duke3d/menues.c

4081 lines
132 KiB
C
Executable File

//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------
#include "duke3d.h"
#include "mouse.h"
#include "animlib.h"
/* this should be a proper prototype included from a header file */
extern int stricmp(const char *x, const char *y);
extern short inputloc;
extern int recfilep;
extern char vgacompatible;
short probey=0,lastprobey=0,last_menu,globalskillsound=-1;
short sh,onbar,buttonstat,deletespot;
short last_zero,last_fifty,last_threehundred = 0;
static char fileselect = 1, menunamecnt, menuname[256][17], curpath[80], menupath[80];
int ignore_escape = 0;
// CTW - REMOVED
/* Error codes */
/*
#define eTenBnNotInWindows 3801
#define eTenBnBadGameIni 3802
#define eTenBnBadTenIni 3803
#define eTenBnBrowseCancel 3804
#define eTenBnBadTenInst 3805
int tenBnStart(void);
void tenBnSetBrowseRtn(char *(*rtn)(char *str, int len));
void tenBnSetExitRtn(void (*rtn)(void));
void tenBnSetEndRtn(void (*rtn)(void));*/
// CTW END - REMOVED
void dummyfunc(void)
{
}
void dummymess(int i,char *c)
{
}
// CTW - REMOVED
/*
void TENtext(void)
{
long dacount,dalastcount;
puts("\nDuke Nukem 3D has been licensed exclusively to TEN (Total");
puts("Entertainment Network) for wide-area networked (WAN) multiplayer");
puts("games.\n");
puts("The multiplayer code within Duke Nukem 3D has been highly");
puts("customized to run best on TEN, where you'll experience fast and");
puts("stable performance, plus other special benefits.\n");
puts("We do not authorize or recommend the use of Duke Nukem 3D with");
puts("gaming services other than TEN.\n");
puts("Duke Nukem 3D is protected by United States copyright law and");
puts("international treaty.\n");
puts("For the best online multiplayer gaming experience, please call TEN");
puts("at 800-8040-TEN, or visit TEN's Web Site at www.ten.net.\n");
puts("Press any key to continue.\n");
_bios_timeofday(0,&dacount);
while( _bios_keybrd(1) == 0 )
{
_bios_timeofday(0,&dalastcount);
if( (dacount+240) < dalastcount ) break;
}
}
*/
// CTW END - REMOVED
void cmenu(short cm)
{
current_menu = cm;
if( (cm >= 1000 && cm <= 1009) )
return;
if( cm == 0 )
probey = last_zero;
else if(cm == 50)
probey = last_fifty;
else if(cm >= 300 && cm < 400)
probey = last_threehundred;
else if(cm == 110)
probey = 1;
else probey = 0;
lastprobey = -1;
}
void savetemp(char *fn,long daptr,long dasiz)
{
int fp;
fp = open(fn,O_WRONLY|O_CREAT|O_TRUNC|O_BINARY,S_IRUSR|S_IWUSR|S_IRGRP|S_IWGRP);
write(fp,(char *)daptr,dasiz);
close(fp);
}
void getangplayers(short snum)
{
short i,a;
for(i=connecthead;i>=0;i=connectpoint2[i])
{
if(i != snum)
{
a = ps[snum].ang+getangle(ps[i].posx-ps[snum].posx,ps[i].posy-ps[snum].posy);
a = a-1024;
rotatesprite(
(320<<15) + (((sintable[(a+512)&2047])>>7)<<15),
(320<<15) - (((sintable[a&2047])>>8)<<15),
klabs(sintable[((a>>1)+768)&2047]<<2),0,APLAYER,0,ps[i].palookup,0,0,0,xdim-1,ydim-1);
}
}
}
static int loadpheader(char spot,int32 *vn,int32 *ln,int32 *psk,int32 *nump)
{
long i;
char filename[] = "game0.sav";
char fullname[256];
long fil;
long bv = 0;
filename[4] = spot+'0';
GetPathFromEnvironment(fullname, 128, filename);
if ((fil = kopen4load(fullname,0)) == -1) return(-1);
walock[MAXTILES-3] = 255;
kdfread(&bv,4,1,fil);
if(bv != BYTEVERSION)
{
FTA(114,&ps[myconnectindex]);
kclose(fil);
return 1;
}
kdfread(nump,4,1,fil);
kdfread(tempbuf,19,1,fil);
kdfread(vn,4,1,fil);
kdfread(ln,4,1,fil);
kdfread(psk,4,1,fil);
if (waloff[MAXTILES-3] == 0) allocache(&waloff[MAXTILES-3],160*100,&walock[MAXTILES-3]);
tilesizx[MAXTILES-3] = 100; tilesizy[MAXTILES-3] = 160;
kdfread((char *)waloff[MAXTILES-3],160,100,fil);
kclose(fil);
return(0);
}
int loadplayer(signed char spot)
{
short k,music_changed;
char fn[] = "game0.sav";
char mpfn[] = "gameA_00.sav";
char fullname[128];
char *fnptr, scriptptrs[MAXSCRIPTSIZE];
long fil, bv, i, j, x;
int32 nump;
if(spot < 0)
{
multiflag = 1;
multiwhat = 0;
multipos = -spot-1;
return -1;
}
if( multiflag == 2 && multiwho != myconnectindex )
{
mpfn[4] = spot + 'A';
if(ud.multimode > 9)
{
mpfn[6] = (multiwho/10) + '0';
mpfn[7] = (multiwho%10) + '0';
}
else mpfn[7] = multiwho + '0';
GetPathFromEnvironment(fullname, 128, mpfn);
fnptr = fullname;
}
else
{
fn[4] = spot + '0';
GetPathFromEnvironment(fullname, 128, fn);
fnptr = fullname;
}
if ((fil = kopen4load(fnptr,0)) == -1) return(-1);
ready2send = 0;
kdfread(&bv,4,1,fil);
if(bv != BYTEVERSION)
{
FTA(114,&ps[myconnectindex]);
kclose(fil);
ototalclock = totalclock;
ready2send = 1;
return 1;
}
kdfread(&nump,4,1,fil);
if(nump != numplayers)
{
kclose(fil);
ototalclock = totalclock;
ready2send = 1;
FTA(124,&ps[myconnectindex]);
return 1;
}
if(numplayers > 1)
{
pub = NUMPAGES;
pus = NUMPAGES;
vscrn();
drawbackground();
menutext(160,100,0,0,"LOADING...");
nextpage();
}
waitforeverybody();
FX_StopAllSounds();
clearsoundlocks();
MUSIC_StopSong();
if(numplayers > 1)
kdfread(&buf,19,1,fil);
else
kdfread(&ud.savegame[spot][0],19,1,fil);
music_changed = (music_select != (ud.volume_number*11) + ud.level_number);
kdfread(&ud.volume_number,4,1,fil);
kdfread(&ud.level_number,4,1,fil);
kdfread(&ud.player_skill,4,1,fil);
ud.m_level_number = ud.level_number;
ud.m_volume_number = ud.volume_number;
ud.m_player_skill = ud.player_skill;
//Fake read because lseek won't work with compression
walock[MAXTILES-3] = 1;
if (waloff[MAXTILES-3] == 0) allocache(&waloff[MAXTILES-3],160*100,&walock[MAXTILES-3]);
tilesizx[MAXTILES-3] = 100; tilesizy[MAXTILES-3] = 160;
kdfread((char *)waloff[MAXTILES-3],160,100,fil);
kdfread(&numwalls,2,1,fil);
kdfread(&wall[0],sizeof(walltype),MAXWALLS,fil);
kdfread(&numsectors,2,1,fil);
kdfread(&sector[0],sizeof(sectortype),MAXSECTORS,fil);
kdfread(&sprite[0],sizeof(spritetype),MAXSPRITES,fil);
kdfread(&headspritesect[0],2,MAXSECTORS+1,fil);
kdfread(&prevspritesect[0],2,MAXSPRITES,fil);
kdfread(&nextspritesect[0],2,MAXSPRITES,fil);
kdfread(&headspritestat[0],2,MAXSTATUS+1,fil);
kdfread(&prevspritestat[0],2,MAXSPRITES,fil);
kdfread(&nextspritestat[0],2,MAXSPRITES,fil);
kdfread(&numcyclers,sizeof(numcyclers),1,fil);
kdfread(&cyclers[0][0],12,MAXCYCLERS,fil);
kdfread(ps,sizeof(ps),1,fil);
kdfread(po,sizeof(po),1,fil);
kdfread(&numanimwalls,sizeof(numanimwalls),1,fil);
kdfread(&animwall,sizeof(animwall),1,fil);
kdfread(&msx[0],sizeof(long),sizeof(msx)/sizeof(long),fil);
kdfread(&msy[0],sizeof(long),sizeof(msy)/sizeof(long),fil);
kdfread((short *)&spriteqloc,sizeof(short),1,fil);
kdfread((short *)&spriteqamount,sizeof(short),1,fil);
kdfread((short *)&spriteq[0],sizeof(short),spriteqamount,fil);
kdfread(&mirrorcnt,sizeof(short),1,fil);
kdfread(&mirrorwall[0],sizeof(short),64,fil);
kdfread(&mirrorsector[0],sizeof(short),64,fil);
kdfread(&show2dsector[0],sizeof(char),MAXSECTORS>>3,fil);
kdfread(&actortype[0],sizeof(char),MAXTILES,fil);
kdfread(&boardfilename[0],sizeof(boardfilename),1,fil);
kdfread(&numclouds,sizeof(numclouds),1,fil);
kdfread(&clouds[0],sizeof(short)<<7,1,fil);
kdfread(&cloudx[0],sizeof(short)<<7,1,fil);
kdfread(&cloudy[0],sizeof(short)<<7,1,fil);
kdfread(&scriptptrs[0],1,MAXSCRIPTSIZE,fil);
kdfread(&script[0],4,MAXSCRIPTSIZE,fil);
for(i=0;i<MAXSCRIPTSIZE;i++)
if( scriptptrs[i] )
{
j = (long)script[i]+(long)&script[0];
script[i] = j;
}
kdfread(&actorscrptr[0],4,MAXTILES,fil);
for(i=0;i<MAXTILES;i++)
if(actorscrptr[i])
{
j = (long)actorscrptr[i]+(long)&script[0];
actorscrptr[i] = (long *)j;
}
kdfread(&scriptptrs[0],1,MAXSPRITES,fil);
kdfread(&hittype[0],sizeof(struct weaponhit),MAXSPRITES,fil);
for(i=0;i<MAXSPRITES;i++)
{
j = (long)(&script[0]);
if( scriptptrs[i]&1 ) T2 += j;
if( scriptptrs[i]&2 ) T5 += j;
if( scriptptrs[i]&4 ) T6 += j;
}
kdfread(&lockclock,sizeof(lockclock),1,fil);
kdfread(&pskybits,sizeof(pskybits),1,fil);
kdfread(&pskyoff[0],sizeof(pskyoff[0]),MAXPSKYTILES,fil);
kdfread(&animatecnt,sizeof(animatecnt),1,fil);
kdfread(&animatesect[0],2,MAXANIMATES,fil);
kdfread(&animateptr[0],4,MAXANIMATES,fil);
for(i = animatecnt-1;i>=0;i--) animateptr[i] = (long *)((long)animateptr[i]+(long)(&sector[0]));
kdfread(&animategoal[0],4,MAXANIMATES,fil);
kdfread(&animatevel[0],4,MAXANIMATES,fil);
kdfread(&earthquaketime,sizeof(earthquaketime),1,fil);
kdfread(&ud.from_bonus,sizeof(ud.from_bonus),1,fil);
kdfread(&ud.secretlevel,sizeof(ud.secretlevel),1,fil);
kdfread(&ud.respawn_monsters,sizeof(ud.respawn_monsters),1,fil);
ud.m_respawn_monsters = ud.respawn_monsters;
kdfread(&ud.respawn_items,sizeof(ud.respawn_items),1,fil);
ud.m_respawn_items = ud.respawn_items;
kdfread(&ud.respawn_inventory,sizeof(ud.respawn_inventory),1,fil);
ud.m_respawn_inventory = ud.respawn_inventory;
kdfread(&ud.god,sizeof(ud.god),1,fil);
kdfread(&ud.auto_run,sizeof(ud.auto_run),1,fil);
kdfread(&ud.crosshair,sizeof(ud.crosshair),1,fil);
kdfread(&ud.monsters_off,sizeof(ud.monsters_off),1,fil);
ud.m_monsters_off = ud.monsters_off;
kdfread(&ud.last_level,sizeof(ud.last_level),1,fil);
kdfread(&ud.eog,sizeof(ud.eog),1,fil);
kdfread(&ud.coop,sizeof(ud.coop),1,fil);
ud.m_coop = ud.coop;
kdfread(&ud.marker,sizeof(ud.marker),1,fil);
ud.m_marker = ud.marker;
kdfread(&ud.ffire,sizeof(ud.ffire),1,fil);
ud.m_ffire = ud.ffire;
kdfread(&camsprite,sizeof(camsprite),1,fil);
kdfread(&connecthead,sizeof(connecthead),1,fil);
kdfread(connectpoint2,sizeof(connectpoint2),1,fil);
kdfread(&numplayersprites,sizeof(numplayersprites),1,fil);
kdfread((short *)&frags[0][0],sizeof(frags),1,fil);
kdfread(&randomseed,sizeof(randomseed),1,fil);
kdfread(&global_random,sizeof(global_random),1,fil);
kdfread(&parallaxyscale,sizeof(parallaxyscale),1,fil);
kclose(fil);
if(ps[myconnectindex].over_shoulder_on != 0)
{
cameradist = 0;
cameraclock = 0;
ps[myconnectindex].over_shoulder_on = 1;
}
screenpeek = myconnectindex;
clearbufbyte(gotpic,sizeof(gotpic),0L);
clearsoundlocks();
cacheit();
docacheit();
if(music_changed == 0)
music_select = (ud.volume_number*11) + ud.level_number;
playmusic(&music_fn[0][(int)music_select][0]);
ps[myconnectindex].gm = MODE_GAME;
ud.recstat = 0;
if(ps[myconnectindex].jetpack_on)
spritesound(DUKE_JETPACK_IDLE,ps[myconnectindex].i);
restorepalette = 1;
setpal(&ps[myconnectindex]);
vscrn();
FX_SetReverb(0);
if(ud.lockout == 0)
{
for(x=0;x<numanimwalls;x++)
if( wall[animwall[x].wallnum].extra >= 0 )
wall[animwall[x].wallnum].picnum = wall[animwall[x].wallnum].extra;
}
else
{
for(x=0;x<numanimwalls;x++)
switch(wall[animwall[x].wallnum].picnum)
{
case FEMPIC1:
wall[animwall[x].wallnum].picnum = BLANKSCREEN;
break;
case FEMPIC2:
case FEMPIC3:
wall[animwall[x].wallnum].picnum = SCREENBREAK6;
break;
}
}
numinterpolations = 0;
startofdynamicinterpolations = 0;
k = headspritestat[3];
while(k >= 0)
{
switch(sprite[k].lotag)
{
case 31:
setinterpolation(&sector[sprite[k].sectnum].floorz);
break;
case 32:
setinterpolation(&sector[sprite[k].sectnum].ceilingz);
break;
case 25:
setinterpolation(&sector[sprite[k].sectnum].floorz);
setinterpolation(&sector[sprite[k].sectnum].ceilingz);
break;
case 17:
setinterpolation(&sector[sprite[k].sectnum].floorz);
setinterpolation(&sector[sprite[k].sectnum].ceilingz);
break;
case 0:
case 5:
case 6:
case 11:
case 14:
case 15:
case 16:
case 26:
case 30:
setsectinterpolate(k);
break;
}
k = nextspritestat[k];
