duke3d/global.c

967 lines
20 KiB
C
Executable File

//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <stdarg.h>
#include <errno.h>
#ifdef __BEOS__
#include <endian.h>
#endif
#include "duke3d.h"
char *mymembuf;
char MusicPtr[72000];
short global_random;
short neartagsector, neartagwall, neartagsprite;
long gc,neartaghitdist,lockclock,max_player_health,max_armour_amount,max_ammo_amount[MAX_WEAPONS];
// long temp_data[MAXSPRITES][6];
struct weaponhit hittype[MAXSPRITES];
short spriteq[1024],spriteqloc,spriteqamount=64;
// ported build engine has this, too. --ryan.
#if PLATFORM_DOS
short moustat = 0;
#endif
struct animwalltype animwall[MAXANIMWALLS];
short numanimwalls;
long *animateptr[MAXANIMATES], animategoal[MAXANIMATES], animatevel[MAXANIMATES], animatecnt;
// long oanimateval[MAXANIMATES];
short animatesect[MAXANIMATES];
long msx[2048],msy[2048];
short cyclers[MAXCYCLERS][6],numcyclers;
char fta_quotes[NUMOFFIRSTTIMEACTIVE][64];
unsigned char tempbuf[2048], packbuf[576];
char buf[80];
short camsprite;
short mirrorwall[64], mirrorsector[64], mirrorcnt;
int current_menu;
char betaname[80];
char level_names[44][33],level_file_names[44][128];
long partime[44],designertime[44];
char volume_names[4][33];
char skill_names[5][33];
volatile long checksume;
long soundsiz[NUM_SOUNDS];
short soundps[NUM_SOUNDS],soundpe[NUM_SOUNDS],soundvo[NUM_SOUNDS];
char soundm[NUM_SOUNDS],soundpr[NUM_SOUNDS];
char sounds[NUM_SOUNDS][14];
short title_zoom;
fx_device device;
SAMPLE Sound[ NUM_SOUNDS ];
SOUNDOWNER SoundOwner[NUM_SOUNDS][4];
char numplayersprites,loadfromgrouponly,earthquaketime;
long fricxv,fricyv;
struct player_orig po[MAXPLAYERS];
struct player_struct ps[MAXPLAYERS];
struct user_defs ud;
char pus, pub;
char syncstat, syncval[MAXPLAYERS][MOVEFIFOSIZ];
long syncvalhead[MAXPLAYERS], syncvaltail, syncvaltottail;
input sync[MAXPLAYERS], loc;
input recsync[RECSYNCBUFSIZ];
long avgfvel, avgsvel, avgavel, avghorz, avgbits;
input inputfifo[MOVEFIFOSIZ][MAXPLAYERS];
input recsync[RECSYNCBUFSIZ];
long movefifosendplc;
//Multiplayer syncing variables
short screenpeek;
long movefifoend[MAXPLAYERS];
//Game recording variables
char playerreadyflag[MAXPLAYERS],ready2send;
char playerquitflag[MAXPLAYERS];
long vel, svel, angvel, horiz, ototalclock, respawnactortime=768, respawnitemtime=768, groupfile;
long script[MAXSCRIPTSIZE],*scriptptr,*insptr,*labelcode,labelcnt;
long *actorscrptr[MAXTILES],*parsing_actor;
char *label,*textptr,error,warning,killit_flag;
char *music_pointer;
char actortype[MAXTILES];
char display_mirror,typebuflen,typebuf[41];
char music_fn[4][11][13],music_select;
char env_music_fn[4][13];
char rtsplaying;
short weaponsandammosprites[15] = {
RPGSPRITE,
CHAINGUNSPRITE,
DEVISTATORAMMO,
RPGAMMO,
RPGAMMO,
JETPACK,
SHIELD,
FIRSTAID,
STEROIDS,
RPGAMMO,
RPGAMMO,
RPGSPRITE,
RPGAMMO,
FREEZESPRITE,
FREEZEAMMO
};
long impact_damage;
//GLOBAL.C - replace the end "my's" with this
long myx, omyx, myxvel, myy, omyy, myyvel, myz, omyz, myzvel;
short myhoriz, omyhoriz, myhorizoff, omyhorizoff;
short myang, omyang, mycursectnum, myjumpingcounter,frags[MAXPLAYERS][MAXPLAYERS];
char myjumpingtoggle, myonground, myhardlanding, myreturntocenter;
signed char multiwho, multipos, multiwhat, multiflag;
long fakemovefifoplc,movefifoplc;
long myxbak[MOVEFIFOSIZ], myybak[MOVEFIFOSIZ], myzbak[MOVEFIFOSIZ];
long myhorizbak[MOVEFIFOSIZ],dukefriction = 0xcc00, show_shareware;
short myangbak[MOVEFIFOSIZ];
char myname[32],camerashitable,freezerhurtowner=0,lasermode;
// CTW - MODIFICATION
// char networkmode = 255, movesperpacket = 1,gamequit = 0,playonten = 0,everyothertime;
char networkmode = 255, movesperpacket = 1,gamequit = 0,everyothertime;
// CTW END - MODIFICATION
long numfreezebounces=3,rpgblastradius,pipebombblastradius,tripbombblastradius,shrinkerblastradius,morterblastradius,bouncemineblastradius,seenineblastradius;
STATUSBARTYPE sbar;
long myminlag[MAXPLAYERS], mymaxlag, otherminlag, bufferjitter = 1;
short numclouds,clouds[128],cloudx[128],cloudy[128];
long cloudtotalclock = 0,totalmemory = 0;
long numinterpolations = 0, startofdynamicinterpolations = 0;
long oldipos[MAXINTERPOLATIONS];
long bakipos[MAXINTERPOLATIONS];
long *curipos[MAXINTERPOLATIONS];
static char ApogeePath[256];
// portability stuff. --ryan.
