591 lines
14 KiB
C
Executable File
591 lines
14 KiB
C
Executable File
//-------------------------------------------------------------------------
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/*
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Copyright (C) 1996, 2003 - 3D Realms Entertainment
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This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
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Duke Nukem 3D is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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Original Source: 1996 - Todd Replogle
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Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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#include "duke3d.h"
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#include "control.h"
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#include "mouse.h"
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#include "joystick.h"
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//***************************************************************************
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// FIXME These will need to be removed once the buildengine directory
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// structure is figured out and we move to unified SDL codebase
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void _joystick_init(void);
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void _joystick_deinit(void);
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int _joystick_update(void);
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int _joystick_axis(int axis);
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int _joystick_button(int button);
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int _joystick_hat(int hat);
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//#include "buildengine/display.h"
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//***************************************************************************
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//***************************************************************************
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//
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// GLOBALS
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//
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//***************************************************************************
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boolean CONTROL_RudderEnabled;
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boolean CONTROL_MousePresent;
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boolean CONTROL_JoysPresent[ MaxJoys ];
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boolean CONTROL_MouseEnabled;
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boolean CONTROL_JoystickEnabled;
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byte CONTROL_JoystickPort;
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uint32 CONTROL_ButtonState1;
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uint32 CONTROL_ButtonHeldState1;
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uint32 CONTROL_ButtonState2;
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uint32 CONTROL_ButtonHeldState2;
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uint32 CONTROL_JoyHatState[MAXJOYHATS];
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static short mouseButtons = 0;
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static short lastmousebuttons = 0;
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static short joyHats[MAXJOYHATS];
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static short lastjoyHats[MAXJOYHATS];
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//***************************************************************************
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//
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// FUNCTIONS
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//
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//***************************************************************************
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struct _KeyMapping
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{
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boolean key_active;
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kb_scancode key1;
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kb_scancode key2;
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/* other mappings go here */
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} KeyMapping[MAXGAMEBUTTONS];
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static int32 MouseMapping[MAXMOUSEBUTTONS];
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// Joystick/Gamepad bindings
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static int32 JoyAxisMapping[MAXJOYAXES];
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static int32 JoyHatMapping[MAXJOYHATS][8];
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static int32 JoyButtonMapping[MAXJOYBUTTONS];
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static float JoyAnalogScale[MAXJOYAXES];
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static int32 JoyAnalogDeadzone[MAXJOYAXES];
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static void SETBUTTON(int i)
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{
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int b;
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if (i < 32) {
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b = 1 << i;
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CONTROL_ButtonState1 |= b;
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} else {
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i -= 32;
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b = 1 << i;
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CONTROL_ButtonState2 |= b;
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}
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}
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static void RESBUTTON(int i)
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{
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int b;
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if (i < 32) {
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b = 1 << i;
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CONTROL_ButtonState1 &= ~b;
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} else {
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i -= 32;
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b = 1 << i;
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CONTROL_ButtonState2 &= ~b;
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}
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}
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void CONTROL_UpdateKeyboardState(int key, int pressed)
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{
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int i;
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for (i = 0; i < MAXGAMEBUTTONS; i++) {
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if (KeyMapping[i].key_active == false) {
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continue;
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}
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if (KeyMapping[i].key1 == key ||
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KeyMapping[i].key2 == key) {
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if (pressed) {
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SETBUTTON(i);
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} else {
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RESBUTTON(i);
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}
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}
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}
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}
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// added. --ryan.
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const char *CONTROL_GetMappingName(int32 which)
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{
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if (!KeyMapping[which].key_active)
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return NULL;
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return(KB_ScanCodeToString(KeyMapping[which].key1));
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}
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void CONTROL_MapKey( int32 which, kb_scancode key1, kb_scancode key2 )
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{
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KeyMapping[which].key_active = true;
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KeyMapping[which].key1 = key1;
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KeyMapping[which].key2 = key2;
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}
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void CONTROL_MapButton
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(
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int32 whichfunction,
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int32 whichbutton,
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boolean doubleclicked
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)
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{
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if(doubleclicked)
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return; // TODO
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if(whichbutton < 0 || whichbutton >= MAXMOUSEBUTTONS)
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return;
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MouseMapping[whichbutton] = whichfunction;
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}
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void CONTROL_MapJoyButton(int32 whichfunction, int32 whichbutton, boolean doubleclicked)
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{
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if(whichbutton < 0 || whichbutton >= MAXJOYBUTTONS)
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{
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return;
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}
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if(doubleclicked)
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return; // TODO
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JoyButtonMapping[whichbutton] = whichfunction;
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}
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void CONTROL_MapJoyHat(int32 whichfunction, int32 whichhat, int32 whichvalue)
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{
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if(whichhat < 0 || whichhat >= MAXJOYHATS)
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{
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return;
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}
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JoyHatMapping[whichhat][whichvalue] = whichfunction;
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}
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void CONTROL_DefineFlag( int32 which, boolean toggle )
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{
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// STUBBED("CONTROL_DefineFlag");
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}
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boolean CONTROL_FlagActive( int32 which )
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{
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STUBBED("CONTROL_FlagActive");
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return false;
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}
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void CONTROL_ClearAssignments( void )
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{
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STUBBED("CONTROL_ClearAssignments");
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}
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void CONTROL_GetUserInput( UserInput *info )
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{
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STUBBED("CONTROL_GetUserInput");
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}
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void CONTROL_GetInput( ControlInfo *info )
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{
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int32 sens = CONTROL_GetMouseSensitivity() >> 9;
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int32 mx, my;
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int i, j;
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memset(info, '\0', sizeof (ControlInfo));
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mx = my = 0;
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MOUSE_GetDelta(&mx,&my);
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info->dyaw = mx * sens;
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switch(ControllerType)
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{
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case controltype_keyboardandjoystick:
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{
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}
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break;
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case controltype_joystickandmouse:
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{
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// Mouse should use pitch instead of forward movement.
