203 lines
4.7 KiB
Makefile
Executable File
203 lines
4.7 KiB
Makefile
Executable File
#-----------------------------------------------------------------------------#
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# Duke3D makefile.
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#-----------------------------------------------------------------------------#
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linux_ppc := false
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beos := false
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macosx := false
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freebsd := false
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solaris := false
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shareware := false
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controls_menu := true
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#use_asm := true
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#-----------------------------------------------------------------------------#
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# If this makefile fails to detect Cygwin correctly, or you want to force
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# the build process's behaviour, set it to "true" or "false" (w/o quotes).
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#-----------------------------------------------------------------------------#
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#cygwin := true
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#cygwin := false
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cygwin := autodetect
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# you only need to set these for Cygwin at the moment.
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SDL_INC_DIR = /cygdrive/c/SDL/include
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SDL_LIB_DIR = /cygdrive/c/SDL/lib
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CC = gcc
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# need this for now.
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ifeq ($(strip $(beos)),true)
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use_asm := false
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endif
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# Don't touch anything below this line unless you know what you're doing.
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ifeq ($(strip $(cygwin)),autodetect)
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ifneq ($(strip $(shell gcc -v 2>&1 |grep "cygwin")),)
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cygwin := true
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else
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cygwin := false
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endif
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endif
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ifeq ($(strip $(cygwin)),true)
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ifeq ($(strip $(SDL_INC_DIR)),please_set_me_cygwin_users)
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$(error Cygwin users need to set the SDL_INC_DIR envr var.)
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else
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SDL_CFLAGS := -I$(SDL_INC_DIR)
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endif
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ifeq ($(strip $(SDL_LIB_DIR)),please_set_me_cygwin_users)
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$(error Cygwin users need to set the SDL_LIB_DIR envr var.)
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else
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SDL_LDFLAGS := -L$(SDL_LIB_DIR) -lSDL
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endif
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else
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ifneq ($(strip $(freebsd)),true)
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SDL_CFLAGS := $(shell sdl-config --cflags)
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SDL_LDFLAGS := $(shell sdl-config --libs) -L.
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endif
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endif
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ifeq ($(strip $(macosx)),true)
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EXTRACFLAGS += -DPLATFORM_MACOSX=1
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EXTRALDFLAGS += -lSDLmain
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endif
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ifeq ($(strip $(freebsd)),true)
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EXTRACFLAGS += -DPLATFORM_FREEBSD=1
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SDL_CFLAGS := $(shell sdl11-config --cflags)
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SDL_LDFLAGS := $(shell sdl11-config --libs) -L.
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endif
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ifeq ($(strip $(linux_ppc)),true)
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EXTRACFLAGS += -DPLATFORM_LINUXPPC=1
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endif
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ifneq ($(strip $(cygwin)),true)
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ifneq ($(strip $(macosx)),true)
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ifneq ($(strip $(beos)),true)
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EXTRACFLAGS += -DUSE_EXECINFO=1
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endif
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endif
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endif
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ifeq ($(strip $(solaris)),true)
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CC = cc
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EXTRALDFLAGS += -lsocket -lnsl
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CFLAGS += -DPLATFORM_SOLARIS
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endif
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ifeq ($(strip $(shareware)),true)
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EXTRACFLAGS += -DVOLUMEONE
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else
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EXTRACFLAGS += -DVOLUMEALL
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endif
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ifeq ($(strip $(controls_menu)),true)
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EXTRACFLAGS += -DCONTROLS_CONFIG_MENU=1
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endif
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BUILDOBJS := \
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buildengine/cache1d.o \
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buildengine/engine.o \
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buildengine/sdl_driver.o \
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buildengine/mmulti.o \
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buildengine/pragmas.o \
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buildengine/unix_compat.o
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ifeq ($(strip $(use_asm)),true)
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BUILDOBJS += buildengine/a_gnu.o buildengine/a_nasm.o
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else
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BUILDOBJS += buildengine/a.o
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endif
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CFLAGS=-m32 -c -g $(SDL_CFLAGS) -DUSE_SDL=1 -DPLATFORM_UNIX=1 $(EXTRACFLAGS)
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ifeq ($(strip $(solaris)),true)
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CFLAGS += -xO5 -xchar=u
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else
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# Always turn OFF strict aliasing, even when optimizing. Otherwise, this
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# is just an accident waiting to happen... --ryan.
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CFLAGS += -fno-strict-aliasing
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CFLAGS += -W -Wall -Wno-unused -funsigned-char
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ifeq ($(strip $(macosx)),true)
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OPTIMIZE = -O3 -mdynamic-no-pic -falign-loops=16
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else
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OPTIMIZE = -O2
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endif
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endif
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# Uncomment this to compile with the Intel compiler (v6.0)
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#CC = icc
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#CFLAGS = -g $(SDL_CFLAGS) -DUSE_SDL=1 -DPLATFORM_UNIX=1 -DUSE_I386_ASM=1 $(EXTRACFLAGS) -O2
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LDLIBS = -lSDL -lSDL_mixer $(EXTRALDFLAGS)
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ifeq ($(strip $(freebsd)),true)
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LDLIBS = -lSDL_mixer $(EXTRALDFLAGS)
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endif
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# !!! FIXME: Do we even need this? It doesn't fly on MacOS X. --ryan.
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#LDLIBS += -Wl,-E
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.PHONY: duke3d build buildengine clean distclean
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all: buildengine duke3d build
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%.o : %.c
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$(CC) $(CFLAGS) $(OPTIMIZE) -o $@ $<
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# Animation playback crashes due to optimization error on MacOS X. --ryan.
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ifeq ($(strip $(macosx)),true)
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animlib.o : animlib.c
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$(CC) $(CFLAGS) -o $@ $<
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endif
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# Animation playback crashes due to optimization error on Linux PPC. --Felipe Barriga.
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ifeq ($(strip $(linux_ppc)),true)
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animlib.o : animlib.c
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$(CC) $(CFLAGS) -o $@ $<
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endif
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audiolib/audiolib.a:
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$(MAKE) -C audiolib CC="$(CC)" CFLAGS="$(CFLAGS)" LDLIBS="$(LDLIBS)"
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buildengine:
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make -C buildengine
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duke3d: \
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actors.o \
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animlib.o \
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control.o \
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config.o \
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game.o \
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gamedef.o \
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global.o \
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keyboard.o \
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menues.o \
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player.o \
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premap.o \
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rts.o \
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scriplib.o \
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sector.o \
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sounds.o \
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dukemusc.o \
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audiolib/audiolib.a
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$(CC) -m32 $^ $(BUILDOBJS) $(LDLIBS) -o $@
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build: astub.o
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$(CC) -m32 $^ $(BUILDOBJS) buildengine/build.o $(LDLIBS) -o $@
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clean:
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$(MAKE) -C audiolib clean
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$(MAKE) -C buildengine clean
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rm -rf duke3d build *.o
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distclean: clean
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$(MAKE) -C audiolib distclean
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$(MAKE) -C buildengine distclean
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rm -rf *~
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