}
for(i=numinterpolations-1;i>=0;i--) bakipos[i] = *curipos[i];
for(i = animatecnt-1;i>=0;i--)
setinterpolation(animateptr[i]);
show_shareware = 0;
everyothertime = 0;
clearbufbyte(playerquitflag,MAXPLAYERS,0x01010101);
resetmys();
ready2send = 1;
flushpackets();
clearfifo();
waitforeverybody();
resettimevars();
return(0);
}
int saveplayer(signed char spot)
{
long i, j;
char fn[] = "game0.sav";
char mpfn[] = "gameA_00.sav";
char fullname[128];
char *fnptr,scriptptrs[MAXSCRIPTSIZE];
FILE *fil;
long bv = BYTEVERSION;
if(spot < 0)
{
multiflag = 1;
multiwhat = 1;
multipos = -spot-1;
return -1;
}
waitforeverybody();
if( multiflag == 2 && multiwho != myconnectindex )
{
mpfn[4] = spot + 'A';
if(ud.multimode > 9)
{
mpfn[6] = (multiwho/10) + '0';
mpfn[7] = multiwho + '0';
}
else mpfn[7] = multiwho + '0';
GetPathFromEnvironment(fullname, 128, mpfn);
fnptr = fullname;
}
else
{
fn[4] = spot + '0';
GetPathFromEnvironment(fullname, 128, fn);
fnptr = fullname;
}
if ((fil = fopen(fnptr,"wb")) == 0) return(-1);
ready2send = 0;
dfwrite(&bv,4,1,fil);
dfwrite(&ud.multimode,sizeof(ud.multimode),1,fil);
dfwrite(&ud.savegame[spot][0],19,1,fil);
dfwrite(&ud.volume_number,sizeof(ud.volume_number),1,fil);
dfwrite(&ud.level_number,sizeof(ud.level_number),1,fil);
dfwrite(&ud.player_skill,sizeof(ud.player_skill),1,fil);
dfwrite((char *)waloff[MAXTILES-1],160,100,fil);
dfwrite(&numwalls,2,1,fil);
dfwrite(&wall[0],sizeof(walltype),MAXWALLS,fil);
dfwrite(&numsectors,2,1,fil);
dfwrite(&sector[0],sizeof(sectortype),MAXSECTORS,fil);
dfwrite(&sprite[0],sizeof(spritetype),MAXSPRITES,fil);
dfwrite(&headspritesect[0],2,MAXSECTORS+1,fil);
dfwrite(&prevspritesect[0],2,MAXSPRITES,fil);
dfwrite(&nextspritesect[0],2,MAXSPRITES,fil);
dfwrite(&headspritestat[0],2,MAXSTATUS+1,fil);
dfwrite(&prevspritestat[0],2,MAXSPRITES,fil);
dfwrite(&nextspritestat[0],2,MAXSPRITES,fil);
dfwrite(&numcyclers,sizeof(numcyclers),1,fil);
dfwrite(&cyclers[0][0],12,MAXCYCLERS,fil);
dfwrite(ps,sizeof(ps),1,fil);
dfwrite(po,sizeof(po),1,fil);
dfwrite(&numanimwalls,sizeof(numanimwalls),1,fil);
dfwrite(&animwall,sizeof(animwall),1,fil);
dfwrite(&msx[0],sizeof(long),sizeof(msx)/sizeof(long),fil);
dfwrite(&msy[0],sizeof(long),sizeof(msy)/sizeof(long),fil);
dfwrite(&spriteqloc,sizeof(short),1,fil);
dfwrite(&spriteqamount,sizeof(short),1,fil);
dfwrite(&spriteq[0],sizeof(short),spriteqamount,fil);
dfwrite(&mirrorcnt,sizeof(short),1,fil);
dfwrite(&mirrorwall[0],sizeof(short),64,fil);
dfwrite(&mirrorsector[0],sizeof(short),64,fil);
dfwrite(&show2dsector[0],sizeof(char),MAXSECTORS>>3,fil);
dfwrite(&actortype[0],sizeof(char),MAXTILES,fil);
dfwrite(&boardfilename[0],sizeof(boardfilename),1,fil);
dfwrite(&numclouds,sizeof(numclouds),1,fil);
dfwrite(&clouds[0],sizeof(short)<<7,1,fil);
dfwrite(&cloudx[0],sizeof(short)<<7,1,fil);
dfwrite(&cloudy[0],sizeof(short)<<7,1,fil);
for(i=0;i<MAXSCRIPTSIZE;i++)
{
if( (long)script[i] >= (long)(&script[0]) && (long)script[i] < (long)(&script[MAXSCRIPTSIZE]) )
{
scriptptrs[i] = 1;
j = (long)script[i] - (long)&script[0];
script[i] = j;
}
else scriptptrs[i] = 0;
}
dfwrite(&scriptptrs[0],1,MAXSCRIPTSIZE,fil);
dfwrite(&script[0],4,MAXSCRIPTSIZE,fil);
for(i=0;i<MAXSCRIPTSIZE;i++)
if( scriptptrs[i] )
{
j = script[i]+(long)&script[0];
script[i] = j;
}
for(i=0;i<MAXTILES;i++)
if(actorscrptr[i])
{
j = (long)actorscrptr[i]-(long)&script[0];
actorscrptr[i] = (long *)j;
}
dfwrite(&actorscrptr[0],4,MAXTILES,fil);
for(i=0;i<MAXTILES;i++)
if(actorscrptr[i])
{
j = (long)actorscrptr[i]+(long)&script[0];
actorscrptr[i] = (long *)j;
}
for(i=0;i<MAXSPRITES;i++)
{
scriptptrs[i] = 0;
if(actorscrptr[PN] == 0) continue;
j = (long)&script[0];
if(T2 >= j && T2 < (long)(&script[MAXSCRIPTSIZE]) )
{
scriptptrs[i] |= 1;
T2 -= j;
}
if(T5 >= j && T5 < (long)(&script[MAXSCRIPTSIZE]) )
{
scriptptrs[i] |= 2;
T5 -= j;
}
if(T6 >= j && T6 < (long)(&script[MAXSCRIPTSIZE]) )
{
scriptptrs[i] |= 4;
T6 -= j;
}
}
dfwrite(&scriptptrs[0],1,MAXSPRITES,fil);
dfwrite(&hittype[0],sizeof(struct weaponhit),MAXSPRITES,fil);
for(i=0;i<MAXSPRITES;i++)
{
if(actorscrptr[PN] == 0) continue;
j = (long)&script[0];
if(scriptptrs[i]&1)
T2 += j;
if(scriptptrs[i]&2)
T5 += j;
if(scriptptrs[i]&4)
T6 += j;
}
dfwrite(&lockclock,sizeof(lockclock),1,fil);
dfwrite(&pskybits,sizeof(pskybits),1,fil);
dfwrite(&pskyoff[0],sizeof(pskyoff[0]),MAXPSKYTILES,fil);
dfwrite(&animatecnt,sizeof(animatecnt),1,fil);
dfwrite(&animatesect[0],2,MAXANIMATES,fil);
for(i = animatecnt-1;i>=0;i--) animateptr[i] = (long *)((long)animateptr[i]-(long)(&sector[0]));
dfwrite(&animateptr[0],4,MAXANIMATES,fil);
for(i = animatecnt-1;i>=0;i--) animateptr[i] = (long *)((long)animateptr[i]+(long)(&sector[0]));
dfwrite(&animategoal[0],4,MAXANIMATES,fil);
dfwrite(&animatevel[0],4,MAXANIMATES,fil);
dfwrite(&earthquaketime,sizeof(earthquaketime),1,fil);
dfwrite(&ud.from_bonus,sizeof(ud.from_bonus),1,fil);
dfwrite(&ud.secretlevel,sizeof(ud.secretlevel),1,fil);
dfwrite(&ud.respawn_monsters,sizeof(ud.respawn_monsters),1,fil);
dfwrite(&ud.respawn_items,sizeof(ud.respawn_items),1,fil);
dfwrite(&ud.respawn_inventory,sizeof(ud.respawn_inventory),1,fil);
dfwrite(&ud.god,sizeof(ud.god),1,fil);
dfwrite(&ud.auto_run,sizeof(ud.auto_run),1,fil);
dfwrite(&ud.crosshair,sizeof(ud.crosshair),1,fil);
dfwrite(&ud.monsters_off,sizeof(ud.monsters_off),1,fil);
dfwrite(&ud.last_level,sizeof(ud.last_level),1,fil);
dfwrite(&ud.eog,sizeof(ud.eog),1,fil);
dfwrite(&ud.coop,sizeof(ud.coop),1,fil);
dfwrite(&ud.marker,sizeof(ud.marker),1,fil);
dfwrite(&ud.ffire,sizeof(ud.ffire),1,fil);
dfwrite(&camsprite,sizeof(camsprite),1,fil);
dfwrite(&connecthead,sizeof(connecthead),1,fil);
dfwrite(connectpoint2,sizeof(connectpoint2),1,fil);
dfwrite(&numplayersprites,sizeof(numplayersprites),1,fil);
dfwrite((short *)&frags[0][0],sizeof(frags),1,fil);
dfwrite(&randomseed,sizeof(randomseed),1,fil);
dfwrite(&global_random,sizeof(global_random),1,fil);
dfwrite(&parallaxyscale,sizeof(parallaxyscale),1,fil);
fclose(fil);
if(ud.multimode < 2)
{
strcpy(fta_quotes[122],"GAME SAVED");
FTA(122,&ps[myconnectindex]);
}
ready2send = 1;
waitforeverybody();
ototalclock = totalclock;
return(0);
}
#define LMB (buttonstat&1)
#define RMB (buttonstat&2)
ControlInfo minfo;
long mi;
static int probe_with_delete(int x,int y,int i,int n,int *hitdelete)
{
short centre, s;
s = 1+(CONTROL_GetMouseSensitivity()>>4);
if( ControllerType == 1 && CONTROL_MousePresent )
{
CONTROL_GetInput( &minfo );
mi += minfo.dz;
}
else minfo.dz = minfo.dyaw = 0;
if( x == (320>>1) )
centre = 320>>2;
else centre = 0;
if(!buttonstat)
{
if( KB_KeyPressed( sc_UpArrow ) || KB_KeyPressed( sc_PgUp ) || KB_KeyPressed( sc_kpad_8 ) ||
mi < -8192 )
{
mi = 0;
KB_ClearKeyDown( sc_UpArrow );
KB_ClearKeyDown( sc_kpad_8 );
KB_ClearKeyDown( sc_PgUp );
sound(KICK_HIT);
probey--;
if(probey < 0) probey = n-1;
minfo.dz = 0;
}
if( KB_KeyPressed( sc_DownArrow ) || KB_KeyPressed( sc_PgDn ) || KB_KeyPressed( sc_kpad_2 )
|| mi > 8192 )
{
mi = 0;
KB_ClearKeyDown( sc_DownArrow );
KB_ClearKeyDown( sc_kpad_2 );
KB_ClearKeyDown( sc_PgDn );
sound(KICK_HIT);
probey++;
minfo.dz = 0;
}
}
if(probey >= n)
probey = 0;
if(centre)
{
// rotatesprite(((320>>1)+(centre)+54)<<16,(y+(probey*i)-4)<<16,65536L,0,SPINNINGNUKEICON+6-((6+(totalclock>>3))%7),sh,0,10,0,0,xdim-1,ydim-1);
// rotatesprite(((320>>1)-(centre)-54)<<16,(y+(probey*i)-4)<<16,65536L,0,SPINNINGNUKEICON+((totalclock>>3)%7),sh,0,10,0,0,xdim-1,ydim-1);
rotatesprite(((320>>1)+(centre>>1)+70)<<16,(y+(probey*i)-4)<<16,65536L,0,SPINNINGNUKEICON+6-((6+(totalclock>>3))%7),sh,0,10,0,0,xdim-1,ydim-1);
rotatesprite(((320>>1)-(centre>>1)-70)<<16,(y+(probey*i)-4)<<16,65536L,0,SPINNINGNUKEICON+((totalclock>>3)%7),sh,0,10,0,0,xdim-1,ydim-1);
}
else
rotatesprite((x-tilesizx[BIGFNTCURSOR]-4)<<16,(y+(probey*i)-4)<<16,65536L,0,SPINNINGNUKEICON+(((totalclock>>3))%7),sh,0,10,0,0,xdim-1,ydim-1);
if (hitdelete != NULL)
{
*hitdelete = ((KB_KeyPressed(sc_Delete)) ||
(KB_KeyPressed(sc_BackSpace)) ||
(KB_KeyPressed(sc_kpad_Period)));
if (*hitdelete)
{
sound(KICK_HIT);
KB_ClearKeyDown(sc_Delete);
KB_ClearKeyDown(sc_BackSpace);
KB_ClearKeyDown(sc_kpad_Period);
return(probey);
}
}
if( KB_KeyPressed(sc_Space) || KB_KeyPressed( sc_kpad_Enter ) || KB_KeyPressed( sc_Enter ) || (LMB && !onbar) )
{
if(current_menu != 110)
sound(PISTOL_BODYHIT);
KB_ClearKeyDown( sc_Enter );
KB_ClearKeyDown( sc_Space );
KB_ClearKeyDown( sc_kpad_Enter );
return(probey);
}
else if( KB_KeyPressed( sc_Escape ) || (RMB) )
{
onbar = 0;
KB_ClearKeyDown( sc_Escape );
sound(EXITMENUSOUND);
return(-1);
}
else
{
if(onbar == 0) return(-probey-2);
if ( KB_KeyPressed( sc_LeftArrow ) || KB_KeyPressed( sc_kpad_4 ) || ((buttonstat&1) && minfo.dyaw < -128 ) )
return(probey);
else if ( KB_KeyPressed( sc_RightArrow ) || KB_KeyPressed( sc_kpad_6 ) || ((buttonstat&1) && minfo.dyaw > 128 ) )
return(probey);
else return(-probey-2);
}
}
int probe(int x,int y,int i,int n)
{
return probe_with_delete(x,y,i,n,NULL);
}
int menutext(int x,int y,short s,short p,char *t)
{
short i, ac, centre;
y -= 12;
i = centre = 0;
if( x == (320>>1) )
{
while( *(t+i) )
{
if(*(t+i) == ' ')
{
centre += 5;
i++;
continue;
}
ac = 0;
if(*(t+i) >= '0' && *(t+i) <= '9')
ac = *(t+i) - '0' + BIGALPHANUM-10;
else if(*(t+i) >= 'a' && *(t+i) <= 'z')
ac = toupper(*(t+i)) - 'A' + BIGALPHANUM;
else if(*(t+i) >= 'A' && *(t+i) <= 'Z')
ac = *(t+i) - 'A' + BIGALPHANUM;
else switch(*(t+i))
{
case '-':
ac = BIGALPHANUM-11;
break;
case '.':
ac = BIGPERIOD;
break;
case '\'':
ac = BIGAPPOS;
break;
case ',':
ac = BIGCOMMA;
break;
case '!':
ac = BIGX;
break;
case '?':
ac = BIGQ;
break;
case ';':
ac = BIGSEMI;
break;
case ':':
ac = BIGSEMI;
break;
default:
centre += 5;
i++;
continue;
}
centre += tilesizx[ac]-1;
i++;
}
}
if(centre)
x = (320-centre-10)>>1;
while(*t)
{
if(*t == ' ') {x+=5;t++;continue;}
ac = 0;
if(*t >= '0' && *t <= '9')
ac = *t - '0' + BIGALPHANUM-10;
else if(*t >= 'a' && *t <= 'z')
ac = toupper(*t) - 'A' + BIGALPHANUM;
else if(*t >= 'A' && *t <= 'Z')
ac = *t - 'A' + BIGALPHANUM;
else switch(*t)
{
case '-':
ac = BIGALPHANUM-11;
break;
case '.':
ac = BIGPERIOD;
break;
case ',':
ac = BIGCOMMA;
break;
case '!':
ac = BIGX;
break;
case '\'':
ac = BIGAPPOS;
break;
case '?':
ac = BIGQ;
break;
case ';':
ac = BIGSEMI;
break;
case ':':
ac = BIGCOLIN;
break;
default:
x += 5;
t++;
continue;
}
rotatesprite(x<<16,y<<16,65536L,0,ac,s,p,10+16,0,0,xdim-1,ydim-1);
x += tilesizx[ac];
t++;
}
return (x);
}
int menutextc(int x,int y,short s,short p,char *t)
{
short i, ac, centre;
s += 8;
y -= 12;
i = centre = 0;
// if( x == (320>>1) )
{
while( *(t+i) )
{
if(*(t+i) == ' ')
{
centre += 5;
i++;
continue;
}
ac = 0;
if(*(t+i) >= '0' && *(t+i) <= '9')
ac = *(t+i) - '0' + BIGALPHANUM+26+26;
if(*(t+i) >= 'a' && *(t+i) <= 'z')
ac = *(t+i) - 'a' + BIGALPHANUM+26;
if(*(t+i) >= 'A' && *(t+i) <= 'Z')
ac = *(t+i) - 'A' + BIGALPHANUM;
else switch(*t)
{
case '-':
ac = BIGALPHANUM-11;
break;
case '.':
ac = BIGPERIOD;
break;
case ',':
ac = BIGCOMMA;
break;
case '!':
ac = BIGX;
break;
case '?':
ac = BIGQ;
break;
case ';':
ac = BIGSEMI;
break;
case ':':
ac = BIGCOLIN;
break;
}
centre += tilesizx[ac]-1;
i++;
}
}
x -= centre>>1;
while(*t)
{
if(*t == ' ') {x+=5;t++;continue;}
