/* * Experimental OpenGL support code for Build. * * Written by Ryan C. Gordon. (icculus@clutteredmind.org) * * Please do NOT harrass Ken Silverman about any code modifications * (including this file) to BUILD. */ /* * "Build Engine & Tools" Copyright (c) 1993-1997 Ken Silverman * Ken Silverman's official web site: "http://www.advsys.net/ken" * See the included license file "BUILDLIC.TXT" for license info. * This file IS NOT A PART OF Ken Silverman's original release */ #ifndef _INCLUDE_BUILDGL_H_ #define _INCLUDE_BUILDGL_H_ #if (!defined USE_OPENGL) #error USE_OPENGL is not defined. Do you REALLY want to compile this? #endif #include typedef const GLubyte* (*glGetString_t)(GLenum name); extern glGetString_t dglGetString; typedef void (*glBegin_t)(GLenum mode); extern glBegin_t dglBegin; typedef void (*glEnd_t)(void); extern glEnd_t dglEnd; typedef void (*glClear_t)(GLbitfield mask); extern glClear_t dglClear; typedef void (*glClearColor_t)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); extern glClearColor_t dglClearColor; typedef void (*glDrawPixels_t)(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); extern glDrawPixels_t dglDrawPixels; typedef void (*glGetPixelMapfv_t)(GLenum map, GLfloat *values); extern glGetPixelMapfv_t dglGetPixelMapfv; typedef void (*glPixelMapfv_t)(GLenum map, GLint mapsize, const GLfloat *values); extern glPixelMapfv_t dglPixelMapfv; typedef void (*glPixelStorei_t)(GLenum pname, GLint param); extern glPixelStorei_t dglPixelStorei; typedef void (*glEnable_t)(GLenum cap); extern glEnable_t dglEnable; typedef void (*glDisable_t)(GLenum cap); extern glDisable_t dglDisable; typedef void (*glViewport_t)(GLint x, GLint y, GLsizei width, GLsizei height); extern glViewport_t dglViewport; typedef void (*glGenTextures_t)(GLsizei n, GLuint *textures); extern glGenTextures_t dglGenTextures; typedef void (*glDeleteTextures_t)(GLsizei n, const GLuint *textures); extern glDeleteTextures_t dglDeleteTextures; typedef void (*glBindTexture_t)(GLenum target, GLuint texture); extern glBindTexture_t dglBindTexture; typedef void (*glTexParameteri_t)(GLenum target, GLenum pname, GLint param); extern glTexParameteri_t dglTexParameteri; typedef void (*glTexImage2D_t)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); extern glTexImage2D_t dglTexImage2D; typedef void (*glTexCoord2f_t)(GLfloat s, GLfloat t); extern glTexCoord2f_t dglTexCoord2f; typedef void (*glVertex2f_t)(GLfloat x, GLfloat y); extern glVertex2f_t dglVertex2f; typedef void (*glVertex3f_t)(GLfloat x, GLfloat y, GLfloat z); extern glVertex3f_t dglVertex3f; typedef void (*glColor3f_t)(GLfloat red, GLfloat green, GLfloat blue); extern glColor3f_t dglColor3f; typedef GLenum (*glGetError_t)(void); extern glGetError_t dglGetError; typedef void (*glGetIntegerv_t)(GLenum pname, GLint *params); extern glGetIntegerv_t dglGetIntegerv; typedef void (*glClearDepth_t)(GLclampd depth); extern glClearDepth_t dglClearDepth; typedef void (*glDepthFunc_t)(GLenum func); extern glDepthFunc_t dglDepthFunc; typedef void (*glShadeModel_t)(GLenum mode); extern glShadeModel_t dglShadeModel; typedef void (*glMatrixMode_t)(GLenum mode); extern glMatrixMode_t dglMatrixMode; typedef void (*glLoadIdentity_t)(void); extern glLoadIdentity_t dglLoadIdentity; typedef void (*glPixelTransferi_t)(GLenum pname, GLint param); extern glPixelTransferi_t dglPixelTransferi; int opengl_load_library(void); void opengl_gen_2d_textures(int xdim, int ydim); void opengl_build_2d_quads(int x, int y, int w, int h); void opengl_swapbuffers(void); #endif /* !defined _INCLUDE_BUILDGL_H_ */ /* end of buildgl.h ... */