duke3d/soundefs.h

1232 lines
36 KiB
C
Executable File

//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------
#define SECTOREFFECTOR 1
#define ACTIVATOR 2
#define TOUCHPLATE 3
#define ACTIVATORLOCKED 4
#define MUSICANDSFX 5
#define LOCATORS 6
#define CYCLER 7
#define MASTERSWITCH 8
#define RESPAWN 9
#define GPSPEED 10
#define ARROW 20
#define FIRSTGUNSPRITE 21
#define CHAINGUNSPRITE 22
#define RPGSPRITE 23
#define FREEZESPRITE 24
#define SHRINKERSPRITE 25
#define HEAVYHBOMB 26
#define TRIPBOMBSPRITE 27
#define SHOTGUNSPRITE 28
#define DEVISTATORSPRITE 29
#define HEALTHBOX 30
#define AMMOBOX 31
#define INVENTORYBOX 33
#define FREEZEAMMO 37
#define AMMO 40
#define BATTERYAMMO 41
#define DEVISTATORAMMO 42
#define RPGAMMO 44
#define GROWAMMO 45
#define CRYSTALAMMO 46
#define HBOMBAMMO 47
#define AMMOLOTS 48
#define SHOTGUNAMMO 49
#define COLA 51
#define SIXPAK 52
#define FIRSTAID 53
#define SHIELD 54
#define STEROIDS 55
#define AIRTANK 56
#define JETPACK 57
#define HEATSENSOR 59
#define ACCESSCARD 60
#define BOOTS 61
#define MIRRORBROKE 70
#define CLOUDYOCEAN 78
#define CLOUDYSKIES 79
#define MOONSKY1 80
#define MOONSKY2 81
#define MOONSKY3 82
#define MOONSKY4 83
#define BIGORBIT1 84
#define BIGORBIT2 85
#define BIGORBIT3 86
#define BIGORBIT4 87
#define BIGORBIT5 88
#define LA 89
#define REDSKY1 98
#define REDSKY2 99
#define ATOMICHEALTH 100
#define TECHLIGHT2 120
#define TECHLIGHTBUST2 121
#define TECHLIGHT4 122
#define TECHLIGHTBUST4 123
#define WALLLIGHT4 124
#define WALLLIGHTBUST4 125
#define ACCESSSWITCH 130
#define SLOTDOOR 132
#define LIGHTSWITCH 134
#define SPACEDOORSWITCH 136
#define SPACELIGHTSWITCH 138
#define FRANKENSTINESWITCH 140
#define NUKEBUTTON 142
#define MULTISWITCH 146
#define DOORTILE5 150
#define DOORTILE6 151
#define DOORTILE1 152
#define DOORTILE2 153
#define DOORTILE3 154
#define DOORTILE4 155
#define DOORTILE7 156
#define DOORTILE8 157
#define DOORTILE9 158
#define DOORTILE10 159
#define DOORSHOCK 160
#define DIPSWITCH 162
#define DIPSWITCH2 164
#define TECHSWITCH 166
#define DIPSWITCH3 168
#define ACCESSSWITCH2 170
#define REFLECTWATERTILE 180
#define FLOORSLIME 200
#define BIGFORCE 230
#define EPISODE 247
#define MASKWALL9 255
#define W_LIGHT 260
#define SCREENBREAK1 263
#define SCREENBREAK2 264
#define SCREENBREAK3 265
#define SCREENBREAK4 266
#define SCREENBREAK5 267
#define SCREENBREAK6 268
#define SCREENBREAK7 269
#define SCREENBREAK8 270
#define SCREENBREAK9 271
#define SCREENBREAK10 272
#define SCREENBREAK11 273
#define SCREENBREAK12 274
#define SCREENBREAK13 275
#define MASKWALL1 285
#define W_TECHWALL1 293
#define W_TECHWALL2 297
#define W_TECHWALL15 299
#define W_TECHWALL3 301
#define W_TECHWALL4 305
#define W_TECHWALL10 306
#define W_TECHWALL16 307
#define WATERTILE2 336
#define BPANNEL1 341
#define PANNEL1 342
#define PANNEL2 343
#define WATERTILE 344
#define STATIC 351
#define W_SCREENBREAK 357
#define W_HITTECHWALL3 360
#define W_HITTECHWALL4 361
#define W_HITTECHWALL2 362
#define W_HITTECHWALL1 363
#define MASKWALL10 387
#define MASKWALL11 391
#define DOORTILE22 395
#define FANSPRITE 407
#define FANSPRITEBROKE 411
#define FANSHADOW 412
#define FANSHADOWBROKE 416
#define DOORTILE18 447
#define DOORTILE19 448
#define DOORTILE20 449
// #define SPACESHUTTLE 487
#define SATELLITE 489
#define VIEWSCREEN2 499
#define VIEWSCREENBROKE 501
#define VIEWSCREEN 502
#define GLASS 503
#define GLASS2 504
#define STAINGLASS1 510
#define MASKWALL5 514
#define SATELITE 516
#define FUELPOD 517
#define SLIMEPIPE 538
#define CRACK1 546
#define CRACK2 547
#define CRACK3 548
#define CRACK4 549
