#ifndef LIGHT_H
#define LIGHT_H

namespace fallout {

#define LIGHT_LEVEL_MIN (65536 / 4)
#define LIGHT_LEVEL_MAX 65536

typedef void AdjustLightIntensityProc(int elevation, int tile, int intensity);

int lightInit();
int lightGetLightLevel();
void lightSetLightLevel(int lightLevel, bool shouldUpdateScreen);
int _light_get_tile(int elevation, int tile);
int lightGetIntensity(int elevation, int tile);
void lightSetIntensity(int elevation, int tile, int intensity);
void lightIncreaseIntensity(int elevation, int tile, int intensity);
void lightDecreaseIntensity(int elevation, int tile, int intensity);
void lightResetIntensity();

} // namespace fallout

#endif /* LIGHT_H */
