIndexPtr)
{
CityInfo* city = &(gCities[cityIndex]);
for (int entranceIndex = 0; entranceIndex < city->entrancesLength; entranceIndex++) {
EntranceInfo* entrance = &(city->entrances[entranceIndex]);
if (entrance->map == map) {
if (elevation == -1 || entrance->elevation == -1 || elevation == entrance->elevation) {
*entranceIndexPtr = entranceIndex;
return 0;
}
}
}
*entranceIndexPtr = -1;
return -1;
}
// 0x4BFC7C
int _wmMatchAreaFromMap(int mapIndex, int* cityIndexPtr)
{
for (int cityIndex = 0; cityIndex < gCitiesLength; cityIndex++) {
CityInfo* city = &(gCities[cityIndex]);
for (int entranceIndex = 0; entranceIndex < city->entrancesLength; entranceIndex++) {
EntranceInfo* entrance = &(city->entrances[entranceIndex]);
if (mapIndex == entrance->map) {
*cityIndexPtr = cityIndex;
return 0;
}
}
}
*cityIndexPtr = -1;
return -1;
}
// Mark map entrance.
//
// 0x4BFD50
int _wmMapMarkMapEntranceState(int mapIndex, int elevation, int state)
{
if (mapIndex < 0 || mapIndex >= gMapsLength) {
return -1;
}
MapInfo* map = &(gMaps[mapIndex]);
if ((map->flags & MAP_SAVED) == 0) {
return -1;
}
int cityIndex;
if (_wmMatchAreaContainingMapIdx(mapIndex, &cityIndex) == -1) {
return -1;
}
int entranceIndex;
if (_wmMatchEntranceElevFromMap(cityIndex, mapIndex, elevation, &entranceIndex) == -1) {
return -1;
}
CityInfo* city = &(gCities[cityIndex]);
EntranceInfo* entrance = &(city->entrances[entranceIndex]);
entrance->state = state;
return 0;
}
// 0x4BFE0C
void _wmWorldMap()
{
_wmWorldMapFunc(0);
}
// 0x4BFE10
int _wmWorldMapFunc(int a1)
{
if (worldmapWindowInit() == -1) {
worldmapWindowFree();
return -1;
}
_wmMatchWorldPosToArea(_world_xpos, _world_ypos, &_WorldMapCurrArea);
unsigned int v24 = 0;
int map = -1;
int v25 = 0;
int rc = 0;
for (;;) {
int keyCode = _get_input();
unsigned int tick = _get_time();
int mouseX;
int mouseY;
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mouseGetPositionInWindow(gWorldmapWindow, &mouseX, &mouseY);
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int v4 = gWorldmapOffsetX + mouseX - WM_VIEW_X;
int v5 = gWorldmapOffsetY + mouseY - WM_VIEW_Y;
if (keyCode == KEY_CTRL_Q || keyCode == KEY_CTRL_X || keyCode == KEY_F10) {
showQuitConfirmationDialog();
}
_scriptsCheckGameEvents(NULL, gWorldmapWindow);
if (_game_user_wants_to_quit != 0) {
break;
}
int mouseEvent = mouseGetEvent();
if (gWorldmapIsTravelling) {
worldmapPerformTravel();
if (gWorldmapIsInCar) {
worldmapPerformTravel();
worldmapPerformTravel();
worldmapPerformTravel();
if (gameGetGlobalVar(GVAR_CAR_BLOWER)) {
worldmapPerformTravel();
}
if (gameGetGlobalVar(GVAR_NEW_RENO_CAR_UPGRADE)) {
worldmapPerformTravel();
}
if (gameGetGlobalVar(GVAR_NEW_RENO_SUPER_CAR)) {
worldmapPerformTravel();
worldmapPerformTravel();
worldmapPerformTravel();
}
gWorldmapCarFrmCurrentFrame++;
if (gWorldmapCarFrmCurrentFrame >= artGetFrameCount(gWorldmapCarFrm)) {
gWorldmapCarFrmCurrentFrame = 0;
}
carConsumeFuel(100);
if (gWorldmapCarFuel <= 0) {
gWorldmapTravelDestX = 0;
gWorldmapTravelDestY = 0;
gWorldmapIsTravelling = false;
_wmMatchWorldPosToArea(v4, v5, &_WorldMapCurrArea);
gWorldmapIsInCar = false;
if (_WorldMapCurrArea == -1) {
_carCurrentArea = CITY_CAR_OUT_OF_GAS;
CityInfo* city = &(gCities[CITY_CAR_OUT_OF_GAS]);
CitySizeDescription* citySizeDescription = &(gCitySizeDescriptions[city->size]);
int worldmapX = _world_xpos + gWorldmapHotspotUpFrmWidth / 2 + citySizeDescription->width / 2;
int worldmapY = _world_ypos + gWorldmapHotspotUpFrmHeight / 2 + citySizeDescription->height / 2;
worldmapCitySetPos(CITY_CAR_OUT_OF_GAS, worldmapX, worldmapY);
city->state = 1;
city->field_40 = 1;
_WorldMapCurrArea = CITY_CAR_OUT_OF_GAS;
} else {
_carCurrentArea = _WorldMapCurrArea;
}
debugPrint("\nRan outta gas!");
}
}
worldmapWindowRefresh();
if (getTicksBetween(tick, v24) > 1000) {
if (_partyMemberRestingHeal(3)) {
interfaceRenderHitPoints(false);
v24 = tick;
}
}
_wmMarkSubTileRadiusVisited(_world_xpos, _world_ypos);
if (dword_672E28 <= 0) {
gWorldmapIsTravelling = false;
_wmMatchWorldPosToArea(_world_xpos, _world_ypos, &_WorldMapCurrArea);
}
worldmapWindowRefresh();
if (_wmGameTimeIncrement(18000)) {
if (_game_user_wants_to_quit != 0) {
break;
}
}
if (gWorldmapIsTravelling) {
if (_wmRndEncounterOccurred()) {
if (_EncounterMapID != -1) {
if (gWorldmapIsInCar) {
_wmMatchAreaContainingMapIdx(_EncounterMapID, &_carCurrentArea);
}
mapLoadById(_EncounterMapID);
}
break;
}
}
}
if ((mouseEvent & MOUSE_EVENT_LEFT_BUTTON_DOWN) != 0 && (mouseEvent & MOUSE_EVENT_LEFT_BUTTON_REPEAT) == 0) {
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if (mouseHitTestInWindow(gWorldmapWindow, WM_VIEW_X, WM_VIEW_Y, 472, 465)) {
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if (!gWorldmapIsTravelling && !_wmGenData && abs(_world_xpos - v4) < 5 && abs(_world_ypos - v5) < 5) {
_wmGenData = true;
worldmapWindowRefresh();
}
} else {
continue;
}
}
if ((mouseEvent & MOUSE_EVENT_LEFT_BUTTON_UP) != 0) {
if (_wmGenData) {
_wmGenData = false;
worldmapWindowRefresh();
if (abs(_world_xpos - v4) < 5 && abs(_world_ypos - v5) < 5) {
if (_WorldMapCurrArea != -1) {
CityInfo* city = &(gCities[_WorldMapCurrArea]);
if (city->field_40 == 2 && city->mapFid != -1) {
if (worldmapCityMapViewSelect(&map) == -1) {
v25 = -1;
break;
}
} else {
if (_wmAreaFindFirstValidMap(&map) == -1) {
v25 = -1;
break;
}
city->field_40 = 2;
}
} else {
map = 0;
}
if (map != -1) {
if (gWorldmapIsInCar) {
gWorldmapIsInCar = false;
if (_WorldMapCurrArea == -1) {
_wmMatchAreaContainingMapIdx(map, &_carCurrentArea);
} else {
_carCurrentArea = _WorldMapCurrArea;
}
}
mapLoadById(map);
break;
}
}
} else {
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if (mouseHitTestInWindow(gWorldmapWindow, WM_VIEW_X, WM_VIEW_Y, 472, 465)) {
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_wmPartyInitWalking(v4, v5);
}
_wmGenData = 0;
}
}
if (_tabsOffset) {
_LastTabsYOffset += _tabsOffset;
worldmapWindowRenderChrome(true);
if (_tabsOffset > -1) {
if (dword_672F54 <= _LastTabsYOffset) {
_wmInterfaceScrollTabsStop();
}
} else {
if (dword_672F54 >= _LastTabsYOffset) {
_wmInterfaceScrollTabsStop();
}
}
}
if (keyCode == KEY_UPPERCASE_T || keyCode == KEY_LOWERCASE_T) {
if (!gWorldmapIsTravelling && _WorldMapCurrArea != -1) {
CityInfo* city = &(gCities[_WorldMapCurrArea]);
if (city->field_40 == 2 && city->mapFid != -1) {
if (worldmapCityMapViewSelect(&map) == -1) {
rc = -1;
}
if (map != -1) {
if (gWorldmapIsInCar) {
_wmMatchAreaContainingMapIdx(map, &_carCurrentArea);
}
mapLoadById(map);
}
}
}
} else if (keyCode == KEY_HOME) {
_wmInterfaceCenterOnParty();
} else if (keyCode == KEY_ARROW_UP) {
worldmapWindowScroll(20, 20, 0, -1, 0, 1);
} else if (keyCode == KEY_ARROW_LEFT) {
worldmapWindowScroll(20, 20, -1, 0, 0, 1);
} else if (keyCode == KEY_ARROW_DOWN) {
worldmapWindowScroll(20, 20, 0, 1, 0, 1);
} else if (keyCode == KEY_ARROW_RIGHT) {
worldmapWindowScroll(20, 20, 1, 0, 0, 1);
} else if (keyCode == KEY_CTRL_ARROW_UP) {
_wmInterfaceScrollTabsStart(-27);
} else if (keyCode == KEY_CTRL_ARROW_DOWN) {
_wmInterfaceScrollTabsStart(27);
} else if (keyCode >= KEY_CTRL_F1 && keyCode <= KEY_CTRL_F7) {
int quickDestinationIndex = _LastTabsYOffset / 27 + (keyCode - KEY_CTRL_F1);
if (quickDestinationIndex < gQuickDestinationsLength) {
int cityIndex = gQuickDestinations[quickDestinationIndex];
CityInfo* city = &(gCities[cityIndex]);
if (_wmAreaIsKnown(city->field_28)) {
if (_WorldMapCurrArea != cityIndex) {
2022-08-24 03:11:46 -07:00
// SFALL: Fix the position of the destination marker for
// small/medium location circles.
// CE: Fix is slightly different. `_wmPartyInitWalking`
// assumes x/y are compensated for worldmap viewport
// offset (as can be seen earlier in this function).
CitySizeDescription* citySizeDescription = &(gCitySizeDescriptions[city->size]);
int destX = city->x + citySizeDescription->width / 2 - WM_VIEW_X;
int destY = city->y + citySizeDescription->height / 2 - WM_VIEW_Y;
_wmPartyInitWalking(destX, destY);
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_wmGenData = 0;
}
}
}
}
2022-08-07 04:52:44 -07:00
if ((mouseEvent & MOUSE_EVENT_WHEEL) != 0) {
int wheelX;
int wheelY;
mouseGetWheel(&wheelX, &wheelY);
if (mouseHitTestInWindow(gWorldmapWindow, WM_VIEW_X, WM_VIEW_Y, 472, 465)) {
worldmapWindowScroll(20, 20, wheelX, -wheelY, NULL, true);
} else if (mouseHitTestInWindow(gWorldmapWindow, 501, 135, 501 + 119, 135 + 178)) {
if (wheelY != 0) {
_wmInterfaceScrollTabsStart(wheelY > 0 ? 27 : -27);
}
}
}
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if (map != -1 || v25 == -1) {
break;
}
}
if (worldmapWindowFree() == -1) {
return -1;
}
return rc;
}
// 0x4C056C
int _wmCheckGameAreaEvents()
{
if (_WorldMapCurrArea == CITY_FAKE_VAULT_13_A) {
if (_WorldMapCurrArea < gCitiesLength) {
gCities[CITY_FAKE_VAULT_13_A].state = 0;
}
if (gCitiesLength > CITY_FAKE_VAULT_13_B) {
gCities[CITY_FAKE_VAULT_13_B].state = 1;
}
_wmAreaMarkVisitedState(CITY_FAKE_VAULT_13_B, 2);
}
return 0;
}
// 0x4C05C4
int _wmInterfaceCenterOnParty()
{
int v0;
int v1;
v0 = _world_xpos - 203;
if ((v0 & 0x80000000) == 0) {
if (v0 > _wmViewportRightScrlLimit) {
v0 = _wmViewportRightScrlLimit;
}
} else {
v0 = 0;
}
v1 = _world_ypos - 200;
if ((v1 & 0x80000000) == 0) {
if (v1 > _wmViewportBottomtScrlLimit) {
v1 = _wmViewportBottomtScrlLimit;
}
} else {
v1 = 0;
}
gWorldmapOffsetX = v0;
gWorldmapOffsetY = v1;
worldmapWindowRefresh();
return 0;
}
// 0x4C0634
int _wmRndEncounterOccurred()
{
unsigned int v0 = _get_time();
if (getTicksBetween(v0, _wmLastRndTime) < 1500) {
return 0;
}
_wmLastRndTime = v0;
if (abs(_old_world_xpos - _world_xpos) < 3) {
return 0;
}
if (abs(_old_world_ypos - _world_ypos) < 3) {
return 0;
}
int v26;
_wmMatchWorldPosToArea(_world_xpos, _world_ypos, &v26);
if (v26 != -1) {
return 0;
}
if (!_Meet_Frank_Horrigan) {
unsigned int gameTime = gameTimeGetTime();
if (gameTime / GAME_TIME_TICKS_PER_DAY > 35) {
// SFALL: Add a flashing icon to the Horrigan encounter.
_wmEncounterIconShow = 1;
for (int index = 0; index < 7; index++) {
_wmRndCursorFid = index % 2 == 0
? WORLD_MAP_ENCOUNTER_FRM_SPECIAL_DARK
: WORLD_MAP_ENCOUNTER_FRM_SPECIAL_BRIGHT;
if (worldmapWindowRefresh() == -1) {
return -1;
}
coreDelay(200);
}
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_EncounterMapID = v26;
_Meet_Frank_Horrigan = true;
if (gWorldmapIsInCar) {
_wmMatchAreaContainingMapIdx(MAP_IN_GAME_MOVIE1, &_carCurrentArea);
}
mapLoadById(MAP_IN_GAME_MOVIE1);
return 1;
}
}
// NOTE: Uninline.