ac = 0;
if(*t >= '0' && *t <= '9')
ac = *t - '0' + BIGALPHANUM+26+26;
if(*t >= 'a' && *t <= 'z')
ac = *t - 'a' + BIGALPHANUM+26;
if(*t >= 'A' && *t <= 'Z')
ac = *t - 'A' + BIGALPHANUM;
switch(*t)
{
case '-':
ac = BIGALPHANUM-11;
break;
case '.':
ac = BIGPERIOD;
break;
case ',':
ac = BIGCOMMA;
break;
case '!':
ac = BIGX;
break;
case '?':
ac = BIGQ;
break;
case ';':
ac = BIGSEMI;
break;
case ':':
ac = BIGCOLIN;
break;
}
rotatesprite(x<<16,y<<16,65536L,0,ac,s,p,10+16,0,0,xdim-1,ydim-1);
x += tilesizx[ac];
t++;
}
return (x);
}
void bar(int x,int y,short *p,short dainc,char damodify,short s, short pa)
{
short xloc;
char rev;
if(dainc < 0) { dainc = -dainc; rev = 1; }
else rev = 0;
y-=2;
if(damodify)
{
if(rev == 0)
{
if( KB_KeyPressed( sc_LeftArrow ) || KB_KeyPressed( sc_kpad_4 ) || ((buttonstat&1) && minfo.dyaw < -256 ) ) // && onbar) )
{
KB_ClearKeyDown( sc_LeftArrow );
KB_ClearKeyDown( sc_kpad_4 );
*p -= dainc;
if(*p < 0)
*p = 0;
sound(KICK_HIT);
}
if( KB_KeyPressed( sc_RightArrow ) || KB_KeyPressed( sc_kpad_6 ) || ((buttonstat&1) && minfo.dyaw > 256 ) )//&& onbar) )
{
KB_ClearKeyDown( sc_RightArrow );
KB_ClearKeyDown( sc_kpad_6 );
*p += dainc;
if(*p > 63)
*p = 63;
sound(KICK_HIT);
}
}
else
{
if( KB_KeyPressed( sc_RightArrow ) || KB_KeyPressed( sc_kpad_6 ) || ((buttonstat&1) && minfo.dyaw > 256 ))//&& onbar ))
{
KB_ClearKeyDown( sc_RightArrow );
KB_ClearKeyDown( sc_kpad_6 );
*p -= dainc;
if(*p < 0)
*p = 0;
sound(KICK_HIT);
}
if( KB_KeyPressed( sc_LeftArrow ) || KB_KeyPressed( sc_kpad_4 ) || ((buttonstat&1) && minfo.dyaw < -256 ))// && onbar) )
{
KB_ClearKeyDown( sc_LeftArrow );
KB_ClearKeyDown( sc_kpad_4 );
*p += dainc;
if(*p > 64)
*p = 64;
sound(KICK_HIT);
}
}
}
xloc = *p;
rotatesprite( (x+22)<<16,(y-3)<<16,65536L,0,SLIDEBAR,s,pa,10,0,0,xdim-1,ydim-1);
if(rev == 0)
rotatesprite( (x+xloc+1)<<16,(y+1)<<16,65536L,0,SLIDEBAR+1,s,pa,10,0,0,xdim-1,ydim-1);
else
rotatesprite( (x+(65-xloc) )<<16,(y+1)<<16,65536L,0,SLIDEBAR+1,s,pa,10,0,0,xdim-1,ydim-1);
}
#define SHX(X) 0
// ((x==X)*(-sh))
#define PHX(X) 0
// ((x==X)?1:2)
#define MWIN(X) rotatesprite( 320<<15,200<<15,X,0,MENUSCREEN,-16,0,10+64,0,0,xdim-1,ydim-1)
#define MWINXY(X,OX,OY) rotatesprite( ( 320+(OX) )<<15, ( 200+(OY) )<<15,X,0,MENUSCREEN,-16,0,10+64,0,0,xdim-1,ydim-1)
int32 volnum,levnum,plrskl,numplr;
short lastsavedpos = -1;
void dispnames(void)
{
short x, c = 160;
c += 64;
for(x = 0;x <= 108;x += 12)
rotatesprite((c+91-64)<<16,(x+56)<<16,65536L,0,TEXTBOX,24,0,10,0,0,xdim-1,ydim-1);
rotatesprite(22<<16,97<<16,65536L,0,WINDOWBORDER2,24,0,10,0,0,xdim-1,ydim-1);
rotatesprite(180<<16,97<<16,65536L,1024,WINDOWBORDER2,24,0,10,0,0,xdim-1,ydim-1);
rotatesprite(99<<16,50<<16,65536L,512,WINDOWBORDER1,24,0,10,0,0,xdim-1,ydim-1);
rotatesprite(103<<16,144<<16,65536L,1024+512,WINDOWBORDER1,24,0,10,0,0,xdim-1,ydim-1);
minitext(c,48,ud.savegame[0],2,10+16);
minitext(c,48+12,ud.savegame[1],2,10+16);
minitext(c,48+12+12,ud.savegame[2],2,10+16);
minitext(c,48+12+12+12,ud.savegame[3],2,10+16);
minitext(c,48+12+12+12+12,ud.savegame[4],2,10+16);
minitext(c,48+12+12+12+12+12,ud.savegame[5],2,10+16);
minitext(c,48+12+12+12+12+12+12,ud.savegame[6],2,10+16);
minitext(c,48+12+12+12+12+12+12+12,ud.savegame[7],2,10+16);
minitext(c,48+12+12+12+12+12+12+12+12,ud.savegame[8],2,10+16);
minitext(c,48+12+12+12+12+12+12+12+12+12,ud.savegame[9],2,10+16);
}
// This is the same thing as was in build.c ...
// We DO have a _dos_findfirst implementation now...maybe use that instead?
// --ryan.
#if ORIGINAL_DUKE3D_GETFILENAMES
int getfilenames(char kind[6])
{
short type;
struct find_t fileinfo;
if (strcmp(kind,"SUBD") == 0)
{
strcpy(kind,"*.*");
if (_dos_findfirst(kind,_A_SUBDIR,&fileinfo) != 0)
return(-1);
type = 1;
}
else
{
if (_dos_findfirst(kind,_A_NORMAL,&fileinfo) != 0)
return(-1);
type = 0;
}
do
{
if ((type == 0) || ((fileinfo.attrib&16) > 0))
if ((fileinfo.name[0] != '.') || (fileinfo.name[1] != 0))
{
strcpy(menuname[menunamecnt],fileinfo.name);
menuname[menunamecnt][16] = type;
menunamecnt++;
}
}
while (_dos_findnext(&fileinfo) == 0);
return(0);
}
#else
int getfilenames(char kind[6])
{
/* !!! FIXME: Visual C? */
#if (defined __WATCOMC__)
short type;
struct find_t fileinfo;
if (strcmp(kind,"SUBD") == 0)
{
strcpy(kind,"*.*");
if (_dos_findfirst(kind,_A_SUBDIR,&fileinfo) != 0)
return(-1);
type = 1;
}
else
{
if (_dos_findfirst(kind,_A_NORMAL,&fileinfo) != 0)
return(-1);
type = 0;
}
do
{
if ((type == 0) || ((fileinfo.attrib&16) > 0))
if ((fileinfo.name[0] != '.') || (fileinfo.name[1] != 0))
{
strcpy(menuname[menunamecnt],fileinfo.name);
menuname[menunamecnt][16] = type;
menunamecnt++;
}
}
while (_dos_findnext(&fileinfo) == 0);
#elif (defined PLATFORM_UNIX)
DIR *dir;
struct dirent *dent;
struct stat statbuf;
int add_this;
char *ptr = NULL;
int len = 0;
int subdirs = 0;
if (strcmp(kind,"SUBD") == 0)
subdirs = 1;
dir = opendir(".");
if (dir == NULL)
return(-1);
do
{
add_this = 0;
dent = readdir(dir);
if (dent != NULL)
{
#ifndef DC
if (stat(dent->d_name, &statbuf) == 0)
#endif
{
if (subdirs)
{
#ifdef DC
if (dent->size==-1)
#else
if (S_ISDIR(statbuf.st_mode))
#endif
add_this = 1;
} /* if */
else
{
/* need to expand support if this assertion ever fails. */
assert(stricmp(kind, "*.MAP") == 0);
len = strlen(dent->d_name);
if (len >= 5)
{
ptr = ((char *) dent->d_name) + len;
ptr += strlen(ptr) - 4;
if (stricmp(ptr, ".MAP") == 0)
add_this = 1;
} /* if */
} /* else */
if (add_this)
{
strcpy(menuname[(int)menunamecnt],dent->d_name);
menuname[(int)menunamecnt][16] = subdirs;
menunamecnt++;
} /* if */
} /* if */
} /* if */
} while (dent != NULL);
closedir(dir);
#endif
return(0);
}
#endif
void sortfilenames()
{
char sortbuffer[17];
long i, j, k;
for(i=1;i<menunamecnt;i++)
for(j=0;j<i;j++)
{
k = 0;
while ((menuname[i][k] == menuname[j][k]) && (menuname[i][k] != 0) && (menuname[j][k] != 0))
k++;
if (menuname[i][k] < menuname[j][k])
{
memcpy(&sortbuffer[0],&menuname[i][0],sizeof(menuname[0]));
memcpy(&menuname[i][0],&menuname[j][0],sizeof(menuname[0]));
memcpy(&menuname[j][0],&sortbuffer[0],sizeof(menuname[0]));
}
}
}
long quittimer = 0;
#define MENU_CONTROLS 30000
#define MENU_CONTROLS_MOVEMENT 30001
#define MENU_CONTROLS_MOREMOVEMENT 30002
#define MENU_CONTROLS_ACTIONS 30003
#define MENU_CONTROLS_WEAPONS 30004
#define MENU_CONTROLS_ITEMS 30005
#define MENU_CONTROLS_MISC 30006
#define MENU_CONTROLS_KEYBINDER 30007
#if CONTROLS_CONFIG_MENU
static int controlsstackedprobey = -1;
#define ALEN(x) (sizeof (x) / sizeof (x[0]))
typedef struct
{
char *name;
int32 which;
} KeyBinds;
static void keybindtext(int pos, char *name, int32 which)
{
char *binding = (char *) CONTROL_GetMappingName(which);
if (binding == NULL)
binding = "?";
pos++;
menutext(45,20+(16*pos),SHX(-pos),PHX(-pos),name);
menutext(235,20+(16*pos),SHX(-pos),PHX(-pos),binding);
}
static KeyBinds *currentbind = NULL;
static int prevbindmenu = 0;
static int keybindprobey = 0;
static void DoKeybindMenu(char *name, KeyBinds *keybinds, int cnt, int prevmenu)
{
int i;
int rc;
int hitdelete = 0;
int drawmenu = 0;
rotatesprite(320<<15,10<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1);
menutext(320>>1,15,0,0,name);
rc = probe_with_delete(46,20+16,16,cnt,&hitdelete);
if (rc == -1) // escape
{
cmenu(prevmenu);
if (controlsstackedprobey >= 0)
{
probey = controlsstackedprobey;
controlsstackedprobey = -1;
}
}
else if (rc >= 0) // chose an option.
{
if (hitdelete) // clear this keybind.
{
char *fname = CONFIG_FunctionNumToName(keybinds[rc].which);
CONTROL_MapKey(keybinds[rc].which, 0, 0);
CONFIG_PutString("KeyDefinitions", fname, "");
drawmenu = 1;
}
else // Go to the keybinder menu to select a new key.
{
prevbindmenu = current_menu;
currentbind = &keybinds[rc];
keybindprobey = probey;
KB_FlushKeyboardQueue();
KB_ClearKeysDown();
cmenu(MENU_CONTROLS_KEYBINDER);
}
}
else // unknown option or none chosen, so draw menu.
{
drawmenu = 1;
}
if (drawmenu)
{
for (i = 0; i < cnt; i++)
keybindtext(i, keybinds[i].name, keybinds[i].which);
}
}
#endif
static void non3dr_menus(void)
{
short c = (320>>1);
int rc;
switch(current_menu)
{
#if CONTROLS_CONFIG_MENU
case MENU_CONTROLS_KEYBINDER: // binding a new key.
{
int bound = 0;
char *binding;
if (currentbind == NULL) // sanity check.
{
cmenu(prevbindmenu ? prevbindmenu : MENU_CONTROLS);
break;
}
if (KB_KeyWaiting())
{
kb_scancode sc = KB_GetLastScanCode();
char *scstr = KB_ScanCodeToString(sc);
KB_FlushKeyboardQueue();
KB_ClearKeysDown();
if (scstr == NULL) // make sure it maps.
sound(KICK_HIT);
else
{
if (sc == sc_Escape) // cancel request?
sound(EXITMENUSOUND);
else
{
char *fname = CONFIG_FunctionNumToName(currentbind->which);
sound(PISTOL_BODYHIT);
CONTROL_MapKey(currentbind->which, sc, 0);
CONFIG_PutString("KeyDefinitions", fname, scstr);
}
bound = 1;
}
}
#if 0 // !!! FIXME...yuck.
else
{
int32 buttons = MOUSE_GetButtons();
if (buttons)
{
int i;
int32 b = 1;
for (i = 0; i < MAXMOUSEBUTTONS; i++, b <<= 1)
{
if (b & buttons)
{
char *fname = CONFIG_FunctionNumToName(currentbind->which);
char buf[64];
snprintf(buf, sizeof (buf), "MouseButton%d", i);
CONTROL_MapButton(currentbind->which, i, 0);
CONFIG_PutString("Controls", buf, fname);
break;
}
}
bound = ((b & buttons) != 0);
}
}
#endif
if (bound)
{
cmenu(prevbindmenu ? prevbindmenu : MENU_CONTROLS);
prevbindmenu = 0;
currentbind = NULL;
probey = keybindprobey;
break; // we're done.
}
// still waiting for valid user input...draw UI.
rotatesprite(320<<15,10<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1);
menutext(320>>1,15,0,0,currentbind->name);
binding = (char *) CONTROL_GetMappingName(currentbind->which);
if (binding != NULL)
{
menutext(320>>1,15+30,0,0,"CURRENTLY BOUND TO:");
menutext(320>>1,15+30+16,0,0,binding);
}
else
{
menutext(320>>1,15+30+16,0,0,"NOT CURRENTLY BOUND");
}
menutext(320>>1,15+30+16+30,0,0,"PRESS NEW KEY");
menutext(320>>1,15+30+16+30+16,0,0,"OR");
menutext(320>>1,15+30+16+30+16+16,0,0,"ESC TO LEAVE AS IS");
rotatesprite((320>>1)<<16,(15+30+16+30+16+16+20)<<16,65536L,0,SPINNINGNUKEICON+(((totalclock>>3))%7),sh,0,10,0,0,xdim-1,ydim-1);
break;
}
case MENU_CONTROLS: // main config menu.
{
rotatesprite(320<<15,10<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1);
menutext(320>>1,15,0,0,"CONTROLS");
ignore_escape = 1;
rc = probe(320/4,20+16,16,6); // !!! FIXME: Move cursor to right more.
controlsstackedprobey = rc;
switch (rc)
{
case -1: // escape
cmenu(200); // options menu
ignore_escape = 0;
break;
case 0: // movement
cmenu(MENU_CONTROLS_MOVEMENT);
break;
case 1: // more movement
cmenu(MENU_CONTROLS_MOREMOVEMENT);
break;
case 2: // actions
cmenu(MENU_CONTROLS_ACTIONS);
break;
case 3: // weapons
cmenu(MENU_CONTROLS_WEAPONS);
break;
case 4: // items
cmenu(MENU_CONTROLS_ITEMS);
break;
case 5: // misc
cmenu(MENU_CONTROLS_MISC);
break;
default:
menutext(c,20+16,SHX(-1),PHX(-1),"MOVEMENT");
menutext(c,20+16+16,SHX(-2),PHX(-2),"MORE MOVEMENT");
menutext(c,20+16+16+16,SHX(-3),PHX(-3),"ACTIONS");
menutext(c,20+16+16+16+16,SHX(-4),PHX(-4),"WEAPON SELECT");
menutext(c,20+16+16+16+16+16,SHX(-5),PHX(-5),"INVENTORY");
menutext(c,20+16+16+16+16+16+16,SHX(-6),PHX(-6),"MISCELLANEOUS");
break;
}
break;
}
case MENU_CONTROLS_MOVEMENT: // movement controls.