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info->dpitch = my * sens*2;
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}
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break;
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default:
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{
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// If mouse aim is active
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if( myaimmode )
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{
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info->dpitch = my * sens*2;
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}
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else
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{
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info->dz = my * sens*2;
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}
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}
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break;
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}
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// TODO: releasing the mouse button does not honor if a keyboard key with
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// the same function is still pressed. how should it?
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for(i=0; i<MAXMOUSEBUTTONS;++i)
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{
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if( MouseMapping[i] != -1 )
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{
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if(!(lastmousebuttons & (1<<i)) && mouseButtons & (1<<i))
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SETBUTTON(MouseMapping[i]);
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else if(lastmousebuttons & (1<<i) && !(mouseButtons & (1<<i)))
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RESBUTTON(MouseMapping[i]);
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}
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}
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lastmousebuttons = mouseButtons;
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// update stick state.
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if ((CONTROL_JoystickEnabled) && (_joystick_update()))
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{
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// Check the hats
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JOYSTICK_UpdateHats();
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// TODO: make this NOT use the BUTTON() system for storing the hat input. (requires much game code changing)
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for(i=0; i<MAXJOYHATS; i++)
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{
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for(j=0; j<8; j++)
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{
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if(!(lastjoyHats[i] & (1<<j)) && (joyHats[i] & (1<<j)))
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{
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SETBUTTON(JoyHatMapping[i][j]);
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}
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else if((lastjoyHats[i] & (1<<j)) && !(joyHats[i] & (1<<j)))
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{
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RESBUTTON(JoyHatMapping[i][j]);
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}
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}
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lastjoyHats[i] = joyHats[i];
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}
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for(i=0; i<MAXJOYAXES;i++)
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{
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switch(JoyAxisMapping[i])
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{
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case analog_turning:
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{
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info->dyaw += (int32)((float)CONTROL_FilterDeadzone
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(
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_joystick_axis(i),
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JoyAnalogDeadzone[i]
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)
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* JoyAnalogScale[i]
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);
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}
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break;
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case analog_strafing:
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{
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info->dx += (int32)((float)CONTROL_FilterDeadzone
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(
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_joystick_axis(i),
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JoyAnalogDeadzone[i]
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)
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* JoyAnalogScale[i]
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);
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//printf("Joy %d = %d\n", i, info->dx);
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}
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break;
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case analog_lookingupanddown:
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info->dpitch += (int32)((float)CONTROL_FilterDeadzone
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(
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_joystick_axis(i),
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JoyAnalogDeadzone[i]
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)
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* JoyAnalogScale[i]
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);
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break;
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case analog_elevation: //STUB
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break;
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case analog_rolling: //STUB
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break;
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case analog_moving:
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{
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info->dz += (int32)((float)CONTROL_FilterDeadzone
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(
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_joystick_axis(i),
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JoyAnalogDeadzone[i]
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)
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* JoyAnalogScale[i]
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);
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}
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break;
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default:
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break;
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}
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}
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for(i=0; i<MAXJOYBUTTONS;++i)
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{
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if(_joystick_button(i))
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{
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SETBUTTON(JoyButtonMapping[i]);
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}
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else
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{
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RESBUTTON(JoyButtonMapping[i]);
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}
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}
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}
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}
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void CONTROL_ClearButton( int32 whichbutton )
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{
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RESBUTTON(whichbutton);
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}
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void CONTROL_ClearUserInput( UserInput *info )
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{
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STUBBED("CONTROL_ClearUserInput");
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}
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void CONTROL_WaitRelease( void )
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{
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STUBBED("CONTROL_WaitRelease");
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}
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void CONTROL_Ack( void )
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{
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STUBBED("CONTROL_Ack");
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}
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void CONTROL_CenterJoystick
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(
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void ( *CenterCenter )( void ),
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void ( *UpperLeft )( void ),
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void ( *LowerRight )( void ),
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void ( *CenterThrottle )( void ),
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void ( *CenterRudder )( void )
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)
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{
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STUBBED("CONTROL_CenterJoystick");
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}
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static int32 mouseSensitivity = 0;
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int32 CONTROL_GetMouseSensitivity( void )
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{
