615 lines
16 KiB
C
Executable File
615 lines
16 KiB
C
Executable File
//-------------------------------------------------------------------------
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/*
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Copyright (C) 1996, 2003 - 3D Realms Entertainment
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This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
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Duke Nukem 3D is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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Original Source: 1996 - Todd Replogle
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Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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#ifndef _INCL_DUKE3D_H_
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#define _INCL_DUKE3D_H_
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#if !PLATFORM_MACOSX && !PLATFORM_FREEBSD
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#include <malloc.h>
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#else
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#include <stdlib.h>
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#endif
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#include <fcntl.h>
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#include <time.h>
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#include <ctype.h>
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#if (!defined MAX_PATH)
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#if (defined MAXPATHLEN)
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#define MAX_PATH MAXPATHLEN
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#elif (defined PATH_MAX)
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#define MAX_PATH PATH_MAX
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#else
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#define MAX_PATH 256
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#endif
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#endif
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#if PLATFORM_DOS
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#include <dos.h>
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#include <bios.h>
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#include <io.h>
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#define PATH_SEP_CHAR '\\'
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#define PATH_SEP_STR "\\"
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#endif
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#if PLATFORM_UNIX
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#include "dukeunix.h"
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#endif
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#if PLATFORM_WIN32
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#include "dukewin.h"
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#endif
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#ifndef GCC_PACK1_EXT
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#define GCC_PACK1_EXT
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#endif
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#if USE_SDL
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#include "SDL.h"
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#include "SDL_mixer.h"
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#endif
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#include "buildengine/pragmas.h"
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//#undef getch // quick hack
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#include "buildengine/build.h"
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#include "function.h"
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//#define VOLUMEALL
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//#define PLUTOPAK
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// #define VOLUMEONE
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// #define ONELEVELDEMO
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// Make sure something is defined here (although this is usually
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// handled in the makefile now). --ryan.
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#if ((!defined VOLUMEALL) && (!defined VOLUMEONE))
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#define VOLUMEALL
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#endif
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// Define plutopak if volumeall. --ryan.
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#if (defined VOLUMEALL)
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#define PLUTOPAK
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#endif
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// #define TEN
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// #define BETA
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// #define AUSTRALIA
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#define MAXSLEEPDIST 16384
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#define SLEEPTIME 24*64
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#ifdef VOLUMEONE
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#define BYTEVERSION 27
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#else
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// 116 is Duke 1.4, 117 is 1.5. --ryan.
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//#define BYTEVERSION 116
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#define BYTEVERSION 117
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#endif
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#define NUMPAGES 1
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#define AUTO_AIM_ANGLE 48
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#define RECSYNCBUFSIZ 2520 //2520 is the (LCM of 1-8)*3
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#define MOVEFIFOSIZ 256
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#define FOURSLEIGHT (1<<8)
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struct player_struct;
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#include "types.h"
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#include "file_lib.h"
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#include "develop.h"
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#include "gamedefs.h"
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#include "keyboard.h"
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#include "util_lib.h"
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#include "function.h"
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#include "fx_man.h"
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#include "config.h"
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#include "sounds.h"
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#include "control.h"
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#include "_rts.h"
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#include "rts.h"
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#include "soundefs.h"
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#include "task_man.h"
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#include "music.h"
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#include "sndcards.h"
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#include "names.h"
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#include "buildengine/engine.h"
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#define TICRATE (120)
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#define TICSPERFRAME (TICRATE/26)
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// #define GC (TICSPERFRAME*44)
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#define NUM_SOUNDS 450
