39 lines
1.3 KiB
Plaintext
Executable File
39 lines
1.3 KiB
Plaintext
Executable File
#This make file is used with Watcom C/C++ 32 Compiler v11.0c
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#debug = /d2 /w1
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#all = debug all
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prod = /5r /s /otexan
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duke3d.exe : game.obj actors.obj gamedef.obj global.obj menues.obj player.obj &
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premap.obj sector.obj sounds.obj rts.obj cache1d.obj engine.obj &
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a.obj mmulti.obj config.obj animlib.obj
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wlink $(all) @makefile.lnk
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compileoptions = $(prod) $(debug) -imact -dPLATFORM_DOS=1
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globaldependencies = makefile. duke3d.h global.c
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game.obj : game.c $(globaldependencies)
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wcc386 game $(compileoptions)
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actors.obj : actors.c $(globaldependencies)
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wcc386 actors $(compileoptions)
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gamedef.obj : gamedef.c $(globaldependencies)
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wcc386 gamedef $(compileoptions)
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global.obj : global.c $(globaldependencies)
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wcc386 global $(compileoptions)
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menues.obj : menues.c $(globaldependencies)
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wcc386 menues $(compileoptions)
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player.obj : player.c $(globaldependencies)
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wcc386 player $(compileoptions)
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premap.obj : premap.c $(globaldependencies)
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wcc386 premap $(compileoptions)
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sector.obj : sector.c $(globaldependencies)
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wcc386 sector $(compileoptions)
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sounds.obj : sounds.c $(globaldependencies)
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wcc386 sounds /zu $(compileoptions)
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rts.obj : rts.c $(globaldependencies)
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wcc386 rts $(compileoptions)
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config.obj : config.c $(globaldependencies)
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wcc386 config $(compileoptions)
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animlib.obj : animlib.c $(globaldependencies)
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wcc386 animlib $(compileoptions)
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