#define FOOTPRINTS 550
#define DOMELITE 551
#define CAMERAPOLE 554
#define CHAIR1 556
#define CHAIR2 557
#define BROKENCHAIR 559
#define MIRROR 560
#define WATERFOUNTAIN 563
#define WATERFOUNTAINBROKE 567
#define FEMMAG1 568
#define TOILET 569
#define STALL 571
#define STALLBROKE 573
#define FEMMAG2 577
#define REACTOR2 578
#define REACTOR2BURNT 579
#define REACTOR2SPARK 580
#define GRATE1 595
#define BGRATE1 596
#define SOLARPANNEL 602
#define NAKED1 603
#define ANTENNA 607
#define MASKWALL12 609
#define TOILETBROKE 615
#define PIPE2 616
#define PIPE1B 617
#define PIPE3 618
#define PIPE1 619
#define CAMERA1 621
#define BRICK 626
#define SPLINTERWOOD 630
#define PIPE2B 633
#define BOLT1 634
#define W_NUMBERS 640
#define WATERDRIP 660
#define WATERBUBBLE 661
#define WATERBUBBLEMAKER 662
#define W_FORCEFIELD 663
#define VACUUM 669
#define FOOTPRINTS2 672
#define FOOTPRINTS3 673
#define FOOTPRINTS4 674
#define EGG 675
#define SCALE 678
#define CHAIR3 680
#define CAMERALIGHT 685
#define MOVIECAMERA 686
#define IVUNIT 689
#define POT1 694
#define POT2 695
#define POT3 697
#define PIPE3B 700
#define WALLLIGHT3 701
#define WALLLIGHTBUST3 702
#define WALLLIGHT1 703
#define WALLLIGHTBUST1 704
#define WALLLIGHT2 705
#define WALLLIGHTBUST2 706
#define LIGHTSWITCH2 712
#define WAITTOBESEATED 716
#define DOORTILE14 717
#define STATUE 753
#define MIKE 762
#define VASE 765
#define SUSHIPLATE1 768
#define SUSHIPLATE2 769
#define SUSHIPLATE3 774
#define SUSHIPLATE4 779
#define DOORTILE16 781
#define SUSHIPLATE5 792
#define OJ 806
#define MASKWALL13 830
#define HURTRAIL 859
#define POWERSWITCH1 860
#define LOCKSWITCH1 862
#define POWERSWITCH2 864
#define ATM 867
#define STATUEFLASH 869
#define ATMBROKE 888
#define BIGHOLE2 893
#define STRIPEBALL 901
#define QUEBALL 902
#define POCKET 903
#define WOODENHORSE 904
#define TREE1 908
#define TREE2 910
#define CACTUS 911
#define MASKWALL2 913
#define MASKWALL3 914
#define MASKWALL4 915
#define FIREEXT 916
#define TOILETWATER 921
#define NEON1 925
#define NEON2 926
#define CACTUSBROKE 939
#define BOUNCEMINE 940
#define BROKEFIREHYDRENT 950
#define BOX 951
#define BULLETHOLE 952
#define BOTTLE1 954
#define BOTTLE2 955
#define BOTTLE3 956
#define BOTTLE4 957
#define FEMPIC5 963
#define FEMPIC6 964
#define FEMPIC7 965
#define HYDROPLANT 969
#define OCEANSPRITE1 971
#define OCEANSPRITE2 972
#define OCEANSPRITE3 973
#define OCEANSPRITE4 974
#define OCEANSPRITE5 975
#define GENERICPOLE 977
#define CONE 978
#define HANGLIGHT 979
#define HYDRENT 981
#define MASKWALL14 988
#define TIRE 990
#define PIPE5 994
#define PIPE6 995
#define PIPE4 996
#define PIPE4B 997
#define BROKEHYDROPLANT 1003
#define PIPE5B 1005
#define NEON3 1007
#define NEON4 1008
#define NEON5 1009
#define BOTTLE5 1012
#define BOTTLE6 1013
#define BOTTLE8 1014
#define SPOTLITE 1020
#define HANGOOZ 1022
#define MASKWALL15 1024
#define BOTTLE7 1025
#define HORSEONSIDE 1026
#define GLASSPIECES 1031
#define HORSELITE 1034
#define DONUTS 1045
#define NEON6 1046
#define MASKWALL6 1059
#define CLOCK 1060
#define RUBBERCAN 1062
#define BROKENCLOCK 1067
#define PLUG 1069
#define OOZFILTER 1079
#define FLOORPLASMA 1082
#define REACTOR 1088
#define REACTORSPARK 1092
#define REACTORBURNT 1096
#define DOORTILE15 1102
#define HANDSWITCH 1111
#define CIRCLEPANNEL 1113
#define CIRCLEPANNELBROKE 1114
#define PULLSWITCH 1122
#define MASKWALL8 1124
#define BIGHOLE 1141
#define ALIENSWITCH 1142
#define DOORTILE21 1144
#define HANDPRINTSWITCH 1155
#define BOTTLE10 1157
#define BOTTLE11 1158
#define BOTTLE12 1159
#define BOTTLE13 1160
#define BOTTLE14 1161