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#define ALT_IS_PRESSED ( KB_KeyPressed( sc_RightAlt ) || KB_KeyPressed( sc_LeftAlt ) )
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#define SHIFTS_IS_PRESSED ( KB_KeyPressed( sc_RightShift ) || KB_KeyPressed( sc_LeftShift ) )
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#define RANDOMSCRAP EGS(s->sectnum,s->x+(TRAND&255)-128,s->y+(TRAND&255)-128,s->z-(8<<8)-(TRAND&8191),SCRAP6+(TRAND&15),-8,48,48,TRAND&2047,(TRAND&63)+64,-512-(TRAND&2047),i,5)
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#define BLACK 0
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#define DARKBLUE 1
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#define DARKGREEN 2
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#define DARKCYAN 3
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#define DARKRED 4
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#define DARKPURPLE 5
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#define BROWN 6
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#define LIGHTGRAY 7
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#define DARKGRAY 8
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#define BLUE 9
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#define GREEN 10
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#define CYAN 11
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#define RED 12
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#define PURPLE 13
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#define YELLOW 14
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#define WHITE 15
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#define PHEIGHT (38<<8)
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// #define P(X) printf("%ld\n",X);
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#define WAIT(X) ototalclock=totalclock+(X);while(totalclock<ototalclock)
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#define MODE_MENU 1
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#define MODE_DEMO 2
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#define MODE_GAME 4
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#define MODE_EOL 8
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#define MODE_TYPE 16
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#define MODE_RESTART 32
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#define MODE_SENDTOWHOM 64
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#define MODE_END 128
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#define MAXANIMWALLS 512
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#define MAXINTERPOLATIONS 2048
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#define NUMOFFIRSTTIMEACTIVE 192
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#define MAXCYCLERS 256
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#define MAXSCRIPTSIZE 20460
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#define MAXANIMATES 64
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#define SP sprite[i].yvel
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#define SX sprite[i].x
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#define SY sprite[i].y
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#define SZ sprite[i].z
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#define SS sprite[i].shade
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#define PN sprite[i].picnum
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#define SA sprite[i].ang
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#define SV sprite[i].xvel
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#define ZV sprite[i].zvel
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#define RX sprite[i].xrepeat
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#define RY sprite[i].yrepeat
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#define OW sprite[i].owner
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#define CS sprite[i].cstat
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#define SH sprite[i].extra
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#define CX sprite[i].xoffset
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#define CY sprite[i].yoffset
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#define CD sprite[i].clipdist
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#define PL sprite[i].pal
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#define SLT sprite[i].lotag
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#define SHT sprite[i].hitag
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#define SECT sprite[i].sectnum
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#define face_player 1
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#define geth 2
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#define getv 4
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#define random_angle 8
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#define face_player_slow 16
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#define spin 32
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#define face_player_smart 64
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#define fleeenemy 128
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#define jumptoplayer 257
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#define seekplayer 512
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#define furthestdir 1024
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#define dodgebullet 4096
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#define TRAND krand()
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#define MAX_WEAPONS 12
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#define KNEE_WEAPON 0
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#define PISTOL_WEAPON 1
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#define SHOTGUN_WEAPON 2
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#define CHAINGUN_WEAPON 3
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#define RPG_WEAPON 4
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#define HANDBOMB_WEAPON 5
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#define SHRINKER_WEAPON 6
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#define DEVISTATOR_WEAPON 7
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#define TRIPBOMB_WEAPON 8
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#define FREEZE_WEAPON 9
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#define HANDREMOTE_WEAPON 10
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#define GROW_WEAPON 11
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#define T1 hittype[i].temp_data[0]
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#define T2 hittype[i].temp_data[1]
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#define T3 hittype[i].temp_data[2]
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#define T4 hittype[i].temp_data[3]
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#define T5 hittype[i].temp_data[4]
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#define T6 hittype[i].temp_data[5]
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#define ESCESCAPE if(KB_KeyPressed( sc_Escape ) ) gameexit(" ");
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#define IFWITHIN(B,E) if((PN)>=(B) && (PN)<=(E))
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#define KILLIT(KX) {deletesprite(KX);goto BOLT;}
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#define IFMOVING if(ssp(i,CLIPMASK0))
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#define IFHIT j=ifhitbyweapon(i);if(j >= 0)
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#define IFHITSECT j=ifhitsectors(s->sectnum);if(j >= 0)
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#define AFLAMABLE(X) (X==BOX||X==TREE1||X==TREE2||X==TIRE||X==CONE)