_wmPartyFindCurSubTile();
int dayPart;
int gameTimeHour = gameTimeGetHour();
if (gameTimeHour >= 1800 || gameTimeHour < 600) {
dayPart = DAY_PART_NIGHT;
} else if (gameTimeHour >= 1200) {
dayPart = DAY_PART_AFTERNOON;
} else {
dayPart = DAY_PART_MORNING;
}
int frequency = _wmFreqValues[_world_subtile->encounterChance[dayPart]];
if (frequency > 0 && frequency < 100) {
int gameDifficulty = GAME_DIFFICULTY_NORMAL;
if (configGetInt(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_GAME_DIFFICULTY_KEY, &gameDifficulty)) {
int modifier = frequency / 15;
switch (gameDifficulty) {
case GAME_DIFFICULTY_EASY:
frequency -= modifier;
break;
case GAME_DIFFICULTY_HARD:
frequency += modifier;
break;
}
}
}
int chance = randomBetween(0, 100);
if (chance >= frequency) {
return 0;
}
_wmRndEncounterPick();
int v8 = 1;
_wmEncounterIconShow = 1;
_wmRndCursorFid = 0;
EncounterTable* encounterTable = &(gEncounterTables[dword_672E50]);
EncounterEntry* encounter = &(encounterTable->entries[dword_672E54]);
if ((encounter->flags & ENCOUNTER_ENTRY_SPECIAL) != 0) {
_wmRndCursorFid = 2;
_wmMatchAreaContainingMapIdx(_EncounterMapID, &v26);
CityInfo* city = &(gCities[v26]);
CitySizeDescription* citySizeDescription = &(gCitySizeDescriptions[city->size]);
int worldmapX = _world_xpos + gWorldmapHotspotUpFrmWidth / 2 + citySizeDescription->width / 2;
int worldmapY = _world_ypos + gWorldmapHotspotUpFrmHeight / 2 + citySizeDescription->height / 2;
worldmapCitySetPos(v26, worldmapX, worldmapY);
v8 = 3;
if (v26 >= 0 && v26 < gCitiesLength) {
CityInfo* city = &(gCities[v26]);
if (city->field_3C != 1) {
city->state = 1;
}
}
}
// Blinking.
for (int index = 0; index < 7; index++) {
_wmRndCursorFid = v8 - _wmRndCursorFid;
if (worldmapWindowRefresh() == -1) {
return -1;
}
coreDelay(200);
}
if (gWorldmapIsInCar) {
int modifiers[DAY_PART_COUNT];
// NOTE: I'm not sure why they're copied.
memcpy(modifiers, gDayPartEncounterFrequencyModifiers, sizeof(gDayPartEncounterFrequencyModifiers));
frequency -= modifiers[dayPart];
}
bool randomEncounterIsDetected = false;
if (frequency > chance) {
int outdoorsman = partyGetBestSkillValue(SKILL_OUTDOORSMAN);
Object* scanner = objectGetCarriedObjectByPid(gDude, PROTO_ID_MOTION_SENSOR);
if (scanner != NULL) {
if (gDude == scanner->owner) {
outdoorsman += 20;
}
}
if (outdoorsman > 95) {
outdoorsman = 95;
}
TileInfo* tile;
// NOTE: Uninline.
_wmFindCurTileFromPos(_world_xpos, _world_ypos, &tile);
debugPrint("\nEncounter Difficulty Mod: %d", tile->encounterDifficultyModifier);
outdoorsman += tile->encounterDifficultyModifier;
if (randomBetween(1, 100) < outdoorsman) {
randomEncounterIsDetected = true;
int xp = 100 - outdoorsman;
if (xp > 0) {
// SFALL: Display actual xp received.
debugPrint("WorldMap: Giving Player [%d] Experience For Catching Rnd Encounter!", xp);
int xpGained;
pcAddExperience(xp, &xpGained);
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MessageListItem messageListItem;
char* text = getmsg(&gMiscMessageList, &messageListItem, 8500);
if (strlen(text) < 110) {
char formattedText[120];
sprintf(formattedText, text, xpGained);
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displayMonitorAddMessage(formattedText);
} else {
debugPrint("WorldMap: Error: Rnd Encounter string too long!");
}
}
}
} else {
randomEncounterIsDetected = true;
}
_old_world_xpos = _world_xpos;
_old_world_ypos = _world_ypos;
if (randomEncounterIsDetected) {
MessageListItem messageListItem;
const char* title = off_4BC878[0];
const char* body = off_4BC878[1];
title = getmsg(&gWorldmapMessageList, &messageListItem, 2999);
body = getmsg(&gWorldmapMessageList, &messageListItem, 3000 + 50 * dword_672E50 + dword_672E54);
if (showDialogBox(title, &body, 1, 169, 116, _colorTable[32328], NULL, _colorTable[32328], DIALOG_BOX_LARGE | DIALOG_BOX_YES_NO) == 0) {
_wmEncounterIconShow = 0;
_EncounterMapID = -1;
dword_672E50 = -1;
dword_672E54 = -1;
return 0;
}
}
return 1;
}
// NOTE: Inlined.
//
// 0x4C0BE4
int _wmPartyFindCurSubTile()
{
return _wmFindCurSubTileFromPos(_world_xpos, _world_ypos, &_world_subtile);
}
// 0x4C0C00
int _wmFindCurSubTileFromPos(int x, int y, SubtileInfo** subtile)
{
int tileIndex = y / WM_TILE_HEIGHT * gWorldmapGridWidth + x / WM_TILE_WIDTH % gWorldmapGridWidth;
TileInfo* tile = &(gWorldmapTiles[tileIndex]);
int column = y % WM_TILE_HEIGHT / WM_SUBTILE_SIZE;
int row = x % WM_TILE_WIDTH / WM_SUBTILE_SIZE;
*subtile = &(tile->subtiles[column][row]);
return 0;
}
// NOTE: Inlined.
//
// 0x4C0CA8
int _wmFindCurTileFromPos(int x, int y, TileInfo** tile)
{
int tileIndex = y / WM_TILE_HEIGHT * gWorldmapGridWidth + x / WM_TILE_WIDTH % gWorldmapGridWidth;
*tile = &(gWorldmapTiles[tileIndex]);
return 0;
}
// 0x4C0CF4
int _wmRndEncounterPick()
{
if (_world_subtile == NULL) {
// NOTE: Uninline.
_wmPartyFindCurSubTile();
}
dword_672E50 = _world_subtile->encounterType;
EncounterTable* encounterTable = &(gEncounterTables[dword_672E50]);
int candidates[41];
int candidatesLength = 0;
int totalChance = 0;
for (int index = 0; index < encounterTable->entriesLength; index++) {
EncounterEntry* encounterTableEntry = &(encounterTable->entries[index]);
bool selected = true;
if (_wmEvalConditional(&(encounterTableEntry->condition), NULL) == 0) {
selected = false;
}
if (encounterTableEntry->counter == 0) {
selected = false;
}
if (selected) {
candidates[candidatesLength++] = index;
totalChance += encounterTableEntry->chance;
}
}
int v1 = critterGetStat(gDude, STAT_LUCK) - 5;
int v2 = randomBetween(0, totalChance) + v1;
if (perkHasRank(gDude, PERK_EXPLORER)) {
v2 += 2;
}
if (perkHasRank(gDude, PERK_RANGER)) {
v2++;
}
if (perkHasRank(gDude, PERK_SCOUT)) {
v2++;
}
int gameDifficulty;
if (configGetInt(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_GAME_DIFFICULTY_KEY, &gameDifficulty)) {
switch (gameDifficulty) {
case GAME_DIFFICULTY_EASY:
v2 += 5;
if (v2 > totalChance) {
v2 = totalChance;
}
break;
case GAME_DIFFICULTY_HARD:
v2 -= 5;
if (v2 < 0) {
v2 = 0;
}
break;
}
}
int index;
for (index = 0; index < candidatesLength; index++) {
EncounterEntry* encounterTableEntry = &(encounterTable->entries[candidates[index]]);
if (v2 < encounterTableEntry->chance) {
break;
}
v2 -= encounterTableEntry->chance;
}
if (index == candidatesLength) {
index = candidatesLength - 1;
}
dword_672E54 = candidates[index];
EncounterEntry* encounterTableEntry = &(encounterTable->entries[dword_672E54]);
if (encounterTableEntry->counter > 0) {
encounterTableEntry->counter--;
}
if (encounterTableEntry->map == -1) {
if (encounterTable->mapsLength <= 0) {
Terrain* terrain = &(gTerrains[_world_subtile->terrain]);
int randomMapIndex = randomBetween(0, terrain->mapsLength - 1);
_EncounterMapID = terrain->maps[randomMapIndex];
} else {
int randomMapIndex = randomBetween(0, encounterTable->mapsLength - 1);
_EncounterMapID = encounterTable->maps[randomMapIndex];
}
} else {
_EncounterMapID = encounterTableEntry->map;
}
return 0;
}
// wmSetupRandomEncounter
// 0x4C0FA4
int worldmapSetupRandomEncounter()
{
MessageListItem messageListItem;
char* msg;
if (_EncounterMapID == -1) {
return 0;
}
EncounterTable* encounterTable = &(gEncounterTables[dword_672E50]);
EncounterEntry* encounterTableEntry = &(encounterTable->entries[dword_672E54]);
// You encounter:
msg = getmsg(&gWorldmapMessageList, &messageListItem, 2998);
displayMonitorAddMessage(msg);
msg = getmsg(&gWorldmapMessageList, &messageListItem, 3000 + 50 * dword_672E50 + dword_672E54);
displayMonitorAddMessage(msg);
int gameDifficulty;
switch (encounterTableEntry->scenery) {
case ENCOUNTER_SCENERY_TYPE_NONE:
case ENCOUNTER_SCENERY_TYPE_LIGHT:
case ENCOUNTER_SCENERY_TYPE_NORMAL:
case ENCOUNTER_SCENERY_TYPE_HEAVY:
debugPrint("\nwmSetupRandomEncounter: Scenery Type: %s", _wmSceneryStrs[encounterTableEntry->scenery]);
configGetInt(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_GAME_DIFFICULTY_KEY, &gameDifficulty);
break;
default:
debugPrint("\nERROR: wmSetupRandomEncounter: invalid Scenery Type!");
return -1;
}
Object* v0 = NULL;
for (int i = 0; i < encounterTableEntry->field_50; i++) {
ENCOUNTER_ENTRY_ENC* v3 = &(encounterTableEntry->field_54[i]);
int v9 = randomBetween(v3->minQuantity, v3->maxQuantity);
switch (gameDifficulty) {
case GAME_DIFFICULTY_EASY:
v9 -= 2;
if (v9 < v3->minQuantity) {
v9 = v3->minQuantity;
}
break;
case GAME_DIFFICULTY_HARD:
v9 += 2;
break;
}
int partyMemberCount = _getPartyMemberCount();
if (partyMemberCount > 2) {
v9 += 2;
}
if (v9 != 0) {
Object* v35;
if (worldmapSetupCritters(v3->field_8, &v35, v9) == -1) {
scriptsRequestWorldMap();
return -1;
}
if (i > 0) {
if (v0 != NULL) {
if (v0 != v35) {
if (encounterTableEntry->field_50 != 1) {
if (encounterTableEntry->field_50 == 2 && !isInCombat()) {
v0->data.critter.combat.whoHitMe = v35;
v35->data.critter.combat.whoHitMe = v0;
STRUCT_664980 combat;
combat.attacker = v0;
combat.defender = v35;
combat.actionPointsBonus = 0;
combat.accuracyBonus = 0;
combat.damageBonus = 0;
combat.minDamage = 0;
combat.maxDamage = 500;
combat.field_1C = 0;
_caiSetupTeamCombat(v35, v0);
_scripts_request_combat_locked(&combat);
}
} else {
if (!isInCombat()) {
v0->data.critter.combat.whoHitMe = gDude;
STRUCT_664980 combat;
combat.attacker = v0;
combat.defender = gDude;
combat.actionPointsBonus = 0;
combat.accuracyBonus = 0;
combat.damageBonus = 0;
combat.minDamage = 0;
combat.maxDamage = 500;
combat.field_1C = 0;
_caiSetupTeamCombat(gDude, v0);
_scripts_request_combat_locked(&combat);
}
}
}
}
}
v0 = v35;
}
}
return 0;
}
// wmSetupCritterObjs
// 0x4C11FC
int worldmapSetupCritters(int type_idx, Object** critterPtr, int critterCount)
{
if (type_idx == -1) {
return 0;
}
*critterPtr = 0;
ENC_BASE_TYPE* v25 = &(_wmEncBaseTypeList[type_idx]);
debugPrint("\nwmSetupCritterObjs: typeIdx: %d, Formation: %s", type_idx, gEncounterFormationTypeKeys[v25->position]);
if (_wmSetupRndNextTileNumInit(v25) == -1) {
return -1;
}
for (int i = 0; i < v25->field_34; i++) {
ENC_BASE_TYPE_38* v5 = &(v25->field_38[i]);
if (v5->pid == -1) {
continue;
}
if (!_wmEvalConditional(&(v5->condition), &critterCount)) {
continue;
}
int v23;
switch (v5->field_2C) {
case 0:
v23 = v5->ratio * critterCount / 100;
break;
case 1:
v23 = 1;
break;
default:
assert(false && "Should be unreachable");
}
if (v23 < 1) {
v23 = 1;
}
for (int j = 0; j < v23; j++) {
int tile;
if (_wmSetupRndNextTileNum(v25, v5, &tile) == -1) {
debugPrint("\nERROR: wmSetupCritterObjs: wmSetupRndNextTileNum:");
continue;
}
if (v5->pid == -1) {
continue;
}
Object* object;
if (objectCreateWithPid(&object, v5->pid) == -1) {
return -1;
}
if (*critterPtr == NULL) {
if (PID_TYPE(v5->pid) == OBJ_TYPE_CRITTER) {
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*critterPtr = object;
}
}
if (v5->team != -1) {
if (PID_TYPE(object->pid) == OBJ_TYPE_CRITTER) {
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object->data.critter.combat.team = v5->team;
}
}
if (v5->script != -1) {
if (object->sid != -1) {
scriptRemove(object->sid);
object->sid = -1;
}
_obj_new_sid_inst(object, SCRIPT_TYPE_CRITTER, v5->script - 1);
}
if (v25->position != ENCOUNTER_FORMATION_TYPE_SURROUNDING) {
objectSetLocation(object, tile, gElevation, NULL);
} else {
_obj_attempt_placement(object, tile, 0, 0);
}
int direction = tileGetRotationTo(tile, gDude->tile);
objectSetRotation(object, direction, NULL);
for (int itemIndex = 0; itemIndex < v5->itemsLength; itemIndex++) {
ENC_BASE_TYPE_38_48* v10 = &(v5->items[itemIndex]);
int quantity;
if (v10->maximumQuantity == v10->minimumQuantity) {
quantity = v10->maximumQuantity;
} else {
