name: Release

on:
  release:
    types:
      - published

defaults:
  run:
    shell: bash

jobs:
  android:
    name: Android

    runs-on: ubuntu-latest

    steps:
      - name: Clone
        uses: actions/checkout@v3

      - name: Setup Java
        uses: actions/setup-java@v2
        with:
          distribution: temurin
          java-version: 11
          cache: gradle

      - name: Cache cmake build
        uses: actions/cache@v3
        with:
          path: os/android/app/.cxx
          key: android-cmake-v1

      - name: Setup signing config
        if: env.KEYSTORE_FILE_BASE64 != '' && env.KEYSTORE_PROPERTIES_FILE_BASE64 != ''
        run: |
          cd os/android
          echo "$KEYSTORE_FILE_BASE64" | base64 --decode > release.keystore
          echo "$KEYSTORE_PROPERTIES_FILE_BASE64" | base64 --decode > release-keystore.properties
        env:
          KEYSTORE_FILE_BASE64: ${{ secrets.ANDROID_RELEASE_KEYSTORE_FILE_BASE64 }}
          KEYSTORE_PROPERTIES_FILE_BASE64: ${{ secrets.ANDROID_RELEASE_KEYSTORE_PROPERTIES_FILE_BASE64 }}

      - name: Build
        run: |
          cd os/android
          ./gradlew assembleRelease

      - name: Upload
        run: |
          cd os/android/app/build/outputs/apk/release
          cp app-release.apk fallout2-ce-android.apk
          gh release upload ${{ github.ref_name }} fallout2-ce-android.apk
          rm fallout2-ce-android.apk
        env:
          GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}

  ios:
    name: iOS

    runs-on: macos-11

    steps:
      - name: Clone
        uses: actions/checkout@v3

      - name: Cache cmake build
        uses: actions/cache@v3
        with:
          path: build
          key: ios-cmake-v1

      - name: Configure
        run: |
          cmake \
            -B build \
            -D CMAKE_BUILD_TYPE=RelWithDebInfo \
            -D CMAKE_TOOLCHAIN_FILE=cmake/toolchain/ios.toolchain.cmake \
            -D ENABLE_BITCODE=0 \
            -D PLATFORM=OS64 \
            # EOL

      - name: Build
        run: |
          cmake \
            --build build \
            -j $(sysctl -n hw.physicalcpu) \
            --target package \
            # EOL

      - name: Upload
        run: |
          cd build
          cp fallout2-ce.zip fallout2-ce-ios.ipa
          gh release upload ${{ github.ref_name }} fallout2-ce-ios.ipa
          rm fallout2-ce-ios.ipa
        env:
          GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}

  linux:
    name: Linux (${{ matrix.arch }})

    runs-on: ubuntu-20.04

    strategy:
      fail-fast: false
      matrix:
        arch:
          - x86
          - x64

    steps:
      - name: Clone
        uses: actions/checkout@v3

      - name: Dependencies (x86)
        if: matrix.arch == 'x86'
        run: |
          sudo dpkg --add-architecture i386
          sudo apt update
          sudo apt install --allow-downgrades libpcre2-8-0=10.34-7
          sudo apt install g++-multilib libsdl2-dev:i386 zlib1g-dev:i386

      - name: Dependencies (x64)
        if: matrix.arch == 'x64'
        run: |
          sudo apt update
          sudo apt install libsdl2-dev zlib1g-dev

      - name: Cache cmake build
        uses: actions/cache@v3
        with:
          path: build
          key: linux-${{ matrix.arch }}-cmake-v1

      - name: Configure (x86)
        if: matrix.arch == 'x86'
        run: |
          cmake \
            -B build \
            -D CMAKE_BUILD_TYPE=RelWithDebInfo \
            -D CMAKE_TOOLCHAIN_FILE=cmake/toolchain/Linux32.cmake \
            # EOL

      - name: Configure (x64)
        if: matrix.arch == 'x64'
        run: |
          cmake \
            -B build \
            -D CMAKE_BUILD_TYPE=RelWithDebInfo \
            # EOL

      - name: Build
        run: |
          cmake \
            --build build \
            -j $(nproc) \
            # EOL

      - name: Upload
        run: |
          cd build
          tar -czvf fallout2-ce-linux-${{ matrix.arch }}.tar.gz fallout2-ce
          gh release upload ${{ github.ref_name }} fallout2-ce-linux-${{ matrix.arch }}.tar.gz
          rm fallout2-ce-linux-${{ matrix.arch }}.tar.gz
        env:
          GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}

  macos:
    name: macOS

    runs-on: macos-11

    steps:
      - name: Clone
        uses: actions/checkout@v3

      - name: Import code signing certificates
        uses: apple-actions/import-codesign-certs@v1
        with:
          p12-file-base64: ${{ secrets.APPLE_DEVELOPER_CERTIFICATE_P12_FILE_BASE64 }}
          p12-password: ${{ secrets.APPLE_DEVELOPER_CERTIFICATE_P12_PASSWORD }}

      - name: Cache cmake build
        uses: actions/cache@v3
        with:
          path: build
          key: macos-cmake-v3

      - name: Configure
        run: |
          cmake \
            -B build \
            -D CMAKE_BUILD_TYPE=RelWithDebInfo \
            -D CPACK_BUNDLE_APPLE_CERT_APP="${{ secrets.APPLE_DEVELOPER_CERTIFICATE_IDENTITY }}" \
            # EOL

      - name: Build
        run: |
          cmake \
            --build build \
            -j $(sysctl -n hw.physicalcpu) \
            --target package \
            # EOL

      - name: Notarize
        run: |
          brew install mitchellh/gon/gon
          cat << EOF > config.json
          {
            "notarize": {
              "path": "build/fallout2-ce.dmg",
              "bundle_id": "$(/usr/libexec/PlistBuddy -c "Print :CFBundleIdentifier" build/fallout2-ce.app/Contents/Info.plist)",
              "staple": true
            }
          }
          EOF
          gon config.json
          rm config.json
        env:
          AC_USERNAME: ${{ secrets.APPLE_DEVELOPER_AC_USERNAME }}
          AC_PASSWORD: ${{ secrets.APPLE_DEVELOPER_AC_PASSWORD }}

      - name: Upload
        run: |
          cd build
          cp fallout2-ce.dmg fallout2-ce-macos.dmg
          gh release upload ${{ github.ref_name }} fallout2-ce-macos.dmg
          rm fallout2-ce-macos.dmg
        env:
          GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}

  windows:
    name: Windows (${{ matrix.arch }})

    runs-on: windows-2019

    strategy:
      fail-fast: false
      matrix:
        include:
          - arch: x86
            generator-platform: Win32
          - arch: x64
            generator-platform: x64

    steps:
      - name: Clone
        uses: actions/checkout@v3

      - name: Cache cmake build
        uses: actions/cache@v3
        with:
          path: build
          key: windows-${{ matrix.arch }}-cmake-v1

      - name: Configure
        run: |
          cmake \
            -B build \
            -G "Visual Studio 16 2019" \
            -A ${{ matrix.generator-platform }} \
            # EOL

      - name: Build
        run: |
          cmake \
            --build build \
            --config RelWithDebInfo \
            # EOL

      - name: Upload
        run: |
          cd build/RelWithDebInfo
          7z a fallout2-ce-windows-${{ matrix.arch }}.zip fallout2-ce.exe
          gh release upload ${{ github.ref_name }} fallout2-ce-windows-${{ matrix.arch }}.zip
          rm fallout2-ce-windows-${{ matrix.arch }}.zip
        env:
          GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