#define BOTTLE15 1162
#define BOTTLE16 1163
#define BOTTLE17 1164
#define BOTTLE18 1165
#define BOTTLE19 1166
#define DOORTILE17 1169
#define MASKWALL7 1174
#define JAILBARBREAK 1175
#define DOORTILE11 1178
#define DOORTILE12 1179
#define VENDMACHINE 1212
#define VENDMACHINEBROKE 1214
#define COLAMACHINE 1215
#define COLAMACHINEBROKE 1217
#define CRANEPOLE 1221
#define CRANE 1222
#define BARBROKE 1225
#define BLOODPOOL 1226
#define NUKEBARREL 1227
#define NUKEBARRELDENTED 1228
#define NUKEBARRELLEAKED 1229
#define CANWITHSOMETHING 1232
#define MONEY 1233
#define BANNER 1236
#define EXPLODINGBARREL 1238
#define EXPLODINGBARREL2 1239
#define FIREBARREL 1240
#define SEENINE 1247
#define SEENINEDEAD 1248
#define STEAM 1250
#define CEILINGSTEAM 1255
#define PIPE6B 1260
#define TRANSPORTERBEAM 1261
#define RAT 1267
#define TRASH 1272
#define FEMPIC1 1280
#define FEMPIC2 1289
#define BLANKSCREEN 1293
#define PODFEM1 1294
#define FEMPIC3 1298
#define FEMPIC4 1306
#define FEM1 1312
#define FEM2 1317
#define FEM3 1321
#define FEM5 1323
#define BLOODYPOLE 1324
#define FEM4 1325
#define FEM6 1334
#define FEM6PAD 1335
#define FEM8 1336
#define HELECOPT 1346
#define FETUSJIB 1347
#define HOLODUKE 1348
#define SPACEMARINE 1353
#define INDY 1355
#define FETUS 1358
#define FETUSBROKE 1359
#define MONK 1352
#define LUKE 1354
#define COOLEXPLOSION1 1360
#define WATERSPLASH2 1380
#define FIREVASE 1390
#define SCRATCH 1393
#define FEM7 1395
#define APLAYERTOP 1400
#define APLAYER 1405
#define PLAYERONWATER 1420
#define DUKELYINGDEAD 1518
#define DUKETORSO 1520
#define DUKEGUN 1528
#define DUKELEG 1536
#define SHARK 1550
#define BLOOD 1620
#define FIRELASER 1625
#define TRANSPORTERSTAR 1630
#define SPIT 1636
#define LOOGIE 1637
#define FIST 1640
#define FREEZEBLAST 1641
#define DEVISTATORBLAST 1642
#define SHRINKSPARK 1646
#define TONGUE 1647
#define MORTER 1650
#define SHRINKEREXPLOSION 1656
#define RADIUSEXPLOSION 1670
#define FORCERIPPLE 1671
#define LIZTROOP 1680
#define LIZTROOPRUNNING 1681
#define LIZTROOPSTAYPUT 1682
#define LIZTOP 1705
#define LIZTROOPSHOOT 1715
#define LIZTROOPJETPACK 1725
#define LIZTROOPDSPRITE 1734
#define LIZTROOPONTOILET 1741
#define LIZTROOPJUSTSIT 1742
#define LIZTROOPDUCKING 1744
#define HEADJIB1 1768
#define ARMJIB1 1772
#define LEGJIB1 1776
#define CANNONBALL 1817
#define OCTABRAIN 1820
#define OCTABRAINSTAYPUT 1821
#define OCTATOP 1845
#define OCTADEADSPRITE 1855
#define INNERJAW 1860
#define DRONE 1880
#define EXPLOSION2 1890
#define COMMANDER 1920
#define COMMANDERSTAYPUT 1921
#define RECON 1960
#define TANK 1975
#define PIGCOP 2000
#define PIGCOPSTAYPUT 2001
#define PIGCOPDIVE 2045
#define PIGCOPDEADSPRITE 2060
#define PIGTOP 2061
#define LIZMAN 2120
#define LIZMANSTAYPUT 2121
#define LIZMANSPITTING 2150
#define LIZMANFEEDING 2160
#define LIZMANJUMP 2165
#define LIZMANDEADSPRITE 2185
#define FECES 2200
#define LIZMANHEAD1 2201
#define LIZMANARM1 2205
#define LIZMANLEG1 2209
#define EXPLOSION2BOT 2219
#define USERWEAPON 2235
#define HEADERBAR 2242
#define JIBS1 2245
#define JIBS2 2250
#define JIBS3 2255
#define JIBS4 2260
#define JIBS5 2265
#define BURNING 2270
#define FIRE 2271
#define JIBS6 2286
#define BLOODSPLAT1 2296
#define BLOODSPLAT3 2297
#define BLOODSPLAT2 2298
#define BLOODSPLAT4 2299
#define OOZ 2300
#define OOZ2 2309
#define WALLBLOOD1 2301
#define WALLBLOOD2 2302
#define WALLBLOOD3 2303
#define WALLBLOOD4 2304
#define WALLBLOOD5 2305
#define WALLBLOOD6 2306
#define WALLBLOOD7 2307
#define WALLBLOOD8 2308
#define BURNING2 2310
#define FIRE2 2311
#define CRACKKNUCKLES 2324