quantity = randomBetween(v10->minimumQuantity, v10->maximumQuantity);
}
if (quantity == 0) {
continue;
}
Object* item;
if (objectCreateWithPid(&item, v10->pid) == -1) {
return -1;
}
if (v10->pid == PROTO_ID_MONEY) {
if (perkHasRank(gDude, PERK_FORTUNE_FINDER)) {
quantity *= 2;
}
}
if (itemAdd(object, item, quantity) == -1) {
return -1;
}
_obj_disconnect(item, NULL);
if (v10->isEquipped) {
if (_inven_wield(object, item, 1) == -1) {
debugPrint("\nERROR: wmSetupCritterObjs: Inven Wield Failed: %d on %s: Critter Fid: %d", item->pid, critterGetName(object), object->fid);
}
}
}
}
}
return 0;
}
// 0x4C155C
int _wmSetupRndNextTileNumInit(ENC_BASE_TYPE* a1)
{
for (int index = 0; index < 2; index++) {
_wmRndCenterRotations[index] = 0;
_wmRndTileDirs[index] = 0;
_wmRndCenterTiles[index] = -1;
if (index & 1) {
_wmRndRotOffsets[index] = 5;
} else {
_wmRndRotOffsets[index] = 1;
}
}
_wmRndCallCount = 0;
switch (a1->position) {
case ENCOUNTER_FORMATION_TYPE_SURROUNDING:
_wmRndCenterTiles[0] = gDude->tile;
_wmRndTileDirs[0] = randomBetween(0, ROTATION_COUNT - 1);
_wmRndOriginalCenterTile = _wmRndCenterTiles[0];
return 0;
case ENCOUNTER_FORMATION_TYPE_STRAIGHT_LINE:
case ENCOUNTER_FORMATION_TYPE_DOUBLE_LINE:
case ENCOUNTER_FORMATION_TYPE_WEDGE:
case ENCOUNTER_FORMATION_TYPE_CONE:
case ENCOUNTER_FORMATION_TYPE_HUDDLE:
if (1) {
MapInfo* map = &(gMaps[gMapHeader.field_34]);
if (map->startPointsLength != 0) {
int rspIndex = randomBetween(0, map->startPointsLength - 1);
MapStartPointInfo* rsp = &(map->startPoints[rspIndex]);
_wmRndCenterTiles[0] = rsp->tile;
_wmRndCenterTiles[1] = _wmRndCenterTiles[0];
_wmRndCenterRotations[0] = rsp->field_8;
_wmRndCenterRotations[1] = _wmRndCenterRotations[0];
} else {
_wmRndCenterRotations[0] = 0;
_wmRndCenterRotations[1] = 0;
_wmRndCenterTiles[0] = gDude->tile;
_wmRndCenterTiles[1] = gDude->tile;
}
_wmRndTileDirs[0] = tileGetRotationTo(_wmRndCenterTiles[0], gDude->tile);
_wmRndTileDirs[1] = tileGetRotationTo(_wmRndCenterTiles[1], gDude->tile);
_wmRndOriginalCenterTile = _wmRndCenterTiles[0];
return 0;
}
default:
debugPrint("\nERROR: wmSetupCritterObjs: invalid Formation Type!");
return -1;
}
}
// wmSetupRndNextTileNum
// 0x4C16F0
int _wmSetupRndNextTileNum(ENC_BASE_TYPE* a1, ENC_BASE_TYPE_38* a2, int* out_tile_num)
{
int tile_num;
int attempt = 0;
while (1) {
switch (a1->position) {
case ENCOUNTER_FORMATION_TYPE_SURROUNDING:
if (1) {
int distance;
if (a2->distance != 0) {
distance = a2->distance;
} else {
distance = randomBetween(-2, 2);
distance += critterGetStat(gDude, STAT_PERCEPTION);
if (perkHasRank(gDude, PERK_CAUTIOUS_NATURE)) {
distance += 3;
}
}
if (distance < 0) {
distance = 0;
}
int origin = a2->tile;
if (origin == -1) {
origin = tileGetTileInDirection(gDude->tile, _wmRndTileDirs[0], distance);
}
if (++_wmRndTileDirs[0] >= ROTATION_COUNT) {
_wmRndTileDirs[0] = 0;
}
int randomizedDistance = randomBetween(0, distance / 2);
int randomizedRotation = randomBetween(0, ROTATION_COUNT - 1);
tile_num = tileGetTileInDirection(origin, (randomizedRotation + _wmRndTileDirs[0]) % ROTATION_COUNT, randomizedDistance);
}
break;
case ENCOUNTER_FORMATION_TYPE_STRAIGHT_LINE:
tile_num = _wmRndCenterTiles[_wmRndIndex];
if (_wmRndCallCount != 0) {
int rotation = (_wmRndRotOffsets[_wmRndIndex] + _wmRndTileDirs[_wmRndIndex]) % ROTATION_COUNT;
int origin = tileGetTileInDirection(_wmRndCenterTiles[_wmRndIndex], rotation, a1->spacing);
int v13 = tileGetTileInDirection(origin, (rotation + _wmRndRotOffsets[_wmRndIndex]) % ROTATION_COUNT, a1->spacing);
_wmRndCenterTiles[_wmRndIndex] = v13;
_wmRndIndex = 1 - _wmRndIndex;
tile_num = v13;
}
break;
case ENCOUNTER_FORMATION_TYPE_DOUBLE_LINE:
tile_num = _wmRndCenterTiles[_wmRndIndex];
if (_wmRndCallCount != 0) {
int rotation = (_wmRndRotOffsets[_wmRndIndex] + _wmRndTileDirs[_wmRndIndex]) % ROTATION_COUNT;
int origin = tileGetTileInDirection(_wmRndCenterTiles[_wmRndIndex], rotation, a1->spacing);
int v17 = tileGetTileInDirection(origin, (rotation + _wmRndRotOffsets[_wmRndIndex]) % ROTATION_COUNT, a1->spacing);
_wmRndCenterTiles[_wmRndIndex] = v17;
_wmRndIndex = 1 - _wmRndIndex;
tile_num = v17;
}
break;
case ENCOUNTER_FORMATION_TYPE_WEDGE:
tile_num = _wmRndCenterTiles[_wmRndIndex];
if (_wmRndCallCount != 0) {
tile_num = tileGetTileInDirection(_wmRndCenterTiles[_wmRndIndex], (_wmRndRotOffsets[_wmRndIndex] + _wmRndTileDirs[_wmRndIndex]) % ROTATION_COUNT, a1->spacing);
_wmRndCenterTiles[_wmRndIndex] = tile_num;
_wmRndIndex = 1 - _wmRndIndex;
}
break;
case ENCOUNTER_FORMATION_TYPE_CONE:
tile_num = _wmRndCenterTiles[_wmRndIndex];
if (_wmRndCallCount != 0) {
tile_num = tileGetTileInDirection(_wmRndCenterTiles[_wmRndIndex], (_wmRndTileDirs[_wmRndIndex] + 3 + _wmRndRotOffsets[_wmRndIndex]) % ROTATION_COUNT, a1->spacing);
_wmRndCenterTiles[_wmRndIndex] = tile_num;
_wmRndIndex = 1 - _wmRndIndex;
}
break;
case ENCOUNTER_FORMATION_TYPE_HUDDLE:
tile_num = _wmRndCenterTiles[0];
if (_wmRndCallCount != 0) {
_wmRndTileDirs[0] = (_wmRndTileDirs[0] + 1) % ROTATION_COUNT;
tile_num = tileGetTileInDirection(_wmRndCenterTiles[0], _wmRndTileDirs[0], a1->spacing);
_wmRndCenterTiles[0] = tile_num;
}
break;
default:
assert(false && "Should be unreachable");
}
++attempt;
++_wmRndCallCount;
if (_wmEvalTileNumForPlacement(tile_num)) {
break;
}
debugPrint("\nWARNING: EVAL-TILE-NUM FAILED!");
if (tileDistanceBetween(_wmRndOriginalCenterTile, _wmRndCenterTiles[_wmRndIndex]) > 25) {
return -1;
}
if (attempt > 25) {
return -1;
}
}
debugPrint("\nwmSetupRndNextTileNum:TileNum: %d", tile_num);
*out_tile_num = tile_num;
return 0;
}
// 0x4C1A64
bool _wmEvalTileNumForPlacement(int tile)
{
if (_obj_blocking_at(gDude, tile, gElevation) != NULL) {
return false;
}
if (pathfinderFindPath(gDude, gDude->tile, tile, NULL, 0, _obj_shoot_blocking_at) == 0) {
return false;
}
return true;
}
// 0x4C1AC8
bool _wmEvalConditional(EncounterCondition* a1, int* a2)
{
int value;
bool matches = true;
for (int index = 0; index < a1->entriesLength; index++) {
EncounterConditionEntry* ptr = &(a1->entries[index]);
matches = true;
switch (ptr->type) {
case ENCOUNTER_CONDITION_TYPE_GLOBAL:
value = gameGetGlobalVar(ptr->param);
if (!_wmEvalSubConditional(value, ptr->conditionalOperator, ptr->value)) {
matches = false;
}
break;
case ENCOUNTER_CONDITION_TYPE_NUMBER_OF_CRITTERS:
if (!_wmEvalSubConditional(*a2, ptr->conditionalOperator, ptr->value)) {
matches = false;
}
break;
case ENCOUNTER_CONDITION_TYPE_RANDOM:
value = randomBetween(0, 100);
if (value > ptr->param) {
matches = false;
}
break;
case ENCOUNTER_CONDITION_TYPE_PLAYER:
value = pcGetStat(PC_STAT_LEVEL);
if (!_wmEvalSubConditional(value, ptr->conditionalOperator, ptr->value)) {
matches = false;
}
break;
case ENCOUNTER_CONDITION_TYPE_DAYS_PLAYED:
value = gameTimeGetTime();
if (!_wmEvalSubConditional(value / GAME_TIME_TICKS_PER_DAY, ptr->conditionalOperator, ptr->value)) {
matches = false;
}
break;
case ENCOUNTER_CONDITION_TYPE_TIME_OF_DAY:
value = gameTimeGetHour();
if (!_wmEvalSubConditional(value / 100, ptr->conditionalOperator, ptr->value)) {
matches = false;
}
break;
}
if (!matches) {
// FIXME: Can overflow with all 3 conditions specified.
if (a1->logicalOperators[index] == ENCOUNTER_LOGICAL_OPERATOR_AND) {
break;
}
}
}
return matches;
}
// 0x4C1C0C
bool _wmEvalSubConditional(int operand1, int condionalOperator, int operand2)
{
switch (condionalOperator) {
case ENCOUNTER_CONDITIONAL_OPERATOR_EQUAL:
return operand1 == operand2;
case ENCOUNTER_CONDITIONAL_OPERATOR_NOT_EQUAL:
return operand1 != operand2;
case ENCOUNTER_CONDITIONAL_OPERATOR_LESS_THAN:
return operand1 < operand2;
case ENCOUNTER_CONDITIONAL_OPERATOR_GREATER_THAN:
return operand1 > operand2;
}
return false;
}
// 0x4C1C50
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bool _wmGameTimeIncrement(int ticksToAdd)
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{
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if (ticksToAdd == 0) {
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return false;
}
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// SFALL: Fix Pathfinder perk.
int pathfinderRank = perkGetRank(gDude, PERK_PATHFINDER);
double bonus = static_cast<double>(ticksToAdd) * static_cast<double>(pathfinderRank) * 0.25 + gGameTimeIncRemainder;
gGameTimeIncRemainder = modf(bonus, &bonus);
ticksToAdd -= static_cast<int>(bonus);
while (ticksToAdd != 0) {
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unsigned int gameTime = gameTimeGetTime();
unsigned int nextEventTime = queueGetNextEventTime();
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int v1 = nextEventTime >= gameTime ? ticksToAdd : nextEventTime - gameTime;
ticksToAdd -= v1;
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gameTimeAddTicks(v1);
int hour = gameTimeGetHour() / 100;
int frameCount = artGetFrameCount(gWorldmapDialFrm);
int frame = (hour + 12) % frameCount;
if (gWorldmapDialFrmCurrentFrame != frame) {
gWorldmapDialFrmCurrentFrame = frame;
worldmapWindowRenderDial(true);
}
worldmapWindowRenderDate(true);
if (queueProcessEvents()) {
break;
}
}
return true;
}
// Reads .msk file if needed.
//
// 0x4C1CE8
int _wmGrabTileWalkMask(int tile)
{
TileInfo* tileInfo = &(gWorldmapTiles[tile]);
if (tileInfo->walkMaskData != NULL) {
return 0;
}
if (*tileInfo->walkMaskName == '\0') {
return 0;
}
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tileInfo->walkMaskData = (unsigned char*)internal_malloc(13200);
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if (tileInfo->walkMaskData == NULL) {
return -1;
}
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char path[COMPAT_MAX_PATH];
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sprintf(path, "data\\%s.msk", tileInfo->walkMaskName);
File* stream = fileOpen(path, "rb");
if (stream == NULL) {
return -1;
}
int rc = 0;
if (fileReadUInt8List(stream, tileInfo->walkMaskData, 13200) == -1) {
rc = -1;
}
fileClose(stream);
return rc;
}
// 0x4C1D9C
bool _wmWorldPosInvalid(int a1, int a2)
{
int v3 = a2 / WM_TILE_HEIGHT * gWorldmapGridWidth + a1 / WM_TILE_WIDTH % gWorldmapGridWidth;
if (_wmGrabTileWalkMask(v3) == -1) {
return false;
}
TileInfo* tileDescription = &(gWorldmapTiles[v3]);
unsigned char* mask = tileDescription->walkMaskData;
if (mask == NULL) {
return false;
}
// Mask length is 13200, which is 300 * 44
// 44 * 8 is 352, which is probably left 2 bytes intact
// TODO: Check math.
int pos = (a2 % WM_TILE_HEIGHT) * 44 + (a1 % WM_TILE_WIDTH) / 8;
int bit = 1 << (((a1 % WM_TILE_WIDTH) / 8) & 3);
return (mask[pos] & bit) != 0;
}
// 0x4C1E54
void _wmPartyInitWalking(int x, int y)
{
gWorldmapTravelDestX = x;
gWorldmapTravelDestY = y;
_WorldMapCurrArea = -1;
gWorldmapIsTravelling = true;
int dx = abs(x - _world_xpos);
int dy = abs(y - _world_ypos);
if (dx < dy) {
dword_672E28 = dy;
dword_672E30 = 2 * dx;
_x_line_inc = 0;
dword_672E2C = 2 * dx - dy;
dword_672E34 = 2 * (dx - dy);
dword_672E3C = 1;
_y_line_inc = 1;
dword_672E44 = 1;
} else {
dword_672E28 = dx;
dword_672E30 = 2 * dy;
_y_line_inc = 0;
dword_672E2C = 2 * dy - dx;
dword_672E34 = 2 * (dy - dx);
_x_line_inc = 1;
dword_672E3C = 1;
dword_672E44 = 1;
}
if (gWorldmapTravelDestX < _world_xpos) {
dword_672E3C = -dword_672E3C;
_x_line_inc = -_x_line_inc;
}
if (gWorldmapTravelDestY < _world_ypos) {
dword_672E44 = -dword_672E44;
_y_line_inc = -_y_line_inc;
}
if (!_wmCursorIsVisible()) {
_wmInterfaceCenterOnParty();
}
}
// 0x4C1F90
void worldmapPerformTravel()
{
if (dword_672E28 <= 0) {
return;
}
_terrainCounter++;
if (_terrainCounter > 4) {
_terrainCounter = 1;
}
// NOTE: Uninline.