{
static KeyBinds keybinds[] =
{
{ "MOVE FORWARD", gamefunc_Move_Forward },
{ "MOVE BACKWARD", gamefunc_Move_Backward },
{ "STRAFE LEFT", gamefunc_Strafe_Left },
{ "STRAFE RIGHT", gamefunc_Strafe_Right },
{ "TURN LEFT",gamefunc_Turn_Left },
{ "TURN RIGHT",gamefunc_Turn_Right },
{ "STRAFE", gamefunc_Strafe }
};
DoKeybindMenu("MOVEMENT", keybinds, ALEN(keybinds), MENU_CONTROLS);
break;
}
case MENU_CONTROLS_MOREMOVEMENT: // more movement controls.
{
static KeyBinds keybinds[] =
{
{ "JUMP", gamefunc_Jump },
{ "CROUCH", gamefunc_Crouch },
{ "RUN", gamefunc_Run },
{ "RUNLOCK", gamefunc_AutoRun },
{ "AIM UP", gamefunc_Aim_Up },
{ "AIM DOWN", gamefunc_Aim_Down },
{ "CENTER VIEW", gamefunc_Center_View },
{ "MOUSE AIM", gamefunc_Mouse_Aiming }
};
DoKeybindMenu("MORE MOVEMENT", keybinds, ALEN(keybinds), MENU_CONTROLS);
break;
}
case MENU_CONTROLS_ACTIONS: // actions controls
{
static KeyBinds keybinds[] =
{
{ "FIRE OR ATTACK", gamefunc_Fire },
{ "OPEN OR USE", gamefunc_Open },
{ "QUICK KICK", gamefunc_Quick_Kick },
{ "180 TURN", gamefunc_TurnAround },
{ "VIEW MAP", gamefunc_Map },
{ "HOLSTER WEAPON" ,gamefunc_Holster_Weapon },
{ "PREVIOUS WEAPON", gamefunc_Previous_Weapon },
{ "NEXT WEAPON", gamefunc_Next_Weapon }
};
DoKeybindMenu("ACTIONS", keybinds, ALEN(keybinds), MENU_CONTROLS);
break;
}
case MENU_CONTROLS_WEAPONS: // weapon controls
{
static KeyBinds keybinds[] =
{
{ "KICK", gamefunc_Weapon_1 },
{ "PISTOL", gamefunc_Weapon_2 },
{ "SHOTGUN", gamefunc_Weapon_3 },
{ "RIPPER", gamefunc_Weapon_4 },
{ "RPG", gamefunc_Weapon_5 },
{ "PIPEBOMB", gamefunc_Weapon_6 },
{ "SHRINK RAY", gamefunc_Weapon_7 },
{ "DEVASTATOR", gamefunc_Weapon_8 },
{ "TRIP BOMP", gamefunc_Weapon_9 },
{ "FREEZER", gamefunc_Weapon_10 }
};
DoKeybindMenu("WEAPON SELECT", keybinds, ALEN(keybinds), MENU_CONTROLS);
break;
}
case MENU_CONTROLS_ITEMS: // item controls
{
static KeyBinds keybinds[] =
{
{ "INVENTORY", gamefunc_Inventory },
{ "PREVIOUS ITEM", gamefunc_Inventory_Left },
{ "NEXT ITEM", gamefunc_Inventory_Right },
{ "USE HOLODUKE", gamefunc_Holo_Duke},
{ "USE JETPACK", gamefunc_Jetpack },
{ "USE NIGHTVISION", gamefunc_NightVision },
{ "USE MEDKIT", gamefunc_MedKit },
{ "USE STEROIDS", gamefunc_Steroids }
};
DoKeybindMenu("INVENTORY", keybinds, ALEN(keybinds), MENU_CONTROLS);
break;
}
case MENU_CONTROLS_MISC: // misc controls
{
static KeyBinds keybinds[] =
{
{ "SHRINK SCREEN", gamefunc_Shrink_Screen },
{ "ENLARGE SCREEN", gamefunc_Enlarge_Screen },
{ "SHOW WEAPONS", gamefunc_Show_Opponents_Weapon },
{ "MAP FOLLOW MODE", gamefunc_Map_Follow_Mode },
{ "SEE COOP VIEW", gamefunc_See_Coop_View },
{ "CHAT MESSAGE", gamefunc_SendMessage },
{ "TOGGLE CROSSHAIR", gamefunc_Toggle_Crosshair },
};
DoKeybindMenu("MISCELLANEOUS", keybinds, ALEN(keybinds), MENU_CONTROLS);
break;
}
#endif
default:
//gameexit("\nERROR: Unknown menu?!\n");
cmenu(0); // main menu
}
}
void menus(void)
{
int count;
short shorttmp = 0;
short c,x;
volatile long l;
// CTW - REMOVED
// int tenerr;
// CTW END - REMOVED
getpackets();
if(ControllerType == 1 && CONTROL_MousePresent)
{
if(buttonstat != 0 && !onbar)
{
x = MOUSE_GetButtons()<<3;
if( x ) buttonstat = x<<3;
else buttonstat = 0;
}
else
buttonstat = MOUSE_GetButtons();
}
else buttonstat = 0;
if( (ps[myconnectindex].gm&MODE_MENU) == 0 )
{
walock[MAXTILES-3] = 1;
return;
}
ps[myconnectindex].gm &= (0xff-MODE_TYPE);
ps[myconnectindex].fta = 0;
x = 0;
sh = 4-(sintable[(totalclock<<4)&2047]>>11);
if(!(current_menu >= 1000 && current_menu <= 2999 && current_menu >= 300 && current_menu <= 369))
vscrn();
// icculus.org-added menus?
if (current_menu >= 30000)
non3dr_menus();
else switch(current_menu)
{
case 25000:
gametext(160,90,"SELECT A SAVE SPOT BEFORE",0,2+8+16);
gametext(160,90+9,"YOU QUICK RESTORE.",0,2+8+16);
x = probe(186,124,0,0);
if(x >= -1)
{
if(ud.multimode < 2 && ud.recstat != 2)
{
ready2send = 1;
totalclock = ototalclock;
}
ps[myconnectindex].gm &= ~MODE_MENU;
}
break;
case 20000:
x = probe(326,190,0,0);
gametext(160,50-8,"YOU ARE PLAYING THE SHAREWARE",0,2+8+16);
gametext(160,59-8,"VERSION OF DUKE NUKEM 3D. WHILE",0,2+8+16);
gametext(160,68-8,"THIS VERSION IS REALLY COOL, YOU",0,2+8+16);
gametext(160,77-8,"ARE MISSING OVER 75% OF THE TOTAL",0,2+8+16);
gametext(160,86-8,"GAME, ALONG WITH OTHER GREAT EXTRAS",0,2+8+16);
gametext(160,95-8,"AND GAMES, WHICH YOU'LL GET WHEN",0,2+8+16);
gametext(160,104-8,"YOU ORDER THE COMPLETE VERSION AND",0,2+8+16);
gametext(160,113-8,"GET THE FINAL TWO EPISODES.",0,2+8+16);
gametext(160,113+8,"PLEASE READ THE 'HOW TO ORDER' ITEM",0,2+8+16);
gametext(160,122+8,"ON THE MAIN MENU IF YOU WISH TO",0,2+8+16);
gametext(160,131+8,"UPGRADE TO THE FULL REGISTERED",0,2+8+16);
gametext(160,140+8,"VERSION OF DUKE NUKEM 3D.",0,2+8+16);
gametext(160,149+16,"PRESS ANY KEY...",0,2+8+16);
if( x >= -1 ) cmenu(100);
break;
// CTW - REMOVED
/* case 20001:
x = probe(188,80+32+32,0,0);
gametext(160,86-8,"You must be in Windows 95 to",0,2+8+16);
gametext(160,86,"play on TEN",0,2+8+16);
gametext(160,86+32,"PRESS ANY KEY...",0,2+8+16);
if(x >= -1) cmenu(0);
break;
case 20002:
x = probe(188,80+32+32+32,0,0);
gametext(160,86-8,"MISSING FILE: TENGAME.INI. PLEASE",0,2+8+16);
gametext(160,86,"CONNECT TO TEN BY LAUNCHING THE",0,2+8+16);
gametext(160,86+8,"CONNECT TO TEN SHORTCUT OR CONTACT",0,2+8+16);
gametext(160,86+8+8,"CUSTOMER SUPPORT AT 1-800-8040-TEN.",0,2+8+16);
gametext(160,86+8+8+32,"PRESS ANY KEY...",0,2+8+16);
if(x >= -1) cmenu(0);
break;
case 20003:
x = probe(188,80+32+32,0,0);
gametext(160,86-8,"BAD TEN INSTALL: PLEASE RE-INSTALL",0,2+8+16);
gametext(160,86,"BAD TEN INSTALL: PLEASE RE-INSTALL TEN",0,2+8+16);
gametext(160,86+32,"PRESS ANY KEY...",0,2+8+16);
if(x >= -1) cmenu(0);
break;
case 20005:
x = probe(188,80+32+32,0,0);
gametext(160,86-8,"GET THE LATEST TEN SOFTWARE AT",0,2+8+16);
gametext(160,86,"HTTP://WWW.TEN.NET",0,2+8+16);
gametext(160,86+32,"PRESS ANY KEY...",0,2+8+16);
if(x >= -1) cmenu(0);
break;*/
// CTW END - REMOVED
case 15001:
case 15000:
gametext(160,90,"LOAD last game:",0,2+8+16);
sprintf(tempbuf,"\"%s\"",ud.savegame[lastsavedpos]);
gametext(160,99,tempbuf,0,2+8+16);
gametext(160,99+9,"(Y/N)",0,2+8+16);
if( KB_KeyPressed(sc_Escape) || KB_KeyPressed(sc_N) || RMB)
{
if(sprite[ps[myconnectindex].i].extra <= 0)
{
enterlevel(MODE_GAME);
return;
}
KB_ClearKeyDown(sc_N);
KB_ClearKeyDown(sc_Escape);
ps[myconnectindex].gm &= ~MODE_MENU;
if(ud.multimode < 2 && ud.recstat != 2)
{
ready2send = 1;
totalclock = ototalclock;
}
}
if( KB_KeyPressed(sc_Space) || KB_KeyPressed(sc_Enter) || KB_KeyPressed(sc_kpad_Enter) || KB_KeyPressed(sc_Y) || LMB )
{
KB_FlushKeyboardQueue();
FX_StopAllSounds();
if(ud.multimode > 1)
{
loadplayer(-1-lastsavedpos);
ps[myconnectindex].gm = MODE_GAME;
}
else
{
c = loadplayer(lastsavedpos);
if(c == 0)
ps[myconnectindex].gm = MODE_GAME;
}
}
probe(186,124+9,0,0);
break;
case 10000:
case 10001:
c = 60;
rotatesprite(160<<16,19<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1);
menutext(160,24,0,0,"ADULT MODE");
x = probe(60,50+16,16,2);
if(x == -1) { cmenu(200); break; }
menutext(c,50+16,SHX(-2),PHX(-2),"ADULT MODE");
menutext(c,50+16+16,SHX(-3),PHX(-3),"ENTER PASSWORD");
if(ud.lockout) menutext(c+160+40,50+16,0,0,"OFF");
else menutext(c+160+40,50+16,0,0,"ON");
if(current_menu == 10001)
{
gametext(160,50+16+16+16+16-12,"ENTER PASSWORD",0,2+8+16);
x = strget((320>>1),50+16+16+16+16,buf,19, 998);
if( x )
{
if(ud.pwlockout[0] == 0 || ud.lockout == 0 )
strcpy(&ud.pwlockout[0],buf);
else if( strcmp(buf,&ud.pwlockout[0]) == 0 )
{
ud.lockout = 0;
buf[0] = 0;
for(x=0;x<numanimwalls;x++)
if( wall[animwall[x].wallnum].picnum != W_SCREENBREAK &&
wall[animwall[x].wallnum].picnum != W_SCREENBREAK+1 &&
wall[animwall[x].wallnum].picnum != W_SCREENBREAK+2 )
if( wall[animwall[x].wallnum].extra >= 0 )
wall[animwall[x].wallnum].picnum = wall[animwall[x].wallnum].extra;
}
current_menu = 10000;
KB_ClearKeyDown(sc_Enter);
KB_ClearKeyDown(sc_kpad_Enter);
KB_FlushKeyboardQueue();
}
}
else
{
if(x == 0)
{
if( ud.lockout == 1 )
{
if(ud.pwlockout[0] == 0)
{
ud.lockout = 0;
for(x=0;x<numanimwalls;x++)
if( wall[animwall[x].wallnum].picnum != W_SCREENBREAK &&
wall[animwall[x].wallnum].picnum != W_SCREENBREAK+1 &&
wall[animwall[x].wallnum].picnum != W_SCREENBREAK+2 )
if( wall[animwall[x].wallnum].extra >= 0 )
wall[animwall[x].wallnum].picnum = wall[animwall[x].wallnum].extra;
}
else
{
buf[0] = 0;
current_menu = 10001;
inputloc = 0;
KB_FlushKeyboardQueue();
}
}
else
{
ud.lockout = 1;
for(x=0;x<numanimwalls;x++)
switch(wall[animwall[x].wallnum].picnum)
{
case FEMPIC1:
wall[animwall[x].wallnum].picnum = BLANKSCREEN;
break;
case FEMPIC2:
case FEMPIC3:
wall[animwall[x].wallnum].picnum = SCREENBREAK6;
break;
}
}
}
else if(x == 1)
{
current_menu = 10001;
inputloc = 0;
KB_FlushKeyboardQueue();
}
}
break;
case 1000:
case 1001:
case 1002:
case 1003:
case 1004:
case 1005:
case 1006:
case 1007:
case 1008:
case 1009:
rotatesprite(160<<16,200<<15,65536L,0,MENUSCREEN,16,0,10+64,0,0,xdim-1,ydim-1);
rotatesprite(160<<16,19<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1);
menutext(160,24,0,0,"LOAD GAME");
rotatesprite(101<<16,97<<16,65536,512,MAXTILES-3,-32,0,4+10+64,0,0,xdim-1,ydim-1);
dispnames();
sprintf(tempbuf,"PLAYERS: %-2ld ",numplr); // int32 = long
gametext(160,158,tempbuf,0,2+8+16);
sprintf(tempbuf,"EPISODE: %-2ld / LEVEL: %-2ld / SKILL: %-2ld",1+volnum,1+levnum,plrskl);
gametext(160,170,tempbuf,0,2+8+16);
gametext(160,90,"LOAD game:",0,2+8+16);
sprintf(tempbuf,"\"%s\"",ud.savegame[current_menu-1000]);
gametext(160,99,tempbuf,0,2+8+16);
gametext(160,99+9,"(Y/N)",0,2+8+16);
if( KB_KeyPressed(sc_Space) || KB_KeyPressed(sc_Enter) || KB_KeyPressed(sc_kpad_Enter) || KB_KeyPressed(sc_Y) || LMB )
{
lastsavedpos = current_menu-1000;
KB_FlushKeyboardQueue();
if(ud.multimode < 2 && ud.recstat != 2)
{
ready2send = 1;
totalclock = ototalclock;
}
if(ud.multimode > 1)
{
if( ps[myconnectindex].gm&MODE_GAME )
{
loadplayer(-1-lastsavedpos);
ps[myconnectindex].gm = MODE_GAME;
}
else
{
tempbuf[0] = 126;
tempbuf[1] = lastsavedpos;
for(x=connecthead;x>=0;x=connectpoint2[x])
if(x != myconnectindex)
sendpacket(x,tempbuf,2);
getpackets();
loadplayer(lastsavedpos);
multiflag = 0;
}
}
else
{
c = loadplayer(lastsavedpos);
if(c == 0)
ps[myconnectindex].gm = MODE_GAME;
}
/* out menu -- eukara */
SDL_WM_GrabInput(SDL_GRAB_ON);
break;
}
if( KB_KeyPressed(sc_N) || KB_KeyPressed(sc_Escape) || RMB)
{
KB_ClearKeyDown(sc_N);
KB_ClearKeyDown(sc_Escape);
sound(EXITMENUSOUND);
if(ps[myconnectindex].gm&MODE_DEMO) cmenu(300);
else
{
ps[myconnectindex].gm &= ~MODE_MENU;
if(ud.multimode < 2 && ud.recstat != 2)
{
ready2send = 1;
totalclock = ototalclock;
}
}
}
probe(186,124+9,0,0);
break;
case 1500:
if( KB_KeyPressed(sc_Space) || KB_KeyPressed(sc_Enter) || KB_KeyPressed(sc_kpad_Enter) || KB_KeyPressed(sc_Y) || LMB )
{
KB_FlushKeyboardQueue();
cmenu(100);
}
if( KB_KeyPressed(sc_N) || KB_KeyPressed(sc_Escape) || RMB)
{
KB_ClearKeyDown(sc_N);