// A good portion of this was ripped from GPL'd Rise of the Triad. --ryan.
void FixFilePath(char *filename)
{
#if defined(PLATFORM_UNIX) && !defined(DC)
char *ptr;
char *lastsep = filename;
if ((!filename) || (*filename == '\0'))
return;
if (access(filename, F_OK) == 0) /* File exists; we're good to go. */
return;
for (ptr = filename; 1; ptr++)
{
if (*ptr == '\\')
*ptr = PATH_SEP_CHAR;
if ((*ptr == PATH_SEP_CHAR) || (*ptr == '\0'))
{
char pch = *ptr;
struct dirent *dent = NULL;
DIR *dir;
if ((pch == PATH_SEP_CHAR) && (*(ptr + 1) == '\0'))
return; /* eos is pathsep; we're done. */
if (lastsep == ptr)
continue; /* absolute path; skip to next one. */
*ptr = '\0';
if (lastsep == filename) {
dir = opendir((*lastsep == PATH_SEP_CHAR) ? ROOTDIR : CURDIR);
if (*lastsep == PATH_SEP_CHAR) {
lastsep++;
}
}
else
{
*lastsep = '\0';
dir = opendir(filename);
*lastsep = PATH_SEP_CHAR;
lastsep++;
}
if (dir == NULL)
{
*ptr = PATH_SEP_CHAR;
return; /* maybe dir doesn't exist? give up. */
}
while ((dent = readdir(dir)) != NULL)
{
if (strcasecmp(dent->d_name, lastsep) == 0)
{
/* found match; replace it. */
strcpy(lastsep, dent->d_name);
break;
}
}
closedir(dir);
*ptr = pch;
lastsep = ptr;
if (dent == NULL)
return; /* no match. oh well. */
if (pch == '\0') /* eos? */
return;
}
}
#endif
}
#if PLATFORM_DOS
/* no-op. */
#elif PLATFORM_WIN32
int _dos_findfirst(char *filename, int x, struct find_t *f)
{
long rc = _findfirst(filename, &f->data);
f->handle = rc;
if (rc != -1)
{
strncpy(f->name, f->data.name, sizeof (f->name) - 1);
f->name[sizeof (f->name) - 1] = '\0';
return(0);
}
return(1);
}
int _dos_findnext(struct find_t *f)
{
int rc = 0;
if (f->handle == -1)
return(1); /* invalid handle. */
rc = _findnext(f->handle, &f->data);
if (rc == -1)
{
_findclose(f->handle);
f->handle = -1;
return(1);
}
strncpy(f->name, f->data.name, sizeof (f->name) - 1);
f->name[sizeof (f->name) - 1] = '\0';
return(0);
}
#elif PLATFORM_UNIX
int _dos_findfirst(char *filename, int x, struct find_t *f)
{
char *ptr;
if (strlen(filename) >= sizeof (f->pattern))
return(1);
strcpy(f->pattern, filename);
FixFilePath(f->pattern);
ptr = strrchr(f->pattern, PATH_SEP_CHAR);
if (ptr == NULL)
{
ptr = filename;
f->dir = opendir(CURDIR);
}
else
{
*ptr = '\0';
f->dir = opendir(f->pattern);
memmove(f->pattern, ptr + 1, strlen(ptr + 1) + 1);
}
return(_dos_findnext(f));
}
static int check_pattern_nocase(const char *x, const char *y)
{
if ((x == NULL) || (y == NULL))
return(0); /* not a match. */
while ((*x) && (*y))
{
if (*x == '*')
{
x++;
while (*y != '\0')
{
if (toupper((int) *x) == toupper((int) *y))
break;
y++;
}
}
else if (*x == '?')