_wmPartyFindCurSubTile();
Terrain* terrain = &(gTerrains[_world_subtile->terrain]);
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// SFALL: Fix Pathfinder perk.
int terrainDifficulty = terrain->difficulty;
if (terrainDifficulty < 1) {
terrainDifficulty = 1;
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}
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if (_terrainCounter / terrainDifficulty >= 1) {
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int v3;
int v4;
if (dword_672E2C >= 0) {
if (_wmWorldPosInvalid(dword_672E3C + _world_xpos, dword_672E44 + _world_ypos)) {
gWorldmapTravelDestX = 0;
gWorldmapTravelDestY = 0;
gWorldmapIsTravelling = false;
_wmMatchWorldPosToArea(_world_xpos, _world_xpos, &_WorldMapCurrArea);
dword_672E28 = 0;
return;
}
v3 = dword_672E3C;
dword_672E2C += dword_672E34;
_world_xpos += dword_672E3C;
v4 = dword_672E44;
_world_ypos += dword_672E44;
} else {
if (_wmWorldPosInvalid(_x_line_inc + _world_xpos, _y_line_inc + _world_ypos) == 1) {
gWorldmapTravelDestX = 0;
gWorldmapTravelDestY = 0;
gWorldmapIsTravelling = false;
_wmMatchWorldPosToArea(_world_xpos, _world_xpos, &_WorldMapCurrArea);
dword_672E28 = 0;
return;
}
v3 = _x_line_inc;
dword_672E2C += dword_672E30;
_world_ypos += _y_line_inc;
v4 = _y_line_inc;
_world_xpos += _x_line_inc;
}
worldmapWindowScroll(1, 1, v3, v4, NULL, false);
dword_672E28 -= 1;
if (dword_672E28 == 0) {
gWorldmapTravelDestY = 0;
gWorldmapIsTravelling = false;
gWorldmapTravelDestX = 0;
}
}
}
// 0x4C219C
void _wmInterfaceScrollTabsStart(int a1)
{
int i;
int v3;
for (i = 0; i < 7; i++) {
buttonDisable(_wmTownMapSubButtonIds[i]);
}
dword_672F54 = _LastTabsYOffset;
v3 = _LastTabsYOffset + 7 * a1;
if (a1 >= 0) {
if (gWorldmapTownTabsUnderlayFrmHeight - 230 <= dword_672F54) {
goto L11;
} else {
dword_672F54 = _LastTabsYOffset + 7 * a1;
if (v3 > gWorldmapTownTabsUnderlayFrmHeight - 230) {
}
}
} else {
if (_LastTabsYOffset <= 0) {
goto L11;
} else {
dword_672F54 = _LastTabsYOffset + 7 * a1;
if (v3 < 0) {
dword_672F54 = 0;
}
}
}
_tabsOffset = a1;
L11:
if (!_tabsOffset) {
return;
}
_LastTabsYOffset += _tabsOffset;
worldmapWindowRenderChrome(true);
if (_tabsOffset > -1) {
if (dword_672F54 > _LastTabsYOffset) {
return;
}
} else if (dword_672F54 < _LastTabsYOffset) {
return;
}
_wmInterfaceScrollTabsStop();
}
// 0x4C2270
void _wmInterfaceScrollTabsStop()
{
int i;
_tabsOffset = 0;
for (i = 0; i < 7; i++) {
buttonEnable(_wmTownMapSubButtonIds[i]);
}
}
// 0x4C2324
int worldmapWindowInit()
{
int fid;
Art* frm;
CacheEntry* frmHandle;
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_wmLastRndTime = _get_time();
2022-08-29 13:33:03 -07:00
// SFALL: Fix default worldmap font.
// CE: This setting affects only city names. In Sfall it's configurable via
// WorldMapFontPatch and is turned off by default.
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_fontnum = fontGetCurrent();
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fontSetCurrent(101);
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_map_save_in_game(true);
const char* backgroundSoundFileName = gWorldmapIsInCar ? "20car" : "23world";
_gsound_background_play_level_music(backgroundSoundFileName, 12);
indicatorBarHide();
isoDisable();
colorCycleDisable();
gameMouseSetCursor(MOUSE_CURSOR_ARROW);
2022-05-20 17:25:03 -07:00
int worldmapWindowX = (screenGetWidth() - WM_WINDOW_WIDTH) / 2;
int worldmapWindowY = (screenGetHeight() - WM_WINDOW_HEIGHT) / 2;
gWorldmapWindow = windowCreate(worldmapWindowX, worldmapWindowY, WM_WINDOW_WIDTH, WM_WINDOW_HEIGHT, _colorTable[0], WINDOW_FLAG_0x04);
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if (gWorldmapWindow == -1) {
return -1;
}
fid = buildFid(OBJ_TYPE_INTERFACE, 136, 0, 0, 0);
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frm = artLock(fid, &gWorldmapBoxFrmHandle);
if (frm == NULL) {
return -1;
}
gWorldmapBoxFrmWidth = artGetWidth(frm, 0, 0);
gWorldmapBoxFrmHeight = artGetHeight(frm, 0, 0);
artUnlock(gWorldmapBoxFrmHandle);
gWorldmapBoxFrmHandle = INVALID_CACHE_ENTRY;
fid = buildFid(OBJ_TYPE_INTERFACE, 136, 0, 0, 0);
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gWorldmapBoxFrmData = artLockFrameData(fid, 0, 0, &gWorldmapBoxFrmHandle);
if (gWorldmapBoxFrmData == NULL) {
return -1;
}
gWorldmapWindowBuffer = windowGetBuffer(gWorldmapWindow);
if (gWorldmapWindowBuffer == NULL) {
return -1;
}
blitBufferToBuffer(gWorldmapBoxFrmData, gWorldmapBoxFrmWidth, gWorldmapBoxFrmHeight, gWorldmapBoxFrmWidth, gWorldmapWindowBuffer, WM_WINDOW_WIDTH);
for (int citySize = 0; citySize < CITY_SIZE_COUNT; citySize++) {
CitySizeDescription* citySizeDescription = &(gCitySizeDescriptions[citySize]);
fid = buildFid(OBJ_TYPE_INTERFACE, 336 + citySize, 0, 0, 0);
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citySizeDescription->fid = fid;
frm = artLock(fid, &(citySizeDescription->handle));
if (frm == NULL) {
return -1;
}
citySizeDescription->width = artGetWidth(frm, 0, 0);
citySizeDescription->height = artGetHeight(frm, 0, 0);
artUnlock(citySizeDescription->handle);
citySizeDescription->handle = INVALID_CACHE_ENTRY;
citySizeDescription->data = artLockFrameData(fid, 0, 0, &(citySizeDescription->handle));
// FIXME: check is obviously wrong, should be citySizeDescription->data.
if (frm == NULL) {
return -1;
}
}
fid = buildFid(OBJ_TYPE_INTERFACE, 168, 0, 0, 0);
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frm = artLock(fid, &gWorldmapHotspotUpFrmHandle);
if (frm == NULL) {
return -1;
}
gWorldmapHotspotUpFrmWidth = artGetWidth(frm, 0, 0);
gWorldmapHotspotUpFrmHeight = artGetHeight(frm, 0, 0);
artUnlock(gWorldmapHotspotUpFrmHandle);
gWorldmapHotspotUpFrmHandle = INVALID_CACHE_ENTRY;
// hotspot1.frm - town map selector shape #1
fid = buildFid(OBJ_TYPE_INTERFACE, 168, 0, 0, 0);
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gWorldmapHotspotUpFrmData = artLockFrameData(fid, 0, 0, &gWorldmapHotspotUpFrmHandle);
// hotspot2.frm - town map selector shape #2
fid = buildFid(OBJ_TYPE_INTERFACE, 223, 0, 0, 0);
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gWorldmapHotspotDownFrmData = artLockFrameData(fid, 0, 0, &gWorldmapHotspotDownFrmHandle);
if (gWorldmapHotspotDownFrmData == NULL) {
return -1;
}
// wmaptarg.frm - world map move target maker #1
fid = buildFid(OBJ_TYPE_INTERFACE, 139, 0, 0, 0);
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frm = artLock(fid, &gWorldmapDestinationMarkerFrmHandle);
if (frm == NULL) {
return -1;
}
gWorldmapDestinationMarkerFrmWidth = artGetWidth(frm, 0, 0);
gWorldmapDestinationMarkerFrmHeight = artGetHeight(frm, 0, 0);
artUnlock(gWorldmapDestinationMarkerFrmHandle);
gWorldmapDestinationMarkerFrmHandle = INVALID_CACHE_ENTRY;
// wmaploc.frm - world map location marker
fid = buildFid(OBJ_TYPE_INTERFACE, 138, 0, 0, 0);
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frm = artLock(fid, &gWorldmapLocationMarkerFrmHandle);
if (frm == NULL) {
return -1;
}
gWorldmapLocationMarkerFrmWidth = artGetWidth(frm, 0, 0);
gWorldmapLocationMarkerFrmHeight = artGetHeight(frm, 0, 0);
artUnlock(gWorldmapLocationMarkerFrmHandle);
gWorldmapLocationMarkerFrmHandle = INVALID_CACHE_ENTRY;
// wmaptarg.frm - world map move target maker #1
fid = buildFid(OBJ_TYPE_INTERFACE, 139, 0, 0, 0);
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gWorldmapDestinationMarkerFrmData = artLockFrameData(fid, 0, 0, &gWorldmapDestinationMarkerFrmHandle);
if (gWorldmapDestinationMarkerFrmData == NULL) {
return -1;
}
// wmaploc.frm - world map location marker
fid = buildFid(OBJ_TYPE_INTERFACE, 138, 0, 0, 0);
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gWorldmapLocationMarkerFrmData = artLockFrameData(fid, 0, 0, &gWorldmapLocationMarkerFrmHandle);
if (gWorldmapLocationMarkerFrmData == NULL) {
return -1;
}
for (int index = 0; index < WORLD_MAP_ENCOUNTER_FRM_COUNT; index++) {
fid = buildFid(OBJ_TYPE_INTERFACE, gWorldmapEncounterFrmIds[index], 0, 0, 0);
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frm = artLock(fid, &(gWorldmapEncounterFrmHandles[index]));
if (frm == NULL) {
return -1;
}
gWorldmapEncounterFrmWidths[index] = artGetWidth(frm, 0, 0);
gWorldmapEncounterFrmHeights[index] = artGetHeight(frm, 0, 0);
artUnlock(gWorldmapEncounterFrmHandles[index]);
gWorldmapEncounterFrmHandles[index] = INVALID_CACHE_ENTRY;
gWorldmapEncounterFrmData[index] = artLockFrameData(fid, 0, 0, &(gWorldmapEncounterFrmHandles[index]));
}
for (int index = 0; index < gWorldmapTilesLength; index++) {
gWorldmapTiles[index].handle = INVALID_CACHE_ENTRY;
}
// wmtabs.frm - worldmap town tabs underlay
fid = buildFid(OBJ_TYPE_INTERFACE, 364, 0, 0, 0);
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frm = artLock(fid, &frmHandle);
if (frm == NULL) {
return -1;
}
gWorldmapTownTabsUnderlayFrmWidth = artGetWidth(frm, 0, 0);
gWorldmapTownTabsUnderlayFrmHeight = artGetHeight(frm, 0, 0);
artUnlock(frmHandle);
gWorldmapTownTabsUnderlayFrmData = artLockFrameData(fid, 0, 0, &gWorldmapTownTabsUnderlayFrmHandle) + gWorldmapTownTabsUnderlayFrmWidth * 27;
if (gWorldmapTownTabsUnderlayFrmData == NULL) {
return -1;
}
// wmtbedge.frm - worldmap town tabs edging overlay
fid = buildFid(OBJ_TYPE_INTERFACE, 367, 0, 0, 0);
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gWorldmapTownTabsEdgeFrmData = artLockFrameData(fid, 0, 0, &gWorldmapTownTabsEdgeFrmHandle);
if (gWorldmapTownTabsEdgeFrmData == NULL) {
return -1;
}
// wmdial.frm - worldmap night/day dial
fid = buildFid(OBJ_TYPE_INTERFACE, 365, 0, 0, 0);
2022-05-19 01:51:26 -07:00
gWorldmapDialFrm = artLock(fid, &gWorldmapDialFrmHandle);
if (gWorldmapDialFrm == NULL) {
return -1;
}
gWorldmapDialFrmWidth = artGetWidth(gWorldmapDialFrm, 0, 0);
gWorldmapDialFrmHeight = artGetHeight(gWorldmapDialFrm, 0, 0);
// wmscreen - worldmap overlay screen
fid = buildFid(OBJ_TYPE_INTERFACE, 363, 0, 0, 0);
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frm = artLock(fid, &frmHandle);
if (frm == NULL) {
return -1;
}
gWorldmapCarOverlayFrmWidth = artGetWidth(frm, 0, 0);
gWorldmapCarOverlayFrmHeight = artGetHeight(frm, 0, 0);
artUnlock(frmHandle);
gWorldmapCarOverlayFrmData = artLockFrameData(fid, 0, 0, &gWorldmapCarOverlayFrmHandle);
if (gWorldmapCarOverlayFrmData == NULL) {
return -1;
}
// wmglobe.frm - worldmap globe stamp overlay
fid = buildFid(OBJ_TYPE_INTERFACE, 366, 0, 0, 0);
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frm = artLock(fid, &frmHandle);
if (frm == NULL) {
return -1;
}
gWorldmapGlobeOverlayFrmWidth = artGetWidth(frm, 0, 0);
gWorldmapGloveOverlayFrmHeight = artGetHeight(frm, 0, 0);
artUnlock(frmHandle);
gWorldmapGlobeOverlayFrmData = artLockFrameData(fid, 0, 0, &gWorldmapGlobeOverlayFrmHandle);
if (gWorldmapGlobeOverlayFrmData == NULL) {
return -1;
}
// lilredup.frm - little red button up
fid = buildFid(OBJ_TYPE_INTERFACE, 8, 0, 0, 0);
2022-05-19 01:51:26 -07:00
frm = artLock(fid, &frmHandle);
if (frm == NULL) {
return -1;
}
int littleRedButtonUpWidth = artGetWidth(frm, 0, 0);
int littleRedButtonUpHeight = artGetHeight(frm, 0, 0);
artUnlock(frmHandle);
gWorldmapLittleRedButtonUpFrmData = artLockFrameData(fid, 0, 0, &gWorldmapLittleRedButtonUpFrmHandle);
// lilreddn.frm - little red button down
fid = buildFid(OBJ_TYPE_INTERFACE, 9, 0, 0, 0);
2022-05-19 01:51:26 -07:00
gWorldmapLittleRedButtonDownFrmData = artLockFrameData(fid, 0, 0, &gWorldmapLittleRedButtonDownFrmHandle);
// months.frm - month strings for pip boy
fid = buildFid(OBJ_TYPE_INTERFACE, 129, 0, 0, 0);
2022-05-19 01:51:26 -07:00
gWorldmapMonthsFrm = artLock(fid, &gWorldmapMonthsFrmHandle);
if (gWorldmapMonthsFrm == NULL) {
return -1;
}
// numbers.frm - numbers for the hit points and fatigue counters
fid = buildFid(OBJ_TYPE_INTERFACE, 82, 0, 0, 0);
2022-05-19 01:51:26 -07:00
gWorldmapNumbersFrm = artLock(fid, &gWorldmapNumbersFrmHandle);
if (gWorldmapNumbersFrm == NULL) {
return -1;
}
// create town/world switch button
2022-08-29 13:35:58 -07:00
int switchBtn = buttonCreate(gWorldmapWindow,
2022-05-19 01:51:26 -07:00
WM_TOWN_WORLD_SWITCH_X,
WM_TOWN_WORLD_SWITCH_Y,
littleRedButtonUpWidth,
littleRedButtonUpHeight,
-1,
-1,
2022-05-19 01:51:26 -07:00
-1,
KEY_UPPERCASE_T,
gWorldmapLittleRedButtonUpFrmData,
gWorldmapLittleRedButtonDownFrmData,
NULL,
2022-05-19 01:51:26 -07:00
BUTTON_FLAG_TRANSPARENT);
2022-08-29 13:35:58 -07:00
// SFALL: Add missing button sounds.
if (switchBtn != -1) {
buttonSetCallbacks(switchBtn, _gsound_red_butt_press, _gsound_red_butt_release);
}
2022-05-19 01:51:26 -07:00
for (int index = 0; index < 7; index++) {
_wmTownMapSubButtonIds[index] = buttonCreate(gWorldmapWindow,
508,
2022-05-19 01:51:26 -07:00
138 + 27 * index,
littleRedButtonUpWidth,
littleRedButtonUpHeight,
-1,
2022-05-19 01:51:26 -07:00
-1,
-1,
KEY_CTRL_F1 + index,
gWorldmapLittleRedButtonUpFrmData,
gWorldmapLittleRedButtonDownFrmData,
NULL,
2022-05-19 01:51:26 -07:00
BUTTON_FLAG_TRANSPARENT);
2022-08-29 13:35:58 -07:00
// SFALL: Add missing button sounds.
if (_wmTownMapSubButtonIds[index] != -1) {
buttonSetCallbacks(_wmTownMapSubButtonIds[index], _gsound_red_butt_press, _gsound_red_butt_release);
}
2022-05-19 01:51:26 -07:00
}
for (int index = 0; index < WORLDMAP_ARROW_FRM_COUNT; index++) {
// 200 - uparwon.frm - character editor
// 199 - uparwoff.frm - character editor
2022-08-29 13:42:36 -07:00
// SFALL: Fix images for scroll buttons.
fid = buildFid(OBJ_TYPE_INTERFACE, 199 + index, 0, 0, 0);
2022-05-19 01:51:26 -07:00
frm = artLock(fid, &(gWorldmapTownListScrollUpFrmHandle[index]));
if (frm == NULL) {
return -1;
}
gWorldmapTownListScrollUpFrmWidth = artGetWidth(frm, 0, 0);
gWorldmapTownListScrollUpFrmHeight = artGetHeight(frm, 0, 0);
gWorldmapTownListScrollUpFrmData[index] = artGetFrameData(frm, 0, 0);
}
for (int index = 0; index < WORLDMAP_ARROW_FRM_COUNT; index++) {
// 182 - dnarwon.frm - character editor
// 181 - dnarwoff.frm - character editor
2022-08-29 13:42:36 -07:00
// SFALL: Fix images for scroll buttons.
fid = buildFid(OBJ_TYPE_INTERFACE, 181 + index, 0, 0, 0);
2022-05-19 01:51:26 -07:00
frm = artLock(fid, &(gWorldmapTownListScrollDownFrmHandle[index]));
if (frm == NULL) {
return -1;
}
gWorldmapTownListScrollDownFrmWidth = artGetWidth(frm, 0, 0);
gWorldmapTownListScrollDownFrmHeight = artGetHeight(frm, 0, 0);
gWorldmapTownListScrollDownFrmData[index] = artGetFrameData(frm, 0, 0);
}
// Scroll up button.