#define SMALLSMOKE 2329
#define SMALLSMOKEMAKER 2330
#define FLOORFLAME 2333
#define ROTATEGUN 2360
#define GREENSLIME 2370
#define WATERDRIPSPLASH 2380
#define SCRAP6 2390
#define SCRAP1 2400
#define SCRAP2 2404
#define SCRAP3 2408
#define SCRAP4 2412
#define SCRAP5 2416
#define ORGANTIC 2420
#define BETAVERSION 2440
#define PLAYERISHERE 2442
#define PLAYERWASHERE 2443
#define SELECTDIR 2444
#define F1HELP 2445
#define NOTCHON 2446
#define NOTCHOFF 2447
#define GROWSPARK 2448
#define DUKEICON 2452
#define BADGUYICON 2453
#define FOODICON 2454
#define GETICON 2455
#define MENUSCREEN 2456
#define MENUBAR 2457
#define KILLSICON 2458
#define FIRSTAID_ICON 2460
#define HEAT_ICON 2461
#define BOTTOMSTATUSBAR 2462
#define BOOT_ICON 2463
#define FRAGBAR 2465
#define JETPACK_ICON 2467
#define AIRTANK_ICON 2468
#define STEROIDS_ICON 2469
#define HOLODUKE_ICON 2470
#define ACCESS_ICON 2471
#define DIGITALNUM 2472
#define DUKECAR 2491
#define CAMCORNER 2482
#define CAMLIGHT 2484
#define LOGO 2485
#define TITLE 2486
#define NUKEWARNINGICON 2487
#define MOUSECURSOR 2488
#define SLIDEBAR 2489
#define DREALMS 2492
#define BETASCREEN 2493
#define WINDOWBORDER1 2494
#define TEXTBOX 2495
#define WINDOWBORDER2 2496
#define DUKENUKEM 2497
#define THREEDEE 2498
#define INGAMEDUKETHREEDEE 2499
#define TENSCREEN 2500
#define PLUTOPAKSPRITE 2501
#define DEVISTATOR 2510
#define KNEE 2521
#define CROSSHAIR 2523
#define FIRSTGUN 2524
#define FIRSTGUNRELOAD 2528
#define FALLINGCLIP 2530
#define CLIPINHAND 2531
#define HAND 2532
#define SHELL 2533
#define SHOTGUNSHELL 2535
#define CHAINGUN 2536
#define RPGGUN 2544
#define RPGMUZZLEFLASH 2545
#define FREEZE 2548
#define CATLITE 2552
#define SHRINKER 2556
#define HANDHOLDINGLASER 2563
#define TRIPBOMB 2566
#define LASERLINE 2567
#define HANDHOLDINGACCESS 2568
#define HANDREMOTE 2570
#define HANDTHROW 2573
#define TIP 2576
#define GLAIR 2578
#define SCUBAMASK 2581
#define SPACEMASK 2584
#define FORCESPHERE 2590
#define SHOTSPARK1 2595
#define RPG 2605
#define LASERSITE 2612
#define SHOTGUN 2613
#define BOSS1 2630
#define BOSS1STAYPUT 2631
#define BOSS1SHOOT 2660
#define BOSS1LOB 2670
#define BOSSTOP 2696
#define BOSS2 2710
#define BOSS3 2760
#define SPINNINGNUKEICON 2813
#define BIGFNTCURSOR 2820
#define SMALLFNTCURSOR 2821
#define STARTALPHANUM 2822
#define ENDALPHANUM 2915
#define BIGALPHANUM 2940
#define BIGPERIOD 3002
#define BIGCOMMA 3003
#define BIGX 3004
#define BIGQ 3005
#define BIGSEMI 3006
#define BIGCOLIN 3007
#define THREEBYFIVE 3010
#define BIGAPPOS 3022
#define BLANK 3026
#define MINIFONT 3072
#define BUTTON1 3164
#define GLASS3 3187
#define RESPAWNMARKERRED 3190
#define RESPAWNMARKERYELLOW 3200
#define RESPAWNMARKERGREEN 3210
#define BONUSSCREEN 3240
#define VIEWBORDER 3250
#define VICTORY1 3260
#define ORDERING 3270
#define TEXTSTORY 3280
#define LOADSCREEN 3281
#define BORNTOBEWILDSCREEN 3370
#define BLIMP 3400
#define FEM9 3450
#define FOOTPRINT 3701
#define POOP 4094
#define FRAMEEFFECT1 4095
#define PANNEL3 4099
#define SCREENBREAK19 4125
#define W_TECHWALL11 4130
#define W_TECHWALL12 4131
#define W_TECHWALL13 4132
#define W_TECHWALL14 4133
#define SCREENBREAK14 4120
#define SCREENBREAK15 4123
#define SCREENBREAK16 4127
#define SCREENBREAK17 4128
#define SCREENBREAK18 4129
#define W_TECHWALL5 4134
#define W_TECHWALL6 4136
#define W_TECHWALL7 4138
#define W_TECHWALL8 4140
#define W_TECHWALL9 4142
#define BPANNEL3 4100
#define MIMON 4120
#define W_HITTECHWALL16 4144
#define W_HITTECHWALL10 4145
#define W_HITTECHWALL15 4147
#define W_MILKSHELF 4181
#define W_MILKSHELFBROKE 4203