KB_ClearKeyDown(sc_Escape);
if(ud.multimode < 2 && ud.recstat != 2)
{
ready2send = 1;
totalclock = ototalclock;
}
ps[myconnectindex].gm &= ~MODE_MENU;
sound(EXITMENUSOUND);
break;
}
probe(186,124,0,0);
gametext(160,90,"ABORT this game?",0,2+8+16);
gametext(160,90+9,"(Y/N)",0,2+8+16);
break;
case 2000:
case 2001:
case 2002:
case 2003:
case 2004:
case 2005:
case 2006:
case 2007:
case 2008:
case 2009:
rotatesprite(160<<16,200<<15,65536L,0,MENUSCREEN,16,0,10+64,0,0,xdim-1,ydim-1);
rotatesprite(160<<16,19<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1);
menutext(160,24,0,0,"SAVE GAME");
rotatesprite(101<<16,97<<16,65536L,512,MAXTILES-3,-32,0,4+10+64,0,0,xdim-1,ydim-1);
sprintf(tempbuf,"PLAYERS: %-2ld ",ud.multimode);
gametext(160,158,tempbuf,0,2+8+16);
sprintf(tempbuf,"EPISODE: %-2ld / LEVEL: %-2ld / SKILL: %-2ld",1+ud.volume_number,1+ud.level_number,ud.player_skill);
gametext(160,170,tempbuf,0,2+8+16);
dispnames();
gametext(160,90,"OVERWRITE previous SAVED game?",0,2+8+16);
gametext(160,90+9,"(Y/N)",0,2+8+16);
if( KB_KeyPressed(sc_Space) || KB_KeyPressed(sc_Enter) || KB_KeyPressed(sc_kpad_Enter) || KB_KeyPressed(sc_Y) || LMB )
{
KB_FlushKeyboardQueue();
inputloc = strlen(&ud.savegame[current_menu-2000][0]);
cmenu(current_menu-2000+360);
KB_FlushKeyboardQueue();
break;
}
if( KB_KeyPressed(sc_N) || KB_KeyPressed(sc_Escape) || RMB)
{
KB_ClearKeyDown(sc_N);
KB_ClearKeyDown(sc_Escape);
cmenu(351);
sound(EXITMENUSOUND);
}
probe(186,124,0,0);
break;
case 990:
case 991:
case 992:
case 993:
case 994:
case 995:
case 996:
case 997:
// rotatesprite(c<<16,200<<15,65536L,0,MENUSCREEN,16,0,10+64,0,0,xdim-1,ydim-1);
// rotatesprite(c<<16,19<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1);
// menutext(c,24,0,0,"CREDITS");
if(KB_KeyPressed(sc_Escape)) { cmenu(0); break; }
if( KB_KeyPressed( sc_LeftArrow ) ||
KB_KeyPressed( sc_kpad_4 ) ||
KB_KeyPressed( sc_UpArrow ) ||
KB_KeyPressed( sc_PgUp ) ||
KB_KeyPressed( sc_kpad_8 ) )
{
KB_ClearKeyDown(sc_LeftArrow);
KB_ClearKeyDown(sc_kpad_4);
KB_ClearKeyDown(sc_UpArrow);
KB_ClearKeyDown(sc_PgUp);
KB_ClearKeyDown(sc_kpad_8);
sound(KICK_HIT);
current_menu--;
if(current_menu < 990) current_menu = 992;
}
else if(
KB_KeyPressed( sc_PgDn ) ||
KB_KeyPressed( sc_Enter ) ||
KB_KeyPressed( sc_Space ) ||
KB_KeyPressed( sc_kpad_Enter ) ||
KB_KeyPressed( sc_RightArrow ) ||
KB_KeyPressed( sc_DownArrow ) ||
KB_KeyPressed( sc_kpad_2 ) ||
KB_KeyPressed( sc_kpad_9 ) ||
KB_KeyPressed( sc_kpad_6 ) )
{
KB_ClearKeyDown(sc_PgDn);
KB_ClearKeyDown(sc_Enter);
KB_ClearKeyDown(sc_RightArrow);
KB_ClearKeyDown(sc_kpad_Enter);
KB_ClearKeyDown(sc_kpad_6);
KB_ClearKeyDown(sc_kpad_9);
KB_ClearKeyDown(sc_kpad_2);
KB_ClearKeyDown(sc_DownArrow);
KB_ClearKeyDown(sc_Space);
sound(KICK_HIT);
current_menu++;
if(current_menu > 992) current_menu = 990;
}
switch(current_menu)
{
case 990:
case 991:
case 992:
rotatesprite(160<<16,200<<15,65536L,0,2504+current_menu-990,0,0,10+64,0,0,xdim-1,ydim-1);
break;
}
break;
case 0:
c = (320>>1);
rotatesprite(c<<16,(28<<16)-5,65536L,0,INGAMEDUKETHREEDEE,0,0,10,0,0,xdim-1,ydim-1);
rotatesprite((c+100)<<16,(36<<16)-5,65536L,0,PLUTOPAKSPRITE+2,(sintable[(totalclock<<4)&2047]>>11),0,2+8,0,0,xdim-1,ydim-1);
// CTW - MODIFICATION
// x = probe(c,67-3,16,7);
count = 6;
#if NET_MENU
count++;
#endif
x = probe(c,67-3,16,count);
// CTW END - MODIFICATION
if(x >= 0)
{
if( ud.multimode > 1 && x == 0 && ud.recstat != 2)
{
if( movesperpacket == 4 && myconnectindex != connecthead )
break;
last_zero = 0;
cmenu( 600 );
}
else
{
last_zero = x;
switch(x)
{
case 0:
cmenu(100);
break;
// CTW - MODIFICATION
// Shifted the entire menu input results up one.
/* case 1:
if(movesperpacket == 4 || numplayers > 1)
break;
tenBnSetExitRtn(dummyfunc);
setDebugMsgRoutine(dummymess);
tenerr = tenBnStart();
switch(tenerr)
{
case eTenBnNotInWindows:
cmenu(20001);
break;
case eTenBnBadGameIni:
cmenu(20002);
break;
case eTenBnBadTenIni:
cmenu(20003);
break;
case eTenBnBrowseCancel:
cmenu(20004);
break;
case eTenBnBadTenInst:
cmenu(20005);
break;
default:
playonten = 1;
gameexit(" ");
break;
}
break;*/
case 1: cmenu(200);break;
case 2:
if(movesperpacket == 4 && connecthead != myconnectindex)
break;
cmenu(300);
break;
case 3: KB_FlushKeyboardQueue();cmenu(400);break;
case 4: cmenu(990);break;
#if NET_MENU
case 5: cmenu(30000);break;
case 6: cmenu(500);break;
#else
case 5: cmenu(500);break;
#endif
// CTW END - MODIFICATION
}
}
}
if(KB_KeyPressed(sc_Q)) cmenu(500);
if(x == -1)
{
ps[myconnectindex].gm &= ~MODE_MENU;
if(ud.multimode < 2 && ud.recstat != 2)
{
ready2send = 1;
totalclock = ototalclock;
}
}
if(movesperpacket == 4)
{
if( myconnectindex == connecthead )
menutext(c,67-3,SHX(-2),PHX(-2),"NEW GAME");
else
menutext(c,67-3,SHX(-2),1,"NEW GAME");
}
else
menutext(c,67-3,SHX(-2),PHX(-2),"NEW GAME");
// CTW - REMOVED
/* if(movesperpacket != 4 && numplayers < 2)
menutext(c,67-3+16,SHX(-3),PHX(-3),"PLAY ON TEN");
else
menutext(c,67-3+16,SHX(-3),1,"PLAY ON TEN");*/
// CTW END - REMOVED
// CTW - MODIFICATION - Not going to comment out the exact old code here.
// I shifted up every menu option by 16.
// I shifted up every menu result by 1.
menutext(c,67-3+16,SHX(-3),PHX(-3),"OPTIONS");
if(movesperpacket == 4 && connecthead != myconnectindex)
menutext(c,67-3+16+16,SHX(-4),1,"LOAD GAME");
else menutext(c,67-3+16+16,SHX(-4),PHX(-4),"LOAD GAME");
#ifndef VOLUMEALL
menutext(c,67-3+16+16+16,SHX(-5),PHX(-5),"HOW TO ORDER");
#else
menutext(c,67-3+16+16+16,SHX(-5),PHX(-5),"HELP");
#endif
menutext(c,67-3+16+16+16+16,SHX(-6),PHX(-6),"CREDITS");
#if NET_MENU
menutext(c,67-3+16+16+16+16+16,SHX(-7),PHX(-7),"NETWORK GAME");
menutext(c,67-3+16+16+16+16+16+16,SHX(-8),PHX(-8),"QUIT");
#else
menutext(c,67-3+16+16+16+16+16,SHX(-7),PHX(-7),"QUIT");
#endif
break;
// CTW END - MODIFICATION
case 50:
c = (320>>1);
rotatesprite(c<<16,32<<16,65536L,0,INGAMEDUKETHREEDEE,0,0,10,0,0,xdim-1,ydim-1);
rotatesprite((c+100)<<16,36<<16,65536L,0,PLUTOPAKSPRITE+2,(sintable[(totalclock<<4)&2047]>>11),0,2+8,0,0,xdim-1,ydim-1);
x = probe(c,67,16,7);
switch(x)
{
case 0:
if(movesperpacket == 4 && myconnectindex != connecthead)
break;
if(ud.multimode < 2 || ud.recstat == 2)
cmenu(1500);
else
{
cmenu(600);
last_fifty = 0;
}
break;
case 1:
if(movesperpacket == 4 && connecthead != myconnectindex)
break;
if(ud.recstat != 2)
{
last_fifty = 1;
cmenu(350);
setview(0,0,xdim-1,ydim-1);
}
break;
case 2:
if(movesperpacket == 4 && connecthead != myconnectindex)
break;
last_fifty = 2;
cmenu(300);
break;
case 3:
last_fifty = 3;
cmenu(200);
break;
case 4:
last_fifty = 4;
KB_FlushKeyboardQueue();
cmenu(400);
break;
case 5:
if(numplayers < 2)
{
last_fifty = 5;
cmenu(501);
}
break;
case 6:
last_fifty = 6;
cmenu(500);
break;
case -1:
ps[myconnectindex].gm &= ~MODE_MENU;
if(ud.multimode < 2 && ud.recstat != 2)
{
ready2send = 1;
totalclock = ototalclock;
}
break;
}
if( KB_KeyPressed(sc_Q) )
cmenu(500);
if(movesperpacket == 4 && connecthead != myconnectindex)
{
menutext(c,67 ,SHX(-2),1,"NEW GAME");
menutext(c,67+16 ,SHX(-3),1,"SAVE GAME");
menutext(c,67+16+16 ,SHX(-4),1,"LOAD GAME");
}
else
{
menutext(c,67 ,SHX(-2),PHX(-2),"NEW GAME");
menutext(c,67+16 ,SHX(-3),PHX(-3),"SAVE GAME");
menutext(c,67+16+16 ,SHX(-4),PHX(-4),"LOAD GAME");
}
menutext(c,67+16+16+16 ,SHX(-5),PHX(-5),"OPTIONS");
#ifndef VOLUMEALL
menutext(c,67+16+16+16+16 ,SHX(-6),PHX(-6),"HOW TO ORDER");
#else
menutext(c,67+16+16+16+16 ,SHX(-6),PHX(-6)," HELP");
#endif
if(numplayers > 1)
menutext(c,67+16+16+16+16+16 ,SHX(-7),1,"QUIT TO TITLE");
else menutext(c,67+16+16+16+16+16 ,SHX(-7),PHX(-7),"QUIT TO TITLE");
menutext(c,67+16+16+16+16+16+16,SHX(-8),PHX(-8),"QUIT GAME");
break;
case 100:
rotatesprite(160<<16,19<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1);
menutext(160,24,0,0,"SELECT AN EPISODE");
#ifdef PLUTOPAK
if(boardfilename[0])
x = probe(160,60,20,5);
else x = probe(160,60,20,4);
#else
if(boardfilename[0])
x = probe(160,60,20,4);
else x = probe(160,60,20,3);
#endif
if(x >= 0)
{
#ifdef VOLUMEONE
if(x > 0)
cmenu(20000);
else
{
ud.m_volume_number = x;
ud.m_level_number = 0;
cmenu(110);
}
#endif
#ifndef VOLUMEONE
#ifndef PLUTOPAK
if(x == 3 && boardfilename[0])
{
ud.m_volume_number = 0;
ud.m_level_number = 7;
}
#else
if(x == 4 && boardfilename[0])
{
ud.m_volume_number = 0;
ud.m_level_number = 7;
}
#endif
else
{
ud.m_volume_number = x;
ud.m_level_number = 0;
}
cmenu(110);
#endif
}
else if(x == -1)
{
if(ps[myconnectindex].gm&MODE_GAME) cmenu(50);
else cmenu(0);
}
menutext(160,60,SHX(-2),PHX(-2),volume_names[0]);
c = 80;
#ifdef VOLUMEONE
menutext(160,60+20,SHX(-3),1,volume_names[1]);
menutext(160,60+20+20,SHX(-4),1,volume_names[2]);
#ifdef PLUTOPAK
menutext(160,60+20+20,SHX(-5),1,volume_names[3]);
#endif
#else
menutext(160,60+20,SHX(-3),PHX(-3),volume_names[1]);
menutext(160,60+20+20,SHX(-4),PHX(-4),volume_names[2]);
#ifdef PLUTOPAK
menutext(160,60+20+20+20,SHX(-5),PHX(-5),volume_names[3]);
if(boardfilename[0])
{
menutext(160,60+20+20+20+20,SHX(-6),PHX(-6),"USER MAP");
gametextpal(160,60+20+20+20+20+3,boardfilename,16+(sintable[(totalclock<<4)&2047]>>11),2);
}
#else
if(boardfilename[0])
{
menutext(160,60+20+20+20,SHX(-6),PHX(-6),"USER MAP");
gametext(160,60+20+20+20+6,boardfilename,2,2+8+16);
}
#endif
#endif
break;
case 110:
c = (320>>1);
rotatesprite(c<<16,19<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1);
menutext(c,24,0,0,"SELECT SKILL");
x = probe(c,70,19,4);
if(x >= 0)
{
switch(x)
{
case 0: globalskillsound = JIBBED_ACTOR6;break;
case 1: globalskillsound = BONUS_SPEECH1;break;
case 2: globalskillsound = DUKE_GETWEAPON2;break;
case 3: globalskillsound = JIBBED_ACTOR5;break;
}
sound(globalskillsound);
ud.m_player_skill = x+1;
if(x == 3) ud.m_respawn_monsters = 1;
else ud.m_respawn_monsters = 0;
ud.m_monsters_off = ud.monsters_off = 0;
ud.m_respawn_items = 0;
ud.m_respawn_inventory = 0;
ud.multimode = 1;
if(ud.m_volume_number == 3)
{
flushperms();
setview(0,0,xdim-1,ydim-1);
clearview(0L);
nextpage();
}
newgame(ud.m_volume_number,ud.m_level_number,ud.m_player_skill);
enterlevel(MODE_GAME);
}
else if(x == -1)
{
cmenu(100);
KB_FlushKeyboardQueue();
}
menutext(c,70,SHX(-2),PHX(-2),skill_names[0]);
menutext(c,70+19,SHX(-3),PHX(-3),skill_names[1]);
menutext(c,70+19+19,SHX(-4),PHX(-4),skill_names[2]);
menutext(c,70+19+19+19,SHX(-5),PHX(-5),skill_names[3]);
break;
case 200:
rotatesprite(320<<15,10<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1);
menutext(320>>1,15,0,0,"OPTIONS");
c = (320>>1)-120;
onbar = (probey == 3 || probey == 4 || probey == 5);
count = 10;
#if CONTROLS_CONFIG_MENU
count++;
#endif
x = probe(c+6,31,15,count);
if(x == -1)
{ if(ps[myconnectindex].gm&MODE_GAME) cmenu(50);else cmenu(0); }
if(onbar == 0) switch(x)
{
case 0:
ud.detail = 1-ud.detail;
break;
case 1:
ud.shadows = 1-ud.shadows;
break;
case 2:
ud.screen_tilting = 1-ud.screen_tilting;
break;
case 6:
if ( ControllerType == controltype_keyboardandmouse )
ud.mouseflip = 1-ud.mouseflip;
break;
case 7:
cmenu(700);
break;
case 8:
#ifndef AUSTRALIA