2022-08-29 13:35:58 -07:00
int scrollUpBtn = buttonCreate(gWorldmapWindow,
2022-05-19 01:51:26 -07:00
WM_TOWN_LIST_SCROLL_UP_X,
WM_TOWN_LIST_SCROLL_UP_Y,
gWorldmapTownListScrollUpFrmWidth,
gWorldmapTownListScrollUpFrmHeight,
-1,
-1,
2022-05-19 01:51:26 -07:00
-1,
KEY_CTRL_ARROW_UP,
gWorldmapTownListScrollUpFrmData[WORLDMAP_ARROW_FRM_NORMAL],
2022-05-19 01:51:26 -07:00
gWorldmapTownListScrollUpFrmData[WORLDMAP_ARROW_FRM_PRESSED],
NULL,
BUTTON_FLAG_TRANSPARENT);
2022-08-29 13:35:58 -07:00
// SFALL: Add missing button sounds.
if (scrollUpBtn != -1) {
buttonSetCallbacks(scrollUpBtn, _gsound_red_butt_press, _gsound_red_butt_release);
}
2022-05-19 01:51:26 -07:00
// Scroll down button.
2022-08-29 13:35:58 -07:00
int scrollDownBtn = buttonCreate(gWorldmapWindow,
WM_TOWN_LIST_SCROLL_DOWN_X,
WM_TOWN_LIST_SCROLL_DOWN_Y,
gWorldmapTownListScrollDownFrmWidth,
2022-05-19 01:51:26 -07:00
gWorldmapTownListScrollDownFrmHeight,
-1,
-1,
-1,
2022-05-19 01:51:26 -07:00
KEY_CTRL_ARROW_DOWN,
gWorldmapTownListScrollDownFrmData[WORLDMAP_ARROW_FRM_NORMAL],
2022-05-19 01:51:26 -07:00
gWorldmapTownListScrollDownFrmData[WORLDMAP_ARROW_FRM_PRESSED],
NULL,
2022-05-19 01:51:26 -07:00
BUTTON_FLAG_TRANSPARENT);
2022-08-29 13:35:58 -07:00
// SFALL: Add missing button sounds.
if (scrollDownBtn != -1) {
buttonSetCallbacks(scrollDownBtn, _gsound_red_butt_press, _gsound_red_butt_release);
}
2022-05-19 01:51:26 -07:00
if (gWorldmapIsInCar) {
// wmcarmve.frm - worldmap car movie
fid = buildFid(OBJ_TYPE_INTERFACE, 433, 0, 0, 0);
2022-05-19 01:51:26 -07:00
gWorldmapCarFrm = artLock(fid, &gWorldmapCarFrmHandle);
if (gWorldmapCarFrm == NULL) {
return -1;
}
gWorldmapCarFrmWidth = artGetWidth(gWorldmapCarFrm, 0, 0);
gWorldmapCarFrmHeight = artGetHeight(gWorldmapCarFrm, 0, 0);
}
tickersAdd(worldmapWindowHandleMouseScrolling);
if (_wmMakeTabsLabelList(&gQuickDestinations, &gQuickDestinationsLength) == -1) {
return -1;
}
_wmInterfaceWasInitialized = 1;
if (worldmapWindowRefresh() == -1) {
return -1;
}
windowRefresh(gWorldmapWindow);
scriptsDisable();
_scr_remove_all();
return 0;
}
// 0x4C2E44
int worldmapWindowFree()
{
int i;
TileInfo* tile;
tickersRemove(worldmapWindowHandleMouseScrolling);
if (gWorldmapBoxFrmData != NULL) {
artUnlock(gWorldmapBoxFrmHandle);
gWorldmapBoxFrmData = NULL;
}
gWorldmapBoxFrmHandle = INVALID_CACHE_ENTRY;
if (gWorldmapWindow != -1) {
windowDestroy(gWorldmapWindow);
gWorldmapWindow = -1;
}
if (gWorldmapHotspotUpFrmHandle != INVALID_CACHE_ENTRY) {
artUnlock(gWorldmapHotspotUpFrmHandle);
}
gWorldmapHotspotUpFrmData = NULL;
if (gWorldmapHotspotDownFrmHandle != INVALID_CACHE_ENTRY) {
artUnlock(gWorldmapHotspotDownFrmHandle);
}
gWorldmapHotspotDownFrmData = NULL;
if (gWorldmapDestinationMarkerFrmHandle != INVALID_CACHE_ENTRY) {
artUnlock(gWorldmapDestinationMarkerFrmHandle);
}
gWorldmapDestinationMarkerFrmData = NULL;
if (gWorldmapLocationMarkerFrmHandle != INVALID_CACHE_ENTRY) {
artUnlock(gWorldmapLocationMarkerFrmHandle);
}
gWorldmapLocationMarkerFrmData = NULL;
for (i = 0; i < 4; i++) {
if (gWorldmapEncounterFrmHandles[i] != INVALID_CACHE_ENTRY) {
artUnlock(gWorldmapEncounterFrmHandles[i]);
}
gWorldmapEncounterFrmData[i] = NULL;
}
for (i = 0; i < CITY_SIZE_COUNT; i++) {
CitySizeDescription* citySizeDescription = &(gCitySizeDescriptions[i]);
// FIXME: probably unsafe code, no check for -1
artUnlock(citySizeDescription->handle);
citySizeDescription->handle = INVALID_CACHE_ENTRY;
citySizeDescription->data = NULL;
}
for (i = 0; i < gWorldmapTilesLength; i++) {
tile = &(gWorldmapTiles[i]);
if (tile->handle != INVALID_CACHE_ENTRY) {
artUnlock(tile->handle);
tile->handle = INVALID_CACHE_ENTRY;
tile->data = NULL;
if (tile->walkMaskData != NULL) {
internal_free(tile->walkMaskData);
tile->walkMaskData = NULL;
}
}
}
if (gWorldmapTownTabsUnderlayFrmData != NULL) {
artUnlock(gWorldmapTownTabsUnderlayFrmHandle);
gWorldmapTownTabsUnderlayFrmHandle = INVALID_CACHE_ENTRY;
gWorldmapTownTabsUnderlayFrmData = NULL;
}
if (gWorldmapTownTabsEdgeFrmData != NULL) {
artUnlock(gWorldmapTownTabsEdgeFrmHandle);
gWorldmapTownTabsEdgeFrmHandle = INVALID_CACHE_ENTRY;
gWorldmapTownTabsEdgeFrmData = NULL;
}
if (gWorldmapDialFrm != NULL) {
artUnlock(gWorldmapDialFrmHandle);
gWorldmapDialFrmHandle = INVALID_CACHE_ENTRY;
gWorldmapDialFrm = NULL;
}
if (gWorldmapCarOverlayFrmData != NULL) {
artUnlock(gWorldmapCarOverlayFrmHandle);
gWorldmapCarOverlayFrmHandle = INVALID_CACHE_ENTRY;
gWorldmapCarOverlayFrmData = NULL;
}
if (gWorldmapGlobeOverlayFrmData != NULL) {
artUnlock(gWorldmapGlobeOverlayFrmHandle);
gWorldmapGlobeOverlayFrmHandle = INVALID_CACHE_ENTRY;
gWorldmapGlobeOverlayFrmData = NULL;
}
if (gWorldmapLittleRedButtonUpFrmData != NULL) {
artUnlock(gWorldmapLittleRedButtonUpFrmHandle);
gWorldmapLittleRedButtonUpFrmHandle = INVALID_CACHE_ENTRY;
gWorldmapLittleRedButtonUpFrmData = NULL;
}
if (gWorldmapLittleRedButtonDownFrmData != NULL) {
artUnlock(gWorldmapLittleRedButtonDownFrmHandle);
gWorldmapLittleRedButtonDownFrmHandle = INVALID_CACHE_ENTRY;
gWorldmapLittleRedButtonDownFrmData = NULL;
}
for (i = 0; i < 2; i++) {
artUnlock(gWorldmapTownListScrollUpFrmHandle[i]);
gWorldmapTownListScrollUpFrmHandle[i] = INVALID_CACHE_ENTRY;
gWorldmapTownListScrollUpFrmData[i] = NULL;
artUnlock(gWorldmapTownListScrollDownFrmHandle[i]);
gWorldmapTownListScrollDownFrmHandle[i] = INVALID_CACHE_ENTRY;
gWorldmapTownListScrollDownFrmData[i] = NULL;
}
gWorldmapTownListScrollUpFrmHeight = 0;
gWorldmapTownListScrollDownFrmWidth = 0;
gWorldmapTownListScrollDownFrmHeight = 0;
gWorldmapTownListScrollUpFrmWidth = 0;
if (gWorldmapMonthsFrm != NULL) {
artUnlock(gWorldmapMonthsFrmHandle);
gWorldmapMonthsFrmHandle = INVALID_CACHE_ENTRY;
gWorldmapMonthsFrm = NULL;
}
if (gWorldmapNumbersFrm != NULL) {
artUnlock(gWorldmapNumbersFrmHandle);
gWorldmapNumbersFrmHandle = INVALID_CACHE_ENTRY;
gWorldmapNumbersFrm = NULL;
}
if (gWorldmapCarFrm != NULL) {
artUnlock(gWorldmapCarFrmHandle);
gWorldmapCarFrmHandle = INVALID_CACHE_ENTRY;
gWorldmapCarFrm = NULL;
gWorldmapCarFrmWidth = 0;
gWorldmapCarFrmHeight = 0;
}
_wmEncounterIconShow = 0;
_EncounterMapID = -1;
dword_672E50 = -1;
dword_672E54 = -1;
indicatorBarShow();
isoEnable();
colorCycleEnable();
fontSetCurrent(_fontnum);
if (gQuickDestinations != NULL) {
internal_free(gQuickDestinations);
gQuickDestinations = NULL;
}
gQuickDestinationsLength = 0;
_wmInterfaceWasInitialized = 0;
scriptsEnable();
return 0;
}
// FIXME: There is small bug in this function. There is [success] flag returned
// by reference so that calling code can update scrolling mouse cursor to invalid
// range. It works OK on straight directions. But in diagonals when scrolling in
// one direction is possible (and in fact occured), it will still be reported as
// error.
//
// 0x4C3200
int worldmapWindowScroll(int stepX, int stepY, int dx, int dy, bool* success, bool shouldRefresh)
{
int v6 = gWorldmapOffsetY;
int v7 = gWorldmapOffsetX;
if (success != NULL) {
*success = true;
}
if (dy < 0) {
if (v6 > 0) {
v6 -= stepY;
if (v6 < 0) {
v6 = 0;
}
} else {
if (success != NULL) {
*success = false;
}
}
} else if (dy > 0) {
if (v6 < _wmViewportBottomtScrlLimit) {
v6 += stepY;
if (v6 > _wmViewportBottomtScrlLimit) {
v6 = _wmViewportBottomtScrlLimit;
}
} else {
if (success != NULL) {
*success = false;
}
}
}
if (dx < 0) {
if (v7 > 0) {
v7 -= stepX;
if (v7 < 0) {
v7 = 0;
}
} else {
if (success != NULL) {
*success = false;
}
}
} else if (dx > 0) {
if (v7 < _wmViewportRightScrlLimit) {
v7 += stepX;
if (v7 > _wmViewportRightScrlLimit) {
v7 = _wmViewportRightScrlLimit;
}
} else {
if (success != NULL) {
*success = false;
}
}
}
gWorldmapOffsetY = v6;
gWorldmapOffsetX = v7;
if (shouldRefresh) {
if (worldmapWindowRefresh() == -1) {
return -1;
}
}
return 0;
}
// 0x4C32EC
void worldmapWindowHandleMouseScrolling()
{
int x;
int y;
2022-05-20 17:25:03 -07:00
mouseGetPositionInWindow(gWorldmapWindow, &x, &y);
2022-05-19 01:51:26 -07:00
int dx = 0;
if (x == 639) {
dx = 1;
} else if (x == 0) {
dx = -1;
}
int dy = 0;
if (y == 479) {
dy = 1;
} else if (y == 0) {
dy = -1;
}
int oldMouseCursor = gameMouseGetCursor();
int newMouseCursor = oldMouseCursor;
if (dx != 0 || dy != 0) {
if (dx > 0) {
if (dy > 0) {
newMouseCursor = MOUSE_CURSOR_SCROLL_SE;
} else if (dy < 0) {
newMouseCursor = MOUSE_CURSOR_SCROLL_NE;
} else {
newMouseCursor = MOUSE_CURSOR_SCROLL_E;
}
} else if (dx < 0) {
if (dy > 0) {
newMouseCursor = MOUSE_CURSOR_SCROLL_SW;
} else if (dy < 0) {
newMouseCursor = MOUSE_CURSOR_SCROLL_NW;
} else {
newMouseCursor = MOUSE_CURSOR_SCROLL_W;
}
} else {
if (dy < 0) {
newMouseCursor = MOUSE_CURSOR_SCROLL_N;
} else if (dy > 0) {
newMouseCursor = MOUSE_CURSOR_SCROLL_S;
}
}
unsigned int tick = _get_bk_time();
if (getTicksBetween(tick, _lastTime_2) > 50) {
_lastTime_2 = _get_bk_time();
worldmapWindowScroll(20, 20, dx, dy, &_couldScroll, true);
}
if (!_couldScroll) {
newMouseCursor += 8;
}
} else {
if (oldMouseCursor != MOUSE_CURSOR_ARROW) {
newMouseCursor = MOUSE_CURSOR_ARROW;
}
}
if (oldMouseCursor != newMouseCursor) {
gameMouseSetCursor(newMouseCursor);
}
}
// 0x4C3434
int _wmMarkSubTileOffsetVisitedFunc(int a1, int a2, int a3, int a4, int a5, int a6)
{
int v7;
int v8;
int v9;
int* v;
v7 = a2 + a4;
v8 = a1;
v9 = a3 + a5;
if (v7 >= 0) {
if (v7 >= 7) {
if (a1 % gWorldmapGridWidth == gWorldmapGridWidth - 1) {
return -1;
}
v8 = a1 + 1;
v7 %= 7;
}
} else {
if (!(a1 % gWorldmapGridWidth)) {
return -1;
}
v7 += 7;
v8 = a1 - 1;
}
if (v9 >= 0) {
if (v9 >= 6) {
if (v8 > gWorldmapTilesLength - gWorldmapGridWidth - 1) {
return -1;
}
v8 += gWorldmapGridWidth;
v9 %= 6;
}
} else {
if (v8 < gWorldmapGridWidth) {
return -1;
}
v9 += 6;
v8 -= gWorldmapGridWidth;
}
TileInfo* tile = &(gWorldmapTiles[v8]);
SubtileInfo* subtile = &(tile->subtiles[v9][v7]);
v = &(subtile->state);
if (a6 != 1 || *v == 0) {
*v = a6;
}
return 0;
}
// 0x4C3550
void _wmMarkSubTileRadiusVisited(int x, int y)
{
int radius = 1;
if (perkHasRank(gDude, PERK_SCOUT)) {
radius = 2;
}
_wmSubTileMarkRadiusVisited(x, y, radius);
}
// Mark worldmap tile as visible?/visited?