#define PURPLELAVA 4240
#define LAVABUBBLE 4340
#define DUKECUTOUT 4352
#define TARGET 4359
#define GUNPOWDERBARREL 4360
#define DUCK 4361
#define HATRACK 4367
#define DESKLAMP 4370
#define COFFEEMACHINE 4372
#define CUPS 4373
#define GAVALS 4374
#define GAVALS2 4375
#define POLICELIGHTPOLE 4377
#define FLOORBASKET 4388
#define PUKE 4389
#define DOORTILE23 4391
#define TOPSECRET 4396
#define SPEAKER 4397
#define TEDDYBEAR 4400
#define ROBOTDOG 4402
#define ROBOTPIRATE 4404
#define ROBOTMOUSE 4407
#define MAIL 4410
#define MAILBAG 4413
#define HOTMEAT 4427
#define COFFEEMUG 4438
#define DONUTS2 4440
#define TRIPODCAMERA 4444
#define METER 4453
#define DESKPHONE 4454
#define GUMBALLMACHINE 4458
#define GUMBALLMACHINEBROKE 4459
#define PAPER 4460
#define MACE 4464
#define GENERICPOLE2 4465
#define XXXSTACY 4470
#define WETFLOOR 4495
#define BROOM 4496
#define MOP 4497
#define PIRATE1A 4510
#define PIRATE4A 4511
#define PIRATE2A 4512
#define PIRATE5A 4513
#define PIRATE3A 4514
#define PIRATE6A 4515
#define PIRATEHALF 4516
#define CHESTOFGOLD 4520
#define SIDEBOLT1 4525
#define FOODOBJECT1 4530
#define FOODOBJECT2 4531
#define FOODOBJECT3 4532
#define FOODOBJECT4 4533
#define FOODOBJECT5 4534
#define FOODOBJECT6 4535
#define FOODOBJECT7 4536
#define FOODOBJECT8 4537
#define FOODOBJECT9 4538
#define FOODOBJECT10 4539
#define FOODOBJECT11 4540
#define FOODOBJECT12 4541
#define FOODOBJECT13 4542
#define FOODOBJECT14 4543
#define FOODOBJECT15 4544
#define FOODOBJECT16 4545
#define FOODOBJECT17 4546
#define FOODOBJECT18 4547
#define FOODOBJECT19 4548
#define FOODOBJECT20 4549
#define HEADLAMP 4550
#define TAMPON 4557
#define SKINNEDCHICKEN 4554
#define FEATHEREDCHICKEN 4555
#define ROBOTDOG2 4560
#define JOLLYMEAL 4569
#define DUKEBURGER 4570
#define SHOPPINGCART 4576
#define CANWITHSOMETHING2 4580
#define CANWITHSOMETHING3 4581
#define CANWITHSOMETHING4 4582
#define SNAKEP 4590
#define DOLPHIN1 4591
#define DOLPHIN2 4592
#define NEWBEAST 4610
#define NEWBEASTSTAYPUT 4611
#define NEWBEASTJUMP 4690
#define NEWBEASTHANG 4670
#define NEWBEASTHANGDEAD 4671
#define BOSS4 4740
#define BOSS4STAYPUT 4741
#define FEM10 4864
#define TOUGHGAL 4866
#define MAN 4871
#define MAN2 4872
#define WOMAN 4874
#define PLEASEWAIT 4887
#define NATURALLIGHTNING 4890
#define WEATHERWARN 4893
#define DUKETAG 4900
#define SIGN1 4909
#define SIGN2 4912
#define JURYGUY 4943
// These tile positions are reserved!
#define RESERVEDSLOT1 6132
#define RESERVEDSLOT2 6133
#define RESERVEDSLOT3 6134
#define RESERVEDSLOT4 6135
#define RESERVEDSLOT5 6136
#define RESERVEDSLOT6 6137
#define RESERVEDSLOT7 6138
#define RESERVEDSLOT8 6139
#define RESERVEDSLOT9 6140
#define RESERVEDSLOT10 6141
#define RESERVEDSLOT11 6142
#define RESERVEDSLOT12 6143
// Defines weapon, not to be used with the 'shoot' keyword.
#define KNEE_WEAPON 0
#define PISTOL_WEAPON 1
#define SHOTGUN_WEAPON 2
#define CHAINGUN_WEAPON 3
#define RPG_WEAPON 4
#define HANDBOMB_WEAPON 5
#define SHRINKER_WEAPON 6
#define DEVISTATOR_WEAPON 7
#define TRIPBOMB_WEAPON 8
#define FREEZE_WEAPON 9
#define HANDREMOTE_WEAPON 10
#define GROW_WEAPON 11
// Defines the motion characteristics of an actor
#define faceplayer 1
#define geth 2
#define getv 4
#define randomangle 8
#define faceplayerslow 16
#define spin 32
#define faceplayersmart 64
#define fleeenemy 128
#define jumptoplayer 257
#define seekplayer 512
#define furthestdir 1024
#define dodgebullet 4096
// Some misc #defines
#define NO 0
#define YES 1
// Defines for 'useractor' keyword
#define notenemy 0
#define enemy 1
#define enemystayput 2
// Player Actions.