cmenu(10000);
#endif
break;
case 9:
if( (ps[myconnectindex].gm&MODE_GAME) )
{
closedemowrite();
break;
}
ud.m_recstat = !ud.m_recstat;
break;
#if CONTROLS_CONFIG_MENU
case 10:
cmenu(MENU_CONTROLS);
break;
#endif
}
if(ud.detail) menutext(c+160+40,31,0,0,"HIGH");
else menutext(c+160+40,31,0,0,"LOW");
if(ud.shadows) menutext(c+160+40,31+15,0,0,"ON");
else menutext(c+160+40,31+15,0,0,"OFF");
switch(ud.screen_tilting)
{
case 0: menutext(c+160+40,31+15+15,0,0,"OFF");break;
case 1: menutext(c+160+40,31+15+15,0,0,"ON");break;
case 2: menutext(c+160+40,31+15+15,0,0,"FULL");break;
}
menutext(c,31,SHX(-2),PHX(-2),"DETAIL");
menutext(c,31+15,SHX(-3),PHX(-3),"SHADOWS");
menutext(c,31+15+15,SHX(-4),PHX(-4),"SCREEN TILTING");
menutext(c,31+15+15+15,SHX(-5),PHX(-5),"SCREEN SIZE");
shorttmp = (short) ud.screen_size;
bar(c+167+40,31+15+15+15,(short *)&shorttmp,-4,x==3,SHX(-5),PHX(-5));
ud.screen_size = (int32) shorttmp;
menutext(c,31+15+15+15+15,SHX(-6),PHX(-6),"BRIGHTNESS");
shorttmp = (short) ud.brightness;
bar(c+167+40,31+15+15+15+15,(short *)&shorttmp,8,x==4,SHX(-6),PHX(-6));
ud.brightness = (int32) shorttmp;
if(x==4) setbrightness(ud.brightness>>2,&ps[myconnectindex].palette[0]);
if ( ControllerType == controltype_keyboardandmouse )
{
short sense;
sense = CONTROL_GetMouseSensitivity()>>10;
menutext(c,31+15+15+15+15+15,SHX(-7),PHX(-7),"MOUSE SENSITIVITY");
bar(c+167+40,31+15+15+15+15+15,&sense,4,x==5,SHX(-7),PHX(-7));
CONTROL_SetMouseSensitivity( sense<<10 );
menutext(c,31+15+15+15+15+15+15,SHX(-7),PHX(-7),"MOUSE AIMING FLIP");
if(ud.mouseflip) menutext(c+160+40,31+15+15+15+15+15+15,SHX(-7),PHX(-7),"ON");
else menutext(c+160+40,31+15+15+15+15+15+15,SHX(-7),PHX(-7),"OFF");
}
else
{
short sense;
sense = CONTROL_GetMouseSensitivity()>>10;
menutext(c,31+15+15+15+15+15,SHX(-7),1,"MOUSE SENSITIVITY");
bar(c+167+40,31+15+15+15+15+15,&sense,4,x==99,SHX(-7),1);
menutext(c,31+15+15+15+15+15+15,SHX(-7),1,"MOUSE AIMING FLIP");
if(ud.mouseflip) menutext(c+160+40,31+15+15+15+15+15+15,SHX(-7),1,"ON");
else menutext(c+160+40,31+15+15+15+15+15+15,SHX(-7),1,"OFF");
}
menutext(c,31+15+15+15+15+15+15+15,SHX(-8),PHX(-8),"SOUNDS");
#ifndef AUSTRALIA
menutext(c,31+15+15+15+15+15+15+15+15,SHX(-9),PHX(-9),"PARENTAL LOCK");
#else
menutext(c,31+15+15+15+15+15+15+15+15,SHX(-9),1,"PARENTAL LOCK");
#endif
if( (ps[myconnectindex].gm&MODE_GAME) && ud.m_recstat != 1 )
{
menutext(c,31+15+15+15+15+15+15+15+15+15,SHX(-10),1,"RECORD");
menutext(c+160+40,31+15+15+15+15+15+15+15+15+15,SHX(-10),1,"OFF");
}
else
{
menutext(c,31+15+15+15+15+15+15+15+15+15,SHX(-10),PHX(-10),"RECORD");
if(ud.m_recstat == 1)
menutext(c+160+40,31+15+15+15+15+15+15+15+15+15,SHX(-10),PHX(-10),"ON");
else menutext(c+160+40,31+15+15+15+15+15+15+15+15+15,SHX(-10),PHX(-10),"OFF");
}
#if CONTROLS_CONFIG_MENU
menutext(c,31+15+15+15+15+15+15+15+15+15+15,SHX(-11),PHX(-11),"CONTROLS...");
#endif
break;
case 700:
c = (320>>1)-120;
rotatesprite(320<<15,19<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1);
menutext(320>>1,24,0,0,"SOUNDS");
onbar = ( probey == 2 || probey == 3 );
x = probe(c,50,16,7);
switch(x)
{
case -1:
if(ps[myconnectindex].gm&MODE_GAME)
{
ps[myconnectindex].gm &= ~MODE_MENU;
if(ud.multimode < 2 && ud.recstat != 2)
{
ready2send = 1;
totalclock = ototalclock;
}
}
else cmenu(200);
break;
case 0:
if (FXDevice != NumSoundCards)
{
SoundToggle = 1-SoundToggle;
if( SoundToggle == 0 )
{
FX_StopAllSounds();
clearsoundlocks();
}
onbar = 0;
}
break;
case 1:
if(eightytwofifty == 0 || numplayers < 2)
if(MusicDevice != NumSoundCards)
{
MusicToggle = 1-MusicToggle;
if( MusicToggle == 0 ) MUSIC_Pause();
else
{
if(ud.recstat != 2 && ps[myconnectindex].gm&MODE_GAME)
playmusic(&music_fn[0][(int)music_select][0]);
else playmusic(&env_music_fn[0][0]);
MUSIC_Continue();
}
}
onbar = 0;
break;
case 4:
if(SoundToggle && (FXDevice != NumSoundCards)) VoiceToggle = 1-VoiceToggle;
onbar = 0;
break;
case 5:
if(SoundToggle && (FXDevice != NumSoundCards)) AmbienceToggle = 1-AmbienceToggle;
onbar = 0;
break;
case 6:
if(SoundToggle && (FXDevice != NumSoundCards))
{
ReverseStereo = 1-ReverseStereo;
FX_SetReverseStereo(ReverseStereo);
}
onbar = 0;
break;
default:
onbar = 1;
break;
}
if(SoundToggle && FXDevice != NumSoundCards) menutext(c+160+40,50,0,(FXDevice == NumSoundCards),"ON");
else menutext(c+160+40,50,0,(FXDevice == NumSoundCards),"OFF");
if(MusicToggle && (MusicDevice != NumSoundCards) && (!eightytwofifty||numplayers<2))
menutext(c+160+40,50+16,0,(MusicDevice == NumSoundCards),"ON");
else menutext(c+160+40,50+16,0,(MusicDevice == NumSoundCards),"OFF");
menutext(c,50,SHX(-2),(FXDevice == NumSoundCards),"SOUND");
menutext(c,50+16+16,SHX(-4),(FXDevice==NumSoundCards)||SoundToggle==0,"SOUND VOLUME");
{
l = FXVolume;
FXVolume >>= 2;
shorttmp = (short) FXVolume;
bar(c+167+40,50+16+16,(short *)&shorttmp,4,(FXDevice!=NumSoundCards)&&x==2,SHX(-4),SoundToggle==0||(FXDevice==NumSoundCards));
FXVolume = (int32) shorttmp;
if(l != FXVolume)
FXVolume <<= 2;
if(l != FXVolume)
FX_SetVolume( (short) FXVolume );
}
menutext(c,50+16,SHX(-3),(MusicDevice==NumSoundCards),"MUSIC");
menutext(c,50+16+16+16,SHX(-5),(MusicDevice==NumSoundCards)||(numplayers > 1 && eightytwofifty)||MusicToggle==0,"MUSIC VOLUME");
{
l = MusicVolume;
MusicVolume >>= 2;
shorttmp = (short) MusicVolume;
bar(c+167+40,50+16+16+16,
&shorttmp,4,
(eightytwofifty==0||numplayers < 2) && (MusicDevice!=NumSoundCards) && x==3,SHX(-5),
(numplayers > 1 && eightytwofifty)||MusicToggle==0||(MusicDevice==NumSoundCards));
MusicVolume = (int32) shorttmp;
MusicVolume <<= 2;
if(l != MusicVolume)
{
STUBBED("Check this");
// !!! FIXME: Used to be Music_ not MUSIC_. --ryan.
MUSIC_SetVolume( (short) MusicVolume );
}
}
menutext(c,50+16+16+16+16,SHX(-6),(FXDevice==NumSoundCards)||SoundToggle==0,"DUKE TALK");
menutext(c,50+16+16+16+16+16,SHX(-7),(FXDevice==NumSoundCards)||SoundToggle==0,"AMBIENCE");
menutext(c,50+16+16+16+16+16+16,SHX(-8),(FXDevice==NumSoundCards)||SoundToggle==0,"FLIP STEREO");
if(VoiceToggle) menutext(c+160+40,50+16+16+16+16,0,(FXDevice==NumSoundCards)||SoundToggle==0,"ON");
else menutext(c+160+40,50+16+16+16+16,0,(FXDevice==NumSoundCards)||SoundToggle==0,"OFF");
if(AmbienceToggle) menutext(c+160+40,50+16+16+16+16+16,0,(FXDevice==NumSoundCards)||SoundToggle==0,"ON");
else menutext(c+160+40,50+16+16+16+16+16,0,(FXDevice==NumSoundCards)||SoundToggle==0,"OFF");
if(ReverseStereo) menutext(c+160+40,50+16+16+16+16+16+16,0,(FXDevice==NumSoundCards)||SoundToggle==0,"ON");
else menutext(c+160+40,50+16+16+16+16+16+16,0,(FXDevice==NumSoundCards)||SoundToggle==0,"OFF");
break;
case 350:
cmenu(351);
screencapt = 1;
displayrooms(myconnectindex,65536);
savetemp("duke3d.tmp",waloff[MAXTILES-1],160*100);
screencapt = 0;
break;
case 360:
case 361:
case 362:
case 363:
case 364:
case 365:
case 366:
case 367:
case 368:
case 369:
case 351:
case 300:
c = 320>>1;
rotatesprite(c<<16,200<<15,65536L,0,MENUSCREEN,16,0,10+64,0,0,xdim-1,ydim-1);
rotatesprite(c<<16,19<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1);
if(current_menu == 300) menutext(c,24,0,0,"LOAD GAME");
else menutext(c,24,0,0,"SAVE GAME");
if(current_menu >= 360 && current_menu <= 369 )
{
sprintf(tempbuf,"PLAYERS: %-2ld ",ud.multimode);
gametext(160,158,tempbuf,0,2+8+16);
sprintf(tempbuf,"EPISODE: %-2ld / LEVEL: %-2ld / SKILL: %-2ld",1+ud.volume_number,1+ud.level_number,ud.player_skill);
gametext(160,170,tempbuf,0,2+8+16);
x = strget((320>>1),184,&ud.savegame[current_menu-360][0],19, 999 );
if(x == -1)
{
// readsavenames();
ps[myconnectindex].gm = MODE_GAME;
if(ud.multimode < 2 && ud.recstat != 2)
{
ready2send = 1;
totalclock = ototalclock;
}
goto DISPLAYNAMES;
}
if( x == 1 )
{
if( ud.savegame[current_menu-360][0] == 0 )
{
KB_FlushKeyboardQueue();
cmenu(351);
}
else
{
if(ud.multimode > 1)
saveplayer(-1-(current_menu-360));
else saveplayer(current_menu-360);
lastsavedpos = current_menu-360;
ps[myconnectindex].gm = MODE_GAME;
if(ud.multimode < 2 && ud.recstat != 2)
{
ready2send = 1;
totalclock = ototalclock;
}
KB_ClearKeyDown(sc_Escape);
sound(EXITMENUSOUND);
/* out menu -- eukara */
SDL_WM_GrabInput(SDL_GRAB_ON);
}
}
rotatesprite(101<<16,97<<16,65536,512,MAXTILES-1,-32,0,2+4+8+64,0,0,xdim-1,ydim-1);
dispnames();
rotatesprite((c+67+strlen(&ud.savegame[current_menu-360][0])*4)<<16,(50+12*probey)<<16,32768L-10240,0,SPINNINGNUKEICON+(((totalclock)>>3)%7),0,0,10,0,0,xdim-1,ydim-1);
break;
}
last_threehundred = probey;
x = probe(c+68,54,12,10);
if(current_menu == 300)
{
if( ud.savegame[probey][0] )
{
if( lastprobey != probey )
{
loadpheader(probey,&volnum,&levnum,&plrskl,&numplr);
lastprobey = probey;
}
rotatesprite(101<<16,97<<16,65536L,512,MAXTILES-3,-32,0,4+10+64,0,0,xdim-1,ydim-1);
sprintf(tempbuf,"PLAYERS: %-2ld ",numplr);
gametext(160,158,tempbuf,0,2+8+16);
sprintf(tempbuf,"EPISODE: %-2ld / LEVEL: %-2ld / SKILL: %-2ld",1+volnum,1+levnum,plrskl);
gametext(160,170,tempbuf,0,2+8+16);
}
else menutext(69,70,0,0,"EMPTY");
}
else
{
if( ud.savegame[probey][0] )
{
if(lastprobey != probey)
loadpheader(probey,&volnum,&levnum,&plrskl,&numplr);
lastprobey = probey;
rotatesprite(101<<16,97<<16,65536L,512,MAXTILES-3,-32,0,4+10+64,0,0,xdim-1,ydim-1);
}
else menutext(69,70,0,0,"EMPTY");
sprintf(tempbuf,"PLAYERS: %-2ld ",ud.multimode);
gametext(160,158,tempbuf,0,2+8+16);
sprintf(tempbuf,"EPISODE: %-2ld / LEVEL: %-2ld / SKILL: %-2ld",1+ud.volume_number,1+ud.level_number,ud.player_skill);
gametext(160,170,tempbuf,0,2+8+16);
}
switch( x )
{
case -1:
if(current_menu == 300)
{
if( (ps[myconnectindex].gm&MODE_GAME) != MODE_GAME)
{
cmenu(0);
break;
}
else
ps[myconnectindex].gm &= ~MODE_MENU;
}
else
ps[myconnectindex].gm = MODE_GAME;
if(ud.multimode < 2 && ud.recstat != 2)
{
ready2send = 1;
totalclock = ototalclock;
}
break;
case 0:
case 1:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
if( current_menu == 300)
{
if( ud.savegame[x][0] )
current_menu = (1000+x);
}
else
{
if( ud.savegame[x][0] != 0)
current_menu = 2000+x;
else
{
KB_FlushKeyboardQueue();
current_menu = (360+x);
ud.savegame[x][0] = 0;
inputloc = 0;
}
}
break;
}
DISPLAYNAMES:
dispnames();
break;
#ifndef VOLUMEALL
case 400:
case 401:
case 402:
case 403:
c = 320>>1;
if( KB_KeyPressed( sc_LeftArrow ) ||
KB_KeyPressed( sc_kpad_4 ) ||
KB_KeyPressed( sc_UpArrow ) ||
KB_KeyPressed( sc_PgUp ) ||
KB_KeyPressed( sc_kpad_8 ) )
{
KB_ClearKeyDown(sc_LeftArrow);
KB_ClearKeyDown(sc_kpad_4);
KB_ClearKeyDown(sc_UpArrow);
KB_ClearKeyDown(sc_PgUp);
KB_ClearKeyDown(sc_kpad_8);
sound(KICK_HIT);
current_menu--;
if(current_menu < 400) current_menu = 403;
}
else if(
KB_KeyPressed( sc_PgDn ) ||
KB_KeyPressed( sc_Enter ) ||
KB_KeyPressed( sc_kpad_Enter ) ||
KB_KeyPressed( sc_RightArrow ) ||
KB_KeyPressed( sc_DownArrow ) ||
KB_KeyPressed( sc_kpad_2 ) ||
KB_KeyPressed( sc_kpad_9 ) ||
KB_KeyPressed( sc_Space ) ||
KB_KeyPressed( sc_kpad_6 ) )
{
KB_ClearKeyDown(sc_PgDn);
KB_ClearKeyDown(sc_Enter);
KB_ClearKeyDown(sc_RightArrow);
KB_ClearKeyDown(sc_kpad_Enter);
KB_ClearKeyDown(sc_kpad_6);