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#define IFSKILL1 if(player_skill<1)
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#define IFSKILL2 if(player_skill<2)
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#define IFSKILL3 if(player_skill<3)
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#define IFSKILL4 if(player_skill<4)
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#define rnd(X) ((TRAND>>8)>=(255-(X)))
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typedef struct
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{
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short i;
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int voice;
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} SOUNDOWNER;
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#define __USRHOOKS_H
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enum USRHOOKS_Errors
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{
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USRHOOKS_Warning = -2,
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USRHOOKS_Error = -1,
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USRHOOKS_Ok = 0
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};
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#if HAVE_PRAGMA_PACK
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#pragma pack(push, 1)
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#endif
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typedef struct
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{
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signed char avel GCC_PACK1_EXT;
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signed char horz GCC_PACK1_EXT;
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short fvel GCC_PACK1_EXT;
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short svel GCC_PACK1_EXT;
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unsigned long bits GCC_PACK1_EXT;
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} input;
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#if HAVE_PRAGMA_PACK
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#pragma pack(pop)
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#endif
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/* !!! FIXME: "sync" is defined in unistd.h ... :( --ryan. */
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#define sync duke_sync
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extern input inputfifo[MOVEFIFOSIZ][MAXPLAYERS], sync[MAXPLAYERS];
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extern input recsync[RECSYNCBUFSIZ];
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extern long movefifosendplc;
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typedef struct
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{
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char *ptr;
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volatile char lock;
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int length, num;
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} SAMPLE;
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struct animwalltype
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{
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short wallnum;
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long tag;
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};
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extern struct animwalltype animwall[MAXANIMWALLS];
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extern short numanimwalls,probey,lastprobey;
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extern char *mymembuf;
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extern char typebuflen,typebuf[41];
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extern char MusicPtr[72000];
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extern long msx[2048],msy[2048];
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extern short cyclers[MAXCYCLERS][6],numcyclers;
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extern char myname[32];
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struct user_defs
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{
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char god,warp_on,cashman,eog,showallmap;
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char show_help,scrollmode,clipping;
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char user_name[MAXPLAYERS][32];
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char ridecule[10][40];
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char savegame[10][22];
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char pwlockout[128],rtsname[128];
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char overhead_on,last_overhead,showweapons;
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short pause_on,from_bonus;
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short camerasprite,last_camsprite;
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short last_level,secretlevel;
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long const_visibility,uw_framerate;
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long camera_time,folfvel,folavel,folx,foly,fola;
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long reccnt;
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int32 entered_name,screen_tilting,shadows,fta_on,executions,auto_run;
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int32 coords,tickrate,m_coop,coop,screen_size,lockout,crosshair;
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int32 wchoice[MAXPLAYERS][MAX_WEAPONS],playerai;
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int32 respawn_monsters,respawn_items,respawn_inventory,recstat,monsters_off,brightness;
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int32 m_respawn_items,m_respawn_monsters,m_respawn_inventory,m_recstat,m_monsters_off,detail;
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int32 m_ffire,ffire,m_player_skill,m_level_number,m_volume_number,multimode;
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int32 player_skill,level_number,volume_number,m_marker,marker,mouseflip;
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};
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struct player_orig
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{
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long ox,oy,oz;
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short oa,os;
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};
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extern char numplayersprites;
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extern char picsiz[MAXTILES];
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void add_ammo( short, short, short, short );
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extern long fricxv,fricyv;
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struct player_struct
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{
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long zoom,exitx,exity,loogiex[64],loogiey[64],numloogs,loogcnt;
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long posx, posy, posz, horiz, ohoriz, ohorizoff, invdisptime;
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long bobposx,bobposy,oposx,oposy,oposz,pyoff,opyoff;
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long posxv,posyv,poszv,last_pissed_time,truefz,truecz;
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long player_par,visibility;
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long bobcounter,weapon_sway;
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long pals_time,randomflamex,crack_time;
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int32 aim_mode;