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return mouseSensitivity;
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}
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void CONTROL_SetMouseSensitivity( int32 newsensitivity )
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{
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mouseSensitivity = newsensitivity;
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}
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void CONTROL_Startup
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(
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controltype which,
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int32 ( *TimeFunction )( void ),
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int32 ticspersecond
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)
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{
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int i;
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_joystick_init();
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for (i=0; i < MAXJOYHATS; i++)
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{
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joyHats[i] = 0;
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lastjoyHats[i] = 0;
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}
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}
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void CONTROL_Shutdown( void )
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{
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_joystick_deinit();
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}
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void CONTROL_MapAnalogAxis
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(
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int32 whichaxis,
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int32 whichanalog
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)
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{
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if(whichaxis < MAXJOYAXES)
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{
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JoyAxisMapping[whichaxis] = whichanalog;
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}
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}
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void CONTROL_MapDigitalAxis
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(
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int32 whichaxis,
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int32 whichfunction,
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int32 direction
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)
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{
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STUBBED("CONTROL_MapDigitalAxis");
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}
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void CONTROL_SetAnalogAxisScale
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(
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int32 whichaxis,
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float axisscale
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)
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{
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if(whichaxis < MAXJOYAXES)
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{
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// Set it... make sure we don't let them set it to 0.. div by 0 is bad.
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JoyAnalogScale[whichaxis] = (axisscale == 0) ? 1.0f : axisscale;
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}
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}
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void CONTROL_SetAnalogAxisDeadzone
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(
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int32 whichaxis,
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int32 axisdeadzone
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)
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{
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if(whichaxis < MAXJOYAXES)
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{
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// Set it...
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JoyAnalogDeadzone[whichaxis] = axisdeadzone;
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}
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}
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int32 CONTROL_FilterDeadzone
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(
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int32 axisvalue,
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int32 axisdeadzone
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)
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{
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if((axisvalue < axisdeadzone) && (axisvalue > -axisdeadzone))
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{
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return 0;
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}
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return axisvalue;
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}
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int32 CONTROL_GetFilteredAxisValue(int32 axis)
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{
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return (int32)((float)CONTROL_FilterDeadzone
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(
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_joystick_axis(axis),
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JoyAnalogDeadzone[axis]
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)
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* JoyAnalogScale[axis]
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);
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}
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void CONTROL_PrintAxes( void )
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{
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STUBBED("CONTROL_PrintAxes");
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}
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boolean MOUSE_Init( void )
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{
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memset(MouseMapping,-1,sizeof(MouseMapping));
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return true;
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}
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void MOUSE_Shutdown( void )
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{
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STUBBED("MOUSE_Shutdown");
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}
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void MOUSE_ShowCursor( void )
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{
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STUBBED("MOUSE_ShowCursor");
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}
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void MOUSE_HideCursor( void )
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{
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STUBBED("MOUSE_HideCursor");
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}
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static int32 mousePositionX = 0;
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static int32 mousePositionY = 0;
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static int32 mouseRelativeX = 0;
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static int32 mouseRelativeY = 0;
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static void updateMouse(void)
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{
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// this is in buildengine.
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short x, y;
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getmousevalues(&x, &y, &mouseButtons);
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mouseRelativeX += x;
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mouseRelativeY += y;
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mousePositionX += x;
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mousePositionY += y;
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}
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int32 MOUSE_GetButtons( void )
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{
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updateMouse();
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return ((int32) mouseButtons);
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}
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void MOUSE_GetPosition( int32*x, int32*y )
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{
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if (x) *x = mousePositionX;
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if (y) *y = mousePositionY;
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}
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void MOUSE_GetDelta( int32*x, int32*y )
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{
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updateMouse();
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if (x) *x = mouseRelativeX;
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if (y) *y = mouseRelativeY;
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mouseRelativeX = mouseRelativeY = 0;
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}
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void JOYSTICK_UpdateHats()
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{
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int i;
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for(i=0; i<MAXJOYHATS; i++)
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{
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joyHats[i] = _joystick_hat(i);
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}
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}
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