//
// 0x4C35A8
int _wmSubTileMarkRadiusVisited(int x, int y, int radius)
{
int v4, v5;
int tile = x / WM_TILE_WIDTH % gWorldmapGridWidth + y / WM_TILE_HEIGHT * gWorldmapGridWidth;
v4 = x % WM_TILE_WIDTH / WM_SUBTILE_SIZE;
v5 = y % WM_TILE_HEIGHT / WM_SUBTILE_SIZE;
for (int i = -radius; i <= radius; i++) {
for (int v6 = -radius; v6 <= radius; v6++) {
_wmMarkSubTileOffsetVisitedFunc(tile, v4, v5, v6, i, SUBTILE_STATE_KNOWN);
}
}
SubtileInfo* subtile = &(gWorldmapTiles[tile].subtiles[v5][v4]);
subtile->state = SUBTILE_STATE_VISITED;
switch (subtile->field_4) {
case 2:
while (v5-- > 0) {
_wmMarkSubTileOffsetVisitedFunc(tile, v4, 0, v5, 0, SUBTILE_STATE_VISITED);
}
break;
case 4:
while (v4-- > -1) {
_wmMarkSubTileOffsetVisitedFunc(tile, v4, 0, v5, 0, SUBTILE_STATE_VISITED);
}
if (tile % gWorldmapGridWidth > 0) {
for (int i = 0; i < 7; i++) {
_wmMarkSubTileOffsetVisitedFunc(tile - 1, i + 1, v5, 0, 0, SUBTILE_STATE_VISITED);
}
}
break;
}
return 0;
}
// 0x4C3740
int _wmSubTileGetVisitedState(int x, int y, int* a3)
{
TileInfo* tile;
SubtileInfo* ptr;
tile = &(gWorldmapTiles[y / WM_TILE_HEIGHT * gWorldmapGridWidth + x / WM_TILE_WIDTH % gWorldmapGridWidth]);
ptr = &(tile->subtiles[y % WM_TILE_HEIGHT / WM_SUBTILE_SIZE][x % WM_TILE_WIDTH / WM_SUBTILE_SIZE]);
*a3 = ptr->state;
return 0;
}
// Load tile art if needed.
//
// 0x4C37EC
int _wmTileGrabArt(int tile_index)
{
TileInfo* tile = &(gWorldmapTiles[tile_index]);
if (tile->data != NULL) {
return 0;
}
tile->data = artLockFrameData(tile->fid, 0, 0, &(tile->handle));
if (tile->data != NULL) {
return 0;
}
worldmapWindowFree();
return -1;
}
// 0x4C3830
int worldmapWindowRefresh()
{
if (_wmInterfaceWasInitialized != 1) {
return 0;
}
int v17 = gWorldmapOffsetX % WM_TILE_WIDTH;
int v18 = gWorldmapOffsetY % WM_TILE_HEIGHT;
int v20 = WM_TILE_HEIGHT - v18;
int v21 = WM_TILE_WIDTH * v18;
int v19 = WM_TILE_WIDTH - v17;
// Render tiles.
int y = 0;
int x = 0;
int v0 = gWorldmapOffsetY / WM_TILE_HEIGHT * gWorldmapGridWidth + gWorldmapOffsetX / WM_TILE_WIDTH % gWorldmapGridWidth;
while (y < WM_VIEW_HEIGHT) {
x = 0;
int v23 = 0;
int height;
while (x < WM_VIEW_WIDTH) {
if (_wmTileGrabArt(v0) == -1) {
return -1;
}
int width = WM_TILE_WIDTH;
int srcX = 0;
if (x == 0) {
srcX = v17;
width = v19;
}
if (width + x > WM_VIEW_WIDTH) {
width = WM_VIEW_WIDTH - x;
}
height = WM_TILE_HEIGHT;
if (y == 0) {
height = v20;
srcX += v21;
}
if (height + y > WM_VIEW_HEIGHT) {
height = WM_VIEW_HEIGHT - y;
}
TileInfo* tileInfo = &(gWorldmapTiles[v0]);
blitBufferToBuffer(tileInfo->data + srcX,
width,
height,
WM_TILE_WIDTH,
gWorldmapWindowBuffer + WM_WINDOW_WIDTH * (y + WM_VIEW_Y) + WM_VIEW_X + x,
WM_WINDOW_WIDTH);
v0++;
x += width;
v23++;
}
v0 += gWorldmapGridWidth - v23;
y += height;
}
// Render cities.
for (int index = 0; index < gCitiesLength; index++) {
CityInfo* cityInfo = &(gCities[index]);
if (cityInfo->state != CITY_STATE_UNKNOWN) {
CitySizeDescription* citySizeDescription = &(gCitySizeDescriptions[cityInfo->size]);
int cityX = cityInfo->x - gWorldmapOffsetX;
int cityY = cityInfo->y - gWorldmapOffsetY;
if (cityX >= 0 && cityX <= 472 - citySizeDescription->width
&& cityY >= 0 && cityY <= 465 - citySizeDescription->height) {
worldmapWindowRenderCity(cityInfo, citySizeDescription, gWorldmapWindowBuffer, cityX, cityY);
}
}
}
// Hide unknown subtiles, dim unvisited.
int v25 = gWorldmapOffsetX / WM_TILE_WIDTH % gWorldmapGridWidth + gWorldmapOffsetY / WM_TILE_HEIGHT * gWorldmapGridWidth;
int v30 = 0;
while (v30 < WM_VIEW_HEIGHT) {
int v24 = 0;
int v33 = 0;
int v29;
while (v33 < WM_VIEW_WIDTH) {
int v31 = WM_TILE_WIDTH;
if (v33 == 0) {
v31 = WM_TILE_WIDTH - v17;
}
if (v33 + v31 > WM_VIEW_WIDTH) {
v31 = WM_VIEW_WIDTH - v33;
}
v29 = WM_TILE_HEIGHT;
if (v30 == 0) {
v29 -= v18;
}
if (v30 + v29 > WM_VIEW_HEIGHT) {
v29 = WM_VIEW_HEIGHT - v30;
}
int v32;
if (v30 != 0) {
v32 = WM_VIEW_Y;
} else {
v32 = WM_VIEW_Y - v18;
}
int v13 = 0;
int v34 = v30 + v32;
for (int row = 0; row < SUBTILE_GRID_HEIGHT; row++) {
int v35;
if (v33 != 0) {
v35 = WM_VIEW_X;
} else {
v35 = WM_VIEW_X - v17;
}
int v15 = v33 + v35;
for (int column = 0; column < SUBTILE_GRID_WIDTH; column++) {
TileInfo* tileInfo = &(gWorldmapTiles[v25]);
worldmapWindowDimSubtile(tileInfo, column, row, v15, v34, 1);
v15 += WM_SUBTILE_SIZE;
v35 += WM_SUBTILE_SIZE;
}
v32 += WM_SUBTILE_SIZE;
v34 += WM_SUBTILE_SIZE;
}
v25++;
v24++;
v33 += v31;
}
v25 += gWorldmapGridWidth - v24;
v30 += v29;
}
_wmDrawCursorStopped();
worldmapWindowRenderChrome(true);
return 0;
}
// 0x4C3C9C
void worldmapWindowRenderDate(bool shouldRefreshWindow)
{
int month;
int day;
int year;
gameTimeGetDate(&month, &day, &year);
month--;
unsigned char* dest = gWorldmapWindowBuffer;
int numbersFrmWidth = artGetWidth(gWorldmapNumbersFrm, 0, 0);
int numbersFrmHeight = artGetHeight(gWorldmapNumbersFrm, 0, 0);
unsigned char* numbersFrmData = artGetFrameData(gWorldmapNumbersFrm, 0, 0);
dest += WM_WINDOW_WIDTH * 12 + 487;
blitBufferToBuffer(numbersFrmData + 9 * (day / 10), 9, numbersFrmHeight, numbersFrmWidth, dest, WM_WINDOW_WIDTH);
blitBufferToBuffer(numbersFrmData + 9 * (day % 10), 9, numbersFrmHeight, numbersFrmWidth, dest + 9, WM_WINDOW_WIDTH);
int monthsFrmWidth = artGetWidth(gWorldmapMonthsFrm, 0, 0);
unsigned char* monthsFrmData = artGetFrameData(gWorldmapMonthsFrm, 0, 0);
blitBufferToBuffer(monthsFrmData + monthsFrmWidth * 15 * month, 29, 14, 29, dest + WM_WINDOW_WIDTH + 26, WM_WINDOW_WIDTH);
dest += 98;
for (int index = 0; index < 4; index++) {
dest -= 9;
blitBufferToBuffer(numbersFrmData + 9 * (year % 10), 9, numbersFrmHeight, numbersFrmWidth, dest, WM_WINDOW_WIDTH);
year /= 10;
}
int gameTimeHour = gameTimeGetHour();
dest += 72;
for (int index = 0; index < 4; index++) {
blitBufferToBuffer(numbersFrmData + 9 * (gameTimeHour % 10), 9, numbersFrmHeight, numbersFrmWidth, dest, WM_WINDOW_WIDTH);
dest -= 9;
gameTimeHour /= 10;
}
if (shouldRefreshWindow) {
Rect rect;
rect.left = 487;
rect.top = 12;
rect.bottom = numbersFrmHeight + 12;
rect.right = 630;
windowRefreshRect(gWorldmapWindow, &rect);
}
}
// 0x4C3F00
int _wmMatchWorldPosToArea(int a1, int a2, int* a3)
{
int v3 = a2 + WM_VIEW_Y;
int v4 = a1 + WM_VIEW_X;
int index;
for (index = 0; index < gCitiesLength; index++) {
CityInfo* city = &(gCities[index]);
if (city->state) {
if (v4 >= city->x && v3 >= city->y) {
CitySizeDescription* citySizeDescription = &(gCitySizeDescriptions[city->size]);
if (v4 <= city->x + citySizeDescription->width && v3 <= city->y + citySizeDescription->height) {
break;
}
}
}
}
if (index == gCitiesLength) {
*a3 = -1;
} else {
*a3 = index;
}
return 0;
}
// 0x4C3FA8
int worldmapWindowRenderCity(CityInfo* city, CitySizeDescription* citySizeDescription, unsigned char* dest, int x, int y)
{
_dark_translucent_trans_buf_to_buf(citySizeDescription->data,
citySizeDescription->width,
citySizeDescription->height,
citySizeDescription->width,
dest,
x,
y,
WM_WINDOW_WIDTH,
0x10000,
_circleBlendTable,
_commonGrayTable);
2022-08-29 13:33:03 -07:00
// CE: Slightly increase whitespace between cirle and city name.
int nameY = y + citySizeDescription->height + 3;
2022-05-19 01:51:26 -07:00
int maxY = 464 - fontGetLineHeight();
if (nameY < maxY) {
MessageListItem messageListItem;
const char* name;
if (_wmAreaIsKnown(city->field_28)) {
name = getmsg(&gMapMessageList, &messageListItem, 1500 + city->field_28);
} else {
name = getmsg(&gWorldmapMessageList, &messageListItem, 1004);
}
char text[40];
strncpy(text, name, 40);
int width = fontGetStringWidth(text);
fontDrawText(dest + WM_WINDOW_WIDTH * nameY + x + citySizeDescription->width / 2 - width / 2, text, width, WM_WINDOW_WIDTH, _colorTable[992]);
}
return 0;
}
// Helper function that dims specified rectangle in given buffer. It's used to
// slightly darken subtile which is known, but not visited.
//
// 0x4C40A8
void worldmapWindowDimRect(unsigned char* dest, int width, int height, int pitch)
{
int skipY = pitch - width;
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++) {
unsigned char byte = *dest;
unsigned int index = (byte << 8) + 75;
*dest++ = _intensityColorTable[index];
}
dest += skipY;
}
}
// 0x4C40E4
int worldmapWindowDimSubtile(TileInfo* tileInfo, int column, int row, int x, int y, int a6)
{
SubtileInfo* subtileInfo = &(tileInfo->subtiles[row][column]);
int destY = y;
int destX = x;
int height = WM_SUBTILE_SIZE;
if (y < WM_VIEW_Y) {
if (y < 0) {
height = y + 29;
} else {
height = WM_SUBTILE_SIZE - (WM_VIEW_Y - y);
}
destY = WM_VIEW_Y;
}
if (height + y > 464) {
height -= height + y - 464;
}
int width = WM_SUBTILE_SIZE * a6;
if (x < WM_VIEW_X) {
destX = WM_VIEW_X;
width -= WM_VIEW_X - x;
}
if (width + x > 472) {
width -= width + x - 472;
}
if (width > 0 && height > 0) {
unsigned char* dest = gWorldmapWindowBuffer + WM_WINDOW_WIDTH * destY + destX;
switch (subtileInfo->state) {
case SUBTILE_STATE_UNKNOWN:
bufferFill(dest, width, height, WM_WINDOW_WIDTH, _colorTable[0]);
break;
case SUBTILE_STATE_KNOWN:
worldmapWindowDimRect(dest, width, height, WM_WINDOW_WIDTH);
break;
}
}
return 0;
}
// 0x4C41EC
int _wmDrawCursorStopped()
{
unsigned char* src;
int width;
int height;
if (gWorldmapTravelDestX >= 1 || gWorldmapTravelDestY >= 1) {
if (_wmEncounterIconShow == 1) {
src = gWorldmapEncounterFrmData[_wmRndCursorFid];
width = gWorldmapEncounterFrmWidths[_wmRndCursorFid];
height = gWorldmapEncounterFrmHeights[_wmRndCursorFid];
} else {
src = gWorldmapLocationMarkerFrmData;
width = gWorldmapLocationMarkerFrmWidth;
height = gWorldmapLocationMarkerFrmHeight;
}
if (_world_xpos >= gWorldmapOffsetX && _world_xpos < gWorldmapOffsetX + WM_VIEW_WIDTH
&& _world_ypos >= gWorldmapOffsetY && _world_ypos < gWorldmapOffsetY + WM_VIEW_HEIGHT) {
blitBufferToBufferTrans(src, width, height, width, gWorldmapWindowBuffer + WM_WINDOW_WIDTH * (WM_VIEW_Y - gWorldmapOffsetY + _world_ypos - height / 2) + WM_VIEW_X - gWorldmapOffsetX + _world_xpos - width / 2, WM_WINDOW_WIDTH);
}
if (gWorldmapTravelDestX >= gWorldmapOffsetX && gWorldmapTravelDestX < gWorldmapOffsetX + WM_VIEW_WIDTH
&& gWorldmapTravelDestY >= gWorldmapOffsetY && gWorldmapTravelDestY < gWorldmapOffsetY + WM_VIEW_HEIGHT) {
blitBufferToBufferTrans(gWorldmapDestinationMarkerFrmData, gWorldmapDestinationMarkerFrmWidth, gWorldmapDestinationMarkerFrmHeight, gWorldmapDestinationMarkerFrmWidth, gWorldmapWindowBuffer + WM_WINDOW_WIDTH * (WM_VIEW_Y - gWorldmapOffsetY + gWorldmapTravelDestY - gWorldmapDestinationMarkerFrmHeight / 2) + WM_VIEW_X - gWorldmapOffsetX + gWorldmapTravelDestX - gWorldmapDestinationMarkerFrmWidth / 2, WM_WINDOW_WIDTH);
}
} else {
if (_wmEncounterIconShow == 1) {
src = gWorldmapEncounterFrmData[_wmRndCursorFid];
width = gWorldmapEncounterFrmWidths[_wmRndCursorFid];
height = gWorldmapEncounterFrmHeights[_wmRndCursorFid];
} else {
src = _wmGenData ? gWorldmapHotspotDownFrmData : gWorldmapHotspotUpFrmData;
width = gWorldmapHotspotUpFrmWidth;
height = gWorldmapHotspotUpFrmHeight;
}
if (_world_xpos >= gWorldmapOffsetX && _world_xpos < gWorldmapOffsetX + WM_VIEW_WIDTH
&& _world_ypos >= gWorldmapOffsetY && _world_ypos < gWorldmapOffsetY + WM_VIEW_HEIGHT) {
blitBufferToBufferTrans(src, width, height, width, gWorldmapWindowBuffer + WM_WINDOW_WIDTH * (WM_VIEW_Y - gWorldmapOffsetY + _world_ypos - height / 2) + WM_VIEW_X - gWorldmapOffsetX + _world_xpos - width / 2, WM_WINDOW_WIDTH);
}
}
return 0;
}
// 0x4C4490
bool _wmCursorIsVisible()
{
return _world_xpos >= gWorldmapOffsetX
&& _world_ypos >= gWorldmapOffsetY
&& _world_xpos < gWorldmapOffsetX + WM_VIEW_WIDTH
&& _world_ypos < gWorldmapOffsetY + WM_VIEW_HEIGHT;
}
// Copy city short name.