{
if (*y == '\0')
return(0); /* anything but EOS is okay. */
}
else
{
if (toupper((int) *x) != toupper((int) *y))
return(0); /* not a match. */
}
x++;
y++;
}
return(*x == *y); /* it's a match (both should be EOS). */
}
int _dos_findnext(struct find_t *f)
{
struct dirent *dent;
if (f->dir == NULL)
return(1); /* no such dir or we're just done searching. */
while ((dent = readdir(f->dir)) != NULL)
{
if (check_pattern_nocase(f->pattern, dent->d_name))
{
if (strlen(dent->d_name) < sizeof (f->name))
{
strcpy(f->name, dent->d_name);
return(0); /* match. */
}
}
}
closedir(f->dir);
f->dir = NULL;
return(1); /* no match in whole directory. */
}
#else
#error please define for your platform.
#endif
#if !PLATFORM_DOS
void _dos_getdate(struct dosdate_t *date)
{
time_t curtime = time(NULL);
struct tm *tm;
if (date == NULL) {
return;
}
memset(date, 0, sizeof(struct dosdate_t));
if ((tm = localtime(&curtime)) != NULL) {
date->day = tm->tm_mday;
date->month = tm->tm_mon + 1;
date->year = tm->tm_year + 1900;
date->dayofweek = tm->tm_wday + 1;
}
}
#endif
int FindDistance2D(int ix, int iy)
{
int t;
ix= abs(ix); /* absolute values */
iy= abs(iy);
if (ix<iy)
{
int tmp = ix;
ix = iy;
iy = tmp;
}
t = iy + (iy>>1);
return (ix - (ix>>5) - (ix>>7) + (t>>2) + (t>>6));
}
int FindDistance3D(int ix, int iy, int iz)
{
int t;
ix= abs(ix); /* absolute values */
iy= abs(iy);
iz= abs(iz);
if (ix<iy)
{
int tmp = ix;
ix = iy;
iy = tmp;
}
if (ix<iz)
{
int tmp = ix;
ix = iz;
iz = tmp;
}
t = iy + iz;
return (ix - (ix>>4) + (t>>2) + (t>>3));
}
void Error (char *error, ...)
{
char msgbuf[300];
va_list argptr;
static int inerror = 0;
inerror++;
if (inerror > 1)
return;
#if USE_SDL
SDL_Quit();
#endif
va_start (argptr, error);
vfprintf(stderr, error, argptr);
va_end (argptr);
exit (1);
}
int32 SafeOpenAppend (const char *_filename, int32 filetype)
{
int handle;
char filename[MAX_PATH];
strncpy(filename, _filename, sizeof (filename));
filename[sizeof (filename) - 1] = '\0';
FixFilePath(filename);
handle = open(filename,O_RDWR | O_BINARY | O_CREAT | O_APPEND
, S_IREAD | S_IWRITE);
if (handle == -1)
Error ("Error opening for append %s: %s",filename,strerror(errno));
return handle;
}
boolean SafeFileExists ( const char * _filename )
{
char filename[MAX_PATH];
strncpy(filename, _filename, sizeof (filename));
filename[sizeof (filename) - 1] = '\0';
FixFilePath(filename);
return(access(filename, F_OK) == 0);
}
int32 SafeOpenWrite (const char *_filename, int32 filetype)
{
int handle;
char filename[MAX_PATH];
strncpy(filename, _filename, sizeof (filename));
filename[sizeof (filename) - 1] = '\0';
FixFilePath(filename);
handle = open(filename,O_RDWR | O_BINARY | O_CREAT | O_TRUNC
, S_IREAD | S_IWRITE);
if (handle == -1)
Error ("Error opening %s: %s",filename,strerror(errno));
return handle;
}
int32 SafeOpenRead (const char *_filename, int32 filetype)
{
int handle;
char filename[MAX_PATH];
strncpy(filename, _filename, sizeof (filename));
filename[sizeof (filename) - 1] = '\0';
FixFilePath(filename);
handle = open(filename,O_RDONLY | O_BINARY);
if (handle == -1)
Error ("Error opening %s: %s",filename,strerror(errno));
return handle;
}
void SafeRead (int32 handle, void *buffer, int32 count)
{
unsigned iocount;
while (count)
{
iocount = count > 0x8000 ? 0x8000 : count;
if (read (handle,buffer,iocount) != (int)iocount)
