duke3d/audiolib/nomusic.c

116 lines
1.3 KiB
C
Executable File

#include "music.h"
char *MUSIC_ErrorString(int ErrorNumber)
{
return "";
}
int MUSIC_Init(int SoundCard, int Address)
{
return 0;
}
int MUSIC_Shutdown(void)
{
return 0;
}
void MUSIC_SetMaxFMMidiChannel(int channel)
{
}
void MUSIC_SetVolume(int volume)
{
}
void MUSIC_SetMidiChannelVolume(int channel, int volume)
{
}
void MUSIC_ResetMidiChannelVolumes(void)
{
}
int MUSIC_GetVolume(void)
{
return 0;
}
void MUSIC_SetLoopFlag(int loopflag)
{
}
int MUSIC_SongPlaying(void)
{
return 0;
}
void MUSIC_Continue(void)
{
}
void MUSIC_Pause(void)
{
}
int MUSIC_StopSong(void)
{
return 0;
}
int MUSIC_PlaySong(unsigned char *song, int loopflag)
{
return 0;
}
void MUSIC_SetContext(int context)
{
}
int MUSIC_GetContext(void)
{
return 0;
}
void MUSIC_SetSongTick(unsigned long PositionInTicks)
{
}
void MUSIC_SetSongTime(unsigned long milliseconds)
{
}
void MUSIC_SetSongPosition(int measure, int beat, int tick)
{
}
void MUSIC_GetSongPosition(songposition *pos)
{
}
void MUSIC_GetSongLength(songposition *pos)
{
}
int MUSIC_FadeVolume(int tovolume, int milliseconds)
{
return 0;
}
int MUSIC_FadeActive(void)
{
return 0;
}
void MUSIC_StopFade(void)
{
}
void MUSIC_RerouteMidiChannel(int channel, int cdecl function( int event, int c1, int c2 ))
{
}
void MUSIC_RegisterTimbreBank(unsigned char *timbres)
{
}