duke3d/buildengine/Makefile.w32

137 lines
4.9 KiB
Makefile
Executable File

#-----------------------------------------------------------------------------#
# Makefile for creating Build with Watcom C for win32.
#
# Written by Ryan C. Gordon. (icculus@clutteredmind.org)
#
# PLEASE FOLLOW ALL THE INSTRUCTIONS BEFORE BUILDING.
#-----------------------------------------------------------------------------#
#-----------------------------------------------------------------------------#
# Don't touch this '!define BLANK ""' line.
#-----------------------------------------------------------------------------#
!define BLANK ""
#-----------------------------------------------------------------------------#
# Directory where Watcom C is installed. Should have an "h" child directory,
# so if you specify "C:\WATCOM", there should be a "C:\WATCOM\h" directory
# on your drive. DON'T ADD THE TRAILING '\' CHARACTER!
#-----------------------------------------------------------------------------#
WATCOMDIR = C:\WATCOM
#-----------------------------------------------------------------------------#
# Directory where Simple Directmedia Layer (SDL) is installed. SDL can be
# downloaded from http://www.libsdl.org/. There should be "include" and "lib"
# child directories, so if you specify "C:\SDL-1.1.8", there should be
# C:\SDL-1.1.8\lib" and "C:\SDL-1.1.8\include" directories on your drive.
# DON'T ADD THE TRAILING '\' CHARACTER!
#-----------------------------------------------------------------------------#
SDLDIR = C:\SDL-1.2.0
#-----------------------------------------------------------------------------#
# When debugging, use "d all", otherwise use the "op el" line.
#-----------------------------------------------------------------------------#
#LINKDEBUGFLAGS = d all
LINKDEBUGFLAGS = op el
#-----------------------------------------------------------------------------#
# Choose one, or mix and match. Releases should use the full line,
# debug builds should probably use the blank one.
#-----------------------------------------------------------------------------#
#OPTIMIZEFLAGS =
OPTIMIZEFLAGS = -oa -oe -of+ -ol -ol+ -om -oc -oi -or -otexan
#-----------------------------------------------------------------------------#
# Set this to "nt" to create a console window for viewing stdio output
# along with the usual graphical windows. This is for debugging only.
# Set it to nt_win to just get the graphical windows. This is for release
# builds.
#-----------------------------------------------------------------------------#
#LINKSYS=nt
LINKSYS=nt_win
#-----------------------------------------------------------------------------#
# Okay, you're done. Save this file and run "wmake -f Makefile.w32" ...
#-----------------------------------------------------------------------------#
#-----------------------------------------------------------------------------#
#-----------------------------------------------------------------------------#
# Don't touch anything below this line, unless you know what you're doing.
#-----------------------------------------------------------------------------#
#-----------------------------------------------------------------------------#
WATCOM_INC_DIR = $(WATCOMDIR)\h;$(WATCOMDIR)\h\nt
SDL_INC_DIR = $(SDLDIR)\include
SDL_LIB_DIR = $(SDLDIR)\lib
INCLUDES = -i=$(WATCOM_INC_DIR);$(SDL_INC_DIR)
DEFINES = -dUSE_I386_ASM -dPLATFORM_WIN32
CFLAGS = $(INCLUDES) $(DEFINES) -w4 -we -e25 -ei -zq &
$(OPTIMIZEFLAGS) $(DEBUGFLAGS) -bm -5r -bt=nt -mf
ASMFLAGS = $(INCLUDES) -mf -5r -w4 -we -e25 -zq
CC = wcc386.exe
ASM = wasm.exe
BUILDOBJS = a.obj bstub.obj build.obj cache1d.obj engine.obj &
multi_tcpip.obj sdl_driver.obj
GAMEOBJS = a.obj game.obj cache1d.obj engine.obj multi_tcpip.obj &
sdl_driver.obj
BUILDOBJS_COMMAS = a.obj,bstub.obj,build.obj,cache1d.obj,engine.obj,multi_tcpip.obj,sdl_driver.obj
GAMEOBJS_COMMAS = a.obj,game.obj,cache1d.obj,engine.obj,multi_tcpip.obj,sdl_driver.obj
all : project .SYMBOLIC
project : build.exe game.exe .SYMBOLIC
clean : .SYMBOLIC
erase *.obj
erase *.exe
erase *.o
erase *~
.asm.obj : .AUTODEPEND
*$(ASM) $[* $(ASMFLAGS)
.c.obj : .AUTODEPEND
*$(CC) $[* $(CFLAGS)
build.exe : $(BUILDOBJS) .AUTODEPEND
@%write build.lk1 NAME build
@%append build.lk1 FIL $(BUILDOBJS_COMMAS)
@%append build.lk1
!ifneq BLANK ""
*wlib -q -n -b build.imp
@%append build.lk1 LIBR build.imp
!endif
*wlink $(LINKDEBUGFLAGS) SYS $(LINKSYS) libp $(SDL_LIB_DIR) libf SDL.lib &
$(LINKDEBUGFLAGS) op c op maxe=25 op q @build.lk1
erase build.lk1
!ifneq BLANK ""
wrc -q -ad -t build.exe
!endif
game.exe : $(GAMEOBJS) .AUTODEPEND
@%write game.lk1 NAME game
@%append game.lk1 FIL $(GAMEOBJS_COMMAS)
@%append game.lk1
!ifneq BLANK ""
*wlib -q -n -b game.imp
@%append game.lk1 LIBR game.imp
!endif
*wlink $(LINKDEBUGFLAGS) SYS $(LINKSYS) libp $(SDL_LIB_DIR) libf SDL.lib &
$(LINKDEBUGFLAGS) op c op maxe=25 op q @game.lk1
erase game.lk1
!ifneq BLANK ""
wrc -q -ad -t game.exe
!endif
# end of Makefile.w32 ...