//
// 0x4C450C
int _wmGetAreaIdxName(int index, char* name)
{
MessageListItem messageListItem;
getmsg(&gMapMessageList, &messageListItem, 1500 + index);
strncpy(name, messageListItem.text, 40);
return 0;
}
// Returns true if world area is known.
//
// 0x4C453C
bool _wmAreaIsKnown(int cityIndex)
{
if (!cityIsValid(cityIndex)) {
return false;
}
CityInfo* city = &(gCities[cityIndex]);
if (city->field_40) {
if (city->state == CITY_STATE_KNOWN) {
return true;
}
}
return false;
}
// 0x4C457C
int _wmAreaVisitedState(int area)
{
if (!cityIsValid(area)) {
return 0;
}
CityInfo* city = &(gCities[area]);
if (city->field_40 && city->state == 1) {
return city->field_40;
}
return 0;
}
// 0x4C45BC
bool _wmMapIsKnown(int mapIndex)
{
int cityIndex;
if (_wmMatchAreaFromMap(mapIndex, &cityIndex) != 0) {
return false;
}
int entranceIndex;
if (_wmMatchEntranceFromMap(cityIndex, mapIndex, &entranceIndex) != 0) {
return false;
}
CityInfo* city = &(gCities[cityIndex]);
EntranceInfo* entrance = &(city->entrances[entranceIndex]);
if (entrance->state != 1) {
return false;
}
return true;
}
// 0x4C4634
bool _wmAreaMarkVisitedState(int cityIndex, int a2)
{
if (!cityIsValid(cityIndex)) {
return false;
}
CityInfo* city = &(gCities[cityIndex]);
int v5 = city->field_40;
if (city->state == 1 && a2 != 0) {
_wmMarkSubTileRadiusVisited(city->x, city->y);
}
city->field_40 = a2;
SubtileInfo* subtile;
if (_wmFindCurSubTileFromPos(city->x, city->y, &subtile) == -1) {
return false;
}
if (a2 == 1) {
subtile->state = SUBTILE_STATE_KNOWN;
} else if (a2 == 2 && v5 == 0) {
city->field_40 = 1;
}
return true;
}
// 0x4C46CC
bool _wmAreaSetVisibleState(int cityIndex, int a2, int a3)
{
if (!cityIsValid(cityIndex)) {
return false;
}
CityInfo* city = &(gCities[cityIndex]);
if (city->field_3C != 1 || a3) {
city->state = a2;
return true;
}
return false;
}
// wm_area_set_pos
// 0x4C4710
int worldmapCitySetPos(int cityIndex, int x, int y)
{
if (!cityIsValid(cityIndex)) {
return -1;
}
if (x < 0 || x >= WM_TILE_WIDTH * gWorldmapGridWidth) {
return -1;
}
if (y < 0 || y >= WM_TILE_HEIGHT * (gWorldmapTilesLength / gWorldmapGridWidth)) {
return -1;
}
CityInfo* city = &(gCities[cityIndex]);
city->x = x;
city->y = y;
return 0;
}
// Returns current town x/y.
//
// 0x4C47A4
int _wmGetPartyWorldPos(int* out_x, int* out_y)
{
if (out_x != NULL) {
*out_x = _world_xpos;
}
if (out_y != NULL) {
*out_y = _world_ypos;
}
return 0;
}
// Returns current town.
//
// 0x4C47C0
int _wmGetPartyCurArea(int* a1)
{
if (a1) {
*a1 = _WorldMapCurrArea;
return 0;
}
return -1;
}
// 0x4C47D8
void _wmMarkAllSubTiles(int a1)
{
for (int tileIndex = 0; tileIndex < gWorldmapTilesLength; tileIndex++) {
TileInfo* tile = &(gWorldmapTiles[tileIndex]);
for (int column = 0; column < SUBTILE_GRID_HEIGHT; column++) {
for (int row = 0; row < SUBTILE_GRID_WIDTH; row++) {
SubtileInfo* subtile = &(tile->subtiles[column][row]);
subtile->state = a1;
}
}
}
}
// 0x4C4850
void _wmTownMap()
{
_wmWorldMapFunc(1);
}
// 0x4C485C
int worldmapCityMapViewSelect(int* mapIndexPtr)
{
*mapIndexPtr = -1;
if (worldmapCityMapViewInit() == -1) {
worldmapCityMapViewFree();
return -1;
}
if (_WorldMapCurrArea == -1) {
return -1;
}
CityInfo* city = &(gCities[_WorldMapCurrArea]);
for (;;) {
int keyCode = _get_input();
if (keyCode == KEY_CTRL_Q || keyCode == KEY_CTRL_X || keyCode == KEY_F10) {
showQuitConfirmationDialog();
}
if (_game_user_wants_to_quit) {
break;
}
if (keyCode != -1) {
if (keyCode == KEY_ESCAPE) {
break;
}
if (keyCode >= KEY_1 && keyCode < KEY_1 + city->entrancesLength) {
EntranceInfo* entrance = &(city->entrances[keyCode - KEY_1]);
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// SFALL: Prevent using number keys to enter unvisited areas on
// a town map.
if (gTownMapHotkeysFix) {
if (entrance->state == 0 || entrance->x == -1 || entrance->y == -1) {
continue;
}
}
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*mapIndexPtr = entrance->map;
mapSetEnteringLocation(entrance->elevation, entrance->tile, entrance->rotation);
break;
}
if (keyCode >= KEY_CTRL_F1 && keyCode <= KEY_CTRL_F7) {
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int quickDestinationIndex = _LastTabsYOffset / 27 + keyCode - KEY_CTRL_F1;
if (quickDestinationIndex < gQuickDestinationsLength) {
int cityIndex = gQuickDestinations[quickDestinationIndex];
CityInfo* city = &(gCities[cityIndex]);
if (!_wmAreaIsKnown(city->field_28)) {
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break;
}
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if (cityIndex != _WorldMapCurrArea) {
// CE: Fix incorrect destination positioning. See
// `_wmWorldMapFunc` for explanation.
CitySizeDescription* citySizeDescription = &(gCitySizeDescriptions[city->size]);
int destX = city->x + citySizeDescription->width / 2 - WM_VIEW_X;
int destY = city->y + citySizeDescription->height / 2 - WM_VIEW_Y;
_wmPartyInitWalking(destX, destY);
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_wmGenData = 0;
break;
}
}
} else {
if (keyCode == KEY_CTRL_ARROW_UP) {
_wmInterfaceScrollTabsStart(-27);
} else if (keyCode == KEY_CTRL_ARROW_DOWN) {
_wmInterfaceScrollTabsStart(27);
} else if (keyCode == 2069) {
if (worldmapCityMapViewRefresh() == -1) {
return -1;
}
}
if (keyCode == KEY_UPPERCASE_T || keyCode == KEY_LOWERCASE_T || keyCode == KEY_UPPERCASE_W || keyCode == KEY_LOWERCASE_W) {
keyCode = KEY_ESCAPE;
}
if (keyCode == KEY_ESCAPE) {
break;
}
}
}
}
if (worldmapCityMapViewFree() == -1) {
return -1;
}
return 0;
}
// 0x4C4A6C
int worldmapCityMapViewInit()
{
_wmTownMapCurArea = _WorldMapCurrArea;
CityInfo* city = &(gCities[_WorldMapCurrArea]);
Art* mapFrm = artLock(city->mapFid, &gWorldmapCityMapFrmHandle);
if (mapFrm == NULL) {
return -1;
}
gWorldmapCityMapFrmWidth = artGetWidth(mapFrm, 0, 0);
gWorldmapCityMapFrmHeight = artGetHeight(mapFrm, 0, 0);
artUnlock(gWorldmapCityMapFrmHandle);
gWorldmapCityMapFrmHandle = INVALID_CACHE_ENTRY;
gWorldmapCityMapFrmData = artLockFrameData(city->mapFid, 0, 0, &gWorldmapCityMapFrmHandle);
if (gWorldmapCityMapFrmData == NULL) {
return -1;
}
for (int index = 0; index < city->entrancesLength; index++) {
_wmTownMapButtonId[index] = -1;
}
for (int index = 0; index < city->entrancesLength; index++) {
EntranceInfo* entrance = &(city->entrances[index]);
if (entrance->state == 0) {
continue;
}
if (entrance->x == -1 || entrance->y == -1) {
continue;
}
_wmTownMapButtonId[index] = buttonCreate(gWorldmapWindow,
entrance->x,
entrance->y,
gWorldmapHotspotUpFrmWidth,
gWorldmapHotspotUpFrmHeight,
-1,
2069,
-1,
KEY_1 + index,
gWorldmapHotspotUpFrmData,
gWorldmapHotspotDownFrmData,
NULL,
BUTTON_FLAG_TRANSPARENT);
if (_wmTownMapButtonId[index] == -1) {
return -1;
}
}
tickersRemove(worldmapWindowHandleMouseScrolling);
if (worldmapCityMapViewRefresh() == -1) {
return -1;
}
return 0;
}
// 0x4C4BD0
int worldmapCityMapViewRefresh()
{
blitBufferToBuffer(gWorldmapCityMapFrmData,
gWorldmapCityMapFrmWidth,
gWorldmapCityMapFrmHeight,
gWorldmapCityMapFrmWidth,
gWorldmapWindowBuffer + WM_WINDOW_WIDTH * WM_VIEW_Y + WM_VIEW_X,
WM_WINDOW_WIDTH);
worldmapWindowRenderChrome(false);
CityInfo* city = &(gCities[_WorldMapCurrArea]);
for (int index = 0; index < city->entrancesLength; index++) {
EntranceInfo* entrance = &(city->entrances[index]);
if (entrance->state == 0) {
continue;
}
if (entrance->x == -1 || entrance->y == -1) {
continue;
}
MessageListItem messageListItem;
messageListItem.num = 200 + 10 * _wmTownMapCurArea + index;
if (messageListGetItem(&gWorldmapMessageList, &messageListItem)) {
if (messageListItem.text != NULL) {
int width = fontGetStringWidth(messageListItem.text);
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// CE: Slightly increase whitespace between marker and entrance name.
windowDrawText(gWorldmapWindow, messageListItem.text, width, gWorldmapHotspotUpFrmWidth / 2 + entrance->x - width / 2, gWorldmapHotspotUpFrmHeight + entrance->y + 4, _colorTable[992] | 0x2010000);
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}
}
}
windowRefresh(gWorldmapWindow);
return 0;
}
// 0x4C4D00
int worldmapCityMapViewFree()
{
if (gWorldmapCityMapFrmHandle != INVALID_CACHE_ENTRY) {
artUnlock(gWorldmapCityMapFrmHandle);
gWorldmapCityMapFrmHandle = INVALID_CACHE_ENTRY;
gWorldmapCityMapFrmData = NULL;
gWorldmapCityMapFrmWidth = 0;
gWorldmapCityMapFrmHeight = 0;
}
if (_wmTownMapCurArea != -1) {
CityInfo* city = &(gCities[_wmTownMapCurArea]);
for (int index = 0; index < city->entrancesLength; index++) {
if (_wmTownMapButtonId[index] != -1) {
buttonDestroy(_wmTownMapButtonId[index]);
_wmTownMapButtonId[index] = -1;
}
}
}
if (worldmapWindowRefresh() == -1) {
return -1;
}
tickersAdd(worldmapWindowHandleMouseScrolling);
return 0;
}
// 0x4C4DA4
int carConsumeFuel(int amount)
{
if (gameGetGlobalVar(GVAR_NEW_RENO_SUPER_CAR) != 0) {
amount -= amount * 90 / 100;
}
if (gameGetGlobalVar(GVAR_NEW_RENO_CAR_UPGRADE) != 0) {
amount -= amount * 10 / 100;
}
if (gameGetGlobalVar(GVAR_CAR_UPGRADE_FUEL_CELL_REGULATOR) != 0) {
amount /= 2;
}
gWorldmapCarFuel -= amount;
if (gWorldmapCarFuel < 0) {
gWorldmapCarFuel = 0;
}
return 0;
}
// Returns amount of fuel that does not fit into tank.