Error ("File read failure reading %ld bytes",count);
buffer = (void *)( (byte *)buffer + iocount );
count -= iocount;
}
}
void SafeWrite (int32 handle, void *buffer, int32 count)
{
unsigned iocount;
while (count)
{
iocount = count > 0x8000 ? 0x8000 : count;
if (write (handle,buffer,iocount) != (int)iocount)
Error ("File write failure writing %ld bytes",count);
buffer = (void *)( (byte *)buffer + iocount );
count -= iocount;
}
}
void GetPathFromEnvironment( char *fullname, int32 length, const char *filename )
{
snprintf(fullname, length-1, "%s%s", ApogeePath, filename);
}
void SafeWriteString (int handle, char * buffer)
{
unsigned iocount;
iocount=strlen(buffer);
if (write (handle,buffer,iocount) != (int)iocount)
Error ("File write string failure writing %s\n",buffer);
}
void *SafeMalloc (long size)
{
void *ptr;
#if 0
if (zonememorystarted==false)
Error("Called SafeMalloc without starting zone memory\n");
ptr = Z_Malloc (size,PU_STATIC,NULL);
#else
ptr = malloc(size);
#endif
if (!ptr)
Error ("SafeMalloc failure for %lu bytes",size);
return ptr;
}
void SafeRealloc (void **x, int32 size)
{
void *ptr;
#if 0
if (zonememorystarted==false)
Error("Called SafeMalloc without starting zone memory\n");
ptr = Z_Malloc (size,PU_STATIC,NULL);
#else
ptr = realloc(*x, size);
#endif
if (!ptr)
Error ("SafeRealloc failure for %lu bytes",size);
*x = ptr;
}
void *SafeLevelMalloc (long size)
{
void *ptr;
#if 0
if (zonememorystarted==false)
Error("Called SafeLevelMalloc without starting zone memory\n");
ptr = Z_LevelMalloc (size,PU_STATIC,NULL);
#else
ptr = malloc(size);
#endif
if (!ptr)
Error ("SafeLevelMalloc failure for %lu bytes",size);
return ptr;
}
void SafeFree (void * ptr)
{
if ( ptr == NULL )
Error ("SafeFree : Tried to free a freed pointer\n");
#if 0
Z_Free (ptr);
#else
free(ptr);
#endif
}
#ifndef LITTLE_ENDIAN
#define LITTLE_ENDIAN 1234
#endif
#ifndef BIG_ENDIAN
#define BIG_ENDIAN 4321
#endif
#if PLATFORM_DOS
#ifndef BYTE_ORDER
#define BYTE_ORDER LITTLE_ENDIAN
#endif
#endif
#ifdef PLATFORM_WIN32
#define BYTE_ORDER LITTLE_ENDIAN
#endif
#ifdef _LITTLE_ENDIAN
#define BYTE_ORDER LITTLE_ENDIAN
#elif defined(_BIG_ENDIAN)
#define BYTE_ORDER BIG_ENDIAN
#endif
#ifndef BYTE_ORDER
#error Please define your platform.
#endif
#if (BYTE_ORDER == LITTLE_ENDIAN)
#define KeepShort IntelShort
#define SwapShort MotoShort
#define KeepLong IntelLong
#define SwapLong MotoLong
#else
#define KeepShort MotoShort
#define SwapShort IntelShort
#define KeepLong MotoLong
#define SwapLong IntelLong
#endif
short SwapShort (short l)
{
byte b1,b2;
b1 = l&255;
b2 = (l>>8)&255;
return (b1<<8) + b2;
}
short KeepShort (short l)
{
return l;
}
long SwapLong (long l)
{
byte b1,b2,b3,b4;
b1 = l&255;
b2 = (l>>8)&255;
b3 = (l>>16)&255;
b4 = (l>>24)&255;
return ((long)b1<<24) + ((long)b2<<16) + ((long)b3<<8) + b4;
}
long KeepLong (long l)
{
return l;
}
#undef KeepShort
#undef KeepLong
#undef SwapShort
#undef SwapLong
void SwapIntelLong(long *l)
{
*l = IntelLong(*l);
}
void SwapIntelShort(short *s)
{
*s = IntelShort(*s);
}
void SwapIntelLongArray(long *l, int num)
{
while (num--) {
SwapIntelLong(l);
l++;
}
}
void SwapIntelShortArray(short *s, int num)
{
while (num--) {
SwapIntelShort(s);
s++;
}
}
/*
Copied over from Wolf3D Linux: http://www.icculus.org/wolf3d/
Modified for ROTT.