KB_ClearKeyDown(sc_kpad_9);
KB_ClearKeyDown(sc_kpad_2);
KB_ClearKeyDown(sc_DownArrow);
KB_ClearKeyDown(sc_Space);
sound(KICK_HIT);
current_menu++;
if(current_menu > 403) current_menu = 400;
}
if( KB_KeyPressed(sc_Escape) )
{
if(ps[myconnectindex].gm&MODE_GAME)
cmenu(50);
else cmenu(0);
return;
}
flushperms();
rotatesprite(0,0,65536L,0,ORDERING+current_menu-400,0,0,10+16+64,0,0,xdim-1,ydim-1);
#else
case 400:
case 401:
c = 320>>1;
if( KB_KeyPressed( sc_LeftArrow ) ||
KB_KeyPressed( sc_kpad_4 ) ||
KB_KeyPressed( sc_UpArrow ) ||
KB_KeyPressed( sc_PgUp ) ||
KB_KeyPressed( sc_kpad_8 ) )
{
KB_ClearKeyDown(sc_LeftArrow);
KB_ClearKeyDown(sc_kpad_4);
KB_ClearKeyDown(sc_UpArrow);
KB_ClearKeyDown(sc_PgUp);
KB_ClearKeyDown(sc_kpad_8);
sound(KICK_HIT);
current_menu--;
if(current_menu < 400) current_menu = 401;
}
else if(
KB_KeyPressed( sc_PgDn ) ||
KB_KeyPressed( sc_Enter ) ||
KB_KeyPressed( sc_kpad_Enter ) ||
KB_KeyPressed( sc_RightArrow ) ||
KB_KeyPressed( sc_DownArrow ) ||
KB_KeyPressed( sc_kpad_2 ) ||
KB_KeyPressed( sc_kpad_9 ) ||
KB_KeyPressed( sc_Space ) ||
KB_KeyPressed( sc_kpad_6 ) )
{
KB_ClearKeyDown(sc_PgDn);
KB_ClearKeyDown(sc_Enter);
KB_ClearKeyDown(sc_RightArrow);
KB_ClearKeyDown(sc_kpad_Enter);
KB_ClearKeyDown(sc_kpad_6);
KB_ClearKeyDown(sc_kpad_9);
KB_ClearKeyDown(sc_kpad_2);
KB_ClearKeyDown(sc_DownArrow);
KB_ClearKeyDown(sc_Space);
sound(KICK_HIT);
current_menu++;
if(current_menu > 401) current_menu = 400;
}
if( KB_KeyPressed(sc_Escape) )
{
if(ps[myconnectindex].gm&MODE_GAME)
cmenu(50);
else cmenu(0);
return;
}
flushperms();
switch(current_menu)
{
case 400:
rotatesprite(0,0,65536L,0,TEXTSTORY,0,0,10+16+64, 0,0,xdim-1,ydim-1);
break;
case 401:
rotatesprite(0,0,65536L,0,F1HELP,0,0,10+16+64, 0,0,xdim-1,ydim-1);
break;
}
#endif
break;
case 500:
c = 320>>1;
gametext(c,90,"Are you sure you want to quit?",0,2+8+16);
gametext(c,99,"(Y/N)",0,2+8+16);
if( KB_KeyPressed(sc_Space) || KB_KeyPressed(sc_Enter) || KB_KeyPressed(sc_kpad_Enter) || KB_KeyPressed(sc_Y) || LMB )
{
KB_FlushKeyboardQueue();
if( gamequit == 0 && ( numplayers > 1 ) )
{
if(ps[myconnectindex].gm&MODE_GAME)
{
gamequit = 1;
quittimer = totalclock+120;
}
else
{
sendlogoff();
gameexit(" ");
}
}
else if( numplayers < 2 )
gameexit(" ");
if( ( totalclock > quittimer ) && ( gamequit == 1) )
gameexit("Timed out.");
}
x = probe(186,124,0,0);
if(x == -1 || KB_KeyPressed(sc_N) || RMB)
{
KB_ClearKeyDown(sc_N);
quittimer = 0;
if( ps[myconnectindex].gm&MODE_DEMO )
ps[myconnectindex].gm = MODE_DEMO;
else
{
ps[myconnectindex].gm &= ~MODE_MENU;
if(ud.multimode < 2 && ud.recstat != 2)
{
ready2send = 1;
totalclock = ototalclock;
}
}
}
break;
case 501:
c = 320>>1;
gametext(c,90,"Quit to Title?",0,2+8+16);
gametext(c,99,"(Y/N)",0,2+8+16);
if( KB_KeyPressed(sc_Space) || KB_KeyPressed(sc_Enter) || KB_KeyPressed(sc_kpad_Enter) || KB_KeyPressed(sc_Y) || LMB )
{
KB_FlushKeyboardQueue();
ps[myconnectindex].gm = MODE_DEMO;
if(ud.recstat == 1)
closedemowrite();
cmenu(0);
}
x = probe(186,124,0,0);
if(x == -1 || KB_KeyPressed(sc_N) || RMB)
{
ps[myconnectindex].gm &= ~MODE_MENU;
if(ud.multimode < 2 && ud.recstat != 2)
{
ready2send = 1;
totalclock = ototalclock;
}
}
break;
case 601:
displayfragbar();
rotatesprite(160<<16,29<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1);
menutext(320>>1,34,0,0,&ud.user_name[myconnectindex][0]);
sprintf(tempbuf,"Waiting for master");
gametext(160,50,tempbuf,0,2+8+16);
gametext(160,59,"to select level",0,2+8+16);
if( KB_KeyPressed(sc_Escape) )
{
KB_ClearKeyDown(sc_Escape);
sound(EXITMENUSOUND);
cmenu(0);
}
break;
case 602:
if(menunamecnt == 0)
{
// getfilenames("SUBD");
getfilenames("*.MAP");
sortfilenames();
if (menunamecnt == 0)
cmenu(600);
}
case 603:
c = (320>>1) - 120;
displayfragbar();
rotatesprite(320>>1<<16,19<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1);
menutext(320>>1,24,0,0,"USER MAPS");
for(x=0;x<menunamecnt;x++)
{
if(x == fileselect)
minitext(15 + (x/15)*54,32 + (x%15)*8,menuname[x],0,26);
else minitext(15 + (x/15)*54,32 + (x%15)*8,menuname[x],16,26);
}
fileselect = probey;
if( KB_KeyPressed( sc_LeftArrow ) || KB_KeyPressed( sc_kpad_4 ) || ((buttonstat&1) && minfo.dyaw < -256 ) )
{
KB_ClearKeyDown( sc_LeftArrow );
KB_ClearKeyDown( sc_kpad_4 );
probey -= 15;
if(probey < 0) probey += 15;
else sound(KICK_HIT);
}
if( KB_KeyPressed( sc_RightArrow ) || KB_KeyPressed( sc_kpad_6 ) || ((buttonstat&1) && minfo.dyaw > 256 ) )
{
KB_ClearKeyDown( sc_RightArrow );
KB_ClearKeyDown( sc_kpad_6 );
probey += 15;
if(probey >= menunamecnt)
probey -= 15;
else sound(KICK_HIT);
}
onbar = 0;
x = probe(0,0,0,menunamecnt);
if(x == -1) cmenu(600);
else if(x >= 0)
{
tempbuf[0] = 8;
tempbuf[1] = ud.m_level_number = 6;
tempbuf[2] = ud.m_volume_number = 0;
tempbuf[3] = ud.m_player_skill+1;
if(ud.player_skill == 3)
ud.m_respawn_monsters = 1;
else ud.m_respawn_monsters = 0;
if(ud.m_coop == 0) ud.m_respawn_items = 1;
else ud.m_respawn_items = 0;
ud.m_respawn_inventory = 1;
tempbuf[4] = ud.m_monsters_off;
tempbuf[5] = ud.m_respawn_monsters;
tempbuf[6] = ud.m_respawn_items;
tempbuf[7] = ud.m_respawn_inventory;
tempbuf[8] = ud.m_coop;
tempbuf[9] = ud.m_marker;
x = strlen(menuname[probey]);
copybufbyte(menuname[probey],tempbuf+10,x);
copybufbyte(menuname[probey],boardfilename,x+1);
for(c=connecthead;c>=0;c=connectpoint2[c])
if(c != myconnectindex)
sendpacket(c,tempbuf,x+10);
newgame(ud.m_volume_number,ud.m_level_number,ud.m_player_skill+1);
enterlevel(MODE_GAME);
}
break;
case 600:
c = (320>>1) - 120;
if((ps[myconnectindex].gm&MODE_GAME) != MODE_GAME)
displayfragbar();
rotatesprite(160<<16,26<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1);
menutext(160,31,0,0,&ud.user_name[myconnectindex][0]);
x = probe(c,57-8,16,8);
switch(x)
{
case -1:
ud.m_recstat = 0;
if(ps[myconnectindex].gm&MODE_GAME) cmenu(50);
else cmenu(0);
break;
case 0:
ud.m_coop++;
if(ud.m_coop == 3) ud.m_coop = 0;
break;
case 1:
#ifndef VOLUMEONE
ud.m_volume_number++;
#ifdef PLUTOPAK
if(ud.m_volume_number > 3) ud.m_volume_number = 0;
#else
if(ud.m_volume_number > 2) ud.m_volume_number = 0;
#endif
if(ud.m_volume_number == 0 && ud.m_level_number > 6)
ud.m_level_number = 0;
if(ud.m_level_number > 10) ud.m_level_number = 0;
#endif
break;
case 2:
#ifndef ONELEVELDEMO
ud.m_level_number++;
#ifndef VOLUMEONE
if(ud.m_volume_number == 0 && ud.m_level_number > 6)
ud.m_level_number = 0;
#else
if(ud.m_volume_number == 0 && ud.m_level_number > 5)
ud.m_level_number = 0;
#endif
if(ud.m_level_number > 10) ud.m_level_number = 0;
#endif
break;
case 3:
if(ud.m_monsters_off == 1 && ud.m_player_skill > 0)
ud.m_monsters_off = 0;
if(ud.m_monsters_off == 0)
{
ud.m_player_skill++;
if(ud.m_player_skill > 3)
{
ud.m_player_skill = 0;
ud.m_monsters_off = 1;
}
}
else ud.m_monsters_off = 0;
break;
case 4:
if(ud.m_coop == 0)
ud.m_marker = !ud.m_marker;
break;
case 5:
if(ud.m_coop == 1)
ud.m_ffire = !ud.m_ffire;
break;
case 6:
#ifdef VOLUMEALL
if(boardfilename[0] == 0) break;
tempbuf[0] = 5;
tempbuf[1] = ud.m_level_number = 7;
tempbuf[2] = ud.m_volume_number = 0;
tempbuf[3] = ud.m_player_skill+1;
ud.level_number = ud.m_level_number;
ud.volume_number = ud.m_volume_number;
if( ud.m_player_skill == 3 ) ud.m_respawn_monsters = 1;
else ud.m_respawn_monsters = 0;
if(ud.m_coop == 0) ud.m_respawn_items = 1;
else ud.m_respawn_items = 0;
ud.m_respawn_inventory = 1;
tempbuf[4] = ud.m_monsters_off;
tempbuf[5] = ud.m_respawn_monsters;
tempbuf[6] = ud.m_respawn_items;
tempbuf[7] = ud.m_respawn_inventory;
tempbuf[8] = ud.m_coop;
tempbuf[9] = ud.m_marker;
tempbuf[10] = ud.m_ffire;
for(c=connecthead;c>=0;c=connectpoint2[c])
{
resetweapons(c);
resetinventory(c);
if(c != myconnectindex)
sendpacket(c,tempbuf,11);
}
newgame(ud.m_volume_number,ud.m_level_number,ud.m_player_skill+1);
enterlevel(MODE_GAME);
return;
#endif
case 7:
tempbuf[0] = 5;
tempbuf[1] = ud.m_level_number;
tempbuf[2] = ud.m_volume_number;
tempbuf[3] = ud.m_player_skill+1;
if( ud.m_player_skill == 3 ) ud.m_respawn_monsters = 1;
else ud.m_respawn_monsters = 0;
if(ud.m_coop == 0) ud.m_respawn_items = 1;
else ud.m_respawn_items = 0;
ud.m_respawn_inventory = 1;
tempbuf[4] = ud.m_monsters_off;
tempbuf[5] = ud.m_respawn_monsters;
tempbuf[6] = ud.m_respawn_items;
tempbuf[7] = ud.m_respawn_inventory;
tempbuf[8] = ud.m_coop;
tempbuf[9] = ud.m_marker;
tempbuf[10] = ud.m_ffire;
for(c=connecthead;c>=0;c=connectpoint2[c])
{
resetweapons(c);
resetinventory(c);
if(c != myconnectindex)
sendpacket(c,tempbuf,11);
}
newgame(ud.m_volume_number,ud.m_level_number,ud.m_player_skill+1);
enterlevel(MODE_GAME);
return;
}
c += 40;
if(ud.m_coop==1) gametext(c+70,57-7-9,"COOPERATIVE PLAY",0,2+8+16);
else if(ud.m_coop==2) gametext(c+70,57-7-9,"DUKEMATCH (NO SPAWN)",0,2+8+16);
else gametext(c+70,57-7-9,"DUKEMATCH (SPAWN)",0,2+8+16);
#ifdef VOLUMEONE
gametext(c+70,57+16-7-9,volume_names[ud.m_volume_number],0,2+8+16);
#else
gametext(c+70,57+16-7-9,volume_names[ud.m_volume_number],0,2+8+16);
#endif
gametext(c+70,57+16+16-7-9,&level_names[11*ud.m_volume_number+ud.m_level_number][0],0,2+8+16);
if(ud.m_monsters_off == 0 || ud.m_player_skill > 0)
gametext(c+70,57+16+16+16-7-9,skill_names[ud.m_player_skill],0,2+8+16);
else gametext(c+70,57+16+16+16-7-9,"NONE",0,2+8+16);
if(ud.m_coop == 0)
{
if(ud.m_marker)
gametext(c+70,57+16+16+16+16-7-9,"ON",0,2+8+16);
else gametext(c+70,57+16+16+16+16-7-9,"OFF",0,2+8+16);
}
if(ud.m_coop == 1)
{
if(ud.m_ffire)
gametext(c+70,57+16+16+16+16+16-7-9,"ON",0,2+8+16);
else gametext(c+70,57+16+16+16+16+16-7-9,"OFF",0,2+8+16);
}
c -= 44;
menutext(c,57-9,SHX(-2),PHX(-2),"GAME TYPE");
#ifdef VOLUMEONE
sprintf(tempbuf,"EPISODE %ld",ud.m_volume_number+1);
menutext(c,57+16-9,SHX(-3),1,tempbuf);
#else
sprintf(tempbuf,"EPISODE %ld",ud.m_volume_number+1);
menutext(c,57+16-9,SHX(-3),PHX(-3),tempbuf);
#endif
#ifndef ONELEVELDEMO
sprintf(tempbuf,"LEVEL %ld",ud.m_level_number+1);
menutext(c,57+16+16-9,SHX(-4),PHX(-4),tempbuf);
#else
sprintf(tempbuf,"LEVEL %ld",ud.m_level_number+1);
menutext(c,57+16+16-9,SHX(-4),1,tempbuf);
#endif
menutext(c,57+16+16+16-9,SHX(-5),PHX(-5),"MONSTERS");
if(ud.m_coop == 0)
menutext(c,57+16+16+16+16-9,SHX(-6),PHX(-6),"MARKERS");
else
menutext(c,57+16+16+16+16-9,SHX(-6),1,"MARKERS");
if(ud.m_coop == 1)
menutext(c,57+16+16+16+16+16-9,SHX(-6),PHX(-6),"FR. FIRE");
else menutext(c,57+16+16+16+16+16-9,SHX(-6),1,"FR. FIRE");
#ifdef VOLUMEALL
menutext(c,57+16+16+16+16+16+16-9,SHX(-7),boardfilename[0] == 0,"USER MAP");
if( boardfilename[0] != 0 )
gametext(c+70+44,57+16+16+16+16+16,boardfilename,0,2+8+16);
#else
menutext(c,57+16+16+16+16+16+16-9,SHX(-7),1,"USER MAP");
#endif
menutext(c,57+16+16+16+16+16+16+16-9,SHX(-8),PHX(-8),"START GAME");
break;
}
if( (ps[myconnectindex].gm&MODE_MENU) != MODE_MENU)
{
vscrn();
cameraclock = totalclock;
cameradist = 65536L;
}
}
void palto(char r,char g,char b,long e)
{
int i;
char temparray[768];
for(i=0;i<768;i+=3)
{
temparray[i ] =
ps[myconnectindex].palette[i+0]+((((long)r-(long)ps[myconnectindex].palette[i+0])*(long)(e&127))>>6);