#define pstanding 1
#define pwalking 2
#define prunning 4
#define pducking 8
#define pfalling 16
#define pjumping 32
#define phigher 64
#define pwalkingback 128
#define prunningback 256
#define pkicking 512
#define pshrunk 1024
#define pjetpack 2048
#define ponsteroids 4096
#define ponground 8192
#define palive 16384
#define pdead 32768
#define pfacing 65536
#define GET_STEROIDS 0
#define GET_SHIELD 1
#define GET_SCUBA 2
#define GET_HOLODUKE 3
#define GET_JETPACK 4
#define GET_ACCESS 6
#define GET_HEATS 7
#define GET_FIRSTAID 9
#define GET_BOOTS 10
#define KICK_HIT 0
#define PISTOL_RICOCHET 1
#define PISTOL_BODYHIT 2
#define PISTOL_FIRE 3
#define EJECT_CLIP 4
#define INSERT_CLIP 5
#define CHAINGUN_FIRE 6
#define RPG_SHOOT 7
#define POOLBALLHIT 8
#define RPG_EXPLODE 9
#define CAT_FIRE 10
#define SHRINKER_FIRE 11
#define ACTOR_SHRINKING 12
#define PIPEBOMB_BOUNCE 13
#define PIPEBOMB_EXPLODE 14
#define LASERTRIP_ONWALL 15
#define LASERTRIP_ARMING 16
#define LASERTRIP_EXPLODE 17
#define VENT_BUST 18
#define GLASS_BREAKING 19
#define GLASS_HEAVYBREAK 20
#define SHORT_CIRCUIT 21
#define ITEM_SPLASH 22
#define DUKE_BREATHING 23
#define DUKE_EXHALING 24
#define DUKE_GASP 25
#define SLIM_RECOG 26
// #define ENDSEQVOL3SND1 27
#define DUKE_URINATE 28
#define ENDSEQVOL3SND2 29
#define ENDSEQVOL3SND3 30
#define DUKE_PASSWIND 32
#define DUKE_CRACK 33
#define SLIM_ATTACK 34
#define SOMETHINGHITFORCE 35
#define DUKE_DRINKING 36
#define DUKE_KILLED1 37
#define DUKE_GRUNT 38
#define DUKE_HARTBEAT 39
#define DUKE_ONWATER 40
#define DUKE_DEAD 41
#define DUKE_LAND 42
#define DUKE_WALKINDUCTS 43
#define DUKE_GLAD 44
#define DUKE_YES 45
#define DUKE_HEHE 46
#define DUKE_SHUCKS 47
#define DUKE_UNDERWATER 48
#define DUKE_JETPACK_ON 49
#define DUKE_JETPACK_IDLE 50
#define DUKE_JETPACK_OFF 51
#define LIZTROOP_GROWL 52
#define LIZTROOP_TALK1 53
#define LIZTROOP_TALK2 54
#define LIZTROOP_TALK3 55
#define DUKETALKTOBOSS 56
#define LIZCAPT_GROWL 57
#define LIZCAPT_TALK1 58
#define LIZCAPT_TALK2 59
#define LIZCAPT_TALK3 60
#define LIZARD_BEG 61
#define LIZARD_PAIN 62
#define LIZARD_DEATH 63
#define LIZARD_SPIT 64
#define DRONE1_HISSRATTLE 65
#define DRONE1_HISSSCREECH 66
#define DUKE_TIP2 67
#define FLESH_BURNING 68
#define SQUISHED 69
#define TELEPORTER 70
#define ELEVATOR_ON 71
#define DUKE_KILLED3 72
#define ELEVATOR_OFF 73
#define DOOR_OPERATE1 74
#define SUBWAY 75
#define SWITCH_ON 76
#define FAN 77
#define DUKE_GETWEAPON3 78
#define FLUSH_TOILET 79
#define HOVER_CRAFT 80
#define EARTHQUAKE 81
#define INTRUDER_ALERT 82
#define END_OF_LEVEL_WARN 83
#define ENGINE_OPERATING 84
#define REACTOR_ON 85
#define COMPUTER_AMBIENCE 86
#define GEARS_GRINDING 87
#define BUBBLE_AMBIENCE 88
#define MACHINE_AMBIENCE 89
#define SEWER_AMBIENCE 90
#define WIND_AMBIENCE 91
#define SOMETHING_DRIPPING 92
#define STEAM_HISSING 93
#define THEATER_BREATH 94
#define BAR_MUSIC 95
#define BOS1_ROAM 96
#define BOS1_RECOG 97
#define BOS1_ATTACK1 98
#define BOS1_PAIN 99
#define BOS1_DYING 100
#define BOS2_ROAM 101
#define BOS2_RECOG 102
#define BOS2_ATTACK 103
#define BOS2_PAIN 104
#define BOS2_DYING 105
#define GETATOMICHEALTH 106
#define DUKE_GETWEAPON2 107
#define BOS3_DYING 108
#define SHOTGUN_FIRE 109
#define PRED_ROAM 110
#define PRED_RECOG 111
#define PRED_ATTACK 112
#define PRED_PAIN 113
#define PRED_DYING 114
#define CAPT_ROAM 115
#define CAPT_ATTACK 116
#define CAPT_RECOG 117
#define CAPT_PAIN 118
#define CAPT_DYING 119
#define PIG_ROAM 120