//
// 0x4C4E34
int carAddFuel(int amount)
{
if ((amount + gWorldmapCarFuel) <= CAR_FUEL_MAX) {
gWorldmapCarFuel += amount;
return 0;
}
int remaining = CAR_FUEL_MAX - gWorldmapCarFuel;
gWorldmapCarFuel = CAR_FUEL_MAX;
return remaining;
}
// 0x4C4E74
int carGetFuel()
{
return gWorldmapCarFuel;
}
// 0x4C4E7C
bool carIsEmpty()
{
return gWorldmapCarFuel <= 0;
}
// 0x4C4E8C
int carGetCity()
{
return _carCurrentArea;
}
// 0x4C4E94
int _wmCarGiveToParty()
{
MessageListItem messageListItem;
memcpy(&messageListItem, &stru_4BC880, sizeof(MessageListItem));
if (gWorldmapCarFuel <= 0) {
// The car is out of power.
char* msg = getmsg(&gWorldmapMessageList, &messageListItem, 1502);
displayMonitorAddMessage(msg);
return -1;
}
gWorldmapIsInCar = true;
MapTransition transition;
memset(&transition, 0, sizeof(transition));
transition.map = -2;
mapSetTransition(&transition);
CityInfo* city = &(gCities[CITY_CAR_OUT_OF_GAS]);
city->state = 0;
city->field_40 = 0;
return 0;
}
// 0x4C4F28
int ambientSoundEffectGetLength()
{
int mapIndex = mapGetCurrentMap();
if (mapIndex < 0 || mapIndex >= gMapsLength) {
return -1;
}
MapInfo* map = &(gMaps[mapIndex]);
return map->ambientSoundEffectsLength;
}
// 0x4C4F5C
int ambientSoundEffectGetRandom()
{
int mapIndex = mapGetCurrentMap();
if (mapIndex < 0 || mapIndex >= gMapsLength) {
return -1;
}
MapInfo* map = &(gMaps[mapIndex]);
int totalChances = 0;
for (int index = 0; index < map->ambientSoundEffectsLength; index++) {
MapAmbientSoundEffectInfo* sfx = &(map->ambientSoundEffects[index]);
totalChances += sfx->chance;
}
int chance = randomBetween(0, totalChances);
for (int index = 0; index < map->ambientSoundEffectsLength; index++) {
MapAmbientSoundEffectInfo* sfx = &(map->ambientSoundEffects[index]);
if (chance >= sfx->chance) {
chance -= sfx->chance;
continue;
}
return index;
}
return -1;
}
// 0x4C5004
int ambientSoundEffectGetName(int ambientSoundEffectIndex, char** namePtr)
{
if (namePtr == NULL) {
return -1;
}
*namePtr = NULL;
int mapIndex = mapGetCurrentMap();
if (mapIndex < 0 || mapIndex >= gMapsLength) {
return -1;
}
MapInfo* map = &(gMaps[mapIndex]);
if (ambientSoundEffectIndex < 0 || ambientSoundEffectIndex >= map->ambientSoundEffectsLength) {
return -1;
}
MapAmbientSoundEffectInfo* ambientSoundEffectInfo = &(map->ambientSoundEffects[ambientSoundEffectIndex]);
*namePtr = ambientSoundEffectInfo->name;
int v1 = 0;
if (strcmp(ambientSoundEffectInfo->name, "brdchir1") == 0) {
v1 = 1;
} else if (strcmp(ambientSoundEffectInfo->name, "brdchirp") == 0) {
v1 = 2;
}
if (v1 != 0) {
int dayPart;
int gameTimeHour = gameTimeGetHour();
if (gameTimeHour <= 600 || gameTimeHour >= 1800) {
dayPart = DAY_PART_NIGHT;
} else if (gameTimeHour >= 1200) {
dayPart = DAY_PART_AFTERNOON;
} else {
dayPart = DAY_PART_MORNING;
}
if (dayPart == DAY_PART_NIGHT) {
*namePtr = _wmRemapSfxList[v1 - 1];
}
}
return 0;
}
// 0x4C50F4
int worldmapWindowRenderChrome(bool shouldRefreshWindow)
{
blitBufferToBufferTrans(gWorldmapBoxFrmData,
gWorldmapBoxFrmWidth,
gWorldmapBoxFrmHeight,
gWorldmapBoxFrmWidth,
gWorldmapWindowBuffer,
WM_WINDOW_WIDTH);
worldmapRenderQuickDestinations();
int v1 = gameTimeGetHour();
v1 /= 100;
int frameCount = artGetFrameCount(gWorldmapDialFrm);
int newFrame = (v1 + 12) % frameCount;
if (gWorldmapDialFrmCurrentFrame != newFrame) {
gWorldmapDialFrmCurrentFrame = newFrame;
worldmapWindowRenderDial(false);
}
worldmapWindowRenderDial(false);
if (gWorldmapIsInCar) {
unsigned char* data = artGetFrameData(gWorldmapCarFrm, gWorldmapCarFrmCurrentFrame, 0);
if (data == NULL) {
return -1;
}
blitBufferToBuffer(data,
gWorldmapCarFrmWidth,
gWorldmapCarFrmHeight,
gWorldmapCarFrmWidth,
gWorldmapWindowBuffer + WM_WINDOW_WIDTH * WM_WINDOW_CAR_Y + WM_WINDOW_CAR_X,
WM_WINDOW_WIDTH);
blitBufferToBufferTrans(gWorldmapCarOverlayFrmData,
gWorldmapCarOverlayFrmWidth,
gWorldmapCarOverlayFrmHeight,
gWorldmapCarOverlayFrmWidth,
gWorldmapWindowBuffer + WM_WINDOW_WIDTH * WM_WINDOW_CAR_OVERLAY_Y + WM_WINDOW_CAR_OVERLAY_X,
WM_WINDOW_WIDTH);
worldmapWindowRenderCarFuelBar();
} else {
blitBufferToBufferTrans(gWorldmapGlobeOverlayFrmData,
gWorldmapGlobeOverlayFrmWidth,
gWorldmapGloveOverlayFrmHeight,
gWorldmapGlobeOverlayFrmWidth,
gWorldmapWindowBuffer + WM_WINDOW_WIDTH * WM_WINDOW_GLOBE_OVERLAY_Y + WM_WINDOW_GLOBE_OVERLAY_X,
WM_WINDOW_WIDTH);
}
worldmapWindowRenderDate(false);
if (shouldRefreshWindow) {
windowRefresh(gWorldmapWindow);
}
return 0;
}
// 0x4C5244
void worldmapWindowRenderCarFuelBar()
{
int ratio = (WM_WINDOW_CAR_FUEL_BAR_HEIGHT * gWorldmapCarFuel) / CAR_FUEL_MAX;
if ((ratio & 1) != 0) {
ratio -= 1;
}
unsigned char* dest = gWorldmapWindowBuffer + WM_WINDOW_WIDTH * WM_WINDOW_CAR_FUEL_BAR_Y + WM_WINDOW_CAR_FUEL_BAR_X;
for (int index = WM_WINDOW_CAR_FUEL_BAR_HEIGHT; index > ratio; index--) {
*dest = 14;
dest += 640;
}
while (ratio > 0) {
*dest = 196;
dest += WM_WINDOW_WIDTH;
*dest = 14;
dest += WM_WINDOW_WIDTH;
ratio -= 2;
}
}
// 0x4C52B0
int worldmapRenderQuickDestinations()
{
unsigned char* v30;
unsigned char* v0;
int v31;
CityInfo* city;
Art* art;
CacheEntry* cache_entry;
int width;
int height;
unsigned char* buf;
int v10;
unsigned char* v11;
unsigned char* v12;
int v32;
unsigned char* v13;
blitBufferToBufferTrans(gWorldmapTownTabsUnderlayFrmData + gWorldmapTownTabsUnderlayFrmWidth * _LastTabsYOffset + 9, 119, 178, gWorldmapTownTabsUnderlayFrmWidth, gWorldmapWindowBuffer + WM_WINDOW_WIDTH * 135 + 501, WM_WINDOW_WIDTH);
v30 = gWorldmapWindowBuffer + WM_WINDOW_WIDTH * 138 + 530;
v0 = gWorldmapWindowBuffer + WM_WINDOW_WIDTH * 138 + 530 - WM_WINDOW_WIDTH * (_LastTabsYOffset % 27);
v31 = _LastTabsYOffset / 27;
if (v31 < gQuickDestinationsLength) {
city = &(gCities[gQuickDestinations[v31]]);
if (city->labelFid != -1) {
art = artLock(city->labelFid, &cache_entry);
if (art == NULL) {
return -1;
}
width = artGetWidth(art, 0, 0);
height = artGetHeight(art, 0, 0);
buf = artGetFrameData(art, 0, 0);
if (buf == NULL) {
return -1;
}
v10 = height - _LastTabsYOffset % 27;
v11 = buf + width * (_LastTabsYOffset % 27);
v12 = v0;
if (v0 < v30 - WM_WINDOW_WIDTH) {
v12 = v30 - WM_WINDOW_WIDTH;
}
blitBufferToBuffer(v11, width, v10, width, v12, WM_WINDOW_WIDTH);
artUnlock(cache_entry);
cache_entry = INVALID_CACHE_ENTRY;
}
}
v13 = v0 + WM_WINDOW_WIDTH * 27;
v32 = v31 + 6;
for (int v14 = v31 + 1; v14 < v32; v14++) {
if (v14 < gQuickDestinationsLength) {
city = &(gCities[gQuickDestinations[v14]]);
if (city->labelFid != -1) {
art = artLock(city->labelFid, &cache_entry);
if (art == NULL) {
return -1;
}
width = artGetWidth(art, 0, 0);
height = artGetHeight(art, 0, 0);
buf = artGetFrameData(art, 0, 0);
if (buf == NULL) {
return -1;
}
blitBufferToBuffer(buf, width, height, width, v13, WM_WINDOW_WIDTH);
artUnlock(cache_entry);
cache_entry = INVALID_CACHE_ENTRY;
}
}
v13 += WM_WINDOW_WIDTH * 27;
}
if (v31 + 6 < gQuickDestinationsLength) {
city = &(gCities[gQuickDestinations[v31 + 6]]);
if (city->labelFid != -1) {
art = artLock(city->labelFid, &cache_entry);
if (art == NULL) {
return -1;
}
width = artGetWidth(art, 0, 0);
height = artGetHeight(art, 0, 0);
buf = artGetFrameData(art, 0, 0);
if (buf == NULL) {
return -1;
}
blitBufferToBuffer(buf, width, height, width, v13, WM_WINDOW_WIDTH);
artUnlock(cache_entry);
cache_entry = INVALID_CACHE_ENTRY;
}
}
blitBufferToBufferTrans(gWorldmapTownTabsEdgeFrmData, 119, 178, 119, gWorldmapWindowBuffer + WM_WINDOW_WIDTH * 135 + 501, WM_WINDOW_WIDTH);
return 0;
}
// Creates array of cities available as quick destinations.
//
// 0x4C55D4
int _wmMakeTabsLabelList(int** quickDestinationsPtr, int* quickDestinationsLengthPtr)
{
int* quickDestinations = *quickDestinationsPtr;
if (quickDestinations != NULL) {
internal_free(quickDestinations);
quickDestinations = NULL;
}
*quickDestinationsPtr = NULL;
*quickDestinationsLengthPtr = 0;
int capacity = 10;
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quickDestinations = (int*)internal_malloc(sizeof(*quickDestinations) * capacity);
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*quickDestinationsPtr = quickDestinations;
if (quickDestinations == NULL) {
return -1;
}
int quickDestinationsLength = *quickDestinationsLengthPtr;
for (int index = 0; index < gCitiesLength; index++) {
if (_wmAreaIsKnown(index) && gCities[index].labelFid != -1) {
quickDestinationsLength++;
*quickDestinationsLengthPtr = quickDestinationsLength;
if (capacity <= quickDestinationsLength) {
capacity += 10;
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quickDestinations = (int*)internal_realloc(quickDestinations, sizeof(*quickDestinations) * capacity);
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if (quickDestinations == NULL) {
return -1;
}
*quickDestinationsPtr = quickDestinations;
}
quickDestinations[quickDestinationsLength - 1] = index;
}
}
qsort(quickDestinations, quickDestinationsLength, sizeof(*quickDestinations), worldmapCompareCitiesByName);
return 0;
}
// 0x4C56C8
int worldmapCompareCitiesByName(const void* a1, const void* a2)
{
int v1 = *(int*)a1;
int v2 = *(int*)a2;
CityInfo* city1 = &(gCities[v1]);
CityInfo* city2 = &(gCities[v2]);
return compat_stricmp(city1->name, city2->name);
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}
// 0x4C5734
void worldmapWindowRenderDial(bool shouldRefreshWindow)
{
unsigned char* data = artGetFrameData(gWorldmapDialFrm, gWorldmapDialFrmCurrentFrame, 0);
blitBufferToBufferTrans(data,
gWorldmapDialFrmWidth,
gWorldmapDialFrmHeight,
gWorldmapDialFrmWidth,
gWorldmapWindowBuffer + WM_WINDOW_WIDTH * WM_WINDOW_DIAL_Y + WM_WINDOW_DIAL_X,
WM_WINDOW_WIDTH);
if (shouldRefreshWindow) {
Rect rect;
rect.left = WM_WINDOW_DIAL_X;
rect.top = WM_WINDOW_DIAL_Y - 1;
rect.right = rect.left + gWorldmapDialFrmWidth;
rect.bottom = rect.top + gWorldmapDialFrmHeight;
windowRefreshRect(gWorldmapWindow, &rect);
}
}
// 0x4C5804
int _wmAreaFindFirstValidMap(int* out_a1)
{
*out_a1 = -1;
if (_WorldMapCurrArea == -1) {
return -1;
}
CityInfo* city = &(gCities[_WorldMapCurrArea]);
if (city->entrancesLength == 0) {
return -1;
}
for (int index = 0; index < city->entrancesLength; index++) {
EntranceInfo* entrance = &(city->entrances[index]);
if (entrance->state != 0) {
*out_a1 = entrance->map;
return 0;
}
}
EntranceInfo* entrance = &(city->entrances[0]);
entrance->state = 1;
*out_a1 = entrance->map;
return 0;
}
// 0x4C58C0
int worldmapStartMapMusic()
{
do {
int mapIndex = mapGetCurrentMap();
if (mapIndex == -1 || mapIndex >= gMapsLength) {
break;
}
MapInfo* map = &(gMaps[mapIndex]);
if (strlen(map->music) == 0) {
break;
}
if (_gsound_background_play_level_music(map->music, 12) == -1) {
break;
}
return 0;
} while (0);
debugPrint("\nWorldMap Error: Couldn't start map Music!");
return -1;
}
// wmSetMapMusic
// 0x4C5928
int worldmapSetMapMusic(int mapIndex, const char* name)
{
if (mapIndex == -1 || mapIndex >= gMapsLength) {
return -1;
}
if (name == NULL) {
return -1;
}
debugPrint("\nwmSetMapMusic: %d, %s", mapIndex, name);
MapInfo* map = &(gMaps[mapIndex]);
strncpy(map->music, name, 40);
map->music[39] = '\0';
if (mapGetCurrentMap() == mapIndex) {
backgroundSoundDelete();
worldmapStartMapMusic();
}
return 0;
}
// 0x4C59A4
int _wmMatchAreaContainingMapIdx(int mapIndex, int* cityIndexPtr)
{
*cityIndexPtr = 0;
for (int cityIndex = 0; cityIndex < gCitiesLength; cityIndex++) {
CityInfo* cityInfo = &(gCities[cityIndex]);
for (int entranceIndex = 0; entranceIndex < cityInfo->entrancesLength; entranceIndex++) {
EntranceInfo* entranceInfo = &(cityInfo->entrances[entranceIndex]);
if (entranceInfo->map == mapIndex) {
*cityIndexPtr = cityIndex;
return 0;
}
}
}
return -1;
}
// 0x4C5A1C
int _wmTeleportToArea(int cityIndex)
{
if (!cityIsValid(cityIndex)) {
return -1;
}
_WorldMapCurrArea = cityIndex;
gWorldmapTravelDestX = 0;
gWorldmapTravelDestY = 0;
gWorldmapIsTravelling = false;
CityInfo* city = &(gCities[cityIndex]);
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// SFALL: Fix for incorrect positioning after exiting small/medium
// locations.
// CE: See `_wmWorldMapFunc` for explanation.
CitySizeDescription* citySizeDescription = &(gCitySizeDescriptions[city->size]);
_world_xpos = city->x + citySizeDescription->width / 2 - WM_VIEW_X;
_world_ypos = city->y + citySizeDescription->height / 2 - WM_VIEW_Y;
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return 0;
}