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short ang,oang,angvel,cursectnum,look_ang,last_extra,subweapon;
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short ammo_amount[MAX_WEAPONS],wackedbyactor,frag,fraggedself;
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short curr_weapon, last_weapon, tipincs, horizoff, wantweaponfire;
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short holoduke_amount,newowner,hurt_delay,hbomb_hold_delay;
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short jumping_counter,airleft,knee_incs,access_incs;
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short fta,ftq,access_wallnum,access_spritenum;
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short kickback_pic,got_access,weapon_ang,firstaid_amount;
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short somethingonplayer,on_crane,i,one_parallax_sectnum;
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short over_shoulder_on,random_club_frame,fist_incs;
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short one_eighty_count,cheat_phase;
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short dummyplayersprite,extra_extra8,quick_kick;
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short heat_amount,actorsqu,timebeforeexit,customexitsound;
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short weaprecs[16],weapreccnt,interface_toggle_flag;
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short rotscrnang,dead_flag,show_empty_weapon;
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short scuba_amount,jetpack_amount,steroids_amount,shield_amount;
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short holoduke_on,pycount,weapon_pos,frag_ps;
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short transporter_hold,last_full_weapon,footprintshade,boot_amount;
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int scream_voice;
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char gm,on_warping_sector,footprintcount;
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char hbomb_on,jumping_toggle,rapid_fire_hold,on_ground;
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char name[32],inven_icon,buttonpalette;
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char jetpack_on,spritebridge,lastrandomspot;
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char scuba_on,footprintpal,heat_on;
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char holster_weapon,falling_counter;
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char gotweapon[MAX_WEAPONS],refresh_inventory,*palette;
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char toggle_key_flag,knuckle_incs; // ,select_dir;
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char walking_snd_toggle, palookup, hard_landing;
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char max_secret_rooms,secret_rooms,/*fire_flag,*/pals[3];
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char max_actors_killed,actors_killed,return_to_center;
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};
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extern unsigned char tempbuf[2048], packbuf[576];
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extern long gc,max_player_health,max_armour_amount,max_ammo_amount[MAX_WEAPONS];
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extern long impact_damage,respawnactortime,respawnitemtime;
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#define MOVFIFOSIZ 256
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extern short spriteq[1024],spriteqloc,spriteqamount;
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extern struct player_struct ps[MAXPLAYERS];
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extern struct player_orig po[MAXPLAYERS];
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extern struct user_defs ud;
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// ported build engine has this, too. --ryan.
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#if PLATFORM_DOS
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extern short int moustat;
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#endif
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extern short int global_random;
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extern long scaredfallz;
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extern char buf[80]; //My own generic input buffer
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extern char fta_quotes[NUMOFFIRSTTIMEACTIVE][64];
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extern char scantoasc[128],ready2send;
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extern char scantoascwithshift[128];
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extern fx_device device;
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extern SAMPLE Sound[ NUM_SOUNDS ];
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extern int32 VoiceToggle,AmbienceToggle;
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extern SOUNDOWNER SoundOwner[NUM_SOUNDS][4];
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extern char playerreadyflag[MAXPLAYERS],playerquitflag[MAXPLAYERS];
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extern char sounds[NUM_SOUNDS][14];
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extern long script[MAXSCRIPTSIZE],*scriptptr,*insptr,*labelcode,labelcnt;
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extern char *label,*textptr,error,warning,killit_flag;
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extern long *actorscrptr[MAXTILES],*parsing_actor;
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extern char actortype[MAXTILES];
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extern char *music_pointer;
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extern char ipath[80],opath[80];
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extern char music_fn[4][11][13],music_select;
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extern char env_music_fn[4][13];
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extern short camsprite;
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// extern char gotz;
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extern char inspace(short sectnum);
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struct weaponhit
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{
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char cgg;
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short picnum,ang,extra,owner,movflag;
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short tempang,actorstayput,dispicnum;
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short timetosleep;
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long floorz,ceilingz,lastvx,lastvy,bposx,bposy,bposz;
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long temp_data[6];
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};
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extern struct weaponhit hittype[MAXSPRITES];
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extern input loc;
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extern input recsync[RECSYNCBUFSIZ];
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extern long avgfvel, avgsvel, avgavel, avghorz, avgbits;
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extern short numplayers, myconnectindex;
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extern short connecthead, connectpoint2[MAXPLAYERS]; //Player linked list variables (indeces, not connection numbers)
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extern short screenpeek;
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extern int current_menu;
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extern long tempwallptr,animatecnt;
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extern long lockclock,frameplace;