#define PIG_RECOG 121
#define PIG_ATTACK 122
#define PIG_PAIN 123
#define PIG_DYING 124
#define RECO_ROAM 125
#define RECO_RECOG 126
#define RECO_ATTACK 127
#define RECO_PAIN 128
#define RECO_DYING 129
#define DRON_ROAM 130
#define DRON_RECOG 131
#define DRON_ATTACK1 132
#define DRON_PAIN 133
#define DRON_DYING 134
#define COMM_ROAM 135
#define COMM_RECOG 136
#define COMM_ATTACK 137
#define COMM_PAIN 138
#define COMM_DYING 139
#define OCTA_ROAM 140
#define OCTA_RECOG 141
#define OCTA_ATTACK1 142
#define OCTA_PAIN 143
#define OCTA_DYING 144
#define TURR_ROAM 145
#define TURR_RECOG 146
#define TURR_ATTACK 147
#define DUMPSTER_MOVE 148
#define SLIM_DYING 149
#define BOS3_ROAM 150
#define BOS3_RECOG 151
#define BOS3_ATTACK1 152
#define BOS3_PAIN 153
#define BOS1_ATTACK2 154
#define COMM_SPIN 155
#define BOS1_WALK 156
#define DRON_ATTACK2 157
#define THUD 158
#define OCTA_ATTACK2 159
#define WIERDSHOT_FLY 160
#define TURR_PAIN 161
#define TURR_DYING 162
#define SLIM_ROAM 163
#define LADY_SCREAM 164
#define DOOR_OPERATE2 165
#define DOOR_OPERATE3 166
#define DOOR_OPERATE4 167
#define BORNTOBEWILDSND 168
#define SHOTGUN_COCK 169
#define GENERIC_AMBIENCE1 170
#define GENERIC_AMBIENCE2 171
#define GENERIC_AMBIENCE3 172
#define GENERIC_AMBIENCE4 173
#define GENERIC_AMBIENCE5 174
#define GENERIC_AMBIENCE6 175
#define BOS3_ATTACK2 176
#define GENERIC_AMBIENCE17 177
#define GENERIC_AMBIENCE18 178
#define GENERIC_AMBIENCE19 179
#define GENERIC_AMBIENCE20 180
#define GENERIC_AMBIENCE21 181
#define GENERIC_AMBIENCE22 182
#define SECRETLEVELSND 183
#define GENERIC_AMBIENCE8 184
#define GENERIC_AMBIENCE9 185
#define GENERIC_AMBIENCE10 186
#define GENERIC_AMBIENCE11 187
#define GENERIC_AMBIENCE12 188
#define GENERIC_AMBIENCE13 189
#define GENERIC_AMBIENCE14 190
#define GENERIC_AMBIENCE15 192
#define GENERIC_AMBIENCE16 193
#define FIRE_CRACKLE 194
#define BONUS_SPEECH1 195
#define BONUS_SPEECH2 196
#define BONUS_SPEECH3 197
#define PIG_CAPTURE_DUKE 198
#define BONUS_SPEECH4 199
#define DUKE_LAND_HURT 200
#define DUKE_HIT_STRIPPER1 201
#define DUKE_TIP1 202
#define DUKE_KILLED2 203
#define PRED_ROAM2 204
#define PIG_ROAM2 205
#define DUKE_GETWEAPON1 206
#define DUKE_SEARCH2 207
#define DUKE_CRACK2 208
#define DUKE_SEARCH 209
#define DUKE_GET 210
#define DUKE_LONGTERM_PAIN 211
#define MONITOR_ACTIVE 212
#define NITEVISION_ONOFF 213
#define DUKE_HIT_STRIPPER2 214
#define DUKE_CRACK_FIRST 215
#define DUKE_USEMEDKIT 216
#define DUKE_TAKEPILLS 217
#define DUKE_PISSRELIEF 218
#define SELECT_WEAPON 219
#define WATER_GURGLE 220
#define DUKE_GETWEAPON4 221
#define JIBBED_ACTOR1 222
#define JIBBED_ACTOR2 223
#define JIBBED_ACTOR3 224
#define JIBBED_ACTOR4 225
#define JIBBED_ACTOR5 226
#define JIBBED_ACTOR6 227
#define JIBBED_ACTOR7 228
#define DUKE_GOTHEALTHATLOW 229
#define BOSSTALKTODUKE 230
#define WAR_AMBIENCE1 231
#define WAR_AMBIENCE2 232
#define WAR_AMBIENCE3 233
#define WAR_AMBIENCE4 234
#define WAR_AMBIENCE5 235
#define WAR_AMBIENCE6 236
#define WAR_AMBIENCE7 237
#define WAR_AMBIENCE8 238
#define WAR_AMBIENCE9 239
#define WAR_AMBIENCE10 240
#define ALIEN_TALK1 241
#define ALIEN_TALK2 242
#define EXITMENUSOUND 243
#define FLY_BY 244
#define DUKE_SCREAM 245
#define SHRINKER_HIT 246
#define RATTY 247
#define INTO_MENU 248
#define BONUSMUSIC 249
#define DUKE_BOOBY 250
#define DUKE_TALKTOBOSSFALL 251
#define DUKE_LOOKINTOMIRROR 252
#define PIG_ROAM3 253
#define KILLME 254
#define DRON_JETSND 255
#define SPACE_DOOR1 256
#define SPACE_DOOR2 257