temparray[i+1] =
ps[myconnectindex].palette[i+1]+((((long)g-(long)ps[myconnectindex].palette[i+1])*(long)(e&127))>>6);
temparray[i+2] =
ps[myconnectindex].palette[i+2]+((((long)b-(long)ps[myconnectindex].palette[i+2])*(long)(e&127))>>6);
}
// CTW - MODIFICATION
/* if( (e&128) == 0 )
if ((vidoption != 1) || (vgacompatible == 1)) limitrate();*/
if( (e&128) == 0 )
if ((ScreenMode != 1) || (vgacompatible == 1)) limitrate();
// CTW END - MODIFICATION
setbrightness(ud.brightness>>2,temparray);
}
void drawoverheadmap(long cposx, long cposy, long czoom, short cang)
{
long i=0l, j=0l, k=0l, l=0l, x1=0l, y1=0l, x2=0l, y2=0l, x3=0l;
long y3=0l, x4=0l, y4=0l, ox=0l, oy=0l, xoff=0l, yoff=0l;
long dax=0l, day=0l, cosang=0l, sinang=0l, xspan=0l, yspan=0l, sprx=0l, spry=0l;
long xrepeat=0l, yrepeat=0l, z1=0l, z2=0l, startwall=0l, endwall=0l, tilenum=0l, daang=0l;
long xvect=0l, yvect=0l, xvect2=0l, yvect2=0l;
short p=0l;
char col;
walltype *wal, *wal2;
spritetype *spr;
xvect = sintable[(-cang)&2047] * czoom;
yvect = sintable[(1536-cang)&2047] * czoom;
xvect2 = mulscale16(xvect,yxaspect);
yvect2 = mulscale16(yvect,yxaspect);
//Draw red lines
for(i=0;i<numsectors;i++)
{
if (!(show2dsector[i>>3]&(1<<(i&7)))) continue;
startwall = sector[i].wallptr;
endwall = sector[i].wallptr + sector[i].wallnum;
z1 = sector[i].ceilingz; z2 = sector[i].floorz;
for(j=startwall,wal=&wall[startwall];j<endwall;j++,wal++)
{
k = wal->nextwall; if (k < 0) continue;
//if ((show2dwall[j>>3]&(1<<(j&7))) == 0) continue;
//if ((k > j) && ((show2dwall[k>>3]&(1<<(k&7))) > 0)) continue;
if (sector[wal->nextsector].ceilingz == z1)
if (sector[wal->nextsector].floorz == z2)
if (((wal->cstat|wall[wal->nextwall].cstat)&(16+32)) == 0) continue;
col = 139; //red
if ((wal->cstat|wall[wal->nextwall].cstat)&1) col = 234; //magenta
if (!(show2dsector[wal->nextsector>>3]&(1<<(wal->nextsector&7))))
col = 24;
else continue;
ox = wal->x-cposx; oy = wal->y-cposy;
x1 = dmulscale16(ox,xvect,-oy,yvect)+(xdim<<11);
y1 = dmulscale16(oy,xvect2,ox,yvect2)+(ydim<<11);
wal2 = &wall[wal->point2];
ox = wal2->x-cposx; oy = wal2->y-cposy;
x2 = dmulscale16(ox,xvect,-oy,yvect)+(xdim<<11);
y2 = dmulscale16(oy,xvect2,ox,yvect2)+(ydim<<11);
drawline256(x1,y1,x2,y2,col);
}
}
//Draw sprites
k = ps[screenpeek].i;
for(i=0;i<numsectors;i++)
{
if (!(show2dsector[i>>3]&(1<<(i&7)))) continue;
for(j=headspritesect[i];j>=0;j=nextspritesect[j])
//if ((show2dsprite[j>>3]&(1<<(j&7))) > 0)
{
spr = &sprite[j];
if (j == k || (spr->cstat&0x8000) || spr->cstat == 257 || spr->xrepeat == 0) continue;
col = 71; //cyan
if (spr->cstat&1) col = 234; //magenta
sprx = spr->x;
spry = spr->y;
if( (spr->cstat&257) != 0) switch (spr->cstat&48)
{
case 0: break;
ox = sprx-cposx; oy = spry-cposy;
x1 = dmulscale16(ox,xvect,-oy,yvect);
y1 = dmulscale16(oy,xvect2,ox,yvect2);
ox = (sintable[(spr->ang+512)&2047]>>7);
oy = (sintable[(spr->ang)&2047]>>7);
x2 = dmulscale16(ox,xvect,-oy,yvect);
y2 = dmulscale16(oy,xvect,ox,yvect);
x3 = mulscale16(x2,yxaspect);
y3 = mulscale16(y2,yxaspect);
drawline256(x1-x2+(xdim<<11),y1-y3+(ydim<<11),
x1+x2+(xdim<<11),y1+y3+(ydim<<11),col);
drawline256(x1-y2+(xdim<<11),y1+x3+(ydim<<11),
x1+x2+(xdim<<11),y1+y3+(ydim<<11),col);
drawline256(x1+y2+(xdim<<11),y1-x3+(ydim<<11),
x1+x2+(xdim<<11),y1+y3+(ydim<<11),col);
break;
case 16:
if( spr->picnum == LASERLINE )
{
x1 = sprx; y1 = spry;
tilenum = spr->picnum;
xoff = (long)((signed char)((picanm[tilenum]>>8)&255))+((long)spr->xoffset);
if ((spr->cstat&4) > 0) xoff = -xoff;
k = spr->ang; l = spr->xrepeat;
dax = sintable[k&2047]*l; day = sintable[(k+1536)&2047]*l;
l = tilesizx[tilenum]; k = (l>>1)+xoff;
x1 -= mulscale16(dax,k); x2 = x1+mulscale16(dax,l);
y1 -= mulscale16(day,k); y2 = y1+mulscale16(day,l);
ox = x1-cposx; oy = y1-cposy;
x1 = dmulscale16(ox,xvect,-oy,yvect);
y1 = dmulscale16(oy,xvect2,ox,yvect2);
ox = x2-cposx; oy = y2-cposy;
x2 = dmulscale16(ox,xvect,-oy,yvect);
y2 = dmulscale16(oy,xvect2,ox,yvect2);
drawline256(x1+(xdim<<11),y1+(ydim<<11),
x2+(xdim<<11),y2+(ydim<<11),col);
}
break;
case 32:
tilenum = spr->picnum;
xoff = (long)((signed char)((picanm[tilenum]>>8)&255))+((long)spr->xoffset);
yoff = (long)((signed char)((picanm[tilenum]>>16)&255))+((long)spr->yoffset);
if ((spr->cstat&4) > 0) xoff = -xoff;
if ((spr->cstat&8) > 0) yoff = -yoff;
k = spr->ang;
cosang = sintable[(k+512)&2047]; sinang = sintable[k];
xspan = tilesizx[tilenum]; xrepeat = spr->xrepeat;
yspan = tilesizy[tilenum]; yrepeat = spr->yrepeat;
dax = ((xspan>>1)+xoff)*xrepeat; day = ((yspan>>1)+yoff)*yrepeat;
x1 = sprx + dmulscale16(sinang,dax,cosang,day);
y1 = spry + dmulscale16(sinang,day,-cosang,dax);
l = xspan*xrepeat;
x2 = x1 - mulscale16(sinang,l);
y2 = y1 + mulscale16(cosang,l);
l = yspan*yrepeat;
k = -mulscale16(cosang,l); x3 = x2+k; x4 = x1+k;
k = -mulscale16(sinang,l); y3 = y2+k; y4 = y1+k;
ox = x1-cposx; oy = y1-cposy;
x1 = dmulscale16(ox,xvect,-oy,yvect);
y1 = dmulscale16(oy,xvect2,ox,yvect2);
ox = x2-cposx; oy = y2-cposy;
x2 = dmulscale16(ox,xvect,-oy,yvect);
y2 = dmulscale16(oy,xvect2,ox,yvect2);
ox = x3-cposx; oy = y3-cposy;
x3 = dmulscale16(ox,xvect,-oy,yvect);
y3 = dmulscale16(oy,xvect2,ox,yvect2);
ox = x4-cposx; oy = y4-cposy;
x4 = dmulscale16(ox,xvect,-oy,yvect);
y4 = dmulscale16(oy,xvect2,ox,yvect2);
drawline256(x1+(xdim<<11),y1+(ydim<<11),
x2+(xdim<<11),y2+(ydim<<11),col);
drawline256(x2+(xdim<<11),y2+(ydim<<11),
x3+(xdim<<11),y3+(ydim<<11),col);
drawline256(x3+(xdim<<11),y3+(ydim<<11),
x4+(xdim<<11),y4+(ydim<<11),col);
drawline256(x4+(xdim<<11),y4+(ydim<<11),
x1+(xdim<<11),y1+(ydim<<11),col);
break;
}
}
}
//Draw white lines
for(i=0;i<numsectors;i++)
{
if (!(show2dsector[i>>3]&(1<<(i&7)))) continue;
startwall = sector[i].wallptr;
endwall = sector[i].wallptr + sector[i].wallnum;
k = -1;
for(j=startwall,wal=&wall[startwall];j<endwall;j++,wal++)
{
if (wal->nextwall >= 0) continue;
//if ((show2dwall[j>>3]&(1<<(j&7))) == 0) continue;
if (tilesizx[wal->picnum] == 0) continue;
if (tilesizy[wal->picnum] == 0) continue;
if (j == k)
{ x1 = x2; y1 = y2; }
else
{
ox = wal->x-cposx; oy = wal->y-cposy;
x1 = dmulscale16(ox,xvect,-oy,yvect)+(xdim<<11);
y1 = dmulscale16(oy,xvect2,ox,yvect2)+(ydim<<11);
}
k = wal->point2; wal2 = &wall[k];
ox = wal2->x-cposx; oy = wal2->y-cposy;
x2 = dmulscale16(ox,xvect,-oy,yvect)+(xdim<<11);
y2 = dmulscale16(oy,xvect2,ox,yvect2)+(ydim<<11);
drawline256(x1,y1,x2,y2,24);
}
}
for(p=connecthead;p >= 0;p=connectpoint2[p])
{
if(ud.scrollmode && p == screenpeek) continue;
ox = sprite[ps[p].i].x-cposx; oy = sprite[ps[p].i].y-cposy;
daang = (sprite[ps[p].i].ang-cang)&2047;
if (p == screenpeek) { ox = 0; oy = 0; daang = 0; }
x1 = mulscale(ox,xvect,16) - mulscale(oy,yvect,16);
y1 = mulscale(oy,xvect2,16) + mulscale(ox,yvect2,16);
if(p == screenpeek || ud.coop == 1 )
{
if(sprite[ps[p].i].xvel > 16 && ps[p].on_ground)
i = APLAYERTOP+((totalclock>>4)&3);
else
i = APLAYERTOP;
j = klabs(ps[p].truefz-ps[p].posz)>>8;
j = mulscale(czoom*(sprite[ps[p].i].yrepeat+j),yxaspect,16);
if(j < 22000) j = 22000;
else if(j > (65536<<1)) j = (65536<<1);
rotatesprite((x1<<4)+(xdim<<15),(y1<<4)+(ydim<<15),j,
daang,i,sprite[ps[p].i].shade,sprite[ps[p].i].pal,
(sprite[ps[p].i].cstat&2)>>1,windowx1,windowy1,windowx2,windowy2);
}
}
}
void endanimsounds(long fr)
{
switch(ud.volume_number)
{
case 0:break;
case 1:
switch(fr)
{
case 1:
sound(WIND_AMBIENCE);
break;
case 26:
sound(ENDSEQVOL2SND1);
break;
case 36:
sound(ENDSEQVOL2SND2);
break;
case 54:
sound(THUD);
break;
case 62:
sound(ENDSEQVOL2SND3);
break;
case 75:
sound(ENDSEQVOL2SND4);
break;
case 81:
sound(ENDSEQVOL2SND5);
break;
case 115:
sound(ENDSEQVOL2SND6);
break;
case 124:
sound(ENDSEQVOL2SND7);
break;
}
break;
case 2:
switch(fr)
{
case 1:
sound(WIND_REPEAT);
break;
case 98:
sound(DUKE_GRUNT);
break;
case 82+20:
sound(THUD);
sound(SQUISHED);
break;
case 104+20:
sound(ENDSEQVOL3SND3);
break;
case 114+20:
sound(ENDSEQVOL3SND2);
break;
case 158:
sound(PIPEBOMB_EXPLODE);
break;
}
break;
}
}
void logoanimsounds(long fr)
{
switch(fr)
{
case 1:
sound(FLY_BY);
break;
case 19:
sound(PIPEBOMB_EXPLODE);
break;
}
}
void intro4animsounds(long fr)
{
switch(fr)
{
case 1:
sound(INTRO4_B);
break;
case 12:
case 34:
sound(SHORT_CIRCUIT);
break;
case 18:
sound(INTRO4_5);
break;
}
}
void first4animsounds(long fr)
{
switch(fr)
{
case 1:
sound(INTRO4_1);
break;
case 12:
sound(INTRO4_2);
break;
case 7:
sound(INTRO4_3);
break;
case 26:
sound(INTRO4_4);
break;
}
}
void intro42animsounds(long fr)
{
switch(fr)
{
case 10:
sound(INTRO4_6);
break;
}
}
void endanimvol41(long fr)
{
switch(fr)
{
case 3:
sound(DUKE_UNDERWATER);
break;
case 35:
sound(VOL4ENDSND1);
break;
}
}
void endanimvol42(long fr)
{
switch(fr)
{
case 11:
sound(DUKE_UNDERWATER);
break;
case 20:
sound(VOL4ENDSND1);
break;
case 39:
sound(VOL4ENDSND2);
break;
case 50:
FX_StopAllSounds();
break;
}
}
void endanimvol43(long fr)
{
switch(fr)
{
case 1:
sound(BOSS4_DEADSPEECH);
break;
case 40:
sound(VOL4ENDSND1);
sound(DUKE_UNDERWATER);
break;
case 50:
sound(BIGBANG);
break;
}
}
long lastanimhack=0;
void playanm(char *fn,char t)
{
char *animbuf, *palptr;
long i, j, k, length=0, numframes=0;
int32 handle=-1;
// return;
if(t != 7 && t != 9 && t != 10 && t != 11)
KB_FlushKeyboardQueue();
if( KB_KeyWaiting() )
{
FX_StopAllSounds();
goto ENDOFANIMLOOP;
}
handle = kopen4load(fn,0);
if(handle == -1) return;
length = kfilelength(handle);
walock[MAXTILES-3-t] = 219+t;
if(anim == 0 || lastanimhack != (MAXTILES-3-t))
allocache((long *)&anim,length+sizeof(anim_t),&walock[MAXTILES-3-t]);
animbuf = (char *)(FP_OFF(anim)+sizeof(anim_t));
lastanimhack = (MAXTILES-3-t);
tilesizx[MAXTILES-3-t] = 200;
tilesizy[MAXTILES-3-t] = 320;
kread(handle,animbuf,length);
kclose(handle);
ANIM_LoadAnim (animbuf);
numframes = ANIM_NumFrames();
palptr = ANIM_GetPalette();
for(i=0;i<256;i++)
{
j = (i<<2); k = j-i;
tempbuf[j+0] = (palptr[k+2]>>2);
tempbuf[j+1] = (palptr[k+1]>>2);
tempbuf[j+2] = (palptr[k+0]>>2);
tempbuf[j+3] = 0;
}
VBE_setPalette(0L,256L,tempbuf);
ototalclock = totalclock + 10;
for(i=1;i<numframes;i++)
{
while(totalclock < ototalclock)
{
if( KB_KeyWaiting() )
goto ENDOFANIMLOOP;
getpackets();
}
if(t == 10) ototalclock += 14;
else if(t == 9) ototalclock += 10;
else if(t == 7) ototalclock += 18;
else if(t == 6) ototalclock += 14;
else if(t == 5) ototalclock += 9;
else if(ud.volume_number == 3) ototalclock += 10;
else if(ud.volume_number == 2) ototalclock += 10;
else if(ud.volume_number == 1) ototalclock += 18;
else ototalclock += 10;
waloff[MAXTILES-3-t] = FP_OFF(ANIM_DrawFrame(i));
rotatesprite(0<<16,0<<16,65536L,512,MAXTILES-3-t,0,0,2+4+8+16+64, 0,0,xdim-1,ydim-1);
nextpage();
if(t == 8) endanimvol41(i);
else if(t == 10) endanimvol42(i);
else if(t == 11) endanimvol43(i);
else if(t == 9) intro42animsounds(i);
else if(t == 7) intro4animsounds(i);
else if(t == 6) first4animsounds(i);
else if(t == 5) logoanimsounds(i);
else if(t < 4) endanimsounds(i);
}
ENDOFANIMLOOP:
ANIM_FreeAnim ();
walock[MAXTILES-3-t] = 1;
}