Stolen for Duke3D, too.
*/
#if PLATFORM_UNIX
char *strlwr(char *s)
{
char *p = s;
while (*p) {
*p = tolower(*p);
p++;
}
return s;
}
char *strupr(char *s)
{
char *p = s;
while (*p) {
*p = toupper(*p);
p++;
}
return s;
}
char *itoa(int value, char *string, int radix)
{
switch (radix) {
case 10:
sprintf(string, "%d", value);
break;
case 16:
sprintf(string, "%x", value);
break;
default:
STUBBED("unknown radix");
break;
}
return string;
}
char *ltoa(long value, char *string, int radix)
{
switch (radix) {
case 10:
sprintf(string, "%ld", value);
break;
case 16:
sprintf(string, "%lx", value);
break;
default:
STUBBED("unknown radix");
break;
}
return string;
}
char *ultoa(unsigned long value, char *string, int radix)
{
switch (radix) {
case 10:
sprintf(string, "%lu", value);
break;
case 16:
sprintf(string, "%lux", value);
break;
default:
STUBBED("unknown radix");
break;
}
return string;
}
#endif
int setup_homedir (void)
{
#ifdef DC
strcpy (ApogeePath, "/ram/");
#elif PLATFORM_UNIX
char *cfgpath;
int err;
#if PLATFORM_MACOSX
snprintf (ApogeePath, sizeof (ApogeePath), "%s/Library/", getenv ("HOME"));
mkdir (ApogeePath, S_IRWXU);
snprintf (ApogeePath, sizeof (ApogeePath), "%s/Library/Application Support/", getenv ("HOME"));
mkdir (ApogeePath, S_IRWXU);
snprintf (ApogeePath, sizeof (ApogeePath), "%s/Library/Application Support/Duke Nukem 3D/", getenv ("HOME"));
#else
snprintf (ApogeePath, sizeof (ApogeePath), "%s/.local/share/games/duke3d/", getenv ("HOME"));
#endif
err = mkdir (ApogeePath, S_IRWXU);
if (err == -1 && errno != EEXIST)
{
fprintf (stderr, "Couldn't create preferences directory: %s\n",
strerror (errno));
return -1;
}
/* copy duke3d.cfg to prefpath if it doesn't exist... */
cfgpath = alloca(strlen(ApogeePath) + strlen(SETUPFILENAME) + 1);
strcpy(cfgpath, ApogeePath);
strcat(cfgpath, SETUPFILENAME);
if (access(cfgpath, F_OK) == -1)
{
FILE *in = fopen(SETUPFILENAME, "rb");
if (in)
{
FILE *out = fopen(cfgpath, "wb");
if (out)
{
int ch;
while ((ch = fgetc(in)) != EOF)
fputc(ch, out);
fclose(out);
}
fclose(in);
}
}
#else
sprintf(ApogeePath, ".%s", PATH_SEP_STR);
#endif
return 0;
}
int dukescreencapture(char *str, char inverseit)
{
// dos screencapture wants string to be in NAME0000.pcx format.
#ifndef PLATFORM_DOS
// respect prefpath...
const char *SCREENSHOTDIR = "Screenshots";
size_t slen = strlen(ApogeePath) + strlen(str) +
strlen(PATH_SEP_STR) + strlen(SCREENSHOTDIR) + 1;
char *path = alloca(slen);
strcpy(path, ApogeePath);
strcat(path, SCREENSHOTDIR);
mkdir(path, S_IRWXU);
strcat(path, PATH_SEP_STR);
strcat(path, str);
str = path;
#endif
return(screencapture(str, inverseit));
}
char CheckParm (char *check)
{
int i;
for (i = 1; i < _argc; i++)
{
if ((*(_argv[i]) == '-') && (strcmpi(_argv[i] + 1, check) == 0))
return(i);
}
return(0);
}
static void (*shutdown_func)(void) = NULL;
void RegisterShutdownFunction( void (* shutdown) (void) )
{
shutdown_func = shutdown;
}
void Shutdown(void)
{
if (shutdown_func != NULL)
{
shutdown_func();
shutdown_func = NULL;
}
}
/*
* From Ryan's buildengine CHANGELOG:
* Removed global var: cachedebug in engine.c, and put #define
* BUILD_CACHEDEBUG 0 at the top of the source. Flip it to 1 if you ever
* need to tinker in the cache code.
*/
char cachedebug = 0;