#define SPACE_DOOR3 258
#define SPACE_DOOR4 259
#define SPACE_DOOR5 260
#define ALIEN_ELEVATOR1 261
#define VAULT_DOOR 262
#define JIBBED_ACTOR13 263
#define DUKE_GETWEAPON6 264
#define JIBBED_ACTOR8 265
#define JIBBED_ACTOR9 266
#define JIBBED_ACTOR10 267
#define JIBBED_ACTOR11 268
#define JIBBED_ACTOR12 269
#define DUKE_KILLED4 270
#define DUKE_KILLED5 271
#define ALIEN_SWITCH1 272
#define DUKE_STEPONFECES 273
#define DUKE_LONGTERM_PAIN2 274
#define DUKE_LONGTERM_PAIN3 275
#define DUKE_LONGTERM_PAIN4 276
#define COMPANB2 277
#define KTIT 278
#define HELICOP_IDLE 279
#define STEPNIT 280
#define SPACE_AMBIENCE1 281
#define SPACE_AMBIENCE2 282
#define SLIM_HATCH 283
#define RIPHEADNECK 284
#define FOUNDJONES 285
#define ALIEN_DOOR1 286
#define ALIEN_DOOR2 287
#define ENDSEQVOL3SND4 288
#define ENDSEQVOL3SND5 289
#define ENDSEQVOL3SND6 290
#define ENDSEQVOL3SND7 291
#define ENDSEQVOL3SND8 292
#define ENDSEQVOL3SND9 293
#define WHIPYOURASS 294
#define ENDSEQVOL2SND1 295
#define ENDSEQVOL2SND2 296
#define ENDSEQVOL2SND3 297
#define ENDSEQVOL2SND4 298
#define ENDSEQVOL2SND5 299
#define ENDSEQVOL2SND6 300
#define ENDSEQVOL2SND7 301
#define GENERIC_AMBIENCE23 302
#define SOMETHINGFROZE 303
#define DUKE_LONGTERM_PAIN5 304
#define DUKE_LONGTERM_PAIN6 305
#define DUKE_LONGTERM_PAIN7 306
#define DUKE_LONGTERM_PAIN8 307
#define WIND_REPEAT 308
#define MYENEMY_ROAM 309
#define MYENEMY_HURT 310
#define MYENEMY_DEAD 311
#define MYENEMY_SHOOT 312
#define STORE_MUSIC 313
#define STORE_MUSIC_BROKE 314
#define ACTOR_GROWING 315
#define NEWBEAST_ROAM 316
#define NEWBEAST_RECOG 317
#define NEWBEAST_ATTACK 318
#define NEWBEAST_PAIN 319
#define NEWBEAST_DYING 320
#define NEWBEAST_SPIT 321
#define VOL4_1 322
#define SUPERMARKET 323
#define MOUSEANNOY 324
#define BOOKEM 325
#define SUPERMARKETCRY 326
#define DESTRUCT 327
#define EATFOOD 328
#define MAKEMYDAY 329
#define WITNESSSTAND 330
#define VACATIONSPEECH 331
#define YIPPEE1 332
#define YOHOO1 333
#define YOHOO2 334
#define DOLPHINSND 335
#define TOUGHGALSND1 336
#define TOUGHGALSND2 337
#define TOUGHGALSND3 338
#define TOUGHGALSND4 339
#define TANK_ROAM 340
#define BOS4_ROAM 341
#define BOS4_RECOG 342
#define BOS4_ATTACK 343
#define BOS4_PAIN 344
#define BOS4_DYING 345
#define NEWBEAST_ATTACKMISS 346
#define VOL4_2 347
#define COOKINGDEEPFRIER 348
#define WHINING_DOG 349
#define DEAD_DOG 350
#define LIGHTNING_SLAP 351
#define THUNDER 352
#define HAPPYMOUSESND1 353
#define HAPPYMOUSESND2 354
#define HAPPYMOUSESND3 355
#define HAPPYMOUSESND4 356
#define ALARM 357
#define RAIN 358
#define DTAG_GREENRUN 359
#define DTAG_BROWNRUN 360
#define DTAG_GREENSCORE 361
#define DTAG_BROWNSCORE 362
#define INTRO4_1 363
#define INTRO4_2 364
#define INTRO4_3 365
#define INTRO4_4 366
#define INTRO4_5 367
#define INTRO4_6 368
#define SCREECH 369
#define BOSS4_DEADSPEECH 370
#define BOSS4_FIRSTSEE 371
#define PARTY_SPEECH 372
#define POSTAL_SPEECH 373
#define TGSPEECH 374
#define DOGROOMSPEECH 375
#define SMACKED 376
#define MDEVSPEECH 377
#define AREA51SPEECH 378
#define JEEPSOUND 379
#define BIGDOORSLAM 380
#define BOS4_LAY 381
#define WAVESOUND 382
#define ILLBEBACK 383
#define VOL4ENDSND1 384
#define VOL4ENDSND2 385
#define EXPANDERHIT 386
#define SNAKESPEECH 387
#define EXPANDERSHOOT 388
#define GETBACKTOWORK 389
#define JIBBED_ACTOR14 390
#define JIBBED_ACTOR15 391
#define INTRO4_B 392
#define BIGBANG 393
#define SMACKIT 394
#define BELLSND 395
// MAXIMUM NUMBER OF SOUNDS: 450 ( 0-449 )