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extern char display_mirror,loadfromgrouponly,rtsplaying;
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extern long movefifoend[MAXPLAYERS], groupfile;
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extern long ototalclock;
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extern long *animateptr[MAXANIMATES], animategoal[MAXANIMATES];
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extern long animatevel[MAXANIMATES];
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// extern long oanimateval[MAXANIMATES];
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extern short neartagsector, neartagwall, neartagsprite;
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extern long neartaghitdist;
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extern short animatesect[MAXANIMATES];
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extern long movefifoplc, vel,svel,angvel,horiz;
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extern short mirrorwall[64], mirrorsector[64], mirrorcnt;
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#define NUMKEYS 19
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extern long frameplace, chainplace, chainnumpages;
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extern volatile long checksume;
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#include "funct.h"
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#include "buildengine/engine_protos.h"
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extern char screencapt;
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extern short soundps[NUM_SOUNDS],soundpe[NUM_SOUNDS],soundvo[NUM_SOUNDS];
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extern char soundpr[NUM_SOUNDS],soundm[NUM_SOUNDS];
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extern long soundsiz[NUM_SOUNDS];
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extern char level_names[44][33];
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extern long partime[44],designertime[44];
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extern char volume_names[4][33];
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extern char skill_names[5][33];
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extern char level_file_names[44][128];
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extern int32 SoundToggle,MusicToggle;
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extern short last_threehundred,lastsavedpos;
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extern char restorepalette;
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extern short buttonstat;
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extern long cachecount;
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extern char boardfilename[128],waterpal[768],slimepal[768],titlepal[768],drealms[768],endingpal[768];
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extern char betaname[80];
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extern char cachedebug,earthquaketime;
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extern char networkmode;
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extern char lumplockbyte[11];
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//DUKE3D.H - replace the end "my's" with this
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extern long myx, omyx, myxvel, myy, omyy, myyvel, myz, omyz, myzvel;
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extern short myhoriz, omyhoriz, myhorizoff, omyhorizoff, globalskillsound;
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extern short myang, omyang, mycursectnum, myjumpingcounter;
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extern char myjumpingtoggle, myonground, myhardlanding,myreturntocenter;
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extern long fakemovefifoplc;
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extern long myxbak[MOVEFIFOSIZ], myybak[MOVEFIFOSIZ], myzbak[MOVEFIFOSIZ];
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extern long myhorizbak[MOVEFIFOSIZ];
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extern short myangbak[MOVEFIFOSIZ];
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extern short weaponsandammosprites[15];
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//DUKE3D.H:
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typedef struct
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{
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short frag[MAXPLAYERS], got_access, last_extra, shield_amount, curr_weapon;
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short ammo_amount[MAX_WEAPONS], holoduke_on;
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char gotweapon[MAX_WEAPONS], inven_icon, jetpack_on, heat_on;
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short firstaid_amount, steroids_amount, holoduke_amount, jetpack_amount;
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short heat_amount, scuba_amount, boot_amount;
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short last_weapon, weapon_pos, kickback_pic;
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} STATUSBARTYPE;
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extern STATUSBARTYPE sbar;
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extern short frags[MAXPLAYERS][MAXPLAYERS];
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extern long cameradist, cameraclock, dukefriction,show_shareware;
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extern char networkmode, movesperpacket;
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extern char gamequit;
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extern char pus,pub,camerashitable,freezerhurtowner,lasermode;
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extern char syncstat, syncval[MAXPLAYERS][MOVEFIFOSIZ];
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extern signed char multiwho, multipos, multiwhat, multiflag;
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extern long syncvalhead[MAXPLAYERS], syncvaltail, syncvaltottail;
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extern long numfreezebounces,rpgblastradius,pipebombblastradius,tripbombblastradius,shrinkerblastradius,morterblastradius,bouncemineblastradius,seenineblastradius;
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// CTW - MODIFICATION
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// extern char stereo,eightytwofifty,playerswhenstarted,playonten,everyothertime;
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extern char stereo,eightytwofifty,playerswhenstarted,everyothertime;
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// CTW END - MODIFICATION
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extern long myminlag[MAXPLAYERS], mymaxlag, otherminlag, bufferjitter;
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extern long numinterpolations, startofdynamicinterpolations;
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extern long oldipos[MAXINTERPOLATIONS];
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extern long bakipos[MAXINTERPOLATIONS];
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extern long *curipos[MAXINTERPOLATIONS];
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extern short numclouds,clouds[128],cloudx[128],cloudy[128];
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extern long cloudtotalclock,totalmemory;
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extern long stereomode, stereowidth, stereopixelwidth;
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extern long myaimmode, myaimstat, omyaimstat;
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extern int32 dukever13; // indicate old version
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#endif // include-once header.
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