duke3d/buildengine/Engine.vcproj

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4.7 KiB
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<?xml version="1.0" encoding = "Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.00"
Name="Engine"
ProjectGUID="{2960B59D-CA80-4C18-A4DD-038C38A4113B}"
SccProjectName=""
SccLocalPath="">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory=".\DebugVC7"
IntermediateDirectory=".\DebugVC7"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="SDL-1.2.5\include"
PreprocessorDefinitions="_DEBUG;WIN32;_LIB;USE_I386_ASM;PLATFORM_WIN32;UDP_NETWORKING=1"
BasicRuntimeChecks="3"
RuntimeLibrary="5"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
PrecompiledHeaderFile=".\Debug/Engine.pch"
AssemblerListingLocation=".\Debug/"
ObjectFile=".\Debug/"
ProgramDataBaseFileName=".\Debug/"
BrowseInformation="1"
SuppressStartupBanner="TRUE"
DebugInformationFormat="4"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
AdditionalDependencies="wsock32.lib"
OutputFile=".\DebugVC7\Engine.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="0"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory=".\ReleaseVC7"
IntermediateDirectory=".\ReleaseVC7"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="4"
InlineFunctionExpansion="1"
EnableIntrinsicFunctions="TRUE"
ImproveFloatingPointConsistency="TRUE"
FavorSizeOrSpeed="0"
OmitFramePointers="TRUE"
AdditionalIncludeDirectories="SDL-1.2.5\include"
PreprocessorDefinitions="NDEBUG;WIN32;_LIB;USE_I386_ASM;PLATFORM_WIN32;UDP_NETWORKING=1"
RuntimeLibrary="4"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
PrecompiledHeaderFile=".\Release/Engine.pch"
AssemblerListingLocation=".\Release/"
ObjectFile=".\Release/"
ProgramDataBaseFileName=".\Release/"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
AdditionalDependencies="wsock32.lib"
OutputFile=".\ReleaseVC7\Engine.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="0"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
</Configuration>
</Configurations>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
RelativePath="a_nasm.asm">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCustomBuildTool"
CommandLine="nasmw.exe -f win32 -dC_IDENTIFIERS_UNDERSCORED -o &quot;$(TargetDir)a_nasm.obj&quot; &quot;$(InputPath)&quot;
"
Outputs="$(TargetDir)\a_nasm.obj"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCustomBuildTool"
CommandLine="nasmw.exe -f win32 -dC_IDENTIFIERS_UNDERSCORED -o &quot;$(TargetDir)a_nasm.obj&quot; &quot;$(InputPath)&quot;
"
Outputs="$(TargetDir)\a_nasm.obj"/>
</FileConfiguration>
</File>
<File
RelativePath="a_visualc.c">
</File>
<File
RelativePath="cache1d.c">
</File>
<File
RelativePath="engine.c">
</File>
<File
RelativePath="mmulti.c">
</File>
<File
RelativePath="pragmas.c">
</File>
<File
RelativePath="sdl_driver.c">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl">
<File
RelativePath="a.h">
</File>
<File
RelativePath="bstub.h">
</File>
<File
RelativePath="build.h">
</File>
<File
RelativePath="buildgl.h">
</File>
<File
RelativePath="buildperl.h">
</File>
<File
RelativePath="cache1d.h">
</File>
<File
RelativePath="display.h">
</File>
<File
RelativePath="doscmpat.h">
</File>
<File
RelativePath="engine.h">
</File>
<File
RelativePath="names.h">
</File>
<File
RelativePath="platform.h">
</File>
<File
RelativePath="pragmas.h">
</File>
<File
RelativePath="ves2.h">
</File>
<File
RelativePath="win32_compat.h">
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>