# Microsoft Developer Studio Project File - Name="Engine" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=Engine - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "Engine.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "Engine.mak" CFG="Engine - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "Engine - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "Engine - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "Engine - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "ReleaseVC6" # PROP Intermediate_Dir "ReleaseVC6" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD CPP /nologo /GX /Ot /Ow /Oi /Op /Oy /Ob1 /I "SDL-1.2.5\include" /D "_LIB" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "USE_I386_ASM" /D "PLATFORM_WIN32" /D "UDP_NETWORKING" /YX /J /FD /c # SUBTRACT CPP /Oa /Og /Os # ADD BASE RSC /l 0xc09 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ELSEIF "$(CFG)" == "Engine - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "DebugVC6" # PROP Intermediate_Dir "DebugVC6" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD CPP /nologo /Gm /GX /ZI /Od /I "SDL-1.2.5\include" /D "_LIB" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "USE_I386_ASM" /D "PLATFORM_WIN32" /D "UDP_NETWORKING" /FR /YX /J /FD /GZ /c # ADD BASE RSC /l 0xc09 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ENDIF # Begin Target # Name "Engine - Win32 Release" # Name "Engine - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=a_nasm.asm !IF "$(CFG)" == "Engine - Win32 Release" # Begin Custom Build TargetDir=.\ReleaseVC6 InputPath=a_nasm.asm "$(TargetDir)\a_nasm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" nasmw.exe -f win32 -DC_IDENTIFIERS_UNDERSCORED -o $(TargetDir)\a_nasm.obj $(InputPath) # End Custom Build !ELSEIF "$(CFG)" == "Engine - Win32 Debug" # Begin Custom Build TargetDir=.\DebugVC6 InputPath=a_nasm.asm "$(TargetDir)\a_nasm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" nasmw.exe -f win32 -DC_IDENTIFIERS_UNDERSCORED -o $(TargetDir)\a_nasm.obj $(InputPath) # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\a_visualc.c # End Source File # Begin Source File SOURCE=.\cache1d.c # End Source File # Begin Source File SOURCE=.\engine.c # End Source File # Begin Source File SOURCE=.\mmulti.c # End Source File # Begin Source File SOURCE=.\pragmas.c # End Source File # Begin Source File SOURCE=.\sdl_driver.c # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\a.h # End Source File # Begin Source File SOURCE=.\bstub.h # End Source File # Begin Source File SOURCE=.\build.h # End Source File # Begin Source File SOURCE=.\buildgl.h # End Source File # Begin Source File SOURCE=.\buildperl.h # End Source File # Begin Source File SOURCE=.\cache1d.h # End Source File # Begin Source File SOURCE=.\display.h # End Source File # Begin Source File SOURCE=.\engine.h # End Source File # Begin Source File SOURCE=.\names.h # End Source File # Begin Source File SOURCE=.\platform.h # End Source File # Begin Source File SOURCE=.\pragmas.h # End Source File # Begin Source File SOURCE=.\ves2.h # End Source File # Begin Source File SOURCE=.\win32_compat.h # End Source File # End Group # End Target # End Project