137 lines
4.9 KiB
Makefile
Executable File
137 lines
4.9 KiB
Makefile
Executable File
#-----------------------------------------------------------------------------#
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# Makefile for creating Build with Watcom C for win32.
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#
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# Written by Ryan C. Gordon. (icculus@clutteredmind.org)
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#
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# PLEASE FOLLOW ALL THE INSTRUCTIONS BEFORE BUILDING.
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#-----------------------------------------------------------------------------#
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#-----------------------------------------------------------------------------#
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# Don't touch this '!define BLANK ""' line.
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#-----------------------------------------------------------------------------#
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!define BLANK ""
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#-----------------------------------------------------------------------------#
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# Directory where Watcom C is installed. Should have an "h" child directory,
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# so if you specify "C:\WATCOM", there should be a "C:\WATCOM\h" directory
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# on your drive. DON'T ADD THE TRAILING '\' CHARACTER!
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#-----------------------------------------------------------------------------#
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WATCOMDIR = C:\WATCOM
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#-----------------------------------------------------------------------------#
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# Directory where Simple Directmedia Layer (SDL) is installed. SDL can be
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# downloaded from http://www.libsdl.org/. There should be "include" and "lib"
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# child directories, so if you specify "C:\SDL-1.1.8", there should be
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# C:\SDL-1.1.8\lib" and "C:\SDL-1.1.8\include" directories on your drive.
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# DON'T ADD THE TRAILING '\' CHARACTER!
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#-----------------------------------------------------------------------------#
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SDLDIR = C:\SDL-1.2.0
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#-----------------------------------------------------------------------------#
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# When debugging, use "d all", otherwise use the "op el" line.
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#-----------------------------------------------------------------------------#
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#LINKDEBUGFLAGS = d all
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LINKDEBUGFLAGS = op el
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#-----------------------------------------------------------------------------#
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# Choose one, or mix and match. Releases should use the full line,
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# debug builds should probably use the blank one.
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#-----------------------------------------------------------------------------#
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#OPTIMIZEFLAGS =
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OPTIMIZEFLAGS = -oa -oe -of+ -ol -ol+ -om -oc -oi -or -otexan
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#-----------------------------------------------------------------------------#
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# Set this to "nt" to create a console window for viewing stdio output
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# along with the usual graphical windows. This is for debugging only.
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# Set it to nt_win to just get the graphical windows. This is for release
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# builds.
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#-----------------------------------------------------------------------------#
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#LINKSYS=nt
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LINKSYS=nt_win
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#-----------------------------------------------------------------------------#
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# Okay, you're done. Save this file and run "wmake -f Makefile.w32" ...
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#-----------------------------------------------------------------------------#
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#-----------------------------------------------------------------------------#
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#-----------------------------------------------------------------------------#
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# Don't touch anything below this line, unless you know what you're doing.
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#-----------------------------------------------------------------------------#
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#-----------------------------------------------------------------------------#
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WATCOM_INC_DIR = $(WATCOMDIR)\h;$(WATCOMDIR)\h\nt
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SDL_INC_DIR = $(SDLDIR)\include
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SDL_LIB_DIR = $(SDLDIR)\lib
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INCLUDES = -i=$(WATCOM_INC_DIR);$(SDL_INC_DIR)
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DEFINES = -dUSE_I386_ASM -dPLATFORM_WIN32
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CFLAGS = $(INCLUDES) $(DEFINES) -w4 -we -e25 -ei -zq &
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$(OPTIMIZEFLAGS) $(DEBUGFLAGS) -bm -5r -bt=nt -mf
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ASMFLAGS = $(INCLUDES) -mf -5r -w4 -we -e25 -zq
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CC = wcc386.exe
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ASM = wasm.exe
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BUILDOBJS = a.obj bstub.obj build.obj cache1d.obj engine.obj &
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multi_tcpip.obj sdl_driver.obj
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GAMEOBJS = a.obj game.obj cache1d.obj engine.obj multi_tcpip.obj &
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sdl_driver.obj
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BUILDOBJS_COMMAS = a.obj,bstub.obj,build.obj,cache1d.obj,engine.obj,multi_tcpip.obj,sdl_driver.obj
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GAMEOBJS_COMMAS = a.obj,game.obj,cache1d.obj,engine.obj,multi_tcpip.obj,sdl_driver.obj
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all : project .SYMBOLIC
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project : build.exe game.exe .SYMBOLIC
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clean : .SYMBOLIC
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erase *.obj
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erase *.exe
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erase *.o
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erase *~
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.asm.obj : .AUTODEPEND
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*$(ASM) $[* $(ASMFLAGS)
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.c.obj : .AUTODEPEND
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*$(CC) $[* $(CFLAGS)
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build.exe : $(BUILDOBJS) .AUTODEPEND
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@%write build.lk1 NAME build
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@%append build.lk1 FIL $(BUILDOBJS_COMMAS)
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@%append build.lk1
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!ifneq BLANK ""
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*wlib -q -n -b build.imp
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@%append build.lk1 LIBR build.imp
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!endif
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*wlink $(LINKDEBUGFLAGS) SYS $(LINKSYS) libp $(SDL_LIB_DIR) libf SDL.lib &
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$(LINKDEBUGFLAGS) op c op maxe=25 op q @build.lk1
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erase build.lk1
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!ifneq BLANK ""
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wrc -q -ad -t build.exe
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!endif
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game.exe : $(GAMEOBJS) .AUTODEPEND
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@%write game.lk1 NAME game
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@%append game.lk1 FIL $(GAMEOBJS_COMMAS)
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@%append game.lk1
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!ifneq BLANK ""
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*wlib -q -n -b game.imp
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@%append game.lk1 LIBR game.imp
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!endif
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*wlink $(LINKDEBUGFLAGS) SYS $(LINKSYS) libp $(SDL_LIB_DIR) libf SDL.lib &
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$(LINKDEBUGFLAGS) op c op maxe=25 op q @game.lk1
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erase game.lk1
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!ifneq BLANK ""
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wrc -q -ad -t game.exe
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!endif
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# end of Makefile.w32 ...
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